]> git.sesse.net Git - nageru/blob - theme.lua
Use the new texture bounce override instead of relying on a patched Movit.
[nageru] / theme.lua
1 -- The theme is what decides what's actually shown on screen, what kind of
2 -- transitions are available (if any), and what kind of inputs there are,
3 -- if any. In general, it drives the entire display logic by creating Movit
4 -- chains, setting their parameters and then deciding which to show when.
5 --
6 -- Themes are written in Lua, which reflects a simplified form of the Movit API
7 -- where all the low-level details (such as texture formats) are handled by the
8 -- C++ side and you generally just build chains.
9
10 local transition_start = -2.0
11 local transition_end = -1.0
12 local zoom_src = 0.0
13 local zoom_dst = 1.0
14 local zoom_poi = 0   -- which input to zoom in on
15 local fade_src = 0.0
16 local fade_dst = 1.0
17
18 local live_signal_num = 0
19 local preview_signal_num = 1
20
21 -- The main live chain.
22 function make_sbs_chain(hq)
23         local chain = EffectChain.new(16, 9)
24         local input0 = chain:add_live_input(true)
25         input0:connect_signal(0)
26         local input1 = chain:add_live_input(true)
27         input1:connect_signal(1)
28
29         local resample_effect = nil
30         local resize_effect = nil
31         if (hq) then
32                 resample_effect = chain:add_effect(ResampleEffect.new(), input0)
33         else
34                 resize_effect = chain:add_effect(ResizeEffect.new(), input0)
35         end
36
37         local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
38         padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
39
40         local resample2_effect = nil
41         local resize2_effect = nil
42         if (hq) then
43                 resample2_effect = chain:add_effect(ResampleEffect.new(), input1)
44         else
45                 resize2_effect = chain:add_effect(ResizeEffect.new(), input1)
46         end
47         -- Effect *saturation_effect = chain->add_effect(new SaturationEffect())
48         -- CHECK(saturation_effect->set_float("saturation", 0.3f))
49         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
50         wb_effect:set_float("output_color_temperature", 3500.0)
51         local padding2_effect = chain:add_effect(IntegralPaddingEffect.new())
52
53         chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect)
54         chain:finalize(hq)
55
56         return {
57                 chain = chain,
58                 input0 = {
59                         input = input0,
60                         resample_effect = resample_effect,
61                         resize_effect = resize_effect,
62                         padding_effect = padding_effect
63                 },
64                 input1 = {
65                         input = input1,
66                         resample_effect = resample2_effect,
67                         resize_effect = resize2_effect,
68                         padding_effect = padding2_effect
69                 }
70         }
71 end
72
73 local main_chain_hq = make_sbs_chain(true)
74 local main_chain_lq = make_sbs_chain(false)
75
76 -- A chain to fade between two inputs (live chain only)
77 local fade_chain_hq = EffectChain.new(16, 9)
78 local fade_chain_hq_input0 = fade_chain_hq:add_live_input(true)
79 local fade_chain_hq_input1 = fade_chain_hq:add_live_input(true)
80 fade_chain_hq_input0:connect_signal(0)
81 fade_chain_hq_input1:connect_signal(1)
82 local fade_chain_mix_effect = fade_chain_hq:add_effect(MixEffect.new(), fade_chain_hq_input0, fade_chain_hq_input1)
83 fade_chain_hq:finalize(true)
84
85 -- A chain to show a single input on screen (HQ version).
86 local simple_chain_hq = EffectChain.new(16, 9)
87 local simple_chain_hq_input = simple_chain_hq:add_live_input(true)
88 simple_chain_hq_input:connect_signal(0)  -- First input card. Can be changed whenever you want.
89 simple_chain_hq:finalize(true)
90
91 -- A chain to show a single input on screen (LQ version).
92 local simple_chain_lq = EffectChain.new(16, 9)
93 local simple_chain_lq_input = simple_chain_lq:add_live_input(true)
94 simple_chain_lq_input:connect_signal(0)  -- First input card. Can be changed whenever you want.
95 simple_chain_lq:finalize(false)
96
97 -- Returns the number of outputs in addition to the live (0) and preview (1).
98 -- Called only once, at the start of the program.
99 function num_channels()
100         return 3
101 end
102
103 function finish_transitions(t)
104         -- If live is 2 (SBS) but de-facto single, make it so.
105         if live_signal_num == 2 and t >= transition_end and zoom_dst == 1.0 then
106                 live_signal_num = zoom_poi
107         end
108
109         -- If live is 3 (fade) but de-facto single, make it so.
