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Factor out a repeated if test in the theme to an is_plain_signal() function (backport...
[nageru] / theme.lua
1 -- The theme is what decides what's actually shown on screen, what kind of
2 -- transitions are available (if any), and what kind of inputs there are,
3 -- if any. In general, it drives the entire display logic by creating Movit
4 -- chains, setting their parameters and then deciding which to show when.
5 --
6 -- Themes are written in Lua, which reflects a simplified form of the Movit API
7 -- where all the low-level details (such as texture formats) are handled by the
8 -- C++ side and you generally just build chains.
9
10 local transition_start = -2.0
11 local transition_end = -1.0
12 local zoom_src = 0.0
13 local zoom_dst = 1.0
14 local zoom_poi = 0   -- which input to zoom in on
15 local fade_src_signal = 0
16 local fade_dst_signal = 0
17
18 local input0_neutral_color = {0.5, 0.5, 0.5}
19 local input1_neutral_color = {0.5, 0.5, 0.5}
20
21 local live_signal_num = 0
22 local preview_signal_num = 1
23
24 -- Valid values for live_signal_num and preview_signal_num.
25 local INPUT0_SIGNAL_NUM = 0
26 local INPUT1_SIGNAL_NUM = 1
27 local SBS_SIGNAL_NUM = 2
28 local STATIC_SIGNAL_NUM = 3
29
30 -- “fake” signal number that signifies that we are fading from one input
31 -- to the next.
32 local FADE_SIGNAL_NUM = 4
33
34 -- Last width/height/frame rate for each channel, if we have it.
35 -- Note that unlike the values we get from Nageru, the resolution is per
36 -- frame and not per field, since we deinterlace.
37 local last_resolution = {}
38
39 -- Utility function to help creating many similar chains that can differ
40 -- in a free set of chosen parameters.
41 function make_cartesian_product(parms, callback)
42         return make_cartesian_product_internal(parms, callback, 1, {})
43 end
44
45 function make_cartesian_product_internal(parms, callback, index, args)
46         if index > #parms then
47                 return callback(unpack(args))
48         end
49         local ret = {}
50         for _, value in ipairs(parms[index]) do
51                 args[index] = value
52                 ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args)
53         end
54         return ret
55 end
56
57 function make_sbs_input(chain, signal, deint, hq)
58         local input = chain:add_live_input(not deint, deint)  -- Override bounce only if not deinterlacing.
59         input:connect_signal(signal)
60
61         local resample_effect = nil
62         local resize_effect = nil
63         if (hq) then
64                 resample_effect = chain:add_effect(ResampleEffect.new())
65         else
66                 resize_effect = chain:add_effect(ResizeEffect.new())
67         end
68         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
69
70         local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
71
72         return {
73                 input = input,
74                 wb_effect = wb_effect,
75                 resample_effect = resample_effect,
76                 resize_effect = resize_effect,
77                 padding_effect = padding_effect
78         }
79 end
80
81 -- The main live chain.
82 function make_sbs_chain(input0_deint, input1_deint, hq)
83         local chain = EffectChain.new(16, 9)
84
85         local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_deint, hq)
86         local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_deint, hq)
87
88         input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
89         input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
90
91         chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
92         chain:finalize(hq)
93
94         return {
95                 chain = chain,
96                 input0 = input0,
97                 input1 = input1
98         }
99 end
100
101 -- Make all possible combinations of side-by-side chains.
102 local sbs_chains = make_cartesian_product({
103         {"live", "livedeint"},  -- input0_type
104         {"live", "livedeint"},  -- input1_type
105         {true, false}           -- hq
106 }, function(input0_type, input1_type, hq)
107         local input0_deint = (input0_type == "livedeint")
108         local input1_deint = (input1_type == "livedeint")
109         return make_sbs_chain(input0_deint, input1_deint, hq)
110 end)
111
112 function make_fade_input(chain, signal, live, deint, scale)
113         local input, wb_effect, resample_effect, last
114         if live then
115                 input = chain:add_live_input(false, deint)
116                 input:connect_signal(signal)
117                 last = input
118         else
119                 input = chain:add_effect(ImageInput.new("bg.jpeg"))
120                 last = input
121         end
122
123         -- If we cared about this for the non-main inputs, we would have
124         -- checked hq here and invoked ResizeEffect instead.
