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1 /**********************************************************************************************
2 *
3 *   raylib - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
4 *
5 *   FEATURES:
6 *       - NO external dependencies, all required libraries included with raylib
7 *       - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
8 *                        MacOS, Haiku, UWP, Android, Raspberry Pi, HTML5.
9 *       - Written in plain C code (C99) in PascalCase/camelCase notation
10 *       - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
11 *       - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
12 *       - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
13 *       - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
14 *       - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
15 *       - Flexible Materials system, supporting classic maps and PBR maps
16 *       - Animated 3D models supported (skeletal bones animation) (IQM, glTF)
17 *       - Shaders support, including Model shaders and Postprocessing shaders
18 *       - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
19 *       - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
20 *       - VR stereo rendering with configurable HMD device parameters
21 *       - Bindings to multiple programming languages available!
22 *
23 *   NOTES:
24 *       One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
25 *       One default Texture2D is loaded on rlglInit() [rlgl] (OpenGL 3.3 or ES2)
26 *       One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
27 *       One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
28 *
29 *   DEPENDENCIES (included):
30 *       [core] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
31 *       [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
32 *       [raudio] miniaudio (David Reid - github.com/dr-soft/miniaudio) for audio device/context management
33 *
34 *   OPTIONAL DEPENDENCIES (included):
35 *       [core] msf_gif (Miles Fogle) for GIF recording
36 *       [core] sinfl (Micha Mettke) for DEFLATE decompression algorythm
37 *       [core] sdefl (Micha Mettke) for DEFLATE compression algorythm
38 *       [textures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
39 *       [textures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG)
40 *       [textures] stb_image_resize (Sean Barret) for image resizing algorithms
41 *       [textures] stb_perlin (Sean Barret) for Perlin noise image generation
42 *       [text] stb_truetype (Sean Barret) for ttf fonts loading
43 *       [text] stb_rect_pack (Sean Barret) for rectangles packing
44 *       [models] par_shapes (Philip Rideout) for parametric 3d shapes generation
45 *       [models] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
46 *       [models] cgltf (Johannes Kuhlmann) for models loading (glTF)
47 *       [raudio] dr_wav (David Reid) for WAV audio file loading
48 *       [raudio] dr_flac (David Reid) for FLAC audio file loading
49 *       [raudio] dr_mp3 (David Reid) for MP3 audio file loading
50 *       [raudio] stb_vorbis (Sean Barret) for OGG audio loading
51 *       [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
52 *       [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
53 *
54 *
55 *   LICENSE: zlib/libpng
56 *
57 *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
58 *   BSD-like license that allows static linking with closed source software:
59 *
60 *   Copyright (c) 2013-2021 Ramon Santamaria (@raysan5)
61 *
62 *   This software is provided "as-is", without any express or implied warranty. In no event
63 *   will the authors be held liable for any damages arising from the use of this software.
64 *
65 *   Permission is granted to anyone to use this software for any purpose, including commercial
66 *   applications, and to alter it and redistribute it freely, subject to the following restrictions:
67 *
68 *     1. The origin of this software must not be misrepresented; you must not claim that you
69 *     wrote the original software. If you use this software in a product, an acknowledgment
70 *     in the product documentation would be appreciated but is not required.
71 *
72 *     2. Altered source versions must be plainly marked as such, and must not be misrepresented
73 *     as being the original software.
74 *
75 *     3. This notice may not be removed or altered from any source distribution.
76 *
77 **********************************************************************************************/
78
79 #ifndef RAYLIB_H
80 #define RAYLIB_H
81
82 #include <stdarg.h>     // Required for: va_list - Only used by TraceLogCallback
83
84 #if defined(_WIN32)
85     // Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
86     #if defined(BUILD_LIBTYPE_SHARED)
87         #define RLAPI __declspec(dllexport)     // We are building raylib as a Win32 shared library (.dll)
88     #elif defined(USE_LIBTYPE_SHARED)
89         #define RLAPI __declspec(dllimport)     // We are using raylib as a Win32 shared library (.dll)
90     #else
91         #define RLAPI   // We are building or using raylib as a static library
92     #endif
93 #else
94     #define RLAPI       // We are building or using raylib as a static library (or Linux shared library)
95 #endif
96
97 //----------------------------------------------------------------------------------
98 // Some basic Defines
99 //----------------------------------------------------------------------------------
100 #ifndef PI
101     #define PI 3.14159265358979323846f
102 #endif
103
104 #define DEG2RAD (PI/180.0f)
105 #define RAD2DEG (180.0f/PI)
106
107 // Allow custom memory allocators
108 #ifndef RL_MALLOC
109     #define RL_MALLOC(sz)       malloc(sz)
110 #endif
111 #ifndef RL_CALLOC
112     #define RL_CALLOC(n,sz)     calloc(n,sz)
113 #endif
114 #ifndef RL_REALLOC
115     #define RL_REALLOC(ptr,sz)  realloc(ptr,sz)
116 #endif
117 #ifndef RL_FREE
118     #define RL_FREE(ptr)        free(ptr)
119 #endif
120
121 // NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
122 // Plain structures in C++ (without constructors) can be initialized from { } initializers.
123 #if defined(__cplusplus)
124     #define CLITERAL(type)      type
125 #else
126     #define CLITERAL(type)      (type)
127 #endif
128
129 // Some Basic Colors
130 // NOTE: Custom raylib color palette for amazing visuals on WHITE background
131 #define LIGHTGRAY  CLITERAL(Color){ 200, 200, 200, 255 }   // Light Gray
132 #define GRAY       CLITERAL(Color){ 130, 130, 130, 255 }   // Gray
133 #define DARKGRAY   CLITERAL(Color){ 80, 80, 80, 255 }      // Dark Gray
134 #define YELLOW     CLITERAL(Color){ 253, 249, 0, 255 }     // Yellow
135 #define GOLD       CLITERAL(Color){ 255, 203, 0, 255 }     // Gold
136 #define ORANGE     CLITERAL(Color){ 255, 161, 0, 255 }     // Orange
137 #define PINK       CLITERAL(Color){ 255, 109, 194, 255 }   // Pink
138 #define RED        CLITERAL(Color){ 230, 41, 55, 255 }     // Red
139 #define MAROON     CLITERAL(Color){ 190, 33, 55, 255 }     // Maroon
140 #define GREEN      CLITERAL(Color){ 0, 228, 48, 255 }      // Green
141 #define LIME       CLITERAL(Color){ 0, 158, 47, 255 }      // Lime
142 #define DARKGREEN  CLITERAL(Color){ 0, 117, 44, 255 }      // Dark Green
143 #define SKYBLUE    CLITERAL(Color){ 102, 191, 255, 255 }   // Sky Blue
144 #define BLUE       CLITERAL(Color){ 0, 121, 241, 255 }     // Blue
145 #define DARKBLUE   CLITERAL(Color){ 0, 82, 172, 255 }      // Dark Blue
146 #define PURPLE     CLITERAL(Color){ 200, 122, 255, 255 }   // Purple
147 #define VIOLET     CLITERAL(Color){ 135, 60, 190, 255 }    // Violet
148 #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 }    // Dark Purple
149 #define BEIGE      CLITERAL(Color){ 211, 176, 131, 255 }   // Beige
150 #define BROWN      CLITERAL(Color){ 127, 106, 79, 255 }    // Brown
151 #define DARKBROWN  CLITERAL(Color){ 76, 63, 47, 255 }      // Dark Brown
152
153 #define WHITE      CLITERAL(Color){ 255, 255, 255, 255 }   // White
154 #define BLACK      CLITERAL(Color){ 0, 0, 0, 255 }         // Black
155 #define BLANK      CLITERAL(Color){ 0, 0, 0, 0 }           // Blank (Transparent)
156 #define MAGENTA    CLITERAL(Color){ 255, 0, 255, 255 }     // Magenta
157 #define RAYWHITE   CLITERAL(Color){ 245, 245, 245, 255 }   // My own White (raylib logo)
158
159 // Temporal hacks to avoid breaking old codebases using
160 // deprecated raylib implementation or definitions
161 #define FormatText          TextFormat
162 #define LoadText            LoadFileText
163 #define GetExtension        GetFileExtension
164 #define GetImageData        LoadImageColors
165 #define FILTER_POINT        TEXTURE_FILTER_POINT
166 #define FILTER_BILINEAR     TEXTURE_FILTER_BILINEAR
167 #define MAP_DIFFUSE         MATERIAL_MAP_DIFFUSE
168 #define UNCOMPRESSED_R8G8B8A8   PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
169
170 //----------------------------------------------------------------------------------
171 // Structures Definition
172 //----------------------------------------------------------------------------------
173 // Boolean type
174 #if defined(__STDC__) && __STDC_VERSION__ >= 199901L
175     #include <stdbool.h>
176 #elif !defined(__cplusplus) && !defined(bool)
177     typedef enum { false, true } bool;
178 #endif
179
180 // Vector2 type
181 typedef struct Vector2 {
182     float x;
183     float y;
184 } Vector2;
185
186 // Vector3 type
187 typedef struct Vector3 {
188     float x;
189     float y;
190     float z;
191 } Vector3;
192
193 // Vector4 type
194 typedef struct Vector4 {
195     float x;
196     float y;
197     float z;
198     float w;
