1 -- The theme is what decides what's actually shown on screen, what kind of
2 -- transitions are available (if any), and what kind of inputs there are,
3 -- if any. In general, it drives the entire display logic by creating Movit
4 -- chains, setting their parameters and then deciding which to show when.
6 -- Themes are written in Lua, which reflects a simplified form of the Movit API
7 -- where all the low-level details (such as texture formats) are handled by the
8 -- C++ side and you generally just build chains.
10 local transition_start = -2.0
11 local transition_end = -1.0
14 local zoom_poi = 0 -- which input to zoom in on
18 local input0_neutral_color = {0.5, 0.5, 0.5}
19 local input1_neutral_color = {0.5, 0.5, 0.5}
21 local live_signal_num = 0
22 local preview_signal_num = 1
24 -- Valid values for live_signal_num and preview_signal_num.
25 local INPUT0_SIGNAL_NUM = 0
26 local INPUT1_SIGNAL_NUM = 1
27 local SBS_SIGNAL_NUM = 2
29 -- A “fake” signal number that signifies that we are fading from one input
31 local FADE_SIGNAL_NUM = 3
33 -- The main live chain.
34 function make_sbs_chain(hq)
35 local chain = EffectChain.new(16, 9)
36 local input0 = chain:add_live_input(true)
37 input0:connect_signal(0)
38 local input0_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
39 local input1 = chain:add_live_input(true)
40 input1:connect_signal(1)
41 local input1_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
43 local resample_effect = nil
44 local resize_effect = nil
46 resample_effect = chain:add_effect(ResampleEffect.new(), input0_wb_effect)
48 resize_effect = chain:add_effect(ResizeEffect.new(), input0_wb_effect)
51 local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
52 padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
54 local resample2_effect = nil
55 local resize2_effect = nil
57 resample2_effect = chain:add_effect(ResampleEffect.new(), input1_wb_effect)
59 resize2_effect = chain:add_effect(ResizeEffect.new(), input1_wb_effect)
61 local padding2_effect = chain:add_effect(IntegralPaddingEffect.new())
63 chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect)
70 white_balance_effect = input0_wb_effect,
71 resample_effect = resample_effect,
72 resize_effect = resize_effect,
73 padding_effect = padding_effect
77 white_balance_effect = input1_wb_effect,
78 resample_effect = resample2_effect,
79 resize_effect = resize2_effect,
80 padding_effect = padding2_effect
85 local main_chain_hq = make_sbs_chain(true)
86 local main_chain_lq = make_sbs_chain(false)
88 -- A chain to fade between two inputs (live chain only)
89 local fade_chain_hq = EffectChain.new(16, 9)
90 local fade_chain_hq_input0 = fade_chain_hq:add_live_input(true)
91 local fade_chain_hq_wb0_effect = fade_chain_hq:add_effect(WhiteBalanceEffect.new())
92 local fade_chain_hq_input1 = fade_chain_hq:add_live_input(true)
93 local fade_chain_hq_wb1_effect = fade_chain_hq:add_effect(WhiteBalanceEffect.new())
94 fade_chain_hq_input0:connect_signal(0)
95 fade_chain_hq_input1:connect_signal(1)
96 local fade_chain_mix_effect = fade_chain_hq:add_effect(MixEffect.new(), fade_chain_hq_wb0_effect, fade_chain_hq_wb1_effect)
97 fade_chain_hq:finalize(true)
99 -- A chain to show a single input on screen (HQ version).
100 local simple_chain_hq = EffectChain.new(16, 9)
101 local simple_chain_hq_input = simple_chain_hq:add_live_input(true)
102 simple_chain_hq_input:connect_signal(0) -- First input card. Can be changed whenever you want.
103 local simple_chain_hq_wb_effect = simple_chain_hq:add_effect(WhiteBalanceEffect.new())
104 simple_chain_hq:finalize(true)
106 -- A chain to show a single input on screen (LQ version).
107 local simple_chain_lq = EffectChain.new(16, 9)
108 local simple_chain_lq_input = simple_chain_lq:add_live_input(true)
109 simple_chain_lq_input:connect_signal(0) -- First input card. Can be changed whenever you want.
110 local simple_chain_lq_wb_effect = simple_chain_lq:add_effect(WhiteBalanceEffect.new())
111 simple_chain_lq:finalize(false)
113 -- Returns the number of outputs in addition to the live (0) and preview (1).
