{
assert(num_cameras >= displays.size()); // We only add, never remove.
+ // Make new entries to hide the displays.
+ for (unsigned i = displays.size(); i < num_cameras; ++i) {
+ char title[256];
+ snprintf(title, sizeof(title), "Camera %u", i + 1);
+ QAction *hide_action = ui->hide_camera_menu->addAction(title);
+ hide_action->setCheckable(true);
+ hide_action->setChecked(false);
+ connect(hide_action, &QAction::toggled, bind(&MainWindow::hide_camera_toggled, this, i, _1));
+ }
+
// Make new display rows.
- unsigned display_rows = (num_cameras + 1) / 2;
- ui->video_displays->setStretch(1, display_rows);
for (unsigned i = displays.size(); i < num_cameras; ++i) {
QFrame *frame = new QFrame(this);
frame->setAutoFillBackground(true);
display->setAutoFillBackground(true);
layout->addWidget(display);
- ui->input_displays->addWidget(frame, i / 2, i % 2);
display->set_overlay(to_string(i + 1));
QPushButton *preview_btn = new QPushButton(this);
preview_btn->setText(QString::fromStdString(to_string(i + 1)));
ui->preview_layout->addWidget(preview_btn);
- displays.emplace_back(FrameAndDisplay{ frame, display, preview_btn });
+ displays.emplace_back(FrameAndDisplay{ frame, display, preview_btn, /*hidden=*/false });
connect(display, &JPEGFrameView::clicked, preview_btn, &QPushButton::click);
QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_1 + i), this);
connect(preview_btn, &QPushButton::clicked, [this, i] { preview_angle_clicked(i); });
}
+ relayout_displays();
cliplist_clips->change_num_cameras(num_cameras);
playlist_clips->change_num_cameras(num_cameras);
QMetaObject::invokeMethod(this, "relayout", Qt::QueuedConnection);
}
+void MainWindow::relayout_displays()
+{
+ while (ui->input_displays->count() > 0) {
+ QLayoutItem *item = ui->input_displays->takeAt(0);
+ ui->input_displays->removeWidget(item->widget());
+ }
+
+ unsigned cell_idx = 0;
+ for (unsigned i = 0; i < displays.size(); ++i) {
+ if (displays[i].hidden) {
+ displays[i].frame->setVisible(false);
+ } else {
+ displays[i].frame->setVisible(true);
+ ui->input_displays->addWidget(displays[i].frame, cell_idx / 2, cell_idx % 2);
+ ++cell_idx;
+ }
+ }
+ ui->video_displays->setStretch(1, (cell_idx + 1) / 2);
+
+ QMetaObject::invokeMethod(this, "relayout", Qt::QueuedConnection);
+}
+
MainWindow::~MainWindow()
{
// We don't have a context to release Player's OpenGL resources in here,
save_settings();
}
+void MainWindow::hide_camera_toggled(unsigned camera_idx, bool checked)
+{
+ displays[camera_idx].hidden = checked;
+ relayout_displays();
+}
+
void MainWindow::highlight_camera_input(int stream_idx)
{
for (unsigned i = 0; i < num_cameras; ++i) {
QFrame *frame;
JPEGFrameView *display;
QPushButton *preview_btn;
+ bool hidden = false;
};
std::vector<FrameAndDisplay> displays;
MIDIMapper midi_mapper;
void change_num_cameras();
+ void relayout_displays();
void cue_in_clicked();
void cue_out_clicked();
void queue_clicked();
void quality_toggled(int quality, bool checked);
void in_padding_toggled(double seconds, bool checked);
void out_padding_toggled(double seconds, bool checked);
+ void hide_camera_toggled(unsigned camera_idx, bool checked);
void highlight_camera_input(int stream_idx);
void enable_or_disable_preview_button();
<rect>
<x>0</x>
<y>0</y>
- <width>1038</width>
+ <width>1061</width>
<height>600</height>
</rect>
</property>
<string>Next (N)</string>
</property>
<property name="icon">
- <iconset theme="media-skip-forward"/>
+ <iconset theme="media-skip-forward">
+ <normaloff>.</normaloff>.</iconset>
</property>
</widget>
</item>
<rect>
<x>0</x>
<y>0</y>
- <width>1038</width>
+ <width>1061</width>
<height>22</height>
</rect>
</property>
<addaction name="undo_action"/>
<addaction name="redo_action"/>
</widget>
+ <widget class="QMenu" name="view_menu">
+ <property name="title">
+ <string>V&iew</string>
+ </property>
+ <widget class="QMenu" name="hide_camera_menu">
+ <property name="title">
+ <string>&Hide camera</string>
+ </property>
+ </widget>
+ <addaction name="hide_camera_menu"/>
+ </widget>
<addaction name="menuFile"/>
+ <addaction name="view_menu"/>
<addaction name="menu_Edit"/>
<addaction name="menu_Help"/>
</widget>