]> git.sesse.net Git - nageru/commitdiff
More theme cleanups, especially around fades.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 4 Nov 2015 00:40:25 +0000 (01:40 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 4 Nov 2015 00:40:25 +0000 (01:40 +0100)
theme.lua

index 907d1068b95ab1d6201f35e9f1f548b67e0601a4..93f79ff80df21c096926fe06eabe218f2140a27d 100644 (file)
--- a/theme.lua
+++ b/theme.lua
@@ -12,8 +12,8 @@ local transition_end = -1.0
 local zoom_src = 0.0
 local zoom_dst = 1.0
 local zoom_poi = 0   -- which input to zoom in on
-local fade_src = 0.0
-local fade_dst = 1.0
+local fade_src_signal = 0
+local fade_dst_signal = 0
 
 local input0_neutral_color = {0.5, 0.5, 0.5}
 local input1_neutral_color = {0.5, 0.5, 0.5}
@@ -151,11 +151,8 @@ function finish_transitions(t)
        end
 
        -- If live is fade but de-facto single, make it so.
-       if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end and fade_dst == 1.0 then
-               live_signal_num = INPUT0_SIGNAL_NUM
-       end
-       if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end and fade_dst == 0.0 then
-               live_signal_num = INPUT1_SIGNAL_NUM
+       if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end then
+               live_signal_num = fade_dst_signal
        end
 end
 
@@ -252,19 +249,13 @@ function transition_clicked(num, t)
                finish_transitions(t)
 
                -- Fade.
-               if live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM then
-                       transition_start = t
-                       transition_end = t + 1.0
-                       fade_src = 1.0
-                       fade_dst = 0.0
-                       preview_signal_num = 0
-                       live_signal_num = FADE_SIGNAL_NUM
-               elseif live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM then
+               if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
+                  (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
                        transition_start = t
                        transition_end = t + 1.0
-                       fade_src = 0.0
-                       fade_dst = 1.0
-                       preview_signal_num = 1
+                       fade_src_signal = live_signal_num
+                       fade_dst_signal = preview_signal_num
+                       preview_signal_num = live_signal_num
                        live_signal_num = FADE_SIGNAL_NUM
                else
                        -- Fades involving SBS are ignored (we have no chain for it).
@@ -296,24 +287,18 @@ end
 -- if and only if num==0.
 function get_chain(num, t, width, height)
        if num == 0 then  -- Live.
-               if live_signal_num == INPUT0_SIGNAL_NUM then  -- Plain input.
+               if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then  -- Plain input.
                        prepare = function()
-                               simple_chain_hq_input:connect_signal(INPUT0_SIGNAL_NUM)
-                               set_neutral_color(simple_chain_hq_wb_effect, input0_neutral_color)
-                       end
-                       return simple_chain_hq, prepare
-               elseif live_signal_num == INPUT1_SIGNAL_NUM then -- Plain input.
-                       prepare = function()
-                               simple_chain_hq_input:connect_signal(INPUT1_SIGNAL_NUM)
-                               set_neutral_color(simple_chain_hq_wb_effect, input1_neutral_color)
+                               simple_chain_hq_input:connect_signal(live_signal_num)
+                               set_neutral_color_from_signal(simple_chain_hq_wb_effect, live_signal_num)
                        end
                        return simple_chain_hq, prepare
                elseif live_signal_num == FADE_SIGNAL_NUM then  -- Fade.
                        prepare = function()
-                               fade_chain_hq_input0:connect_signal(0)
-                               set_neutral_color(fade_chain_hq_wb0_effect, input0_neutral_color)
-                               fade_chain_hq_input1:connect_signal(1)
-                               set_neutral_color(fade_chain_hq_wb1_effect, input1_neutral_color)
+                               fade_chain_hq_input0:connect_signal(fade_src_signal)
+                               set_neutral_color_from_signal(fade_chain_hq_wb0_effect, fade_src_signal)
+                               fade_chain_hq_input1:connect_signal(fade_dst_signal)
+                               set_neutral_color_from_signal(fade_chain_hq_wb1_effect, fade_dst_signal)
                                local tt = (t - transition_start) / (transition_end - transition_start)
                                if tt < 0.0 then
                                        tt = 0.0
@@ -321,15 +306,13 @@ function get_chain(num, t, width, height)
                                        tt = 1.0
                                end
 
-                               tt = fade_src + tt * (fade_dst - fade_src)
-
                                -- Make the fade look maybe a tad more natural, by pumping it
                                -- through a sigmoid function.
                                tt = 10.0 * tt - 5.0
                                tt = 1.0 / (1.0 + math.exp(-tt))
 
-                               fade_chain_mix_effect:set_float("strength_first", tt)
-                               fade_chain_mix_effect:set_float("strength_second", 1.0 - tt)
+                               fade_chain_mix_effect:set_float("strength_first", 1.0 - tt)
+                               fade_chain_mix_effect:set_float("strength_second", tt)
                        end
                        return fade_chain_hq, prepare
                end
@@ -499,7 +482,7 @@ function prepare_sbs_chain(chain, t, screen_width, screen_height)
 
        -- Interpolate between the fullscreen and side-by-side views.
        local scale0, tx0, tx0
-       if zoom_poi == 0 then
+       if zoom_poi == INPUT0_SIGNAL_NUM then
                local new_left0 = lerp(left0, 0, t)
                local new_right0 = lerp(right0, screen_width, t)
                local new_top0 = lerp(top0, 0, t)
@@ -535,3 +518,11 @@ end
 function set_neutral_color(effect, color)
        effect:set_vec3("neutral_color", color[1], color[2], color[3])
 end
+
+function set_neutral_color_from_signal(effect, signal)
+       if signal == INPUT0_SIGNAL_NUM then
+               set_neutral_color(effect, input0_neutral_color)
+       else
+               set_neutral_color(effect, input1_neutral_color)
+       end
+end