inout_format.color_space = COLORSPACE_sRGB;
inout_format.gamma_curve = GAMMA_sRGB;
- YCbCrFormat input_ycbcr_format;
- input_ycbcr_format.chroma_subsampling_x = 2;
- input_ycbcr_format.chroma_subsampling_y = 1;
- input_ycbcr_format.cb_x_position = 0.0;
- input_ycbcr_format.cr_x_position = 0.0;
- input_ycbcr_format.cb_y_position = 0.5;
- input_ycbcr_format.cr_y_position = 0.5;
- input_ycbcr_format.luma_coefficients = YCBCR_REC_601;
- input_ycbcr_format.full_range = false;
-
// Display chain; shows the live output produced by the main chain (its RGBA version).
display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
check_error();
display_chain->set_dither_bits(0); // Don't bother.
display_chain->finalize();
- // Preview chains (always shows just the inputs for now).
- preview0_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
- check_error();
- preview0_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
- preview0_chain->add_input(preview0_input);
- preview0_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
- preview0_chain->set_dither_bits(0); // Don't bother.
- preview0_chain->finalize();
-
- preview1_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
- check_error();
- preview1_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
- preview1_chain->add_input(preview1_input);
- preview1_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
- preview1_chain->set_dither_bits(0); // Don't bother.
- preview1_chain->finalize();
-
h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mp4"));
printf("Configuring first card...\n");
live_frame.temp_textures = { rgba_tex };
output_channel[OUTPUT_LIVE].output_frame(live_frame);
- // The preview frame shows the first input. Note that the textures
- // are owned by the input frame, not the display frame.
- if (bmusb_current_rendering_frame[0] != nullptr) {
- const PBOFrameAllocator::Userdata *input0_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[0]->userdata;
- GLuint input0_y_tex = input0_userdata->tex_y;
- GLuint input0_cbcr_tex = input0_userdata->tex_cbcr;
- DisplayFrame preview0_frame;
- preview0_frame.chain = preview0_chain.get();
- preview0_frame.setup_chain = [this, input0_y_tex, input0_cbcr_tex]{
- preview0_input->set_texture_num(0, input0_y_tex);
- preview0_input->set_texture_num(1, input0_cbcr_tex);
- };
- preview0_frame.ready_fence = fence;
- preview0_frame.input_frames = { bmusb_current_rendering_frame[0] };
- preview0_frame.temp_textures = {};
- output_channel[OUTPUT_PREVIEW].output_frame(preview0_frame);
- output_channel[OUTPUT_INPUT0].output_frame(preview0_frame);
- }
-
- // Same for the other preview.
- // TODO: Use a for loop. Gah.
- if (bmusb_current_rendering_frame[1] != nullptr) {
- const PBOFrameAllocator::Userdata *input1_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[1]->userdata;
- GLuint input1_y_tex = input1_userdata->tex_y;
- GLuint input1_cbcr_tex = input1_userdata->tex_cbcr;
- DisplayFrame preview1_frame;
- preview1_frame.chain = preview1_chain.get();
- preview1_frame.setup_chain = [this, input1_y_tex, input1_cbcr_tex]{
- preview1_input->set_texture_num(0, input1_y_tex);
- preview1_input->set_texture_num(1, input1_cbcr_tex);
- };
- preview1_frame.ready_fence = fence;
- preview1_frame.input_frames = { bmusb_current_rendering_frame[1] };
- preview1_frame.temp_textures = {};
- output_channel[OUTPUT_INPUT1].output_frame(preview1_frame);
+ // Set up non-live inputs.
+ for (unsigned i = 1; i < 4; ++i) { // FIXME: Don't lock to 4, ask Lua.
+ DisplayFrame display_frame;
+ pair<EffectChain *, function<void()>> chain = theme->get_chain(i, frame / 60.0f, WIDTH, HEIGHT); // FIXME: dimensions
+ display_frame.chain = chain.first;
+ display_frame.setup_chain = chain.second;
+ display_frame.ready_fence = fence;
+ display_frame.input_frames = { bmusb_current_rendering_frame[0], bmusb_current_rendering_frame[1] }; // FIXME: possible to do better?
+ display_frame.temp_textures = {};
+ output_channel[i].output_frame(display_frame);
}
clock_gettime(CLOCK_MONOTONIC, &now);
-- C++ side and you generally just build chains.
io.write("hello from lua\n");
--- A chain to show input 0 on screen.
-local input0_chain = EffectChain.new(16, 9);
---input0_chain:add_input(Inputs.create(0)); -- TODO: We probably want something more fluid.
-local preview_input0 = input0_chain:add_live_input();
-preview_input0:connect_signal(0); -- First input card. Can be changed whenever you want.
-input0_chain:finalize(false);
-
-- The main live chain. Currently just about input 0 with some color correction.
local main_chain = EffectChain.new(16, 9);
--- local input0 = main_chain:add_input(Inputs.create(0));
local input0 = main_chain:add_live_input();
input0:connect_signal(0);
local wb_effect = main_chain:add_effect(WhiteBalanceEffect.new(), input0);
-- local resample_effect = main_chain.add_effect(ResampleEffect.new(), input0);
-- local padding_effect = main_chain.add_effect(IntegralPaddingEffect.new());
+-- A chain to show a single input on screen.
+local simple_chain = EffectChain.new(16, 9);
+local simple_chain_input = simple_chain:add_live_input();
+simple_chain_input:connect_signal(0); -- First input card. Can be changed whenever you want.
+simple_chain:finalize(false);
+
-- Returns the number of outputs in addition to the live (0) and preview (1).
-- Called only once, at the start of the program.
function num_channels()
-- NOTE: The chain returned must be finalized with the Y'CbCr flag
-- if and only if num==0.
function get_chain(num, t, width, height)
- if num == 0 then
+ if num == 0 then -- Live.
prepare = function()
- -- io.write("prepare is being called back\n");
input0:connect_signal(1);
wb_effect:set_float("output_color_temperature", 3500.0 + t * 100.0);
end
return main_chain, prepare;
end
- if num == 1 then
+ if num == 1 then -- Preview.
+ prepare = function()
+ simple_chain_input:connect_signal(0);
+ end
+ return simple_chain, prepare;
+ end
+ if num == 2 then
+ prepare = function()
+ simple_chain_input:connect_signal(0);
+ end
+ return simple_chain, prepare;
+ end
+ if num == 3 then
prepare = function()
+ simple_chain_input:connect_signal(1);
end
- return input0_chain, prepare;
+ return simple_chain, prepare;
end
end