125         if scale then
126                 resample_effect = chain:add_effect(ResampleEffect.new())
127                 last = resample_effect
128         end
129
130         -- Make sure to put the white balance after the scaling (usually more efficient).
131         if live then
132                 wb_effect = chain:add_effect(WhiteBalanceEffect.new())
133                 last = wb_effect
134         end
135
136         return {
137                 input = input,
138                 wb_effect = wb_effect,
139                 resample_effect = resample_effect,
140                 last = last
141         }
142 end
143
144 -- A chain to fade between two inputs, of which either can be a picture
145 -- or a live input. In practice only used live, but we still support the
146 -- hq parameter.
147 function make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
148         local chain = EffectChain.new(16, 9)
149
150         local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale)
151         local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale)
152
153         local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last)
154         chain:finalize(hq)
155
156         return {
157                 chain = chain,
158                 input0 = input0,
159                 input1 = input1,
160                 mix_effect = mix_effect
161         }
162 end
163
164 -- Chains to fade between two inputs, in various configurations.
165 local fade_chains = make_cartesian_product({
166         {"static", "live", "livedeint"},  -- input0_type
167         {true, false},                    -- input0_scale
168         {"static", "live", "livedeint"},  -- input1_type
169         {true, false},                    -- input1_scale
170         {true}                            -- hq
171 }, function(input0_type, input0_scale, input1_type, input1_scale, hq)
172         local input0_live = (input0_type ~= "static")
173         local input1_live = (input1_type ~= "static")
174         local input0_deint = (input0_type == "livedeint")
175         local input1_deint = (input1_type == "livedeint")
176         return make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
177 end)
178
179 -- A chain to show a single input on screen.
180 function make_simple_chain(input_deint, input_scale, hq)
181         local chain = EffectChain.new(16, 9)
182
183         local input = chain:add_live_input(false, input_deint)
184         input:connect_signal(0)  -- First input card. Can be changed whenever you want.
185
186         local resample_effect, resize_effect
187         if scale then
188                 if hq then
189                         resample_effect = chain:add_effect(ResampleEffect.new())
190                 else
191                         resize_effect = chain:add_effect(ResizeEffect.new())
192                 end
193         end
194
195         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
196         chain:finalize(hq)
197
198         return {
199                 chain = chain,
200                 input = input,
201                 wb_effect = wb_effect,
202                 resample_effect = resample_effect,
203                 resize_effect = resize_effect
204         }
205 end
206
207 -- Make all possible combinations of single-input chains.
208 local simple_chains = make_cartesian_product({
209         {"live", "livedeint"},  -- input_type
210         {true, false},          -- input_scale
211         {true, false}           -- hq
212 }, function(input_type, input_scale, hq)
213         local input_deint = (input_type == "livedeint")
214         return make_simple_chain(input_deint, input_scale, hq)
215 end)
216
217 -- A chain to show a single static picture on screen (HQ version).
218 local static_chain_hq = EffectChain.new(16, 9)
219 local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
220 static_chain_hq:finalize(true)
221
222 -- A chain to show a single static picture on screen (LQ version).
223 local static_chain_lq = EffectChain.new(16, 9)
224 local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
225 static_chain_lq:finalize(false)
226
227 -- Used for indexing into the tables of chains.
228 function get_input_type(signals, signal_num)
229         if signal_num == STATIC_SIGNAL_NUM then
230                 return "static"
231         elseif signals:get_interlaced(signal_num) then
232                 return "livedeint"
233         else
234                 return "live"
235         end
236 end
237
238 function needs_scale(signals, signal_num, width, height)
239         if signal_num == STATIC_SIGNAL_NUM then
240                 -- We assume this is already correctly scaled at load time.
