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Show the current resolution next to the inputs.
[nageru] / theme.lua
1 -- The theme is what decides what's actually shown on screen, what kind of
2 -- transitions are available (if any), and what kind of inputs there are,
3 -- if any. In general, it drives the entire display logic by creating Movit
4 -- chains, setting their parameters and then deciding which to show when.
5 --
6 -- Themes are written in Lua, which reflects a simplified form of the Movit API
7 -- where all the low-level details (such as texture formats) are handled by the
8 -- C++ side and you generally just build chains.
9
10 local transition_start = -2.0
11 local transition_end = -1.0
12 local zoom_src = 0.0
13 local zoom_dst = 1.0
14 local zoom_poi = 0   -- which input to zoom in on
15 local fade_src_signal = 0
16 local fade_dst_signal = 0
17
18 local input0_neutral_color = {0.5, 0.5, 0.5}
19 local input1_neutral_color = {0.5, 0.5, 0.5}
20
21 local live_signal_num = 0
22 local preview_signal_num = 1
23
24 -- Valid values for live_signal_num and preview_signal_num.
25 local INPUT0_SIGNAL_NUM = 0
26 local INPUT1_SIGNAL_NUM = 1
27 local SBS_SIGNAL_NUM = 2
28 local STATIC_SIGNAL_NUM = 3
29
30 -- “fake” signal number that signifies that we are fading from one input
31 -- to the next.
32 local FADE_SIGNAL_NUM = 4
33
34 -- Last width/height/resolution for each channel, if we have it.
35 local last_resolution = {}
36
37 -- Utility function to help creating many similar chains that can differ
38 -- in a free set of chosen parameters.
39 function make_cartesian_product(parms, callback)
40         return make_cartesian_product_internal(parms, callback, 1, {})
41 end
42
43 function make_cartesian_product_internal(parms, callback, index, args)
44         if index > #parms then
45                 return callback(unpack(args))
46         end
47         local ret = {}
48         for _, value in ipairs(parms[index]) do
49                 args[index] = value
50                 ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args)
51         end
52         return ret
53 end
54
55 function make_sbs_input(chain, signal, deint, hq)
56         local input = chain:add_live_input(not deint, deint)  -- Override bounce only if not deinterlacing.
57         input:connect_signal(signal)
58         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
59
60         local resample_effect = nil
61         local resize_effect = nil
62         if (hq) then
63                 resample_effect = chain:add_effect(ResampleEffect.new())
64         else
65                 resize_effect = chain:add_effect(ResizeEffect.new())
66         end
67
68         local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
69
70         return {
71                 input = input,
72                 wb_effect = wb_effect,
73                 resample_effect = resample_effect,
74                 resize_effect = resize_effect,
75                 padding_effect = padding_effect
76         }
77 end
78
79 -- The main live chain.
80 function make_sbs_chain(input0_deint, input1_deint, hq)
81         local chain = EffectChain.new(16, 9)
82
83         local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_deint, hq)
84         local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_deint, hq)
85
86         input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
87         input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
88
89         chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
90         chain:finalize(hq)
91
92         return {
93                 chain = chain,
94                 input0 = input0,
95                 input1 = input1
96         }
97 end
98
99 -- Make all possible combinations of side-by-side chains.
100 local sbs_chains = make_cartesian_product({
101         {"live", "livedeint"},  -- input0_type
102         {"live", "livedeint"},  -- input1_type
103         {true, false}           -- hq
104 }, function(input0_type, input1_type, hq)
105         local input0_deint = (input0_type == "livedeint")
106         local input1_deint = (input1_type == "livedeint")
107         return make_sbs_chain(input0_deint, input1_deint, hq)
108 end)
109
110 function make_fade_input(chain, signal, live, deint, scale)
111         local input, wb_effect, resample_effect, last
112         if live then
113                 input = chain:add_live_input(false, deint)
114                 wb_effect = chain:add_effect(WhiteBalanceEffect.new())
115                 input:connect_signal(signal)
116                 last = wb_effect
117         else
118                 input = chain:add_effect(ImageInput.new("bg.jpeg"))
119                 last = input
120         end
121
122         -- If we cared about this for the non-main inputs, we would have
123         -- checked hq here and invoked ResizeEffect instead.
