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Make the theme print out the resolution even if there is no signal. Useful for the...
[nageru] / theme.lua
1 -- The theme is what decides what's actually shown on screen, what kind of
2 -- transitions are available (if any), and what kind of inputs there are,
3 -- if any. In general, it drives the entire display logic by creating Movit
4 -- chains, setting their parameters and then deciding which to show when.
5 --
6 -- Themes are written in Lua, which reflects a simplified form of the Movit API
7 -- where all the low-level details (such as texture formats) are handled by the
8 -- C++ side and you generally just build chains.
9
10 local transition_start = -2.0
11 local transition_end = -1.0
12 local zoom_src = 0.0
13 local zoom_dst = 1.0
14 local zoom_poi = 0   -- which input to zoom in on
15 local fade_src_signal = 0
16 local fade_dst_signal = 0
17
18 local input0_neutral_color = {0.5, 0.5, 0.5}
19 local input1_neutral_color = {0.5, 0.5, 0.5}
20
21 local live_signal_num = 0
22 local preview_signal_num = 1
23
24 -- Valid values for live_signal_num and preview_signal_num.
25 local INPUT0_SIGNAL_NUM = 0
26 local INPUT1_SIGNAL_NUM = 1
27 local SBS_SIGNAL_NUM = 2
28 local STATIC_SIGNAL_NUM = 3
29
30 -- “fake” signal number that signifies that we are fading from one input
31 -- to the next.
32 local FADE_SIGNAL_NUM = 4
33
34 -- Last width/height/frame rate for each channel, if we have it.
35 -- Note that unlike the values we get from Nageru, the resolution is per
36 -- frame and not per field, since we deinterlace.
37 local last_resolution = {}
38
39 -- Utility function to help creating many similar chains that can differ
40 -- in a free set of chosen parameters.
41 function make_cartesian_product(parms, callback)
42         return make_cartesian_product_internal(parms, callback, 1, {})
43 end
44
45 function make_cartesian_product_internal(parms, callback, index, args)
46         if index > #parms then
47                 return callback(unpack(args))
48         end
49         local ret = {}
50         for _, value in ipairs(parms[index]) do
51                 args[index] = value
52                 ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args)
53         end
54         return ret
55 end
56
57 function make_sbs_input(chain, signal, deint, hq)
58         local input = chain:add_live_input(not deint, deint)  -- Override bounce only if not deinterlacing.
59         input:connect_signal(signal)
60
61         local resample_effect = nil
62         local resize_effect = nil
63         if (hq) then
64                 resample_effect = chain:add_effect(ResampleEffect.new())
65         else
66                 resize_effect = chain:add_effect(ResizeEffect.new())
67         end
68         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
69
70         local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
71
72         return {
73                 input = input,
74                 wb_effect = wb_effect,
75                 resample_effect = resample_effect,
76                 resize_effect = resize_effect,
77                 padding_effect = padding_effect
78         }
79 end
80
81 -- The main live chain.
82 function make_sbs_chain(input0_deint, input1_deint, hq)
83         local chain = EffectChain.new(16, 9)
84
85         local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_deint, hq)
86         local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_deint, hq)
87
88         input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
89         input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
90
91         chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
92         chain:finalize(hq)
93
94         return {
95                 chain = chain,
96                 input0 = input0,
97                 input1 = input1
98         }
99 end
100
101 -- Make all possible combinations of side-by-side chains.
102 local sbs_chains = make_cartesian_product({
103         {"live", "livedeint"},  -- input0_type
104         {"live", "livedeint"},  -- input1_type
105         {true, false}           -- hq
106 }, function(input0_type, input1_type, hq)
107         local input0_deint = (input0_type == "livedeint")
108         local input1_deint = (input1_type == "livedeint")
109         return make_sbs_chain(input0_deint, input1_deint, hq)
110 end)
111
112 function make_fade_input(chain, signal, live, deint, scale)
113         local input, wb_effect, resample_effect, last
114         if live then
115                 input = chain:add_live_input(false, deint)
116                 input:connect_signal(signal)
117                 last = input
118         else
119                 input = chain:add_effect(ImageInput.new("bg.jpeg"))
120                 last = input
121         end
122
123         -- If we cared about this for the non-main inputs, we would have
124         -- checked hq here and invoked ResizeEffect instead.