241                 return false
242         end
243         assert(is_plain_signal(signal_num))
244         return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
245 end
246
247 function set_scale_parameters_if_needed(chain_or_input, width, height)
248         if chain_or_input.resample_effect then
249                 chain_or_input.resample_effect:set_int("width", width)
250                 chain_or_input.resample_effect:set_int("height", height)
251         elseif chain_or_input.resize_effect then
252                 chain_or_input.resize_effect:set_int("width", width)
253                 chain_or_input.resize_effect:set_int("height", height)
254         end
255 end
256
257 -- API ENTRY POINT
258 -- Returns the number of outputs in addition to the live (0) and preview (1).
259 -- Called only once, at the start of the program.
260 function num_channels()
261         return 4
262 end
263
264 function is_plain_signal(num)
265         return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM
266 end
267
268 -- Helper function to write e.g. “720p60”. The difference between this
269 -- and get_channel_resolution_raw() is that this one also can say that
270 -- there's no signal.
271 function get_channel_resolution(signal_num)
272         res = last_resolution[signal_num]
273         if (not res) or res.height <= 0 then
274                 return "no signal"
275         end
276         if not res.has_signal then
277                 if res.height == 525 then
278                         -- Special mode for the USB3 cards.
279                         return "no signal"
280                 end
281                 return get_channel_resolution_raw(res) .. ", no signal"
282         else
283                 return get_channel_resolution_raw(res)
284         end
285 end
286
287 -- Helper function to write e.g. “60” or “59.94”.
288 function get_frame_rate(res)
289         local nom = res.frame_rate_nom
290         local den = res.frame_rate_den
291         if nom % den == 0 then
292                 return nom / den
293         else
294                 return string.format("%.2f", nom / den)
295         end
296 end
297
298 -- Helper function to write e.g. “720p60”.
299 function get_channel_resolution_raw(res)
300         if res.interlaced then
301                 return res.height .. "i" .. get_frame_rate(res)
302         else
303                 return res.height .. "p" .. get_frame_rate(res)
304         end
305 end
306
307 -- API ENTRY POINT
308 -- Returns the name for each additional channel (starting from 2).
309 -- Called at the start of the program, and then each frame for live
310 -- channels in case they change resolution.
311 function channel_name(channel)
312         if channel == 2 then
313                 return "Input 1 (" .. get_channel_resolution(0) .. ")"
314         elseif channel == 3 then
315                 return "Input 2 (" .. get_channel_resolution(1) .. ")"
316         elseif channel == 4 then
317                 return "Side-by-side"
318         elseif channel == 5 then
319                 return "Static picture"
320         end
321 end
322
323 -- API ENTRY POINT
324 -- Returns, given a channel number, which signal it corresponds to (starting from 0).
325 -- Should return -1 if the channel does not correspond to a simple signal.
326 -- (The information is used for whether right-click on the channel should bring up
327 -- an input selector or not.)
328 -- Called once for each channel, at the start of the program.
329 -- Will never be called for live (0) or preview (1).
330 function channel_signal(channel)
331         if channel == 2 then
332                 return 0
333         elseif channel == 3 then
334                 return 1
335         else
336                 return -1
337         end
338 end
339
340 -- API ENTRY POINT
341 -- Called every frame. Returns the color (if any) to paint around the given
342 -- channel. Returns a CSS color (typically to mark live and preview signals);
343 -- "transparent" is allowed.
344 -- Will never be called for live (0) or preview (1).
345 function channel_color(channel)
346         if channel_involved_in(channel, live_signal_num) then
347                 return "#f00"
348         end
349         if channel_involved_in(channel, preview_signal_num) then
350                 return "#0f0"
351         end
352         return "transparent"
353 end
354
355 function channel_involved_in(channel, signal_num)
356         if is_plain_signal(signal_num) then
357                 return channel == (signal_num + 2)
358         end
359         if signal_num == SBS_SIGNAL_NUM then
360                 return (channel == 2 or channel == 3)
361         end
362         if signal_num == STATIC_SIGNAL_NUM then
363                 return (channel == 5)
364         end
365         if signal_num == FADE_SIGNAL_NUM then
366                 return (channel_involved_in(channel, fade_src_signal) or
367                         channel_involved_in(channel, fade_dst_signal))
368         end
369         return false
370 end
371
372 -- API ENTRY POINT
373 -- Returns if a given channel supports setting white balance (starting from 2).
