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1 (function() {
2 'use strict';
3
4 /**
5  * Version of this script. If the server returns a version larger than
6  * this, it is a sign we should reload to upgrade ourselves.
7  *
8  * @type {Number}
9  * @const
10  * @private */
11 let SCRIPT_VERSION = 2021021300;
12
13 /**
14  * The current backend URL.
15  *
16  * @type {!string}
17  * @private
18  */
19 let backend_url = "/analysis.pl";
20 let backend_hash_url = "/hash";
21
22 /** @type {window.ChessBoard} @private */
23 let board = null;
24
25 /** @type {boolean} @private */
26 let board_is_animating = false;
27
28 /**
29  * The most recent analysis data we have from the server
30  * (about the most recent position).
31  *
32  * @type {?Object}
33  * @private */
34 let current_analysis_data = null;
35
36 /**
37  * If we are displaying previous analysis or from hash, this is non-null,
38  * and will override most of current_analysis_data.
39  *
40  * @type {?Object}
41  * @private
42  */
43 let displayed_analysis_data = null;
44
45 /**
46  * Games currently in progress, if any.
47  *
48  * @type {?Array.<{
49  *      name: string,
50  *      url: string,
51  *      hashurl: string,
52  *      id: string,
53  *      score: Object=,
54  *      result: string=,
55  * }>}
56  * @private
57  */
58 let current_games = null;
59
60 /** @type {Array.<{
61  *      from_col: number,
62  *      from_row: number,
63  *      to_col: number,
64  *      to_row: number,
65  *      line_width: number,
66  *      arrow_size: number,
67  *      fg_color: string
68  * }>}
69  * @private
70  */
71 let arrows = [];
72
73 /** @type {Array.<Array.<boolean>>} */
74 let occupied_by_arrows = [];
75
76 /** Currently displayed refutation lines (on-screen).
77  * Can either come from the current_analysis_data, displayed_analysis_data,
78  * or hash_refutation_lines.
79  */
80 let refutation_lines = [];
81
82 /** Refutation lines from current hash probe.
83  *
84  * If non-null, will override refutation lines from the base position.
85  * Note that these are relative to display_fen, not base_fen.
86  */
87 let hash_refutation_lines = null;
88
89 /** @type {!number} @private */
90 let move_num = 1;
91
92 /** @type {!string} @private */
93 let toplay = 'W';
94
95 /** @type {number} @private */
96 let ims = 0;
97
98 /** @type {boolean} @private */
99 let truncate_display_history = true;
100
101 /** @type {!string|undefined} @private */
102 let highlight_from = undefined;
103
104 /** @type {!string|undefined} @private */
105 let highlight_to = undefined;
106
107 /** The HTML object of the move currently being highlighted (in red).
108  * @type {?Element}
109  * @private */
110 let highlighted_move = null;
111
112 /** Currently suggested/recommended move when dragging.
113  * @type {?{from: !string, to: !string}}
114  * @private
115  */
116 let recommended_move = null;
117
118 /** If reverse-dragging (dragging from the destination square to the
119  * source square), the destination square.
120  * @type {?string}
121  * @private
122  */
123 let reverse_dragging_from = null;
124
125 /** @type {?number} @private */
126 let unique = null;
127
128 /** @type {boolean} @private */
129 let enable_sound = false;
130
131 /** @type {!number} @private */
132 let delay_ms = 0;
133
134 /**
135  * Our best estimate of how many milliseconds we need to add to 
136  * new Date() to get the true UTC time. Calibrated against the
137  * server clock.
138  *
139  * @type {?number}
140  * @private
141  */
142 let client_clock_offset_ms = null;
143
144 let clock_timer = null;
145
146 /** The current position being analyzed, represented as a FEN string.
147  * Note that this is not necessarily the same as display_fen.
148  * @type {?string}
149  * @private
150  */
151 let base_fen = null;
152
153 /** The current position on the board, represented as a FEN string.
154  * Note that board.fen() does not contain e.g. who is to play.
155  * @type {?string}
156  * @private
157  */
158 let display_fen = null;
159
160 /** @typedef {{
161  *    start_fen: string,
162  *    pv: Array.<string>,
163  *    move_num: number,
164  *    toplay: string,
165  *    scores: Array<{first_move: number, score: Object}>,
166  *    start_display_move_num: number
167  * }} DisplayLine
168  *
169  * "start_display_move_num" is the (half-)move number to start displaying the PV at.
170  * "score" is also evaluated at this point.
171  */
172
173 /** All PVs that we currently know of.
174  *
175  * Element 0 is history (or null if no history).
176  * Element 1 is current main PV, or explored line if nowhere else on the screen.
177  * All remaining elements are refutation lines (multi-PV).
178  *
179  * @type {Array.<DisplayLine>}
180  * @private
181  */
182 let display_lines = [];
183
184 /** @type {?DisplayLine} @private */
185 let current_display_line = null;
186
187 /** @type {boolean} @private */
188 let current_display_line_is_history = false;
189
190 /** @type {?number} @private */
191 let current_display_move = null;
192
193 /**
194  * The current backend request to get main analysis (not history), if any,
195  * so that we can abort it.
196  *
197  * @type {?AbortController}
198  * @private
199  */
200 let current_analysis_xhr = null;
201
202 /**
203  * The current timer to fire off a request to get main analysis (not history),
204  * if any, so that we can abort it.
205  *
206  * @type {?Number}
207  * @private
208  */
209 let current_analysis_request_timer = null;
210
211 /**
212  * The current backend request to get historic data, if any.
213  *
214  * @type {?AbortController}
215  * @private
216  */
217 let current_historic_xhr = null;
218
219 /**
220  * The current backend request to get hash probes, if any, so that we can abort it.
221  *
222  * @type {?AbortController}
223  * @private
224  */
225 let current_hash_xhr = null;
226
227 /**
228  * The current timer to display hash probe information (it could be waiting on the
229  * board to stop animating), if any, so that we can abort it.
230  *
231  * @type {?Number}
232  * @private
233  */
234 let current_hash_display_timer = null;
235
236 function supports_html5_storage() {
237         try {
238                 return 'localStorage' in window && window['localStorage'] !== null;
239         } catch (e) {
240                 return false;
241         }
242 }
243
244 // Make the unique token persistent so people refreshing the page won't count twice.
245 // Of course, you can never fully protect against people deliberately wanting to spam.
246 function get_unique() {
247         let use_local_storage = supports_html5_storage();
248         if (use_local_storage && window['localStorage']['unique']) {
249                 return window['localStorage']['unique'];
250         }
251         let unique = Math.random();
252         if (use_local_storage) {
253                 window['localStorage']['unique'] = unique;
254         }
255         return unique;
256 }
257
258 function request_update() {
259         current_analysis_request_timer = null;
260
261         let handle_err = () => {
262                 // Backend error or similar. Wait ten seconds, then try again.
263                 current_analysis_request_timer = setTimeout(function() { request_update(); }, 10000);
264         };
265
266         current_analysis_xhr = new AbortController();
267         const signal = current_analysis_xhr.signal;
268         fetch(backend_url + "?ims=" + ims + "&unique=" + unique, { signal })
269                 .then((response) => response.json().then(data => ({ok: response.ok, headers: response.headers, json: data})))  // ick
270                 .then((obj) => {
271                         if (!obj.ok) {
272                                 handle_err();
273                                 return;
274                         }
275
276                         if (delay_ms === 0) {
277                                 process_update_response(obj.json, obj.headers);
278                         } else {
279                                 setTimeout(function() { process_update_response(obj.json, obj.headers); }, delay_ms);
280                         }
281
282                         // Next update.
283                         if (!backend_url.match(/history/)) {
284                                 let timeout = 100;
285                                 current_analysis_request_timer = setTimeout(function() { request_update(); }, timeout);
286                         }
287                 })
288                 .catch((err) => {
289                         if (err.name === 'AbortError') {
290                                 // Aborted because we are switching backends. Abandon and don't retry,
291                                 // because another one is already started for us.
292                         } else {
293                                 console.log(err);
294                                 handle_err(err);
295                         }
296                 })
297                 .finally(() => {
298                         // Display.
299                         document.body.style.opacity = null;
300                 })
301
302 }
303
304 function process_update_response(data, headers) {
305         sync_server_clock(headers.get('Date'));
306         ims = headers.get('X-RGLM');
307         let num_viewers = headers.get('X-RGNV');
308         let new_data;
309         if (Array.isArray(data)) {
310                 new_data = JSON.parse(JSON.stringify(current_analysis_data));
311                 JSON_delta.patch(new_data, data);
312         } else {
313                 new_data = data;
314         }
315
316         let minimum_version = headers.get('X-RGMV');
317         if (minimum_version && minimum_version > SCRIPT_VERSION) {
318                 // Upgrade to latest version with a force-reload.
319                 location.reload(true);
320         }
321
322         // Verify that the PV makes sense.
323         let valid = true;
324         if (new_data['pv']) {
325                 let hiddenboard = new Chess(new_data['position']['fen']);
326                 for (let i = 0; i < new_data['pv'].length; ++i) {
327                         if (hiddenboard.move(new_data['pv'][i]) === null) {
328                                 valid = false;
329                                 break;
330                         }
331                 }
332         }
333
334         if (valid) {
335                 possibly_play_sound(current_analysis_data, new_data);
336                 current_analysis_data = new_data;
337                 update_board();
338                 update_num_viewers(num_viewers);
339         } else {
340                 console.log("Received invalid update, waiting five seconds and trying again.");
341                 setTimeout(function() { location.reload(true); }, 5000);
342         }
343 }
344
345 function possibly_play_sound(old_data, new_data) {
346         if (!enable_sound) {
347                 return;
348         }
349         if (old_data === null) {
350                 return;
351         }
352         let ding = document.getElementById('ding');
353         if (ding && ding.play) {
354                 if (old_data['position'] && old_data['position']['fen'] &&
355                     new_data['position'] && new_data['position']['fen'] &&
356                     (old_data['position']['fen'] !== new_data['position']['fen'] ||
357                      old_data['position']['move_num'] !== new_data['position']['move_num'])) {
358                         ding.play();
359                 }
360         }
361 }
362
363 /**
364  * @type {!string} server_date_string
365  */
366 function sync_server_clock(server_date_string) {
367         let server_time_ms = new Date(server_date_string).getTime();
368         let client_time_ms = new Date().getTime();
369         let estimated_offset_ms = server_time_ms - client_time_ms;
370
371         // In order not to let the noise move us too much back and forth
372         // (the server only has one-second resolution anyway), we only
373         // change an existing skew if we are at least five seconds off.
374         if (client_clock_offset_ms === null ||
375             Math.abs(estimated_offset_ms - client_clock_offset_ms) > 5000) {
376                 client_clock_offset_ms = estimated_offset_ms;
377         }
378 }
379
380 function clear_arrows() {
381         for (let i = 0; i < arrows.length; ++i) {
382                 if (arrows[i].svg) {
383                         arrows[i].svg.remove();
384                         delete arrows[i].svg;
385                 }
386         }
387         arrows = [];
388
389         occupied_by_arrows = [];
390         for (let y = 0; y < 8; ++y) {
391                 occupied_by_arrows.push([false, false, false, false, false, false, false, false]);
392         }
393 }
394
395 function redraw_arrows() {
396         for (let i = 0; i < arrows.length; ++i) {
397                 position_arrow(arrows[i]);
398         }
399 }
400
401 /** @param {!number} x
402  * @return {!number}
403  */
404 function sign(x) {
405         if (x > 0) {
406                 return 1;
407         } else if (x < 0) {
408                 return -1;
409         } else {
410                 return 0;
411         }
412 }
413
414 /** See if drawing this arrow on the board would cause unduly amount of confusion.
