]> git.sesse.net Git - remoteglot/blob - www/js/remoteglot.js
Fix some more TB short-form issues.
[remoteglot] / www / js / remoteglot.js
1 (function() {
2
3 /**
4  * Version of this script. If the server returns a version larger than
5  * this, it is a sign we should reload to upgrade ourselves.
6  *
7  * @type {Number}
8  * @const
9  * @private */
10 var SCRIPT_VERSION = 2021021300;
11
12 /**
13  * The current backend URL.
14  *
15  * @type {!string}
16  * @private
17  */
18 var backend_url = "/analysis.pl";
19 var backend_hash_url = "/hash";
20
21 /** @type {window.ChessBoard} @private */
22 var board = null;
23
24 /** @type {boolean} @private */
25 var board_is_animating = false;
26
27 /**
28  * The most recent analysis data we have from the server
29  * (about the most recent position).
30  *
31  * @type {?Object}
32  * @private */
33 var current_analysis_data = null;
34
35 /**
36  * If we are displaying previous analysis or from hash, this is non-null,
37  * and will override most of current_analysis_data.
38  *
39  * @type {?Object}
40  * @private
41  */
42 var displayed_analysis_data = null;
43
44 /**
45  * Games currently in progress, if any.
46  *
47  * @type {?Array.<{
48  *      name: string,
49  *      url: string,
50  *      hashurl: string,
51  *      id: string,
52  *      score: Object=,
53  *      result: string=,
54  * }>}
55  * @private
56  */
57 var current_games = null;
58
59 /** @type {Array.<{
60  *      from_col: number,
61  *      from_row: number,
62  *      to_col: number,
63  *      to_row: number,
64  *      line_width: number,
65  *      arrow_size: number,
66  *      fg_color: string
67  * }>}
68  * @private
69  */
70 var arrows = [];
71
72 /** @type {Array.<Array.<boolean>>} */
73 var occupied_by_arrows = [];
74
75 /** Currently displayed refutation lines (on-screen).
76  * Can either come from the current_analysis_data, displayed_analysis_data,
77  * or hash_refutation_lines.
78  */
79 var refutation_lines = [];
80
81 /** Refutation lines from current hash probe.
82  *
83  * If non-null, will override refutation lines from the base position.
84  * Note that these are relative to display_fen, not base_fen.
85  */
86 var hash_refutation_lines = null;
87
88 /** @type {!number} @private */
89 var move_num = 1;
90
91 /** @type {!string} @private */
92 var toplay = 'W';
93
94 /** @type {number} @private */
95 var ims = 0;
96
97 /** @type {boolean} @private */
98 var truncate_display_history = true;
99
100 /** @type {!string|undefined} @private */
101 var highlight_from = undefined;
102
103 /** @type {!string|undefined} @private */
104 var highlight_to = undefined;
105
106 /** The HTML object of the move currently being highlighted (in red).
107  * @type {?jQuery}
108  * @private */
109 var highlighted_move = null;
110
111 /** Currently suggested/recommended move when dragging.
112  * @type {?{from: !string, to: !string}}
113  * @private
114  */
115 var recommended_move = null;
116
117 /** If reverse-dragging (dragging from the destination square to the
118  * source square), the destination square.
119  * @type {?string}
120  * @private
121  */
122 var reverse_dragging_from = null;
123
124 /** @type {?number} @private */
125 var unique = null;
126
127 /** @type {boolean} @private */
128 var enable_sound = false;
129
130 /**
131  * Our best estimate of how many milliseconds we need to add to 
132  * new Date() to get the true UTC time. Calibrated against the
133  * server clock.
134  *
135  * @type {?number}
136  * @private
137  */
138 var client_clock_offset_ms = null;
139
140 var clock_timer = null;
141
142 /** The current position being analyzed, represented as a FEN string.
143  * Note that this is not necessarily the same as display_fen.
144  * @type {?string}
145  * @private
146  */
147 var base_fen = null;
148
149 /** The current position on the board, represented as a FEN string.
