]> git.sesse.net Git - nageru/blob - theme.lua
Fix a syntax error in the theme.
[nageru] / theme.lua
1 -- The theme is what decides what's actually shown on screen, what kind of
2 -- transitions are available (if any), and what kind of inputs there are,
3 -- if any. In general, it drives the entire display logic by creating Movit
4 -- chains, setting their parameters and then deciding which to show when.
5 --
6 -- Themes are written in Lua, which reflects a simplified form of the Movit API
7 -- where all the low-level details (such as texture formats) are handled by the
8 -- C++ side and you generally just build chains.
9
10 local transition_start = -2.0
11 local transition_end = -1.0
12 local zoom_src = 0.0
13 local zoom_dst = 1.0
14 local zoom_poi = 0   -- which input to zoom in on
15 local fade_src_signal = 0
16 local fade_dst_signal = 0
17
18 local input0_neutral_color = {0.5, 0.5, 0.5}
19 local input1_neutral_color = {0.5, 0.5, 0.5}
20
21 local live_signal_num = 0
22 local preview_signal_num = 1
23
24 -- Valid values for live_signal_num and preview_signal_num.
25 local INPUT0_SIGNAL_NUM = 0
26 local INPUT1_SIGNAL_NUM = 1
27 local SBS_SIGNAL_NUM = 2
28 local STATIC_SIGNAL_NUM = 3
29
30 -- “fake” signal number that signifies that we are fading from one input
31 -- to the next.
32 local FADE_SIGNAL_NUM = 4
33
34 -- Last width/height/resolution for each channel, if we have it.
35 -- Note that unlike the values we get from Nageru, the resolution is per
36 -- frame and not per field, since we deinterlace.
37 local last_resolution = {}
38
39 -- Utility function to help creating many similar chains that can differ
40 -- in a free set of chosen parameters.
41 function make_cartesian_product(parms, callback)
42         return make_cartesian_product_internal(parms, callback, 1, {})
43 end
44
45 function make_cartesian_product_internal(parms, callback, index, args)
46         if index > #parms then
47                 return callback(unpack(args))
48         end
49         local ret = {}
50         for _, value in ipairs(parms[index]) do
51                 args[index] = value
52                 ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args)
53         end
54         return ret
55 end
56
57 function make_sbs_input(chain, signal, deint, hq)
58         local input = chain:add_live_input(not deint, deint)  -- Override bounce only if not deinterlacing.
59         input:connect_signal(signal)
60         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
61
62         local resample_effect = nil
63         local resize_effect = nil
64         if (hq) then
65                 resample_effect = chain:add_effect(ResampleEffect.new())
66         else
67                 resize_effect = chain:add_effect(ResizeEffect.new())
68         end
69
70         local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
71
72         return {
73                 input = input,
74                 wb_effect = wb_effect,
75                 resample_effect = resample_effect,
76                 resize_effect = resize_effect,
77                 padding_effect = padding_effect
78         }
79 end
80
81 -- The main live chain.
82 function make_sbs_chain(input0_deint, input1_deint, hq)
83         local chain = EffectChain.new(16, 9)
84
85         local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_deint, hq)
86         local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_deint, hq)
87
88         input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
89         input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
90
91         chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
92         chain:finalize(hq)
93
94         return {
95                 chain = chain,
96                 input0 = input0,
97                 input1 = input1
98         }
99 end
100
101 -- Make all possible combinations of side-by-side chains.
102 local sbs_chains = make_cartesian_product({
103         {"live", "livedeint"},  -- input0_type
104         {"live", "livedeint"},  -- input1_type
105         {true, false}           -- hq
106 }, function(input0_type, input1_type, hq)
107         local input0_deint = (input0_type == "livedeint")
108         local input1_deint = (input1_type == "livedeint")
109         return make_sbs_chain(input0_deint, input1_deint, hq)
110 end)
111
112 function make_fade_input(chain, signal, live, deint, scale)
113         local input, wb_effect, resample_effect, last
114         if live then
115                 input = chain:add_live_input(false, deint)
116                 wb_effect = chain:add_effect(WhiteBalanceEffect.new())
117                 input:connect_signal(signal)
118                 last = wb_effect
119         else
120                 input = chain:add_effect(ImageInput.new("bg.jpeg"))
121                 last = input
122         end
123
124         -- If we cared about this for the non-main inputs, we would have
125         -- checked hq here and invoked ResizeEffect instead.
