]> git.sesse.net Git - nageru/blob - theme.lua
Fix an issue where an ALSA card that was dead on boot could not be plugged in.
[nageru] / theme.lua
1 -- The theme is what decides what's actually shown on screen, what kind of
2 -- transitions are available (if any), and what kind of inputs there are,
3 -- if any. In general, it drives the entire display logic by creating Movit
4 -- chains, setting their parameters and then deciding which to show when.
5 --
6 -- Themes are written in Lua, which reflects a simplified form of the Movit API
7 -- where all the low-level details (such as texture formats) are handled by the
8 -- C++ side and you generally just build chains.
9
10 local transition_start = -2.0
11 local transition_end = -1.0
12 local transition_type = 0
13 local transition_src_signal = 0
14 local transition_dst_signal = 0
15
16 local neutral_colors = {
17         {0.5, 0.5, 0.5},  -- Input 0.
18         {0.5, 0.5, 0.5}   -- Input 1.
19 }
20
21 local live_signal_num = 0
22 local preview_signal_num = 1
23
24 -- Valid values for live_signal_num and preview_signal_num.
25 local INPUT0_SIGNAL_NUM = 0
26 local INPUT1_SIGNAL_NUM = 1
27 local SBS_SIGNAL_NUM = 2
28 local STATIC_SIGNAL_NUM = 3
29
30 -- Valid values for transition_type. (Cuts are done directly, so they need no entry.)
31 local NO_TRANSITION = 0
32 local ZOOM_TRANSITION = 1  -- Also for slides.
33 local FADE_TRANSITION = 2
34
35 -- Last width/height/frame rate for each channel, if we have it.
36 -- Note that unlike the values we get from Nageru, the resolution is per
37 -- frame and not per field, since we deinterlace.
38 local last_resolution = {}
39
40 -- Utility function to help creating many similar chains that can differ
41 -- in a free set of chosen parameters.
42 function make_cartesian_product(parms, callback)
43         return make_cartesian_product_internal(parms, callback, 1, {})
44 end
45
46 function make_cartesian_product_internal(parms, callback, index, args)
47         if index > #parms then
48                 return callback(unpack(args))
49         end
50         local ret = {}
51         for _, value in ipairs(parms[index]) do
52                 args[index] = value
53                 ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args)
54         end
55         return ret
56 end
57
58 function make_sbs_input(chain, signal, deint, hq)
59         local input = chain:add_live_input(not deint, deint)  -- Override bounce only if not deinterlacing.
60         input:connect_signal(signal)
61
62         local resample_effect = nil
63         local resize_effect = nil
64         if (hq) then
65                 resample_effect = chain:add_effect(ResampleEffect.new())
66         else
67                 resize_effect = chain:add_effect(ResizeEffect.new())
68         end
69         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
70
71         local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
72
73         return {
74                 input = input,
75                 wb_effect = wb_effect,
76                 resample_effect = resample_effect,
77                 resize_effect = resize_effect,
78                 padding_effect = padding_effect
79         }
80 end
81
82 -- The main live chain.
83 function make_sbs_chain(input0_type, input1_type, hq)
84         local chain = EffectChain.new(16, 9)
85
86         local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_type == "livedeint", hq)
87         local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_type == "livedeint", hq)
88
89         input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
90         input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
91
92         chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
93         chain:finalize(hq)
94
95         return {
96                 chain = chain,
97                 input0 = input0,
98                 input1 = input1
99         }
100 end
101
102 -- Make all possible combinations of side-by-side chains.
103 local sbs_chains = make_cartesian_product({
104         {"live", "livedeint"},  -- input0_type
105         {"live", "livedeint"},  -- input1_type
106         {true, false}           -- hq
107 }, function(input0_type, input1_type, hq)
108         return make_sbs_chain(input0_type, input1_type, hq)
109 end)
110
111 function make_fade_input(chain, signal, live, deint, scale)
112         local input, wb_effect, resample_effect, last
113         if live then
114                 input = chain:add_live_input(false, deint)
115                 input:connect_signal(signal)
116                 last = input
117         else
118                 input = chain:add_effect(ImageInput.new("bg.jpeg"))
119                 last = input
120         end
121
122         -- If we cared about this for the non-main inputs, we would have
123         -- checked hq here and invoked ResizeEffect instead.
