]> git.sesse.net Git - nageru/commitdiff
Hook up the rest of the chains from Lua, too.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 7 Oct 2015 21:49:51 +0000 (23:49 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 7 Oct 2015 21:49:51 +0000 (23:49 +0200)
mixer.cpp
mixer.h
theme.lua

index 47137022cabf181f28d2484866e8f8c49681aa17..83bb7a52ddecdd9990989f9f145d117d41f1ed5b 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -68,16 +68,6 @@ Mixer::Mixer(const QSurfaceFormat &format)
        inout_format.color_space = COLORSPACE_sRGB;
        inout_format.gamma_curve = GAMMA_sRGB;
 
-       YCbCrFormat input_ycbcr_format;
-       input_ycbcr_format.chroma_subsampling_x = 2;
-       input_ycbcr_format.chroma_subsampling_y = 1;
-       input_ycbcr_format.cb_x_position = 0.0;
-       input_ycbcr_format.cr_x_position = 0.0;
-       input_ycbcr_format.cb_y_position = 0.5;
-       input_ycbcr_format.cr_y_position = 0.5;
-       input_ycbcr_format.luma_coefficients = YCBCR_REC_601;
-       input_ycbcr_format.full_range = false;
-
        // Display chain; shows the live output produced by the main chain (its RGBA version).
        display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
        check_error();
@@ -87,23 +77,6 @@ Mixer::Mixer(const QSurfaceFormat &format)
        display_chain->set_dither_bits(0);  // Don't bother.
        display_chain->finalize();
 
-       // Preview chains (always shows just the inputs for now).
-       preview0_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
-       check_error();
-       preview0_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
-       preview0_chain->add_input(preview0_input);
-       preview0_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
-       preview0_chain->set_dither_bits(0);  // Don't bother.
-       preview0_chain->finalize();
-
-       preview1_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
-       check_error();
-       preview1_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
-       preview1_chain->add_input(preview1_input);
-       preview1_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
-       preview1_chain->set_dither_bits(0);  // Don't bother.
-       preview1_chain->finalize();
-
        h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mp4"));
 
        printf("Configuring first card...\n");
@@ -449,41 +422,16 @@ void Mixer::thread_func()
                live_frame.temp_textures = { rgba_tex };
                output_channel[OUTPUT_LIVE].output_frame(live_frame);
 
-               // The preview frame shows the first input. Note that the textures
-               // are owned by the input frame, not the display frame.
-               if (bmusb_current_rendering_frame[0] != nullptr) {
-                       const PBOFrameAllocator::Userdata *input0_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[0]->userdata;
-                       GLuint input0_y_tex = input0_userdata->tex_y;
-                       GLuint input0_cbcr_tex = input0_userdata->tex_cbcr;
-                       DisplayFrame preview0_frame;
-                       preview0_frame.chain = preview0_chain.get();
-                       preview0_frame.setup_chain = [this, input0_y_tex, input0_cbcr_tex]{
-                               preview0_input->set_texture_num(0, input0_y_tex);
-                               preview0_input->set_texture_num(1, input0_cbcr_tex);
-                       };
-                       preview0_frame.ready_fence = fence;
-                       preview0_frame.input_frames = { bmusb_current_rendering_frame[0] };
-                       preview0_frame.temp_textures = {};
-                       output_channel[OUTPUT_PREVIEW].output_frame(preview0_frame);
-                       output_channel[OUTPUT_INPUT0].output_frame(preview0_frame);
-               }
-
-               // Same for the other preview.
-               // TODO: Use a for loop. Gah.
-               if (bmusb_current_rendering_frame[1] != nullptr) {
-                       const PBOFrameAllocator::Userdata *input1_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[1]->userdata;
-                       GLuint input1_y_tex = input1_userdata->tex_y;
-                       GLuint input1_cbcr_tex = input1_userdata->tex_cbcr;
-                       DisplayFrame preview1_frame;
-                       preview1_frame.chain = preview1_chain.get();
-                       preview1_frame.setup_chain = [this, input1_y_tex, input1_cbcr_tex]{
-                               preview1_input->set_texture_num(0, input1_y_tex);
-                               preview1_input->set_texture_num(1, input1_cbcr_tex);
-                       };
-                       preview1_frame.ready_fence = fence;
-                       preview1_frame.input_frames = { bmusb_current_rendering_frame[1] };
-                       preview1_frame.temp_textures = {};
-                       output_channel[OUTPUT_INPUT1].output_frame(preview1_frame);
+               // Set up non-live inputs.
+               for (unsigned i = 1; i < 4; ++i) {  // FIXME: Don't lock to 4, ask Lua.
+                       DisplayFrame display_frame;
+                       pair<EffectChain *, function<void()>> chain = theme->get_chain(i, frame / 60.0f, WIDTH, HEIGHT);  // FIXME: dimensions
+                       display_frame.chain = chain.first;
+                       display_frame.setup_chain = chain.second;
+                       display_frame.ready_fence = fence;
+                       display_frame.input_frames = { bmusb_current_rendering_frame[0], bmusb_current_rendering_frame[1] };  // FIXME: possible to do better?
+                       display_frame.temp_textures = {};
+                       output_channel[i].output_frame(display_frame);
                }
 