125         if scale then
126                 resample_effect = chain:add_effect(ResampleEffect.new())
127                 last = resample_effect
128         end
129
130         -- Make sure to put the white balance after the scaling (usually more efficient).
131         if live then
132                 wb_effect = chain:add_effect(WhiteBalanceEffect.new())
133                 last = wb_effect
134         end
135
136         return {
137                 input = input,
138                 wb_effect = wb_effect,
139                 resample_effect = resample_effect,
140                 last = last
141         }
142 end
143
144 -- A chain to fade between two inputs, of which either can be a picture
145 -- or a live input. In practice only used live, but we still support the
146 -- hq parameter.
147 function make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
148         local chain = EffectChain.new(16, 9)
149
150         local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale)
151         local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale)
152
153         local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last)
154         chain:finalize(hq)
155
156         return {
157                 chain = chain,
158                 input0 = input0,
159                 input1 = input1,
160                 mix_effect = mix_effect
161         }
162 end
163
164 -- Chains to fade between two inputs, in various configurations.
165 local fade_chains = make_cartesian_product({
166         {"static", "live", "livedeint"},  -- input0_type
167         {true, false},                    -- input0_scale
168         {"static", "live", "livedeint"},  -- input1_type
169         {true, false},                    -- input1_scale
170         {true}                            -- hq
171 }, function(input0_type, input0_scale, input1_type, input1_scale, hq)
172         local input0_live = (input0_type ~= "static")
173         local input1_live = (input1_type ~= "static")
174         local input0_deint = (input0_type == "livedeint")
175         local input1_deint = (input1_type == "livedeint")
176         return make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
177 end)
178
179 -- A chain to show a single input on screen.
180 function make_simple_chain(input_deint, input_scale, hq)
181         local chain = EffectChain.new(16, 9)
182
183         local input = chain:add_live_input(false, input_deint)
184         input:connect_signal(0)  -- First input card. Can be changed whenever you want.
185
186         local resample_effect, resize_effect
187         if scale then
188                 if hq then
189                         resample_effect = chain:add_effect(ResampleEffect.new())
190                 else
191                         resize_effect = chain:add_effect(ResizeEffect.new())
192                 end
193         end
194
195         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
196         chain:finalize(hq)
197
198         return {
199                 chain = chain,
200                 input = input,
201                 wb_effect = wb_effect,
202                 resample_effect = resample_effect,
203                 resize_effect = resize_effect
204         }
205 end
206
207 -- Make all possible combinations of single-input chains.
208 local simple_chains = make_cartesian_product({
209         {"live", "livedeint"},  -- input_type
210         {true, false},          -- input_scale
211         {true, false}           -- hq
212 }, function(input_type, input_scale, hq)
213         local input_deint = (input_type == "livedeint")
214         return make_simple_chain(input_deint, input_scale, hq)
215 end)
216
217 -- A chain to show a single static picture on screen (HQ version).
218 local static_chain_hq = EffectChain.new(16, 9)
219 local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
220 static_chain_hq:finalize(true)
221
222 -- A chain to show a single static picture on screen (LQ version).
223 local static_chain_lq = EffectChain.new(16, 9)
224 local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
225 static_chain_lq:finalize(false)
226
227 -- Used for indexing into the tables of chains.
228 function get_input_type(signals, signal_num)
229         if signal_num == STATIC_SIGNAL_NUM then
230                 return "static"
231         elseif signals:get_interlaced(signal_num) then
232                 return "livedeint"
233         else
234                 return "live"
235         end
236 end
237
238 function needs_scale(signals, signal_num, width, height)
239         if signal_num == STATIC_SIGNAL_NUM then
240                 -- We assume this is already correctly scaled at load time.