199 } Vector4;
200
201 // Quaternion type, same as Vector4
202 typedef Vector4 Quaternion;
203
204 // Matrix type (OpenGL style 4x4 - right handed, column major)
205 typedef struct Matrix {
206     float m0, m4, m8, m12;
207     float m1, m5, m9, m13;
208     float m2, m6, m10, m14;
209     float m3, m7, m11, m15;
210 } Matrix;
211
212 // Color type, RGBA (32bit)
213 typedef struct Color {
214     unsigned char r;
215     unsigned char g;
216     unsigned char b;
217     unsigned char a;
218 } Color;
219
220 // Rectangle type
221 typedef struct Rectangle {
222     float x;
223     float y;
224     float width;
225     float height;
226 } Rectangle;
227
228 // Image type, bpp always RGBA (32bit)
229 // NOTE: Data stored in CPU memory (RAM)
230 typedef struct Image {
231     void *data;             // Image raw data
232     int width;              // Image base width
233     int height;             // Image base height
234     int mipmaps;            // Mipmap levels, 1 by default
235     int format;             // Data format (PixelFormat type)
236 } Image;
237
238 // Texture type
239 // NOTE: Data stored in GPU memory
240 typedef struct Texture {
241     unsigned int id;        // OpenGL texture id
242     int width;              // Texture base width
243     int height;             // Texture base height
244     int mipmaps;            // Mipmap levels, 1 by default
245     int format;             // Data format (PixelFormat type)
246 } Texture;
247
248 // Texture2D type, same as Texture
249 typedef Texture Texture2D;
250
251 // TextureCubemap type, actually, same as Texture
252 typedef Texture TextureCubemap;
253
254 // RenderTexture type, for texture rendering
255 typedef struct RenderTexture {
256     unsigned int id;        // OpenGL framebuffer object id
257     Texture texture;        // Color buffer attachment texture
258     Texture depth;          // Depth buffer attachment texture
259 } RenderTexture;
260
261 // RenderTexture2D type, same as RenderTexture
262 typedef RenderTexture RenderTexture2D;
263
264 // N-Patch layout info
265 typedef struct NPatchInfo {
266     Rectangle source;       // Texture source rectangle
267     int left;               // Left border offset
268     int top;                // Top border offset
269     int right;              // Right border offset
270     int bottom;             // Bottom border offset
271     int layout;             // Layout of the n-patch: 3x3, 1x3 or 3x1
272 } NPatchInfo;
273
274 // Font character info
275 typedef struct CharInfo {
276     int value;              // Character value (Unicode)
277     int offsetX;            // Character offset X when drawing
278     int offsetY;            // Character offset Y when drawing
279     int advanceX;           // Character advance position X
280     Image image;            // Character image data
281 } CharInfo;
282
283 // Font type, includes texture and charSet array data
284 typedef struct Font {
285     int baseSize;           // Base size (default chars height)
286     int charsCount;         // Number of characters
287     int charsPadding;       // Padding around the chars
288     Texture2D texture;      // Characters texture atlas
289     Rectangle *recs;        // Characters rectangles in texture
290     CharInfo *chars;        // Characters info data
291 } Font;
292
293 #define SpriteFont Font     // SpriteFont type fallback, defaults to Font
294
295 // Camera type, defines a camera position/orientation in 3d space
296 typedef struct Camera3D {
297     Vector3 position;       // Camera position
298     Vector3 target;         // Camera target it looks-at
299     Vector3 up;             // Camera up vector (rotation over its axis)
300     float fovy;             // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
301     int projection;         // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
302 } Camera3D;
303
304 typedef Camera3D Camera;    // Camera type fallback, defaults to Camera3D
305
306 // Camera2D type, defines a 2d camera
307 typedef struct Camera2D {
308     Vector2 offset;         // Camera offset (displacement from target)
309     Vector2 target;         // Camera target (rotation and zoom origin)
310     float rotation;         // Camera rotation in degrees
311     float zoom;             // Camera zoom (scaling), should be 1.0f by default
312 } Camera2D;
313
314 // Vertex data definning a mesh
315 // NOTE: Data stored in CPU memory (and GPU)
316 typedef struct Mesh {
317     int vertexCount;        // Number of vertices stored in arrays
318     int triangleCount;      // Number of triangles stored (indexed or not)
319
320     // Default vertex data
321     float *vertices;        // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
322     float *texcoords;       // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
323     float *texcoords2;      // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
324     float *normals;         // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
325     float *tangents;        // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
326     unsigned char *colors;  // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
327     unsigned short *indices;// Vertex indices (in case vertex data comes indexed)
328
329     // Animation vertex data
330     float *animVertices;    // Animated vertex positions (after bones transformations)
331     float *animNormals;     // Animated normals (after bones transformations)
332     int *boneIds;           // Vertex bone ids, up to 4 bones influence by vertex (skinning)
333     float *boneWeights;     // Vertex bone weight, up to 4 bones influence by vertex (skinning)
334
335     // OpenGL identifiers
336     unsigned int vaoId;     // OpenGL Vertex Array Object id
337     unsigned int *vboId;    // OpenGL Vertex Buffer Objects id (default vertex data)
338 } Mesh;
339
340 // Shader type (generic)
341 typedef struct Shader {
342     unsigned int id;        // Shader program id
343     int *locs;              // Shader locations array (MAX_SHADER_LOCATIONS)
344 } Shader;
345
346 // Material texture map
347 typedef struct MaterialMap {
348     Texture2D texture;      // Material map texture
349     Color color;            // Material map color
350     float value;            // Material map value
351 } MaterialMap;
352
353 // Material type (generic)
354 typedef struct Material {
355     Shader shader;          // Material shader
356     MaterialMap *maps;      // Material maps array (MAX_MATERIAL_MAPS)
357     float params[4];        // Material generic parameters (if required)
358 } Material;
359
360 // Transformation properties
361 typedef struct Transform {
362     Vector3 translation;    // Translation
363     Quaternion rotation;    // Rotation
364     Vector3 scale;          // Scale
365 } Transform;
366
367 // Bone information
368 typedef struct BoneInfo {
369     char name[32];          // Bone name
370     int parent;             // Bone parent
371 } BoneInfo;
372
373 // Model type
374 typedef struct Model {
375     Matrix transform;       // Local transform matrix
376
377     int meshCount;          // Number of meshes
378     int materialCount;      // Number of materials
379     Mesh *meshes;           // Meshes array
380     Material *materials;    // Materials array
381     int *meshMaterial;      // Mesh material number
382
383     // Animation data
384     int boneCount;          // Number of bones
385     BoneInfo *bones;        // Bones information (skeleton)
386     Transform *bindPose;    // Bones base transformation (pose)
387 } Model;
388
389 // Model animation
390 typedef struct ModelAnimation {
391     int boneCount;          // Number of bones
392     int frameCount;         // Number of animation frames
393     BoneInfo *bones;        // Bones information (skeleton)
394     Transform **framePoses; // Poses array by frame
395 } ModelAnimation;
396
397 // Ray type (useful for raycast)
398 typedef struct Ray {
399     Vector3 position;       // Ray position (origin)
400     Vector3 direction;      // Ray direction
401 } Ray;
402
403 // Raycast hit information
404 typedef struct RayHitInfo {
405     bool hit;               // Did the ray hit something?
406     float distance;         // Distance to nearest hit
407     Vector3 position;       // Position of nearest hit
408     Vector3 normal;         // Surface normal of hit
409 } RayHitInfo;
410
411 // Bounding box type
412 typedef struct BoundingBox {
413     Vector3 min;            // Minimum vertex box-corner
414     Vector3 max;            // Maximum vertex box-corner
415 } BoundingBox;
416
417 // Wave type, defines audio wave data
418 typedef struct Wave {
419     unsigned int sampleCount;       // Total number of samples
420     unsigned int sampleRate;        // Frequency (samples per second)
421     unsigned int sampleSize;        // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
422     unsigned int channels;          // Number of channels (1-mono, 2-stereo)
423     void *data;                     // Buffer data pointer
424 } Wave;
425
426 typedef struct rAudioBuffer rAudioBuffer;
427
428 // Audio stream type
429 // NOTE: Useful to create custom audio streams not bound to a specific file
430 typedef struct AudioStream {
431     rAudioBuffer *buffer;           // Pointer to internal data used by the audio system
432
433     unsigned int sampleRate;        // Frequency (samples per second)
434     unsigned int sampleSize;        // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
435     unsigned int channels;          // Number of channels (1-mono, 2-stereo)
436 } AudioStream;
437
438 // Sound source type