124         if scale then
125                 resample_effect = chain:add_effect(ResampleEffect.new())
126                 last = resample_effect
127         end
128
129         -- Make sure to put the white balance after the scaling (usually more efficient).
130         if live then
131                 wb_effect = chain:add_effect(WhiteBalanceEffect.new())
132                 last = wb_effect
133         end
134
135         return {
136                 input = input,
137                 wb_effect = wb_effect,
138                 resample_effect = resample_effect,
139                 last = last
140         }
141 end
142
143 -- A chain to fade between two inputs, of which either can be a picture
144 -- or a live input. In practice only used live, but we still support the
145 -- hq parameter.
146 function make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
147         local chain = EffectChain.new(16, 9)
148
149         local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale)
150         local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale)
151
152         local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last)
153         chain:finalize(hq)
154
155         return {
156                 chain = chain,
157                 input0 = input0,
158                 input1 = input1,
159                 mix_effect = mix_effect
160         }
161 end
162
163 -- Chains to fade between two inputs, in various configurations.
164 local fade_chains = make_cartesian_product({
165         {"static", "live", "livedeint"},  -- input0_type
166         {true, false},                    -- input0_scale
167         {"static", "live", "livedeint"},  -- input1_type
168         {true, false},                    -- input1_scale
169         {true}                            -- hq
170 }, function(input0_type, input0_scale, input1_type, input1_scale, hq)
171         local input0_live = (input0_type ~= "static")
172         local input1_live = (input1_type ~= "static")
173         local input0_deint = (input0_type == "livedeint")
174         local input1_deint = (input1_type == "livedeint")
175         return make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
176 end)
177
178 -- A chain to show a single input on screen.
179 function make_simple_chain(input_deint, input_scale, hq)
180         local chain = EffectChain.new(16, 9)
181
182         local input = chain:add_live_input(false, input_deint)
183         input:connect_signal(0)  -- First input card. Can be changed whenever you want.
184
185         local resample_effect, resize_effect
186         if scale then
187                 if hq then
188                         resample_effect = chain:add_effect(ResampleEffect.new())
189                 else
190                         resize_effect = chain:add_effect(ResizeEffect.new())
191                 end
192         end
193
194         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
195         chain:finalize(hq)
196
197         return {
198                 chain = chain,
199                 input = input,
200                 wb_effect = wb_effect,
201                 resample_effect = resample_effect,
202                 resize_effect = resize_effect
203         }
204 end
205
206 -- Make all possible combinations of single-input chains.
207 local simple_chains = make_cartesian_product({
208         {"live", "livedeint"},  -- input_type
209         {true, false},          -- input_scale
210         {true, false}           -- hq
211 }, function(input_type, input_scale, hq)
212         local input_deint = (input_type == "livedeint")
213         return make_simple_chain(input_deint, input_scale, hq)
214 end)
215
216 -- A chain to show a single static picture on screen (HQ version).
217 local static_chain_hq = EffectChain.new(16, 9)
218 local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
219 static_chain_hq:finalize(true)
220
221 -- A chain to show a single static picture on screen (LQ version).
222 local static_chain_lq = EffectChain.new(16, 9)
223 local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
224 static_chain_lq:finalize(false)
225
226 -- Used for indexing into the tables of chains.
227 function get_input_type(signals, signal_num)
228         if signal_num == STATIC_SIGNAL_NUM then
229                 return "static"
230         elseif signals:get_interlaced(signal_num) then
231                 return "livedeint"
232         else
233                 return "live"
234         end
235 end
236
237 function needs_scale(signals, signal_num, width, height)
238         if signal_num == STATIC_SIGNAL_NUM then
239                 -- We assume this is already correctly scaled at load time.
