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1 /**********************************************************************************************
2 *
3 *   raudio v1.0 - A simple and easy-to-use audio library based on miniaudio
4 *
5 *   FEATURES:
6 *       - Manage audio device (init/close)
7 *       - Load and unload audio files
8 *       - Format wave data (sample rate, size, channels)
9 *       - Play/Stop/Pause/Resume loaded audio
10 *       - Manage mixing channels
11 *       - Manage raw audio context
12 *
13 *   DEPENDENCIES:
14 *       miniaudio.h  - Audio device management lib (https://github.com/dr-soft/miniaudio)
15 *       stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
16 *       dr_mp3.h     - MP3 audio file loading (https://github.com/mackron/dr_libs)
17 *       dr_flac.h    - FLAC audio file loading (https://github.com/mackron/dr_libs)
18 *       jar_xm.h     - XM module file loading
19 *       jar_mod.h    - MOD audio file loading
20 *
21 *   CONTRIBUTORS:
22 *       David Reid (github: @mackron) (Nov. 2017):
23 *           - Complete port to miniaudio library
24 *
25 *       Joshua Reisenauer (github: @kd7tck) (2015)
26 *           - XM audio module support (jar_xm)
27 *           - MOD audio module support (jar_mod)
28 *           - Mixing channels support
29 *           - Raw audio context support
30 *
31 *
32 *   LICENSE: zlib/libpng
33 *
34 *   Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
35 *
36 *   This software is provided "as-is", without any express or implied warranty. In no event
37 *   will the authors be held liable for any damages arising from the use of this software.
38 *
39 *   Permission is granted to anyone to use this software for any purpose, including commercial
40 *   applications, and to alter it and redistribute it freely, subject to the following restrictions:
41 *
42 *     1. The origin of this software must not be misrepresented; you must not claim that you
43 *     wrote the original software. If you use this software in a product, an acknowledgment
44 *     in the product documentation would be appreciated but is not required.
45 *
46 *     2. Altered source versions must be plainly marked as such, and must not be misrepresented
47 *     as being the original software.
48 *
49 *     3. This notice may not be removed or altered from any source distribution.
50 *
51 **********************************************************************************************/
52
53 #ifndef RAUDIO_H
54 #define RAUDIO_H
55
56 //----------------------------------------------------------------------------------
57 // Defines and Macros
58 //----------------------------------------------------------------------------------
59 // Allow custom memory allocators
60 #ifndef RL_MALLOC
61     #define RL_MALLOC(sz)       malloc(sz)
62 #endif
63 #ifndef RL_CALLOC
64     #define RL_CALLOC(n,sz)     calloc(n,sz)
65 #endif
66 #ifndef RL_FREE
67     #define RL_FREE(p)          free(p)
68 #endif
69
70 //----------------------------------------------------------------------------------
71 // Types and Structures Definition
72 //----------------------------------------------------------------------------------
73 #ifndef __cplusplus
74 // Boolean type
75     #if !defined(_STDBOOL_H)
76         typedef enum { false, true } bool;
77         #define _STDBOOL_H
78     #endif
79 #endif
80
81 // Wave type, defines audio wave data
82 typedef struct Wave {
83     unsigned int sampleCount;       // Total number of samples
84     unsigned int sampleRate;        // Frequency (samples per second)
85     unsigned int sampleSize;        // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
86     unsigned int channels;          // Number of channels (1-mono, 2-stereo)
87     void *data;                     // Buffer data pointer
88 } Wave;
89
90 typedef struct rAudioBuffer rAudioBuffer;
91
92 // Audio stream type
93 // NOTE: Useful to create custom audio streams not bound to a specific file
94 typedef struct AudioStream {
95     unsigned int sampleRate;        // Frequency (samples per second)
96     unsigned int sampleSize;        // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
97     unsigned int channels;          // Number of channels (1-mono, 2-stereo)
98
99     rAudioBuffer *buffer;           // Pointer to internal data used by the audio system
100 } AudioStream;
101
102 // Sound source type
103 typedef struct Sound {
104     unsigned int sampleCount;       // Total number of samples
105     AudioStream stream;             // Audio stream
106 } Sound;
107
108 // Music stream type (audio file streaming from memory)
109 // NOTE: Anything longer than ~10 seconds should be streamed
110 typedef struct Music {
111     int ctxType;                    // Type of music context (audio filetype)
112     void *ctxData;                  // Audio context data, depends on type
113
114     bool looping;                   // Music looping enable
115     unsigned int sampleCount;       // Total number of samples
116
117     AudioStream stream;             // Audio stream
118 } Music;
119
120 #ifdef __cplusplus
121 extern "C" {            // Prevents name mangling of functions
122 #endif
123
124 //----------------------------------------------------------------------------------
125 // Global Variables Definition
126 //----------------------------------------------------------------------------------
127 //...
