8 #include <SDL2/SDL_error.h>
9 #include <SDL2/SDL_video.h>
18 #include <unordered_map>
20 #include <movit/util.h>
26 #define WIDTH_BLOCKS (WIDTH/8)
27 #define WIDTH_BLOCKS_CHROMA (WIDTH/16)
28 #define HEIGHT_BLOCKS (HEIGHT/8)
29 #define NUM_BLOCKS (WIDTH_BLOCKS * HEIGHT_BLOCKS)
30 #define NUM_BLOCKS_CHROMA (WIDTH_BLOCKS_CHROMA * HEIGHT_BLOCKS)
33 #define ESCAPE_LIMIT (NUM_SYMS - 1)
34 #define BLOCKS_PER_STREAM 320
36 static constexpr uint32_t prob_bits = 12;
37 static constexpr uint32_t prob_scale = 1 << prob_bits;
39 unsigned char rgb[WIDTH * HEIGHT * 3];
40 unsigned char pix_y[WIDTH * HEIGHT];
41 unsigned char pix_cb[(WIDTH/2) * HEIGHT];
42 unsigned char pix_cr[(WIDTH/2) * HEIGHT];
45 unsigned dist[4 * 256];
46 unsigned ransfreq[4 * 256];
48 uint32_t x_max, rcp_freq, bias, rcp_shift_and_cmpl_freq;
50 unsigned sign_biases[4];
54 using namespace std::chrono;
56 void write_varint(int x, FILE *fp)
59 putc((x & 0x7f) | 0x80, fp);
65 void readpix(unsigned char *ptr, const char *filename)
67 FILE *fp = fopen(filename, "rb");
73 fseek(fp, 0, SEEK_END);
75 assert(len >= WIDTH * HEIGHT * 3);
76 fseek(fp, len - WIDTH * HEIGHT * 3, SEEK_SET);
78 fread(ptr, 1, WIDTH * HEIGHT * 3, fp);
82 // Should be done on the GPU, of course, but irrelevant for the demonstration.
85 double coeff[3] = { 0.2126, 0.7152, 0.0722 }; // sum = 1.0
86 double cb_fac = 1.0 / (coeff[0] + coeff[1] + 1.0f - coeff[2]); // 0.539
87 double cr_fac = 1.0 / (1.0f - coeff[0] + coeff[1] + coeff[2]); // 0.635
89 unique_ptr<float[]> temp_cb(new float[WIDTH * HEIGHT]);
90 unique_ptr<float[]> temp_cr(new float[WIDTH * HEIGHT]);
91 for (unsigned yb = 0; yb < HEIGHT; ++yb) {
92 for (unsigned xb = 0; xb < WIDTH; ++xb) {
93 int r = rgb[((yb * WIDTH) + xb) * 3 + 0];
94 int g = rgb[((yb * WIDTH) + xb) * 3 + 1];
95 int b = rgb[((yb * WIDTH) + xb) * 3 + 2];
96 double y = std::min(std::max(coeff[0] * r + coeff[1] * g + coeff[2] * b, 0.0), 255.0);
97 double cb = (b - y) * cb_fac + 128.0;
98 double cr = (r - y) * cr_fac + 128.0;
99 pix_y[(yb * WIDTH) + xb] = lrint(y);
100 temp_cb[(yb * WIDTH) + xb] = cb;
101 temp_cr[(yb * WIDTH) + xb] = cr;
105 // Simple 4:2:2 subsampling with left convention.
106 for (unsigned yb = 0; yb < HEIGHT; ++yb) {
107 for (unsigned xb = 0; xb < WIDTH / 2; ++xb) {
108 int c0 = yb * WIDTH + std::max(int(xb) * 2 - 1, 0);
109 int c1 = yb * WIDTH + xb * 2;
110 int c2 = yb * WIDTH + xb * 2 + 1;
112 double cb = 0.25 * temp_cb[c0] + 0.5 * temp_cb[c1] + 0.25 * temp_cb[c2];
113 double cr = 0.25 * temp_cr[c0] + 0.5 * temp_cr[c1] + 0.25 * temp_cr[c2];
114 cb = std::min(std::max(cb, 0.0), 255.0);
115 cr = std::min(std::max(cr, 0.0), 255.0);
116 pix_cb[(yb * WIDTH/2) + xb] = lrint(cb);
117 pix_cr[(yb * WIDTH/2) + xb] = lrint(cr);
122 int main(int argc, char **argv)
124 // Set up an OpenGL context using SDL.
