#include <netdb.h>
#include <string>
#include <thread>
+#include <chrono>
extern "C" {
#include <libavutil/mem.h>
class RefCountedFrame;
using namespace std;
+using namespace std::chrono;
using namespace movit;
namespace {
if (want_srt_metric_update.exchange(false) && srt_sock != -1) {
srt_metrics.update_srt_stats(srt_sock);
}
+
+ bool has_drained = false;
+ bool trying_reconnect = false;
+ steady_clock::time_point first_connect_start;
+
while (buf_size > 0 && !should_quit.load()) {
if (srt_sock == -1) {
+ if (!trying_reconnect) {
+ first_connect_start = steady_clock::now();
+ trying_reconnect = true;
+ }
srt_sock = connect_to_srt();
if (srt_sock == -1) {
usleep(100000);
+ if (!has_drained && duration<double>(steady_clock::now() - first_connect_start).count() >= global_flags.srt_output_latency_ms * 1e-3) {
+ // The entire concept for SRT is to have fixed, low latency.
+ // If we've been out for more than a latency period, we shouldn't
+ // try to send the entire backlog. (But we should be tolerant
+ // of a quick disconnect and reconnect.) Maybe it would be better
+ // to have a sliding window of how much we remove, but it quickly
+ // starts getting esoteric, so juts drop it all.
+ fprintf(stderr, "WARNING: No SRT connection for more than %d ms, dropping data.\n",
+ global_flags.srt_output_latency_ms);
+ srt_mux->drain();
+ has_drained = true;
+ }
continue;
}
srt_metrics.update_srt_stats(srt_sock);
}
+ if (has_drained) {
+ // Now that we're reconnected, we can start accepting data again,
+ // but discard the rest of this write (it is very old by now).
+ srt_mux->undrain();
+ break;
+ }
int to_send = min(buf_size, SRT_LIVE_DEF_PLSIZE);
int ret = srt_send(srt_sock, (char *)buf, to_send);
if (ret < 0) {
fprintf(stderr, "srt_send(): %s\n", srt_getlasterror_str());
srt_close(srt_sock);
srt_metrics.metric_srt_uptime_seconds = 0.0 / 0.0;
+ if (!trying_reconnect) {
+ first_connect_start = steady_clock::now();
+ trying_reconnect = true;
+ }
srt_sock = connect_to_srt();
continue;
}
{
lock_guard<mutex> lock(mu);
- if (write_strategy == WriteStrategy::WRITE_BACKGROUND) {
+ if (drained) {
+ // Just drop the packet on the floor.
+ } else if (write_strategy == WriteStrategy::WRITE_BACKGROUND) {
packet_queue.push_back(QueuedPacket{ av_packet_clone(&pkt_copy), pts });
if (plug_count == 0)
packet_queue_ready.notify_all();
void Mux::plug()
{
lock_guard<mutex> lock(mu);
+ assert(!drained);
++plug_count;
}
}
}
+void Mux::drain()
+{
+ lock_guard<mutex> lock(mu);
+ assert(!drained);
+ assert(plug_count == 0);
+ for (QueuedPacket &qp : packet_queue) {
+ av_packet_free(&qp.pkt);
+ }
+ packet_queue.clear();
+ drained = true;
+}
+
+void Mux::undrain()
+{
+ lock_guard<mutex> lock(mu);
+ assert(drained);
+ drained = false;
+}
+
void Mux::thread_func()
{
pthread_setname_np(pthread_self(), "Mux");
void plug();
void unplug();
+ // Temporary stop the mux; any packets coming in are discarded, and any existing ones
+ // in the queue will be dropped. Any writes in progress will finish as usual.
+ // Incompatible with plug().
+ void drain();
+ void undrain();
+
private:
// If write_strategy == WRITE_FOREGORUND, Must be called with <mu> held.
void write_packet_or_die(const AVPacket &pkt, int64_t unscaled_pts);
AVFormatContext *avctx; // Protected by <mu>, iff write_strategy == WRITE_BACKGROUND.
int plug_count = 0; // Protected by <mu>.
+ bool drained = false; // Protected by <mu>.
// Protected by <mu>. If write_strategy == WRITE_FOREGROUND,
// this is only in use when plugging.