241                 return false
242         end
243         assert(signal_num == INPUT0_SIGNAL_NUM or signal_num == INPUT1_SIGNAL_NUM)
244         return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
245 end
246
247 function set_scale_parameters_if_needed(chain_or_input, width, height)
248         if chain_or_input.resample_effect then
249                 chain_or_input.resample_effect:set_int("width", width)
250                 chain_or_input.resample_effect:set_int("height", height)
251         elseif chain_or_input.resize_effect then
252                 chain_or_input.resize_effect:set_int("width", width)
253                 chain_or_input.resize_effect:set_int("height", height)
254         end
255 end
256
257 -- API ENTRY POINT
258 -- Returns the number of outputs in addition to the live (0) and preview (1).
259 -- Called only once, at the start of the program.
260 function num_channels()
261         return 4
262 end
263
264 -- Helper function to write e.g. “720p60”. The difference between this
265 -- and get_channel_resolution_raw() is that this one also can say that
266 -- there's no signal.
267 function get_channel_resolution(signal_num)
268         res = last_resolution[signal_num]
269         if (not res) or res.height <= 0 then
270                 return "no signal"
271         end
272         if not res.has_signal then
273                 if res.height == 525 then
274                         -- Special mode for the USB3 cards.
275                         return "no signal"
276                 end
277                 return get_channel_resolution_raw(res) .. ", no signal"
278         else
279                 return get_channel_resolution_raw(res)
280         end
281 end
282
283 -- Helper function to write e.g. “60” or “59.94”.
284 function get_frame_rate(res)
285         local nom = res.frame_rate_nom
286         local den = res.frame_rate_den
287         if nom % den == 0 then
288                 return nom / den
289         else
290                 return string.format("%.2f", nom / den)
291         end
292 end
293
294 -- Helper function to write e.g. “720p60”.
295 function get_channel_resolution_raw(res)
296         if res.interlaced then
297                 return res.height .. "i" .. get_frame_rate(res)
298         else
299                 return res.height .. "p" .. get_frame_rate(res)
300         end
301 end
302
303 -- API ENTRY POINT
304 -- Returns the name for each additional channel (starting from 2).
305 -- Called at the start of the program, and then each frame for live
306 -- channels in case they change resolution.
307 function channel_name(channel)
308         if channel == 2 then
309                 return "Input 1 (" .. get_channel_resolution(0) .. ")"
310         elseif channel == 3 then
311                 return "Input 2 (" .. get_channel_resolution(1) .. ")"
312         elseif channel == 4 then
313                 return "Side-by-side"
314         elseif channel == 5 then
315                 return "Static picture"
316         end
317 end
318
319 -- API ENTRY POINT
320 -- Returns, given a channel number, which signal it corresponds to (starting from 0).
321 -- Should return -1 if the channel does not correspond to a simple signal.
322 -- (The information is used for whether right-click on the channel should bring up
323 -- an input selector or not.)
324 -- Called once for each channel, at the start of the program.
325 -- Will never be called for live (0) or preview (1).
326 function channel_signal(channel)
327         if channel == 2 then
328                 return 0
329         elseif channel == 3 then
330                 return 1
331         else
332                 return -1
333         end
334 end
335
336 -- API ENTRY POINT
337 -- Returns if a given channel supports setting white balance (starting from 2).
338 -- Called only once for each channel, at the start of the program.
339 function supports_set_wb(channel)
340         return channel == 2 or channel == 3
341 end
342
343 -- API ENTRY POINT
344 -- Gets called with a new gray point when the white balance is changing.
345 -- The color is in linear light (not sRGB gamma).
