The headless graphics driver for the Raspberry Pi 4 is screwed up and only does software rendering, so any kind of performant RTG on Pi 4 will require some flavor of X display active.
CC = gcc
WARNINGS = -Wall -Wextra -pedantic
-CFLAGS = $(WARNINGS) -I. -I./raylib -march=armv8-a -mfloat-abi=hard -mfpu=neon-fp-armv8 -O3 -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -DEGL_NO_X11 -DPLATFORM_DRM
+
+# Pi3 CFLAGS
+CFLAGS = $(WARNINGS) -I. -I./raylib -I./raylib/external -march=armv8-a -mfloat-abi=hard -mfpu=neon-fp-armv8 -O3 -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE
+# Pi4 CFLAGS
+#CFLAGS = $(WARNINGS) -I. -I./raylib_pi4_test -I./raylib_pi4_test/external -march=armv8-a -mfloat-abi=hard -mfpu=neon-fp-armv8 -O3 -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE
+
# Old SDL2 stuff
#LFLAGS = $(WARNINGS) `sdl2-config --libs`
-# Pi4 experimental crap
-#LFLAGS = $(WARNINGS) -I./raylib_pi4_test -L./raylib_pi4_test -lraylib -lGLESv2 -lEGL -lrt -lgbm -ldrm -ldl
+
# Pi3 standard raylib stuff
LFLAGS = $(WARNINGS) -L/opt/vc/lib -L./raylib -lraylib -lbrcmGLESv2 -lbrcmEGL -lbcm_host
+# Pi4 experimental crap
+# Graphics output on the Pi4 sort of REQUIRES X11 to be running, otherwise it is insanely slow and useless.
+#LFLAGS = $(WARNINGS) -L/usr/local/lib -L./raylib_pi4_test -lraylib -lGL -ldl -lrt -lX11 -DPLATFORM_DESKTOP
TARGET = $(EXENAME)$(EXE)
+++ /dev/null
-# Setup the project and settings
-project(raylib C)
-set(PROJECT_VERSION 3.5.0)
-set(API_VERSION 351)
-
-include(GNUInstallDirs)
-include(JoinPaths)
-
-# Sets build type if not set by now
-if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
- if(RAYLIB_IS_MAIN)
- set(default_build_type Debug)
- else()
- message(WARNING "Default build type is not set (CMAKE_BUILD_TYPE)")
- endif()
-
- message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
-
- set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE STRING "Choose the type of build." FORCE)
- set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
-endif()
-
-# Used as public API to be included into other projects
-set(raylib_public_headers
- raylib.h
- rlgl.h
- physac.h
- raymath.h
- raudio.h
- )
-
-# Sources to be compiled
-set(raylib_sources
- core.c
- models.c
- shapes.c
- text.c
- textures.c
- utils.c
- )
-
-# <root>/cmake/GlfwImport.cmake handles the details around the inclusion of glfw
-include(GlfwImport)
-
-
-if (USE_AUDIO)
- MESSAGE(STATUS "Audio Backend: miniaudio")
- list(APPEND raylib_sources raudio.c)
-else ()
- MESSAGE(STATUS "Audio Backend: None (-DUSE_AUDIO=OFF)")
-endif ()
-
-# Sets additional platform options and link libraries for each platform
-# also selects the proper graphics API and version for that platform
-# Produces a variable LIBS_PRIVATE that will be used later
-include(LibraryConfigurations)
-
-add_library(raylib ${raylib_sources} ${raylib_public_headers})
-
-if (NOT BUILD_SHARED_LIBS)
- MESSAGE(STATUS "Building raylib static library")
- add_library(raylib_static ALIAS raylib)
-else()
- MESSAGE(STATUS "Building raylib shared library")
- if (MSVC)
- target_compile_definitions(raylib
- PRIVATE $<BUILD_INTERFACE:BUILD_LIBTYPE_SHARED>
- INTERFACE $<INSTALL_INTERFACE:USE_LIBTYPE_SHARED>
- )
- endif ()
-endif()
-
-set_target_properties(raylib PROPERTIES
- PUBLIC_HEADER "${raylib_public_headers}"
- VERSION ${PROJECT_VERSION}
- SOVERSION ${API_VERSION}
- )
-
-if (WITH_PIC OR BUILD_SHARED_LIBS)
- set_property(TARGET raylib PROPERTY POSITION_INDEPENDENT_CODE ON)
-endif ()
-
-target_link_libraries(raylib "${LIBS_PRIVATE}")
-
-# Sets some compile time definitions for the pre-processor
-# If CUSTOMIZE_BUILD option is on you will not use config.h by default
-# and you will be able to select more build options
-include(CompileDefinitions)
-
-# Registering include directories
-target_include_directories(raylib
- PUBLIC
- $<INSTALL_INTERFACE:include>
- $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
- PRIVATE
- ${CMAKE_CURRENT_SOURCE_DIR}
- ${OPENGL_INCLUDE_DIR}
- ${OPENAL_INCLUDE_DIR}
- )
-
-# Copy the header files to the build directory for convenience
-file(COPY ${raylib_public_headers} DESTINATION "include")
-
-# Includes information on how the library will be installed on the system
-# when cmake --install is run
-include(InstallConfigurations)
-
-# Print the flags for the user
-if (DEFINED CMAKE_BUILD_TYPE)
- message(STATUS "Generated build type: ${CMAKE_BUILD_TYPE}")
-else ()
- message(STATUS "Generated config types: ${CMAKE_CONFIGURATION_TYPES}")
-endif ()
-
-message(STATUS "Compiling with the flags:")
-message(STATUS " PLATFORM=" ${PLATFORM_CPP})
-message(STATUS " GRAPHICS=" ${GRAPHICS})
-
-# Options if you want to create an installer using CPack
-include(PackConfigurations)
-
-enable_testing()
+++ /dev/null
-#******************************************************************************
-#
-# raylib makefile
-#
-# Platforms supported:
-# PLATFORM_DESKTOP: Windows (Win32, Win64)
-# PLATFORM_DESKTOP: Linux (i386, x64)
-# PLATFORM_DESKTOP: OSX/macOS (arm64, x86_64)
-# PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly
-# PLATFORM_ANDROID: Android (arm, i686, arm64, x86_64)
-# PLATFORM_RPI: Raspberry Pi (Raspbian)
-# PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
-# PLATFORM_WEB: HTML5 (Chrome, Firefox)
-#
-# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
-# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
-#
-# Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
-#
-# This software is provided "as-is", without any express or implied warranty.