150  * Note that board.fen() does not contain e.g. who is to play.
151  * @type {?string}
152  * @private
153  */
154 var display_fen = null;
155
156 /** @typedef {{
157  *    start_fen: string,
158  *    pv: Array.<string>,
159  *    move_num: number,
160  *    toplay: string,
161  *    scores: Array<{first_move: number, score: Object}>,
162  *    start_display_move_num: number
163  * }} DisplayLine
164  *
165  * "start_display_move_num" is the (half-)move number to start displaying the PV at.
166  * "score" is also evaluated at this point.
167  */
168
169 /** All PVs that we currently know of.
170  *
171  * Element 0 is history (or null if no history).
172  * Element 1 is current main PV, or explored line if nowhere else on the screen.
173  * All remaining elements are refutation lines (multi-PV).
174  *
175  * @type {Array.<DisplayLine>}
176  * @private
177  */
178 var display_lines = [];
179
180 /** @type {?DisplayLine} @private */
181 var current_display_line = null;
182
183 /** @type {boolean} @private */
184 var current_display_line_is_history = false;
185
186 /** @type {?number} @private */
187 var current_display_move = null;
188
189 /**
190  * The current backend request to get main analysis (not history), if any,
191  * so that we can abort it.
192  *
193  * @type {?jqXHR}
194  * @private
195  */
196 var current_analysis_xhr = null;
197
198 /**
199  * The current timer to fire off a request to get main analysis (not history),
200  * if any, so that we can abort it.
201  *
202  * @type {?Number}
203  * @private
204  */
205 var current_analysis_request_timer = null;
206
207 /**
208  * The current backend request to get historic data, if any.
209  *
210  * @type {?jqXHR}
211  * @private
212  */
213 var current_historic_xhr = null;
214
215 /**
216  * The current backend request to get hash probes, if any, so that we can abort it.
217  *
218  * @type {?jqXHR}
219  * @private
220  */
221 var current_hash_xhr = null;
222
223 /**
224  * The current timer to display hash probe information (it could be waiting on the
225  * board to stop animating), if any, so that we can abort it.
226  *
227  * @type {?Number}
228  * @private
229  */
230 var current_hash_display_timer = null;
231
232 var supports_html5_storage = function() {
233         try {
234                 return 'localStorage' in window && window['localStorage'] !== null;
235         } catch (e) {
236                 return false;
237         }
238 }
239
240 // Make the unique token persistent so people refreshing the page won't count twice.
241 // Of course, you can never fully protect against people deliberately wanting to spam.
242 var get_unique = function() {
243         var use_local_storage = supports_html5_storage();
244         if (use_local_storage && localStorage['unique']) {
245                 return localStorage['unique'];
246         }
247         var unique = Math.random();
248         if (use_local_storage) {
249                 localStorage['unique'] = unique;
250         }
251         return unique;
252 }
253
254 var request_update = function() {
255         current_analysis_request_timer = null;
256
257         current_analysis_xhr = $.ajax({
258                 url: backend_url + "?ims=" + ims + "&unique=" + unique
259         }).done(function(data, textstatus, xhr) {
260                 sync_server_clock(xhr.getResponseHeader('Date'));
261                 ims = xhr.getResponseHeader('X-RGLM');
262                 var num_viewers = xhr.getResponseHeader('X-RGNV');
263                 var new_data;
264                 if (Array.isArray(data)) {
265                         new_data = JSON.parse(JSON.stringify(current_analysis_data));
266                         JSON_delta.patch(new_data, data);
267                 } else {
268                         new_data = data;
269                 }
270
271                 var minimum_version = xhr.getResponseHeader('X-RGMV');
272                 if (minimum_version && minimum_version > SCRIPT_VERSION) {
273                         // Upgrade to latest version with a force-reload.
274                         location.reload(true);
275                 }
276
277                 // Verify that the PV makes sense.