126         if scale then
127                 resample_effect = chain:add_effect(ResampleEffect.new())
128                 last = resample_effect
129         end
130
131         return {
132                 input = input,
133                 wb_effect = wb_effect,
134                 resample_effect = resample_effect,
135                 last = last
136         }
137 end
138
139 -- A chain to fade between two inputs, of which either can be a picture
140 -- or a live input. In practice only used live, but we still support the
141 -- hq parameter.
142 function make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
143         local chain = EffectChain.new(16, 9)
144
145         local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale)
146         local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale)
147
148         local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last)
149         chain:finalize(hq)
150
151         return {
152                 chain = chain,
153                 input0 = input0,
154                 input1 = input1,
155                 mix_effect = mix_effect
156         }
157 end
158
159 -- Chains to fade between two inputs, in various configurations.
160 local fade_chains = make_cartesian_product({
161         {"static", "live", "livedeint"},  -- input0_type
162         {true, false},                    -- input0_scale
163         {"static", "live", "livedeint"},  -- input1_type
164         {true, false},                    -- input1_scale
165         {true}                            -- hq
166 }, function(input0_type, input0_scale, input1_type, input1_scale, hq)
167         local input0_live = (input0_type ~= "static")
168         local input1_live = (input1_type ~= "static")
169         local input0_deint = (input0_type == "livedeint")
170         local input1_deint = (input1_type == "livedeint")
171         return make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
172 end)
173
174 -- A chain to show a single input on screen.
175 function make_simple_chain(input_deint, input_scale, hq)
176         local chain = EffectChain.new(16, 9)
177
178         local input = chain:add_live_input(false, input_deint)
179         input:connect_signal(0)  -- First input card. Can be changed whenever you want.
180         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
181         chain:finalize(hq)
182
183         local resample_effect, resize_effect
184         if scale then
185                 if hq then
186                         resample_effect = chain:add_effect(ResampleEffect.new())
187                 else
188                         resize_effect = chain:add_effect(ResizeEffect.new())
189                 end
190         end
191
192         return {
193                 chain = chain,
194                 input = input,
195                 wb_effect = wb_effect,
196                 resample_effect = resample_effect,
197                 resize_effect = resize_effect
198         }
199 end
200
201 -- Make all possible combinations of single-input chains.
202 local simple_chains = make_cartesian_product({
203         {"live", "livedeint"},  -- input_type
204         {true, false},          -- input_scale
205         {true, false}           -- hq
206 }, function(input_type, input_scale, hq)
207         local input_deint = (input_type == "livedeint")
208         return make_simple_chain(input_deint, input_scale, hq)
209 end)
210
211 -- A chain to show a single static picture on screen (HQ version).
212 local static_chain_hq = EffectChain.new(16, 9)
213 local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
214 static_chain_hq:finalize(true)
215
216 -- A chain to show a single static picture on screen (LQ version).
217 local static_chain_lq = EffectChain.new(16, 9)
218 local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
219 static_chain_lq:finalize(false)
220
221 -- Used for indexing into the tables of chains.
222 function get_input_type(signals, signal_num)
223         if signal_num == STATIC_SIGNAL_NUM then
224                 return "static"
225         elseif signals:get_interlaced(signal_num) then
226                 return "livedeint"
227         else
228                 return "live"
229         end
230 end
231
232 function needs_scale(signals, signal_num, width, height)
233         if signal_num == STATIC_SIGNAL_NUM then
234                 -- We assume this is already correctly scaled at load time.
235                 return false
236         end
237         assert(signal_num == INPUT0_SIGNAL_NUM or signal_num == INPUT1_SIGNAL_NUM)
238         return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
239 end
240
241 function set_scale_parameters_if_needed(chain_or_input, width, height)
242         if chain_or_input.resample_effect then
243                 chain_or_input.resample_effect:set_int("width", width)
244                 chain_or_input.resample_effect:set_int("height", height)
245         elseif chain_or_input.resize_effect then
246                 chain_or_input.resize_effect:set_int("width", width)
247                 chain_or_input.resize_effect:set_int("height", height)
248         end
249 end
250
251 -- Returns the number of outputs in addition to the live (0) and preview (1).