-# In no event will the authors be held liable for any damages arising from
-# the use of this software.
-#
-# Permission is granted to anyone to use this software for any purpose,
-# including commercial applications, and to alter it and redistribute it
-# freely, subject to the following restrictions:
-#
-# 1. The origin of this software must not be misrepresented; you must not
-# claim that you wrote the original software. If you use this software in a
-# product, an acknowledgment in the product documentation would be
-# appreciated but is not required.
-#
-# 2. Altered source versions must be plainly marked as such, and must not
-# be misrepresented as being the original software.
-#
-# 3. This notice may not be removed or altered from any source distribution.
-#
-#******************************************************************************
-
-# Please read the wiki to know how to compile raylib, because there are different methods.
-# https://github.com/raysan5/raylib/wiki
-
-.PHONY: all clean install uninstall
-
-# Define required raylib variables
-RAYLIB_VERSION = 3.7.0
-RAYLIB_API_VERSION = 370
-
-# Define raylib source code path
-RAYLIB_SRC_PATH ?= ../src
-
-# Define output directory for compiled library, defaults to src directory
-# NOTE: If externally provided, make sure directory exists
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_SRC_PATH)
-
-# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
-
-# Build mode for library: DEBUG or RELEASE
-RAYLIB_BUILD_MODE ?= RELEASE
-
-# Build output name for the library
-RAYLIB_LIB_NAME ?= raylib
-
-# Define resource file for DLL properties
-RAYLIB_RES_FILE ?= ./raylib.dll.rc.data
-
-# Define raylib platform
-# Options: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
-PLATFORM ?= PLATFORM_DESKTOP
-
-# Include raylib modules on compilation
-# NOTE: Some programs like tools could not require those modules
-RAYLIB_MODULE_AUDIO ?= TRUE
-RAYLIB_MODULE_MODELS ?= TRUE
-RAYLIB_MODULE_RAYGUI ?= FALSE
-RAYLIB_MODULE_PHYSAC ?= FALSE
-
-RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/../../raygui/src
-RAYLIB_MODULE_PHYSAC_PATH ?= $(RAYLIB_SRC_PATH)
-
-# Use external GLFW library instead of rglfw module
-# TODO: Review usage of examples on Linux.
-USE_EXTERNAL_GLFW ?= FALSE
-
-# Use Wayland display server protocol on Linux desktop
-# by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# Use cross-compiler for PLATFORM_RPI
-ifeq ($(PLATFORM),PLATFORM_RPI)
- USE_RPI_CROSS_COMPILER ?= FALSE
- ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
- RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
- RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
- endif
-endif
-
-# Determine if the file has root access (only for installing raylib)
-# "whoami" prints the name of the user that calls him (so, if it is the root
-# user, "whoami" prints "root").
-ROOT = $(shell whoami)
-
-# By default we suppose we are working on Windows
-HOST_PLATFORM_OS ?= WINDOWS
-
-# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
- # ifeq ($(UNAME),Msys) -> Windows
- ifeq ($(OS),Windows_NT)
- PLATFORM_OS = WINDOWS
- else
- UNAMEOS = $(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS = LINUX
- endif
- ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),OpenBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),NetBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),DragonFly)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS = OSX
- endif
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- UNAMEOS = $(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS = LINUX
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- UNAMEOS = $(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS = LINUX
- endif
-endif
-
-# RAYLIB_SRC_PATH adjustment for different platforms.
-# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
-# Required for ldconfig or other tools that do not perform path expansion.
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_PREFIX ?= ..
- RAYLIB_SRC_PATH = $(realpath $(RAYLIB_PREFIX))
- endif
-endif
-
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # Emscripten required variables
- EMSDK_PATH ?= C:/emsdk
- EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
- CLANG_PATH = $(EMSDK_PATH)/upstream/bin
- PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
- NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
- export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
-endif
-
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- # Android architecture
- # Starting at 2019 using arm64 is mandatory for published apps,
- # Starting on August 2020, minimum required target API is Android 10 (API level 29)
- ANDROID_ARCH ?= arm64
- ANDROID_API_VERSION ?= 29
-
- # Android required path variables
- # NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself
- ifeq ($(OS),Windows_NT)
- ANDROID_NDK ?= C:/android-ndk
- ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
- else
- ANDROID_NDK ?= /usr/lib/android/ndk
- ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64
- endif
-
- # NOTE: Sysroot can also be reference from $(ANDROID_NDK)/sysroot
- ANDROID_SYSROOT ?= $(ANDROID_TOOLCHAIN)/sysroot
-
- ifeq ($(ANDROID_ARCH),arm)
- ANDROID_ARCH_NAME = armeabi-v7a
- endif
- ifeq ($(ANDROID_ARCH),arm64)
- ANDROID_ARCH_NAME = arm64-v8a
- endif
- ifeq ($(ANDROID_ARCH),x86)
- ANDROID_ARCH_NAME = i686
- endif
- ifeq ($(ANDROID_ARCH),x86_64)
- ANDROID_ARCH_NAME = x86_64
- endif
-
-endif
-
-# Define raylib graphics api depending on selected platform
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # By default use OpenGL 3.3 on desktop platforms
- GRAPHICS ?= GRAPHICS_API_OPENGL_33
- #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
- #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- # On RPI OpenGL ES 2.0 must be used
- GRAPHICS = GRAPHICS_API_OPENGL_ES2
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- # On DRM OpenGL ES 2.0 must be used
- GRAPHICS = GRAPHICS_API_OPENGL_ES2
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
- GRAPHICS = GRAPHICS_API_OPENGL_ES2
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- # By default use OpenGL ES 2.0 on Android
- GRAPHICS = GRAPHICS_API_OPENGL_ES2
-endif
-
-# Define default C compiler and archiver to pack library
-CC = gcc
-AR = ar
-
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),OSX)
- # OSX default compiler
- CC = clang
- GLFW_OSX = -x objective-c
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
- CC = clang
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
- # Define RPI cross-compiler
- #CC = armv6j-hardfloat-linux-gnueabi-gcc
- CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
- AR = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-ar
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # HTML5 emscripten compiler
- CC = emcc
- AR = emar
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- # Android toolchain (must be provided for desired architecture and compiler)
- ifeq ($(ANDROID_ARCH),arm)
- CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
- endif
- ifeq ($(ANDROID_ARCH),arm64)
- CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
- endif
- ifeq ($(ANDROID_ARCH),x86)
- CC = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android-ar
- endif
- ifeq ($(ANDROID_ARCH),x86_64)
- CC = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android-ar
- endif
-endif
-
-# Define compiler flags:
-# -O1 defines optimization level
-# -g include debug information on compilation
-# -s strip unnecessary data from build