110         if live_signal_num == 3 and t >= transition_end and fade_dst == 1.0 then
111                 live_signal_num = 0
112         end
113         if live_signal_num == 3 and t >= transition_end and fade_dst == 0.0 then
114                 live_signal_num = 1
115         end
116 end
117
118 -- Called every frame.
119 function get_transitions(t)
120         finish_transitions(t)
121
122         if live_signal_num == preview_signal_num then
123                 return {}
124         end
125
126         if live_signal_num == 2 and t >= transition_start and t <= transition_end then
127                 -- Zoom in progress.
128                 return {"Cut"}
129         end
130
131         if (live_signal_num == 0 and preview_signal_num == 1) or
132            (live_signal_num == 1 and preview_signal_num == 0) then
133                 return {"Cut", "", "Fade"}
134         end
135
136         -- Various zooms.
137         if live_signal_num == 2 and (preview_signal_num == 0 or preview_signal_num == 1) then
138                 return {"Cut", "Zoom in"}
139         elseif (live_signal_num == 0 or live_signal_num == 1) and preview_signal_num == 2 then
140                 return {"Cut", "Zoom out"}
141         end
142
143         return {"Cut"}
144 end
145
146 function transition_clicked(num, t)
147         if num == 0 then
148                 -- Cut.
149                 if live_signal_num == 3 then
150                         -- Ongoing fade; finish it immediately.
151                         finish_transitions(transition_end)
152                 end
153
154                 local temp = live_signal_num
155                 live_signal_num = preview_signal_num
156                 preview_signal_num = temp
157
158                 if live_signal_num == 2 then
159                         -- Just cut to SBS, we need to reset any zooms.
160                         zoom_src = 1.0
161                         zoom_dst = 0.0
162                         transition_start = -2.0
163                         transition_end = -1.0
164                 end
165         elseif num == 1 then
166                 -- Zoom.
167
168                 finish_transitions(t)
169
170                 if live_signal_num == preview_signal_num then
171                         -- Nothing to do.
172                         return
173                 end
174
175                 if (live_signal_num == 0 and preview_signal_num == 1) or
176                    (live_signal_num == 1 and preview_signal_num == 0) then
177                         -- We can't zoom between these. Just make a cut.
178                         io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n")
179                         local temp = live_signal_num
180                         live_signal_num = preview_signal_num
181                         preview_signal_num = temp
182                         return
183                 end
184
185                 if live_signal_num == 2 and (preview_signal_num == 0 or preview_signal_num == 1) then
186                         -- Zoom in from SBS to single.
187                         transition_start = t
188                         transition_end = t + 1.0
189                         zoom_src = 0.0
190                         zoom_dst = 1.0
191                         zoom_poi = preview_signal_num
192                         preview_signal_num = 2
193                 elseif (live_signal_num == 0 or live_signal_num == 1) and preview_signal_num == 2 then
194                         -- Zoom out from single to SBS.
195                         transition_start = t
196                         transition_end = t + 1.0
197                         zoom_src = 1.0
198                         zoom_dst = 0.0
199                         preview_signal_num = live_signal_num
200                         zoom_poi = live_signal_num
201                         live_signal_num = 2
202                 end
203         elseif num == 2 then
204                 finish_transitions(t)
205
206                 -- Fade.
207                 if live_signal_num == 0 and preview_signal_num == 1 then
208                         transition_start = t
209                         transition_end = t + 1.0
210                         fade_src = 1.0
211                         fade_dst = 0.0
212                         preview_signal_num = 0
213                         live_signal_num = 3
214                 elseif live_signal_num == 1 and preview_signal_num == 0 then
215                         transition_start = t
216                         transition_end = t + 1.0
217                         fade_src = 0.0
218                         fade_dst = 1.0
219                         preview_signal_num = 1
220                         live_signal_num = 3
221                 else
222                         -- Fades involving SBS are ignored (we have no chain for it).
223                 end
224         end
225 end
226
227 function channel_clicked(num)
228         preview_signal_num = num
229 end
230
231 -- Called every frame. Get the chain for displaying at input <num>,
232 -- where 0 is live, 1 is preview, 2 is the first channel to display
233 -- in the bottom bar, and so on up to num_channels()+1. t is the
234 -- current time in seconds. width and height are the dimensions of
235 -- the output, although you can ignore them if you don't need them
236 -- (they're useful if you want to e.g. know what to resample by).
237 --
238 -- You should return two objects; the chain itself, and then a
239 -- function (taking no parameters) that is run just before rendering.