                clock_gettime(CLOCK_MONOTONIC, &now);
diff --git a/mixer.h b/mixer.h
index 96613f99b2a3d6a0684559e30ce4c8ee244ff891..80d18ff00395c3651ff461b72b03e72da51b7f7a 100644 (file)
--- a/mixer.h
+++ b/mixer.h
@@ -92,20 +92,12 @@ private:
        std::unique_ptr<movit::ResourcePool> resource_pool;
        std::unique_ptr<Theme> theme;
        std::unique_ptr<movit::EffectChain> display_chain;
-       std::unique_ptr<movit::EffectChain> preview0_chain;
-       std::unique_ptr<movit::EffectChain> preview1_chain;
        GLuint cbcr_program_num;  // Owned by <resource_pool>.
        std::unique_ptr<H264Encoder> h264_encoder;
 
        // Effects part of <display_chain>. Owned by <display_chain>.
        movit::FlatInput *display_input;
 
-       // Effects part of <preview0_chain>. Owned by <preview0_chain>.
-       movit::YCbCrInput *preview0_input;
-
-       // Effects part of <preview1_chain>. Owned by <preview1_chain>.
-       movit::YCbCrInput *preview1_input;
-
        Source current_source = SOURCE_INPUT1;
        int frame = 0;
 
index d7e46d6d07b0fa4b8efe421ef1006ce78ccb9dc4..95a765b345e5de04b9be17abd80e248dc7a57217 100644 (file)
--- a/theme.lua
+++ b/theme.lua
@@ -8,16 +8,8 @@
 -- C++ side and you generally just build chains.
 io.write("hello from lua\n");
 
--- A chain to show input 0 on screen.
-local input0_chain = EffectChain.new(16, 9);
---input0_chain:add_input(Inputs.create(0));  -- TODO: We probably want something more fluid.
-local preview_input0 = input0_chain:add_live_input();
-preview_input0:connect_signal(0);  -- First input card. Can be changed whenever you want.
-input0_chain:finalize(false);
-
 -- The main live chain. Currently just about input 0 with some color correction.
 local main_chain = EffectChain.new(16, 9);
--- local input0 = main_chain:add_input(Inputs.create(0));
 local input0 = main_chain:add_live_input();
 input0:connect_signal(0);
 local wb_effect = main_chain:add_effect(WhiteBalanceEffect.new(), input0);
@@ -27,6 +19,12 @@ main_chain:finalize(true);
 -- local resample_effect = main_chain.add_effect(ResampleEffect.new(), input0);
 -- local padding_effect = main_chain.add_effect(IntegralPaddingEffect.new());
 
+-- A chain to show a single input on screen.
+local simple_chain = EffectChain.new(16, 9);
+local simple_chain_input = simple_chain:add_live_input();
+simple_chain_input:connect_signal(0);  -- First input card. Can be changed whenever you want.
+simple_chain:finalize(false);
+
 -- Returns the number of outputs in addition to the live (0) and preview (1).
 -- Called only once, at the start of the program.
 function num_channels()
@@ -60,18 +58,30 @@ end
 -- NOTE: The chain returned must be finalized with the Y'CbCr flag
 -- if and only if num==0.
 function get_chain(num, t, width, height)
-       if num == 0 then
+       if num == 0 then  -- Live.
                prepare = function()
-       --              io.write("prepare is being called back\n");
                        input0:connect_signal(1);
                        wb_effect:set_float("output_color_temperature", 3500.0 + t * 100.0);
                end
                return main_chain, prepare;
        end
-       if num == 1 then
+       if num == 1 then  -- Preview.
+               prepare = function()
+                       simple_chain_input:connect_signal(0);
+               end
+               return simple_chain, prepare;
+       end
+       if num == 2 then
+               prepare = function()
+                       simple_chain_input:connect_signal(0);
+               end
+               return simple_chain, prepare;
+       end
+       if num == 3 then
                prepare = function()
+                       simple_chain_input:connect_signal(1);
                end
-               return input0_chain, prepare;
+               return simple_chain, prepare;
        end
 end