float vr_alpha = 1.0f, vr_delta = 0.25f, vr_gamma = 0.25f;
bool enable_timing = true;
+bool detailed_timing = false;
bool enable_variational_refinement = true; // Just for debugging.
bool enable_interpolation = false;
class SOR {
public:
SOR();
- void exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_tex, GLuint smoothness_y_tex, int level_width, int level_height, int num_iterations);
+ void exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_tex, GLuint smoothness_y_tex, int level_width, int level_height, int num_iterations, ScopedTimer *sor_timer);
private:
PersistentFBOSet<1> fbos;
uniform_phase = glGetUniformLocation(sor_program, "phase");
}
-void SOR::exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_tex, GLuint smoothness_y_tex, int level_width, int level_height, int num_iterations)
+void SOR::exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_tex, GLuint smoothness_y_tex, int level_width, int level_height, int num_iterations, ScopedTimer *sor_timer)
{
glUseProgram(sor_program);
fbos.render_to(diff_flow_tex);
for (int i = 0; i < num_iterations; ++i) {
- glProgramUniform1i(sor_program, uniform_phase, 0);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- glTextureBarrier();
- glProgramUniform1i(sor_program, uniform_phase, 1);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- if (i != num_iterations - 1) {
+ {
+ ScopedTimer timer("Red pass", sor_timer);
+ glProgramUniform1i(sor_program, uniform_phase, 0);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glTextureBarrier();
}
+ {
+ ScopedTimer timer("Black pass", sor_timer);
+ glProgramUniform1i(sor_program, uniform_phase, 1);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ if (i != num_iterations - 1) {
+ glTextureBarrier();
+ }
+ }
}
}
// Note that these are to/from the same texture.
{
ScopedTimer timer("SOR", &varref_timer);
- sor.exec(du_dv_tex, equation_tex, smoothness_x_tex, smoothness_y_tex, level_width, level_height, 5);
+ sor.exec(du_dv_tex, equation_tex, smoothness_x_tex, smoothness_y_tex, level_width, level_height, 5, &timer);
}
}
{ "intensity-relative-weight", required_argument, 0, 'i' }, // delta.
{ "gradient-relative-weight", required_argument, 0, 'g' }, // gamma.
{ "disable-timing", no_argument, 0, 1000 },
+ { "detailed-timing", no_argument, 0, 1003 },
{ "ignore-variational-refinement", no_argument, 0, 1001 }, // Still calculates it, just doesn't apply it.
{ "interpolate", no_argument, 0, 1002 }
};
case 1002:
enable_interpolation = true;
break;
+ case 1003:
+ detailed_timing = true;
+ break;
default:
fprintf(stderr, "Unknown option '%s'\n", argv[option_index]);
exit(1);
return timer.query;
}
+GLint64 find_elapsed(pair<GLuint, GLuint> queries)
+{
+ // NOTE: This makes the CPU wait for the GPU.
+ GLuint64 time_start, time_end;
+ glGetQueryObjectui64v(queries.first, GL_QUERY_RESULT, &time_start);
+ glGetQueryObjectui64v(queries.second, GL_QUERY_RESULT, &time_end);
+ return time_end - time_start;
+}
+
void GPUTimers::print()
{
- for (const Timer &timer : timers) {
- // NOTE: This makes the CPU wait for the GPU.
- GLuint64 time_start, time_end;
- glGetQueryObjectui64v(timer.query.first, GL_QUERY_RESULT, &time_start);
- glGetQueryObjectui64v(timer.query.second, GL_QUERY_RESULT, &time_end);
- //fprintf(stderr, "GPU time used = %.1f ms\n", time_elapsed / 1e6);
- for (int i = 0; i < timer.level * 2; ++i) {
+ for (size_t i = 0; i < timers.size(); ++i) {
+ if (timers[i].level >= 4 && !detailed_timing) {
+ // In practice, only affects the SOR sub-timers.
+ continue;
+ }
+
+ GLint64 time_elapsed = find_elapsed(timers[i].query);
+ for (int j = 0; j < timers[i].level * 2; ++j) {
fprintf(stderr, " ");
}
- fprintf(stderr, "%-30s %4.1f ms\n", timer.name.c_str(), GLint64(time_end - time_start) / 1e6);
+
+ if (detailed_timing) {
+ // Look for any immediate subtimers, and see if they sum to the large one.
+ size_t num_subtimers = 0;
+ GLint64 sum_subtimers = 0;
+ for (size_t j = i + 1; j < timers.size() && timers[j].level > timers[i].level; ++j) {
+ if (timers[j].level != timers[i].level + 1) continue;
+ ++num_subtimers;
+ sum_subtimers += find_elapsed(timers[j].query);
+ }
+
+ if (num_subtimers > 0 && (time_elapsed - sum_subtimers) / 1e6 >= 0.01) {
+ fprintf(stderr, "%-30s %4.3f ms [%4.3f ms unaccounted for]\n", timers[i].name.c_str(), time_elapsed / 1e6, (time_elapsed - sum_subtimers) / 1e6);
+ } else {
+ fprintf(stderr, "%-30s %4.3f ms\n", timers[i].name.c_str(), time_elapsed / 1e6);
+ }
+ } else {
+ fprintf(stderr, "%-30s %4.1f ms\n", timers[i].name.c_str(), time_elapsed / 1e6);
+ }
}
}