uint sign_bias1 = ransdist[enc1.lut_base + 255].x + ransdist[enc1.lut_base + 255].y;
uint sign_bias2 = ransdist[enc2.lut_base + 255].x + ransdist[enc2.lut_base + 255].y;
- for (uint subblock_idx = BLOCKS_PER_STREAM; subblock_idx --> 0; ) {
+ for (uint subblock_idx = 0; subblock_idx < BLOCKS_PER_STREAM; ++subblock_idx) {
// TODO: Use SSBOs instead of a texture?
uint x = (streamgroup_num * BLOCKS_PER_STREAM + subblock_idx) % 160;
uint y = (streamgroup_num * BLOCKS_PER_STREAM + subblock_idx) / 160;