124         if scale then
125                 resample_effect = chain:add_effect(ResampleEffect.new())
126                 last = resample_effect
127         end
128
129         return {
130                 input = input,
131                 wb_effect = wb_effect,
132                 resample_effect = resample_effect,
133                 last = last
134         }
135 end
136
137 -- A chain to fade between two inputs, of which either can be a picture
138 -- or a live input. In practice only used live, but we still support the
139 -- hq parameter.
140 function make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
141         local chain = EffectChain.new(16, 9)
142
143         local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale)
144         local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale)
145
146         local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last)
147         chain:finalize(hq)
148
149         return {
150                 chain = chain,
151                 input0 = input0,
152                 input1 = input1,
153                 mix_effect = mix_effect
154         }
155 end
156
157 -- Chains to fade between two inputs, in various configurations.
158 local fade_chains = make_cartesian_product({
159         {"static", "live", "livedeint"},  -- input0_type
160         {true, false},                    -- input0_scale
161         {"static", "live", "livedeint"},  -- input1_type
162         {true, false},                    -- input1_scale
163         {true}                            -- hq
164 }, function(input0_type, input0_scale, input1_type, input1_scale, hq)
165         local input0_live = (input0_type ~= "static")
166         local input1_live = (input1_type ~= "static")
167         local input0_deint = (input0_type == "livedeint")
168         local input1_deint = (input1_type == "livedeint")
169         return make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
170 end)
171
172 -- A chain to show a single input on screen.
173 function make_simple_chain(input_deint, input_scale, hq)
174         local chain = EffectChain.new(16, 9)
175
176         local input = chain:add_live_input(false, input_deint)
177         input:connect_signal(0)  -- First input card. Can be changed whenever you want.
178         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
179         chain:finalize(hq)
180
181         local resample_effect, resize_effect
182         if scale then
183                 if hq then
184                         resample_effect = chain:add_effect(ResampleEffect.new())
185                 else
186                         resize_effect = chain:add_effect(ResizeEffect.new())
187                 end
188         end
189
190         return {
191                 chain = chain,
192                 input = input,
193                 wb_effect = wb_effect,
194                 resample_effect = resample_effect,
195                 resize_effect = resize_effect
196         }
197 end
198
199 -- Make all possible combinations of single-input chains.
200 local simple_chains = make_cartesian_product({
201         {"live", "livedeint"},  -- input_type
202         {true, false},          -- input_scale
203         {true, false}           -- hq
204 }, function(input_type, input_scale, hq)
205         local input_deint = (input_type == "livedeint")
206         return make_simple_chain(input_deint, input_scale, hq)
207 end)
208
209 -- A chain to show a single static picture on screen (HQ version).
210 local static_chain_hq = EffectChain.new(16, 9)
211 local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
212 static_chain_hq:finalize(true)
213
214 -- A chain to show a single static picture on screen (LQ version).
215 local static_chain_lq = EffectChain.new(16, 9)
216 local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
217 static_chain_lq:finalize(false)
218
219 -- Used for indexing into the tables of chains.
220 function get_input_type(signals, signal_num)
221         if signal_num == STATIC_SIGNAL_NUM then
222                 return "static"
223         elseif signals:get_interlaced(signal_num) then
224                 return "livedeint"
225         else
226                 return "live"
227         end
228 end
229
230 function needs_scale(signals, signal_num, width, height)
231         return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
232 end
233
234 function set_scale_parameters_if_needed(chain_or_input, width, height)
235         if chain_or_input.resample_effect then
236                 chain_or_input.resample_effect:set_int("width", width)
237                 chain_or_input.resample_effect:set_int("height", height)
238         elseif chain_or_input.resize_effect then
239                 chain_or_input.resize_effect:set_int("width", width)
240                 chain_or_input.resize_effect:set_int("height", height)
241         end
242 end
243
244 -- Returns the number of outputs in addition to the live (0) and preview (1).