240                 return false
241         end
242         assert(is_plain_signal(signal_num))
243         return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
244 end
245
246 function set_scale_parameters_if_needed(chain_or_input, width, height)
247         if chain_or_input.resample_effect then
248                 chain_or_input.resample_effect:set_int("width", width)
249                 chain_or_input.resample_effect:set_int("height", height)
250         elseif chain_or_input.resize_effect then
251                 chain_or_input.resize_effect:set_int("width", width)
252                 chain_or_input.resize_effect:set_int("height", height)
253         end
254 end
255
256 -- API ENTRY POINT
257 -- Returns the number of outputs in addition to the live (0) and preview (1).
258 -- Called only once, at the start of the program.
259 function num_channels()
260         return 4
261 end
262
263 function is_plain_signal(num)
264         return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM
265 end
266
267 -- Helper function to write e.g. “720p60”. The difference between this
268 -- and get_channel_resolution_raw() is that this one also can say that
269 -- there's no signal.
270 function get_channel_resolution(signal_num)
271         res = last_resolution[signal_num]
272         if (not res) or not res.is_connected then
273                 return "disconnected"
274         end
275         if res.height <= 0 then
276                 return "no signal"
277         end
278         if not res.has_signal then
279                 if res.height == 525 then
280                         -- Special mode for the USB3 cards.
281                         return "no signal"
282                 end
283                 return get_channel_resolution_raw(res) .. ", no signal"
284         else
285                 return get_channel_resolution_raw(res)
286         end
287 end
288
289 -- Helper function to write e.g. “60” or “59.94”.
290 function get_frame_rate(res)
291         local nom = res.frame_rate_nom
292         local den = res.frame_rate_den
293         if nom % den == 0 then
294                 return nom / den
295         else
296                 return string.format("%.2f", nom / den)
297         end
298 end
299
300 -- Helper function to write e.g. “720p60”.
301 function get_channel_resolution_raw(res)
302         if res.interlaced then
303                 return res.height .. "i" .. get_frame_rate(res)
304         else
305                 return res.height .. "p" .. get_frame_rate(res)
306         end
307 end
308
309 -- API ENTRY POINT
310 -- Returns the name for each additional channel (starting from 2).
311 -- Called at the start of the program, and then each frame for live
312 -- channels in case they change resolution.
313 function channel_name(channel)
314         local signal_num = channel - 2
315         if is_plain_signal(signal_num) then
316                 return "Input " .. (signal_num + 1) .. " (" .. get_channel_resolution(signal_num) .. ")"
317         elseif signal_num == SBS_SIGNAL_NUM then
318                 return "Side-by-side"
319         elseif signal_num == STATIC_SIGNAL_NUM then
320                 return "Static picture"
321         end
322 end
323
324 -- API ENTRY POINT
325 -- Returns, given a channel number, which signal it corresponds to (starting from 0).
326 -- Should return -1 if the channel does not correspond to a simple signal
327 -- (one connected to a capture card, or a video input). The information is used for
328 -- whether right-click on the channel should bring up a context menu or not,
329 -- typically containing an input selector, resolution menu etc.
330 --
331 -- Called once for each channel, at the start of the program.
332 -- Will never be called for live (0) or preview (1).
333 function channel_signal(channel)
334         if channel == 2 then
335                 return 0
336         elseif channel == 3 then
337                 return 1
338         else
339                 return -1
340         end
341 end
342
343 -- API ENTRY POINT
344 -- Called every frame. Returns the color (if any) to paint around the given
345 -- channel. Returns a CSS color (typically to mark live and preview signals);
346 -- "transparent" is allowed.
347 -- Will never be called for live (0) or preview (1).