252 -- Called only once, at the start of the program.
253 function num_channels()
254         return 4
255 end
256
257 -- Helper function to write e.g. “60” or “59.94”.
258 function get_frame_rate(signal_num)
259         local nom = last_resolution[signal_num].frame_rate_nom
260         local den = last_resolution[signal_num].frame_rate_den
261         if nom % den == 0 then
262                 return nom / den
263         else
264                 return string.format("%.2f", nom / den)
265         end
266 end
267
268 -- Helper function to write e.g. “720p60”.
269 function get_channel_resolution(signal_num)
270         if last_resolution[signal_num] then
271                 if last_resolution[signal_num].height == 0 or
272                    last_resolution[signal_num].height == 525 then
273                         return "no signal"
274                 elseif last_resolution[signal_num].interlaced then
275                         return last_resolution[signal_num].height .. "i" .. get_frame_rate(signal_num)
276                 else
277                         return last_resolution[signal_num].height .. "p" .. get_frame_rate(signal_num)
278                 end
279         else
280                 return "no signal"
281         end
282 end
283
284 -- Returns the name for each additional channel (starting from 2).
285 -- Called at the start of the program, and then each frame for live
286 -- channels in case they change resolution.
287 function channel_name(channel)
288         if channel == 2 then
289                 return "Input 1 (" .. get_channel_resolution(0) .. ")"
290         elseif channel == 3 then
291                 return "Input 2 (" .. get_channel_resolution(1) .. ")"
292         elseif channel == 4 then
293                 return "Side-by-side"
294         elseif channel == 5 then
295                 return "Static picture"
296         end
297 end
298
299 -- Returns if a given channel supports setting white balance (starting from 2).
300 -- Called only once for each channel, at the start of the program.
301 function supports_set_wb(channel)
302         return channel == 2 or channel == 3
303 end
304
305 -- Gets called with a new gray point when the white balance is changing.
306 -- The color is in linear light (not sRGB gamma).
307 function set_wb(channel, red, green, blue)
308         if channel == 2 then
309                 input0_neutral_color = { red, green, blue }
310         elseif channel == 3 then
311                 input1_neutral_color = { red, green, blue }
312         end
313 end
314
315 function finish_transitions(t)
316         -- If live is SBS but de-facto single, make it so.
317         if live_signal_num == SBS_SIGNAL_NUM and t >= transition_end and zoom_dst == 1.0 then
318                 live_signal_num = zoom_poi
319         end
320
321         -- If live is fade but de-facto single, make it so.
322         if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end then
323                 live_signal_num = fade_dst_signal
324         end
325 end
326
327 -- Called every frame.
328 function get_transitions(t)
329         finish_transitions(t)
330
331         if live_signal_num == preview_signal_num then
332                 return {}
333         end
334
335         if live_signal_num == SBS_SIGNAL_NUM and t >= transition_start and t <= transition_end then
336                 -- Zoom in progress.
337                 return {"Cut"}
338         end
339
340         if (live_signal_num == INPUT0_SIGNAL_NUM or
341             live_signal_num == INPUT1_SIGNAL_NUM or
342             live_signal_num == STATIC_SIGNAL_NUM) and
343            (preview_signal_num == INPUT0_SIGNAL_NUM or
344             preview_signal_num == INPUT1_SIGNAL_NUM or
345             preview_signal_num == STATIC_SIGNAL_NUM) then
346                 return {"Cut", "", "Fade"}
347         end
348
349         -- Various zooms.
350         if live_signal_num == SBS_SIGNAL_NUM and
351            (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
352                 return {"Cut", "Zoom in"}
353         elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
354                preview_signal_num == SBS_SIGNAL_NUM then
355                 return {"Cut", "Zoom out"}
356         end
357
358         return {"Cut"}
359 end
360
361 function transition_clicked(num, t)
362         if num == 0 then
363                 -- Cut.
364                 if live_signal_num == FADE_SIGNAL_NUM then
365                         -- Ongoing fade; finish it immediately.