240 -- The function needs to call connect_signal on any inputs, so that
241 -- it gets updated video data for the given frame. (You are allowed
242 -- to switch which input your input is getting from between frames,
243 -- but not calling connect_signal results in undefined behavior.)
244 -- If you want to change any parameters in the chain, this is also
245 -- the right place.
246 --
247 -- NOTE: The chain returned must be finalized with the Y'CbCr flag
248 -- if and only if num==0.
249 function get_chain(num, t, width, height)
250         if num == 0 then  -- Live.
251                 if live_signal_num == 0 or live_signal_num == 1 then  -- Plain inputs.
252                         prepare = function()
253                                 simple_chain_hq_input:connect_signal(live_signal_num)
254                         end
255                         return simple_chain_hq, prepare
256                 elseif live_signal_num == 3 then  -- Fade.
257                         prepare = function()
258                                 fade_chain_hq_input0:connect_signal(0)
259                                 fade_chain_hq_input1:connect_signal(1)
260                                 local tt = (t - transition_start) / (transition_end - transition_start)
261                                 if tt < 0.0 then
262                                         tt = 0.0
263                                 elseif tt > 1.0 then
264                                         tt = 1.0
265                                 end
266
267                                 tt = fade_src + tt * (fade_dst - fade_src)
268
269                                 -- Make the fade look maybe a tad more natural, by pumping it
270                                 -- through a sigmoid function.
271                                 tt = 10.0 * tt - 5.0
272                                 tt = 1.0 / (1.0 + math.exp(-tt))
273
274                                 fade_chain_mix_effect:set_float("strength_first", tt)
275                                 fade_chain_mix_effect:set_float("strength_second", 1.0 - tt)
276                         end
277                         return fade_chain_hq, prepare
278                 end
279
280                 -- SBS code (live_signal_num == 2).
281                 if t > transition_end and zoom_dst == 1.0 then
282                         -- Special case: Show only the single image on screen.
283                         prepare = function()
284                                 simple_chain_hq_input:connect_signal(0)
285                         end
286                         return simple_chain_hq, prepare
287                 end
288                 prepare = function()
289                         if t < transition_start then
290                                 prepare_sbs_chain(main_chain_hq, zoom_src, width, height)
291                         elseif t > transition_end then
292                                 prepare_sbs_chain(main_chain_hq, zoom_dst, width, height)
293                         else
294                                 local tt = (t - transition_start) / (transition_end - transition_start)
295                                 -- Smooth it a bit.
296                                 tt = math.sin(tt * 3.14159265358 * 0.5)
297                                 prepare_sbs_chain(main_chain_hq, zoom_src + (zoom_dst - zoom_src) * tt, width, height)
298                         end
299                 end
300                 return main_chain_hq.chain, prepare
301         end
302         if num == 1 then  -- Preview.
303                 num = preview_signal_num + 2
304         end
305         if num == 2 then
306                 prepare = function()
307                         simple_chain_lq_input:connect_signal(0)
308                 end
309                 return simple_chain_lq, prepare
310         end
311         if num == 3 then
312                 prepare = function()
313                         simple_chain_lq_input:connect_signal(1)
314                 end
315                 return simple_chain_lq, prepare
316         end
317         if num == 4 then
318                 prepare = function()
319                         prepare_sbs_chain(main_chain_lq, 0.0, width, height)
320                 end
321                 return main_chain_lq.chain, prepare
322         end
323 end
324
325 function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
326         local srcx0 = 0.0
327         local srcx1 = 1.0
328         local srcy0 = 0.0
329         local srcy1 = 1.0
330
331         -- Cull.
332         if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
333                 resample_effect:set_int("width", 1)
334                 resample_effect:set_int("height", 1)
335                 resample_effect:set_float("zoom_x", screen_width)
336                 resample_effect:set_float("zoom_y", screen_height)
337                 padding_effect:set_int("left", screen_width + 100)
338                 padding_effect:set_int("top", screen_height + 100)
339                 return
340         end
341
342         -- Clip.
343         if x0 < 0 then
344                 srcx0 = -x0 / (x1 - x0)
345                 x0 = 0
346         end
347         if y0 < 0 then
348                 srcy0 = -y0 / (y1 - y0)
349                 y0 = 0
350         end
351         if x1 > screen_width then
352                 srcx1 = (screen_width - x0) / (x1 - x0)
353                 x1 = screen_width
354         end
355         if y1 > screen_height then
356                 srcy1 = (screen_height - y0) / (y1 - y0)
357                 y1 = screen_height
358         end
359
360         if resample_effect ~= nil then
361                 -- High-quality resampling.