348 function channel_color(channel)
349         if transition_type ~= NO_TRANSITION then
350                 if channel_involved_in(channel, transition_src_signal) or
351                    channel_involved_in(channel, transition_dst_signal) then
352                         return "#f00"
353                 end
354         else
355                 if channel_involved_in(channel, live_signal_num) then
356                         return "#f00"
357                 end
358         end
359         if channel_involved_in(channel, preview_signal_num) then
360                 return "#0f0"
361         end
362         return "transparent"
363 end
364
365 function channel_involved_in(channel, signal_num)
366         if is_plain_signal(signal_num) then
367                 return channel == (signal_num + 2)
368         end
369         if signal_num == SBS_SIGNAL_NUM then
370                 return (channel == 2 or channel == 3)
371         end
372         if signal_num == STATIC_SIGNAL_NUM then
373                 return (channel == 5)
374         end
375         return false
376 end
377
378 -- API ENTRY POINT
379 -- Returns if a given channel supports setting white balance (starting from 2).
380 -- Called only once for each channel, at the start of the program.
381 function supports_set_wb(channel)
382         return is_plain_signal(channel - 2)
383 end
384
385 -- API ENTRY POINT
386 -- Gets called with a new gray point when the white balance is changing.
387 -- The color is in linear light (not sRGB gamma).
388 function set_wb(channel, red, green, blue)
389         if is_plain_signal(channel - 2) then
390                 neutral_colors[channel - 2 + 1] = { red, green, blue }
391         end
392 end
393
394 function finish_transitions(t)
395         if transition_type ~= NO_TRANSITION and t >= transition_end then
396                 live_signal_num = transition_dst_signal
397                 transition_type = NO_TRANSITION
398         end
399 end
400
401 function in_transition(t)
402        return t >= transition_start and t <= transition_end
403 end
404
405 -- API ENTRY POINT
406 -- Called every frame.
407 function get_transitions(t)
408         if in_transition(t) then
409                 -- Transition already in progress, the only thing we can do is really
410                 -- cut to the preview. (TODO: Make an “abort” and/or “finish”, too?)
411                 return {"Cut"}
412         end
413
414         finish_transitions(t)
415
416         if live_signal_num == preview_signal_num then
417                 -- No transitions possible.
418                 return {}
419         end
420
421         if (is_plain_signal(live_signal_num) or live_signal_num == STATIC_SIGNAL_NUM) and
422            (is_plain_signal(preview_signal_num) or preview_signal_num == STATIC_SIGNAL_NUM) then
423                 return {"Cut", "", "Fade"}
424         end
425
426         -- Various zooms.
427         if live_signal_num == SBS_SIGNAL_NUM and is_plain_signal(preview_signal_num) then
428                 return {"Cut", "Zoom in"}
429         elseif is_plain_signal(live_signal_num) and preview_signal_num == SBS_SIGNAL_NUM then
430                 return {"Cut", "Zoom out"}
431         end
432
433         return {"Cut"}
434 end
435
436 function swap_preview_live()
437         local temp = live_signal_num
438         live_signal_num = preview_signal_num
439         preview_signal_num = temp
440 end
441
442 function start_transition(type_, t, duration)
443         transition_start = t
444         transition_end = t + duration
445         transition_type = type_
446         transition_src_signal = live_signal_num
447         transition_dst_signal = preview_signal_num
448         swap_preview_live()
449 end
450
451 -- API ENTRY POINT
452 -- Called when the user clicks a transition button.
453 function transition_clicked(num, t)
454         if num == 0 then
455                 -- Cut.
456                 if in_transition(t) then
457                         -- Ongoing transition; finish it immediately before the cut.
458                         finish_transitions(transition_end)
459                 end
460
461                 swap_preview_live()
462         elseif num == 1 then
463                 -- Zoom.
464                 finish_transitions(t)
465
466                 if live_signal_num == preview_signal_num then
467                         -- Nothing to do.
468                         return
469                 end
470
471                 if is_plain_signal(live_signal_num) and is_plain_signal(preview_signal_num) then
472                         -- We can't zoom between these. Just make a cut.
473                         io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n")
474                         swap_preview_live()
475                         return
476                 end
477
478                 if (live_signal_num == SBS_SIGNAL_NUM and is_plain_signal(preview_signal_num)) or
479                    (preview_signal_num == SBS_SIGNAL_NUM and is_plain_signal(live_signal_num)) then
480                         start_transition(ZOOM_TRANSITION, t, 1.0)
481                 end
482         elseif num == 2 then
483                 finish_transitions(t)
484
485                 -- Fade.