439 typedef struct Sound {
440     AudioStream stream;             // Audio stream
441     unsigned int sampleCount;       // Total number of samples
442 } Sound;
443
444 // Music stream type (audio file streaming from memory)
445 // NOTE: Anything longer than ~10 seconds should be streamed
446 typedef struct Music {
447     AudioStream stream;             // Audio stream
448     unsigned int sampleCount;       // Total number of samples
449     bool looping;                   // Music looping enable
450
451     int ctxType;                    // Type of music context (audio filetype)
452     void *ctxData;                  // Audio context data, depends on type
453 } Music;
454
455 // Head-Mounted-Display device parameters
456 typedef struct VrDeviceInfo {
457     int hResolution;                // Horizontal resolution in pixels
458     int vResolution;                // Vertical resolution in pixels
459     float hScreenSize;              // Horizontal size in meters
460     float vScreenSize;              // Vertical size in meters
461     float vScreenCenter;            // Screen center in meters
462     float eyeToScreenDistance;      // Distance between eye and display in meters
463     float lensSeparationDistance;   // Lens separation distance in meters
464     float interpupillaryDistance;   // IPD (distance between pupils) in meters
465     float lensDistortionValues[4];  // Lens distortion constant parameters
466     float chromaAbCorrection[4];    // Chromatic aberration correction parameters
467 } VrDeviceInfo;
468
469 // VR Stereo rendering configuration for simulator
470 typedef struct VrStereoConfig {
471     Matrix projection[2];           // VR projection matrices (per eye)
472     Matrix viewOffset[2];           // VR view offset matrices (per eye)
473     float leftLensCenter[2];        // VR left lens center
474     float rightLensCenter[2];       // VR right lens center
475     float leftScreenCenter[2];      // VR left screen center
476     float rightScreenCenter[2];     // VR right screen center
477     float scale[2];                 // VR distortion scale
478     float scaleIn[2];               // VR distortion scale in
479 } VrStereoConfig;
480
481 //----------------------------------------------------------------------------------
482 // Enumerators Definition
483 //----------------------------------------------------------------------------------
484 // System/Window config flags
485 // NOTE: Every bit registers one state (use it with bit masks)
486 // By default all flags are set to 0
487 typedef enum {
488     FLAG_VSYNC_HINT         = 0x00000040,   // Set to try enabling V-Sync on GPU
489     FLAG_FULLSCREEN_MODE    = 0x00000002,   // Set to run program in fullscreen
490     FLAG_WINDOW_RESIZABLE   = 0x00000004,   // Set to allow resizable window
491     FLAG_WINDOW_UNDECORATED = 0x00000008,   // Set to disable window decoration (frame and buttons)
492     FLAG_WINDOW_HIDDEN      = 0x00000080,   // Set to hide window
493     FLAG_WINDOW_MINIMIZED   = 0x00000200,   // Set to minimize window (iconify)
494     FLAG_WINDOW_MAXIMIZED   = 0x00000400,   // Set to maximize window (expanded to monitor)
495     FLAG_WINDOW_UNFOCUSED   = 0x00000800,   // Set to window non focused
496     FLAG_WINDOW_TOPMOST     = 0x00001000,   // Set to window always on top
497     FLAG_WINDOW_ALWAYS_RUN  = 0x00000100,   // Set to allow windows running while minimized
498     FLAG_WINDOW_TRANSPARENT = 0x00000010,   // Set to allow transparent framebuffer
499     FLAG_WINDOW_HIGHDPI     = 0x00002000,   // Set to support HighDPI
500     FLAG_MSAA_4X_HINT       = 0x00000020,   // Set to try enabling MSAA 4X
501     FLAG_INTERLACED_HINT    = 0x00010000    // Set to try enabling interlaced video format (for V3D)
502 } ConfigFlags;
503
504 // Trace log level
505 typedef enum {
506     LOG_ALL = 0,        // Display all logs
507     LOG_TRACE,
508     LOG_DEBUG,
509     LOG_INFO,
510     LOG_WARNING,
511     LOG_ERROR,
512     LOG_FATAL,
513     LOG_NONE            // Disable logging
514 } TraceLogLevel;
515
516 // Keyboard keys (US keyboard layout)
517 // NOTE: Use GetKeyPressed() to allow redefining
518 // required keys for alternative layouts
519 typedef enum {
520     KEY_NULL            = 0,
521     // Alphanumeric keys
522     KEY_APOSTROPHE      = 39,
523     KEY_COMMA           = 44,
524     KEY_MINUS           = 45,
525     KEY_PERIOD          = 46,
526     KEY_SLASH           = 47,
527     KEY_ZERO            = 48,
528     KEY_ONE             = 49,
529     KEY_TWO             = 50,
530     KEY_THREE           = 51,
531     KEY_FOUR            = 52,
532     KEY_FIVE            = 53,
533     KEY_SIX             = 54,
534     KEY_SEVEN           = 55,
535     KEY_EIGHT           = 56,
536     KEY_NINE            = 57,
537     KEY_SEMICOLON       = 59,
538     KEY_EQUAL           = 61,
539     KEY_A               = 65,
540     KEY_B               = 66,
541     KEY_C               = 67,
542     KEY_D               = 68,
543     KEY_E               = 69,
544     KEY_F               = 70,
545     KEY_G               = 71,
546     KEY_H               = 72,
547     KEY_I               = 73,
548     KEY_J               = 74,
549     KEY_K               = 75,
550     KEY_L               = 76,
551     KEY_M               = 77,
552     KEY_N               = 78,
553     KEY_O               = 79,
554     KEY_P               = 80,
555     KEY_Q               = 81,
556     KEY_R               = 82,
557     KEY_S               = 83,
558     KEY_T               = 84,
559     KEY_U               = 85,
560     KEY_V               = 86,
561     KEY_W               = 87,
562     KEY_X               = 88,
563     KEY_Y               = 89,
564     KEY_Z               = 90,
565
566     // Function keys
567     KEY_SPACE           = 32,
568     KEY_ESCAPE          = 256,
569     KEY_ENTER           = 257,
570     KEY_TAB             = 258,
571     KEY_BACKSPACE       = 259,
572     KEY_INSERT          = 260,
573     KEY_DELETE          = 261,
574     KEY_RIGHT           = 262,
575     KEY_LEFT            = 263,
576     KEY_DOWN            = 264,
577     KEY_UP              = 265,
578     KEY_PAGE_UP         = 266,
579     KEY_PAGE_DOWN       = 267,
580     KEY_HOME            = 268,
581     KEY_END             = 269,
582     KEY_CAPS_LOCK       = 280,
583     KEY_SCROLL_LOCK     = 281,
584     KEY_NUM_LOCK        = 282,
585     KEY_PRINT_SCREEN    = 283,
586     KEY_PAUSE           = 284,
587     KEY_F1              = 290,
588     KEY_F2              = 291,
589     KEY_F3              = 292,
590     KEY_F4              = 293,
591     KEY_F5              = 294,
592     KEY_F6              = 295,
593     KEY_F7              = 296,
594     KEY_F8              = 297,
595     KEY_F9              = 298,
596     KEY_F10             = 299,
597     KEY_F11             = 300,
598     KEY_F12             = 301,
599     KEY_LEFT_SHIFT      = 340,
600     KEY_LEFT_CONTROL    = 341,
601     KEY_LEFT_ALT        = 342,
602     KEY_LEFT_SUPER      = 343,
603     KEY_RIGHT_SHIFT     = 344,
604     KEY_RIGHT_CONTROL   = 345,
605     KEY_RIGHT_ALT       = 346,
606     KEY_RIGHT_SUPER     = 347,
607     KEY_KB_MENU         = 348,
608     KEY_LEFT_BRACKET    = 91,
609     KEY_BACKSLASH       = 92,
610     KEY_RIGHT_BRACKET   = 93,
611     KEY_GRAVE           = 96,
612
613     // Keypad keys
614     KEY_KP_0            = 320,
615     KEY_KP_1            = 321,
616     KEY_KP_2            = 322,
617     KEY_KP_3            = 323,
618     KEY_KP_4            = 324,
619     KEY_KP_5            = 325,
620     KEY_KP_6            = 326,
621     KEY_KP_7            = 327,
622     KEY_KP_8            = 328,
623     KEY_KP_9            = 329,
624     KEY_KP_DECIMAL      = 330,
625     KEY_KP_DIVIDE       = 331,
626     KEY_KP_MULTIPLY     = 332,
627     KEY_KP_SUBTRACT     = 333,
628     KEY_KP_ADD          = 334,
629     KEY_KP_ENTER        = 335,
630     KEY_KP_EQUAL        = 336,
631     // Android key buttons
632     KEY_BACK            = 4,
633     KEY_MENU            = 82,
634     KEY_VOLUME_UP       = 24,
635     KEY_VOLUME_DOWN     = 25
636 } KeyboardKey;
637
638 // Mouse buttons
639 typedef enum {
640     MOUSE_LEFT_BUTTON   = 0,
641     MOUSE_RIGHT_BUTTON  = 1,
642     MOUSE_MIDDLE_BUTTON = 2
643 } MouseButton;
644
645 // Mouse cursor
646 typedef enum {
647     MOUSE_CURSOR_DEFAULT       = 0,
648     MOUSE_CURSOR_ARROW         = 1,
649     MOUSE_CURSOR_IBEAM         = 2,
650     MOUSE_CURSOR_CROSSHAIR     = 3,
651     MOUSE_CURSOR_POINTING_HAND = 4,
652     MOUSE_CURSOR_RESIZE_EW     = 5,     // The horizontal resize/move arrow shape
653     MOUSE_CURSOR_RESIZE_NS     = 6,     // The vertical resize/move arrow shape
654     MOUSE_CURSOR_RESIZE_NWSE   = 7,     // The top-left to bottom-right diagonal resize/move arrow shape
655     MOUSE_CURSOR_RESIZE_NESW   = 8,     // The top-right to bottom-left diagonal resize/move arrow shape
656     MOUSE_CURSOR_RESIZE_ALL    = 9,     // The omni-directional resize/move cursor shape
657     MOUSE_CURSOR_NOT_ALLOWED   = 10     // The operation-not-allowed shape
658 } MouseCursor;
659
660 // Gamepad buttons
661 typedef enum {
662     // This is here just for error checking
663     GAMEPAD_BUTTON_UNKNOWN = 0,
664
665     // This is normally a DPAD
666     GAMEPAD_BUTTON_LEFT_FACE_UP,
667     GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
668     GAMEPAD_BUTTON_LEFT_FACE_DOWN,
669     GAMEPAD_BUTTON_LEFT_FACE_LEFT,
670
671     // This normally corresponds with PlayStation and Xbox controllers
672     // XBOX: [Y,X,A,B]
673     // PS3: [Triangle,Square,Cross,Circle]
674     // No support for 6 button controllers though..