346 function set_wb(channel, red, green, blue)
347         if channel == 2 then
348                 input0_neutral_color = { red, green, blue }
349         elseif channel == 3 then
350                 input1_neutral_color = { red, green, blue }
351         end
352 end
353
354 function finish_transitions(t)
355         -- If live is SBS but de-facto single, make it so.
356         if live_signal_num == SBS_SIGNAL_NUM and t >= transition_end and zoom_dst == 1.0 then
357                 live_signal_num = zoom_poi
358         end
359
360         -- If live is fade but de-facto single, make it so.
361         if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end then
362                 live_signal_num = fade_dst_signal
363         end
364 end
365
366 -- API ENTRY POINT
367 -- Called every frame.
368 function get_transitions(t)
369         finish_transitions(t)
370
371         if live_signal_num == preview_signal_num then
372                 -- No transitions possible.
373                 return {}
374         end
375
376         if live_signal_num == SBS_SIGNAL_NUM and t >= transition_start and t <= transition_end then
377                 -- Zoom in progress.
378                 return {"Cut"}
379         end
380
381         if (live_signal_num == INPUT0_SIGNAL_NUM or
382             live_signal_num == INPUT1_SIGNAL_NUM or
383             live_signal_num == STATIC_SIGNAL_NUM) and
384            (preview_signal_num == INPUT0_SIGNAL_NUM or
385             preview_signal_num == INPUT1_SIGNAL_NUM or
386             preview_signal_num == STATIC_SIGNAL_NUM) then
387                 return {"Cut", "", "Fade"}
388         end
389
390         -- Various zooms.
391         if live_signal_num == SBS_SIGNAL_NUM and
392            (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
393                 return {"Cut", "Zoom in"}
394         elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
395                preview_signal_num == SBS_SIGNAL_NUM then
396                 return {"Cut", "Zoom out"}
397         end
398
399         return {"Cut"}
400 end
401
402 -- API ENTRY POINT
403 -- Called when the user clicks a transition button. For our case,
404 -- we only do cuts, so we ignore the parameters; just switch live and preview.
405 function transition_clicked(num, t)
406         if num == 0 then
407                 -- Cut.
408                 if live_signal_num == FADE_SIGNAL_NUM then
409                         -- Ongoing fade; finish it immediately.
410                         finish_transitions(transition_end)
411                 end
412
413                 local temp = live_signal_num
414                 live_signal_num = preview_signal_num
415                 preview_signal_num = temp
416
417                 if live_signal_num == SBS_SIGNAL_NUM then
418                         -- Just cut to SBS, we need to reset any zooms.
419                         zoom_src = 1.0
420                         zoom_dst = 0.0
421                         transition_start = -2.0
422                         transition_end = -1.0
423                 end
424         elseif num == 1 then
425                 -- Zoom.
426
427                 finish_transitions(t)
428
429                 if live_signal_num == preview_signal_num then
430                         -- Nothing to do.
431                         return
432                 end
433
434                 if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
435                    (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
436                         -- We can't zoom between these. Just make a cut.
437                         io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n")
438                         local temp = live_signal_num
439                         live_signal_num = preview_signal_num
440                         preview_signal_num = temp
441                         return
442                 end
443
444                 if live_signal_num == SBS_SIGNAL_NUM and
445                    (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
446                         -- Zoom in from SBS to single.
447                         transition_start = t
448                         transition_end = t + 1.0
449                         zoom_src = 0.0
450                         zoom_dst = 1.0
451                         zoom_poi = preview_signal_num
452                         preview_signal_num = SBS_SIGNAL_NUM
453                 elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
454                        preview_signal_num == SBS_SIGNAL_NUM then
455                         -- Zoom out from single to SBS.
456                         transition_start = t
457                         transition_end = t + 1.0
458                         zoom_src = 1.0
459                         zoom_dst = 0.0
460                         preview_signal_num = live_signal_num
461                         zoom_poi = live_signal_num
462                         live_signal_num = SBS_SIGNAL_NUM
463                 end
464         elseif num == 2 then
465                 finish_transitions(t)
466
467                 -- Fade.