-# -Wall turns on most, but not all, compiler warnings
-# -std=c99 defines C language mode (standard C from 1999 revision)
-# -std=gnu99 defines C language mode (GNU C from 1999 revision)
-# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
-# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
-# -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers
-# -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing)
-CFLAGS += -Wall -D_DEFAULT_SOURCE -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing
-
-ifeq ($(PLATFORM), PLATFORM_WEB)
- CFLAGS += -std=gnu99
-else
- CFLAGS += -std=c99
-endif
-
-ifeq ($(PLATFORM_OS), LINUX)
- CFLAGS += -fPIC
-endif
-
-ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
- CFLAGS += -g
- ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS += -s ASSERTIONS=1 --profiling
- endif
-endif
-ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
- ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS += -Os
- endif
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- CFLAGS += -s -O1
- endif
- ifeq ($(PLATFORM),PLATFORM_ANDROID)
- CFLAGS += -O2
- endif
-endif
-
-# Additional flags for compiler (if desired)
-# -Wextra enables some extra warning flags that are not enabled by -Wall
-# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
-# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
-# -Werror=implicit-function-declaration catch function calls without prior declaration
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- CFLAGS += -Werror=implicit-function-declaration
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # -Os # size optimization
- # -O2 # optimization level 2, if used, also set --memory-init-file 0
- # -s USE_GLFW=3 # Use glfw3 library (context/input management)
- # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
- # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
- # -s USE_PTHREADS=1 # multithreading support
- # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
- # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
- # --profiling # include information for code profiling
- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
- # --preload-file resources # specify a resources folder for data compilation
- CFLAGS += -s USE_GLFW=3
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- # Compiler flags for arquitecture
- ifeq ($(ANDROID_ARCH),arm)
- CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
- endif
- ifeq ($(ANDROID_ARCH),arm64)
- CFLAGS += -target aarch64 -mfix-cortex-a53-835769
- endif
- ifeq ($(ANDROID_ARCH), x86)
- CFLAGS += -march=i686
- endif
- ifeq ($(ANDROID_ARCH), x86_64)
- CFLAGS += -march=x86-64
- endif
- # Compilation functions attributes options
- CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC
- # Compiler options for the linker
- # -Werror=format-security
- CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes
- # Preprocessor macro definitions
- CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) -DMAL_NO_OSS
-endif
-
-# Define required compilation flags for raylib SHARED lib
-ifeq ($(RAYLIB_LIBTYPE),SHARED)
- # make sure code is compiled as position independent
- # BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC
- # MinGW32 just doesn't need -fPIC, it shows warnings
- CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- # without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
- # which contains a conflicting type Font
- CFLAGS += -DEGL_NO_X11
-endif
-
-# Use Wayland display on Linux desktop
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS), LINUX)
- ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
- CFLAGS += -D_GLFW_WAYLAND
- else
- LDLIBS = -lX11
- endif
- endif
-endif
-
-# Define include paths for required headers
-# NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
-
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),BSD)
- INCLUDE_PATHS += -I/usr/local/include
- LDFLAGS += -L. -Lsrc -L/usr/local/lib -L$(RAYLIB_RELEASE_PATH)
- endif
- ifeq ($(USE_EXTERNAL_GLFW),TRUE)
- # Check the version name. If GLFW3 was built manually, it may have produced
- # a static library known as libglfw3.a. In that case, the name should be -lglfw3
- LDFLAGS += -lglfw
- endif
-endif
-
-# Define additional directories containing required header files
-ifeq ($(PLATFORM),PLATFORM_RPI)
- # RPI required libraries
- INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
- INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
- INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- # DRM required libraries
- INCLUDE_PATHS += -I/usr/include/libdrm
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
- # Include android_native_app_glue.h
- INCLUDE_PATHS += -I$(NATIVE_APP_GLUE)
-
- # Android required libraries
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include
- ifeq ($(ANDROID_ARCH),arm)
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/arm-linux-androideabi
- endif
- ifeq ($(ANDROID_ARCH),arm64)
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/aarch64-linux-android
- endif
- ifeq ($(ANDROID_ARCH),x86)
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/i686-linux-android
- endif
- ifeq ($(ANDROID_ARCH),x86_64)
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/x86_64-linux-android
- endif
-endif
-
-# Define linker options
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- LDFLAGS += -Wl,-soname,libraylib.$(API_VERSION).so -Wl,--exclude-libs,libatomic.a
- LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
- # Force linking of library module to define symbol
- LDFLAGS += -u ANativeActivity_onCreate
- # Library paths containing required libs
- LDFLAGS += -L. -Lsrc -L$(RAYLIB_RELEASE_PATH)
- # Avoid unresolved symbol pointing to external main()
- LDFLAGS += -Wl,-undefined,dynamic_lookup
-
- LDLIBS += -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
-endif
-
-# Define all object files required with a wildcard
-# The wildcard takes all files that finish with ".c",
-# and replaces extentions with ".o", that are the object files
-# NOTE: Some objects depend on the PLATFORM to be added or not!
-# OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
-
-# Define object required on compilation
-OBJS = core.o \
- shapes.o \
- textures.o \
- text.o \
- utils.o
-
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(USE_EXTERNAL_GLFW),FALSE)
- OBJS += rglfw.o
- endif
-endif
-ifeq ($(RAYLIB_MODULE_MODELS),TRUE)
- OBJS += models.o
-endif
-ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
- OBJS += raudio.o
-endif
-ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE)
- OBJS += raygui.o
-endif
-ifeq ($(RAYLIB_MODULE_PHYSAC),TRUE)
- OBJS += physac.o
-endif
-
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- OBJS += android_native_app_glue.o
-endif
-
-# Default target entry
-all: raylib
-
-# Compile raylib library
-# NOTE: Release directory is created if not exist
-raylib: $(OBJS)
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # Compile raylib libray for web
- #$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc
- $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
- @echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!"
-else
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # NOTE: Linking with provided resource file
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a
- @echo "raylib dynamic library ($(RAYLIB_LIB_NAME).dll) and import library (lib$(RAYLIB_LIB_NAME)dll.a) generated!"
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Compile raylib shared library version $(RAYLIB_VERSION).