675     GAMEPAD_BUTTON_RIGHT_FACE_UP,
676     GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
677     GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
678     GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
679
680     // Triggers
681     GAMEPAD_BUTTON_LEFT_TRIGGER_1,
682     GAMEPAD_BUTTON_LEFT_TRIGGER_2,
683     GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
684     GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
685
686     // These are buttons in the center of the gamepad
687     GAMEPAD_BUTTON_MIDDLE_LEFT,     // PS3 Select
688     GAMEPAD_BUTTON_MIDDLE,          // PS Button/XBOX Button
689     GAMEPAD_BUTTON_MIDDLE_RIGHT,    // PS3 Start
690
691     // These are the joystick press in buttons
692     GAMEPAD_BUTTON_LEFT_THUMB,
693     GAMEPAD_BUTTON_RIGHT_THUMB
694 } GamepadButton;
695
696 // Gamepad axis
697 typedef enum {
698     // Left stick
699     GAMEPAD_AXIS_LEFT_X = 0,
700     GAMEPAD_AXIS_LEFT_Y = 1,
701
702     // Right stick
703     GAMEPAD_AXIS_RIGHT_X = 2,
704     GAMEPAD_AXIS_RIGHT_Y = 3,
705
706     // Pressure levels for the back triggers
707     GAMEPAD_AXIS_LEFT_TRIGGER = 4,      // [1..-1] (pressure-level)
708     GAMEPAD_AXIS_RIGHT_TRIGGER = 5      // [1..-1] (pressure-level)
709 } GamepadAxis;
710
711 // Material map index
712 typedef enum {
713     MATERIAL_MAP_ALBEDO    = 0,       // MATERIAL_MAP_DIFFUSE
714     MATERIAL_MAP_METALNESS = 1,       // MATERIAL_MAP_SPECULAR
715     MATERIAL_MAP_NORMAL    = 2,
716     MATERIAL_MAP_ROUGHNESS = 3,
717     MATERIAL_MAP_OCCLUSION,
718     MATERIAL_MAP_EMISSION,
719     MATERIAL_MAP_HEIGHT,
720     MATERIAL_MAP_BRDG,
721     MATERIAL_MAP_CUBEMAP,             // NOTE: Uses GL_TEXTURE_CUBE_MAP
722     MATERIAL_MAP_IRRADIANCE,          // NOTE: Uses GL_TEXTURE_CUBE_MAP
723     MATERIAL_MAP_PREFILTER            // NOTE: Uses GL_TEXTURE_CUBE_MAP
724 } MaterialMapIndex;
725
726 #define MATERIAL_MAP_DIFFUSE      MATERIAL_MAP_ALBEDO
727 #define MATERIAL_MAP_SPECULAR     MATERIAL_MAP_METALNESS
728
729 // Shader location index
730 typedef enum {
731     SHADER_LOC_VERTEX_POSITION = 0,
732     SHADER_LOC_VERTEX_TEXCOORD01,
733     SHADER_LOC_VERTEX_TEXCOORD02,
734     SHADER_LOC_VERTEX_NORMAL,
735     SHADER_LOC_VERTEX_TANGENT,
736     SHADER_LOC_VERTEX_COLOR,
737     SHADER_LOC_MATRIX_MVP,
738     SHADER_LOC_MATRIX_VIEW,
739     SHADER_LOC_MATRIX_PROJECTION,
740     SHADER_LOC_MATRIX_MODEL,
741     SHADER_LOC_MATRIX_NORMAL,
742     SHADER_LOC_VECTOR_VIEW,
743     SHADER_LOC_COLOR_DIFFUSE,
744     SHADER_LOC_COLOR_SPECULAR,
745     SHADER_LOC_COLOR_AMBIENT,
746     SHADER_LOC_MAP_ALBEDO,          // SHADER_LOC_MAP_DIFFUSE
747     SHADER_LOC_MAP_METALNESS,       // SHADER_LOC_MAP_SPECULAR
748     SHADER_LOC_MAP_NORMAL,
749     SHADER_LOC_MAP_ROUGHNESS,
750     SHADER_LOC_MAP_OCCLUSION,
751     SHADER_LOC_MAP_EMISSION,
752     SHADER_LOC_MAP_HEIGHT,
753     SHADER_LOC_MAP_CUBEMAP,
754     SHADER_LOC_MAP_IRRADIANCE,
755     SHADER_LOC_MAP_PREFILTER,
756     SHADER_LOC_MAP_BRDF
757 } ShaderLocationIndex;
758
759 #define SHADER_LOC_MAP_DIFFUSE      SHADER_LOC_MAP_ALBEDO
760 #define SHADER_LOC_MAP_SPECULAR     SHADER_LOC_MAP_METALNESS
761
762 // Shader uniform data type
763 typedef enum {
764     SHADER_UNIFORM_FLOAT = 0,
765     SHADER_UNIFORM_VEC2,
766     SHADER_UNIFORM_VEC3,
767     SHADER_UNIFORM_VEC4,
768     SHADER_UNIFORM_INT,
769     SHADER_UNIFORM_IVEC2,
770     SHADER_UNIFORM_IVEC3,
771     SHADER_UNIFORM_IVEC4,
772     SHADER_UNIFORM_SAMPLER2D
773 } ShaderUniformDataType;
774
775 // Pixel formats
776 // NOTE: Support depends on OpenGL version and platform
777 typedef enum {
778     PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,     // 8 bit per pixel (no alpha)
779     PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,        // 8*2 bpp (2 channels)
780     PIXELFORMAT_UNCOMPRESSED_R5G6B5,            // 16 bpp
781     PIXELFORMAT_UNCOMPRESSED_RGB565_BE,         // 16 bpp (big endian)
782     PIXELFORMAT_UNCOMPRESSED_R8G8B8,            // 24 bpp
783     PIXELFORMAT_UNCOMPRESSED_R5G5B5A1,          // 16 bpp (1 bit alpha)
784     PIXELFORMAT_UNCOMPRESSED_R4G4B4A4,          // 16 bpp (4 bit alpha)
785     PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,          // 32 bpp
786     PIXELFORMAT_UNCOMPRESSED_R32,               // 32 bpp (1 channel - float)
787     PIXELFORMAT_UNCOMPRESSED_R32G32B32,         // 32*3 bpp (3 channels - float)
788     PIXELFORMAT_UNCOMPRESSED_R32G32B32A32,      // 32*4 bpp (4 channels - float)
789     PIXELFORMAT_COMPRESSED_DXT1_RGB,            // 4 bpp (no alpha)
790     PIXELFORMAT_COMPRESSED_DXT1_RGBA,           // 4 bpp (1 bit alpha)
791     PIXELFORMAT_COMPRESSED_DXT3_RGBA,           // 8 bpp
792     PIXELFORMAT_COMPRESSED_DXT5_RGBA,           // 8 bpp
793     PIXELFORMAT_COMPRESSED_ETC1_RGB,            // 4 bpp
794     PIXELFORMAT_COMPRESSED_ETC2_RGB,            // 4 bpp
795     PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA,       // 8 bpp
796     PIXELFORMAT_COMPRESSED_PVRT_RGB,            // 4 bpp
797     PIXELFORMAT_COMPRESSED_PVRT_RGBA,           // 4 bpp
798     PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA,       // 8 bpp
799     PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA        // 2 bpp
800 } PixelFormat;
801
802 // Texture parameters: filter mode
803 // NOTE 1: Filtering considers mipmaps if available in the texture
804 // NOTE 2: Filter is accordingly set for minification and magnification
805 typedef enum {
806     TEXTURE_FILTER_POINT = 0,               // No filter, just pixel aproximation
807     TEXTURE_FILTER_BILINEAR,                // Linear filtering
808     TEXTURE_FILTER_TRILINEAR,               // Trilinear filtering (linear with mipmaps)
809     TEXTURE_FILTER_ANISOTROPIC_4X,          // Anisotropic filtering 4x
810     TEXTURE_FILTER_ANISOTROPIC_8X,          // Anisotropic filtering 8x
811     TEXTURE_FILTER_ANISOTROPIC_16X,         // Anisotropic filtering 16x
812 } TextureFilter;
813
814 // Texture parameters: wrap mode
815 typedef enum {
816     TEXTURE_WRAP_REPEAT = 0,        // Repeats texture in tiled mode
817     TEXTURE_WRAP_CLAMP,             // Clamps texture to edge pixel in tiled mode
818     TEXTURE_WRAP_MIRROR_REPEAT,     // Mirrors and repeats the texture in tiled mode
819     TEXTURE_WRAP_MIRROR_CLAMP       // Mirrors and clamps to border the texture in tiled mode
820 } TextureWrap;
821
822 // Cubemap layouts
823 typedef enum {
824     CUBEMAP_LAYOUT_AUTO_DETECT = 0,        // Automatically detect layout type
825     CUBEMAP_LAYOUT_LINE_VERTICAL,          // Layout is defined by a vertical line with faces
826     CUBEMAP_LAYOUT_LINE_HORIZONTAL,        // Layout is defined by an horizontal line with faces
827     CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR,    // Layout is defined by a 3x4 cross with cubemap faces
828     CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE,    // Layout is defined by a 4x3 cross with cubemap faces
829     CUBEMAP_LAYOUT_PANORAMA                // Layout is defined by a panorama image (equirectangular map)
830 } CubemapLayout;
831
832 // Font type, defines generation method
833 typedef enum {
834     FONT_DEFAULT = 0,       // Default font generation, anti-aliased
835     FONT_BITMAP,            // Bitmap font generation, no anti-aliasing
836     FONT_SDF                // SDF font generation, requires external shader
837 } FontType;
838
839 // Color blending modes (pre-defined)
840 typedef enum {
841     BLEND_ALPHA = 0,        // Blend textures considering alpha (default)
842     BLEND_ADDITIVE,         // Blend textures adding colors
843     BLEND_MULTIPLIED,       // Blend textures multiplying colors
844     BLEND_ADD_COLORS,       // Blend textures adding colors (alternative)
845     BLEND_SUBTRACT_COLORS,  // Blend textures subtracting colors (alternative)
846     BLEND_CUSTOM            // Belnd textures using custom src/dst factors (use rlSetBlendMode())
847 } BlendMode;
848
849 // Gestures
850 // NOTE: It could be used as flags to enable only some gestures
851 typedef enum {
852     GESTURE_NONE        = 0,
853     GESTURE_TAP         = 1,
854     GESTURE_DOUBLETAP   = 2,
855     GESTURE_HOLD        = 4,
856     GESTURE_DRAG        = 8,
857     GESTURE_SWIPE_RIGHT = 16,
858     GESTURE_SWIPE_LEFT  = 32,
859     GESTURE_SWIPE_UP    = 64,
860     GESTURE_SWIPE_DOWN  = 128,
861     GESTURE_PINCH_IN    = 256,
862     GESTURE_PINCH_OUT   = 512
863 } Gestures;
864
865 // Camera system modes
866 typedef enum {
867     CAMERA_CUSTOM = 0,
868     CAMERA_FREE,
869     CAMERA_ORBITAL,
870     CAMERA_FIRST_PERSON,
871     CAMERA_THIRD_PERSON
872 } CameraMode;
873
874 // Camera projection
875 typedef enum {
876     CAMERA_PERSPECTIVE = 0,
877     CAMERA_ORTHOGRAPHIC
878 } CameraProjection;
879
880 // N-patch layout
881 typedef enum {
882     NPATCH_NINE_PATCH = 0,          // Npatch layout: 3x3 tiles
883     NPATCH_THREE_PATCH_VERTICAL,    // Npatch layout: 1x3 tiles
884     NPATCH_THREE_PATCH_HORIZONTAL   // Npatch layout: 3x1 tiles
885 } NPatchLayout;
886
887 // Callbacks to hook some internal functions
888 // WARNING: This callbacks are intended for advance users
889 typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args);  // Logging: Redirect trace log messages
890 typedef unsigned char* (*LoadFileDataCallback)(const char* fileName, unsigned int* bytesRead);      // FileIO: Load binary data
891 typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite);  // FileIO: Save binary data
892 typedef char *(*LoadFileTextCallback)(const char* fileName);                // FileIO: Load text data
893 typedef bool (*SaveFileTextCallback)(const char *fileName, char *text);     // FileIO: Save text data
894
895
896 #if defined(__cplusplus)
897 extern "C" {            // Prevents name mangling of functions
898 #endif
899
900 //------------------------------------------------------------------------------------
901 // Global Variables Definition
902 //------------------------------------------------------------------------------------
903 // It's lonely here...