468                 if (live_signal_num ~= preview_signal_num) and
469                    (live_signal_num == INPUT0_SIGNAL_NUM or
470                     live_signal_num == INPUT1_SIGNAL_NUM or
471                     live_signal_num == STATIC_SIGNAL_NUM) and
472                    (preview_signal_num == INPUT0_SIGNAL_NUM or
473                     preview_signal_num == INPUT1_SIGNAL_NUM or
474                     preview_signal_num == STATIC_SIGNAL_NUM) then
475                         transition_start = t
476                         transition_end = t + 1.0
477                         fade_src_signal = live_signal_num
478                         fade_dst_signal = preview_signal_num
479                         preview_signal_num = live_signal_num
480                         live_signal_num = FADE_SIGNAL_NUM
481                 else
482                         -- Fades involving SBS are ignored (we have no chain for it).
483                 end
484         end
485 end
486
487 -- API ENTRY POINT
488 function channel_clicked(num)
489         preview_signal_num = num
490 end
491
492 -- API ENTRY POINT
493 -- Called every frame. Get the chain for displaying at input <num>,
494 -- where 0 is live, 1 is preview, 2 is the first channel to display
495 -- in the bottom bar, and so on up to num_channels()+1. t is the
496 -- current time in seconds. width and height are the dimensions of
497 -- the output, although you can ignore them if you don't need them
498 -- (they're useful if you want to e.g. know what to resample by).
499 --
500 -- <signals> is basically an exposed InputState, which you can use to
501 -- query for information about the signals at the point of the current
502 -- frame. In particular, you can call get_width() and get_height()
503 -- for any signal number, and use that to e.g. assist in chain selection.
504 --
505 -- You should return two objects; the chain itself, and then a
506 -- function (taking no parameters) that is run just before rendering.
507 -- The function needs to call connect_signal on any inputs, so that
508 -- it gets updated video data for the given frame. (You are allowed
509 -- to switch which input your input is getting from between frames,
510 -- but not calling connect_signal results in undefined behavior.)
511 -- If you want to change any parameters in the chain, this is also
512 -- the right place.
513 --
514 -- NOTE: The chain returned must be finalized with the Y'CbCr flag
515 -- if and only if num==0.
516 function get_chain(num, t, width, height, signals)
517         local input_resolution = {}
518         for signal_num=0,1 do
519                 local res = {
520                         width = signals:get_width(signal_num),
521                         height = signals:get_height(signal_num),
522                         interlaced = signals:get_interlaced(signal_num),
523                         has_signal = signals:get_has_signal(signal_num),
524                         frame_rate_nom = signals:get_frame_rate_nom(signal_num),
525                         frame_rate_den = signals:get_frame_rate_den(signal_num)
526                 }
527
528                 if res.interlaced then
529                         -- Convert height from frame height to field height.
530                         -- (Needed for e.g. place_rectangle.)
531                         res.height = res.height * 2
532
533                         -- Show field rate instead of frame rate; really for cosmetics only
534                         -- (and actually contrary to EBU recommendations, although in line
535                         -- with typical user expectations).
536                         res.frame_rate_nom = res.frame_rate_nom * 2
537                 end
538
539                 input_resolution[signal_num] = res
540         end
541         last_resolution = input_resolution
542
543         if num == 0 then  -- Live.
544                 if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then  -- Plain input.
545                         local input_type = get_input_type(signals, live_signal_num)
546                         local input_scale = needs_scale(signals, live_signal_num, width, height)
547                         local chain = simple_chains[input_type][input_scale][true]
548                         prepare = function()
549                                 chain.input:connect_signal(live_signal_num)
550                                 set_scale_parameters_if_needed(chain, width, height)
551                                 set_neutral_color_from_signal(chain.wb_effect, live_signal_num)
552                         end
553                         return chain.chain, prepare
554                 elseif live_signal_num == STATIC_SIGNAL_NUM then  -- Static picture.