245 -- Called only once, at the start of the program.
246 function num_channels()
247         return 4
248 end
249
250 -- Helper function to write e.g. “720p”.
251 function get_channel_resolution(signal_num)
252         if last_resolution[signal_num] then
253                 if last_resolution[signal_num].height == 0 or
254                    last_resolution[signal_num].height == 525 then
255                         return "no signal"
256                 elseif last_resolution[signal_num].interlaced then
257                         return (last_resolution[signal_num].height * 2) .. "i"
258                 else
259                         return last_resolution[signal_num].height .. "p"
260                 end
261         else
262                 return "no signal"
263         end
264 end
265
266 -- Returns the name for each additional channel (starting from 2).
267 -- Called at the start of the program, and then each frame for live
268 -- channels in case they change resolution.
269 function channel_name(channel)
270         if channel == 2 then
271                 return "Input 1 (" .. get_channel_resolution(0) .. ")"
272         elseif channel == 3 then
273                 return "Input 2 (" .. get_channel_resolution(1) .. ")"
274         elseif channel == 4 then
275                 return "Side-by-side"
276         elseif channel == 5 then
277                 return "Static picture"
278         end
279 end
280
281 -- Returns if a given channel supports setting white balance (starting from 2).
282 -- Called only once for each channel, at the start of the program.
283 function supports_set_wb(channel)
284         return channel == 2 or channel == 3
285 end
286
287 -- Gets called with a new gray point when the white balance is changing.
288 -- The color is in linear light (not sRGB gamma).
289 function set_wb(channel, red, green, blue)
290         if channel == 2 then
291                 input0_neutral_color = { red, green, blue }
292         elseif channel == 3 then
293                 input1_neutral_color = { red, green, blue }
294         end
295 end
296
297 function finish_transitions(t)
298         -- If live is SBS but de-facto single, make it so.
299         if live_signal_num == SBS_SIGNAL_NUM and t >= transition_end and zoom_dst == 1.0 then
300                 live_signal_num = zoom_poi
301         end
302
303         -- If live is fade but de-facto single, make it so.
304         if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end then
305                 live_signal_num = fade_dst_signal
306         end
307 end
308
309 -- Called every frame.
310 function get_transitions(t)
311         finish_transitions(t)
312
313         if live_signal_num == preview_signal_num then
314                 return {}
315         end
316
317         if live_signal_num == SBS_SIGNAL_NUM and t >= transition_start and t <= transition_end then
318                 -- Zoom in progress.
319                 return {"Cut"}
320         end
321
322         if (live_signal_num == INPUT0_SIGNAL_NUM or
323             live_signal_num == INPUT1_SIGNAL_NUM or
324             live_signal_num == STATIC_SIGNAL_NUM) and
325            (preview_signal_num == INPUT0_SIGNAL_NUM or
326             preview_signal_num == INPUT1_SIGNAL_NUM or
327             preview_signal_num == STATIC_SIGNAL_NUM) then
328                 return {"Cut", "", "Fade"}
329         end
330
331         -- Various zooms.
332         if live_signal_num == SBS_SIGNAL_NUM and
333            (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
334                 return {"Cut", "Zoom in"}
335         elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
336                preview_signal_num == SBS_SIGNAL_NUM then
337                 return {"Cut", "Zoom out"}
338         end
339
340         return {"Cut"}
341 end
342
343 function transition_clicked(num, t)
344         if num == 0 then
345                 -- Cut.
346                 if live_signal_num == FADE_SIGNAL_NUM then
347                         -- Ongoing fade; finish it immediately.
348                         finish_transitions(transition_end)
349                 end
350
351                 local temp = live_signal_num
352                 live_signal_num = preview_signal_num
353                 preview_signal_num = temp
354
355                 if live_signal_num == SBS_SIGNAL_NUM then
356                         -- Just cut to SBS, we need to reset any zooms.