114 -- Called only once, at the start of the program.
115 function num_channels()
119 -- Returns the name for each additional channel (starting from 2).
120 -- Called only once for each channel, at the start of the program.
121 function channel_name(channel)
124 elseif channel == 3 then
126 elseif channel == 4 then
127 return "Side-by-side"
131 -- Returns if a given channel supports setting white balance (starting from 2).
132 -- Called only once for each channel, at the start of the program.
133 function supports_set_wb(channel)
134 return channel == 2 or channel == 3
137 -- Gets called with a new gray point when the white balance is changing.
138 -- The color is in linear light (not sRGB gamma).
139 function set_wb(channel, red, green, blue)
141 input0_neutral_color = { red, green, blue }
142 elseif channel == 3 then
143 input1_neutral_color = { red, green, blue }
147 function finish_transitions(t)
148 -- If live is SBS but de-facto single, make it so.
149 if live_signal_num == SBS_SIGNAL_NUM and t >= transition_end and zoom_dst == 1.0 then
150 live_signal_num = zoom_poi
153 -- If live is fade but de-facto single, make it so.
154 if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end and fade_dst == 1.0 then
155 live_signal_num = INPUT0_SIGNAL_NUM
157 if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end and fade_dst == 0.0 then
158 live_signal_num = INPUT1_SIGNAL_NUM
162 -- Called every frame.
163 function get_transitions(t)
164 finish_transitions(t)
166 if live_signal_num == preview_signal_num then
170 if live_signal_num == SBS_SIGNAL_NUM and t >= transition_start and t <= transition_end then
175 if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
176 (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
177 return {"Cut", "", "Fade"}
181 if live_signal_num == SBS_SIGNAL_NUM and
182 (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
183 return {"Cut", "Zoom in"}
184 elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
185 preview_signal_num == SBS_SIGNAL_NUM then
186 return {"Cut", "Zoom out"}
192 function transition_clicked(num, t)
195 if live_signal_num == FADE_SIGNAL_NUM then
196 -- Ongoing fade; finish it immediately.
197 finish_transitions(transition_end)
200 local temp = live_signal_num
201 live_signal_num = preview_signal_num
202 preview_signal_num = temp
204 if live_signal_num == SBS_SIGNAL_NUM then
205 -- Just cut to SBS, we need to reset any zooms.
208 transition_start = -2.0
209 transition_end = -1.0
214 finish_transitions(t)
216 if live_signal_num == preview_signal_num then
221 if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
222 (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
223 -- We can't zoom between these. Just make a cut.
224 io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n")
225 local temp = live_signal_num
226 live_signal_num = preview_signal_num
227 preview_signal_num = temp
231 if live_signal_num == SBS_SIGNAL_NUM and
232 (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
233 -- Zoom in from SBS to single.
235 transition_end = t + 1.0
238 zoom_poi = preview_signal_num
239 preview_signal_num = SBS_SIGNAL_NUM
240 elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
241 preview_signal_num == SBS_SIGNAL_NUM then
242 -- Zoom out from single to SBS.
244 transition_end = t + 1.0
247 preview_signal_num = live_signal_num
248 zoom_poi = live_signal_num
249 live_signal_num = SBS_SIGNAL_NUM
252 finish_transitions(t)
255 if live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM then
257 transition_end = t + 1.0
260 preview_signal_num = 0
261 live_signal_num = FADE_SIGNAL_NUM
262 elseif live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM then
264 transition_end = t + 1.0
267 preview_signal_num = 1
268 live_signal_num = FADE_SIGNAL_NUM
270 -- Fades involving SBS are ignored (we have no chain for it).
275 function channel_clicked(num)
276 preview_signal_num = num
279 -- Called every frame. Get the chain for displaying at input <num>,
280 -- where 0 is live, 1 is preview, 2 is the first channel to display
281 -- in the bottom bar, and so on up to num_channels()+1. t is the
282 -- current time in seconds. width and height are the dimensions of
283 -- the output, although you can ignore them if you don't need them
284 -- (they're useful if you want to e.g. know what to resample by).
286 -- You should return two objects; the chain itself, and then a
287 -- function (taking no parameters) that is run just before rendering.
288 -- The function needs to call connect_signal on any inputs, so that
289 -- it gets updated video data for the given frame. (You are allowed
290 -- to switch which input your input is getting from between frames,
291 -- but not calling connect_signal results in undefined behavior.)