- # WARNING: you should type "make clean" before doing this target
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -lGL -lc -lm -lpthread -ldl -lrt $(LDLIBS)
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
- endif
- ifeq ($(PLATFORM_OS),OSX)
- $(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib $(OBJS) $(LDFLAGS) -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
- install_name_tool -id "lib$(RAYLIB_LIB_NAME).$(VERSION).dylib" $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).dylib
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # WARNING: you should type "gmake clean" before doing this target
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -lGL -lpthread
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_RPI)
- # Compile raylib shared library version $(RAYLIB_VERSION).
- # WARNING: you should type "make clean" before doing this target
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -L/opt/vc/lib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
- endif
- ifeq ($(PLATFORM),PLATFORM_DRM)
- # Compile raylib shared library version $(RAYLIB_VERSION).
- # WARNING: you should type "make clean" before doing this target
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
- endif
- ifeq ($(PLATFORM),PLATFORM_ANDROID)
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
- # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
- ifeq ($(HOST_PLATFORM_OS),LINUX)
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
- endif
- endif
- else
- # Compile raylib static library version $(RAYLIB_VERSION)
- # WARNING: You should type "make clean" before doing this target.
- $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
- @echo "raylib static library generated (lib$(RAYLIB_LIB_NAME).a) in $(RAYLIB_RELEASE_PATH)!"
- endif
-endif
-
-# Compile all modules with their prerequisites
-
-# Compile core module
-core.o : core.c raylib.h rlgl.h utils.h raymath.h camera.h gestures.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
-
-# Compile rglfw module
-rglfw.o : rglfw.c
- $(CC) $(GLFW_OSX) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
-
-# Compile shapes module
-shapes.o : shapes.c raylib.h rlgl.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
-
-# Compile textures module
-textures.o : textures.c raylib.h rlgl.h utils.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
-
-# Compile text module
-text.o : text.c raylib.h utils.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
-
-# Compile utils module
-utils.o : utils.c utils.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
-
-# Compile models module
-models.o : models.c raylib.h rlgl.h raymath.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
-
-# Compile audio module
-raudio.o : raudio.c raylib.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
-
-# Compile raygui module
-# NOTE: raygui header should be distributed with raylib.h
-raygui.o : raygui.c raygui.h gui_textbox_extended.h ricons.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DRAYGUI_IMPLEMENTATION
-raygui.c:
- echo '#define RAYGUI_IMPLEMENTATION' > raygui.c
- echo '#include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h"' >> raygui.c
-
-# Compile physac module
-# NOTE: physac header should be distributed with raylib.h
-physac.o : physac.c physac.h
- @echo #define PHYSAC_IMPLEMENTATION > physac.c
- @echo #include "$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h" > physac.c
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DPHYSAC_IMPLEMENTATION
-
-# Compile android_native_app_glue module
-android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
-
-
-# Install generated and needed files to desired directories.
-# On GNU/Linux and BSDs, there are some standard directories that contain extra
-# libraries and header files. These directories (often /usr/local/lib and
-# /usr/local/include) are for libraries that are installed manually
-# (without a package manager). We'll use /usr/local/lib/raysan5 and /usr/local/include/raysan5
-# for our -L and -I specification to simplify management of the raylib source package.
-# Customize these locations if you like but don't forget to pass them to make
-# for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig.
-# Hint: add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles.
-# See below and ../examples/Makefile for more information.
-# TODO: Add other platforms. Remove sudo requirement, i.e. add USER mode.
-
-# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
-DESTDIR ?= /usr/local
-RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
-# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
-RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
-
-install :
-ifeq ($(ROOT),root)
- ifeq ($(PLATFORM_OS),LINUX)
- # Attention! You are root, writing files to $(RAYLIB_INSTALL_PATH)
- # and $(RAYLIB_H_INSTALL_PATH). Consult this Makefile for more information.
- # Prepare the environment as needed.
- mkdir --parents --verbose $(RAYLIB_INSTALL_PATH)
- mkdir --parents --verbose $(RAYLIB_H_INSTALL_PATH)
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- # Installing raylib to $(RAYLIB_INSTALL_PATH).
- cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)
- cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
- # Uncomment to update the runtime linker cache with RAYLIB_INSTALL_PATH.
- # Not necessary if later embedding RPATH in your executable. See examples/Makefile.
- ldconfig $(RAYLIB_INSTALL_PATH)
- else
- # Installing raylib to $(RAYLIB_INSTALL_PATH).
- cp --update --verbose $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).a
- endif
- # Copying raylib development files to $(RAYLIB_H_INSTALL_PATH).
- cp --update raylib.h $(RAYLIB_H_INSTALL_PATH)/raylib.h
- cp --update raymath.h $(RAYLIB_H_INSTALL_PATH)/raymath.h
- cp --update rlgl.h $(RAYLIB_H_INSTALL_PATH)/rlgl.h
- cp --update physac.h $(RAYLIB_H_INSTALL_PATH)/physac.h
- @echo "raylib development files installed/updated!"
- else
- @echo "This function currently works on GNU/Linux systems. Add yours today (^;"
- endif
-else
- @echo "Error: Root permissions needed for installation. Try sudo make install"
-endif
-
-# Remove raylib dev files installed on the system
-# TODO: see 'install' target.
-uninstall :
-ifeq ($(ROOT),root)
- # WARNING: You are root, about to delete items from $(RAYLIB_INSTALL_PATH).
- # and $(RAYLIB_H_INSTALL_PATH). Please confirm each item.
- ifeq ($(PLATFORM_OS),LINUX)
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so
- rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION)
- rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION)
- # Uncomment to clean up the runtime linker cache. See install target.
- ldconfig
- else
- rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a
- endif
- rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raylib.h
- rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raymath.h
- rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rlgl.h
- rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/physac.h
- @echo "raylib development files removed!"
- else
- @echo "This function currently works on GNU/Linux systems. Add yours today (^;"
- endif
-else
- @echo "Error: Root permissions needed for uninstallation. Try sudo make uninstall"
-endif
-
-# Clean everything
-clean:
-ifeq ($(PLATFORM_OS),WINDOWS)
- del *.o /s
- cd $(RAYLIB_RELEASE_PATH)
- del lib$(RAYLIB_LIB_NAME).a /s
- del lib$(RAYLIB_LIB_NAME)dll.a /s
- del $(RAYLIB_LIB_NAME).dll /s
-else
- rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so*
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- rm -rf $(ANDROID_TOOLCHAIN) $(NATIVE_APP_GLUE)/android_native_app_glue.o
-endif
- @echo "removed all generated files!"