415  * @param {!string} from The square the arrow is from (e.g. e4).
416  * @param {!string} to The square the arrow is to (e.g. e4).
417  * @return {boolean}
418  */
419 function interfering_arrow(from, to) {
420         let from_col = from.charCodeAt(0) - "a1".charCodeAt(0);
421         let from_row = from.charCodeAt(1) - "a1".charCodeAt(1);
422         let to_col   = to.charCodeAt(0) - "a1".charCodeAt(0);
423         let to_row   = to.charCodeAt(1) - "a1".charCodeAt(1);
424
425         occupied_by_arrows[from_row][from_col] = true;
426
427         // Knight move: Just check that we haven't been at the destination before.
428         if ((Math.abs(to_col - from_col) == 2 && Math.abs(to_row - from_row) == 1) ||
429             (Math.abs(to_col - from_col) == 1 && Math.abs(to_row - from_row) == 2)) {
430                 return occupied_by_arrows[to_row][to_col];
431         }
432
433         // Sliding piece: Check if anything except the from-square is seen before.
434         let dx = sign(to_col - from_col);
435         let dy = sign(to_row - from_row);
436         let x = from_col;
437         let y = from_row;
438         do {
439                 x += dx;
440                 y += dy;
441                 if (occupied_by_arrows[y][x]) {
442                         return true;
443                 }
444                 occupied_by_arrows[y][x] = true;
445         } while (x != to_col || y != to_row);
446
447         return false;
448 }
449
450 /** Find a point along the coordinate system given by the given line,
451  * <t> units forward from the start of the line, <u> units to the right of it.
452  * @param {!number} x1
453  * @param {!number} x2
454  * @param {!number} y1
455  * @param {!number} y2
456  * @param {!number} t
457  * @param {!number} u
458  * @return {!string} The point in "x y" form, suitable for SVG paths.
459  */
460 function point_from_start(x1, y1, x2, y2, t, u) {
461         let dx = x2 - x1;
462         let dy = y2 - y1;
463
464         let norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
465         dx *= norm;
466         dy *= norm;
467
468         let x = x1 + dx * t + dy * u;
469         let y = y1 + dy * t - dx * u;
470         return x + " " + y;
471 }
472
473 /** Find a point along the coordinate system given by the given line,
474  * <t> units forward from the end of the line, <u> units to the right of it.
475  * @param {!number} x1
476  * @param {!number} x2
477  * @param {!number} y1
478  * @param {!number} y2
479  * @param {!number} t
480  * @param {!number} u
481  * @return {!string} The point in "x y" form, suitable for SVG paths.
482  */
483 function point_from_end(x1, y1, x2, y2, t, u) {
484         let dx = x2 - x1;
485         let dy = y2 - y1;
486
487         let norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
488         dx *= norm;
489         dy *= norm;
490
491         let x = x2 + dx * t + dy * u;
492         let y = y2 + dy * t - dx * u;
493         return x + " " + y;
494 }
495
496 function position_arrow(arrow) {
497         if (arrow.svg) {
498                 if (arrow.svg.parentElement) {
499                         arrow.svg.parentElement.removeChild(arrow.svg);
500                 }
501                 delete arrow.svg;
502         }
503         if (current_display_line !== null && !current_display_line_is_history) {
504                 return;
505         }
506
507         // We always draw as if the board is 400x400, the viewBox will adjust that for us
508         let line_width = arrow.line_width;
509         let arrow_size = arrow.arrow_size;
510
511         let square_width = 400 / 8;
512         let from_y, to_y, from_x, to_x;
513         if (board.orientation() === 'black') {
514                 from_y = (arrow.from_row + 0.5)*square_width;
515                 to_y = (arrow.to_row + 0.5)*square_width;
516                 from_x = (7 - arrow.from_col + 0.5)*square_width;
517                 to_x = (7 - arrow.to_col + 0.5)*square_width;
518         } else {
519                 from_y = (7 - arrow.from_row + 0.5)*square_width;
520                 to_y = (7 - arrow.to_row + 0.5)*square_width;
521                 from_x = (arrow.from_col + 0.5)*square_width;
522                 to_x = (arrow.to_col + 0.5)*square_width;
523         }
524
525         let SVG_NS = "http://www.w3.org/2000/svg";
526         let XHTML_NS = "http://www.w3.org/1999/xhtml";
527         let svg = document.createElementNS(SVG_NS, "svg");
528         svg.setAttribute("width", "100%");
529         svg.setAttribute("height", "100%");
530         svg.setAttribute("viewBox", "0 0 400 400");
531         svg.setAttribute("version", "1.1");
532         svg.setAttribute("class", "c1");
533         svg.setAttribute("xmlns", XHTML_NS);
534
535         let x1 = from_x;
536         let y1 = from_y;
537         let x2 = to_x;
538         let y2 = to_y;
539
540         // Draw the line.
541         let outline = document.createElementNS(SVG_NS, "path");
542         outline.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
543         outline.setAttribute("xmlns", XHTML_NS);
544         outline.setAttribute("stroke", "#666");
545         outline.setAttribute("stroke-width", line_width + 2);
546         outline.setAttribute("fill", "none");
547         svg.appendChild(outline);
548
549         let path = document.createElementNS(SVG_NS, "path");
550         path.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
551         path.setAttribute("xmlns", XHTML_NS);
552         path.setAttribute("stroke", arrow.fg_color);
553         path.setAttribute("stroke-width", line_width);
554         path.setAttribute("fill", "none");
555         svg.appendChild(path);
556
557         // Then the arrow head.
558         let head = document.createElementNS(SVG_NS, "path");
559         head.setAttribute("d",
560                 "M " +  point_from_end(x1, y1, x2, y2, 0, 0) +
561                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, -arrow_size / 2) +
562                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size * .623, 0.0) +
563                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, arrow_size / 2) +
564                 " L " + point_from_end(x1, y1, x2, y2, 0, 0));
565         head.setAttribute("xmlns", XHTML_NS);
566         head.setAttribute("stroke", "#000");
567         head.setAttribute("stroke-width", "1");
568         head.setAttribute("fill", arrow.fg_color);
569         svg.appendChild(head);
570
571         svg.style.position = 'absolute';
572         svg.style.top = '0px';  /* Border for .board-b72b1. */
573         svg.style.left = '0px';
574         svg.style.pointerEvents = 'none';
575         document.getElementById('board').appendChild(svg);
576         arrow.svg = svg;
577 }
578
579 /**
580  * @param {!string} from_square
581  * @param {!string} to_square
582  * @param {!string} fg_color
583  * @param {number} line_width
584  * @param {number} arrow_size
585  */
586 function create_arrow(from_square, to_square, fg_color, line_width, arrow_size) {
587         let from_col = from_square.charCodeAt(0) - "a1".charCodeAt(0);
588         let from_row = from_square.charCodeAt(1) - "a1".charCodeAt(1);
589         let to_col   = to_square.charCodeAt(0) - "a1".charCodeAt(0);
590         let to_row   = to_square.charCodeAt(1) - "a1".charCodeAt(1);
591
592         // Create arrow.
593         let arrow = {
594                 from_col: from_col,
595                 from_row: from_row,
596                 to_col: to_col,
597                 to_row: to_row,
598                 line_width: line_width,
599                 arrow_size: arrow_size,
600                 fg_color: fg_color
601         };
602
603         position_arrow(arrow);
604         arrows.push(arrow);
605 }
606
607 function compare_by_score(refutation_lines, invert, a, b) {
608         let sa = compute_score_sort_key(refutation_lines[b]['score'], refutation_lines[b]['depth'], invert);
609         let sb = compute_score_sort_key(refutation_lines[a]['score'], refutation_lines[a]['depth'], invert);
610         return sa - sb;
611 }
612
613 /**
614  * Fake multi-PV using the refutation lines. Find all “relevant” moves,
615  * sorted by quality, descending.
616  *
617  * @param {!Object} data
618  * @param {number} margin The maximum number of centipawns worse than the
619  *     best move can be and still be included.
620  * @param {boolean} invert Whether black is to play.
621  * @return {Array.<string>} The FEN representation (e.g. Ne4) of all
622  *     moves, in score order.
623  */
624 function find_nonstupid_moves(data, margin, invert) {
625         // First of all, if there are any moves that are more than 0.5 ahead of
626         // the primary move, the refutation lines are probably bunk, so just
627         // kill them all. 
628         let best_score = undefined;
629         let pv_score = undefined;
630         for (let move in data['refutation_lines']) {
631                 let line = data['refutation_lines'][move];
632                 let score = compute_score_sort_key(line['score'], line['depth'], invert);
633                 if (move == data['pv'][0]) {
634                         pv_score = score;
635                 }
636                 if (best_score === undefined || score > best_score) {
637                         best_score = score;
638                 }
639                 if (line['depth'] < 8) {
640                         return [];
641                 }
642         }
643
644         if (best_score - pv_score > 50) {
645                 return [];
646         }
647
648         // Now find all moves that are within “margin” of the best score.
649         // The PV move will always be first.
650         let moves = [];
651         for (let move in data['refutation_lines']) {
652                 let line = data['refutation_lines'][move];
653                 let score = compute_score_sort_key(line['score'], line['depth'], invert);
654                 if (move != data['pv'][0] && best_score - score <= margin) {
655                         moves.push(move);
656                 }
657         }
658         moves = moves.sort(function(a, b) { return compare_by_score(data['refutation_lines'], data['position']['toplay'] === 'B', a, b) });
659         moves.unshift(data['pv'][0]);
660
661         return moves;
662 }
663
664 /**
665  * @param {number} x
666  * @return {!string}
667  */
668 function thousands(x) {
669         return String(x).split('').reverse().join('').replace(/(\d{3}\B)/g, '$1,').split('').reverse().join('');
670 }
671
672 /**
673  * @param {!string} start_fen
674  * @param {Array.<string>} pv
675  * @param {number} move_num
676  * @param {!string} toplay
677  * @param {Array<{ first_move: integer, score: Object }>} scores
678  * @param {number} start_display_move_num
679  * @param {number=} opt_limit
680  * @param {boolean=} opt_showlast
681  */
682 function add_pv(start_fen, pv, move_num, toplay, scores, start_display_move_num, opt_limit, opt_showlast) {
683         display_lines.push({
684                 start_fen: start_fen,
685                 pv: pv,
686                 move_num: parseInt(move_num),
687                 toplay: toplay,
688                 scores: scores,
689                 start_display_move_num: start_display_move_num
690         });
691         let splicepos = null;
692         if (scores !== null && scores.length >= 1 &&
693             scores[scores.length - 1].score !== undefined &&
694             scores[scores.length - 1].score !== null &&
695             (scores[scores.length - 1].score[0] === 'T' ||
696              scores[scores.length - 1].score[0] === 't')) {
697                 splicepos = scores[scores.length - 1].score[1];
698         }
699         return print_pv(display_lines.length - 1, splicepos, opt_limit, opt_showlast);
700 }
701
702 /**
703  * @param {number} line_num
704  * @param {?number} splicepos If non-null, where the tablebase-spliced portion of the TB starts.
705  * @param {number=} opt_limit If set, show at most this number of moves.