366                         finish_transitions(transition_end)
367                 end
368
369                 local temp = live_signal_num
370                 live_signal_num = preview_signal_num
371                 preview_signal_num = temp
372
373                 if live_signal_num == SBS_SIGNAL_NUM then
374                         -- Just cut to SBS, we need to reset any zooms.
375                         zoom_src = 1.0
376                         zoom_dst = 0.0
377                         transition_start = -2.0
378                         transition_end = -1.0
379                 end
380         elseif num == 1 then
381                 -- Zoom.
382
383                 finish_transitions(t)
384
385                 if live_signal_num == preview_signal_num then
386                         -- Nothing to do.
387                         return
388                 end
389
390                 if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
391                    (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
392                         -- We can't zoom between these. Just make a cut.
393                         io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n")
394                         local temp = live_signal_num
395                         live_signal_num = preview_signal_num
396                         preview_signal_num = temp
397                         return
398                 end
399
400                 if live_signal_num == SBS_SIGNAL_NUM and
401                    (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
402                         -- Zoom in from SBS to single.
403                         transition_start = t
404                         transition_end = t + 1.0
405                         zoom_src = 0.0
406                         zoom_dst = 1.0
407                         zoom_poi = preview_signal_num
408                         preview_signal_num = SBS_SIGNAL_NUM
409                 elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
410                        preview_signal_num == SBS_SIGNAL_NUM then
411                         -- Zoom out from single to SBS.
412                         transition_start = t
413                         transition_end = t + 1.0
414                         zoom_src = 1.0
415                         zoom_dst = 0.0
416                         preview_signal_num = live_signal_num
417                         zoom_poi = live_signal_num
418                         live_signal_num = SBS_SIGNAL_NUM
419                 end
420         elseif num == 2 then
421                 finish_transitions(t)
422
423                 -- Fade.
424                 if (live_signal_num ~= preview_signal_num) and
425                    (live_signal_num == INPUT0_SIGNAL_NUM or
426                     live_signal_num == INPUT1_SIGNAL_NUM or
427                     live_signal_num == STATIC_SIGNAL_NUM) and
428                    (preview_signal_num == INPUT0_SIGNAL_NUM or
429                     preview_signal_num == INPUT1_SIGNAL_NUM or
430                     preview_signal_num == STATIC_SIGNAL_NUM) then
431                         transition_start = t
432                         transition_end = t + 1.0
433                         fade_src_signal = live_signal_num
434                         fade_dst_signal = preview_signal_num
435                         preview_signal_num = live_signal_num
436                         live_signal_num = FADE_SIGNAL_NUM
437                 else
438                         -- Fades involving SBS are ignored (we have no chain for it).
439                 end
440         end
441 end
442
443 function channel_clicked(num)
444         preview_signal_num = num
445 end
446
447 -- Called every frame. Get the chain for displaying at input <num>,
448 -- where 0 is live, 1 is preview, 2 is the first channel to display
449 -- in the bottom bar, and so on up to num_channels()+1. t is the
450 -- current time in seconds. width and height are the dimensions of
451 -- the output, although you can ignore them if you don't need them
452 -- (they're useful if you want to e.g. know what to resample by).
453 --
454 -- <signals> is basically an exposed InputState, which you can use to
455 -- query for information about the signals at the point of the current
456 -- frame. In particular, you can call get_width() and get_height()
457 -- for any signal number, and use that to e.g. assist in chain selection.
458 --
459 -- You should return two objects; the chain itself, and then a
460 -- function (taking no parameters) that is run just before rendering.
461 -- The function needs to call connect_signal on any inputs, so that
462 -- it gets updated video data for the given frame. (You are allowed
463 -- to switch which input your input is getting from between frames,
464 -- but not calling connect_signal results in undefined behavior.)
465 -- If you want to change any parameters in the chain, this is also
466 -- the right place.
467 --
468 -- NOTE: The chain returned must be finalized with the Y'CbCr flag
469 -- if and only if num==0.
470 function get_chain(num, t, width, height, signals)
471         local input_resolution = {}
472         for signal_num=0,1 do
473                 local res = {
474                         width = signals:get_width(signal_num),
475                         height = signals:get_height(signal_num),
476                         interlaced = signals:get_interlaced(signal_num),
477                         frame_rate_nom = signals:get_frame_rate_nom(signal_num),
478                         frame_rate_den = signals:get_frame_rate_den(signal_num)
479                 }
480
481                 if res.interlaced then
482                         -- Convert height from frame height to field height.
