for ( ;; ) {
// Wait until we're supposed to play something.
{
- unique_lock<mutex> lock(cue_state_mu);
- cue_is_playing.wait(lock, [this]{
- return cue_state == PLAYING;
- //return current_cue_status.origin != steady_clock::time_point::max();
+ unique_lock<mutex> lock(queue_state_mu);
+ new_clip_changed.wait(lock, [this]{
+ return new_clip_ready && current_clip.pts_in != -1;
});
+ new_clip_ready = false;
}
Clip clip;
unsigned stream_idx;
{
- lock_guard<mutex> lock2(mu);
+ lock_guard<mutex> lock(mu);
clip = current_clip;
stream_idx = current_stream_idx;
}
int64_t next_pts = pts_origin;
- bool eof = false;
- while (!eof) { // TODO: check for abort
+ bool eof = false, aborted = false;
+ while (!eof) {
// FIXME: assumes a given timebase.
double speed = 0.5;
steady_clock::time_point next_frame_start =
origin + microseconds((next_pts - pts_origin) * int(1000000 / speed) / 12800);
- this_thread::sleep_until(next_frame_start);
+
+ // Sleep until the next frame start, or until there's a new clip we're supposed to play.
+ {
+ unique_lock<mutex> lock(queue_state_mu);
+ aborted = new_clip_changed.wait_until(lock, next_frame_start, [this]{
+ return new_clip_ready;
+ });
+ eof |= aborted;
+ }
+
destination->setFrame(stream_idx, next_pts);
// Find the next frame.
{
- lock_guard<mutex> lock2(frame_mu);
+ lock_guard<mutex> lock(frame_mu);
auto it = upper_bound(frames[stream_idx].begin(),
frames[stream_idx].end(),
next_pts);
}
}
}
- if (eof) break;
- }
-
- {
- unique_lock<mutex> lock(cue_state_mu);
- cue_state = PAUSED;
}
- if (done_callback != nullptr) {
+ if (done_callback != nullptr && !aborted) {
done_callback();
}
}
}
{
- lock_guard<mutex> lock(cue_state_mu);
- cue_state = PLAYING;
- cue_is_playing.notify_all();
+ lock_guard<mutex> lock(queue_state_mu);
+ new_clip_ready = true;
+ new_clip_changed.notify_all();
}
}
done_callback_func done_callback;
std::mutex mu;
- Clip current_clip; // Under mu.
+ Clip current_clip; // Under mu. Can have pts_in = -1 for no clip.
unsigned current_stream_idx; // Under mu.
- enum { PAUSED, PLAYING } cue_state = PAUSED; // Under cue_state_mu.
- std::mutex cue_state_mu;
- std::condition_variable cue_is_playing;
+ bool new_clip_ready = false; // Under queue_state_mu.
+ std::mutex queue_state_mu;
+ std::condition_variable new_clip_changed;
};
#endif // !defined(_PLAYER_H)