486                 if (live_signal_num ~= preview_signal_num) and
487                    (is_plain_signal(live_signal_num) or
488                     live_signal_num == STATIC_SIGNAL_NUM) and
489                    (is_plain_signal(preview_signal_num) or
490                     preview_signal_num == STATIC_SIGNAL_NUM) then
491                         start_transition(FADE_TRANSITION, t, 1.0)
492                 else
493                         -- Fades involving SBS are ignored (we have no chain for it).
494                 end
495         end
496 end
497
498 -- API ENTRY POINT
499 function channel_clicked(num)
500         preview_signal_num = num
501 end
502
503 function get_fade_chain(signals, t, width, height, input_resolution)
504         local input0_type = get_input_type(signals, transition_src_signal)
505         local input0_scale = needs_scale(signals, transition_src_signal, width, height)
506         local input1_type = get_input_type(signals, transition_dst_signal)
507         local input1_scale = needs_scale(signals, transition_dst_signal, width, height)
508         local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][true]
509         prepare = function()
510                 if input0_type == "live" or input0_type == "livedeint" then
511                         chain.input0.input:connect_signal(transition_src_signal)
512                         set_neutral_color_from_signal(chain.input0.wb_effect, transition_src_signal)
513                 end
514                 set_scale_parameters_if_needed(chain.input0, width, height)
515                 if input1_type == "live" or input1_type == "livedeint" then
516                         chain.input1.input:connect_signal(transition_dst_signal)
517                         set_neutral_color_from_signal(chain.input1.wb_effect, transition_dst_signal)
518                 end
519                 set_scale_parameters_if_needed(chain.input1, width, height)
520                 local tt = calc_fade_progress(t, transition_start, transition_end)
521
522                 chain.mix_effect:set_float("strength_first", 1.0 - tt)
523                 chain.mix_effect:set_float("strength_second", tt)
524         end
525         return chain.chain, prepare
526 end
527
528 -- SBS code (live_signal_num == SBS_SIGNAL_NUM, or in a transition to/from it).
529 function get_sbs_chain(signals, t, width, height, input_resolution)
530         local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
531         local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
532         return sbs_chains[input0_type][input1_type][true]
533 end
534
535 -- API ENTRY POINT
536 -- Called every frame. Get the chain for displaying at input <num>,
537 -- where 0 is live, 1 is preview, 2 is the first channel to display
538 -- in the bottom bar, and so on up to num_channels()+1. t is the
539 -- current time in seconds. width and height are the dimensions of
540 -- the output, although you can ignore them if you don't need them
541 -- (they're useful if you want to e.g. know what to resample by).
542 --
543 -- <signals> is basically an exposed InputState, which you can use to
544 -- query for information about the signals at the point of the current
545 -- frame. In particular, you can call get_width() and get_height()
546 -- for any signal number, and use that to e.g. assist in chain selection.
547 --
548 -- You should return two objects; the chain itself, and then a
549 -- function (taking no parameters) that is run just before rendering.
550 -- The function needs to call connect_signal on any inputs, so that
551 -- it gets updated video data for the given frame. (You are allowed
552 -- to switch which input your input is getting from between frames,
553 -- but not calling connect_signal results in undefined behavior.)
554 -- If you want to change any parameters in the chain, this is also
555 -- the right place.
556 --
557 -- NOTE: The chain returned must be finalized with the Y'CbCr flag
558 -- if and only if num==0.
559 function get_chain(num, t, width, height, signals)
560         local input_resolution = {}
561         for signal_num=0,1 do
562                 local res = {
563                         width = signals:get_width(signal_num),
564                         height = signals:get_height(signal_num),
565                         interlaced = signals:get_interlaced(signal_num),
566                         is_connected = signals:get_is_connected(signal_num),
567                         has_signal = signals:get_has_signal(signal_num),
568                         frame_rate_nom = signals:get_frame_rate_nom(signal_num),
569                         frame_rate_den = signals:get_frame_rate_den(signal_num)
570                 }
571
572                 if res.interlaced then
573                         -- Convert height from frame height to field height.