555                         prepare = function()
556                         end
557                         return static_chain_hq, prepare
558                 elseif live_signal_num == FADE_SIGNAL_NUM then  -- Fade.
559                         local input0_type = get_input_type(signals, fade_src_signal)
560                         local input0_scale = needs_scale(signals, fade_src_signal, width, height)
561                         local input1_type = get_input_type(signals, fade_dst_signal)
562                         local input1_scale = needs_scale(signals, fade_dst_signal, width, height)
563                         local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][true]
564                         prepare = function()
565                                 if input0_type == "live" or input0_type == "livedeint" then
566                                         chain.input0.input:connect_signal(fade_src_signal)
567                                         set_neutral_color_from_signal(chain.input0.wb_effect, fade_src_signal)
568                                 end
569                                 set_scale_parameters_if_needed(chain.input0, width, height)
570                                 if input1_type == "live" or input1_type == "livedeint" then
571                                         chain.input1.input:connect_signal(fade_dst_signal)
572                                         set_neutral_color_from_signal(chain.input1.wb_effect, fade_dst_signal)
573                                 end
574                                 set_scale_parameters_if_needed(chain.input1, width, height)
575                                 local tt = calc_fade_progress(t, transition_start, transition_end)
576
577                                 chain.mix_effect:set_float("strength_first", 1.0 - tt)
578                                 chain.mix_effect:set_float("strength_second", tt)
579                         end
580                         return chain.chain, prepare
581                 end
582
583                 -- SBS code (live_signal_num == SBS_SIGNAL_NUM).
584                 local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
585                 local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
586                 if t > transition_end and zoom_dst == 1.0 then
587                         -- Special case: Show only the single image on screen.
588                         local input0_scale = needs_scale(signals, fade_src_signal, width, height)
589                         local chain = simple_chains[input0_type][input0_scale][true]
590                         prepare = function()
591                                 chain.input:connect_signal(INPUT0_SIGNAL_NUM)
592                                 set_scale_parameters_if_needed(chain, width, height)
593                                 set_neutral_color(chain.wb_effect, input0_neutral_color)
594                         end
595                         return chain.chain, prepare
596                 end
597                 local chain = sbs_chains[input0_type][input1_type][true]
598                 prepare = function()
599                         if t < transition_start then
600                                 prepare_sbs_chain(chain, zoom_src, width, height, input_resolution)
601                         elseif t > transition_end then
602                                 prepare_sbs_chain(chain, zoom_dst, width, height, input_resolution)
603                         else
604                                 local tt = (t - transition_start) / (transition_end - transition_start)
605                                 -- Smooth it a bit.
606                                 tt = math.sin(tt * 3.14159265358 * 0.5)
607                                 prepare_sbs_chain(chain, zoom_src + (zoom_dst - zoom_src) * tt, width, height, input_resolution)
608                         end
609                 end
610                 return chain.chain, prepare
611         end
612         if num == 1 then  -- Preview.
613                 num = preview_signal_num + 2
614         end
615
616         -- Individual preview inputs.
