#include <movit/ycbcr_input.h>
#include <movit/white_balance_effect.h>
#include <movit/resample_effect.h>
+#include <movit/padding_effect.h>
#include "theme.h"
Effect *get_effect(lua_State *L, int idx)
{
if (luaL_testudata(L, idx, "WhiteBalanceEffect") ||
- luaL_testudata(L, idx, "ResampleEffect")) {
+ luaL_testudata(L, idx, "ResampleEffect") ||
+ luaL_testudata(L, idx, "PaddingEffect")) {
return (Effect *)lua_touserdata(L, idx);
}
fprintf(stderr, "Error: Index #%d was not an Effect type\n", idx);
return wrap_lua_object<ResampleEffect>(L, "ResampleEffect");
}
+int PaddingEffect_new(lua_State* L)
+{
+ assert(lua_gettop(L) == 0);
+ return wrap_lua_object<PaddingEffect>(L, "PaddingEffect");
+}
+
int Effect_set_float(lua_State *L)
{
assert(lua_gettop(L) == 3);
{ NULL, NULL }
};
+const luaL_Reg PaddingEffect_funcs[] = {
+ { "new", PaddingEffect_new },
+ { "set_float", Effect_set_float },
+ { "set_int", Effect_set_int },
+ { NULL, NULL }
+};
+
} // namespace
LiveInputWrapper::LiveInputWrapper(Theme *theme, EffectChain *chain)
register_class("LiveInputWrapper", LiveInputWrapper_funcs);
register_class("WhiteBalanceEffect", WhiteBalanceEffect_funcs);
register_class("ResampleEffect", ResampleEffect_funcs);
+ register_class("PaddingEffect", PaddingEffect_funcs);
// Run script.
lua_settop(L, 0);
LiveInputWrapper(Theme *theme, movit::EffectChain *chain);
void connect_signal(int signal_num);
-#if 0
- {
- connected_signal_num = signal_num;
- }
-
- int get_connected_signal_num() const {
- return connected_signal_num;
- }
-#endif
-
movit::YCbCrInput *get_input() const
{
return input;
local resample_effect = main_chain:add_effect(ResampleEffect.new(), input0);
resample_effect:set_int("width", 320);
resample_effect:set_int("height", 180);
-local wb_effect = main_chain:add_effect(WhiteBalanceEffect.new(), resample_effect);
+local padding_effect = main_chain:add_effect(PaddingEffect.new(), resample_effect);
+padding_effect:set_int("width", 1280);
+padding_effect:set_int("height", 720);
+padding_effect:set_float("left", 30.0);
+padding_effect:set_float("top", 60.0);
+local wb_effect = main_chain:add_effect(WhiteBalanceEffect.new(), padding_effect);
main_chain:finalize(true);
-- local input1 = main_chain.add_input(Inputs.create(1));
-- local resample_effect = main_chain.add_effect(ResampleEffect.new(), input0);