connect(ui_display->wb_button, &QPushButton::clicked, std::bind(&MainWindow::wb_button_clicked, this, i));
}
- mixer->set_audio_level_callback([this](float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs){
+ mixer->set_audio_level_callback([this](float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float auto_gain_staging_db){
ui->vu_meter->set_level(level_lufs);
ui->lra_meter->set_levels(global_level_lufs, range_low_lufs, range_high_lufs);
} else {
ui->peak_display->setStyleSheet("");
}
+
+ ui->gainstaging_knob->setValue(lrintf(auto_gain_staging_db * 10.0f));
+ snprintf(buf, sizeof(buf), "%+.1f dB", auto_gain_staging_db);
+ ui->gainstaging_db_display->setText(buf);
});
}
double loudness_range_high = r128.range_max();
audio_level_callback(loudness_s, 20.0 * log10(peak),
- loudness_i, loudness_range_low, loudness_range_high);
+ loudness_i, loudness_range_low, loudness_range_high,
+ last_gain_staging_db);
}
for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
float release_time = 10.0f;
float makeup_gain = pow(10.0f, 28.0f / 20.0f); // +28 dB takes us to -12 dBFS.
level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
+ last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
#if 0
printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
- compressor.get_level(), 20.0 * log10(compressor.get_level()),
- compressor.get_attenuation(), 20.0 * log10(compressor.get_attenuation()),
- 20.0 * log10(compressor.get_level() * compressor.get_attenuation() * makeup_gain));
+ level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
+ level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
+ 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
#endif
// Find peak and R128 levels.
output_channel[output].set_frame_ready_callback(callback);
}
- typedef std::function<void(float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs)> audio_level_callback_t;
+ typedef std::function<void(float level_lufs, float peak_db,
+ float global_level_lufs, float range_low_lufs, float range_high_lufs,
+ float auto_gain_staging_db)> audio_level_callback_t;
void set_audio_level_callback(audio_level_callback_t callback)
{
audio_level_callback = callback;
// First compressor; takes us up to about -12 dBFS.
StereoCompressor level_compressor;
+ float last_gain_staging_db = 0.0f;
};
extern Mixer *global_mixer;