904
905 //------------------------------------------------------------------------------------
906 // Window and Graphics Device Functions (Module: core)
907 //------------------------------------------------------------------------------------
908
909 // Window-related functions
910 RLAPI void InitWindow(int width, int height, const char *title);  // Initialize window and OpenGL context
911 RLAPI bool WindowShouldClose(void);                               // Check if KEY_ESCAPE pressed or Close icon pressed
912 RLAPI void CloseWindow(void);                                     // Close window and unload OpenGL context
913 RLAPI bool IsWindowReady(void);                                   // Check if window has been initialized successfully
914 RLAPI bool IsWindowFullscreen(void);                              // Check if window is currently fullscreen
915 RLAPI bool IsWindowHidden(void);                                  // Check if window is currently hidden (only PLATFORM_DESKTOP)
916 RLAPI bool IsWindowMinimized(void);                               // Check if window is currently minimized (only PLATFORM_DESKTOP)
917 RLAPI bool IsWindowMaximized(void);                               // Check if window is currently maximized (only PLATFORM_DESKTOP)
918 RLAPI bool IsWindowFocused(void);                                 // Check if window is currently focused (only PLATFORM_DESKTOP)
919 RLAPI bool IsWindowResized(void);                                 // Check if window has been resized last frame
920 RLAPI bool IsWindowState(unsigned int flag);                      // Check if one specific window flag is enabled
921 RLAPI void SetWindowState(unsigned int flags);                    // Set window configuration state using flags
922 RLAPI void ClearWindowState(unsigned int flags);                  // Clear window configuration state flags
923 RLAPI void ToggleFullscreen(void);                                // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
924 RLAPI void MaximizeWindow(void);                                  // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
925 RLAPI void MinimizeWindow(void);                                  // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
926 RLAPI void RestoreWindow(void);                                   // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
927 RLAPI void SetWindowIcon(Image image);                            // Set icon for window (only PLATFORM_DESKTOP)
928 RLAPI void SetWindowTitle(const char *title);                     // Set title for window (only PLATFORM_DESKTOP)
929 RLAPI void SetWindowPosition(int x, int y);                       // Set window position on screen (only PLATFORM_DESKTOP)
930 RLAPI void SetWindowMonitor(int monitor);                         // Set monitor for the current window (fullscreen mode)
931 RLAPI void SetWindowMinSize(int width, int height);               // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
932 RLAPI void SetWindowSize(int width, int height);                  // Set window dimensions
933 RLAPI void *GetWindowHandle(void);                                // Get native window handle
934 RLAPI int GetScreenWidth(void);                                   // Get current screen width
935 RLAPI int GetScreenHeight(void);                                  // Get current screen height
936 RLAPI int GetMonitorCount(void);                                  // Get number of connected monitors
937 RLAPI int GetCurrentMonitor(void);                                // Get current connected monitor
938 RLAPI Vector2 GetMonitorPosition(int monitor);                    // Get specified monitor position
939 RLAPI int GetMonitorWidth(int monitor);                           // Get specified monitor width (max available by monitor)
940 RLAPI int GetMonitorHeight(int monitor);                          // Get specified monitor height (max available by monitor)
941 RLAPI int GetMonitorPhysicalWidth(int monitor);                   // Get specified monitor physical width in millimetres
942 RLAPI int GetMonitorPhysicalHeight(int monitor);                  // Get specified monitor physical height in millimetres
943 RLAPI int GetMonitorRefreshRate(int monitor);                     // Get specified monitor refresh rate
944 RLAPI Vector2 GetWindowPosition(void);                            // Get window position XY on monitor
945 RLAPI Vector2 GetWindowScaleDPI(void);                            // Get window scale DPI factor
946 RLAPI const char *GetMonitorName(int monitor);                    // Get the human-readable, UTF-8 encoded name of the primary monitor
947 RLAPI void SetClipboardText(const char *text);                    // Set clipboard text content
948 RLAPI const char *GetClipboardText(void);                         // Get clipboard text content
949
950 // Cursor-related functions
951 RLAPI void ShowCursor(void);                                      // Shows cursor
952 RLAPI void HideCursor(void);                                      // Hides cursor
953 RLAPI bool IsCursorHidden(void);                                  // Check if cursor is not visible
954 RLAPI void EnableCursor(void);                                    // Enables cursor (unlock cursor)
955 RLAPI void DisableCursor(void);                                   // Disables cursor (lock cursor)
956 RLAPI bool IsCursorOnScreen(void);                                // Check if cursor is on the current screen.
957
958 // Drawing-related functions
959 RLAPI void ClearBackground(Color color);                          // Set background color (framebuffer clear color)
960 RLAPI void BeginDrawing(void);                                    // Setup canvas (framebuffer) to start drawing
961 RLAPI void EndDrawing(void);                                      // End canvas drawing and swap buffers (double buffering)
962 RLAPI void BeginMode2D(Camera2D camera);                          // Initialize 2D mode with custom camera (2D)
963 RLAPI void EndMode2D(void);                                       // Ends 2D mode with custom camera
964 RLAPI void BeginMode3D(Camera3D camera);                          // Initializes 3D mode with custom camera (3D)
965 RLAPI void EndMode3D(void);                                       // Ends 3D mode and returns to default 2D orthographic mode
966 RLAPI void BeginTextureMode(RenderTexture2D target);              // Initializes render texture for drawing
967 RLAPI void EndTextureMode(void);                                  // Ends drawing to render texture
968 RLAPI void BeginShaderMode(Shader shader);                        // Begin custom shader drawing
969 RLAPI void EndShaderMode(void);                                   // End custom shader drawing (use default shader)
970 RLAPI void BeginBlendMode(int mode);                              // Begin blending mode (alpha, additive, multiplied)
971 RLAPI void EndBlendMode(void);                                    // End blending mode (reset to default: alpha blending)
972 RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
973 RLAPI void EndScissorMode(void);                                  // End scissor mode
974 RLAPI void BeginVrStereoMode(VrStereoConfig config);              // Begin stereo rendering (requires VR simulator)
975 RLAPI void EndVrStereoMode(void);                                 // End stereo rendering (requires VR simulator)
976
977 // VR stereo config functions for VR simulator
978 RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device);     // Load VR stereo config for VR simulator device parameters
979 RLAPI void UnloadVrStereoConfig(VrStereoConfig config);           // Unload VR stereo config
980
981 // Shader management functions
982 // NOTE: Shader functionality is not available on OpenGL 1.1
983 RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName);   // Load shader from files and bind default locations
984 RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
985 RLAPI int GetShaderLocation(Shader shader, const char *uniformName);       // Get shader uniform location
986 RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName);  // Get shader attribute location
987 RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);               // Set shader uniform value
988 RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count);   // Set shader uniform value vector
989 RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);         // Set shader uniform value (matrix 4x4)
990 RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
991 RLAPI void UnloadShader(Shader shader);                                    // Unload shader from GPU memory (VRAM)
992
993 // Screen-space-related functions
994 RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera);      // Returns a ray trace from mouse position
995 RLAPI Matrix GetCameraMatrix(Camera camera);                      // Returns camera transform matrix (view matrix)
996 RLAPI Matrix GetCameraMatrix2D(Camera2D camera);                  // Returns camera 2d transform matrix
997 RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);  // Returns the screen space position for a 3d world space position
998 RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Returns size position for a 3d world space position
999 RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Returns the screen space position for a 2d camera world space position
1000 RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns the world space position for a 2d camera screen space position
1001
1002 // Timing-related functions
1003 RLAPI void SetTargetFPS(int fps);                                 // Set target FPS (maximum)
1004 RLAPI int GetFPS(void);                                           // Returns current FPS
1005 RLAPI float GetFrameTime(void);                                   // Returns time in seconds for last frame drawn (delta time)
1006 RLAPI double GetTime(void);                                       // Returns elapsed time in seconds since InitWindow()
1007
1008 // Misc. functions
1009 RLAPI int GetRandomValue(int min, int max);                       // Returns a random value between min and max (both included)
1010 RLAPI void TakeScreenshot(const char *fileName);                  // Takes a screenshot of current screen (filename extension defines format)
1011 RLAPI void SetConfigFlags(unsigned int flags);                    // Setup init configuration flags (view FLAGS)
1012
1013 RLAPI void TraceLog(int logLevel, const char *text, ...);         // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
1014 RLAPI void SetTraceLogLevel(int logLevel);                        // Set the current threshold (minimum) log level
1015 RLAPI void *MemAlloc(int size);                                   // Internal memory allocator
1016 RLAPI void *MemRealloc(void *ptr, int size);                      // Internal memory reallocator
1017 RLAPI void MemFree(void *ptr);                                    // Internal memory free
1018
1019 // Set custom callbacks
1020 // WARNING: Callbacks setup is intended for advance users
1021 RLAPI void SetTraceLogCallback(TraceLogCallback callback);         // Set custom trace log
1022 RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
1023 RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
1024 RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
1025 RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
1026
1027 // Files management functions
1028 RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead);     // Load file data as byte array (read)
1029 RLAPI void UnloadFileData(unsigned char *data);                   // Unload file data allocated by LoadFileData()
1030 RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
1031 RLAPI char *LoadFileText(const char *fileName);                   // Load text data from file (read), returns a '\0' terminated string
1032 RLAPI void UnloadFileText(unsigned char *text);                   // Unload file text data allocated by LoadFileText()