278                 var valid = true;
279                 if (new_data['pv']) {
280                         var hiddenboard = new Chess(new_data['position']['fen']);
281                         for (var i = 0; i < new_data['pv'].length; ++i) {
282                                 if (hiddenboard.move(new_data['pv'][i]) === null) {
283                                         valid = false;
284                                         break;
285                                 }
286                         }
287                 }
288
289                 var timeout = 100;
290                 if (valid) {
291                         possibly_play_sound(current_analysis_data, new_data);
292                         current_analysis_data = new_data;
293                         update_board();
294                         update_num_viewers(num_viewers);
295                 } else {
296                         console.log("Received invalid update, waiting five seconds and trying again.");
297                         setTimeout(function() { location.reload(true); }, 5000);
298                 }
299
300                 // Next update.
301                 if (!backend_url.match(/history/)) {
302                         current_analysis_request_timer = setTimeout(function() { request_update(); }, timeout);
303                 }
304         }).fail(function(jqXHR, textStatus, errorThrown) {
305                 if (textStatus === "abort") {
306                         // Aborted because we are switching backends. Abandon and don't retry,
307                         // because another one is already started for us.
308                 } else {
309                         // Backend error or similar. Wait ten seconds, then try again.
310                         current_analysis_request_timer = setTimeout(function() { request_update(); }, 10000);
311                 }
312         });
313 }
314
315 var possibly_play_sound = function(old_data, new_data) {
316         if (!enable_sound) {
317                 return;
318         }
319         if (old_data === null) {
320                 return;
321         }
322         var ding = document.getElementById('ding');
323         if (ding && ding.play) {
324                 if (old_data['position'] && old_data['position']['fen'] &&
325                     new_data['position'] && new_data['position']['fen'] &&
326                     (old_data['position']['fen'] !== new_data['position']['fen'] ||
327                      old_data['position']['move_num'] !== new_data['position']['move_num'])) {
328                         ding.play();
329                 }
330         }
331 }
332
333 /**
334  * @type {!string} server_date_string
335  */
336 var sync_server_clock = function(server_date_string) {
337         var server_time_ms = new Date(server_date_string).getTime();
338         var client_time_ms = new Date().getTime();
339         var estimated_offset_ms = server_time_ms - client_time_ms;
340
341         // In order not to let the noise move us too much back and forth
342         // (the server only has one-second resolution anyway), we only
343         // change an existing skew if we are at least five seconds off.
344         if (client_clock_offset_ms === null ||
345             Math.abs(estimated_offset_ms - client_clock_offset_ms) > 5000) {
346                 client_clock_offset_ms = estimated_offset_ms;
347         }
348 }
349
350 var clear_arrows = function() {
351         for (var i = 0; i < arrows.length; ++i) {
352                 if (arrows[i].svg) {
353                         if (arrows[i].svg.parentElement) {
354                                 arrows[i].svg.parentElement.removeChild(arrows[i].svg);
355                         }
356                         delete arrows[i].svg;
357                 }
358         }
359         arrows = [];
360
361         occupied_by_arrows = [];
362         for (var y = 0; y < 8; ++y) {
363                 occupied_by_arrows.push([false, false, false, false, false, false, false, false]);
364         }
365 }
366
367 var redraw_arrows = function() {
368         for (var i = 0; i < arrows.length; ++i) {
369                 position_arrow(arrows[i]);
370         }
371 }
372
373 /** @param {!number} x
374  * @return {!number}
375  */
376 var sign = function(x) {
377         if (x > 0) {
378                 return 1;
379         } else if (x < 0) {
380                 return -1;
381         } else {
382                 return 0;
383         }
384 }
385
386 /** See if drawing this arrow on the board would cause unduly amount of confusion.
387  * @param {!string} from The square the arrow is from (e.g. e4).
388  * @param {!string} to The square the arrow is to (e.g. e4).
