move_list = NULL;
setup_for_new_game();
}
+ if(file_type == ECOFILE && GlobalState.dump_eco) {
+ dumpEcoTable();
+ exit(0);
+ }
}
/* Parse a game and return a pointer to any valid list of moves
if(next->epd != NULL){
(void) free((void *)next->epd);
}
+ if(next->bpfen != NULL){
+ (void) free((void *)next->bpfen);
+ }
if(next->terminating_result != NULL){
(void) free((void *)next->terminating_result);
}