374 -- Called only once for each channel, at the start of the program.
375 function supports_set_wb(channel)
376         return channel == 2 or channel == 3
377 end
378
379 -- API ENTRY POINT
380 -- Gets called with a new gray point when the white balance is changing.
381 -- The color is in linear light (not sRGB gamma).
382 function set_wb(channel, red, green, blue)
383         if channel == 2 then
384                 input0_neutral_color = { red, green, blue }
385         elseif channel == 3 then
386                 input1_neutral_color = { red, green, blue }
387         end
388 end
389
390 function finish_transitions(t)
391         -- If live is SBS but de-facto single, make it so.
392         if live_signal_num == SBS_SIGNAL_NUM and t >= transition_end and zoom_dst == 1.0 then
393                 live_signal_num = zoom_poi
394         end
395
396         -- If live is fade but de-facto single, make it so.
397         if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end then
398                 live_signal_num = fade_dst_signal
399         end
400 end
401
402 -- API ENTRY POINT
403 -- Called every frame.
404 function get_transitions(t)
405         finish_transitions(t)
406
407         if live_signal_num == preview_signal_num then
408                 -- No transitions possible.
409                 return {}
410         end
411
412         if live_signal_num == SBS_SIGNAL_NUM and t >= transition_start and t <= transition_end then
413                 -- Zoom in progress.
414                 return {"Cut"}
415         end
416
417         if (is_plain_signal(live_signal_num) or live_signal_num == STATIC_SIGNAL_NUM) and
418            (is_plain_signal(preview_signal_num) or preview_signal_num == STATIC_SIGNAL_NUM) then
419                 return {"Cut", "", "Fade"}
420         end
421
422         -- Various zooms.
423         if live_signal_num == SBS_SIGNAL_NUM and is_plain_signal(preview_signal_num) then
424                 return {"Cut", "Zoom in"}
425         elseif is_plain_signal(live_signal_num) and preview_signal_num == SBS_SIGNAL_NUM then
426                 return {"Cut", "Zoom out"}
427         end
428
429         return {"Cut"}
430 end
431
432 -- API ENTRY POINT
433 -- Called when the user clicks a transition button.
434 function transition_clicked(num, t)
435         if num == 0 then
436                 -- Cut.
437                 if live_signal_num == FADE_SIGNAL_NUM then
438                         -- Ongoing fade; finish it immediately.
439                         finish_transitions(transition_end)
440                 end
441
442                 local temp = live_signal_num
443                 live_signal_num = preview_signal_num
444                 preview_signal_num = temp
445
446                 if live_signal_num == SBS_SIGNAL_NUM then
447                         -- Just cut to SBS, we need to reset any zooms.
448                         zoom_src = 1.0
449                         zoom_dst = 0.0
450                         transition_start = -2.0
451                         transition_end = -1.0
452                 end
453         elseif num == 1 then
454                 -- Zoom.
455
456                 finish_transitions(t)
457
458                 if live_signal_num == preview_signal_num then
459                         -- Nothing to do.
460                         return
461                 end
462
463                 if (is_plain_signal(live_signal_num) and is_plain_signal(preview_signal_num)) then
464                         -- We can't zoom between these. Just make a cut.
465                         io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n")
466                         local temp = live_signal_num
467                         live_signal_num = preview_signal_num
468                         preview_signal_num = temp
469                         return
470                 end
471
472                 if live_signal_num == SBS_SIGNAL_NUM and is_plain_signal(preview_signal_num) then
473                         -- Zoom in from SBS to single.
474                         transition_start = t
475                         transition_end = t + 1.0
476                         zoom_src = 0.0
477                         zoom_dst = 1.0
478                         zoom_poi = preview_signal_num
479                         preview_signal_num = SBS_SIGNAL_NUM
480                 elseif is_plain_signal(live_signal_num) and preview_signal_num == SBS_SIGNAL_NUM then
481                         -- Zoom out from single to SBS.