357                         zoom_src = 1.0
358                         zoom_dst = 0.0
359                         transition_start = -2.0
360                         transition_end = -1.0
361                 end
362         elseif num == 1 then
363                 -- Zoom.
364
365                 finish_transitions(t)
366
367                 if live_signal_num == preview_signal_num then
368                         -- Nothing to do.
369                         return
370                 end
371
372                 if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
373                    (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
374                         -- We can't zoom between these. Just make a cut.
375                         io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n")
376                         local temp = live_signal_num
377                         live_signal_num = preview_signal_num
378                         preview_signal_num = temp
379                         return
380                 end
381
382                 if live_signal_num == SBS_SIGNAL_NUM and
383                    (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
384                         -- Zoom in from SBS to single.
385                         transition_start = t
386                         transition_end = t + 1.0
387                         zoom_src = 0.0
388                         zoom_dst = 1.0
389                         zoom_poi = preview_signal_num
390                         preview_signal_num = SBS_SIGNAL_NUM
391                 elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
392                        preview_signal_num == SBS_SIGNAL_NUM then
393                         -- Zoom out from single to SBS.
394                         transition_start = t
395                         transition_end = t + 1.0
396                         zoom_src = 1.0
397                         zoom_dst = 0.0
398                         preview_signal_num = live_signal_num
399                         zoom_poi = live_signal_num
400                         live_signal_num = SBS_SIGNAL_NUM
401                 end
402         elseif num == 2 then
403                 finish_transitions(t)
404
405                 -- Fade.
406                 if (live_signal_num ~= preview_signal_num) and
407                    (live_signal_num == INPUT0_SIGNAL_NUM or
408                     live_signal_num == INPUT1_SIGNAL_NUM or
409                     live_signal_num == STATIC_SIGNAL_NUM) and
410                    (preview_signal_num == INPUT0_SIGNAL_NUM or
411                     preview_signal_num == INPUT1_SIGNAL_NUM or
412                     preview_signal_num == STATIC_SIGNAL_NUM) then
413                         transition_start = t
414                         transition_end = t + 1.0
415                         fade_src_signal = live_signal_num
416                         fade_dst_signal = preview_signal_num
417                         preview_signal_num = live_signal_num
418                         live_signal_num = FADE_SIGNAL_NUM
419                 else
420                         -- Fades involving SBS are ignored (we have no chain for it).
421                 end
422         end
423 end
424
425 function channel_clicked(num)
426         preview_signal_num = num
427 end
428
429 -- Called every frame. Get the chain for displaying at input <num>,
430 -- where 0 is live, 1 is preview, 2 is the first channel to display
431 -- in the bottom bar, and so on up to num_channels()+1. t is the
432 -- current time in seconds. width and height are the dimensions of
433 -- the output, although you can ignore them if you don't need them
434 -- (they're useful if you want to e.g. know what to resample by).
435 --
436 -- <signals> is basically an exposed InputState, which you can use to
437 -- query for information about the signals at the point of the current
438 -- frame. In particular, you can call get_width() and get_height()
439 -- for any signal number, and use that to e.g. assist in chain selection.
440 --
441 -- You should return two objects; the chain itself, and then a
442 -- function (taking no parameters) that is run just before rendering.
443 -- The function needs to call connect_signal on any inputs, so that
444 -- it gets updated video data for the given frame. (You are allowed
445 -- to switch which input your input is getting from between frames,
446 -- but not calling connect_signal results in undefined behavior.)
447 -- If you want to change any parameters in the chain, this is also
448 -- the right place.
449 --
450 -- NOTE: The chain returned must be finalized with the Y'CbCr flag
451 -- if and only if num==0.
452 function get_chain(num, t, width, height, signals)
453         for signal_num=0,1 do
454                 last_resolution[signal_num] = {
455                         width = signals:get_width(signal_num),
456                         height = signals:get_height(signal_num),
457                         interlaced = signals:get_interlaced(signal_num)
458                 }
459         end
460
461         if num == 0 then  -- Live.
462                 if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then  -- Plain input.