292 -- If you want to change any parameters in the chain, this is also
295 -- NOTE: The chain returned must be finalized with the Y'CbCr flag
296 -- if and only if num==0.
297 function get_chain(num, t, width, height)
298 if num == 0 then -- Live.
299 if live_signal_num == INPUT0_SIGNAL_NUM then -- Plain input.
301 simple_chain_hq_input:connect_signal(INPUT0_SIGNAL_NUM)
302 set_neutral_color(simple_chain_hq_wb_effect, input0_neutral_color)
304 return simple_chain_hq, prepare
305 elseif live_signal_num == INPUT1_SIGNAL_NUM then -- Plain input.
307 simple_chain_hq_input:connect_signal(INPUT1_SIGNAL_NUM)
308 set_neutral_color(simple_chain_hq_wb_effect, input1_neutral_color)
310 return simple_chain_hq, prepare
311 elseif live_signal_num == FADE_SIGNAL_NUM then -- Fade.
313 fade_chain_hq_input0:connect_signal(0)
314 set_neutral_color(fade_chain_hq_wb0_effect, input0_neutral_color)
315 fade_chain_hq_input1:connect_signal(1)
316 set_neutral_color(fade_chain_hq_wb1_effect, input1_neutral_color)
317 local tt = (t - transition_start) / (transition_end - transition_start)
324 tt = fade_src + tt * (fade_dst - fade_src)
326 -- Make the fade look maybe a tad more natural, by pumping it
327 -- through a sigmoid function.
329 tt = 1.0 / (1.0 + math.exp(-tt))
331 fade_chain_mix_effect:set_float("strength_first", tt)
332 fade_chain_mix_effect:set_float("strength_second", 1.0 - tt)
334 return fade_chain_hq, prepare
337 -- SBS code (live_signal_num == SBS_SIGNAL_NUM).
338 if t > transition_end and zoom_dst == 1.0 then
339 -- Special case: Show only the single image on screen.
341 simple_chain_hq_input:connect_signal(INPUT0_SIGNAL_NUM)
342 set_neutral_color(simple_chain_hq_wb_effect, input0_neutral_color)
344 return simple_chain_hq, prepare
347 if t < transition_start then
348 prepare_sbs_chain(main_chain_hq, zoom_src, width, height)
349 elseif t > transition_end then
350 prepare_sbs_chain(main_chain_hq, zoom_dst, width, height)
352 local tt = (t - transition_start) / (transition_end - transition_start)
354 tt = math.sin(tt * 3.14159265358 * 0.5)
355 prepare_sbs_chain(main_chain_hq, zoom_src + (zoom_dst - zoom_src) * tt, width, height)
358 return main_chain_hq.chain, prepare
360 if num == 1 then -- Preview.
361 num = preview_signal_num + 2
363 if num == INPUT0_SIGNAL_NUM + 2 then
365 simple_chain_lq_input:connect_signal(0)
366 set_neutral_color(simple_chain_lq_wb_effect, input0_neutral_color)
368 return simple_chain_lq, prepare
370 if num == INPUT1_SIGNAL_NUM + 2 then
372 simple_chain_lq_input:connect_signal(1)
373 set_neutral_color(simple_chain_lq_wb_effect, input1_neutral_color)
375 return simple_chain_lq, prepare
377 if num == SBS_SIGNAL_NUM + 2 then
379 prepare_sbs_chain(main_chain_lq, 0.0, width, height)
381 return main_chain_lq.chain, prepare
385 function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
392 if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
393 resample_effect:set_int("width", 1)
394 resample_effect:set_int("height", 1)
395 resample_effect:set_float("zoom_x", screen_width)
396 resample_effect:set_float("zoom_y", screen_height)
397 padding_effect:set_int("left", screen_width + 100)
398 padding_effect:set_int("top", screen_height + 100)
404 srcx0 = -x0 / (x1 - x0)
408 srcy0 = -y0 / (y1 - y0)
411 if x1 > screen_width then
412 srcx1 = (screen_width - x0) / (x1 - x0)
415 if y1 > screen_height then
416 srcy1 = (screen_height - y0) / (y1 - y0)
420 if resample_effect ~= nil then
421 -- High-quality resampling.
422 local x_subpixel_offset = x0 - math.floor(x0)
423 local y_subpixel_offset = y0 - math.floor(y0)
425 -- Resampling must be to an integral number of pixels. Round up,
426 -- and then add an extra pixel so we have some leeway for the border.