482                         transition_start = t
483                         transition_end = t + 1.0
484                         zoom_src = 1.0
485                         zoom_dst = 0.0
486                         preview_signal_num = live_signal_num
487                         zoom_poi = live_signal_num
488                         live_signal_num = SBS_SIGNAL_NUM
489                 end
490         elseif num == 2 then
491                 finish_transitions(t)
492
493                 -- Fade.
494                 if (live_signal_num ~= preview_signal_num) and
495                    (is_plain_signal(live_signal_num) or
496                     live_signal_num == STATIC_SIGNAL_NUM) and
497                    (is_plain_signal(preview_signal_num) or
498                     preview_signal_num == STATIC_SIGNAL_NUM) then
499                         transition_start = t
500                         transition_end = t + 1.0
501                         fade_src_signal = live_signal_num
502                         fade_dst_signal = preview_signal_num
503                         preview_signal_num = live_signal_num
504                         live_signal_num = FADE_SIGNAL_NUM
505                 else
506                         -- Fades involving SBS are ignored (we have no chain for it).
507                 end
508         end
509 end
510
511 -- API ENTRY POINT
512 function channel_clicked(num)
513         preview_signal_num = num
514 end
515
516 -- API ENTRY POINT
517 -- Called every frame. Get the chain for displaying at input <num>,
518 -- where 0 is live, 1 is preview, 2 is the first channel to display
519 -- in the bottom bar, and so on up to num_channels()+1. t is the
520 -- current time in seconds. width and height are the dimensions of
521 -- the output, although you can ignore them if you don't need them
522 -- (they're useful if you want to e.g. know what to resample by).
523 --
524 -- <signals> is basically an exposed InputState, which you can use to
525 -- query for information about the signals at the point of the current
526 -- frame. In particular, you can call get_width() and get_height()
527 -- for any signal number, and use that to e.g. assist in chain selection.
528 --
529 -- You should return two objects; the chain itself, and then a
530 -- function (taking no parameters) that is run just before rendering.
531 -- The function needs to call connect_signal on any inputs, so that
532 -- it gets updated video data for the given frame. (You are allowed
533 -- to switch which input your input is getting from between frames,
534 -- but not calling connect_signal results in undefined behavior.)
535 -- If you want to change any parameters in the chain, this is also
536 -- the right place.
537 --
538 -- NOTE: The chain returned must be finalized with the Y'CbCr flag
539 -- if and only if num==0.
540 function get_chain(num, t, width, height, signals)
541         local input_resolution = {}
542         for signal_num=0,1 do
543                 local res = {
544                         width = signals:get_width(signal_num),
545                         height = signals:get_height(signal_num),
546                         interlaced = signals:get_interlaced(signal_num),
547                         has_signal = signals:get_has_signal(signal_num),
548                         frame_rate_nom = signals:get_frame_rate_nom(signal_num),
549                         frame_rate_den = signals:get_frame_rate_den(signal_num)
550                 }
551
552                 if res.interlaced then
553                         -- Convert height from frame height to field height.
554                         -- (Needed for e.g. place_rectangle.)
555                         res.height = res.height * 2
556
557                         -- Show field rate instead of frame rate; really for cosmetics only
558                         -- (and actually contrary to EBU recommendations, although in line
559                         -- with typical user expectations).
560                         res.frame_rate_nom = res.frame_rate_nom * 2
561                 end
562
563                 input_resolution[signal_num] = res
564         end
565         last_resolution = input_resolution
566
567         if num == 0 then  -- Live.
568                 if is_plain_signal(live_signal_num) then  -- Plain inputs.
