]> git.sesse.net Git - nageru/commitdiff
Make the output actually follow the input in an interpolated fashion.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 11 Sep 2018 21:56:13 +0000 (23:56 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 15 Sep 2018 17:39:49 +0000 (19:39 +0200)
player.cpp
video_stream.cpp

index bf478ab4819dbe84c39a6536a64fcc4e78e92255..a488780a12a225f933edee13dbd859bcbda7662c 100644 (file)
@@ -46,6 +46,9 @@ void Player::thread_func(bool also_output_to_stream)
        
        check_error();
 
+       constexpr double output_framerate = 60000.0 / 1001.0;  // FIXME: make configurable
+       int64_t pts = 0;
+
        for ( ;; ) {
                // Wait until we're supposed to play something.
                {
@@ -65,27 +68,57 @@ void Player::thread_func(bool also_output_to_stream)
                        stream_idx = current_stream_idx;
                }
                steady_clock::time_point origin = steady_clock::now();
-               int64_t pts_origin = clip.pts_in;
+               int64_t in_pts_origin = clip.pts_in;
+               int64_t out_pts_origin = pts;
+
+               // Start playing exactly at a frame.
+               {
+                       lock_guard<mutex> lock(frame_mu);
+
+                       // Find the first frame such that frame.pts <= in_pts.
+                       auto it = lower_bound(frames[stream_idx].begin(),
+                               frames[stream_idx].end(),
+                               in_pts_origin);
+                       if (it != frames[stream_idx].end()) {
+                               in_pts_origin = *it;
+                       }
+               }
 
-               int64_t next_pts = pts_origin - 1;  // Make sure we play the frame at clip.pts_in if it exists.
+               // TODO: Lock to a rational multiple of the frame rate if possible.
+               double speed = 0.5;
 
                bool aborted = false;
-               for ( ;; ) {
-                       // Find the next frame.
+               for (int frameno = 0; ; ++frameno) {  // Ends when the clip ends.
+                       double out_pts = out_pts_origin + TIMEBASE * frameno / output_framerate;
+                       steady_clock::time_point next_frame_start =
+                               origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
+                       int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * speed / output_framerate);
+                       pts = lrint(out_pts);
+
+                       int64_t in_pts_lower, in_pts_upper;
+
+                       // Find the frame immediately before and after this point.
                        {
                                lock_guard<mutex> lock(frame_mu);
-                               auto it = upper_bound(frames[stream_idx].begin(),
+
+                               // Find the first frame such that in_pts >= frame.pts.
+                               auto it = lower_bound(frames[stream_idx].begin(),
                                        frames[stream_idx].end(),
-                                       next_pts);
+                                       in_pts);
                                if (it == frames[stream_idx].end() || *it >= clip.pts_out) {
                                        break;
                                }
-                               next_pts = *it;
-                       }
+                               in_pts_upper = *it;
 
-                       double speed = 0.5;
-                       steady_clock::time_point next_frame_start =
-                               origin + microseconds((next_pts - pts_origin) * int(1000000 / speed) / TIMEBASE);
+                               // Find the last frame such that in_pts <= frame.pts (if any).
+                               if (it == frames[stream_idx].begin()) {
+                                       in_pts_lower = *it;
+                               } else {
+                                       in_pts_lower = *(it - 1);
+                               }
+                       }
+                       assert(in_pts >= in_pts_lower);
+                       assert(in_pts <= in_pts_upper);
 
                        // Sleep until the next frame start, or until there's a new clip we're supposed to play.
                        {
@@ -101,32 +134,40 @@ void Player::thread_func(bool also_output_to_stream)
                                }
                        }
 
-                       destination->setFrame(stream_idx, next_pts);
+                       if (in_pts_lower == in_pts_upper) {
+                               destination->setFrame(stream_idx, in_pts_lower);
+                               if (video_stream != nullptr) {
+                                       video_stream->schedule_original_frame(lrint(out_pts), stream_idx, in_pts_lower);
+                               }
+                               continue;
+                       }
 