574                         -- (Needed for e.g. place_rectangle.)
575                         res.height = res.height * 2
576
577                         -- Show field rate instead of frame rate; really for cosmetics only
578                         -- (and actually contrary to EBU recommendations, although in line
579                         -- with typical user expectations).
580                         res.frame_rate_nom = res.frame_rate_nom * 2
581                 end
582
583                 input_resolution[signal_num] = res
584         end
585         last_resolution = input_resolution
586
587         if num == 0 then  -- Live.
588                 finish_transitions(t)
589                 if transition_type == ZOOM_TRANSITION then
590                         -- Transition in or out of SBS.
591                         local chain = get_sbs_chain(signals, t, width, height, input_resolution)
592                         prepare = function()
593                                 prepare_sbs_chain(chain, calc_zoom_progress(t), transition_type, transition_src_signal, transition_dst_signal, width, height, input_resolution)
594                         end
595                         return chain.chain, prepare
596                 elseif transition_type == NO_TRANSITION and live_signal_num == SBS_SIGNAL_NUM then
597                         -- Static SBS view.
598                         local chain = get_sbs_chain(signals, t, width, height, input_resolution)
599                         prepare = function()
600                                 prepare_sbs_chain(chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
601                         end
602                         return chain.chain, prepare
603                 elseif transition_type == FADE_TRANSITION then
604                         return get_fade_chain(signals, t, width, height, input_resolution)
605                 elseif is_plain_signal(live_signal_num) then
606                         local input_type = get_input_type(signals, live_signal_num)
607                         local input_scale = needs_scale(signals, live_signal_num, width, height)
608                         local chain = simple_chains[input_type][input_scale][true]
609                         prepare = function()
610                                 chain.input:connect_signal(live_signal_num)
611                                 set_scale_parameters_if_needed(chain, width, height)
612                                 set_neutral_color_from_signal(chain.wb_effect, live_signal_num)
613                         end
614                         return chain.chain, prepare
615                 elseif live_signal_num == STATIC_SIGNAL_NUM then  -- Static picture.
616                         prepare = function()
617                         end
618                         return static_chain_hq, prepare
619                 else
620                         assert(false)
621                 end
622         end
623         if num == 1 then  -- Preview.
624                 num = preview_signal_num + 2
625         end
626
627         -- Individual preview inputs.
628         if is_plain_signal(num - 2) then
629                 local signal_num = num - 2
630                 local input_type = get_input_type(signals, signal_num)
631                 local input_scale = needs_scale(signals, signal_num, width, height)
632                 local chain = simple_chains[input_type][input_scale][false]
633                 prepare = function()
634                         chain.input:connect_signal(signal_num)
635                         set_scale_parameters_if_needed(chain, width, height)
636                         set_neutral_color(chain.wb_effect, neutral_colors[signal_num + 1])
637                 end
638                 return chain.chain, prepare
639         end
640         if num == SBS_SIGNAL_NUM + 2 then
641                 local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
642                 local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
643                 local chain = sbs_chains[input0_type][input1_type][false]
644                 prepare = function()
645                         prepare_sbs_chain(chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
646                 end
647                 return chain.chain, prepare
648         end
649         if num == STATIC_SIGNAL_NUM + 2 then
650                 prepare = function()
651                 end
652                 return static_chain_lq, prepare
653         end
654 end
655
656 function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
657         local srcx0 = 0.0
658         local srcx1 = 1.0
659         local srcy0 = 0.0
660         local srcy1 = 1.0
661
662         padding_effect:set_int("width", screen_width)
663         padding_effect:set_int("height", screen_height)
664
665         -- Cull.