463                         local input_type = get_input_type(signals, live_signal_num)
464                         local input_scale = needs_scale(signals, live_signal_num, width, height)
465                         local chain = simple_chains[input_type][input_scale][true]
466                         prepare = function()
467                                 chain.input:connect_signal(live_signal_num)
468                                 set_scale_parameters_if_needed(chain, width, height)
469                                 set_neutral_color_from_signal(chain.wb_effect, live_signal_num)
470                         end
471                         return chain.chain, prepare
472                 elseif live_signal_num == STATIC_SIGNAL_NUM then  -- Static picture.
473                         prepare = function()
474                         end
475                         return static_chain_hq, prepare
476                 elseif live_signal_num == FADE_SIGNAL_NUM then  -- Fade.
477                         local input0_type = get_input_type(signals, fade_src_signal)
478                         local input0_scale = needs_scale(signals, fade_src_signal, width, height)
479                         local input1_type = get_input_type(signals, fade_dst_signal)
480                         local input1_scale = needs_scale(signals, fade_dst_signal, width, height)
481                         local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][true]
482                         prepare = function()
483                                 if input0_type == "live" then
484                                         chain.input0.input:connect_signal(fade_src_signal)
485                                         set_neutral_color_from_signal(chain.input0.wb_effect, fade_src_signal)
486                                 end
487                                 set_scale_parameters_if_needed(chain.input0, width, height)
488                                 if input1_type == "live" then
489                                         chain.input1.input:connect_signal(fade_dst_signal)
490                                         set_neutral_color_from_signal(chain.input1.wb_effect, fade_dst_signal)
491                                 end
492                                 set_scale_parameters_if_needed(chain.input1, width, height)
493                                 local tt = calc_fade_progress(t, transition_start, transition_end)
494
495                                 chain.mix_effect:set_float("strength_first", 1.0 - tt)
496                                 chain.mix_effect:set_float("strength_second", tt)
497                         end
498                         return chain.chain, prepare
499                 end
500
501                 -- SBS code (live_signal_num == SBS_SIGNAL_NUM).
502                 local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
503                 local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
504                 if t > transition_end and zoom_dst == 1.0 then
505                         -- Special case: Show only the single image on screen.
506                         local input0_scale = needs_scale(signals, fade_src_signal, width, height)
507                         local chain = simple_chains[input0_type][input0_scale][true]
508                         prepare = function()
509                                 chain.input:connect_signal(INPUT0_SIGNAL_NUM)
510                                 set_scale_parameters_if_needed(chain, width, height)
511                                 set_neutral_color(chain.wb_effect, input0_neutral_color)
512                         end
513                         return chain.chain, prepare
514                 end
515                 local chain = sbs_chains[input0_type][input1_type][true]
516                 prepare = function()
517                         if t < transition_start then
518                                 prepare_sbs_chain(chain, zoom_src, width, height)
519                         elseif t > transition_end then
520                                 prepare_sbs_chain(chain, zoom_dst, width, height)
521                         else
522                                 local tt = (t - transition_start) / (transition_end - transition_start)
523                                 -- Smooth it a bit.
524                                 tt = math.sin(tt * 3.14159265358 * 0.5)
525                                 prepare_sbs_chain(chain, zoom_src + (zoom_dst - zoom_src) * tt, width, height)
526                         end
527                 end
528                 return chain.chain, prepare
529         end
530         if num == 1 then  -- Preview.
531                 num = preview_signal_num + 2
532         end
533
534         -- Individual preview inputs.