483                         -- (Needed for e.g. place_rectangle.)
484                         res.height = res.height * 2
485
486                         -- Show field rate instead of frame rate; really for cosmetics only
487                         -- (and actually contrary to EBU recommendations, although in line
488                         -- with typical user expectations).
489                         res.frame_rate_nom = res.frame_rate_nom * 2
490                 end
491
492                 input_resolution[signal_num] = res
493         end
494         last_resolution = input_resolution
495
496         if num == 0 then  -- Live.
497                 if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then  -- Plain input.
498                         local input_type = get_input_type(signals, live_signal_num)
499                         local input_scale = needs_scale(signals, live_signal_num, width, height)
500                         local chain = simple_chains[input_type][input_scale][true]
501                         prepare = function()
502                                 chain.input:connect_signal(live_signal_num)
503                                 set_scale_parameters_if_needed(chain, width, height)
504                                 set_neutral_color_from_signal(chain.wb_effect, live_signal_num)
505                         end
506                         return chain.chain, prepare
507                 elseif live_signal_num == STATIC_SIGNAL_NUM then  -- Static picture.
508                         prepare = function()
509                         end
510                         return static_chain_hq, prepare
511                 elseif live_signal_num == FADE_SIGNAL_NUM then  -- Fade.
512                         local input0_type = get_input_type(signals, fade_src_signal)
513                         local input0_scale = needs_scale(signals, fade_src_signal, width, height)
514                         local input1_type = get_input_type(signals, fade_dst_signal)
515                         local input1_scale = needs_scale(signals, fade_dst_signal, width, height)
516                         local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][true]
517                         prepare = function()
518                                 if input0_type == "live" then
519                                         chain.input0.input:connect_signal(fade_src_signal)
520                                         set_neutral_color_from_signal(chain.input0.wb_effect, fade_src_signal)
521                                 end
522                                 set_scale_parameters_if_needed(chain.input0, width, height)
523                                 if input1_type == "live" then
524                                         chain.input1.input:connect_signal(fade_dst_signal)
525                                         set_neutral_color_from_signal(chain.input1.wb_effect, fade_dst_signal)
526                                 end
527                                 set_scale_parameters_if_needed(chain.input1, width, height)
528                                 local tt = calc_fade_progress(t, transition_start, transition_end)
529
530                                 chain.mix_effect:set_float("strength_first", 1.0 - tt)
531                                 chain.mix_effect:set_float("strength_second", tt)
532                         end
533                         return chain.chain, prepare
534                 end
535
536                 -- SBS code (live_signal_num == SBS_SIGNAL_NUM).
537                 local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
538                 local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
539                 if t > transition_end and zoom_dst == 1.0 then
540                         -- Special case: Show only the single image on screen.
541                         local input0_scale = needs_scale(signals, fade_src_signal, width, height)
542                         local chain = simple_chains[input0_type][input0_scale][true]
543                         prepare = function()
544                                 chain.input:connect_signal(INPUT0_SIGNAL_NUM)
545                                 set_scale_parameters_if_needed(chain, width, height)
546                                 set_neutral_color(chain.wb_effect, input0_neutral_color)
547                         end
548                         return chain.chain, prepare
549                 end
550                 local chain = sbs_chains[input0_type][input1_type][true]
551                 prepare = function()
552                         if t < transition_start then
553                                 prepare_sbs_chain(chain, zoom_src, width, height, input_resolution)
554                         elseif t > transition_end then
555                                 prepare_sbs_chain(chain, zoom_dst, width, height, input_resolution)
556                         else
557                                 local tt = (t - transition_start) / (transition_end - transition_start)
558                                 -- Smooth it a bit.
559                                 tt = math.sin(tt * 3.14159265358 * 0.5)
560                                 prepare_sbs_chain(chain, zoom_src + (zoom_dst - zoom_src) * tt, width, height, input_resolution)
561                         end
562                 end
563                 return chain.chain, prepare
564         end
565         if num == 1 then  -- Preview.
566                 num = preview_signal_num + 2
567         end
568
569         -- Individual preview inputs.