389  * @return {boolean}
390  */
391 var interfering_arrow = function(from, to) {
392         var from_col = from.charCodeAt(0) - "a1".charCodeAt(0);
393         var from_row = from.charCodeAt(1) - "a1".charCodeAt(1);
394         var to_col   = to.charCodeAt(0) - "a1".charCodeAt(0);
395         var to_row   = to.charCodeAt(1) - "a1".charCodeAt(1);
396
397         occupied_by_arrows[from_row][from_col] = true;
398
399         // Knight move: Just check that we haven't been at the destination before.
400         if ((Math.abs(to_col - from_col) == 2 && Math.abs(to_row - from_row) == 1) ||
401             (Math.abs(to_col - from_col) == 1 && Math.abs(to_row - from_row) == 2)) {
402                 return occupied_by_arrows[to_row][to_col];
403         }
404
405         // Sliding piece: Check if anything except the from-square is seen before.
406         var dx = sign(to_col - from_col);
407         var dy = sign(to_row - from_row);
408         var x = from_col;
409         var y = from_row;
410         do {
411                 x += dx;
412                 y += dy;
413                 if (occupied_by_arrows[y][x]) {
414                         return true;
415                 }
416                 occupied_by_arrows[y][x] = true;
417         } while (x != to_col || y != to_row);
418
419         return false;
420 }
421
422 /** Find a point along the coordinate system given by the given line,
423  * <t> units forward from the start of the line, <u> units to the right of it.
424  * @param {!number} x1
425  * @param {!number} x2
426  * @param {!number} y1
427  * @param {!number} y2
428  * @param {!number} t
429  * @param {!number} u
430  * @return {!string} The point in "x y" form, suitable for SVG paths.
431  */
432 var point_from_start = function(x1, y1, x2, y2, t, u) {
433         var dx = x2 - x1;
434         var dy = y2 - y1;
435
436         var norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
437         dx *= norm;
438         dy *= norm;
439
440         var x = x1 + dx * t + dy * u;
441         var y = y1 + dy * t - dx * u;
442         return x + " " + y;
443 }
444
445 /** Find a point along the coordinate system given by the given line,
446  * <t> units forward from the end of the line, <u> units to the right of it.
447  * @param {!number} x1
448  * @param {!number} x2
449  * @param {!number} y1
450  * @param {!number} y2
451  * @param {!number} t
452  * @param {!number} u
453  * @return {!string} The point in "x y" form, suitable for SVG paths.
454  */
455 var point_from_end = function(x1, y1, x2, y2, t, u) {
456         var dx = x2 - x1;
457         var dy = y2 - y1;
458
459         var norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
460         dx *= norm;
461         dy *= norm;
462
463         var x = x2 + dx * t + dy * u;
464         var y = y2 + dy * t - dx * u;
465         return x + " " + y;
466 }
467
468 var position_arrow = function(arrow) {
469         if (arrow.svg) {
470                 if (arrow.svg.parentElement) {
471                         arrow.svg.parentElement.removeChild(arrow.svg);
472                 }
473                 delete arrow.svg;
474         }
475         if (current_display_line !== null && !current_display_line_is_history) {
476                 return;
477         }
478
479         var zoom_factor = $("#board").width() / 400.0;
480         var line_width = arrow.line_width * zoom_factor;
481         var arrow_size = arrow.arrow_size * zoom_factor;
482
483         var square_width = $(".square-a8").width();
484         var pos, from_y, to_y, from_x, to_x;
485         if (board.orientation() === 'black') {
486                 pos = $(".square-h1").position();
487                 from_y = (arrow.from_row + 0.5)*square_width;
488                 to_y = (arrow.to_row + 0.5)*square_width;
489                 from_x = (7 - arrow.from_col + 0.5)*square_width;
490                 to_x = (7 - arrow.to_col + 0.5)*square_width;
491         } else {
492                 pos = $(".square-a8").position();
493                 from_y = (7 - arrow.from_row + 0.5)*square_width;
494                 to_y = (7 - arrow.to_row + 0.5)*square_width;
495                 from_x = (arrow.from_col + 0.5)*square_width;
496                 to_x = (arrow.to_col + 0.5)*square_width;
497         }
498
499         var SVG_NS = "http://www.w3.org/2000/svg";
500         var XHTML_NS = "http://www.w3.org/1999/xhtml";
501         var svg = document.createElementNS(SVG_NS, "svg");
502         svg.setAttribute("width", /** @type{number} */ ($("#board").width()));
503         svg.setAttribute("height", /** @type{number} */ ($("#board").height()));
504         svg.setAttribute("style", "position: absolute");
505         svg.setAttribute("position", "absolute");
506         svg.setAttribute("version", "1.1");
507         svg.setAttribute("class", "c1");
508         svg.setAttribute("xmlns", XHTML_NS);
509
510         var x1 = from_x;
511         var y1 = from_y;
512         var x2 = to_x;
513         var y2 = to_y;
514
515         // Draw the line.