535         if num == INPUT0_SIGNAL_NUM + 2 then
536                 local input_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
537                 local input_scale = needs_scale(signals, INPUT0_SIGNAL_NUM, width, height)
538                 local chain = simple_chains[input_type][input_scale][false]
539                 prepare = function()
540                         chain.input:connect_signal(INPUT0_SIGNAL_NUM)
541                         set_scale_parameters_if_needed(chain, width, height)
542                         set_neutral_color(chain.wb_effect, input0_neutral_color)
543                 end
544                 return chain.chain, prepare
545         end
546         if num == INPUT1_SIGNAL_NUM + 2 then
547                 local input_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
548                 local input_scale = needs_scale(signals, INPUT1_SIGNAL_NUM, width, height)
549                 local chain = simple_chains[input_type][input_scale][false]
550                 prepare = function()
551                         chain.input:connect_signal(INPUT1_SIGNAL_NUM)
552                         set_scale_parameters_if_needed(chain, width, height)
553                         set_neutral_color(chain.wb_effect, input1_neutral_color)
554                 end
555                 return chain.chain, prepare
556         end
557         if num == SBS_SIGNAL_NUM + 2 then
558                 local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
559                 local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
560                 local chain = sbs_chains[input0_type][input1_type][false]
561                 prepare = function()
562                         prepare_sbs_chain(chain, 0.0, width, height)
563                 end
564                 return chain.chain, prepare
565         end
566         if num == STATIC_SIGNAL_NUM + 2 then
567                 prepare = function()
568                 end
569                 return static_chain_lq, prepare
570         end
571 end
572
573 function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
574         local srcx0 = 0.0
575         local srcx1 = 1.0
576         local srcy0 = 0.0
577         local srcy1 = 1.0
578
579         -- Cull.
580         if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
581                 resample_effect:set_int("width", 1)
582                 resample_effect:set_int("height", 1)
583                 resample_effect:set_float("zoom_x", screen_width)
584                 resample_effect:set_float("zoom_y", screen_height)
585                 padding_effect:set_int("left", screen_width + 100)
586                 padding_effect:set_int("top", screen_height + 100)
587                 return
588         end
589
590         -- Clip.
591         if x0 < 0 then
592                 srcx0 = -x0 / (x1 - x0)
593                 x0 = 0
594         end
595         if y0 < 0 then
596                 srcy0 = -y0 / (y1 - y0)
597                 y0 = 0
598         end
599         if x1 > screen_width then
600                 srcx1 = (screen_width - x0) / (x1 - x0)
601                 x1 = screen_width
602         end
603         if y1 > screen_height then
604                 srcy1 = (screen_height - y0) / (y1 - y0)
605                 y1 = screen_height
606         end
607
608         if resample_effect ~= nil then
609                 -- High-quality resampling.
610                 local x_subpixel_offset = x0 - math.floor(x0)
611                 local y_subpixel_offset = y0 - math.floor(y0)
612
613                 -- Resampling must be to an integral number of pixels. Round up,
614                 -- and then add an extra pixel so we have some leeway for the border.
615                 local width = math.ceil(x1 - x0) + 1
616                 local height = math.ceil(y1 - y0) + 1
617                 resample_effect:set_int("width", width)
618                 resample_effect:set_int("height", height)
619
620                 -- Correct the discrepancy with zoom. (This will leave a small
621                 -- excess edge of pixels and subpixels, which we'll correct for soon.)
622                 local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
623                 local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
624                 resample_effect:set_float("zoom_x", zoom_x)
625                 resample_effect:set_float("zoom_y", zoom_y)
626                 resample_effect:set_float("zoom_center_x", 0.0)
627                 resample_effect:set_float("zoom_center_y", 0.0)
628
629                 -- Padding must also be to a whole-pixel offset.
630                 padding_effect:set_int("left", math.floor(x0))
631                 padding_effect:set_int("top", math.floor(y0))
632
633                 -- Correct _that_ discrepancy by subpixel offset in the resampling.
634                 resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
635                 resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
636
637                 -- Finally, adjust the border so it is exactly where we want it.
638                 padding_effect:set_float("border_offset_left", x_subpixel_offset)
639                 padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width))
640                 padding_effect:set_float("border_offset_top", y_subpixel_offset)
641                 padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
642         else
643                 -- Lower-quality simple resizing.
644                 local width = round(x1 - x0)
645                 local height = round(y1 - y0)
646                 resize_effect:set_int("width", width)
647                 resize_effect:set_int("height", height)
648
649                 -- Padding must also be to a whole-pixel offset.