1033 RLAPI bool SaveFileText(const char *fileName, char *text);        // Save text data to file (write), string must be '\0' terminated, returns true on success
1034 RLAPI bool FileExists(const char *fileName);                      // Check if file exists
1035 RLAPI bool DirectoryExists(const char *dirPath);                  // Check if a directory path exists
1036 RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav)
1037 RLAPI const char *GetFileExtension(const char *fileName);         // Get pointer to extension for a filename string (includes dot: ".png")
1038 RLAPI const char *GetFileName(const char *filePath);              // Get pointer to filename for a path string
1039 RLAPI const char *GetFileNameWithoutExt(const char *filePath);    // Get filename string without extension (uses static string)
1040 RLAPI const char *GetDirectoryPath(const char *filePath);         // Get full path for a given fileName with path (uses static string)
1041 RLAPI const char *GetPrevDirectoryPath(const char *dirPath);      // Get previous directory path for a given path (uses static string)
1042 RLAPI const char *GetWorkingDirectory(void);                      // Get current working directory (uses static string)
1043 RLAPI char **GetDirectoryFiles(const char *dirPath, int *count);  // Get filenames in a directory path (memory should be freed)
1044 RLAPI void ClearDirectoryFiles(void);                             // Clear directory files paths buffers (free memory)
1045 RLAPI bool ChangeDirectory(const char *dir);                      // Change working directory, return true on success
1046 RLAPI bool IsFileDropped(void);                                   // Check if a file has been dropped into window
1047 RLAPI char **GetDroppedFiles(int *count);                         // Get dropped files names (memory should be freed)
1048 RLAPI void ClearDroppedFiles(void);                               // Clear dropped files paths buffer (free memory)
1049 RLAPI long GetFileModTime(const char *fileName);                  // Get file modification time (last write time)
1050
1051 RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength);        // Compress data (DEFLATE algorithm)
1052 RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength);  // Decompress data (DEFLATE algorithm)
1053
1054 // Persistent storage management
1055 RLAPI bool SaveStorageValue(unsigned int position, int value);    // Save integer value to storage file (to defined position), returns true on success
1056 RLAPI int LoadStorageValue(unsigned int position);                // Load integer value from storage file (from defined position)
1057
1058 RLAPI void OpenURL(const char *url);                              // Open URL with default system browser (if available)
1059
1060 //------------------------------------------------------------------------------------
1061 // Input Handling Functions (Module: core)
1062 //------------------------------------------------------------------------------------
1063
1064 // Input-related functions: keyboard
1065 RLAPI bool IsKeyPressed(int key);                             // Detect if a key has been pressed once
1066 RLAPI bool IsKeyDown(int key);                                // Detect if a key is being pressed
1067 RLAPI bool IsKeyReleased(int key);                            // Detect if a key has been released once
1068 RLAPI bool IsKeyUp(int key);                                  // Detect if a key is NOT being pressed
1069 RLAPI void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC)
1070 RLAPI int GetKeyPressed(void);                                // Get key pressed (keycode), call it multiple times for keys queued
1071 RLAPI int GetCharPressed(void);                               // Get char pressed (unicode), call it multiple times for chars queued
1072
1073 // Input-related functions: gamepads
1074 RLAPI bool IsGamepadAvailable(int gamepad);                   // Detect if a gamepad is available
1075 RLAPI bool IsGamepadName(int gamepad, const char *name);      // Check gamepad name (if available)
1076 RLAPI const char *GetGamepadName(int gamepad);                // Return gamepad internal name id
1077 RLAPI bool IsGamepadButtonPressed(int gamepad, int button);   // Detect if a gamepad button has been pressed once
1078 RLAPI bool IsGamepadButtonDown(int gamepad, int button);      // Detect if a gamepad button is being pressed
1079 RLAPI bool IsGamepadButtonReleased(int gamepad, int button);  // Detect if a gamepad button has been released once
1080 RLAPI bool IsGamepadButtonUp(int gamepad, int button);        // Detect if a gamepad button is NOT being pressed
1081 RLAPI int GetGamepadButtonPressed(void);                      // Get the last gamepad button pressed
1082 RLAPI int GetGamepadAxisCount(int gamepad);                   // Return gamepad axis count for a gamepad
1083 RLAPI float GetGamepadAxisMovement(int gamepad, int axis);    // Return axis movement value for a gamepad axis
1084 RLAPI int SetGamepadMappings(const char *mappings);           // Set internal gamepad mappings (SDL_GameControllerDB)
1085
1086 // Input-related functions: mouse
1087 RLAPI bool IsMouseButtonPressed(int button);                  // Detect if a mouse button has been pressed once
1088 RLAPI bool IsMouseButtonDown(int button);                     // Detect if a mouse button is being pressed
1089 RLAPI bool IsMouseButtonReleased(int button);                 // Detect if a mouse button has been released once
1090 RLAPI bool IsMouseButtonUp(int button);                       // Detect if a mouse button is NOT being pressed
1091 RLAPI int GetMouseX(void);                                    // Returns mouse position X
1092 RLAPI int GetMouseY(void);                                    // Returns mouse position Y
1093 RLAPI Vector2 GetMousePosition(void);                         // Returns mouse position XY
1094 RLAPI void SetMousePosition(int x, int y);                    // Set mouse position XY
1095 RLAPI void SetMouseOffset(int offsetX, int offsetY);          // Set mouse offset
1096 RLAPI void SetMouseScale(float scaleX, float scaleY);         // Set mouse scaling
1097 RLAPI float GetMouseWheelMove(void);                          // Returns mouse wheel movement Y
1098 RLAPI void SetMouseCursor(int cursor);                        // Set mouse cursor
1099
1100 // Input-related functions: touch
1101 RLAPI int GetTouchX(void);                                    // Returns touch position X for touch point 0 (relative to screen size)
1102 RLAPI int GetTouchY(void);                                    // Returns touch position Y for touch point 0 (relative to screen size)
1103 RLAPI Vector2 GetTouchPosition(int index);                    // Returns touch position XY for a touch point index (relative to screen size)
1104
1105 //------------------------------------------------------------------------------------
1106 // Gestures and Touch Handling Functions (Module: gestures)
1107 //------------------------------------------------------------------------------------
1108 RLAPI void SetGesturesEnabled(unsigned int flags);      // Enable a set of gestures using flags
1109 RLAPI bool IsGestureDetected(int gesture);              // Check if a gesture have been detected
1110 RLAPI int GetGestureDetected(void);                     // Get latest detected gesture
1111 RLAPI int GetTouchPointsCount(void);                    // Get touch points count
1112 RLAPI float GetGestureHoldDuration(void);               // Get gesture hold time in milliseconds
1113 RLAPI Vector2 GetGestureDragVector(void);               // Get gesture drag vector
1114 RLAPI float GetGestureDragAngle(void);                  // Get gesture drag angle
1115 RLAPI Vector2 GetGesturePinchVector(void);              // Get gesture pinch delta
1116 RLAPI float GetGesturePinchAngle(void);                 // Get gesture pinch angle
1117
1118 //------------------------------------------------------------------------------------
1119 // Camera System Functions (Module: camera)
1120 //------------------------------------------------------------------------------------
1121 RLAPI void SetCameraMode(Camera camera, int mode);      // Set camera mode (multiple camera modes available)
1122 RLAPI void UpdateCamera(Camera *camera);                // Update camera position for selected mode
1123
1124 RLAPI void SetCameraPanControl(int keyPan);             // Set camera pan key to combine with mouse movement (free camera)
1125 RLAPI void SetCameraAltControl(int keyAlt);             // Set camera alt key to combine with mouse movement (free camera)
1126 RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
1127 RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
1128
1129 //------------------------------------------------------------------------------------
1130 // Basic Shapes Drawing Functions (Module: shapes)
1131 //------------------------------------------------------------------------------------
1132 // Set texture and rectangle to be used on shapes drawing
1133 // NOTE: It can be useful when using basic shapes and one single font,
1134 // defining a font char white rectangle would allow drawing everything in a single draw call
1135 RLAPI void SetShapesTexture(Texture2D texture, Rectangle source);
1136
1137 // Basic shapes drawing functions
1138 RLAPI void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel
1139 RLAPI void DrawPixelV(Vector2 position, Color color);                                                    // Draw a pixel (Vector version)
1140 RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                // Draw a line
1141 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (Vector version)
1142 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line defining thickness
1143 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw a line using cubic-bezier curves in-out
1144 RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); //Draw line using quadratic bezier curves with a control point
1145 RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color);                                 // Draw lines sequence
1146 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
1147 RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color);      // Draw a piece of a circle
1148 RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
1149 RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);       // Draw a gradient-filled circle
1150 RLAPI void DrawCircleV(Vector2 center, float radius, Color color);                                       // Draw a color-filled circle (Vector version)
1151 RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);                         // Draw circle outline
1152 RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color);             // Draw ellipse
1153 RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color);        // Draw ellipse outline
1154 RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
1155 RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color);    // Draw ring outline
1156 RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color);                        // Draw a color-filled rectangle
1157 RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color);                                  // Draw a color-filled rectangle (Vector version)
1158 RLAPI void DrawRectangleRec(Rectangle rec, Color color);                                                 // Draw a color-filled rectangle
1159 RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);                 // Draw a color-filled rectangle with pro parameters
1160 RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
1161 RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
1162 RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);       // Draw a gradient-filled rectangle with custom vertex colors
1163 RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color);                   // Draw rectangle outline
1164 RLAPI void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color);                              // Draw rectangle outline with extended parameters
