]> git.sesse.net Git - nageru/commitdiff
Fix an issue where the v210 input texture would have an inefficient width.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 26 Feb 2017 15:47:50 +0000 (16:47 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 26 Feb 2017 15:47:50 +0000 (16:47 +0100)
pbo_frame_allocator.cpp

index 5aa47057ce4d40a94d900ccdb206b78d79078804..5bb303918c9f606916809769607c374c5afcbe2d 100644 (file)
@@ -8,6 +8,7 @@
 #include <cstddef>
 
 #include "flags.h"
+#include "v210_converter.h"
 
 using namespace std;
 
@@ -62,12 +63,14 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint hei
                userdata[i].last_is_connected = false;
                for (unsigned field = 0; field < 2; ++field) {
                        if (global_flags.ten_bit_input) {
+                               const size_t v210_width = v210Converter::get_minimum_v210_texture_width(width);
+
                                glBindTexture(GL_TEXTURE_2D, userdata[i].tex_v210[field]);
                                check_error();
                                // Don't care about texture parameters, we're only going to read it
                                // from the compute shader anyway.
                                if (field == 0) {
-                                       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL);
+                                       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL);
                                        check_error();
                                }