570         if num == INPUT0_SIGNAL_NUM + 2 then
571                 local input_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
572                 local input_scale = needs_scale(signals, INPUT0_SIGNAL_NUM, width, height)
573                 local chain = simple_chains[input_type][input_scale][false]
574                 prepare = function()
575                         chain.input:connect_signal(INPUT0_SIGNAL_NUM)
576                         set_scale_parameters_if_needed(chain, width, height)
577                         set_neutral_color(chain.wb_effect, input0_neutral_color)
578                 end
579                 return chain.chain, prepare
580         end
581         if num == INPUT1_SIGNAL_NUM + 2 then
582                 local input_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
583                 local input_scale = needs_scale(signals, INPUT1_SIGNAL_NUM, width, height)
584                 local chain = simple_chains[input_type][input_scale][false]
585                 prepare = function()
586                         chain.input:connect_signal(INPUT1_SIGNAL_NUM)
587                         set_scale_parameters_if_needed(chain, width, height)
588                         set_neutral_color(chain.wb_effect, input1_neutral_color)
589                 end
590                 return chain.chain, prepare
591         end
592         if num == SBS_SIGNAL_NUM + 2 then
593                 local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
594                 local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
595                 local chain = sbs_chains[input0_type][input1_type][false]
596                 prepare = function()
597                         prepare_sbs_chain(chain, 0.0, width, height, input_resolution)
598                 end
599                 return chain.chain, prepare
600         end
601         if num == STATIC_SIGNAL_NUM + 2 then
602                 prepare = function()
603                 end
604                 return static_chain_lq, prepare
605         end
606 end
607
608 function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
609         local srcx0 = 0.0
610         local srcx1 = 1.0
611         local srcy0 = 0.0
612         local srcy1 = 1.0
613
614         -- Cull.
615         if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
616                 resample_effect:set_int("width", 1)
617                 resample_effect:set_int("height", 1)
618                 resample_effect:set_float("zoom_x", screen_width)
619                 resample_effect:set_float("zoom_y", screen_height)
620                 padding_effect:set_int("left", screen_width + 100)
621                 padding_effect:set_int("top", screen_height + 100)
622                 return
623         end
624
625         -- Clip.
626         if x0 < 0 then
627                 srcx0 = -x0 / (x1 - x0)
628                 x0 = 0
629         end
630         if y0 < 0 then
631                 srcy0 = -y0 / (y1 - y0)
632                 y0 = 0
633         end
634         if x1 > screen_width then
635                 srcx1 = (screen_width - x0) / (x1 - x0)
636                 x1 = screen_width
637         end
638         if y1 > screen_height then
639                 srcy1 = (screen_height - y0) / (y1 - y0)
640                 y1 = screen_height
641         end
642
643         if resample_effect ~= nil then
644                 -- High-quality resampling.
645                 local x_subpixel_offset = x0 - math.floor(x0)
646                 local y_subpixel_offset = y0 - math.floor(y0)
647
648                 -- Resampling must be to an integral number of pixels. Round up,
649                 -- and then add an extra pixel so we have some leeway for the border.
650                 local width = math.ceil(x1 - x0) + 1
651                 local height = math.ceil(y1 - y0) + 1
652                 resample_effect:set_int("width", width)
653                 resample_effect:set_int("height", height)
654
655                 -- Correct the discrepancy with zoom. (This will leave a small
656                 -- excess edge of pixels and subpixels, which we'll correct for soon.)
657                 local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
658                 local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
659                 resample_effect:set_float("zoom_x", zoom_x)
660                 resample_effect:set_float("zoom_y", zoom_y)
661                 resample_effect:set_float("zoom_center_x", 0.0)
662                 resample_effect:set_float("zoom_center_y", 0.0)
663
664                 -- Padding must also be to a whole-pixel offset.
665                 padding_effect:set_int("left", math.floor(x0))
666                 padding_effect:set_int("top", math.floor(y0))
667
668                 -- Correct _that_ discrepancy by subpixel offset in the resampling.
669                 resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
670                 resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
671
672                 -- Finally, adjust the border so it is exactly where we want it.
673                 padding_effect:set_float("border_offset_left", x_subpixel_offset)
674                 padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width))
675                 padding_effect:set_float("border_offset_top", y_subpixel_offset)
676                 padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
677         else
678                 -- Lower-quality simple resizing.