+++ /dev/null
-# Setup the project and settings
-project(raylib C)
-set(PROJECT_VERSION 3.5.0)
-set(API_VERSION 351)
-
-include(GNUInstallDirs)
-include(JoinPaths)
-
-# Sets build type if not set by now
-if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
- if(RAYLIB_IS_MAIN)
- set(default_build_type Debug)
- else()
- message(WARNING "Default build type is not set (CMAKE_BUILD_TYPE)")
- endif()
-
- message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
-
- set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE STRING "Choose the type of build." FORCE)
- set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
-endif()
-
-# Used as public API to be included into other projects
-set(raylib_public_headers
- raylib.h
- rlgl.h
- physac.h
- raymath.h
- raudio.h
- )
-
-# Sources to be compiled
-set(raylib_sources
- core.c
- models.c
- shapes.c
- text.c
- textures.c
- utils.c
- )
-
-# <root>/cmake/GlfwImport.cmake handles the details around the inclusion of glfw
-include(GlfwImport)
-
-
-if (USE_AUDIO)
- MESSAGE(STATUS "Audio Backend: miniaudio")
- list(APPEND raylib_sources raudio.c)
-else ()
- MESSAGE(STATUS "Audio Backend: None (-DUSE_AUDIO=OFF)")
-endif ()
-
-# Sets additional platform options and link libraries for each platform
-# also selects the proper graphics API and version for that platform
-# Produces a variable LIBS_PRIVATE that will be used later
-include(LibraryConfigurations)
-
-add_library(raylib ${raylib_sources} ${raylib_public_headers})
-
-if (NOT BUILD_SHARED_LIBS)
- MESSAGE(STATUS "Building raylib static library")
- add_library(raylib_static ALIAS raylib)
-else()
- MESSAGE(STATUS "Building raylib shared library")
- if (MSVC)
- target_compile_definitions(raylib
- PRIVATE $<BUILD_INTERFACE:BUILD_LIBTYPE_SHARED>
- INTERFACE $<INSTALL_INTERFACE:USE_LIBTYPE_SHARED>
- )
- endif ()
-endif()
-
-set_target_properties(raylib PROPERTIES
- PUBLIC_HEADER "${raylib_public_headers}"
- VERSION ${PROJECT_VERSION}
- SOVERSION ${API_VERSION}
- )
-
-if (WITH_PIC OR BUILD_SHARED_LIBS)
- set_property(TARGET raylib PROPERTY POSITION_INDEPENDENT_CODE ON)
-endif ()
-
-target_link_libraries(raylib "${LIBS_PRIVATE}")
-
-# Sets some compile time definitions for the pre-processor
-# If CUSTOMIZE_BUILD option is on you will not use config.h by default
-# and you will be able to select more build options
-include(CompileDefinitions)
-
-# Registering include directories
-target_include_directories(raylib
- PUBLIC
- $<INSTALL_INTERFACE:include>
- $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
- PRIVATE
- ${CMAKE_CURRENT_SOURCE_DIR}
- ${OPENGL_INCLUDE_DIR}
- ${OPENAL_INCLUDE_DIR}
- )
-
-# Copy the header files to the build directory for convenience
-file(COPY ${raylib_public_headers} DESTINATION "include")
-
-# Includes information on how the library will be installed on the system
-# when cmake --install is run
-include(InstallConfigurations)
-
-# Print the flags for the user
-if (DEFINED CMAKE_BUILD_TYPE)
- message(STATUS "Generated build type: ${CMAKE_BUILD_TYPE}")
-else ()
- message(STATUS "Generated config types: ${CMAKE_CONFIGURATION_TYPES}")
-endif ()
-
-message(STATUS "Compiling with the flags:")
-message(STATUS " PLATFORM=" ${PLATFORM_CPP})
-message(STATUS " GRAPHICS=" ${GRAPHICS})
-
-# Options if you want to create an installer using CPack
-include(PackConfigurations)
-
-enable_testing()
+++ /dev/null
-#******************************************************************************
-#
-# raylib makefile
-#
-# Platforms supported:
-# PLATFORM_DESKTOP: Windows (Win32, Win64)
-# PLATFORM_DESKTOP: Linux (i386, x64)
-# PLATFORM_DESKTOP: OSX/macOS (arm64, x86_64)
-# PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly
-# PLATFORM_ANDROID: Android (arm, i686, arm64, x86_64)
-# PLATFORM_RPI: Raspberry Pi (Raspbian)
-# PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
-# PLATFORM_WEB: HTML5 (Chrome, Firefox)
-#
-# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
-# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
-#
-# Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
-#
-# This software is provided "as-is", without any express or implied warranty.
-# In no event will the authors be held liable for any damages arising from
-# the use of this software.
-#
-# Permission is granted to anyone to use this software for any purpose,
-# including commercial applications, and to alter it and redistribute it
-# freely, subject to the following restrictions:
-#
-# 1. The origin of this software must not be misrepresented; you must not
-# claim that you wrote the original software. If you use this software in a
-# product, an acknowledgment in the product documentation would be
-# appreciated but is not required.
-#
-# 2. Altered source versions must be plainly marked as such, and must not
-# be misrepresented as being the original software.
-#
-# 3. This notice may not be removed or altered from any source distribution.
-#
-#******************************************************************************
-
-# Please read the wiki to know how to compile raylib, because there are different methods.
-# https://github.com/raysan5/raylib/wiki
-
-.PHONY: all clean install uninstall
-
-# Define required raylib variables
-RAYLIB_VERSION = 3.7.0
-RAYLIB_API_VERSION = 370
-
-# Define raylib source code path
-RAYLIB_SRC_PATH ?= ../src
-
-# Define output directory for compiled library, defaults to src directory
-# NOTE: If externally provided, make sure directory exists
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_SRC_PATH)
-
-# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
-
-# Build mode for library: DEBUG or RELEASE
-RAYLIB_BUILD_MODE ?= RELEASE
-
-# Build output name for the library
-RAYLIB_LIB_NAME ?= raylib
-
-# Define resource file for DLL properties
-RAYLIB_RES_FILE ?= ./raylib.dll.rc.data
-
-# Define raylib platform
-# Options: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
-PLATFORM ?= PLATFORM_DESKTOP
-
-# Include raylib modules on compilation
-# NOTE: Some programs like tools could not require those modules
-RAYLIB_MODULE_AUDIO ?= TRUE
-RAYLIB_MODULE_MODELS ?= TRUE
-RAYLIB_MODULE_RAYGUI ?= FALSE
-RAYLIB_MODULE_PHYSAC ?= FALSE
-
-RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/../../raygui/src
-RAYLIB_MODULE_PHYSAC_PATH ?= $(RAYLIB_SRC_PATH)
-
-# Use external GLFW library instead of rglfw module
-# TODO: Review usage of examples on Linux.