706  * @param {boolean=} opt_showlast If limit is set, show the last moves instead of the first ones.
707  */
708 function print_pv(line_num, splicepos, opt_limit, opt_showlast) {
709         let display_line = display_lines[line_num];
710         let pv = display_line.pv;
711         let move_num = display_line.move_num;
712         let toplay = display_line.toplay;
713
714         // Truncate PV at the start if needed.
715         let start_display_move_num = display_line.start_display_move_num;
716         if (start_display_move_num > 0) {
717                 pv = pv.slice(start_display_move_num);
718                 let to_add = start_display_move_num;
719                 if (toplay === 'B') {
720                         ++move_num;
721                         toplay = 'W';
722                         --to_add;
723                 }
724                 if (to_add % 2 == 1) {
725                         toplay = 'B';
726                         --to_add;
727                 }
728                 move_num += to_add / 2;
729                 if (splicepos !== null && splicepos > 0) {
730                         --splicepos;
731                 }
732         }
733
734         let ret = document.createDocumentFragment();
735         let in_tb = false;
736         let i = 0;
737         if (opt_limit && opt_showlast && pv.length > opt_limit) {
738                 // Truncate the PV at the beginning (instead of at the end).
739                 // We assume here that toplay is 'W'. We also assume that if
740                 // opt_showlast is set, then it is the history, and thus,
741                 // the UI should be to expand the history.
742                 ret.appendChild(document.createTextNode('('));
743                 let link = document.createElement('a');
744                 link.className = 'move';
745                 link.href = 'javascript:collapse_history(false)';
746                 link.textContent = '…';
747                 ret.appendChild(link);
748                 ret.appendChild(document.createTextNode(') '));
749                 i = pv.length - opt_limit;
750                 if (i % 2 == 1) {
751                         ++i;
752                 }
753                 move_num += i / 2;
754         } else if (toplay == 'B' && pv.length > 0) {
755                 ret.appendChild(document.createTextNode(move_num + '. … '));
756         }
757         for (; i < pv.length; ++i) {
758                 let prefix = '';
759                 if (splicepos === i) {
760                         prefix = '(TB: ';
761                         in_tb = true;
762                 }
763
764                 if (toplay == 'B' && i == 0) {
765                         ++move_num;
766                         toplay = 'W';
767                 } else if (toplay == 'W') {
768                         if (i > opt_limit && !opt_showlast) {
769                                 if (in_tb) {
770                                         prefix += ')';
771                                 }
772                                 ret.appendChild(document.createTextNode(prefix + ' (…)'));
773                                 return ret;
774                         }
775                         prefix += ' ' + move_num + '. ';
776                         ++move_num;
777                         toplay = 'B';
778                 } else {
779                         prefix += ' ';
780                         toplay = 'W';
781                 }
782                 ret.appendChild(document.createTextNode(prefix));
783
784                 let link = document.createElement('a');
785                 link.className = 'move';
786                 link.setAttribute('id', 'automove' + line_num + '-' + i);
787                 link.textContent = pv[i];
788                 link.href = 'javascript:show_line(' + line_num + ', ' + i + ');';
789                 ret.appendChild(link);
790         }
791         if (in_tb) {
792                 ret.appendChild(document.createTextNode(')'));
793         }
794         return ret;
795 }
796
797 /** Update the highlighted to/from squares on the board.
798  * Based on the global "highlight_from" and "highlight_to" letiables.
799  */
800 function update_board_highlight() {
801         document.getElementById("board").querySelectorAll('.square-55d63').forEach((square) => square.classList.remove('nonuglyhighlight'));
802         if ((current_display_line === null || current_display_line_is_history) &&
803             highlight_from !== undefined && highlight_to !== undefined) {
804                 document.getElementById("board").querySelector('.square-' + highlight_from).classList.add('nonuglyhighlight');
805                 document.getElementById("board").querySelector('.square-' + highlight_to).classList.add('nonuglyhighlight');
806         }
807 }
808
809 function update_history() {
810         let history = document.getElementById('history');
811         if (display_lines[0] === null || display_lines[0].pv.length == 0) {
812                 history.textContent = 'No history';
813         } else if (truncate_display_history) {
814                 history.replaceChildren(print_pv(0, null, 8, true));
815         } else {
816                 history.textContent = '(';
817                 let link = document.createElement('a');
818                 link.className = 'move';
819                 link.href = 'javascript:collapse_history(true)';
820                 link.textContent = 'collapse';
821                 history.appendChild(link);
822                 history.appendChild(document.createTextNode(') '));
823                 history.append(print_pv(0, null));
824         }
825 }
826
827 /**
828  * @param {!boolean} truncate_history
829  */
830 function collapse_history(truncate_history) {
831         truncate_display_history = truncate_history;
832         update_history();
833 }
834 window['collapse_history'] = collapse_history;
835
836 /** Update the HTML display of multi-PV from the global "refutation_lines".
837  *
838  * Also recreates the global "display_lines".
839  */
840 function update_refutation_lines() {
841         if (base_fen === null) {
842                 return;
843         }
844         if (display_lines.length > 2) {
845                 // Truncate so that only the history and PV is left.
846                 display_lines = [ display_lines[0], display_lines[1] ];
847         }
848         let tbl = document.getElementById("refutationlines");
849         tbl.replaceChildren();
850
851         if (display_lines.length < 2) {
852                 // Update the move highlight, as we've rewritten all the HTML.
853                 update_move_highlight();
854                 return;
855         }
856
857         // Find out where the lines start from.
858         let base_line = [];
859         let base_scores = display_lines[1].scores;
860         let start_display_move_num = 0;
861         if (hash_refutation_lines) {
862                 base_line = current_display_line.pv.slice(0, current_display_move + 1);
863                 base_scores = current_display_line.scores;
864                 start_display_move_num = base_line.length;
865         }
866
867         let moves = [];
868         for (let move in refutation_lines) {
869                 moves.push(move);
870         }
871
872         let invert = (toplay === 'B');
873         if (current_display_line && current_display_move % 2 == 0 && !current_display_line_is_history) {
874                 invert = !invert;
875         }
876         moves = moves.sort(function(a, b) { return compare_by_score(refutation_lines, invert, a, b) });
877         for (let i = 0; i < moves.length; ++i) {
878                 let line = refutation_lines[moves[i]];
879
880                 let tr = document.createElement("tr");
881
882                 let move_td = document.createElement("td");
883                 tr.appendChild(move_td);
884                 move_td.classList.add("move");
885
886                 let scores = base_scores.concat([{ first_move: start_display_move_num, score: line['score'] }]);
887
888                 if (line['pv'].length == 0) {
889                         // Not found, so just make a one-move PV.
890                         let link = document.createElement('a');
891                         link.className = 'move';
892                         link.href = 'javascript:show_line(' + display_lines.length + ', ' + 0 + ')';
893                         link.textContent = line['move'];
894                         move_td.replaceChildren(link);
895
896                         let score_td = document.createElement("td");
897                         score_td.classList.add("score");
898                         score_td.textContent = "—";
899                         tr.appendChild(score_td);
900
901                         let depth_td = document.createElement("td");
902                         tr.appendChild(depth_td);
903                         depth_td.classList.add("depth");
904                         depth_td.textContent = "—";
905
906                         let pv_td = document.createElement("td");
907                         tr.appendChild(pv_td);
908                         pv_td.classList.add("pv");
909                         pv_td.append(add_pv(base_fen, base_line.concat([ line['move'] ]), move_num, toplay, scores, start_display_move_num));
910
911                         tbl.append(tr);
912                         continue;
913                 }
914
915                 let move_link = document.createElement("a");
916                 move_link.classList.add("move");
917                 move_link.setAttribute("href", "javascript:show_line(" + display_lines.length + ", 0)");
918                 move_link.textContent = line['move'];
919                 move_td.appendChild(move_link);
920
921                 let score_td = document.createElement("td");
922                 tr.appendChild(score_td);
923                 score_td.classList.add("score");
924                 score_td.textContent = format_short_score(line['score']);
925
926                 let depth_td = document.createElement("td");
927                 tr.appendChild(depth_td);
928                 depth_td.classList.add("depth");
929                 if (line['depth'] && line['depth'] >= 0) {
930                         depth_td.textContent = "d" + line['depth'];
931                 } else {
932                         depth_td.textContent = "—";
933                 }
934
935                 let pv_td = document.createElement("td");
936                 tr.appendChild(pv_td);
937                 pv_td.classList.add("pv");
938                 pv_td.append(add_pv(base_fen, base_line.concat(line['pv']), move_num, toplay, scores, start_display_move_num, 10));
939
940                 tbl.append(tr);
941         }
942
943         // Update the move highlight, as we've rewritten all the HTML.
944         update_move_highlight();
945 }
946
947 /**
948  * Create a Chess.js board object, containing the given position plus the given moves,
949  * up to the given limit.
950  *
951  * @param {?string} fen
952  * @param {Array.<string>} moves
953  * @param {number} last_move
954  */
955 function chess_from(fen, moves, last_move) {
956         let hiddenboard = new Chess();
957         if (fen !== null && fen !== undefined) {
958                 hiddenboard.load(fen);
959         }
960         for (let i = 0; i <= last_move; ++i) {
961                 if (moves[i] === '0-0') {
962                         hiddenboard.move('O-O');
963                 } else if (moves[i] === '0-0-0') {
964                         hiddenboard.move('O-O-O');
965                 } else {
966                         hiddenboard.move(moves[i]);
967                 }
968         }
969         return hiddenboard;
970 }
971
972 function update_game_list(games) {
973         document.getElementById("games").textContent = "";
974         if (games === null) {
975                 return;
976         }
977
978         let games_div = document.getElementById('games');
979         for (let game_num = 0; game_num < games.length; ++game_num) {
980                 let game = games[game_num];
981                 let game_span = document.createElement("span");
982                 game_span.setAttribute("class", "game");
983
984                 let game_name = document.createTextNode(game['name']);
985                 if (game['url'] === backend_url) {
986                         // This game.
987                         game_span.appendChild(game_name);
988
989                         if (current_analysis_data && current_analysis_data['position']) {
990                                 let score;
991                                 if (current_analysis_data['position']['result']) {
992                                         score = " (" + current_analysis_data['position']['result'] + ")";
993                                 } else {
994                                         score = " (" + format_short_score(current_analysis_data['score']) + ")";
995                                 }
996                                 game_span.appendChild(document.createTextNode(score));
997                         }
998                 } else {
999                         // Some other game.
1000                         let game_a = document.createElement("a");
1001                         game_a.setAttribute("href", "#" + game['id']);
1002                         game_a.appendChild(game_name);
1003                         game_span.appendChild(game_a);
1004
1005                         let score;
1006                         if (game['result']) {
1007                                 score = " (" + game['result'] + ")";
1008                         } else {
1009                                 score = " (" + format_short_score(game['score']) + ")";
1010                         }
1011                         game_span.appendChild(document.createTextNode(score));
1012                 }
1013
1014                 games_div.appendChild(game_span);
1015         }
1016 }
1017
1018 /**
1019  * Try to find a running game that matches with the current hash,
1020  * and switch to it if we're not already displaying it.
