return 1;
}
+// Like wrap_lua_object, but the object is not owned by Lua; ie. it's not freed
+// by Lua GC. This is typically the case for Effects, which are owned by EffectChain
+// and expected to be destructed by it. The object will be of type T** instead of T*
+// when exposed to Lua.
+//
+// Note that we currently leak if you allocate an Effect in this way and never call
+// add_effect. We should see if there's a way to e.g. set __gc on it at construction time
+// and then release that once add_effect() takes ownership.
+template<class T, class... Args>
+int wrap_lua_object_nonowned(lua_State* L, const char *class_name, Args&&... args)
+{
+ // Construct the pointer ot the C++ object and put it on the stack.
+ T **obj = (T **)lua_newuserdata(L, sizeof(T *));
+ *obj = new T(std::forward<Args>(args)...);
+
+ // Look up the metatable named <class_name>, and set it on the new object.
+ luaL_getmetatable(L, class_name);
+ lua_setmetatable(L, -2);
+
+ return 1;
+}
+
Theme *get_theme_updata(lua_State* L)
{
luaL_checktype(L, lua_upvalueindex(1), LUA_TLIGHTUSERDATA);
luaL_testudata(L, idx, "ResizeEffect") ||
luaL_testudata(L, idx, "MixEffect") ||
luaL_testudata(L, idx, "ImageInput")) {
- return (Effect *)lua_touserdata(L, idx);
+ return *(Effect **)lua_touserdata(L, idx);
}
luaL_error(L, "Error: Index #%d was not an Effect type\n", idx);
return nullptr;
return wrap_lua_object<EffectChain>(L, "EffectChain", aspect_w, aspect_h, theme->get_resource_pool());
}
+int EffectChain_gc(lua_State* L)
+{
+ assert(lua_gettop(L) == 1);
+ EffectChain *chain = (EffectChain *)luaL_checkudata(L, 1, "EffectChain");
+ chain->~EffectChain();
+ return 0;
+}
+
int EffectChain_add_live_input(lua_State* L)
{
assert(lua_gettop(L) == 3);
{
assert(lua_gettop(L) == 1);
std::string filename = checkstdstring(L, 1);
- return wrap_lua_object<ImageInput>(L, "ImageInput", filename);
+ return wrap_lua_object_nonowned<ImageInput>(L, "ImageInput", filename);
}
int WhiteBalanceEffect_new(lua_State* L)
{
assert(lua_gettop(L) == 0);
- return wrap_lua_object<WhiteBalanceEffect>(L, "WhiteBalanceEffect");
+ return wrap_lua_object_nonowned<WhiteBalanceEffect>(L, "WhiteBalanceEffect");
}
int ResampleEffect_new(lua_State* L)
{
assert(lua_gettop(L) == 0);
- return wrap_lua_object<ResampleEffect>(L, "ResampleEffect");
+ return wrap_lua_object_nonowned<ResampleEffect>(L, "ResampleEffect");
}
int PaddingEffect_new(lua_State* L)
{
assert(lua_gettop(L) == 0);
- return wrap_lua_object<PaddingEffect>(L, "PaddingEffect");
+ return wrap_lua_object_nonowned<PaddingEffect>(L, "PaddingEffect");
}
int IntegralPaddingEffect_new(lua_State* L)
{
assert(lua_gettop(L) == 0);
- return wrap_lua_object<IntegralPaddingEffect>(L, "IntegralPaddingEffect");
+ return wrap_lua_object_nonowned<IntegralPaddingEffect>(L, "IntegralPaddingEffect");
}
int OverlayEffect_new(lua_State* L)
{
assert(lua_gettop(L) == 0);
- return wrap_lua_object<OverlayEffect>(L, "OverlayEffect");
+ return wrap_lua_object_nonowned<OverlayEffect>(L, "OverlayEffect");
}
int ResizeEffect_new(lua_State* L)
{
assert(lua_gettop(L) == 0);
- return wrap_lua_object<ResizeEffect>(L, "ResizeEffect");
+ return wrap_lua_object_nonowned<ResizeEffect>(L, "ResizeEffect");
}
int MixEffect_new(lua_State* L)
{
assert(lua_gettop(L) == 0);
- return wrap_lua_object<MixEffect>(L, "MixEffect");
+ return wrap_lua_object_nonowned<MixEffect>(L, "MixEffect");
}
int InputStateInfo_get_width(lua_State* L)
const luaL_Reg EffectChain_funcs[] = {
{ "new", EffectChain_new },
+ { "__gc", EffectChain_gc },
{ "add_live_input", EffectChain_add_live_input },
{ "add_effect", EffectChain_add_effect },
{ "finalize", EffectChain_finalize },
assert(lua_gettop(L) == 0);
}
+Theme::~Theme()
+{
+ lua_close(L);
+}
+
void Theme::register_class(const char *class_name, const luaL_Reg *funcs)
{
assert(lua_gettop(L) == 0);