516         var outline = document.createElementNS(SVG_NS, "path");
517         outline.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
518         outline.setAttribute("xmlns", XHTML_NS);
519         outline.setAttribute("stroke", "#666");
520         outline.setAttribute("stroke-width", line_width + 2);
521         outline.setAttribute("fill", "none");
522         svg.appendChild(outline);
523
524         var path = document.createElementNS(SVG_NS, "path");
525         path.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
526         path.setAttribute("xmlns", XHTML_NS);
527         path.setAttribute("stroke", arrow.fg_color);
528         path.setAttribute("stroke-width", line_width);
529         path.setAttribute("fill", "none");
530         svg.appendChild(path);
531
532         // Then the arrow head.
533         var head = document.createElementNS(SVG_NS, "path");
534         head.setAttribute("d",
535                 "M " +  point_from_end(x1, y1, x2, y2, 0, 0) +
536                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, -arrow_size / 2) +
537                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size * .623, 0.0) +
538                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, arrow_size / 2) +
539                 " L " + point_from_end(x1, y1, x2, y2, 0, 0));
540         head.setAttribute("xmlns", XHTML_NS);
541         head.setAttribute("stroke", "#000");
542         head.setAttribute("stroke-width", "1");
543         head.setAttribute("fill", arrow.fg_color);
544         svg.appendChild(head);
545
546         $(svg).css({ top: pos.top, left: pos.left, 'pointer-events': 'none' });
547         document.body.appendChild(svg);
548         arrow.svg = svg;
549 }
550
551 /**
552  * @param {!string} from_square
553  * @param {!string} to_square
554  * @param {!string} fg_color
555  * @param {number} line_width
556  * @param {number} arrow_size
557  */
558 var create_arrow = function(from_square, to_square, fg_color, line_width, arrow_size) {
559         var from_col = from_square.charCodeAt(0) - "a1".charCodeAt(0);
560         var from_row = from_square.charCodeAt(1) - "a1".charCodeAt(1);
561         var to_col   = to_square.charCodeAt(0) - "a1".charCodeAt(0);
562         var to_row   = to_square.charCodeAt(1) - "a1".charCodeAt(1);
563
564         // Create arrow.
565         var arrow = {
566                 from_col: from_col,
567                 from_row: from_row,
568                 to_col: to_col,
569                 to_row: to_row,
570                 line_width: line_width,
571                 arrow_size: arrow_size,
572                 fg_color: fg_color
573         };
574
575         position_arrow(arrow);
576         arrows.push(arrow);
577 }
578
579 var compare_by_score = function(refutation_lines, invert, a, b) {
580         var sa = compute_score_sort_key(refutation_lines[b]['score'], refutation_lines[b]['depth'], invert);
581         var sb = compute_score_sort_key(refutation_lines[a]['score'], refutation_lines[a]['depth'], invert);
582         return sa - sb;
583 }
584
585 /**
586  * Fake multi-PV using the refutation lines. Find all “relevant” moves,
587  * sorted by quality, descending.
588  *
589  * @param {!Object} data
590  * @param {number} margin The maximum number of centipawns worse than the
591  *     best move can be and still be included.
592  * @param {boolean} invert Whether black is to play.
593  * @return {Array.<string>} The FEN representation (e.g. Ne4) of all
594  *     moves, in score order.