666         if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
667                 if resample_effect ~= nil then
668                         resample_effect:set_int("width", 1)
669                         resample_effect:set_int("height", 1)
670                         resample_effect:set_float("zoom_x", screen_width)
671                         resample_effect:set_float("zoom_y", screen_height)
672                 else
673                         resize_effect:set_int("width", 1)
674                         resize_effect:set_int("height", 1)
675                 end
676                 padding_effect:set_int("left", screen_width + 100)
677                 padding_effect:set_int("top", screen_height + 100)
678                 return
679         end
680
681         -- Clip.
682         if x0 < 0 then
683                 srcx0 = -x0 / (x1 - x0)
684                 x0 = 0
685         end
686         if y0 < 0 then
687                 srcy0 = -y0 / (y1 - y0)
688                 y0 = 0
689         end
690         if x1 > screen_width then
691                 srcx1 = (screen_width - x0) / (x1 - x0)
692                 x1 = screen_width
693         end
694         if y1 > screen_height then
695                 srcy1 = (screen_height - y0) / (y1 - y0)
696                 y1 = screen_height
697         end
698
699         if resample_effect ~= nil then
700                 -- High-quality resampling.
701                 local x_subpixel_offset = x0 - math.floor(x0)
702                 local y_subpixel_offset = y0 - math.floor(y0)
703
704                 -- Resampling must be to an integral number of pixels. Round up,
705                 -- and then add an extra pixel so we have some leeway for the border.
706                 local width = math.ceil(x1 - x0) + 1
707                 local height = math.ceil(y1 - y0) + 1
708                 resample_effect:set_int("width", width)
709                 resample_effect:set_int("height", height)
710
711                 -- Correct the discrepancy with zoom. (This will leave a small
712                 -- excess edge of pixels and subpixels, which we'll correct for soon.)
713                 local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
714                 local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
715                 resample_effect:set_float("zoom_x", zoom_x)
716                 resample_effect:set_float("zoom_y", zoom_y)
717                 resample_effect:set_float("zoom_center_x", 0.0)
718                 resample_effect:set_float("zoom_center_y", 0.0)
719
720                 -- Padding must also be to a whole-pixel offset.
721                 padding_effect:set_int("left", math.floor(x0))
722                 padding_effect:set_int("top", math.floor(y0))
723
724                 -- Correct _that_ discrepancy by subpixel offset in the resampling.
725                 resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
726                 resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
727
728                 -- Finally, adjust the border so it is exactly where we want it.
729                 padding_effect:set_float("border_offset_left", x_subpixel_offset)
730                 padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width))
731                 padding_effect:set_float("border_offset_top", y_subpixel_offset)
732                 padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
733         else
734                 -- Lower-quality simple resizing.
735                 local width = round(x1 - x0)
736                 local height = round(y1 - y0)
737                 resize_effect:set_int("width", width)
738                 resize_effect:set_int("height", height)
739
740                 -- Padding must also be to a whole-pixel offset.
741                 padding_effect:set_int("left", math.floor(x0))
742                 padding_effect:set_int("top", math.floor(y0))
743         end
744 end
745
746 -- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding.
747 function round(x)
748         return math.floor(x + 0.5)
749 end
750
751 function lerp(a, b, t)
752         return a + (b - a) * t
753 end
754
755 function lerp_pos(a, b, t)
756         return {
757                 x0 = lerp(a.x0, b.x0, t),
758                 y0 = lerp(a.y0, b.y0, t),
759                 x1 = lerp(a.x1, b.x1, t),
760                 y1 = lerp(a.y1, b.y1, t)
761         }
762 end
763
764 function pos_from_top_left(x, y, width, height, screen_width, screen_height)
765         local xs = screen_width / 1280.0
766         local ys = screen_height / 720.0
767         return {
768                 x0 = round(xs * x),
769                 y0 = round(ys * y),
770                 x1 = round(xs * (x + width)),
771                 y1 = round(ys * (y + height))
772         }
773 end
774
775 function prepare_sbs_chain(chain, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution)
776         chain.input0.input:connect_signal(0)
777         chain.input1.input:connect_signal(1)
778         set_neutral_color(chain.input0.wb_effect, neutral_colors[1])
779         set_neutral_color(chain.input1.wb_effect, neutral_colors[2])
780
781         -- First input is positioned (16,48) from top-left.