125 if (SDL_Init(SDL_INIT_VIDEO) == -1) {
126 fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
129 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
130 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
131 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
132 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
133 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
134 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
136 SDL_Window *window = SDL_CreateWindow("OpenGL window for unit test",
137 SDL_WINDOWPOS_UNDEFINED,
138 SDL_WINDOWPOS_UNDEFINED,
141 SDL_GLContext context = SDL_GL_CreateContext(window);
142 assert(context != nullptr);
145 readpix(rgb, argv[1]);
147 readpix(rgb, "color.pnm");
150 // Compile the DCT shader.
151 string shader_src = ::read_file("encoder.shader");
152 GLuint shader_num = compile_shader(shader_src, GL_COMPUTE_SHADER);
153 GLuint glsl_program_num = glCreateProgram();
154 glAttachShader(glsl_program_num, shader_num);
155 glLinkProgram(glsl_program_num);
158 glGetProgramiv(glsl_program_num, GL_LINK_STATUS, &success);
159 if (success == GL_FALSE) {
160 GLchar error_log[1024] = {0};
161 glGetProgramInfoLog(glsl_program_num, 1024, nullptr, error_log);
162 fprintf(stderr, "Error linking program: %s\n", error_log);
166 // Compile the tally shader.
167 shader_src = ::read_file("tally.shader");
168 shader_num = compile_shader(shader_src, GL_COMPUTE_SHADER);
169 GLuint glsl_tally_program_num = glCreateProgram();
170 glAttachShader(glsl_tally_program_num, shader_num);
171 glLinkProgram(glsl_tally_program_num);
173 glGetProgramiv(glsl_tally_program_num, GL_LINK_STATUS, &success);
174 if (success == GL_FALSE) {
175 GLchar error_log[1024] = {0};
176 glGetProgramInfoLog(glsl_tally_program_num, 1024, nullptr, error_log);
177 fprintf(stderr, "Error linking program: %s\n", error_log);
181 // Compile the rANS shader.
182 shader_src = ::read_file("rans.shader");
183 shader_num = compile_shader(shader_src, GL_COMPUTE_SHADER);
184 GLuint glsl_rans_program_num = glCreateProgram();
185 glAttachShader(glsl_rans_program_num, shader_num);
186 glLinkProgram(glsl_rans_program_num);
188 glGetProgramiv(glsl_rans_program_num, GL_LINK_STATUS, &success);
189 if (success == GL_FALSE) {
190 GLchar error_log[1024] = {0};
191 glGetProgramInfoLog(glsl_rans_program_num, 1024, nullptr, error_log);
192 fprintf(stderr, "Error linking program: %s\n", error_log);
197 // An SSBO for the rANS distributions.
199 glGenBuffers(1, &ssbo);
200 glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
201 glNamedBufferStorage(ssbo, sizeof(RansDistSSBO), nullptr, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
204 // SSBOs for the rANS output (data and offsets).