569                         local input_type = get_input_type(signals, live_signal_num)
570                         local input_scale = needs_scale(signals, live_signal_num, width, height)
571                         local chain = simple_chains[input_type][input_scale][true]
572                         prepare = function()
573                                 chain.input:connect_signal(live_signal_num)
574                                 set_scale_parameters_if_needed(chain, width, height)
575                                 set_neutral_color_from_signal(chain.wb_effect, live_signal_num)
576                         end
577                         return chain.chain, prepare
578                 elseif live_signal_num == STATIC_SIGNAL_NUM then  -- Static picture.
579                         prepare = function()
580                         end
581                         return static_chain_hq, prepare
582                 elseif live_signal_num == FADE_SIGNAL_NUM then  -- Fade.
583                         local input0_type = get_input_type(signals, fade_src_signal)
584                         local input0_scale = needs_scale(signals, fade_src_signal, width, height)
585                         local input1_type = get_input_type(signals, fade_dst_signal)
586                         local input1_scale = needs_scale(signals, fade_dst_signal, width, height)
587                         local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][true]
588                         prepare = function()
589                                 if input0_type == "live" or input0_type == "livedeint" then
590                                         chain.input0.input:connect_signal(fade_src_signal)
591                                         set_neutral_color_from_signal(chain.input0.wb_effect, fade_src_signal)
592                                 end
593                                 set_scale_parameters_if_needed(chain.input0, width, height)
594                                 if input1_type == "live" or input1_type == "livedeint" then
595                                         chain.input1.input:connect_signal(fade_dst_signal)
596                                         set_neutral_color_from_signal(chain.input1.wb_effect, fade_dst_signal)
597                                 end
598                                 set_scale_parameters_if_needed(chain.input1, width, height)
599                                 local tt = calc_fade_progress(t, transition_start, transition_end)
600
601                                 chain.mix_effect:set_float("strength_first", 1.0 - tt)
602                                 chain.mix_effect:set_float("strength_second", tt)
603                         end
604                         return chain.chain, prepare
605                 end
606
607                 -- SBS code (live_signal_num == SBS_SIGNAL_NUM).
608                 local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
609                 local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
610                 if t > transition_end and zoom_dst == 1.0 then
611                         -- Special case: Show only the single image on screen.
612                         local input0_scale = needs_scale(signals, fade_src_signal, width, height)
613                         local chain = simple_chains[input0_type][input0_scale][true]
614                         prepare = function()
615                                 chain.input:connect_signal(INPUT0_SIGNAL_NUM)
616                                 set_scale_parameters_if_needed(chain, width, height)
617                                 set_neutral_color(chain.wb_effect, input0_neutral_color)
618                         end
619                         return chain.chain, prepare
620                 end
621                 local chain = sbs_chains[input0_type][input1_type][true]
622                 prepare = function()
623                         if t < transition_start then
624                                 prepare_sbs_chain(chain, zoom_src, width, height, input_resolution)
625                         elseif t > transition_end then
626                                 prepare_sbs_chain(chain, zoom_dst, width, height, input_resolution)
627                         else
628                                 local tt = (t - transition_start) / (transition_end - transition_start)
629                                 -- Smooth it a bit.
630                                 tt = math.sin(tt * 3.14159265358 * 0.5)
631                                 prepare_sbs_chain(chain, zoom_src + (zoom_dst - zoom_src) * tt, width, height, input_resolution)
632                         end
633                 end
634                 return chain.chain, prepare
635         end
636         if num == 1 then  -- Preview.
637                 num = preview_signal_num + 2
638         end
639
640         -- Individual preview inputs.
