void LRAMeter::resizeEvent(QResizeEvent *event)
{
- const int margin = 5;
-
- on_pixmap = QPixmap(width(), height());
- QPainter on_painter(&on_pixmap);
- on_painter.fillRect(0, 0, width(), height(), parentWidget()->palette().window());
- draw_vu_meter(on_painter, width(), height(), margin, true);
-
- off_pixmap = QPixmap(width(), height());
- QPainter off_painter(&off_pixmap);
- off_painter.fillRect(0, 0, width(), height(), parentWidget()->palette().window());
- draw_vu_meter(off_painter, width(), height(), margin, false);
+ recalculate_pixmaps();
}
void LRAMeter::paintEvent(QPaintEvent *event)
painter.drawRect(2, y, width() - 5, 1);
}
}
+
+void LRAMeter::recalculate_pixmaps()
+{
+ const int margin = 5;
+
+ on_pixmap = QPixmap(width(), height());
+ QPainter on_painter(&on_pixmap);
+ on_painter.fillRect(0, 0, width(), height(), parentWidget()->palette().window());
+ draw_vu_meter(on_painter, width(), height(), margin, true, min_level, max_level);
+
+ off_pixmap = QPixmap(width(), height());
+ QPainter off_painter(&off_pixmap);
+ off_painter.fillRect(0, 0, width(), height(), parentWidget()->palette().window());
+ draw_vu_meter(off_painter, width(), height(), margin, false, min_level, max_level);
+}
#include <QWidget>
#include <mutex>
+#include "vu_common.h"
+
class LRAMeter : public QWidget
{
Q_OBJECT
QMetaObject::invokeMethod(this, "update", Qt::AutoConnection);
}
+ double lufs_to_pos(float level_lu, int height)
+ {
+ return ::lufs_to_pos(level_lu, height, min_level, max_level);
+ }
+
+ void set_min_level(float min_level)
+ {
+ this->min_level = min_level;
+ recalculate_pixmaps();
+ }
+
+ void set_max_level(float max_level)
+ {
+ this->max_level = max_level;
+ recalculate_pixmaps();
+ }
+
private:
void resizeEvent(QResizeEvent *event) override;
void paintEvent(QPaintEvent *event) override;
+ void recalculate_pixmaps();
std::mutex level_mutex;
float level_lufs = -HUGE_VAL;
float range_low_lufs = -HUGE_VAL;
float range_high_lufs = -HUGE_VAL;
+ float min_level = -18.0f, max_level = 9.0f;
QPixmap on_pixmap, off_pixmap;
};
using namespace std;
-double lufs_to_pos(float level_lu, int height)
-{
- const float min_level = 9.0f; // y=0 is top of screen, so “min” is the loudest level.
- const float max_level = -18.0f;
+double lufs_to_pos(float level_lu, int height, float min_level, float max_level)
+{
+ // Note: “max” is the loudest level, but y=0 is top of screen.
// Handle -inf.
- if (level_lu < max_level) {
+ if (level_lu < min_level) {
return height - 1;
}
- double y = height * (level_lu - min_level) / (max_level - min_level);
+ double y = height * (level_lu - max_level) / (min_level - max_level);
y = max<double>(y, 0);
y = min<double>(y, height - 1);
// If we are big enough, snap to pixel grid instead of antialiasing
// the edges; the unevenness will be less noticeable than the blurriness.
- double height_per_level = height / (min_level - max_level) - 2.0;
+ double height_per_level = height / (max_level - min_level) - 2.0;
if (height_per_level >= 10.0) {
y = round(y);
}
return y;
}
-void draw_vu_meter(QPainter &painter, int width, int height, int margin, bool is_on)
+void draw_vu_meter(QPainter &painter, int width, int height, int margin, bool is_on, float min_level, float max_level)
{
painter.fillRect(margin, 0, width - 2 * margin, height, Qt::black);
for (int y = 0; y < height; ++y) {
// Find coverage of “on” rectangles in this pixel row.
double coverage = 0.0;
- for (int level = -18; level < 9; ++level) {
- double min_y = lufs_to_pos(level + 1.0, height) + 1.0;
- double max_y = lufs_to_pos(level, height) - 1.0;
+ for (int level = floor(min_level); level <= ceil(max_level); ++level) {
+ double min_y = lufs_to_pos(level + 1.0, height, min_level, max_level) + 1.0;
+ double max_y = lufs_to_pos(level, height, min_level, max_level) - 1.0;
min_y = std::max<double>(min_y, y);
min_y = std::min<double>(min_y, y + 1);
max_y = std::max<double>(max_y, y);
#include <QPainter>
-double lufs_to_pos(float level_lu, int height);
+double lufs_to_pos(float level_lu, int height, float min_level, float max_level);
-void draw_vu_meter(QPainter &painter, int width, int height, int margin, bool is_on);
+void draw_vu_meter(QPainter &painter, int width, int height, int margin, bool is_on, float min_level, float max_level);
#endif // !defined(_VU_COMMON_H)
void VUMeter::resizeEvent(QResizeEvent *event)
{
- on_pixmap = QPixmap(width(), height());
- QPainter on_painter(&on_pixmap);
- draw_vu_meter(on_painter, width(), height(), 0, true);
-
- off_pixmap = QPixmap(width(), height());
- QPainter off_painter(&off_pixmap);
- draw_vu_meter(off_painter, width(), height(), 0, false);
+ recalculate_pixmaps();
}
void VUMeter::paintEvent(QPaintEvent *event)
painter.drawPixmap(off_rect, off_pixmap, off_rect);
painter.drawPixmap(on_rect, on_pixmap, on_rect);
}
+
+void VUMeter::recalculate_pixmaps()
+{
+ on_pixmap = QPixmap(width(), height());
+ QPainter on_painter(&on_pixmap);
+ draw_vu_meter(on_painter, width(), height(), 0, true, min_level, max_level);
+
+ off_pixmap = QPixmap(width(), height());
+ QPainter off_painter(&off_pixmap);
+ draw_vu_meter(off_painter, width(), height(), 0, false, min_level, max_level);
+}
#include <QWidget>
#include <mutex>
+#include "vu_common.h"
+
class VUMeter : public QWidget
{
Q_OBJECT
QMetaObject::invokeMethod(this, "update", Qt::AutoConnection);
}
+ double lufs_to_pos(float level_lu, int height)
+ {
+ return ::lufs_to_pos(level_lu, height, min_level, max_level);
+ }
+
+ void set_min_level(float min_level)
+ {
+ this->min_level = min_level;
+ recalculate_pixmaps();
+ }
+
+ void set_max_level(float max_level)
+ {
+ this->max_level = max_level;
+ recalculate_pixmaps();
+ }
+
private:
void resizeEvent(QResizeEvent *event) override;
void paintEvent(QPaintEvent *event) override;
+ void recalculate_pixmaps();
std::mutex level_mutex;
float level_lufs = -HUGE_VAL;
+ float min_level = -18.0f, max_level = 9.0f;
QPixmap on_pixmap, off_pixmap;
};