-USE_EXTERNAL_GLFW ?= FALSE
-
-# Use Wayland display server protocol on Linux desktop
-# by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# Use cross-compiler for PLATFORM_RPI
-ifeq ($(PLATFORM),PLATFORM_RPI)
- USE_RPI_CROSS_COMPILER ?= FALSE
- ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
- RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
- RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
- endif
-endif
-
-# Determine if the file has root access (only for installing raylib)
-# "whoami" prints the name of the user that calls him (so, if it is the root
-# user, "whoami" prints "root").
-ROOT = $(shell whoami)
-
-# By default we suppose we are working on Windows
-HOST_PLATFORM_OS ?= WINDOWS
-
-# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
- # ifeq ($(UNAME),Msys) -> Windows
- ifeq ($(OS),Windows_NT)
- PLATFORM_OS = WINDOWS
- else
- UNAMEOS = $(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS = LINUX
- endif
- ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),OpenBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),NetBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),DragonFly)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS = OSX
- endif
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- UNAMEOS = $(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS = LINUX
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- UNAMEOS = $(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS = LINUX
- endif
-endif
-
-# RAYLIB_SRC_PATH adjustment for different platforms.
-# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
-# Required for ldconfig or other tools that do not perform path expansion.
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_PREFIX ?= ..
- RAYLIB_SRC_PATH = $(realpath $(RAYLIB_PREFIX))
- endif
-endif
-
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # Emscripten required variables
- EMSDK_PATH ?= C:/emsdk
- EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
- CLANG_PATH = $(EMSDK_PATH)/upstream/bin
- PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
- NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
- export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
-endif
-
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- # Android architecture
- # Starting at 2019 using arm64 is mandatory for published apps,
- # Starting on August 2020, minimum required target API is Android 10 (API level 29)
- ANDROID_ARCH ?= arm64
- ANDROID_API_VERSION ?= 29
-
- # Android required path variables
- # NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself
- ifeq ($(OS),Windows_NT)
- ANDROID_NDK ?= C:/android-ndk
- ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
- else
- ANDROID_NDK ?= /usr/lib/android/ndk
- ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64
- endif
-
- # NOTE: Sysroot can also be reference from $(ANDROID_NDK)/sysroot
- ANDROID_SYSROOT ?= $(ANDROID_TOOLCHAIN)/sysroot
-
- ifeq ($(ANDROID_ARCH),arm)
- ANDROID_ARCH_NAME = armeabi-v7a
- endif
- ifeq ($(ANDROID_ARCH),arm64)
- ANDROID_ARCH_NAME = arm64-v8a
- endif
- ifeq ($(ANDROID_ARCH),x86)
- ANDROID_ARCH_NAME = i686
- endif
- ifeq ($(ANDROID_ARCH),x86_64)
- ANDROID_ARCH_NAME = x86_64
- endif
-
-endif
-
-# Define raylib graphics api depending on selected platform
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # By default use OpenGL 3.3 on desktop platforms
- GRAPHICS ?= GRAPHICS_API_OPENGL_33
- #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
- #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- # On RPI OpenGL ES 2.0 must be used
- GRAPHICS = GRAPHICS_API_OPENGL_ES2
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- # On DRM OpenGL ES 2.0 must be used
- GRAPHICS = GRAPHICS_API_OPENGL_ES2
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
- GRAPHICS = GRAPHICS_API_OPENGL_ES2
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- # By default use OpenGL ES 2.0 on Android
- GRAPHICS = GRAPHICS_API_OPENGL_ES2
-endif
-
-# Define default C compiler and archiver to pack library
-CC = gcc
-AR = ar
-
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),OSX)
- # OSX default compiler
- CC = clang
- GLFW_OSX = -x objective-c
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
- CC = clang
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
- # Define RPI cross-compiler
- #CC = armv6j-hardfloat-linux-gnueabi-gcc
- CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
- AR = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-ar
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # HTML5 emscripten compiler
- CC = emcc
- AR = emar
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- # Android toolchain (must be provided for desired architecture and compiler)
- ifeq ($(ANDROID_ARCH),arm)
- CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
- endif
- ifeq ($(ANDROID_ARCH),arm64)
- CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
- endif
- ifeq ($(ANDROID_ARCH),x86)
- CC = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android-ar
- endif
- ifeq ($(ANDROID_ARCH),x86_64)
- CC = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android-ar
- endif
-endif
-
-# Define compiler flags:
-# -O1 defines optimization level
-# -g include debug information on compilation
-# -s strip unnecessary data from build
-# -Wall turns on most, but not all, compiler warnings
-# -std=c99 defines C language mode (standard C from 1999 revision)
-# -std=gnu99 defines C language mode (GNU C from 1999 revision)
-# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
-# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
-# -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers
-# -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing)
-CFLAGS += -Wall -D_DEFAULT_SOURCE -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing
-
-ifeq ($(PLATFORM), PLATFORM_WEB)
- CFLAGS += -std=gnu99
-else
- CFLAGS += -std=c99
-endif
-
-ifeq ($(PLATFORM_OS), LINUX)
- CFLAGS += -fPIC
-endif
-
-ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
- CFLAGS += -g
- ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS += -s ASSERTIONS=1 --profiling
- endif
-endif
-ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
- ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS += -Os
- endif
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- CFLAGS += -s -O1
- endif
- ifeq ($(PLATFORM),PLATFORM_ANDROID)
- CFLAGS += -O2
- endif
-endif
-
-# Additional flags for compiler (if desired)
-# -Wextra enables some extra warning flags that are not enabled by -Wall
-# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
-# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
-# -Werror=implicit-function-declaration catch function calls without prior declaration
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- CFLAGS += -Werror=implicit-function-declaration
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # -Os # size optimization
- # -O2 # optimization level 2, if used, also set --memory-init-file 0
- # -s USE_GLFW=3 # Use glfw3 library (context/input management)
- # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
- # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
- # -s USE_PTHREADS=1 # multithreading support
- # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
- # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
- # --profiling # include information for code profiling
- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
- # --preload-file resources # specify a resources folder for data compilation
- CFLAGS += -s USE_GLFW=3
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- # Compiler flags for arquitecture
- ifeq ($(ANDROID_ARCH),arm)
- CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
- endif
- ifeq ($(ANDROID_ARCH),arm64)
- CFLAGS += -target aarch64 -mfix-cortex-a53-835769
- endif
- ifeq ($(ANDROID_ARCH), x86)
- CFLAGS += -march=i686
- endif
- ifeq ($(ANDROID_ARCH), x86_64)
- CFLAGS += -march=x86-64
- endif
- # Compilation functions attributes options
- CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC
- # Compiler options for the linker
- # -Werror=format-security
- CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes
- # Preprocessor macro definitions
- CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) -DMAL_NO_OSS