-                       if (video_stream != nullptr) {
-                               // Send the frame to the stream.
-                               // FIXME: Vaguely less crazy pts, perhaps.
-                               double pts_float = fmod(duration<double>(next_frame_start.time_since_epoch()).count(), 86400.0f);
-                               int64_t pts = lrint(pts_float * TIMEBASE);
-                               video_stream->schedule_original_frame(pts, stream_idx, next_pts);
-
-                               // HACK: test interpolation by frame-doubling.
-                               int64_t next_next_pts = -1;
-                               {
-                                       lock_guard<mutex> lock(frame_mu);
-                                       auto it = upper_bound(frames[stream_idx].begin(),
-                                               frames[stream_idx].end(),
-                                               next_pts);
-                                       if (it == frames[stream_idx].end() || *it >= clip.pts_out) {
-                                               break;
-                                       }
-                                       next_next_pts = *it;
+                       // Snap to input frame: If we can do so with less than 1% jitter
+                       // (ie., move less than 1% of an _output_ frame), do so.
+                       double in_pts_lower_as_frameno = (in_pts_lower - in_pts_origin) * output_framerate / TIMEBASE / speed;
+                       double in_pts_upper_as_frameno = (in_pts_upper - in_pts_origin) * output_framerate / TIMEBASE / speed;
+                       if (fabs(in_pts_lower_as_frameno - frameno) < 0.01) {
+                               destination->setFrame(stream_idx, in_pts_lower);
+                               if (video_stream != nullptr) {
+                                       video_stream->schedule_original_frame(lrint(out_pts), stream_idx, in_pts_lower);
                                }
-                               if (next_next_pts != -1) {
-                                       auto frame_len = microseconds((next_next_pts - next_pts) * int(1000000 / speed) / TIMEBASE) / 2;
-                                       int64_t interpolated_pts = pts + lrint(duration<double>(frame_len).count() * TIMEBASE);
-                                       video_stream->schedule_interpolated_frame(interpolated_pts, stream_idx, next_pts, next_next_pts, 0.5f);
+                               in_pts_origin += in_pts_lower - in_pts;
+                               continue;
+                       } else if (fabs(in_pts_upper_as_frameno - frameno) < 0.01) {
+                               destination->setFrame(stream_idx, in_pts_upper);
+                               if (video_stream != nullptr) {
+                                       video_stream->schedule_original_frame(lrint(out_pts), stream_idx, in_pts_upper);
                                }
+                               in_pts_origin += in_pts_upper - in_pts;
+                               continue;
+                       }
+
+                       double alpha = double(in_pts - in_pts_lower) / (in_pts_upper - in_pts_lower);
+                       destination->setFrame(stream_idx, in_pts_lower);  // FIXME
+
+                       if (video_stream != nullptr) {
+                               // Send the frame to the stream.
+                               video_stream->schedule_interpolated_frame(lrint(out_pts), stream_idx, in_pts_lower, in_pts_upper, alpha);
                        }
                }
 
index f5ea6f4472e41b361722d5d8652b10161787c262..441e36a11c8b9bfbfc6a6e1a1473b2925f140f3e 100644 (file)
@@ -255,6 +255,8 @@ void VideoStream::stop()
 
 void VideoStream::schedule_original_frame(int64_t output_pts, unsigned stream_idx, int64_t input_pts)
 {
+       fprintf(stderr, "output_pts=%ld  original      input_pts=%ld\n", output_pts, input_pts);
+
        QueuedFrame qf;
        qf.type = QueuedFrame::ORIGINAL;
        qf.output_pts = output_pts;
@@ -268,6 +270,8 @@ void VideoStream::schedule_original_frame(int64_t output_pts, unsigned stream_id
 
 void VideoStream::schedule_interpolated_frame(int64_t output_pts, unsigned stream_idx, int64_t input_first_pts, int64_t input_second_pts, float alpha)
 {
+       fprintf(stderr, "output_pts=%ld  interpolated  input_pts1=%ld input_pts2=%ld alpha=%.3f\n", output_pts, input_first_pts, input_second_pts, alpha);
+
        // Get the temporary OpenGL resources we need for doing the interpolation.
        InterpolatedFrameResources resources;
        {