206 glGenBuffers(1, &output_ssbo);
207 glBindBuffer(GL_SHADER_STORAGE_BUFFER, output_ssbo);
208 glNamedBufferStorage(output_ssbo, 45 * 64 * 1024, nullptr, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
211 GLuint output_offset_ssbo;
212 glGenBuffers(1, &output_offset_ssbo);
213 glBindBuffer(GL_SHADER_STORAGE_BUFFER, output_offset_ssbo);
214 glNamedBufferStorage(output_offset_ssbo, 45 * 64 * sizeof(uint32_t), nullptr, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
218 glUseProgram(glsl_program_num);
219 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 9, ssbo);
221 glUseProgram(glsl_tally_program_num);
222 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 9, ssbo);
224 glUseProgram(glsl_rans_program_num);
225 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 9, ssbo);
226 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 10, output_ssbo);
227 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 11, output_offset_ssbo);
229 glUseProgram(glsl_program_num);
234 glGenTextures(1, &y_tex);
235 glBindTexture(GL_TEXTURE_2D, y_tex);
236 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
237 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
238 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
239 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
240 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8UI, WIDTH, HEIGHT, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, pix_y);
243 // Make destination textures.
244 GLuint dc_ac7_tex, ac1_ac6_tex, ac2_ac5_tex;
245 for (GLuint *tex : { &dc_ac7_tex, &ac1_ac6_tex, &ac2_ac5_tex }) {
246 glGenTextures(1, tex);
247 glBindTexture(GL_TEXTURE_2D, *tex);
248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
252 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16UI, WIDTH / 8, HEIGHT, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, nullptr);
256 GLuint ac3_tex, ac4_tex;
257 for (GLuint *tex : { &ac3_tex, &ac4_tex }) {
258 glGenTextures(1, tex);
259 glBindTexture(GL_TEXTURE_2D, *tex);
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
264 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, WIDTH / 8, HEIGHT, 0, GL_RED_INTEGER, GL_BYTE, nullptr);
268 glBindImageTexture(0, dc_ac7_tex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R16UI);
269 glBindImageTexture(1, ac1_ac6_tex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R16UI);
270 glBindImageTexture(2, ac2_ac5_tex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R16UI);
271 glBindImageTexture(3, ac3_tex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R8I);
272 glBindImageTexture(4, ac4_tex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R8I);
273 glBindImageTexture(5, y_tex, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8UI);
277 glUseProgram(glsl_program_num);
278 GLint dc_ac7_tex_uniform = glGetUniformLocation(glsl_program_num, "dc_ac7_tex");
279 GLint ac1_ac6_tex_uniform = glGetUniformLocation(glsl_program_num, "ac1_ac6_tex");
280 GLint ac2_ac5_tex_uniform = glGetUniformLocation(glsl_program_num, "ac2_ac5_tex");
281 GLint ac3_tex_uniform = glGetUniformLocation(glsl_program_num, "ac3_tex");
282 GLint ac4_tex_uniform = glGetUniformLocation(glsl_program_num, "ac4_tex");
283 GLint image_tex_uniform = glGetUniformLocation(glsl_program_num, "image_tex");
284 glUniform1i(dc_ac7_tex_uniform, 0);
285 glUniform1i(ac1_ac6_tex_uniform, 1);
286 glUniform1i(ac2_ac5_tex_uniform, 2);
287 glUniform1i(ac3_tex_uniform, 3);
288 glUniform1i(ac4_tex_uniform, 4);
289 glUniform1i(image_tex_uniform, 5);
291 glUseProgram(glsl_rans_program_num);
292 dc_ac7_tex_uniform = glGetUniformLocation(glsl_rans_program_num, "dc_ac7_tex");