641         if num == INPUT0_SIGNAL_NUM + 2 then
642                 local input_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
643                 local input_scale = needs_scale(signals, INPUT0_SIGNAL_NUM, width, height)
644                 local chain = simple_chains[input_type][input_scale][false]
645                 prepare = function()
646                         chain.input:connect_signal(INPUT0_SIGNAL_NUM)
647                         set_scale_parameters_if_needed(chain, width, height)
648                         set_neutral_color(chain.wb_effect, input0_neutral_color)
649                 end
650                 return chain.chain, prepare
651         end
652         if num == INPUT1_SIGNAL_NUM + 2 then
653                 local input_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
654                 local input_scale = needs_scale(signals, INPUT1_SIGNAL_NUM, width, height)
655                 local chain = simple_chains[input_type][input_scale][false]
656                 prepare = function()
657                         chain.input:connect_signal(INPUT1_SIGNAL_NUM)
658                         set_scale_parameters_if_needed(chain, width, height)
659                         set_neutral_color(chain.wb_effect, input1_neutral_color)
660                 end
661                 return chain.chain, prepare
662         end
663         if num == SBS_SIGNAL_NUM + 2 then
664                 local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
665                 local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
666                 local chain = sbs_chains[input0_type][input1_type][false]
667                 prepare = function()
668                         prepare_sbs_chain(chain, 0.0, width, height, input_resolution)
669                 end
670                 return chain.chain, prepare
671         end
672         if num == STATIC_SIGNAL_NUM + 2 then
673                 prepare = function()
674                 end
675                 return static_chain_lq, prepare
676         end
677 end
678
679 function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
680         local srcx0 = 0.0
681         local srcx1 = 1.0
682         local srcy0 = 0.0
683         local srcy1 = 1.0
684
685         padding_effect:set_int("width", screen_width)
686         padding_effect:set_int("height", screen_height)
687
688         -- Cull.
689         if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
690                 if resample_effect ~= nil then
691                         resample_effect:set_int("width", 1)
692                         resample_effect:set_int("height", 1)
693                         resample_effect:set_float("zoom_x", screen_width)
694                         resample_effect:set_float("zoom_y", screen_height)
695                 else
696                         resize_effect:set_int("width", 1)
697                         resize_effect:set_int("height", 1)
698                 end
699                 padding_effect:set_int("left", screen_width + 100)
700                 padding_effect:set_int("top", screen_height + 100)
701                 return
702         end
703
704         -- Clip.
705         if x0 < 0 then
706                 srcx0 = -x0 / (x1 - x0)
707                 x0 = 0
708         end
709         if y0 < 0 then
710                 srcy0 = -y0 / (y1 - y0)
711                 y0 = 0
712         end
713         if x1 > screen_width then
714                 srcx1 = (screen_width - x0) / (x1 - x0)
715                 x1 = screen_width
716         end
717         if y1 > screen_height then
718                 srcy1 = (screen_height - y0) / (y1 - y0)
719                 y1 = screen_height
720         end
721
722         if resample_effect ~= nil then
723                 -- High-quality resampling.
724                 local x_subpixel_offset = x0 - math.floor(x0)
725                 local y_subpixel_offset = y0 - math.floor(y0)
726
727                 -- Resampling must be to an integral number of pixels. Round up,
728                 -- and then add an extra pixel so we have some leeway for the border.
729                 local width = math.ceil(x1 - x0) + 1
730                 local height = math.ceil(y1 - y0) + 1
731                 resample_effect:set_int("width", width)
732                 resample_effect:set_int("height", height)
733
734                 -- Correct the discrepancy with zoom. (This will leave a small
735                 -- excess edge of pixels and subpixels, which we'll correct for soon.)
736                 local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
737                 local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
738                 resample_effect:set_float("zoom_x", zoom_x)
739                 resample_effect:set_float("zoom_y", zoom_y)
740                 resample_effect:set_float("zoom_center_x", 0.0)
741                 resample_effect:set_float("zoom_center_y", 0.0)
742
743                 -- Padding must also be to a whole-pixel offset.
744                 padding_effect:set_int("left", math.floor(x0))
745                 padding_effect:set_int("top", math.floor(y0))
746
747                 -- Correct _that_ discrepancy by subpixel offset in the resampling.
748                 resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
749                 resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
750
751                 -- Finally, adjust the border so it is exactly where we want it.
752                 padding_effect:set_float("border_offset_left", x_subpixel_offset)
753                 padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width))
754                 padding_effect:set_float("border_offset_top", y_subpixel_offset)
755                 padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
756         else
757                 -- Lower-quality simple resizing.
758                 local width = round(x1 - x0)
759                 local height = round(y1 - y0)
760                 resize_effect:set_int("width", width)
761                 resize_effect:set_int("height", height)
762
763                 -- Padding must also be to a whole-pixel offset.