362                 local x_subpixel_offset = x0 - math.floor(x0)
363                 local y_subpixel_offset = y0 - math.floor(y0)
364
365                 -- Resampling must be to an integral number of pixels. Round up,
366                 -- and then add an extra pixel so we have some leeway for the border.
367                 local width = math.ceil(x1 - x0) + 1
368                 local height = math.ceil(y1 - y0) + 1
369                 resample_effect:set_int("width", width)
370                 resample_effect:set_int("height", height)
371
372                 -- Correct the discrepancy with zoom. (This will leave a small
373                 -- excess edge of pixels and subpixels, which we'll correct for soon.)
374                 local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
375                 local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
376                 resample_effect:set_float("zoom_x", zoom_x)
377                 resample_effect:set_float("zoom_y", zoom_y)
378                 resample_effect:set_float("zoom_center_x", 0.0)
379                 resample_effect:set_float("zoom_center_y", 0.0)
380
381                 -- Padding must also be to a whole-pixel offset.
382                 padding_effect:set_int("left", math.floor(x0))
383                 padding_effect:set_int("top", math.floor(y0))
384
385                 -- Correct _that_ discrepancy by subpixel offset in the resampling.
386                 resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
387                 resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
388
389                 -- Finally, adjust the border so it is exactly where we want it.
390                 padding_effect:set_float("border_offset_left", x_subpixel_offset)
391                 padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width))
392                 padding_effect:set_float("border_offset_top", y_subpixel_offset)
393                 padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
394         else
395                 -- Lower-quality simple resizing.
396                 local width = round(x1 - x0)
397                 local height = round(y1 - y0)
398                 resize_effect:set_int("width", width)
399                 resize_effect:set_int("height", height)
400
401                 -- Padding must also be to a whole-pixel offset.
402                 padding_effect:set_int("left", math.floor(x0))
403                 padding_effect:set_int("top", math.floor(y0))
404         end
405 end
406
407 -- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding.
408 function round(x)
409         return math.floor(x + 0.5)
410 end
411
412 function lerp(a, b, t)
413         return a + (b - a) * t
414 end
415
416 function prepare_sbs_chain(chain, t, screen_width, screen_height)
417         chain.input0.input:connect_signal(0)
418         chain.input1.input:connect_signal(1)
419
420         -- First input is positioned (16,48) from top-left.
421         local width0 = round(848 * screen_width/1280.0)
422         local height0 = round(width0 * 9.0 / 16.0)
423
424         local top0 = 48 * screen_height/720.0
425         local left0 = 16 * screen_width/1280.0
426         local bottom0 = top0 + height0
427         local right0 = left0 + width0
428
429         -- Second input is positioned (16,48) from the bottom-right.
430         local width1 = round(384 * screen_width/1280.0)
431         local height1 = round(216 * screen_height/720.0)
432
433         local bottom1 = screen_height - 48 * screen_height/720.0
434         local right1 = screen_width - 16 * screen_width/1280.0
435         local top1 = bottom1 - height1
436         local left1 = right1 - width1
437
438         -- Interpolate between the fullscreen and side-by-side views.
439         local scale0, tx0, tx0
440         if zoom_poi == 0 then
441                 local new_left0 = lerp(left0, 0, t)
442                 local new_right0 = lerp(right0, screen_width, t)
443                 local new_top0 = lerp(top0, 0, t)
444                 local new_bottom0 = lerp(bottom0, screen_height, t)
445
446                 scale0 = (new_right0 - new_left0) / width0  -- Same vertically and horizonally.
447                 tx0 = new_left0 - left0 * scale0
448                 ty0 = new_top0 - top0 * scale0
449         else
450                 local new_left1 = lerp(left1, 0, t)
451                 local new_right1 = lerp(right1, screen_width, t)
452                 local new_top1 = lerp(top1, 0, t)
453                 local new_bottom1 = lerp(bottom1, screen_height, t)
454
455                 scale0 = (new_right1 - new_left1) / width1  -- Same vertically and horizonally.
456                 tx0 = new_left1 - left1 * scale0
457                 ty0 = new_top1 - top1 * scale0
458         end
459
460         top0 = top0 * scale0 + ty0
461         bottom0 = bottom0 * scale0 + ty0
462         left0 = left0 * scale0 + tx0
463         right0 = right0 * scale0 + tx0
464
465         top1 = top1 * scale0 + ty0
466         bottom1 = bottom1 * scale0 + ty0
467         left1 = left1 * scale0 + tx0
468         right1 = right1 * scale0 + tx0
469         place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, 1280, 720)
470         place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, 1280, 720)
471 end