1165 RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color);              // Draw rectangle with rounded edges
1166 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
1167 RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle (vertex in counter-clockwise order!)
1168 RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline (vertex in counter-clockwise order!)
1169 RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color);                               // Draw a triangle fan defined by points (first vertex is the center)
1170 RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);                             // Draw a triangle strip defined by points
1171 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
1172 RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);          // Draw a polygon outline of n sides
1173
1174 // Basic shapes collision detection functions
1175 RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                           // Check collision between two rectangles
1176 RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles
1177 RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle
1178 RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle
1179 RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle
1180 RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle
1181 RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
1182 RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision
1183
1184 //------------------------------------------------------------------------------------
1185 // Texture Loading and Drawing Functions (Module: textures)
1186 //------------------------------------------------------------------------------------
1187
1188 // Image loading functions
1189 // NOTE: This functions do not require GPU access
1190 RLAPI Image LoadImage(const char *fileName);                                                             // Load image from file into CPU memory (RAM)
1191 RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);       // Load image from RAW file data
1192 RLAPI Image LoadImageAnim(const char *fileName, int *frames);                                            // Load image sequence from file (frames appended to image.data)
1193 RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize);      // Load image from memory buffer, fileType refers to extension: i.e. ".png"
1194 RLAPI void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM)
1195 RLAPI bool ExportImage(Image image, const char *fileName);                                               // Export image data to file, returns true on success
1196 RLAPI bool ExportImageAsCode(Image image, const char *fileName);                                         // Export image as code file defining an array of bytes, returns true on success
1197
1198 // Image generation functions
1199 RLAPI Image GenImageColor(int width, int height, Color color);                                           // Generate image: plain color
1200 RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom);                           // Generate image: vertical gradient
1201 RLAPI Image GenImageGradientH(int width, int height, Color left, Color right);                           // Generate image: horizontal gradient
1202 RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer);      // Generate image: radial gradient
1203 RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2);    // Generate image: checked
1204 RLAPI Image GenImageWhiteNoise(int width, int height, float factor);                                     // Generate image: white noise
1205 RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale);           // Generate image: perlin noise
1206 RLAPI Image GenImageCellular(int width, int height, int tileSize);                                       // Generate image: cellular algorithm. Bigger tileSize means bigger cells
1207
1208 // Image manipulation functions
1209 RLAPI Image ImageCopy(Image image);                                                                      // Create an image duplicate (useful for transformations)
1210 RLAPI Image ImageFromImage(Image image, Rectangle rec);                                                  // Create an image from another image piece
1211 RLAPI Image ImageText(const char *text, int fontSize, Color color);                                      // Create an image from text (default font)
1212 RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint);         // Create an image from text (custom sprite font)
1213 RLAPI void ImageFormat(Image *image, int newFormat);                                                     // Convert image data to desired format
1214 RLAPI void ImageToPOT(Image *image, Color fill);                                                         // Convert image to POT (power-of-two)
1215 RLAPI void ImageCrop(Image *image, Rectangle crop);                                                      // Crop an image to a defined rectangle
1216 RLAPI void ImageAlphaCrop(Image *image, float threshold);                                                // Crop image depending on alpha value
1217 RLAPI void ImageAlphaClear(Image *image, Color color, float threshold);                                  // Clear alpha channel to desired color
1218 RLAPI void ImageAlphaMask(Image *image, Image alphaMask);                                                // Apply alpha mask to image
1219 RLAPI void ImageAlphaPremultiply(Image *image);                                                          // Premultiply alpha channel
1220 RLAPI void ImageResize(Image *image, int newWidth, int newHeight);                                       // Resize image (Bicubic scaling algorithm)
1221 RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight);                                      // Resize image (Nearest-Neighbor scaling algorithm)
1222 RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill);  // Resize canvas and fill with color
1223 RLAPI void ImageMipmaps(Image *image);                                                                   // Generate all mipmap levels for a provided image
1224 RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);                            // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
1225 RLAPI void ImageFlipVertical(Image *image);                                                              // Flip image vertically
1226 RLAPI void ImageFlipHorizontal(Image *image);                                                            // Flip image horizontally
1227 RLAPI void ImageRotateCW(Image *image);                                                                  // Rotate image clockwise 90deg
1228 RLAPI void ImageRotateCCW(Image *image);                                                                 // Rotate image counter-clockwise 90deg
1229 RLAPI void ImageColorTint(Image *image, Color color);                                                    // Modify image color: tint
1230 RLAPI void ImageColorInvert(Image *image);                                                               // Modify image color: invert
1231 RLAPI void ImageColorGrayscale(Image *image);                                                            // Modify image color: grayscale
1232 RLAPI void ImageColorContrast(Image *image, float contrast);                                             // Modify image color: contrast (-100 to 100)
1233 RLAPI void ImageColorBrightness(Image *image, int brightness);                                           // Modify image color: brightness (-255 to 255)
1234 RLAPI void ImageColorReplace(Image *image, Color color, Color replace);                                  // Modify image color: replace color
1235 RLAPI Color *LoadImageColors(Image image);                                                               // Load color data from image as a Color array (RGBA - 32bit)
1236 RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorsCount);                        // Load colors palette from image as a Color array (RGBA - 32bit)
1237 RLAPI void UnloadImageColors(Color *colors);                                                             // Unload color data loaded with LoadImageColors()
1238 RLAPI void UnloadImagePalette(Color *colors);                                                            // Unload colors palette loaded with LoadImagePalette()
1239 RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold);                                       // Get image alpha border rectangle
1240
1241 // Image drawing functions
1242 // NOTE: Image software-rendering functions (CPU)
1243 RLAPI void ImageClearBackground(Image *dst, Color color);                                                // Clear image background with given color
1244 RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color);                                  // Draw pixel within an image
1245 RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color);                                   // Draw pixel within an image (Vector version)
1246 RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
1247 RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color);                          // Draw line within an image (Vector version)
1248 RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color);               // Draw circle within an image
1249 RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color);                        // Draw circle within an image (Vector version)
1250 RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color);       // Draw rectangle within an image
1251 RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color);                 // Draw rectangle within an image (Vector version)
1252 RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color);                                // Draw rectangle within an image
1253 RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color);                   // Draw rectangle lines within an image
1254 RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint);             // Draw a source image within a destination image (tint applied to source)
1255 RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color);   // Draw text (using default font) within an image (destination)
1256 RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
1257
1258 // Texture loading functions
1259 // NOTE: These functions require GPU access
1260 RLAPI Texture2D LoadTexture(const char *fileName);                                                       // Load texture from file into GPU memory (VRAM)
1261 RLAPI Texture2D LoadTextureFromImage(Image image);                                                       // Load texture from image data
1262 RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout);                                        // Load cubemap from image, multiple image cubemap layouts supported
1263 RLAPI RenderTexture2D LoadRenderTexture(int width, int height);                                          // Load texture for rendering (framebuffer)
1264 RLAPI void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory (VRAM)
1265 RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM)
1266 RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data
1267 RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels);                       // Update GPU texture rectangle with new data
1268 RLAPI Image GetTextureData(Texture2D texture);                                                           // Get pixel data from GPU texture and return an Image
1269 RLAPI Image GetScreenData(void);                                                                         // Get pixel data from screen buffer and return an Image (screenshot)
1270
1271 // Texture configuration functions
1272 RLAPI void GenTextureMipmaps(Texture2D *texture);                                                        // Generate GPU mipmaps for a texture
1273 RLAPI void SetTextureFilter(Texture2D texture, int filter);                                              // Set texture scaling filter mode
1274 RLAPI void SetTextureWrap(Texture2D texture, int wrap);                                                  // Set texture wrapping mode
1275
1276 // Texture drawing functions
1277 RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                               // Draw a Texture2D
1278 RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                // Draw a Texture2D with position defined as Vector2
1279 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);  // Draw a Texture2D with extended parameters
1280 RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint);            // Draw a part of a texture defined by a rectangle
1281 RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);  // Draw texture quad with tiling and offset parameters
1282 RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint);      // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
1283 RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint);           // Draw a part of a texture defined by a rectangle with 'pro' parameters
1284 RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint);   // Draws a texture (or part of it) that stretches or shrinks nicely
1285 RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint);      // Draw a textured polygon
1286
1287 // Color/pixel related functions
1288 RLAPI Color Fade(Color color, float alpha);                                 // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
1289 RLAPI int ColorToInt(Color color);                                          // Returns hexadecimal value for a Color
1290 RLAPI Vector4 ColorNormalize(Color color);                                  // Returns Color normalized as float [0..1]
1291 RLAPI Color ColorFromNormalized(Vector4 normalized);                        // Returns Color from normalized values [0..1]
1292 RLAPI Vector3 ColorToHSV(Color color);                                      // Returns HSV values for a Color, hue [0..360], saturation/value [0..1]
1293 RLAPI Color ColorFromHSV(float hue, float saturation, float value);         // Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
1294 RLAPI Color ColorAlpha(Color color, float alpha);                           // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
1295 RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint);              // Returns src alpha-blended into dst color with tint
1296 RLAPI Color GetColor(int hexValue);                                         // Get Color structure from hexadecimal value
1297 RLAPI Color GetPixelColor(void *srcPtr, int format);                        // Get Color from a source pixel pointer of certain format
1298 RLAPI void SetPixelColor(void *dstPtr, Color color, int format);            // Set color formatted into destination pixel pointer
1299 RLAPI int GetPixelDataSize(int width, int height, int format);              // Get pixel data size in bytes for certain format
1300
1301 //------------------------------------------------------------------------------------
1302 // Font Loading and Text Drawing Functions (Module: text)
1303 //------------------------------------------------------------------------------------
1304
1305 // Font loading/unloading functions
1306 RLAPI Font GetFontDefault(void);                                                            // Get the default Font
1307 RLAPI Font LoadFont(const char *fileName);                                                  // Load font from file into GPU memory (VRAM)
1308 RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount);  // Load font from file with extended parameters
1309 RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar);                        // Load font from Image (XNA style)
1310 RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. ".ttf"
1311 RLAPI CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type);      // Load font data for further use
1312 RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod);      // Generate image font atlas using chars info
1313 RLAPI void UnloadFontData(CharInfo *chars, int charsCount);                                 // Unload font chars info data (RAM)
1314 RLAPI void UnloadFont(Font font);                                                           // Unload Font from GPU memory (VRAM)
1315
1316 // Text drawing functions
1317 RLAPI void DrawFPS(int posX, int posY);                                                     // Draw current FPS
1318 RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color);       // Draw text (using default font)
1319 RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);                // Draw text using font and additional parameters
1320 RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);   // Draw text using font inside rectangle limits
1321 RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint,
1322                          int selectStart, int selectLength, Color selectTint, Color selectBackTint);    // Draw text using font inside rectangle limits with support for text selection
1323 RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint);   // Draw one character (codepoint)
1324
1325 // Text misc. functions
1326 RLAPI int MeasureText(const char *text, int fontSize);                                      // Measure string width for default font
1327 RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing);    // Measure string size for Font
1328 RLAPI int GetGlyphIndex(Font font, int codepoint);                                          // Get index position for a unicode character on font
1329
1330 // Text strings management functions (no utf8 strings, only byte chars)
1331 // NOTE: Some strings allocate memory internally for returned strings, just be careful!
1332 RLAPI int TextCopy(char *dst, const char *src);                                             // Copy one string to another, returns bytes copied
1333 RLAPI bool TextIsEqual(const char *text1, const char *text2);                               // Check if two text string are equal
1334 RLAPI unsigned int TextLength(const char *text);                                            // Get text length, checks for '\0' ending
1335 RLAPI const char *TextFormat(const char *text, ...);                                        // Text formatting with variables (sprintf style)
1336 RLAPI const char *TextSubtext(const char *text, int position, int length);                  // Get a piece of a text string
1337 RLAPI char *TextReplace(char *text, const char *replace, const char *by);                   // Replace text string (memory must be freed!)
1338 RLAPI char *TextInsert(const char *text, const char *insert, int position);                 // Insert text in a position (memory must be freed!)
1339 RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter);        // Join text strings with delimiter
1340 RLAPI const char **TextSplit(const char *text, char delimiter, int *count);                 // Split text into multiple strings
1341 RLAPI void TextAppend(char *text, const char *append, int *position);                       // Append text at specific position and move cursor!
1342 RLAPI int TextFindIndex(const char *text, const char *find);                                // Find first text occurrence within a string
1343 RLAPI const char *TextToUpper(const char *text);                      // Get upper case version of provided string
1344 RLAPI const char *TextToLower(const char *text);                      // Get lower case version of provided string
1345 RLAPI const char *TextToPascal(const char *text);                     // Get Pascal case notation version of provided string
1346 RLAPI int TextToInteger(const char *text);                            // Get integer value from text (negative values not supported)
1347 RLAPI char *TextToUtf8(int *codepoints, int length);                  // Encode text codepoint into utf8 text (memory must be freed!)