1021  */
1022 function possibly_switch_game_from_hash() {
1023         let history_match = window.location.hash.match(/^#history=([a-zA-Z0-9_-]+)/);
1024         if (history_match !== null) {
1025                 let game_id = history_match[1];
1026                 let fake_game = {
1027                         url: '/history/' + game_id + '.json',
1028                         hashurl: '',
1029                         id: 'history=' + game_id
1030                 };
1031                 switch_backend(fake_game);
1032                 return;
1033         }
1034
1035         if (current_games === null) {
1036                 return;
1037         }
1038
1039         let hash = window.location.hash.replace(/^#/,'');
1040         for (let i = 0; i < current_games.length; ++i) {
1041                 if (current_games[i]['id'] === hash) {
1042                         if (backend_url !== current_games[i]['url']) {
1043                                 switch_backend(current_games[i]);
1044                         }
1045                         return;
1046                 }
1047         }
1048 }
1049
1050 /**
1051  * If this is a Chess960 castling which doesn't move the king,
1052  * move the rook instead.
1053 */
1054 function patch_move(move) {
1055         if (move === null) return null;
1056         if (move.from !== move.to) return move;
1057
1058         let f = move.rook_sq & 15;
1059         let r = move.rook_sq >> 4;
1060         let from = ('abcdefgh'.substring(f,f+1) + '87654321'.substring(r,r+1));
1061         let to = move.to;
1062
1063         if (move.to === 'g1') {
1064                 to = 'f1';
1065         } else if (move.to === 'g8') {
1066                 to = 'f8';
1067         } else if (move.to === 'b1') {
1068                 to = 'c1';
1069         } else if (move.to === 'b8') {
1070                 to = 'c8';
1071         }
1072
1073         return { from: from, to: to };
1074 }
1075
1076 /** Update all the HTML on the page, based on current global state.
1077  */
1078 function update_board() {
1079         document.body.style.opacity = null;
1080
1081         let data = displayed_analysis_data || current_analysis_data;
1082         let current_data = current_analysis_data;  // Convenience alias.
1083
1084         display_lines = [];
1085
1086         // Print the history. This is pretty much the only thing that's
1087         // unconditionally taken from current_data (we're not interested in
1088         // historic history).
1089         if (current_data['position']['history']) {
1090                 let start = (current_data['position'] && current_data['position']['start_fen']) ? current_data['position']['start_fen'] : 'start';
1091                 add_pv(start, current_data['position']['history'], 1, 'W', null, 0, 8, true);
1092         } else {
1093                 display_lines.push(null);
1094         }
1095         update_history();
1096
1097         // Games currently in progress, if any.
1098         if (current_data['games']) {
1099                 current_games = current_data['games'];
1100                 possibly_switch_game_from_hash();
1101         } else {
1102                 current_games = null;
1103         }
1104         update_game_list(current_games);
1105
1106         // The headline. Names are always fetched from current_data;
1107         // the rest can depend a bit.
1108         let headline;
1109         if (current_data &&
1110             current_data['position']['player_w'] && current_data['position']['player_b']) {
1111                 headline = current_data['position']['player_w'] + '–' +
1112                         current_data['position']['player_b'] + ', analysis';
1113         } else {
1114                 headline = 'Analysis';
1115         }
1116
1117         // Credits, where applicable. Note that we don't want the footer to change a lot
1118         // when e.g. viewing history, so if any of these changed during the game,
1119         // use the current one still.
1120         if (current_data['using_lomonosov']) {
1121                 document.getElementById("lomonosov").style.display = null;
1122         } else {
1123                 document.getElementById("lomonosov").style.display = 'none';
1124         }
1125
1126         // Credits: The engine name/version.
1127         if (current_data['engine'] && current_data['engine']['name'] !== null) {
1128                 document.getElementById("engineid").textContent = current_data['engine']['name'];
1129         }
1130
1131         // Credits: The engine URL.
1132         if (current_data['engine'] && current_data['engine']['url']) {
1133                 document.getElementById("engineid").setAttribute("href", current_data['engine']['url']);
1134         } else {
1135                 document.getElementById("engineid").removeAttribute("href");
1136         }
1137
1138         // Credits: Engine details.
1139         if (current_data['engine'] && current_data['engine']['details']) {
1140                 document.getElementById("enginedetails").textContent = " (" + current_data['engine']['details'] + ")";
1141         } else {
1142                 document.getElementById("enginedetails").textContent = "";
1143         }
1144
1145         // Credits: Move source, possibly with URL.
1146         if (current_data['move_source'] && current_data['move_source_url']) {
1147                 document.getElementById("movesource").textContent = "Moves provided by ";
1148                 let movesource_a = document.createElement("a");
1149                 movesource_a.setAttribute("href", current_data['move_source_url']);
1150                 let movesource_text = document.createTextNode(current_data['move_source']);
1151                 movesource_a.appendChild(movesource_text);
1152                 let movesource_period = document.createTextNode(".");
1153                 document.getElementById("movesource").appendChild(movesource_a);
1154                 document.getElementById("movesource").appendChild(movesource_period);
1155         } else if (current_data['move_source']) {
1156                 document.getElementById("movesource").textContent = "Moves provided by " + current_data['move_source'] + ".";
1157         } else {
1158                 document.getElementById("movesource").textContent = "";
1159         }
1160
1161         let last_move;
1162         if (displayed_analysis_data) {
1163                 // Displaying some non-current position, pick out the last move
1164                 // from the history. This will work even if the fetch failed.
1165                 if (current_display_move !== -1) {
1166                         last_move = format_halfmove_with_number(
1167                                 current_display_line.pv[current_display_move],
1168                                 current_display_move);
1169                         headline += ' after ' + last_move;
1170                 }
1171         } else if (data['position']['last_move'] !== 'none') {
1172                 // Find the previous move.
1173                 let previous_move_num, previous_toplay;
1174                 if (data['position']['toplay'] == 'B') {
1175                         previous_move_num = data['position']['move_num'];
1176                         previous_toplay = 'W';
1177                 } else {
1178                         previous_move_num = data['position']['move_num'] - 1;
1179                         previous_toplay = 'B';
1180                 }
1181
1182                 last_move = format_move_with_number(
1183                         data['position']['last_move'],
1184                         previous_move_num,
1185                         previous_toplay == 'W');
1186                 headline += ' after ' + last_move;
1187         } else {
1188                 last_move = null;
1189         }
1190         document.getElementById("headline").textContent = headline;
1191
1192         // The <title> contains a very brief headline.
1193         let title_elems = [];
1194         if (data['position'] && data['position']['result']) {
1195                 title_elems.push(data['position']['result']);
1196         } else if (data['score']) {
1197                 title_elems.push(format_short_score(data['score']));
1198         }
1199         if (last_move !== null) {
1200                 title_elems.push(last_move);
1201         }
1202
1203         if (title_elems.length != 0) {
1204                 document.title = '(' + title_elems.join(', ') + ') analysis.sesse.net';
1205         } else {
1206                 document.title = 'analysis.sesse.net';
1207         }
1208
1209         // The last move (shown by highlighting the from and to squares).
1210         if (data['position'] && data['position']['last_move_uci']) {
1211                 highlight_from = data['position']['last_move_uci'].substr(0, 2);
1212                 highlight_to = data['position']['last_move_uci'].substr(2, 2);
1213         } else if (current_display_line_is_history && current_display_line && current_display_move >= 0) {
1214                 // We don't have historic analysis for this position, but we
1215                 // can reconstruct what the last move was by just replaying
1216                 // from the start.
1217                 let position = (data['position'] && data['position']['start_fen']) ? data['position']['start_fen'] : null;
1218                 let hiddenboard = chess_from(position, current_display_line.pv, current_display_move);
1219                 let moves = hiddenboard.history({ verbose: true });
1220                 last_move = moves.pop();
1221                 highlight_from = last_move.from;
1222                 highlight_to = last_move.to;
1223         } else {
1224                 highlight_from = highlight_to = undefined;
1225         }
1226         update_board_highlight();
1227
1228         if (data['failed']) {
1229                 document.getElementById("score").textContent = "No analysis for this move";
1230                 document.getElementById("pvtitle").textContent = "PV:";
1231                 document.getElementById("pv").replaceChildren();
1232                 document.getElementById("searchstats").innerHTML = "&nbsp;";
1233                 document.getElementById("refutationlines").replaceChildren();
1234                 document.getElementById("whiteclock").replaceChildren();
1235                 document.getElementById("blackclock").replaceChildren();
1236                 refutation_lines = [];
1237                 update_refutation_lines();
1238                 clear_arrows();
1239                 update_displayed_line();
1240                 update_move_highlight();
1241                 return;
1242         }
1243
1244         if (clock_timer !== null) {
1245                 clearTimeout(clock_timer);
1246         }
1247         update_clock();
1248
1249         // The score.
1250         if (current_display_line && !current_display_line_is_history) {
1251                 let score;
1252                 if (current_display_line.scores && current_display_line.scores.length > 0) {
1253                         for (let i = 0; i < current_display_line.scores.length; ++i) {
1254                                 if (current_display_move < current_display_line.scores[i].first_move) {
1255                                         break;
1256                                 }
1257                                 score = current_display_line.scores[i].score;
1258                         }
1259                 }
1260                 if (score) {
1261                         document.getElementById("score").textContent = format_long_score(score);
1262                 } else {
1263                         document.getElementById("score").textContent = "No score for this line";
1264                 }
1265         } else if (data['score']) {
1266                 document.getElementById("score").textContent = format_long_score(data['score']);
1267         }
1268
1269         // The search stats.
1270         if (data['searchstats']) {
1271                 document.getElementById("searchstats").textContent = data['searchstats'];
1272         } else if (data['tablebase'] == 1) {
1273                 document.getElementById("searchstats").textContent = "Tablebase result";
1274         } else if (data['nodes'] && data['nps'] && data['depth']) {
1275                 let stats = thousands(data['nodes']) + ' nodes, ' + thousands(data['nps']) + ' nodes/sec, depth ' + data['depth'] + ' ply';
1276                 if (data['seldepth']) {
1277                         stats += ' (' + data['seldepth'] + ' selective)';
1278                 }
1279                 if (data['tbhits'] && data['tbhits'] > 0) {
1280                         if (data['tbhits'] == 1) {
1281                                 stats += ', one Syzygy hit';
1282                         } else {
1283                                 stats += ', ' + thousands(data['tbhits']) + ' Syzygy hits';
1284                         }
1285                 }
1286
1287                 document.getElementById("searchstats").textContent = stats;
1288         } else {
1289                 document.getElementById("searchstats").textContent = "";
1290         }
1291
1292         // Update the board itself.
1293         base_fen = data['position']['fen'];
1294         update_displayed_line();
1295
1296         // Print the PV.
1297         document.getElementById("pvtitle").textContent = "PV:";
1298
1299         let scores = [{ first_move: -1, score: data['score'] }];
1300         document.getElementById("pv").replaceChildren(add_pv(data['position']['fen'], data['pv'], data['position']['move_num'], data['position']['toplay'], scores, 0));
1301
1302         // Update the PV arrow.
1303         clear_arrows();
1304         if (data['pv'].length >= 1) {
1305                 let hiddenboard = new Chess(base_fen);
1306
1307                 // draw a continuation arrow as long as it's the same piece
1308                 let last_to;
1309                 for (let i = 0; i < data['pv'].length; i += 2) {
1310                         let move = patch_move(hiddenboard.move(data['pv'][i]));
1311
1312                         if ((i >= 2 && move.from != last_to) ||
1313                              interfering_arrow(move.from, move.to)) {
1314                                 break;
1315                         }
1316                         create_arrow(move.from, move.to, '#f66', 6, 20);
1317                         last_to = move.to;
1318                         hiddenboard.move(data['pv'][i + 1]);  // To keep continuity.
