public:
H264EncoderImpl(QSurface *surface, int width, int height, HTTPD *httpd);
~H264EncoderImpl();
- void add_audio(int64_t pts, std::vector<float> audio); // Needs to come before end_frame() of same pts.
+ void add_audio(int64_t pts, vector<float> audio); // Needs to come before end_frame() of same pts.
bool begin_frame(GLuint *y_tex, GLuint *cbcr_tex);
- void end_frame(RefCountedGLsync fence, int64_t pts, const std::vector<RefCountedFrame> &input_frames);
+ void end_frame(RefCountedGLsync fence, int64_t pts, const vector<RefCountedFrame> &input_frames);
private:
struct storage_task {
unsigned long long display_order;
int frame_type;
- std::vector<float> audio;
+ vector<float> audio;
int64_t pts, dts;
};
struct PendingFrame {
RefCountedGLsync fence;
- std::vector<RefCountedFrame> input_frames;
+ vector<RefCountedFrame> input_frames;
int64_t pts;
};
void update_ReferenceFrames(int frame_type);
int update_RefPicList(int frame_type);
- std::thread encode_thread, storage_thread;
+ thread encode_thread, storage_thread;
- std::mutex storage_task_queue_mutex;
- std::condition_variable storage_task_queue_changed;
+ mutex storage_task_queue_mutex;
+ condition_variable storage_task_queue_changed;
int srcsurface_status[SURFACE_NUM]; // protected by storage_task_queue_mutex
- std::queue<storage_task> storage_task_queue; // protected by storage_task_queue_mutex
+ queue<storage_task> storage_task_queue; // protected by storage_task_queue_mutex
bool storage_thread_should_quit = false; // protected by storage_task_queue_mutex
- std::mutex frame_queue_mutex;
- std::condition_variable frame_queue_nonempty;
+ mutex frame_queue_mutex;
+ condition_variable frame_queue_nonempty;
bool encode_thread_should_quit = false; // under frame_queue_mutex
int current_storage_frame;
- std::map<int, PendingFrame> pending_video_frames; // under frame_queue_mutex
- std::map<int64_t, std::vector<float>> pending_audio_frames; // under frame_queue_mutex
+ map<int, PendingFrame> pending_video_frames; // under frame_queue_mutex
+ map<int64_t, vector<float>> pending_audio_frames; // under frame_queue_mutex
QSurface *surface;
AVCodecContext *context_audio;
// Must be defined here because unique_ptr<> destructor needs to know the impl.
H264Encoder::~H264Encoder() {}
-void H264Encoder::add_audio(int64_t pts, std::vector<float> audio)
+void H264Encoder::add_audio(int64_t pts, vector<float> audio)
{
impl->add_audio(pts, audio);
}
return impl->begin_frame(y_tex, cbcr_tex);
}
-void H264Encoder::end_frame(RefCountedGLsync fence, int64_t pts, const std::vector<RefCountedFrame> &input_frames)
+void H264Encoder::end_frame(RefCountedGLsync fence, int64_t pts, const vector<RefCountedFrame> &input_frames)
{
impl->end_frame(fence, pts, input_frames);
}