782         -- Second input is positioned (16,48) from the bottom-right.
783         local pos0 = pos_from_top_left(16, 48, 848, 477, screen_width, screen_height)
784         local pos1 = pos_from_top_left(1280 - 384 - 16, 720 - 216 - 48, 384, 216, screen_width, screen_height)
785
786         local pos_fs = { x0 = 0, y0 = 0, x1 = screen_width, y1 = screen_height }
787         local affine_param
788         if transition_type == NO_TRANSITION then
789                 -- Static SBS view.
790                 affine_param = { sx = 1.0, sy = 1.0, tx = 0.0, ty = 0.0 }   -- Identity.
791         else
792                 -- Zooming to/from SBS view into or out of a single view.
793                 assert(transition_type == ZOOM_TRANSITION)
794                 local signal, real_t
795                 if src_signal == SBS_SIGNAL_NUM then
796                         signal = dst_signal
797                         real_t = t
798                 else
799                         assert(dst_signal == SBS_SIGNAL_NUM)
800                         signal = src_signal
801                         real_t = 1.0 - t
802                 end
803
804                 if signal == INPUT0_SIGNAL_NUM then
805                         affine_param = find_affine_param(pos0, lerp_pos(pos0, pos_fs, real_t))
806                 elseif signal == INPUT1_SIGNAL_NUM then
807                         affine_param = find_affine_param(pos1, lerp_pos(pos1, pos_fs, real_t))
808                 end
809         end
810
811         -- NOTE: input_resolution is not 1-indexed, unlike usual Lua arrays.
812         place_rectangle_with_affine(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, pos0, affine_param, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height)
813         place_rectangle_with_affine(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, pos1, affine_param, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height)
814 end
815
816 -- Find the transformation that changes the first rectangle to the second one.
817 function find_affine_param(a, b)
818         local sx = (b.x1 - b.x0) / (a.x1 - a.x0)
819         local sy = (b.y1 - b.y0) / (a.y1 - a.y0)
820         return {
821                 sx = sx,
822                 sy = sy,
823                 tx = b.x0 - a.x0 * sx,
824                 ty = b.y0 - a.y0 * sy
825         }
826 end
827
828 function place_rectangle_with_affine(resample_effect, resize_effect, padding_effect, pos, aff, screen_width, screen_height, input_width, input_height)
829         local x0 = pos.x0 * aff.sx + aff.tx
830         local x1 = pos.x1 * aff.sx + aff.tx
831         local y0 = pos.y0 * aff.sy + aff.ty
832         local y1 = pos.y1 * aff.sy + aff.ty
833
834         place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
835 end
836
837 function set_neutral_color(effect, color)
838         effect:set_vec3("neutral_color", color[1], color[2], color[3])
839 end
840
841 function set_neutral_color_from_signal(effect, signal)
842         if is_plain_signal(signal) then
843                 set_neutral_color(effect, neutral_colors[signal - INPUT0_SIGNAL_NUM + 1])
844         end
845 end
846
847 function calc_zoom_progress(t)
848         if t < transition_start then
849                 return 0.0
850         elseif t > transition_end then
851                 return 1.0
852         else
853                 local tt = (t - transition_start) / (transition_end - transition_start)
854                 -- Smooth it a bit.
855                 return math.sin(tt * 3.14159265358 * 0.5)
856         end
857 end
858
859 function calc_fade_progress(t, transition_start, transition_end)
860         local tt = (t - transition_start) / (transition_end - transition_start)
861         if tt < 0.0 then
862                 return 0.0
863         elseif tt > 1.0 then
864                 return 1.0
865         end
866
867         -- Make the fade look maybe a tad more natural, by pumping it
868         -- through a sigmoid function.
869         tt = 10.0 * tt - 5.0
870         tt = 1.0 / (1.0 + math.exp(-tt))
871
872         return tt
873 end