293 ac1_ac6_tex_uniform = glGetUniformLocation(glsl_rans_program_num, "ac1_ac6_tex");
294 ac2_ac5_tex_uniform = glGetUniformLocation(glsl_rans_program_num, "ac2_ac5_tex");
295 ac3_tex_uniform = glGetUniformLocation(glsl_rans_program_num, "ac3_tex");
296 ac4_tex_uniform = glGetUniformLocation(glsl_rans_program_num, "ac4_tex");
297 image_tex_uniform = glGetUniformLocation(glsl_rans_program_num, "image_tex");
298 glUniform1i(dc_ac7_tex_uniform, 0);
299 glUniform1i(ac1_ac6_tex_uniform, 1);
300 glUniform1i(ac2_ac5_tex_uniform, 2);
301 glUniform1i(ac3_tex_uniform, 3);
302 glUniform1i(ac4_tex_uniform, 4);
304 steady_clock::time_point start = steady_clock::now();
305 unsigned num_iterations = 100;
306 for (unsigned i = 0; i < num_iterations; ++i) {
307 glClearNamedBufferSubData(ssbo, GL_R8, 0, sizeof(RansDistSSBO), GL_RED, GL_UNSIGNED_BYTE, nullptr);
308 glUseProgram(glsl_program_num);
309 glDispatchCompute(WIDTH_BLOCKS / 16, HEIGHT_BLOCKS, 1);
310 glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
312 glUseProgram(glsl_tally_program_num);
313 glDispatchCompute(4, 1, 1);
314 glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
316 glUseProgram(glsl_rans_program_num);
317 glDispatchCompute(NUM_BLOCKS / BLOCKS_PER_STREAM, 8, 5);
322 steady_clock::time_point now = steady_clock::now();
325 printf("%ld bytes + %ld escape bits (%ld) = %ld total bytes\n",
326 tot_bytes - extra_bits / 8,
334 printf("Each iteration took %.3f ms.\n", 1e3 * duration<double>(now - start).count() / num_iterations);
336 FILE *codedfp = fopen("coded.dat", "wb");
337 if (codedfp == nullptr) {
342 // Write out the distributions.
343 const RansDistSSBO *rans_dist = (const RansDistSSBO *)glMapNamedBufferRange(ssbo, 0, sizeof(RansDistSSBO), GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
344 for (unsigned r = 0; r < 2; ++r) { // Hack to write fake chroma tables.
345 // TODO: rather gamma-k or something
346 for (unsigned i = 0; i < 4; ++i) {
347 printf("writing table %d\n", i);
348 for (unsigned j = 0; j < NUM_SYMS; ++j) {
349 printf("%d,%d: freq=%d x_max=%d, rcp_freq=%08x, bias=%d, rcp_shift=%d, cmpl_freq=%d\n",
350 i, j, rans_dist->ransfreq[i * 256 + j],
351 rans_dist->ransdist[i * 256 + j].x_max,
352 rans_dist->ransdist[i * 256 + j].rcp_freq,
353 rans_dist->ransdist[i * 256 + j].bias,
354 rans_dist->ransdist[i * 256 + j].rcp_shift_and_cmpl_freq & 0xffff,
355 rans_dist->ransdist[i * 256 + j].rcp_shift_and_cmpl_freq >> 16);
356 write_varint(rans_dist->ransfreq[i * 256 + j], codedfp);
361 // Write out the actual data.
362 // TODO: Do the deduplication.
364 const uint32_t *offsets = (const uint32_t *)glMapNamedBufferRange(output_offset_ssbo, 0, 45 * 64 * sizeof(uint32_t), GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
366 for (int i = 0; i < 45*64; ++i) {
367 printf("%d,%d,%d: %u\n", i / 64, (i / 8) % 8, i % 8, 1024 * (i + 1) - offsets[i]);
371 const uint8_t *data = (const uint8_t *)glMapNamedBufferRange(output_ssbo, 0, 45 * 64 * 1024, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
373 for (unsigned y = 0; y < 8; ++y) {
374 for (unsigned x = 0; x < 8; ++x) {
375 for (unsigned int stream_idx = 0; stream_idx < 45; ++stream_idx) {
376 const uint8_t *out_end = data + (stream_idx * 64 + y * 8 + x + 1) * 1024;
377 const uint8_t *ptr = data + offsets[stream_idx * 64 + y * 8 + x];
378 uint32_t num_rans_bytes = out_end - ptr;
380 if (num_rans_bytes == last_block.size() &&
381 memcmp(last_block.data(), ptr, last_block.size()) == 0) {
382 write_varint(0, codedfp);
386 last_block = string((const char *)ptr, num_rans_bytes);
390 write_varint(num_rans_bytes, codedfp);
391 fwrite(ptr, 1, num_rans_bytes, codedfp);