1319                 }
1320
1321                 let alt_moves = find_nonstupid_moves(data, 30, data['position']['toplay'] === 'B');
1322                 for (let i = 1; i < alt_moves.length && i < 3; ++i) {
1323                         hiddenboard = new Chess(base_fen);
1324                         let move = patch_move(hiddenboard.move(alt_moves[i]));
1325                         if (move !== null) {
1326                                 create_arrow(move.from, move.to, '#f66', 1, 10);
1327                         }
1328                 }
1329         }
1330
1331         // See if all semi-reasonable moves have only one possible response.
1332         if (data['pv'].length >= 2) {
1333                 let nonstupid_moves = find_nonstupid_moves(data, 300, data['position']['toplay'] === 'B');
1334                 let hiddenboard = new Chess(base_fen);
1335                 hiddenboard.move(data['pv'][0]);
1336                 let response = hiddenboard.move(data['pv'][1]);
1337                 for (let i = 0; i < nonstupid_moves.length; ++i) {
1338                         if (nonstupid_moves[i] == data['pv'][0]) {
1339                                 // ignore the PV move for refutation lines.
1340                                 continue;
1341                         }
1342                         if (!data['refutation_lines'] ||
1343                             !data['refutation_lines'][nonstupid_moves[i]] ||
1344                             !data['refutation_lines'][nonstupid_moves[i]]['pv'] ||
1345                             data['refutation_lines'][nonstupid_moves[i]]['pv'].length < 2) {
1346                                 // Incomplete PV, abort.
1347                                 response = undefined;
1348                                 break;
1349                         }
1350                         let line = data['refutation_lines'][nonstupid_moves[i]];
1351                         hiddenboard = new Chess(base_fen);
1352                         hiddenboard.move(line['pv'][0]);
1353                         let this_response = hiddenboard.move(line['pv'][1]);
1354                         if (this_response === null) {
1355                                 console.log("BUG: ", i);
1356                                 console.log(data);
1357                                 console.log(line['pv']);
1358                         }
1359                         if (response.from !== this_response.from || response.to !== this_response.to) {
1360                                 // Different response depending on lines, abort.
1361                                 response = undefined;
1362                                 break;
1363                         }
1364                 }
1365
1366                 if (nonstupid_moves.length > 0 && response !== undefined) {
1367                         create_arrow(response.from, response.to, '#66f', 6, 20);
1368                 }
1369         }
1370
1371         // Update the refutation lines.
1372         base_fen = data['position']['fen'];
1373         move_num = parseInt(data['position']['move_num']);
1374         toplay = data['position']['toplay'];
1375         refutation_lines = hash_refutation_lines || data['refutation_lines'];
1376         update_refutation_lines();
1377
1378         // Update the sparkline last, since its size depends on how everything else reflowed.
1379         update_sparkline(data);
1380 }
1381
1382 function update_sparkline(data) {
1383         let scorespark = document.getElementById('scoresparkcontainer');
1384         scorespark.textContent = '';
1385         if (data && data['score_history']) {
1386                 let first_move_num = undefined;
1387                 for (let halfmove_num in data['score_history']) {
1388                         halfmove_num = parseInt(halfmove_num);
1389                         if (first_move_num === undefined || halfmove_num < first_move_num) {
1390                                 first_move_num = halfmove_num;
1391                         }
1392                 }
1393                 if (first_move_num !== undefined) {
1394                         let last_move_num = data['position']['move_num'] * 2 - 3;
1395                         if (data['position']['toplay'] === 'B') {
1396                                 ++last_move_num;
1397                         }
1398
1399                         // Possibly truncate some moves if we don't have enough width.
1400                         let max_moves = Math.floor(scorespark.getBoundingClientRect().width / 5) - 3;
1401                         if (last_move_num - first_move_num > max_moves) {
1402                                 first_move_num = last_move_num - max_moves;
1403                         }
1404
1405                         let min_score = -1;
1406                         let max_score = 1;
1407                         let last_score = null;
1408                         let scores = [];
1409                         for (let halfmove_num = first_move_num; halfmove_num <= last_move_num; ++halfmove_num) {
1410                                 if (data['score_history'][halfmove_num]) {
1411                                         let score = compute_plot_score(data['score_history'][halfmove_num]);
1412                                         last_score = score;
1413                                         if (score < min_score) min_score = score;
1414                                         if (score > max_score) max_score = score;
1415                                 }
1416                                 scores.push(last_score);
1417                         }
1418                         if (data['score']) {
1419                                 let score = compute_plot_score(data['score']);
1420                                 scores.push(score);
1421                                 if (score < min_score) min_score = score;
1422                                 if (score > max_score) max_score = score;
1423                         }
1424                         if (max_score - min_score < 100) {
1425                                 if (Math.abs(max_score) >= Math.abs(min_score)) {
1426                                         max_score = min_score + 100;
1427                                 } else {
1428                                         min_score = max_score - 100;
1429                                 }
1430                         }
1431
1432                         const h = scorespark.getBoundingClientRect().height;
1433
1434                         let base_y = h - h * min_score / (min_score - max_score);
1435                         for (let i = 0; i < scores.length; ++i) {
1436                                 let rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
1437                                 //rect.setAttributeNS(null, 'stroke', "#000000");
1438                                 rect.setAttributeNS(null, 'x', i * 5)
1439                                 rect.setAttributeNS(null, 'width', 4);
1440                                 let extent = scores[i] * h / (max_score - min_score);
1441                                 if (extent > 0 && extent < 1) {
1442                                         extent = 1;
1443                                 } else if (extent < 0 && extent > -1) {
1444                                         extent = -1;
1445                                 }
1446
1447                                 let color;
1448                                 if (scores[i] === 0) {
1449                                         color = [0.5, 0.5, 0.5];
1450                                         rect.setAttributeNS(null, 'y', base_y);
1451                                         rect.setAttributeNS(null, 'height', 1);
1452                                 } else if (scores[i] > 0) {
1453                                         color = [0.2, 0.4, 0.8];
1454                                         rect.setAttributeNS(null, 'y', base_y - extent);
1455                                         rect.setAttributeNS(null, 'height', extent + 1);
1456                                 } else {
1457                                         color = [1.0, 0.267, 0.267];
1458                                         rect.setAttributeNS(null, 'y', base_y);
1459                                         rect.setAttributeNS(null, 'height', -extent + 1);
1460                                 }
1461                                 let hlcolor = [color[0], color[1], color[2]];
1462                                 if (scores[i] !== 0) { 
1463                                         hlcolor[0] = Math.min(hlcolor[0] * 1.4, 1.0);
1464                                         hlcolor[1] = Math.min(hlcolor[1] * 1.4, 1.0);
1465                                         hlcolor[2] = Math.min(hlcolor[2] * 1.4, 1.0);
1466                                 }
1467                                 rect.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1468
1469                                 // score_history contains the Nth _position_, but format_tooltip
1470                                 // wants to format the Nth _move_; thus the -1.
1471                                 const tooltip = format_tooltip(data, i + first_move_num - 1);
1472                                 rect.addEventListener('mouseenter', (e) => draw_hover(e, hlcolor, tooltip));
1473                                 rect.addEventListener('mousemove', (e) => draw_hover(e, hlcolor, tooltip));
1474                                 rect.addEventListener('mouseleave', (e) => hide_hover(e, color));
1475                                 rect.addEventListener('click', (e) => { hide_hover(e, color); show_line(0, i + first_move_num - 1) });
1476                                 scorespark.appendChild(rect);
1477                         }
1478                 }
1479         }
1480 }
1481
1482 function draw_hover(e, color, tooltip) {
1483         e.target.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1484
1485         let hover = document.getElementById('sparklinehover');
1486         hover.textContent = tooltip;
1487         hover.style.display = 'initial';
1488
1489         let left = Math.max(e.pageX + 10, window.pageXOffset);
1490         let top = Math.max(e.pageY - hover.getBoundingClientRect().height, window.pageYOffset);
1491         left = Math.min(left, window.pageXOffset + document.documentElement.clientWidth - hover.getBoundingClientRect().width);
1492
1493         hover.style.left = left + 'px';
1494         hover.style.top = top + 'px';
1495
1496 }
1497 function hide_hover(e, color) {
1498         e.target.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1499         document.getElementById('sparklinehover').style.display = 'none';
1500 }
1501
1502 /**
1503  * @param {number} num_viewers
1504  */
1505 function update_num_viewers(num_viewers) {
1506         let text = "";
1507         if (num_viewers === null) {
1508                 text = "";
1509         } else if (num_viewers == 1) {
1510                 text = "You are the only current viewer";
1511         } else {
1512                 text = num_viewers + " current viewers";
1513         }
1514         if (display_fen !== null) {
1515                 let counter = Math.floor(display_fen.split(" ")[4] / 2);
1516                 if (counter >= 20) {
1517                         text = text.replace("current ", "");
1518                         text += " | 50-move rule: " + counter;
1519                 }
1520         }
1521         document.getElementById("numviewers").textContent = text;
1522 }
1523
1524 function update_clock() {
1525         clock_timer = null;
1526
1527         let data = displayed_analysis_data || current_analysis_data;
1528         if (!data) return;
1529
1530         if (data['position']) {
1531                 let result = data['position']['result'];
1532                 if (result === '1-0') {
1533                         document.getElementById("whiteclock").textContent = "1";
1534                         document.getElementById("blackclock").textContent = "0";
1535                         document.getElementById("whiteclock").classList.remove("running-clock");
1536                         document.getElementById("blackclock").classList.remove("running-clock");
1537                         return;
1538                 }
1539                 if (result === '1/2-1/2') {
1540                         document.getElementById("whiteclock").textContent = "1/2";
1541                         document.getElementById("blackclock").textContent = "1/2";
1542                         document.getElementById("whiteclock").classList.remove("running-clock");
1543                         document.getElementById("blackclock").classList.remove("running-clock");
1544                         return;
1545                 }       
1546                 if (result === '0-1') {
1547                         document.getElementById("whiteclock").textContent = "0";
1548                         document.getElementById("blackclock").textContent = "1";
1549                         document.getElementById("whiteclock").classList.remove("running-clock");
1550                         document.getElementById("blackclock").classList.remove("running-clock");
1551                         return;
1552                 }
1553         }
1554
1555         let white_clock_ms = null;
1556         let black_clock_ms = null;
1557
1558         // Static clocks.
1559         if (data['position'] &&
1560             data['position']['white_clock'] &&
1561             data['position']['black_clock']) {
1562                 white_clock_ms = data['position']['white_clock'] * 1000;
1563                 black_clock_ms = data['position']['black_clock'] * 1000;
1564         }
1565
1566         // Dynamic clock (only one, obviously).
