]> git.sesse.net Git - nageru/commitdiff
Fix fades that are not between clips with the same start pts.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 12 Oct 2018 19:54:02 +0000 (21:54 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 12 Oct 2018 19:54:02 +0000 (21:54 +0200)
player.cpp

index 1b3901899cacd5b0f6afa530f813411b7964fcff..b3cc76997e74b6e39f632088509315d31d64fdd9 100644 (file)
@@ -85,12 +85,14 @@ void Player::thread_func(bool also_output_to_stream)
                        clip = current_clip;
                        stream_idx = current_stream_idx;
                }
-got_clip:
                steady_clock::time_point origin = steady_clock::now();
                int64_t in_pts_origin = clip.pts_in;
+got_clip:
                int64_t out_pts_origin = pts;
 
                // Start playing exactly at a frame.
+               // TODO: Snap secondary (fade-to) clips in the same fashion
+               // so that we don't get jank here).
                {
                        lock_guard<mutex> lock(frame_mu);
 
@@ -106,6 +108,7 @@ got_clip:
                // TODO: Lock to a rational multiple of the frame rate if possible.
                double speed = 0.5;
 
+               int64_t in_pts_start_next_clip = -1;
                for (int frameno = 0; ; ++frameno) {  // Ends when the clip ends.
                        double out_pts = out_pts_origin + TIMEBASE * frameno / output_framerate;
                        steady_clock::time_point next_frame_start =
@@ -129,6 +132,7 @@ got_clip:
 
                                        double duration_next_clip = (next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed;
                                        next_clip_fade_time = std::min(time_left_this_clip, duration_next_clip);
+                                       in_pts_start_next_clip = next_clip.pts_in + lrint(next_clip_fade_time * TIMEBASE * speed);
                                }
                        }
 
@@ -149,8 +153,9 @@ got_clip:
 
                        int64_t secondary_pts = -1;
                        if (got_next_clip) {
+                               int64_t in_pts_secondary = lrint(next_clip.pts_in + TIMEBASE * frameno * speed / output_framerate);
                                int64_t in_pts_lower, in_pts_upper;
-                               bool ok = find_surrounding_frames(in_pts, secondary_stream_idx, &in_pts_lower, &in_pts_upper);
+                               bool ok = find_surrounding_frames(in_pts_secondary, secondary_stream_idx, &in_pts_lower, &in_pts_upper);
                                if (ok) {
                                        secondary_pts = in_pts_lower;
                                } else {
@@ -199,6 +204,7 @@ got_clip:
 
                        // Snap to input frame: If we can do so with less than 1% jitter
                        // (ie., move less than 1% of an _output_ frame), do so.
+                       // TODO: Snap secondary (fade-to) clips in the same fashion.
                        bool snapped = false;
                        for (int64_t snap_pts : { in_pts_lower, in_pts_upper }) {
                                double snap_pts_as_frameno = (snap_pts - in_pts_origin) * output_framerate / TIMEBASE / speed;
@@ -247,6 +253,7 @@ got_clip:
                        next_clip = next_clip_callback();
                        if (next_clip.pts_in != -1) {
                                got_next_clip = true;
+                               in_pts_start_next_clip = next_clip.pts_in;
                        }
                }
 
@@ -258,6 +265,10 @@ got_clip:
                                done_callback();
                        }
                        got_next_clip = false;
+
+                       // Start the next clip from the point where the fade went out.
+                       origin = steady_clock::now();
+                       in_pts_origin = in_pts_start_next_clip;
                        goto got_clip;
                }