617         if num == INPUT0_SIGNAL_NUM + 2 then
618                 local input_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
619                 local input_scale = needs_scale(signals, INPUT0_SIGNAL_NUM, width, height)
620                 local chain = simple_chains[input_type][input_scale][false]
621                 prepare = function()
622                         chain.input:connect_signal(INPUT0_SIGNAL_NUM)
623                         set_scale_parameters_if_needed(chain, width, height)
624                         set_neutral_color(chain.wb_effect, input0_neutral_color)
625                 end
626                 return chain.chain, prepare
627         end
628         if num == INPUT1_SIGNAL_NUM + 2 then
629                 local input_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
630                 local input_scale = needs_scale(signals, INPUT1_SIGNAL_NUM, width, height)
631                 local chain = simple_chains[input_type][input_scale][false]
632                 prepare = function()
633                         chain.input:connect_signal(INPUT1_SIGNAL_NUM)
634                         set_scale_parameters_if_needed(chain, width, height)
635                         set_neutral_color(chain.wb_effect, input1_neutral_color)
636                 end
637                 return chain.chain, prepare
638         end
639         if num == SBS_SIGNAL_NUM + 2 then
640                 local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
641                 local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
642                 local chain = sbs_chains[input0_type][input1_type][false]
643                 prepare = function()
644                         prepare_sbs_chain(chain, 0.0, width, height, input_resolution)
645                 end
646                 return chain.chain, prepare
647         end
648         if num == STATIC_SIGNAL_NUM + 2 then
649                 prepare = function()
650                 end
651                 return static_chain_lq, prepare
652         end
653 end
654
655 function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
656         local srcx0 = 0.0
657         local srcx1 = 1.0
658         local srcy0 = 0.0
659         local srcy1 = 1.0
660
661         padding_effect:set_int("width", screen_width)
662         padding_effect:set_int("height", screen_height)
663
664         -- Cull.
665         if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
666                 resample_effect:set_int("width", 1)
667                 resample_effect:set_int("height", 1)
668                 resample_effect:set_float("zoom_x", screen_width)
669                 resample_effect:set_float("zoom_y", screen_height)
670                 padding_effect:set_int("left", screen_width + 100)
671                 padding_effect:set_int("top", screen_height + 100)
672                 return
673         end
674
675         -- Clip.
676         if x0 < 0 then
677                 srcx0 = -x0 / (x1 - x0)
678                 x0 = 0
679         end
680         if y0 < 0 then
681                 srcy0 = -y0 / (y1 - y0)
682                 y0 = 0
683         end
684         if x1 > screen_width then
685                 srcx1 = (screen_width - x0) / (x1 - x0)
686                 x1 = screen_width
687         end
688         if y1 > screen_height then
689                 srcy1 = (screen_height - y0) / (y1 - y0)
690                 y1 = screen_height
691         end
692
693         if resample_effect ~= nil then
694                 -- High-quality resampling.
695                 local x_subpixel_offset = x0 - math.floor(x0)
696                 local y_subpixel_offset = y0 - math.floor(y0)
697
698                 -- Resampling must be to an integral number of pixels. Round up,
699                 -- and then add an extra pixel so we have some leeway for the border.
700                 local width = math.ceil(x1 - x0) + 1
701                 local height = math.ceil(y1 - y0) + 1
702                 resample_effect:set_int("width", width)
703                 resample_effect:set_int("height", height)
704
705                 -- Correct the discrepancy with zoom. (This will leave a small
706                 -- excess edge of pixels and subpixels, which we'll correct for soon.)
707                 local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
708                 local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
709                 resample_effect:set_float("zoom_x", zoom_x)
710                 resample_effect:set_float("zoom_y", zoom_y)
711                 resample_effect:set_float("zoom_center_x", 0.0)
712                 resample_effect:set_float("zoom_center_y", 0.0)
713
714                 -- Padding must also be to a whole-pixel offset.
715                 padding_effect:set_int("left", math.floor(x0))
716                 padding_effect:set_int("top", math.floor(y0))
717
718                 -- Correct _that_ discrepancy by subpixel offset in the resampling.
719                 resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
720                 resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
721
722                 -- Finally, adjust the border so it is exactly where we want it.
723                 padding_effect:set_float("border_offset_left", x_subpixel_offset)
724                 padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width))
725                 padding_effect:set_float("border_offset_top", y_subpixel_offset)
726                 padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
727         else
728                 -- Lower-quality simple resizing.
729                 local width = round(x1 - x0)
730                 local height = round(y1 - y0)
731                 resize_effect:set_int("width", width)
732                 resize_effect:set_int("height", height)
733
734                 -- Padding must also be to a whole-pixel offset.