1567         let color;
1568         if (data['position']['white_clock_target']) {
1569                 color = "white";
1570                 document.getElementById("whiteclock").classList.add("running-clock");
1571                 document.getElementById("blackclock").classList.remove("running-clock");
1572         } else if (data['position']['black_clock_target']) {
1573                 color = "black";
1574                 document.getElementById("whiteclock").classList.remove("running-clock");
1575                 document.getElementById("blackclock").classList.add("running-clock");
1576         } else {
1577                 document.getElementById("whiteclock").classList.remove("running-clock");
1578                 document.getElementById("blackclock").classList.remove("running-clock");
1579         }
1580         let remaining_ms;
1581         if (color) {
1582                 let now = new Date().getTime() + client_clock_offset_ms;
1583                 remaining_ms = data['position'][color + '_clock_target'] * 1000 - now;
1584                 if (color === "white") {
1585                         white_clock_ms = remaining_ms;
1586                 } else {
1587                         black_clock_ms = remaining_ms;
1588                 }
1589         }
1590
1591         if (white_clock_ms === null || black_clock_ms === null) {
1592                 document.getElementById("whiteclock").replaceChildren();
1593                 document.getElementById("blackclock").replaceChildren();
1594                 return;
1595         }
1596
1597         // If either player has twenty minutes or less left, add the second counters.
1598         // This matches what DGT clocks do.
1599         let show_seconds = (white_clock_ms < 60 * 20 * 1000 || black_clock_ms < 60 * 20 * 1000);
1600
1601         if (color && remaining_ms > 0) {
1602                 // See when the clock will change next, and update right after that.
1603                 let next_update_ms;
1604                 if (show_seconds) {
1605                         next_update_ms = remaining_ms % 1000 + 100;
1606                 } else {
1607                         next_update_ms = remaining_ms % 60000 + 100;
1608                 }
1609                 clock_timer = setTimeout(update_clock, next_update_ms);
1610         }
1611
1612         document.getElementById("whiteclock").textContent = format_clock(white_clock_ms, show_seconds);
1613         document.getElementById("blackclock").textContent = format_clock(black_clock_ms, show_seconds);
1614 }
1615
1616 /**
1617  * @param {Number} remaining_ms
1618  * @param {boolean} show_seconds
1619  */
1620 function format_clock(remaining_ms, show_seconds) {
1621         if (remaining_ms <= 0) {
1622                 if (show_seconds) {
1623                         return "00:00:00";
1624                 } else {
1625                         return "00:00";
1626                 }
1627         }
1628
1629         let remaining = Math.floor(remaining_ms / 1000);
1630         let seconds = remaining % 60;
1631         remaining = (remaining - seconds) / 60;
1632         let minutes = remaining % 60;
1633         remaining = (remaining - minutes) / 60;
1634         let hours = remaining;
1635         if (show_seconds) {
1636                 return format_2d(hours) + ":" + format_2d(minutes) + ":" + format_2d(seconds);
1637         } else {
1638                 return format_2d(hours) + ":" + format_2d(minutes);
1639         }
1640 }
1641
1642 /**
1643  * @param {Number} x
1644  */
1645 function format_2d(x) {
1646         if (x >= 10) {
1647                 return x;
1648         } else {
1649                 return "0" + x;
1650         }
1651 }
1652
1653 /**
1654  * @param {string} move
1655  * @param {Number} move_num Move number of this move.
1656  * @param {boolean} white_to_play Whether white is to play this move.
1657  */
1658 function format_move_with_number(move, move_num, white_to_play) {
1659         let ret;
1660         if (white_to_play) {
1661                 ret = move_num + '. ';
1662         } else {
1663                 ret = move_num + '… ';
1664         }
1665         ret += move;
1666         return ret;
1667 }
1668
1669 /**
1670  * @param {string} move
1671  * @param {Number} halfmove_num Half-move number that is to be played,
1672  *   starting from 0.
1673  */
1674 function format_halfmove_with_number(move, halfmove_num) {
1675         return format_move_with_number(
1676                 move,
1677                 Math.floor(halfmove_num / 2) + 1,
1678                 halfmove_num % 2 == 0);
1679 }
1680
1681 /**
1682  * @param {Object} data
1683  * @param {Number} halfmove_num
1684  */
1685 function format_tooltip(data, halfmove_num) {
1686         if (data['score_history'][halfmove_num + 1] ||
1687             (halfmove_num + 1) === data['position']['history'].length) {
1688                 // Position is in the history, or it is the current position
1689                 // (which is implicitly tacked onto the history).
1690                 let move;
1691                 let short_score;
1692                 if ((halfmove_num + 1) === data['position']['history'].length) {
1693                         move = data['position']['last_move'];
1694                         short_score = format_short_score(data['score']);
1695                 } else {
1696                         move = data['position']['history'][halfmove_num];
1697                         short_score = format_short_score(data['score_history'][halfmove_num + 1]);
1698                 }
1699                 if (halfmove_num === -1) {
1700                         return "Start position: " + short_score;
1701                 } else {
1702                         let move_with_number = format_halfmove_with_number(move, halfmove_num);
1703                         return "After " + move_with_number + ": " + short_score;
1704                 }
1705         } else {
1706                 for (let i = halfmove_num; i --> -1; ) {
1707                         if (data['score_history'][i]) {
1708                                 let move = data['position']['history'][i];
1709                                 if (i === -1) {
1710                                         return "[Analysis kept from start position]";
1711                                 } else {
1712                                         return "[Analysis kept from " + format_halfmove_with_number(move, i) + "]";
1713                                 }
1714                         }
1715                 }
1716         }
1717 }
1718
1719 /**
1720  * @param {boolean} truncate_history
1721  */
1722 function set_truncate_history(truncate_history) {
1723         truncate_display_history = truncate_history;
1724         update_refutation_lines();
1725 }
1726 window['set_truncate_history'] = set_truncate_history;
1727
1728 /**
1729  * @param {number} line_num
1730  * @param {number} move_num
1731  */
1732 function show_line(line_num, move_num) {
1733         if (line_num == -1) {
1734                 current_display_line = null;
1735                 current_display_move = null;
1736                 hash_refutation_lines = null;
1737                 if (displayed_analysis_data) {
1738                         // TODO: Support exiting to history position if we are in an
1739                         // analysis line of a history position.
1740                         displayed_analysis_data = null;
1741                 }
1742                 update_board();
1743                 return;
1744         } else {
1745                 current_display_line = {...display_lines[line_num]};  // Shallow clone.
1746                 current_display_move = move_num + current_display_line.start_display_move_num;
1747         }
1748         current_display_line_is_history = (line_num == 0);
1749
1750         update_historic_analysis();
1751         update_displayed_line();
1752         update_board_highlight();
1753         update_move_highlight();
1754         redraw_arrows();
1755 }
1756 window['show_line'] = show_line;
1757
1758 function prev_move() {
1759         if (current_display_line &&
1760             current_display_move >= current_display_line.start_display_move_num) {
1761                 --current_display_move;
1762         }
1763         update_historic_analysis();
1764         update_displayed_line();
1765         update_move_highlight();
1766 }
1767 window['prev_move'] = prev_move;
1768
1769 function next_move() {
1770         if (current_display_line &&
1771             current_display_move < current_display_line.pv.length - 1) {
1772                 ++current_display_move;
1773         }
1774         update_historic_analysis();
1775         update_displayed_line();
1776         update_move_highlight();
1777 }
1778 window['next_move'] = next_move;
1779
1780 function next_game() {
1781         if (current_games === null) {
1782                 return;
1783         }
1784
1785         // Try to find the game we are currently looking at.
1786         for (let game_num = 0; game_num < current_games.length; ++game_num) {
1787                 let game = current_games[game_num];
1788                 if (game['url'] === backend_url) {
1789                         let next_game_num = (game_num + 1) % current_games.length;
1790                         switch_backend(current_games[next_game_num]);
1791                         return;
1792                 }
1793         }
1794
1795         // Couldn't find it; give up.
1796 }
1797
1798 function update_historic_analysis() {
1799         if (!current_display_line_is_history) {
1800                 return;
1801         }
1802         if (current_display_move == current_display_line.pv.length - 1) {
1803                 displayed_analysis_data = null;
1804                 update_board();
1805         }
1806
1807         // Fetch old analysis for this line if it exists.
1808         let hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1809         let filename = "/history/move" + (current_display_move + 1) + "-" +
1810                 hiddenboard.fen().replace(/ /g, '_').replace(/\//g, '-') + ".json";
1811
1812         let handle_err = () => {
1813                 displayed_analysis_data = {'failed': true};
1814                 update_board();
1815         };
1816
1817         current_historic_xhr = new AbortController();
1818         const signal = current_analysis_xhr.signal;
1819         fetch(filename, { signal })
1820                 .then((response) => response.json().then(data => ({ok: response.ok, json: data})))  // ick
1821                 .then((obj) => {
1822                         if (!obj.ok) {
1823                                 handle_err();
1824                                 return;
1825                         }
1826                         displayed_analysis_data = obj.json;
1827                         update_board();
1828                 })
1829                 .catch((err) => {
1830                         if (err.name === 'AbortError') {
1831                                 // Aborted because we are switching backends. Abandon and don't retry,
1832                                 // because another one is already started for us.
1833                         } else {
1834                                 console.log(err);
1835                                 handle_err();
1836                         }
1837                 });
1838 }
1839
1840 /**
1841  * @param {string} fen
1842  */
1843 function update_imbalance(fen) {
1844         let imbalance = {'k': 0, 'q': 0, 'r': 0, 'b': 0, 'n': 0, 'p': 0};
1845         for (const c of fen) {
1846                 if (c === ' ') {
1847                         // End of board
1848                         break;
1849                 }
1850                 if (c != c.toUpperCase()) {
1851                         --imbalance[c];
1852                 } else if (c != c.toLowerCase()) {
1853                         ++imbalance[c.toLowerCase()];
1854                 }
1855         }
1856
1857         let white_imbalance = document.getElementById('whiteimbalance');
1858         let black_imbalance = document.getElementById('blackimbalance');
1859         white_imbalance.textContent = '';
1860         black_imbalance.textContent = '';
1861         for (let piece in imbalance) {
1862                 for (let i = 0; i < imbalance[piece]; ++i) {
1863                         let i1 = document.createElement('img');
1864                         i1.src = svg_pieces['w' + piece.toUpperCase()];
1865                         i1.setAttribute('alt', piece.toUpperCase());
1866                         i1.classList.add('imbalance-piece');
1867                         white_imbalance.appendChild(i1);
1868
1869                         let i2 = document.createElement('img');
1870                         i2.src = svg_pieces['b' + piece.toUpperCase()];
1871                         i2.setAttribute('alt', piece.toUpperCase());
1872                         i2.classList.add('imbalance-inverted-piece');
1873                         white_imbalance.appendChild(i2);
1874                 }
1875                 for (let i = 0; i < -imbalance[piece]; ++i) {
1876                         let i1 = document.createElement('img');
1877                         i1.src = svg_pieces['b' + piece.toUpperCase()];
1878                         i1.setAttribute('alt', piece.toUpperCase());
1879                         i1.classList.add('imbalance-piece');
1880                         black_imbalance.appendChild(i1);
1881
1882                         let i2 = document.createElement('img');
1883                         i2.src = svg_pieces['w' + piece.toUpperCase()];
1884                         i2.setAttribute('alt', piece.toUpperCase());
1885                         i2.classList.add('imbalance-inverted-piece');
1886                         black_imbalance.appendChild(i2);
1887                 }
1888         }
1889 }
1890
1891 /** Mark the currently selected move in red.
1892  * Also replaces the PV with the current displayed line if it's not shown
1893  * anywhere else on the screen.
1894  */
1895 function update_move_highlight() {
1896         if (highlighted_move !== null) {
1897                 highlighted_move.classList.remove('highlight'); 
1898         }
1899         if (current_display_line) {
1900                 let display_line_num = find_display_line_matching_num();
1901                 if (display_line_num === null) {
1902                         // Replace the PV with the (complete) line.