427 local width = math.ceil(x1 - x0) + 1
428 local height = math.ceil(y1 - y0) + 1
429 resample_effect:set_int("width", width)
430 resample_effect:set_int("height", height)
432 -- Correct the discrepancy with zoom. (This will leave a small
433 -- excess edge of pixels and subpixels, which we'll correct for soon.)
434 local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
435 local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
436 resample_effect:set_float("zoom_x", zoom_x)
437 resample_effect:set_float("zoom_y", zoom_y)
438 resample_effect:set_float("zoom_center_x", 0.0)
439 resample_effect:set_float("zoom_center_y", 0.0)
441 -- Padding must also be to a whole-pixel offset.
442 padding_effect:set_int("left", math.floor(x0))
443 padding_effect:set_int("top", math.floor(y0))
445 -- Correct _that_ discrepancy by subpixel offset in the resampling.
446 resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
447 resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
449 -- Finally, adjust the border so it is exactly where we want it.
450 padding_effect:set_float("border_offset_left", x_subpixel_offset)
451 padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width))
452 padding_effect:set_float("border_offset_top", y_subpixel_offset)
453 padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
455 -- Lower-quality simple resizing.
456 local width = round(x1 - x0)
457 local height = round(y1 - y0)
458 resize_effect:set_int("width", width)
459 resize_effect:set_int("height", height)
461 -- Padding must also be to a whole-pixel offset.
462 padding_effect:set_int("left", math.floor(x0))
463 padding_effect:set_int("top", math.floor(y0))
467 -- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding.
469 return math.floor(x + 0.5)
472 function lerp(a, b, t)
473 return a + (b - a) * t
476 function prepare_sbs_chain(chain, t, screen_width, screen_height)
477 chain.input0.input:connect_signal(0)
478 chain.input1.input:connect_signal(1)
479 set_neutral_color(chain.input0.white_balance_effect, input0_neutral_color)
480 set_neutral_color(chain.input1.white_balance_effect, input1_neutral_color)
482 -- First input is positioned (16,48) from top-left.
483 local width0 = round(848 * screen_width/1280.0)
484 local height0 = round(width0 * 9.0 / 16.0)
486 local top0 = 48 * screen_height/720.0
487 local left0 = 16 * screen_width/1280.0
488 local bottom0 = top0 + height0
489 local right0 = left0 + width0
491 -- Second input is positioned (16,48) from the bottom-right.
492 local width1 = round(384 * screen_width/1280.0)
493 local height1 = round(216 * screen_height/720.0)
495 local bottom1 = screen_height - 48 * screen_height/720.0
496 local right1 = screen_width - 16 * screen_width/1280.0
497 local top1 = bottom1 - height1
498 local left1 = right1 - width1
500 -- Interpolate between the fullscreen and side-by-side views.
501 local scale0, tx0, tx0
502 if zoom_poi == 0 then
503 local new_left0 = lerp(left0, 0, t)
504 local new_right0 = lerp(right0, screen_width, t)
505 local new_top0 = lerp(top0, 0, t)
506 local new_bottom0 = lerp(bottom0, screen_height, t)
508 scale0 = (new_right0 - new_left0) / width0 -- Same vertically and horizonally.
509 tx0 = new_left0 - left0 * scale0
510 ty0 = new_top0 - top0 * scale0
512 local new_left1 = lerp(left1, 0, t)
513 local new_right1 = lerp(right1, screen_width, t)
514 local new_top1 = lerp(top1, 0, t)
515 local new_bottom1 = lerp(bottom1, screen_height, t)
517 scale0 = (new_right1 - new_left1) / width1 -- Same vertically and horizonally.
518 tx0 = new_left1 - left1 * scale0
519 ty0 = new_top1 - top1 * scale0
522 top0 = top0 * scale0 + ty0
523 bottom0 = bottom0 * scale0 + ty0
524 left0 = left0 * scale0 + tx0
525 right0 = right0 * scale0 + tx0
527 top1 = top1 * scale0 + ty0
528 bottom1 = bottom1 * scale0 + ty0
529 left1 = left1 * scale0 + tx0
530 right1 = right1 * scale0 + tx0
531 place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, 1280, 720)
532 place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, 1280, 720)
535 function set_neutral_color(effect, color)
536 effect:set_vec3("neutral_color", color[1], color[2], color[3])