1348
1349 // UTF8 text strings management functions
1350 RLAPI int *GetCodepoints(const char *text, int *count);               // Get all codepoints in a string, codepoints count returned by parameters
1351 RLAPI int GetCodepointsCount(const char *text);                       // Get total number of characters (codepoints) in a UTF8 encoded string
1352 RLAPI int GetNextCodepoint(const char *text, int *bytesProcessed);    // Returns next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure
1353 RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength);    // Encode codepoint into utf8 text (char array length returned as parameter)
1354
1355 //------------------------------------------------------------------------------------
1356 // Basic 3d Shapes Drawing Functions (Module: models)
1357 //------------------------------------------------------------------------------------
1358
1359 // Basic geometric 3D shapes drawing functions
1360 RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
1361 RLAPI void DrawPoint3D(Vector3 position, Color color);                                                   // Draw a point in 3D space, actually a small line
1362 RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
1363 RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color);                              // Draw a color-filled triangle (vertex in counter-clockwise order!)
1364 RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointsCount, Color color);                           // Draw a triangle strip defined by points
1365 RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color);             // Draw cube
1366 RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
1367 RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);        // Draw cube wires
1368 RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color);                                  // Draw cube wires (Vector version)
1369 RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
1370 RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere
1371 RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters
1372 RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);         // Draw sphere wires
1373 RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
1374 RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
1375 RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);                                      // Draw a plane XZ
1376 RLAPI void DrawRay(Ray ray, Color color);                                                                // Draw a ray line
1377 RLAPI void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
1378
1379 //------------------------------------------------------------------------------------
1380 // Model 3d Loading and Drawing Functions (Module: models)
1381 //------------------------------------------------------------------------------------
1382
1383 // Model loading/unloading functions
1384 RLAPI Model LoadModel(const char *fileName);                                                // Load model from files (meshes and materials)
1385 RLAPI Model LoadModelFromMesh(Mesh mesh);                                                   // Load model from generated mesh (default material)
1386 RLAPI void UnloadModel(Model model);                                                        // Unload model (including meshes) from memory (RAM and/or VRAM)
1387 RLAPI void UnloadModelKeepMeshes(Model model);                                              // Unload model (but not meshes) from memory (RAM and/or VRAM)
1388
1389 // Mesh loading/unloading functions
1390 RLAPI void UploadMesh(Mesh *mesh, bool dynamic);                                            // Upload mesh vertex data in GPU and provide VAO/VBO ids
1391 RLAPI void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset);    // Update mesh vertex data in GPU for a specific buffer index
1392 RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform);                        // Draw a 3d mesh with material and transform
1393 RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
1394 RLAPI void UnloadMesh(Mesh mesh);                                                           // Unload mesh data from CPU and GPU
1395 RLAPI bool ExportMesh(Mesh mesh, const char *fileName);                                     // Export mesh data to file, returns true on success
1396
1397 // Material loading/unloading functions
1398 RLAPI Material *LoadMaterials(const char *fileName, int *materialCount);                    // Load materials from model file
1399 RLAPI Material LoadMaterialDefault(void);                                                   // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
1400 RLAPI void UnloadMaterial(Material material);                                               // Unload material from GPU memory (VRAM)
1401 RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture);          // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
1402 RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);                  // Set material for a mesh
1403
1404 // Model animations loading/unloading functions
1405 RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount);           // Load model animations from file
1406 RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame);               // Update model animation pose
1407 RLAPI void UnloadModelAnimation(ModelAnimation anim);                                       // Unload animation data
1408 RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count);           // Unload animation array data
1409 RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim);                         // Check model animation skeleton match
1410
1411 // Mesh generation functions
1412 RLAPI Mesh GenMeshPoly(int sides, float radius);                                            // Generate polygonal mesh
1413 RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ);                     // Generate plane mesh (with subdivisions)
1414 RLAPI Mesh GenMeshCube(float width, float height, float length);                            // Generate cuboid mesh
1415 RLAPI Mesh GenMeshSphere(float radius, int rings, int slices);                              // Generate sphere mesh (standard sphere)
1416 RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices);                          // Generate half-sphere mesh (no bottom cap)
1417 RLAPI Mesh GenMeshCylinder(float radius, float height, int slices);                         // Generate cylinder mesh
1418 RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides);                   // Generate torus mesh
1419 RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides);                    // Generate trefoil knot mesh
1420 RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size);                                 // Generate heightmap mesh from image data
1421 RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);                               // Generate cubes-based map mesh from image data
1422
1423 // Mesh manipulation functions
1424 RLAPI BoundingBox MeshBoundingBox(Mesh mesh);                                               // Compute mesh bounding box limits
1425 RLAPI void MeshTangents(Mesh *mesh);                                                        // Compute mesh tangents
1426 RLAPI void MeshBinormals(Mesh *mesh);                                                       // Compute mesh binormals
1427
1428 // Model drawing functions
1429 RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);                           // Draw a model (with texture if set)
1430 RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
1431 RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint);                      // Draw a model wires (with texture if set)
1432 RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
1433 RLAPI void DrawBoundingBox(BoundingBox box, Color color);                                               // Draw bounding box (wires)
1434 RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);     // Draw a billboard texture
1435 RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, float size, Color tint); // Draw a billboard texture defined by source
1436
1437 // Collision detection functions
1438 RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2);       // Detect collision between two spheres
1439 RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);                                     // Detect collision between two bounding boxes
1440 RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius);                      // Detect collision between box and sphere
1441 RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 center, float radius);                              // Detect collision between ray and sphere
1442 RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 center, float radius, Vector3 *collisionPoint);   // Detect collision between ray and sphere, returns collision point
1443 RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box);                                              // Detect collision between ray and box
1444 RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform);                             // Get collision info between ray and mesh
1445 RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model model);                                            // Get collision info between ray and model
1446 RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);                  // Get collision info between ray and triangle
1447 RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);                                    // Get collision info between ray and ground plane (Y-normal plane)
1448
1449 //------------------------------------------------------------------------------------
1450 // Audio Loading and Playing Functions (Module: audio)
1451 //------------------------------------------------------------------------------------
1452
1453 // Audio device management functions
1454 RLAPI void InitAudioDevice(void);                                     // Initialize audio device and context
1455 RLAPI void CloseAudioDevice(void);                                    // Close the audio device and context
1456 RLAPI bool IsAudioDeviceReady(void);                                  // Check if audio device has been initialized successfully
1457 RLAPI void SetMasterVolume(float volume);                             // Set master volume (listener)
1458
1459 // Wave/Sound loading/unloading functions
1460 RLAPI Wave LoadWave(const char *fileName);                            // Load wave data from file
1461 RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
1462 RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file
1463 RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
1464 RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
1465 RLAPI void UnloadWave(Wave wave);                                     // Unload wave data
1466 RLAPI void UnloadSound(Sound sound);                                  // Unload sound
1467 RLAPI bool ExportWave(Wave wave, const char *fileName);               // Export wave data to file, returns true on success
1468 RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName);         // Export wave sample data to code (.h), returns true on success
1469
1470 // Wave/Sound management functions
1471 RLAPI void PlaySound(Sound sound);                                    // Play a sound
1472 RLAPI void StopSound(Sound sound);                                    // Stop playing a sound
1473 RLAPI void PauseSound(Sound sound);                                   // Pause a sound
1474 RLAPI void ResumeSound(Sound sound);                                  // Resume a paused sound
1475 RLAPI void PlaySoundMulti(Sound sound);                               // Play a sound (using multichannel buffer pool)
1476 RLAPI void StopSoundMulti(void);                                      // Stop any sound playing (using multichannel buffer pool)
1477 RLAPI int GetSoundsPlaying(void);                                     // Get number of sounds playing in the multichannel
1478 RLAPI bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing
1479 RLAPI void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
1480 RLAPI void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
1481 RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);  // Convert wave data to desired format
1482 RLAPI Wave WaveCopy(Wave wave);                                       // Copy a wave to a new wave
1483 RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample);     // Crop a wave to defined samples range
1484 RLAPI float *LoadWaveSamples(Wave wave);                              // Load samples data from wave as a floats array
1485 RLAPI void UnloadWaveSamples(float *samples);                         // Unload samples data loaded with LoadWaveSamples()
1486
1487 // Music management functions
1488 RLAPI Music LoadMusicStream(const char *fileName);                    // Load music stream from file
1489 RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
1490 RLAPI void UnloadMusicStream(Music music);                            // Unload music stream
1491 RLAPI void PlayMusicStream(Music music);                              // Start music playing
1492 RLAPI bool IsMusicPlaying(Music music);                               // Check if music is playing
1493 RLAPI void UpdateMusicStream(Music music);                            // Updates buffers for music streaming
1494 RLAPI void StopMusicStream(Music music);                              // Stop music playing
1495 RLAPI void PauseMusicStream(Music music);                             // Pause music playing
1496 RLAPI void ResumeMusicStream(Music music);                            // Resume playing paused music
1497 RLAPI void SetMusicVolume(Music music, float volume);                 // Set volume for music (1.0 is max level)
1498 RLAPI void SetMusicPitch(Music music, float pitch);                   // Set pitch for a music (1.0 is base level)
1499 RLAPI float GetMusicTimeLength(Music music);                          // Get music time length (in seconds)
1500 RLAPI float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds)
1501
1502 // AudioStream management functions
1503 RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
1504 RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
1505 RLAPI void CloseAudioStream(AudioStream stream);                      // Close audio stream and free memory
1506 RLAPI bool IsAudioStreamProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
1507 RLAPI void PlayAudioStream(AudioStream stream);                       // Play audio stream
1508 RLAPI void PauseAudioStream(AudioStream stream);                      // Pause audio stream
1509 RLAPI void ResumeAudioStream(AudioStream stream);                     // Resume audio stream
1510 RLAPI bool IsAudioStreamPlaying(AudioStream stream);                  // Check if audio stream is playing
1511 RLAPI void StopAudioStream(AudioStream stream);                       // Stop audio stream
1512 RLAPI void SetAudioStreamVolume(AudioStream stream, float volume);    // Set volume for audio stream (1.0 is max level)
1513 RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch);      // Set pitch for audio stream (1.0 is base level)
1514 RLAPI void SetAudioStreamBufferSizeDefault(int size);                 // Default size for new audio streams
1515
1516 #if defined(__cplusplus)
1517 }
1518 #endif
1519
1520 #endif // RAYLIB_H