1903                         document.getElementById("pvtitle").textContent = "Exploring:";
1904                         current_display_line.start_display_move_num = 0;
1905                         display_lines.push(current_display_line);
1906                         document.getElementById("pv").append(print_pv(display_lines.length - 1, null));  // FIXME
1907                         display_line_num = display_lines.length - 1;
1908
1909                         // Clear out the PV, so it's not selected by anything later.
1910                         display_lines[1].pv = [];
1911                 }
1912
1913                 highlighted_move = document.getElementById("automove" + display_line_num + "-" + (current_display_move - current_display_line.start_display_move_num));
1914                 if (highlighted_move !== null) {
1915                         highlighted_move.classList.add('highlight');
1916                 }
1917         }
1918 }
1919
1920 /**
1921  * See if the current displayed line is identical to any of the ones
1922  * we have on screen. (It might not be if e.g. the analysis reloaded
1923  * since we started looking.)
1924  *
1925  * @return {?number}
1926  */
1927 function find_display_line_matching_num() {
1928         for (let i = 0; i < display_lines.length; ++i) {
1929                 let line = display_lines[i];
1930                 if (line.start_display_move_num > 0) continue;
1931                 if (current_display_line.start_fen !== line.start_fen) continue;
1932                 if (current_display_line.pv.length !== line.pv.length) continue;
1933                 let ok = true;
1934                 for (let j = 0; j < line.pv.length; ++j) {
1935                         if (current_display_line.pv[j] !== line.pv[j]) {
1936                                 ok = false;
1937                                 break;
1938                         }
1939                 }
1940                 if (ok) {
1941                         return i;
1942                 }
1943         }
1944         return null;
1945 }
1946
1947 /** Update the board based on the currently displayed line.
1948  * 
1949  * TODO: This should really be called only whenever something changes,
1950  * instead of all the time.
1951  */
1952 function update_displayed_line() {
1953         if (current_display_line === null) {
1954                 document.getElementById("linenav").style.display = 'none';
1955                 document.getElementById("linemsg").style.display = 'revert';
1956                 display_fen = base_fen;
1957                 set_board_position(base_fen);
1958                 update_imbalance(base_fen);
1959                 return;
1960         }
1961
1962         document.getElementById("linenav").style.display = 'revert';
1963         document.getElementById("linemsg").style.display = 'none';
1964
1965         if (current_display_move <= 0) {
1966                 document.getElementById("prevmove").textContent = "Previous";
1967         } else {
1968                 document.getElementById("prevmove").innerHTML = "<a href=\"javascript:prev_move();\">Previous</a></span>";
1969         }
1970         if (current_display_move == current_display_line.pv.length - 1) {
1971                 document.getElementById("nextmove").textContent = "Next";
1972         } else {
1973                 document.getElementById("nextmove").innerHTML = "<a href=\"javascript:next_move();\">Next</a></span>";
1974         }
1975
1976         let hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1977         set_board_position(hiddenboard.fen());
1978         if (display_fen !== hiddenboard.fen() && !current_display_line_is_history) {
1979                 // Fire off a hash request, since we're now off the main position
1980                 // and it just changed.
1981                 explore_hash(hiddenboard.fen());
1982         }
1983         display_fen = hiddenboard.fen();
1984         update_imbalance(hiddenboard.fen());
1985 }
1986
1987 function set_board_position(new_fen) {
1988         board_is_animating = true;
1989         let old_fen = board.fen();
1990         board.position(new_fen);
1991         if (board.fen() === old_fen) {
1992                 board_is_animating = false;
1993         }
1994 }
1995
1996 /**
1997  * @param {boolean} param_enable_sound
1998  */
1999 function set_sound(param_enable_sound) {
2000         enable_sound = param_enable_sound;
2001         if (enable_sound) {
2002                 document.getElementById("soundon").innerHTML = "<strong>On</strong>";
2003                 document.getElementById("soundoff").innerHTML = "<a href=\"javascript:set_sound(false)\">Off</a>";
2004
2005                 // Seemingly at least Firefox prefers MP3 over Opus; tell it otherwise,
2006                 // and also preload the file since the user has selected audio.
2007                 let ding = document.getElementById('ding');
2008                 if (ding && ding.canPlayType && ding.canPlayType('audio/ogg; codecs="opus"') === 'probably') {
2009                         ding.src = 'ding.opus';
2010                         ding.load();
2011                 }
2012         } else {
2013                 document.getElementById("soundon").innerHTML = "<a href=\"javascript:set_sound(true)\">On</a>";
2014                 document.getElementById("soundoff").innerHTML = "<strong>Off</strong>";
2015         }
2016         if (supports_html5_storage()) {
2017                 window['localStorage']['enable_sound'] = enable_sound ? 1 : 0;
2018         }
2019 }
2020 window['set_sound'] = set_sound;
2021
2022 /** Send off a hash probe request to the backend.
2023  * @param {string} fen
2024  */
2025 function explore_hash(fen) {
2026         // If we already have a backend response going, abort it.
2027         if (current_hash_xhr) {
2028                 current_hash_xhr.abort();
2029         }
2030         if (current_hash_display_timer) {
2031                 clearTimeout(current_hash_display_timer);
2032                 current_hash_display_timer = null;
2033         }
2034         document.getElementById("refutationlines").replaceChildren();
2035
2036         current_hash_xhr = new AbortController();
2037         const signal = current_analysis_xhr.signal;
2038         fetch(backend_hash_url + "?fen=" + fen, { signal })
2039                 .then((response) => response.json())
2040                 .then((data) => { show_explore_hash_results(data, fen); })
2041                 .catch((err) => {
2042                         // Truncate the lines, since we already cleared the display.
2043                         display_lines = [ display_lines[0], display_lines[1] ];
2044                         update_move_highlight();
2045                 });
2046 }
2047
2048 /** Process the JSON response from a hash probe request.
2049  * @param {!Object} data
2050  * @param {string} fen
2051  */
2052 function show_explore_hash_results(data, fen) {
2053         if (board_is_animating) {
2054                 // Updating while the animation is still going causes
2055                 // the animation to jerk. This is pretty crude, but it will do.
2056                 current_hash_display_timer = setTimeout(function() { show_explore_hash_results(data, fen); }, 100);
2057                 return;
2058         }
2059         current_hash_display_timer = null;
2060         hash_refutation_lines = data['lines'];
2061         update_board();
2062 }
2063
2064 // almost all of this stuff comes from the chessboard.js example page
2065 function onDragStart(source, piece, position, orientation) {
2066         let pseudogame = new Chess(display_fen);
2067         if (pseudogame.game_over() === true ||
2068             (pseudogame.turn() === 'w' && piece.search(/^b/) !== -1) ||
2069             (pseudogame.turn() === 'b' && piece.search(/^w/) !== -1)) {
2070                 return false;
2071         }
2072
2073         recommended_move = get_best_move(pseudogame, source, null, pseudogame.turn() === 'b');
2074         if (recommended_move) {
2075                 let squareEl = document.querySelector('#board .square-' + recommended_move.to);
2076                 squareEl.classList.add('highlight1-32417');
2077         }
2078         return true;
2079 }
2080
2081 function mousedownSquare(e) {
2082         if (!e.target || !e.target.getAttribute('data-square')) {
2083                 return;
2084         }
2085
2086         reverse_dragging_from = null;
2087         let square = e.target.getAttribute('data-square');
2088
2089         let pseudogame = new Chess(display_fen);
2090         if (pseudogame.game_over() === true) {
2091                 return;
2092         }
2093
2094         // If the square is empty, or has a piece of the side not to move,
2095         // we handle it. If not, normal piece dragging will take it.
2096         let position = board.position();
2097         if (!position.hasOwnProperty(square) ||
2098             (pseudogame.turn() === 'w' && position[square].search(/^b/) !== -1) ||
2099             (pseudogame.turn() === 'b' && position[square].search(/^w/) !== -1)) {
2100                 reverse_dragging_from = square;
2101                 recommended_move = get_best_move(pseudogame, null, square, pseudogame.turn() === 'b');
2102                 if (recommended_move) {
2103                         let squareEl = document.querySelector('#board .square-' + recommended_move.from);
2104                         squareEl.classList.add('highlight1-32417');
2105                         squareEl = document.querySelector('#board .square-' + recommended_move.to);
2106                         squareEl.classList.add('highlight1-32417');
2107                 }
2108         }
2109 }
2110
2111 function mouseupSquare(e) {
2112         if (!e.target || !e.target.getAttribute('data-square')) {
2113                 return;
2114         }
2115         if (reverse_dragging_from === null) {
2116                 return;
2117         }
2118         let source = e.target.getAttribute('data-square');
2119         let target = reverse_dragging_from;
2120         reverse_dragging_from = null;
2121         if (onDrop(source, target) !== 'snapback') {
2122                 onSnapEnd(source, target);
2123         }
2124         document.getElementById("board").querySelectorAll('.square-55d63.highlight1-32417').forEach((square) => {
2125                 square.classList.remove('highlight1-32417');
2126         });
2127 }
2128
2129 function get_best_move(game, source, target, invert) {
2130         let moves = game.moves({ verbose: true });
2131         if (source !== null) {
2132                 moves = moves.filter(function(move) { return move.from == source; });
2133         }
2134         if (target !== null) {
2135                 moves = moves.filter(function(move) { return move.to == target; });
2136         }
2137         if (moves.length == 0) {
2138                 return null;
2139         }
2140         if (moves.length == 1) {
2141                 return moves[0];
2142         }
2143
2144         // More than one move. Use the display lines (if we have them)
2145         // to disambiguate; otherwise, we have no information.
2146         let move_hash = {};
2147         for (let i = 0; i < moves.length; ++i) {
2148                 move_hash[moves[i].san] = moves[i];
2149         }
2150
2151         // See if we're already exploring some line.
2152         if (current_display_line &&
2153             current_display_move < current_display_line.pv.length - 1) {
2154                 let first_move = current_display_line.pv[current_display_move + 1];
2155                 if (move_hash[first_move]) {
2156                         return move_hash[first_move];
2157                 }
2158         }
2159
2160         // History and PV take priority over the display lines.
2161         for (let i = 0; i < 2; ++i) {
2162                 let line = display_lines[i];
2163                 let first_move = line.pv[line.start_display_move_num];
2164                 if (move_hash[first_move]) {
2165                         return move_hash[first_move];
2166                 }
2167         }
2168
2169         let best_move = null;
2170         let best_move_score = null;
2171
2172         for (let move in refutation_lines) {
2173                 let line = refutation_lines[move];
2174                 if (!line['score']) {
2175                         continue;
2176                 }
2177                 let first_move = line['pv'][0];
2178                 if (move_hash[first_move]) {
2179                         let score = compute_score_sort_key(line['score'], line['depth'], invert);
2180                         if (best_move_score === null || score > best_move_score) {
2181                                 best_move = move_hash[first_move];
2182                                 best_move_score = score;
2183                         }
2184                 }
2185         }
2186         return best_move;
2187 }
2188
2189 function onDrop(source, target) {
2190         if (source === target) {
2191                 if (recommended_move === null) {
2192                         return 'snapback';
2193                 } else {
2194                         // Accept the move. It will be changed in onSnapEnd.
2195                         return;
2196                 }
2197         } else {
2198                 // Suggestion not asked for.