679                 local width = round(x1 - x0)
680                 local height = round(y1 - y0)
681                 resize_effect:set_int("width", width)
682                 resize_effect:set_int("height", height)
683
684                 -- Padding must also be to a whole-pixel offset.
685                 padding_effect:set_int("left", math.floor(x0))
686                 padding_effect:set_int("top", math.floor(y0))
687         end
688 end
689
690 -- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding.
691 function round(x)
692         return math.floor(x + 0.5)
693 end
694
695 function lerp(a, b, t)
696         return a + (b - a) * t
697 end
698
699 function prepare_sbs_chain(chain, t, screen_width, screen_height, input_resolution)
700         chain.input0.input:connect_signal(0)
701         chain.input1.input:connect_signal(1)
702         set_neutral_color(chain.input0.wb_effect, input0_neutral_color)
703         set_neutral_color(chain.input1.wb_effect, input1_neutral_color)
704
705         -- First input is positioned (16,48) from top-left.
706         local width0 = round(848 * screen_width/1280.0)
707         local height0 = round(width0 * 9.0 / 16.0)
708
709         local top0 = 48 * screen_height/720.0
710         local left0 = 16 * screen_width/1280.0
711         local bottom0 = top0 + height0
712         local right0 = left0 + width0
713
714         -- Second input is positioned (16,48) from the bottom-right.
715         local width1 = round(384 * screen_width/1280.0)
716         local height1 = round(216 * screen_height/720.0)
717
718         local bottom1 = screen_height - 48 * screen_height/720.0
719         local right1 = screen_width - 16 * screen_width/1280.0
720         local top1 = bottom1 - height1
721         local left1 = right1 - width1
722
723         -- Interpolate between the fullscreen and side-by-side views.
724         local scale0, tx0, tx0
725         if zoom_poi == INPUT0_SIGNAL_NUM then
726                 local new_left0 = lerp(left0, 0, t)
727                 local new_right0 = lerp(right0, screen_width, t)
728                 local new_top0 = lerp(top0, 0, t)
729                 local new_bottom0 = lerp(bottom0, screen_height, t)
730
731                 scale0 = (new_right0 - new_left0) / width0  -- Same vertically and horizonally.
732                 tx0 = new_left0 - left0 * scale0
733                 ty0 = new_top0 - top0 * scale0
734         else
735                 local new_left1 = lerp(left1, 0, t)
736                 local new_right1 = lerp(right1, screen_width, t)
737                 local new_top1 = lerp(top1, 0, t)
738                 local new_bottom1 = lerp(bottom1, screen_height, t)
739
740                 scale0 = (new_right1 - new_left1) / width1  -- Same vertically and horizonally.
741                 tx0 = new_left1 - left1 * scale0
742                 ty0 = new_top1 - top1 * scale0
743         end
744
745         top0 = top0 * scale0 + ty0
746         bottom0 = bottom0 * scale0 + ty0
747         left0 = left0 * scale0 + tx0
748         right0 = right0 * scale0 + tx0
749
750         top1 = top1 * scale0 + ty0
751         bottom1 = bottom1 * scale0 + ty0
752         left1 = left1 * scale0 + tx0
753         right1 = right1 * scale0 + tx0
754         place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height)
755         place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height)
756 end
757
758 function set_neutral_color(effect, color)
759         effect:set_vec3("neutral_color", color[1], color[2], color[3])
760 end
761
762 function set_neutral_color_from_signal(effect, signal)
763         if signal == INPUT0_SIGNAL_NUM then
764                 set_neutral_color(effect, input0_neutral_color)
765         else
766                 set_neutral_color(effect, input1_neutral_color)
767         end
768 end
769
770 function calc_fade_progress(t, transition_start, transition_end)
771         local tt = (t - transition_start) / (transition_end - transition_start)
772         if tt < 0.0 then
773                 tt = 0.0
774         elseif tt > 1.0 then
775                 tt = 1.0
776         end
777
778         -- Make the fade look maybe a tad more natural, by pumping it
779         -- through a sigmoid function.
780         tt = 10.0 * tt - 5.0
781         tt = 1.0 / (1.0 + math.exp(-tt))
782
783         return tt
784 end