-endif
-
-# Define required compilation flags for raylib SHARED lib
-ifeq ($(RAYLIB_LIBTYPE),SHARED)
- # make sure code is compiled as position independent
- # BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC
- # MinGW32 just doesn't need -fPIC, it shows warnings
- CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- # without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
- # which contains a conflicting type Font
- CFLAGS += -DEGL_NO_X11
-endif
-
-# Use Wayland display on Linux desktop
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS), LINUX)
- ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
- CFLAGS += -D_GLFW_WAYLAND
- else
- LDLIBS = -lX11
- endif
- endif
-endif
-
-# Define include paths for required headers
-# NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
-
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),BSD)
- INCLUDE_PATHS += -I/usr/local/include
- LDFLAGS += -L. -Lsrc -L/usr/local/lib -L$(RAYLIB_RELEASE_PATH)
- endif
- ifeq ($(USE_EXTERNAL_GLFW),TRUE)
- # Check the version name. If GLFW3 was built manually, it may have produced
- # a static library known as libglfw3.a. In that case, the name should be -lglfw3
- LDFLAGS += -lglfw
- endif
-endif
-
-# Define additional directories containing required header files
-ifeq ($(PLATFORM),PLATFORM_RPI)
- # RPI required libraries
- INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
- INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
- INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- # DRM required libraries
- INCLUDE_PATHS += -I/usr/include/libdrm
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
- # Include android_native_app_glue.h
- INCLUDE_PATHS += -I$(NATIVE_APP_GLUE)
-
- # Android required libraries
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include
- ifeq ($(ANDROID_ARCH),arm)
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/arm-linux-androideabi
- endif
- ifeq ($(ANDROID_ARCH),arm64)
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/aarch64-linux-android
- endif
- ifeq ($(ANDROID_ARCH),x86)
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/i686-linux-android
- endif
- ifeq ($(ANDROID_ARCH),x86_64)
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/x86_64-linux-android
- endif
-endif
-
-# Define linker options
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- LDFLAGS += -Wl,-soname,libraylib.$(API_VERSION).so -Wl,--exclude-libs,libatomic.a
- LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
- # Force linking of library module to define symbol
- LDFLAGS += -u ANativeActivity_onCreate
- # Library paths containing required libs
- LDFLAGS += -L. -Lsrc -L$(RAYLIB_RELEASE_PATH)
- # Avoid unresolved symbol pointing to external main()
- LDFLAGS += -Wl,-undefined,dynamic_lookup
-
- LDLIBS += -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
-endif
-
-# Define all object files required with a wildcard
-# The wildcard takes all files that finish with ".c",
-# and replaces extentions with ".o", that are the object files
-# NOTE: Some objects depend on the PLATFORM to be added or not!
-# OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
-
-# Define object required on compilation
-OBJS = core.o \
- shapes.o \
- textures.o \
- text.o \
- utils.o
-
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(USE_EXTERNAL_GLFW),FALSE)
- OBJS += rglfw.o
- endif
-endif
-ifeq ($(RAYLIB_MODULE_MODELS),TRUE)
- OBJS += models.o
-endif
-ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
- OBJS += raudio.o
-endif
-ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE)
- OBJS += raygui.o
-endif
-ifeq ($(RAYLIB_MODULE_PHYSAC),TRUE)
- OBJS += physac.o
-endif
-
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- OBJS += android_native_app_glue.o
-endif
-
-# Default target entry
-all: raylib
-
-# Compile raylib library
-# NOTE: Release directory is created if not exist
-raylib: $(OBJS)
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # Compile raylib libray for web
- #$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc
- $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
- @echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!"
-else
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # NOTE: Linking with provided resource file
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a
- @echo "raylib dynamic library ($(RAYLIB_LIB_NAME).dll) and import library (lib$(RAYLIB_LIB_NAME)dll.a) generated!"
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Compile raylib shared library version $(RAYLIB_VERSION).
- # WARNING: you should type "make clean" before doing this target
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -lGL -lc -lm -lpthread -ldl -lrt $(LDLIBS)
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
- endif
- ifeq ($(PLATFORM_OS),OSX)
- $(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib $(OBJS) $(LDFLAGS) -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
- install_name_tool -id "lib$(RAYLIB_LIB_NAME).$(VERSION).dylib" $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).dylib
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # WARNING: you should type "gmake clean" before doing this target
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -lGL -lpthread
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_RPI)
- # Compile raylib shared library version $(RAYLIB_VERSION).
- # WARNING: you should type "make clean" before doing this target
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -L/opt/vc/lib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
- endif
- ifeq ($(PLATFORM),PLATFORM_DRM)
- # Compile raylib shared library version $(RAYLIB_VERSION).
- # WARNING: you should type "make clean" before doing this target
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
- endif
- ifeq ($(PLATFORM),PLATFORM_ANDROID)
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
- # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
- ifeq ($(HOST_PLATFORM_OS),LINUX)
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
- endif
- endif
- else
- # Compile raylib static library version $(RAYLIB_VERSION)
- # WARNING: You should type "make clean" before doing this target.
- $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
- @echo "raylib static library generated (lib$(RAYLIB_LIB_NAME).a) in $(RAYLIB_RELEASE_PATH)!"
- endif
-endif
-
-# Compile all modules with their prerequisites
-
-# Compile core module
-core.o : core.c raylib.h rlgl.h utils.h raymath.h camera.h gestures.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
-
-# Compile rglfw module
-rglfw.o : rglfw.c
- $(CC) $(GLFW_OSX) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
-
-# Compile shapes module
-shapes.o : shapes.c raylib.h rlgl.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
-
-# Compile textures module
-textures.o : textures.c raylib.h rlgl.h utils.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
-
-# Compile text module
-text.o : text.c raylib.h utils.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
-
-# Compile utils module
-utils.o : utils.c utils.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
-
-# Compile models module
-models.o : models.c raylib.h rlgl.h raymath.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
-
-# Compile audio module
-raudio.o : raudio.c raylib.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
-
-# Compile raygui module
-# NOTE: raygui header should be distributed with raylib.h
-raygui.o : raygui.c raygui.h gui_textbox_extended.h ricons.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DRAYGUI_IMPLEMENTATION
-raygui.c:
- echo '#define RAYGUI_IMPLEMENTATION' > raygui.c
- echo '#include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h"' >> raygui.c
-
-# Compile physac module
-# NOTE: physac header should be distributed with raylib.h
-physac.o : physac.c physac.h
- @echo #define PHYSAC_IMPLEMENTATION > physac.c
- @echo #include "$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h" > physac.c
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DPHYSAC_IMPLEMENTATION
-
-# Compile android_native_app_glue module
-android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
-
-
-# Install generated and needed files to desired directories.
