//#include "sysdeps.h"
#include "h264encode.h"
+#include <movit/util.h>
#include <EGL/eglplatform.h>
#include <X11/X.h>
#include <X11/Xlib.h>
// buffers, due to potentially differing pitch.
glGenBuffers(1, &gl_surfaces[i].pbo);
glBindBuffer(GL_PIXEL_PACK_BUFFER, gl_surfaces[i].pbo);
- glBufferStorage(GL_PIXEL_PACK_BUFFER, frame_width * frame_height * 2, nullptr, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
+ glBufferStorage(GL_PIXEL_PACK_BUFFER, frame_width * frame_height * 2, nullptr, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
uint8_t *ptr = (uint8_t *)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, frame_width * frame_height * 2, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
gl_surfaces[i].y_ptr = ptr;
gl_surfaces[i].cbcr_ptr = ptr + frame_width * frame_height;
+ gl_surfaces[i].y_offset = 0;
+ gl_surfaces[i].cbcr_offset = frame_width * frame_height;
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
}
if (!use_zerocopy) {
GLSurface *surf = &gl_surfaces[current_storage_frame % SURFACE_NUM];
+
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+ check_error();
glBindBuffer(GL_PIXEL_PACK_BUFFER, surf->pbo);
+ check_error();
glBindTexture(GL_TEXTURE_2D, surf->y_tex);
+ check_error();
glGetTexImage(GL_TEXTURE_2D, 0, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(surf->y_offset));
+ check_error();
glBindTexture(GL_TEXTURE_2D, surf->cbcr_tex);
+ check_error();
glGetTexImage(GL_TEXTURE_2D, 0, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(surf->cbcr_offset));
+ check_error();
glBindTexture(GL_TEXTURE_2D, 0);
+ check_error();
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ check_error();
glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
+ check_error();
fence = RefCountedGLsync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
+ check_error();
}
{
unsigned char *y_ptr = (unsigned char *)surface_p;
memcpy_with_pitch(y_ptr, surf->y_ptr, frame_width, surf->surface_image.pitches[0], frame_height);
- surf->y_offset = 0;
unsigned char *cbcr_ptr = (unsigned char *)surface_p + frame_width * frame_height;
- surf->cbcr_offset = frame_width * frame_height;
memcpy_with_pitch(cbcr_ptr, surf->cbcr_ptr, (frame_width / 2) * sizeof(uint16_t), surf->surface_image.pitches[1], frame_height / 2);
va_status = vaUnmapBuffer(va_dpy, surf->surface_image.buf);