650                 padding_effect:set_int("left", math.floor(x0))
651                 padding_effect:set_int("top", math.floor(y0))
652         end
653 end
654
655 -- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding.
656 function round(x)
657         return math.floor(x + 0.5)
658 end
659
660 function lerp(a, b, t)
661         return a + (b - a) * t
662 end
663
664 function prepare_sbs_chain(chain, t, screen_width, screen_height)
665         chain.input0.input:connect_signal(0)
666         chain.input1.input:connect_signal(1)
667         set_neutral_color(chain.input0.wb_effect, input0_neutral_color)
668         set_neutral_color(chain.input1.wb_effect, input1_neutral_color)
669
670         -- First input is positioned (16,48) from top-left.
671         local width0 = round(848 * screen_width/1280.0)
672         local height0 = round(width0 * 9.0 / 16.0)
673
674         local top0 = 48 * screen_height/720.0
675         local left0 = 16 * screen_width/1280.0
676         local bottom0 = top0 + height0
677         local right0 = left0 + width0
678
679         -- Second input is positioned (16,48) from the bottom-right.
680         local width1 = round(384 * screen_width/1280.0)
681         local height1 = round(216 * screen_height/720.0)
682
683         local bottom1 = screen_height - 48 * screen_height/720.0
684         local right1 = screen_width - 16 * screen_width/1280.0
685         local top1 = bottom1 - height1
686         local left1 = right1 - width1
687
688         -- Interpolate between the fullscreen and side-by-side views.
689         local scale0, tx0, tx0
690         if zoom_poi == INPUT0_SIGNAL_NUM then
691                 local new_left0 = lerp(left0, 0, t)
692                 local new_right0 = lerp(right0, screen_width, t)
693                 local new_top0 = lerp(top0, 0, t)
694                 local new_bottom0 = lerp(bottom0, screen_height, t)
695
696                 scale0 = (new_right0 - new_left0) / width0  -- Same vertically and horizonally.
697                 tx0 = new_left0 - left0 * scale0
698                 ty0 = new_top0 - top0 * scale0
699         else
700                 local new_left1 = lerp(left1, 0, t)
701                 local new_right1 = lerp(right1, screen_width, t)
702                 local new_top1 = lerp(top1, 0, t)
703                 local new_bottom1 = lerp(bottom1, screen_height, t)
704
705                 scale0 = (new_right1 - new_left1) / width1  -- Same vertically and horizonally.
706                 tx0 = new_left1 - left1 * scale0
707                 ty0 = new_top1 - top1 * scale0
708         end
709
710         top0 = top0 * scale0 + ty0
711         bottom0 = bottom0 * scale0 + ty0
712         left0 = left0 * scale0 + tx0
713         right0 = right0 * scale0 + tx0
714
715         top1 = top1 * scale0 + ty0
716         bottom1 = bottom1 * scale0 + ty0
717         left1 = left1 * scale0 + tx0
718         right1 = right1 * scale0 + tx0
719         place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, 1280, 720)
720         place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, 1280, 720)
721 end
722
723 function set_neutral_color(effect, color)
724         effect:set_vec3("neutral_color", color[1], color[2], color[3])
725 end
726
727 function set_neutral_color_from_signal(effect, signal)
728         if signal == INPUT0_SIGNAL_NUM then
729                 set_neutral_color(effect, input0_neutral_color)
730         else
731                 set_neutral_color(effect, input1_neutral_color)
732         end
733 end
734
735 function calc_fade_progress(t, transition_start, transition_end)
736         local tt = (t - transition_start) / (transition_end - transition_start)
737         if tt < 0.0 then
738                 tt = 0.0
739         elseif tt > 1.0 then
740                 tt = 1.0
741         end
742
743         -- Make the fade look maybe a tad more natural, by pumping it
744         -- through a sigmoid function.
745         tt = 10.0 * tt - 5.0
746         tt = 1.0 / (1.0 + math.exp(-tt))
747
748         return tt
749 end