764                 padding_effect:set_int("left", math.floor(x0))
765                 padding_effect:set_int("top", math.floor(y0))
766         end
767 end
768
769 -- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding.
770 function round(x)
771         return math.floor(x + 0.5)
772 end
773
774 function lerp(a, b, t)
775         return a + (b - a) * t
776 end
777
778 function prepare_sbs_chain(chain, t, screen_width, screen_height, input_resolution)
779         chain.input0.input:connect_signal(0)
780         chain.input1.input:connect_signal(1)
781         set_neutral_color(chain.input0.wb_effect, input0_neutral_color)
782         set_neutral_color(chain.input1.wb_effect, input1_neutral_color)
783
784         -- First input is positioned (16,48) from top-left.
785         local width0 = round(848 * screen_width/1280.0)
786         local height0 = round(width0 * 9.0 / 16.0)
787
788         local top0 = 48 * screen_height/720.0
789         local left0 = 16 * screen_width/1280.0
790         local bottom0 = top0 + height0
791         local right0 = left0 + width0
792
793         -- Second input is positioned (16,48) from the bottom-right.
794         local width1 = round(384 * screen_width/1280.0)
795         local height1 = round(216 * screen_height/720.0)
796
797         local bottom1 = screen_height - 48 * screen_height/720.0
798         local right1 = screen_width - 16 * screen_width/1280.0
799         local top1 = bottom1 - height1
800         local left1 = right1 - width1
801
802         -- Interpolate between the fullscreen and side-by-side views.
803         local scale0, tx0, tx0
804         if zoom_poi == INPUT0_SIGNAL_NUM then
805                 local new_left0 = lerp(left0, 0, t)
806                 local new_right0 = lerp(right0, screen_width, t)
807                 local new_top0 = lerp(top0, 0, t)
808                 local new_bottom0 = lerp(bottom0, screen_height, t)
809
810                 scale0 = (new_right0 - new_left0) / width0  -- Same vertically and horizonally.
811                 tx0 = new_left0 - left0 * scale0
812                 ty0 = new_top0 - top0 * scale0
813         else
814                 local new_left1 = lerp(left1, 0, t)
815                 local new_right1 = lerp(right1, screen_width, t)
816                 local new_top1 = lerp(top1, 0, t)
817                 local new_bottom1 = lerp(bottom1, screen_height, t)
818
819                 scale0 = (new_right1 - new_left1) / width1  -- Same vertically and horizonally.
820                 tx0 = new_left1 - left1 * scale0
821                 ty0 = new_top1 - top1 * scale0
822         end
823
824         top0 = top0 * scale0 + ty0
825         bottom0 = bottom0 * scale0 + ty0
826         left0 = left0 * scale0 + tx0
827         right0 = right0 * scale0 + tx0
828
829         top1 = top1 * scale0 + ty0
830         bottom1 = bottom1 * scale0 + ty0
831         left1 = left1 * scale0 + tx0
832         right1 = right1 * scale0 + tx0
833         place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height)
834         place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height)
835 end
836
837 function set_neutral_color(effect, color)
838         effect:set_vec3("neutral_color", color[1], color[2], color[3])
839 end
840
841 function set_neutral_color_from_signal(effect, signal)
842         if signal == INPUT0_SIGNAL_NUM then
843                 set_neutral_color(effect, input0_neutral_color)
844         else
845                 set_neutral_color(effect, input1_neutral_color)
846         end
847 end
848
849 function calc_fade_progress(t, transition_start, transition_end)
850         local tt = (t - transition_start) / (transition_end - transition_start)
851         if tt < 0.0 then
852                 return 0.0
853         elseif tt > 1.0 then
854                 return 1.0
855         end
856
857         -- Make the fade look maybe a tad more natural, by pumping it
858         -- through a sigmoid function.
859         tt = 10.0 * tt - 5.0
860         tt = 1.0 / (1.0 + math.exp(-tt))
861
862         return tt
863 end