128
129 //----------------------------------------------------------------------------------
130 // Module Functions Declaration
131 //----------------------------------------------------------------------------------
132
133 // Audio device management functions
134 void InitAudioDevice(void);                                     // Initialize audio device and context
135 void CloseAudioDevice(void);                                    // Close the audio device and context
136 bool IsAudioDeviceReady(void);                                  // Check if audio device has been initialized successfully
137 void SetMasterVolume(float volume);                             // Set master volume (listener)
138
139 // Wave/Sound loading/unloading functions
140 Wave LoadWave(const char *fileName);                            // Load wave data from file
141 Sound LoadSound(const char *fileName);                          // Load sound from file
142 Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
143 void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
144 void UnloadWave(Wave wave);                                     // Unload wave data
145 void UnloadSound(Sound sound);                                  // Unload sound
146 void ExportWave(Wave wave, const char *fileName);               // Export wave data to file
147 void ExportWaveAsCode(Wave wave, const char *fileName);         // Export wave sample data to code (.h)
148
149 // Wave/Sound management functions
150 void PlaySound(Sound sound);                                    // Play a sound
151 void StopSound(Sound sound);                                    // Stop playing a sound
152 void PauseSound(Sound sound);                                   // Pause a sound
153 void ResumeSound(Sound sound);                                  // Resume a paused sound
154 void PlaySoundMulti(Sound sound);                               // Play a sound (using multichannel buffer pool)
155 void StopSoundMulti(void);                                      // Stop any sound playing (using multichannel buffer pool)
156 int GetSoundsPlaying(void);                                     // Get number of sounds playing in the multichannel
157 bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing
158 void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
159 void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
160 void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);  // Convert wave data to desired format
161 Wave WaveCopy(Wave wave);                                       // Copy a wave to a new wave
162 void WaveCrop(Wave *wave, int initSample, int finalSample);     // Crop a wave to defined samples range
163 float *GetWaveData(Wave wave);                                  // Get samples data from wave as a floats array
164
165 // Music management functions
166 Music LoadMusicStream(const char *fileName);                    // Load music stream from file
167 Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load module music from data
168 void UnloadMusicStream(Music music);                            // Unload music stream
169 void PlayMusicStream(Music music);                              // Start music playing
170 void UpdateMusicStream(Music music);                            // Updates buffers for music streaming
171 void StopMusicStream(Music music);                              // Stop music playing
172 void PauseMusicStream(Music music);                             // Pause music playing
173 void ResumeMusicStream(Music music);                            // Resume playing paused music
174 bool IsMusicPlaying(Music music);                               // Check if music is playing
175 void SetMusicVolume(Music music, float volume);                 // Set volume for music (1.0 is max level)
176 void SetMusicPitch(Music music, float pitch);                   // Set pitch for a music (1.0 is base level)
177 float GetMusicTimeLength(Music music);                          // Get music time length (in seconds)
178 float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds)
179
180 // AudioStream management functions
181 AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
182 void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
183 void CloseAudioStream(AudioStream stream);                      // Close audio stream and free memory
184 bool IsAudioStreamProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
185 void PlayAudioStream(AudioStream stream);                       // Play audio stream
186 void PauseAudioStream(AudioStream stream);                      // Pause audio stream
187 void ResumeAudioStream(AudioStream stream);                     // Resume audio stream
188 bool IsAudioStreamPlaying(AudioStream stream);                  // Check if audio stream is playing
189 void StopAudioStream(AudioStream stream);                       // Stop audio stream
190 void SetAudioStreamVolume(AudioStream stream, float volume);    // Set volume for audio stream (1.0 is max level)
191 void SetAudioStreamPitch(AudioStream stream, float pitch);      // Set pitch for audio stream (1.0 is base level)
192 void SetAudioStreamBufferSizeDefault(int size);                 // Default size for new audio streams
193
194 #ifdef __cplusplus
195 }
196 #endif
197
198 #endif // RAUDIO_H