-# On GNU/Linux and BSDs, there are some standard directories that contain extra
-# libraries and header files. These directories (often /usr/local/lib and
-# /usr/local/include) are for libraries that are installed manually
-# (without a package manager). We'll use /usr/local/lib/raysan5 and /usr/local/include/raysan5
-# for our -L and -I specification to simplify management of the raylib source package.
-# Customize these locations if you like but don't forget to pass them to make
-# for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig.
-# Hint: add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles.
-# See below and ../examples/Makefile for more information.
-# TODO: Add other platforms. Remove sudo requirement, i.e. add USER mode.
-
-# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
-DESTDIR ?= /usr/local
-RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
-# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
-RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
-
-install :
-ifeq ($(ROOT),root)
- ifeq ($(PLATFORM_OS),LINUX)
- # Attention! You are root, writing files to $(RAYLIB_INSTALL_PATH)
- # and $(RAYLIB_H_INSTALL_PATH). Consult this Makefile for more information.
- # Prepare the environment as needed.
- mkdir --parents --verbose $(RAYLIB_INSTALL_PATH)
- mkdir --parents --verbose $(RAYLIB_H_INSTALL_PATH)
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- # Installing raylib to $(RAYLIB_INSTALL_PATH).
- cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)
- cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
- # Uncomment to update the runtime linker cache with RAYLIB_INSTALL_PATH.
- # Not necessary if later embedding RPATH in your executable. See examples/Makefile.
- ldconfig $(RAYLIB_INSTALL_PATH)
- else
- # Installing raylib to $(RAYLIB_INSTALL_PATH).
- cp --update --verbose $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).a
- endif
- # Copying raylib development files to $(RAYLIB_H_INSTALL_PATH).
- cp --update raylib.h $(RAYLIB_H_INSTALL_PATH)/raylib.h
- cp --update raymath.h $(RAYLIB_H_INSTALL_PATH)/raymath.h
- cp --update rlgl.h $(RAYLIB_H_INSTALL_PATH)/rlgl.h
- cp --update physac.h $(RAYLIB_H_INSTALL_PATH)/physac.h
- @echo "raylib development files installed/updated!"
- else
- @echo "This function currently works on GNU/Linux systems. Add yours today (^;"
- endif
-else
- @echo "Error: Root permissions needed for installation. Try sudo make install"
-endif
-
-# Remove raylib dev files installed on the system
-# TODO: see 'install' target.
-uninstall :
-ifeq ($(ROOT),root)
- # WARNING: You are root, about to delete items from $(RAYLIB_INSTALL_PATH).
- # and $(RAYLIB_H_INSTALL_PATH). Please confirm each item.
- ifeq ($(PLATFORM_OS),LINUX)
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so
- rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION)
- rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION)
- # Uncomment to clean up the runtime linker cache. See install target.
- ldconfig
- else
- rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a
- endif
- rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raylib.h
- rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raymath.h
- rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rlgl.h
- rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/physac.h
- @echo "raylib development files removed!"
- else
- @echo "This function currently works on GNU/Linux systems. Add yours today (^;"
- endif
-else
- @echo "Error: Root permissions needed for uninstallation. Try sudo make uninstall"
-endif
-
-# Clean everything
-clean:
-ifeq ($(PLATFORM_OS),WINDOWS)
- del *.o /s
- cd $(RAYLIB_RELEASE_PATH)
- del lib$(RAYLIB_LIB_NAME).a /s
- del lib$(RAYLIB_LIB_NAME)dll.a /s
- del $(RAYLIB_LIB_NAME).dll /s
-else
- rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so*
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- rm -rf $(ANDROID_TOOLCHAIN) $(NATIVE_APP_GLUE)/android_native_app_glue.o
-endif
- @echo "removed all generated files!"
*
**********************************************************************************************/
-#define RAYLIB_VERSION "3.7"
-
//------------------------------------------------------------------------------------
// Module: core - Configuration Flags
//------------------------------------------------------------------------------------
// Check if config flags have been externally provided on compilation line
#if !defined(EXTERNAL_CONFIG_FLAGS)
#include "config.h" // Defines module configuration flags
-#else
- #define RAYLIB_VERSION "3.7"
#endif
#include "utils.h" // Required for: TRACELOG macros
if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL);
#endif
+ CORE.Window.ready = false;
TRACELOG(LOG_INFO, "Window closed successfully");
}
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
+#define RAYLIB_VERSION "3.7.0"
+
#if defined(_WIN32)
// Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
#if defined(BUILD_LIBTYPE_SHARED)
// Wave type, defines audio wave data
typedef struct Wave {
- unsigned int sampleCount; // Total number of samples
+ unsigned int sampleCount; // Total number of samples (considering channels!)
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp
- PIXELFORMAT_UNCOMPRESSED_RGB565_BE, // 16 bpp (big endian)
PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,
PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp
- PIXELFORMAT_UNCOMPRESSED_RGB565_BE, // 16 bpp (big endian)
PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#endif
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#if defined(GRAPHICS_API_OPENGL_11)
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
- //#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#endif
case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_UNSIGNED_BYTE; break;
case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_LUMINANCE_ALPHA; *glFormat = GL_LUMINANCE_ALPHA; *glType = GL_UNSIGNED_BYTE; break;
case PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break;
- case PIXELFORMAT_UNCOMPRESSED_RGB565_BE: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5_REV; break;
case PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break;
case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break;
case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break;
// NOTE: chars spacing is NOT proportional to fontSize
void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
{
- int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
+ if (font.texture.id == 0) font = GetFontDefault(); // Security check in case of not valid font
+
+ int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
int textOffsetY = 0; // Offset between lines (on line break '\n')
float textOffsetX = 0.0f; // Offset X to next character to draw
- float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
+ float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
for (int i = 0; i < length;)
{