2199                 recommended_move = null;
2200         }
2201
2202         // see if the move is legal
2203         let pseudogame = new Chess(display_fen);
2204         let move = pseudogame.move({
2205                 from: source,
2206                 to: target,
2207                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2208         });
2209
2210         // illegal move
2211         if (move === null) return 'snapback';
2212 }
2213
2214 function onSnapEnd(source, target) {
2215         if (source === target && recommended_move !== null) {
2216                 source = recommended_move.from;
2217                 target = recommended_move.to;
2218         }
2219         recommended_move = null;
2220         let pseudogame = new Chess(display_fen);
2221         let move = pseudogame.move({
2222                 from: source,
2223                 to: target,
2224                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2225         });
2226
2227         // Move ahead on the line we're on -- this includes history if we've
2228         // gone backwards.
2229         if (current_display_line &&
2230             current_display_move < current_display_line.pv.length - 1 &&
2231             current_display_line.pv[current_display_move + 1] === move.san) {
2232                 next_move();
2233                 return;
2234         }
2235
2236         // Walk down the displayed lines until we find one that starts with
2237         // this move, then select that. Note that this gives us a good priority
2238         // order (PV, then multi-PV lines; history was already dealt with above,
2239         // as it's the only line that originates backwards).
2240         for (let i = 1; i < display_lines.length; ++i) {
2241                 if (i == 1 && current_display_line) {
2242                         // Do not choose PV if not on it.
2243                         continue;
2244                 }
2245                 let line = display_lines[i];
2246                 if (line.pv[line.start_display_move_num] === move.san) {
2247                         show_line(i, 0);
2248                         return;
2249                 }
2250         }
2251
2252         // Shouldn't really be here if we have hash probes, but there's really
2253         // nothing we can do.
2254         // FIXME: Just make a new line, probably (even if we don't have hash moves).
2255         // As it is, we can actually drag (but not click) such a move in the UI,
2256         // but it has no effect on what we're probing.
2257 }
2258 // End of dragging-related code.
2259
2260 function fmt_cp(v) {
2261         if (v === 0) {
2262                 return "0.00";
2263         } else if (v > 0) {
2264                 return "+" + (v / 100).toFixed(2);
2265         } else {
2266                 v = -v;
2267                 return "-" + (v / 100).toFixed(2);
2268         }
2269 }
2270
2271 function format_short_score(score) {
2272         if (!score) {
2273                 return "???";
2274         }
2275         if (score[0] === 'T' || score[0] === 't') {
2276                 let ret = "TB\u00a0";
2277                 if (score[2]) {  // Is a bound.
2278                         ret = score[2] + "\u00a0TB\u00a0";
2279                 }
2280                 if (score[0] === 'T') {
2281                         return ret + Math.ceil(score[1] / 2);
2282                 } else {
2283                         return ret + "-" + Math.ceil(score[1] / 2);
2284                 }
2285         } else if (score[0] === 'M' || score[0] === 'm') {
2286                 let sign = (score[0] === 'm') ? '-' : '';
2287                 if (score[2]) {  // Is a bound.
2288                         return score[2] + "\u00a0M " + sign + score[1];
2289                 } else {
2290                         return "M " + sign + score[1];
2291                 }
2292         } else if (score[0] === 'd') {
2293                 return "TB =0";
2294         } else if (score[0] === 'cp') {
2295                 if (score[2]) {  // Is a bound.
2296                         return score[2] + "\u00a0" + fmt_cp(score[1]);
2297                 } else {
2298                         return fmt_cp(score[1]);
2299                 }
2300         }
2301         return null;
2302 }
2303
2304 function format_long_score(score) {
2305         if (!score) {
2306                 return "???";
2307         }
2308         if (score[0] === 'T') {
2309                 if (score[1] == 0) {
2310                         return "Won for white (tablebase)";
2311                 } else {
2312                         return "White wins in " + Math.ceil(score[1] / 2);
2313                 }
2314         } else if (score[0] === 't') {
2315                 if (score[1] == -1) {
2316                         return "Won for black (tablebase)";
2317                 } else {
2318                         return "Black wins in " + Math.ceil(score[1] / 2);
2319                 }
2320         } else if (score[0] === 'M') {
2321                 if (score[1] == 0) {
2322                         return "White wins by checkmate";
2323                 } else {
2324                         return "White mates in " + score[1];
2325                 }
2326         } else if (score[0] === 'm') {
2327                 if (score[1] == 0) {
2328                         return "Black wins by checkmate";
2329                 } else {
2330                         return "Black mates in " + score[1];
2331                 }
2332         } else if (score[0] === 'd') {
2333                 return "Theoretical draw";
2334         } else if (score[0] === 'cp') {
2335                 return "Score: " + format_short_score(score);
2336         }
2337         return null;
2338 }
2339
2340 function compute_plot_score(score) {
2341         if (score[0] === 'M' || score[0] === 'T') {
2342                 return 500;
2343         } else if (score[0] === 'm' || score[0] === 't') {
2344                 return -500;
2345         } else if (score[0] === 'd') {
2346                 return 0;
2347         } else if (score[0] === 'cp') {
2348                 if (score[1] > 500) {
2349                         return 500;
2350                 } else if (score[1] < -500) {
2351                         return -500;
2352                 } else {
2353                         return score[1];
2354                 }
2355         }
2356         return null;
2357 }
2358
2359 /**
2360  * @param score The score digest tuple.
2361  * @param {?number} depth Depth the move has been computed to, or null.
2362  * @param {boolean} invert Whether black is to play.
2363  * @return {number}
2364  */
2365 function compute_score_sort_key(score, depth, invert) {
2366         let s;
2367         if (!score) {
2368                 return -10000000;
2369         }
2370         if (score[0] === 'T') {
2371                 // White reaches TB win.
2372                 s = 89999 - score[1];
2373         } else if (score[0] === 't') {
2374                 // Black reaches TB win.
2375                 s = -(89999 - score[1]);
2376         } else if (score[0] === 'M') {
2377                 // White mates.
2378                 s = 99999 - score[1];
2379         } else if (score[0] === 'm') {
2380                 // Black mates.
2381                 s = -(99999 - score[1]);
2382         } else if (score[0] === 'd') {
2383                 s = 0;
2384         } else if (score[0] === 'cp') {
2385                 s = score[1];
2386         }
2387         if (s) {
2388                 if (invert) s = -s;
2389                 return s;
2390         } else {
2391                 return null;
2392         }
2393 }
2394
2395 /**
2396  * @param {Object} game
2397  */
2398 function switch_backend(game) {
2399         // Stop looking at historic data.
2400         current_display_line = null;
2401         current_display_move = null;
2402         displayed_analysis_data = null;
2403         if (current_historic_xhr) {
2404                 current_historic_xhr.abort();
2405         }
2406
2407         // If we already have a backend response going, abort it.
2408         if (current_analysis_xhr) {
2409                 current_analysis_xhr.abort();
2410         }
2411         if (current_hash_xhr) {
2412                 current_hash_xhr.abort();
2413         }
2414
2415         // Otherwise, we should have a timer going to start a new one.
2416         // Kill that, too.
2417         if (current_analysis_request_timer) {
2418                 clearTimeout(current_analysis_request_timer);
2419                 current_analysis_request_timer = null;
2420         }
2421         if (current_hash_display_timer) {
2422                 clearTimeout(current_hash_display_timer);
2423                 current_hash_display_timer = null;
2424         }
2425
2426         // Request an immediate fetch with the new backend.
2427         backend_url = game['url'];
2428         backend_hash_url = game['hashurl'];
2429         window.location.hash = '#' + game['id'];
2430         current_analysis_data = null;
2431         ims = 0;
2432         request_update();
2433 }
2434 window['switch_backend'] = switch_backend;
2435
2436 window['flip'] = function() { board.flip(); redraw_arrows(); };
2437 window['set_delay_ms'] = function(ms) { delay_ms = ms; console.log('Delay is now ' + ms + ' ms.'); };
2438
2439 // Mostly from Wikipedia's chess set as of October 2022, but some pieces are from
2440 // the 2013 version, as I like those better (and it matches the 2014 PNGs; nobody
2441 // really likes change, do they?). That is wK, bK, bQ. wQ is also slightly different,
2442 // but not enough to notice.
2443 const svg_pieces = {
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2455         'bP': 'data:image/svg+xml,<?xml version=%221.0%22 encoding=%22UTF-8%22 standalone=%22no%22?>%0A<!DOCTYPE svg PUBLIC %22-//W3C//DTD SVG 1.1//EN%22 %22http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd%22>%0A<svg xmlns=%22http://www.w3.org/2000/svg%22 version=%221.1%22 width=%2245%22 height=%2245%22><path d=%22m 22.5,9 c -2.21,0 -4,1.79 -4,4 0,0.89 0.29,1.71 0.78,2.38 C 17.33,16.5 16,18.59 16,21 c 0,2.03 0.94,3.84 2.41,5.03 C 15.41,27.09 11,31.58 11,39.5 H 34 C 34,31.58 29.59,27.09 26.59,26.03 28.06,24.84 29,23.03 29,21 29,18.59 27.67,16.5 25.72,15.38 26.21,14.71 26.5,13.89 26.5,13 c 0,-2.21 -1.79,-4 -4,-4 z%22 style=%22opacity:1;fill:%23000000;fill-opacity:1;fill-rule:nonzero;stroke:%23000000;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1%22/></svg>',
2456 };
2457
2458 function svg_piece_theme(piece) {
2459         return svg_pieces[piece];
2460 }
2461
2462 function init() {
2463         unique = get_unique();
2464
2465         // Load settings from HTML5 local storage if available.
2466         if (supports_html5_storage() && window['localStorage']['enable_sound']) {
2467                 set_sound(parseInt(window['localStorage']['enable_sound']));
2468         } else {
2469                 set_sound(false);
2470         }
2471
2472         // Create board.
2473         board = new window.ChessBoard('board', {
2474                 onMoveEnd: function() { board_is_animating = false; },
2475
2476                 draggable: true,
2477                 pieceTheme: svg_piece_theme,
2478                 onDragStart: onDragStart,
2479                 onDrop: onDrop,
2480                 onSnapEnd: onSnapEnd
2481         });
2482         document.getElementById("board").addEventListener('mousedown', mousedownSquare);
2483         document.getElementById("board").addEventListener('mouseup', mouseupSquare);
2484
2485         request_update();
2486         window.addEventListener('resize', function() {
2487                 board.resize();
2488                 update_sparkline(displayed_analysis_data || current_analysis_data);
2489                 update_board_highlight();
2490                 redraw_arrows();
2491         });
2492         new ResizeObserver(() => update_sparkline(displayed_analysis_data || current_analysis_data)).observe(document.getElementById('scoresparkcontainer'));
2493         window.addEventListener('keyup', function(event) {
2494                 if (event.which == 39) {  // Left arrow.
2495                         next_move();
2496                 } else if (event.which == 37) {  // Right arrow.
2497                         prev_move();
2498                 } else if (event.which >= 49 && event.which <= 57) {  // 1-9.
2499                         let num = event.which - 49;
2500                         if (current_games && current_games.length >= num) {
2501                                 switch_backend(current_games[num]);
2502                         }
2503                 } else if (event.which == 78) {  // N.
2504                         next_game();
2505                 }
2506         });
2507         window.addEventListener('hashchange', possibly_switch_game_from_hash, false);
2508         possibly_switch_game_from_hash();
2509 };
2510 document.addEventListener('DOMContentLoaded', init);
2511
2512 })();