735                 padding_effect:set_int("left", math.floor(x0))
736                 padding_effect:set_int("top", math.floor(y0))
737         end
738 end
739
740 -- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding.
741 function round(x)
742         return math.floor(x + 0.5)
743 end
744
745 function lerp(a, b, t)
746         return a + (b - a) * t
747 end
748
749 function prepare_sbs_chain(chain, t, screen_width, screen_height, input_resolution)
750         chain.input0.input:connect_signal(0)
751         chain.input1.input:connect_signal(1)
752         set_neutral_color(chain.input0.wb_effect, input0_neutral_color)
753         set_neutral_color(chain.input1.wb_effect, input1_neutral_color)
754
755         -- First input is positioned (16,48) from top-left.
756         local width0 = round(848 * screen_width/1280.0)
757         local height0 = round(width0 * 9.0 / 16.0)
758
759         local top0 = 48 * screen_height/720.0
760         local left0 = 16 * screen_width/1280.0
761         local bottom0 = top0 + height0
762         local right0 = left0 + width0
763
764         -- Second input is positioned (16,48) from the bottom-right.
765         local width1 = round(384 * screen_width/1280.0)
766         local height1 = round(216 * screen_height/720.0)
767
768         local bottom1 = screen_height - 48 * screen_height/720.0
769         local right1 = screen_width - 16 * screen_width/1280.0
770         local top1 = bottom1 - height1
771         local left1 = right1 - width1
772
773         -- Interpolate between the fullscreen and side-by-side views.
774         local scale0, tx0, tx0
775         if zoom_poi == INPUT0_SIGNAL_NUM then
776                 local new_left0 = lerp(left0, 0, t)
777                 local new_right0 = lerp(right0, screen_width, t)
778                 local new_top0 = lerp(top0, 0, t)
779                 local new_bottom0 = lerp(bottom0, screen_height, t)
780
781                 scale0 = (new_right0 - new_left0) / width0  -- Same vertically and horizonally.
782                 tx0 = new_left0 - left0 * scale0
783                 ty0 = new_top0 - top0 * scale0
784         else
785                 local new_left1 = lerp(left1, 0, t)
786                 local new_right1 = lerp(right1, screen_width, t)
787                 local new_top1 = lerp(top1, 0, t)
788                 local new_bottom1 = lerp(bottom1, screen_height, t)
789
790                 scale0 = (new_right1 - new_left1) / width1  -- Same vertically and horizonally.
791                 tx0 = new_left1 - left1 * scale0
792                 ty0 = new_top1 - top1 * scale0
793         end
794
795         top0 = top0 * scale0 + ty0
796         bottom0 = bottom0 * scale0 + ty0
797         left0 = left0 * scale0 + tx0
798         right0 = right0 * scale0 + tx0
799
800         top1 = top1 * scale0 + ty0
801         bottom1 = bottom1 * scale0 + ty0
802         left1 = left1 * scale0 + tx0
803         right1 = right1 * scale0 + tx0
804         place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height)
805         place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height)
806 end
807
808 function set_neutral_color(effect, color)
809         effect:set_vec3("neutral_color", color[1], color[2], color[3])
810 end
811
812 function set_neutral_color_from_signal(effect, signal)
813         if signal == INPUT0_SIGNAL_NUM then
814                 set_neutral_color(effect, input0_neutral_color)
815         else
816                 set_neutral_color(effect, input1_neutral_color)
817         end
818 end
819
820 function calc_fade_progress(t, transition_start, transition_end)
821         local tt = (t - transition_start) / (transition_end - transition_start)
822         if tt < 0.0 then
823                 tt = 0.0
824         elseif tt > 1.0 then
825                 tt = 1.0
826         end
827
828         -- Make the fade look maybe a tad more natural, by pumping it
829         -- through a sigmoid function.
830         tt = 10.0 * tt - 5.0
831         tt = 1.0 / (1.0 + math.exp(-tt))
832
833         return tt
834 end