595  */
596 var find_nonstupid_moves = function(data, margin, invert) {
597         // First of all, if there are any moves that are more than 0.5 ahead of
598         // the primary move, the refutation lines are probably bunk, so just
599         // kill them all. 
600         var best_score = undefined;
601         var pv_score = undefined;
602         for (var move in data['refutation_lines']) {
603                 var line = data['refutation_lines'][move];
604                 var score = compute_score_sort_key(line['score'], line['depth'], invert, false);
605                 if (move == data['pv'][0]) {
606                         pv_score = score;
607                 }
608                 if (best_score === undefined || score > best_score) {
609                         best_score = score;
610                 }
611                 if (line['depth'] < 8) {
612                         return [];
613                 }
614         }
615
616         if (best_score - pv_score > 50) {
617                 return [];
618         }
619
620         // Now find all moves that are within “margin” of the best score.
621         // The PV move will always be first.
622         var moves = [];
623         for (var move in data['refutation_lines']) {
624                 var line = data['refutation_lines'][move];
625                 var score = compute_score_sort_key(line['score'], line['depth'], invert);
626                 if (move != data['pv'][0] && best_score - score <= margin) {
627                         moves.push(move);
628                 }
629         }
630         moves = moves.sort(function(a, b) { return compare_by_score(data['refutation_lines'], data['position']['toplay'] === 'B', a, b) });
631         moves.unshift(data['pv'][0]);
632
633         return moves;
634 }
635
636 /**
637  * @param {number} x
638  * @return {!string}
639  */
640 var thousands = function(x) {
641         return String(x).split('').reverse().join('').replace(/(\d{3}\B)/g, '$1,').split('').reverse().join('');
642 }
643
644 /**
645  * @param {!string} start_fen
646  * @param {Array.<string>} pv
647  * @param {number} move_num
648  * @param {!string} toplay
649  * @param {Array<{ first_move: integer, score: Object }>} scores
650  * @param {number} start_display_move_num
651  * @param {number=} opt_limit
652  * @param {boolean=} opt_showlast
653  */
654 var add_pv = function(start_fen, pv, move_num, toplay, scores, start_display_move_num, opt_limit, opt_showlast) {
655         display_lines.push({
656                 start_fen: start_fen,
657                 pv: pv,
658                 move_num: parseInt(move_num),
659                 toplay: toplay,
660                 scores: scores,
661                 start_display_move_num: start_display_move_num
662         });
663         var splicepos = null;
664         if (scores !== null && scores.length >= 1 &&
665             scores[scores.length - 1].score !== undefined &&
666             scores[scores.length - 1].score !== null &&
667             (scores[scores.length - 1].score[0] === 'T' ||
668              scores[scores.length - 1].score[0] === 't')) {
669                 splicepos = scores[scores.length - 1].score[1];
670         }
671         return print_pv(display_lines.length - 1, splicepos, opt_limit, opt_showlast);
672 }
673
674 /**
675  * @param {number} line_num
676  * @param {?number} splicepos If non-null, where the tablebase-spliced portion of the TB starts.
677  * @param {number=} opt_limit If set, show at most this number of moves.
678  * @param {boolean=} opt_showlast If limit is set, show the last moves instead of the first ones.
679  */
680 var print_pv = function(line_num, splicepos, opt_limit, opt_showlast) {
681         var display_line = display_lines[line_num];
682         var pv = display_line.pv;
683         var move_num = display_line.move_num;
684         var toplay = display_line.toplay;
685
686         // Truncate PV at the start if needed.
687         var start_display_move_num = display_line.start_display_move_num;
688         if (start_display_move_num > 0) {
689                 pv = pv.slice(start_display_move_num);
690                 var to_add = start_display_move_num;
691                 if (toplay === 'B') {
692                         ++move_num;
693                         toplay = 'W';
694                         --to_add;
695                 }
696                 if (to_add % 2 == 1) {
697                         toplay = 'B';
698                         --to_add;
699                 }
700                 move_num += to_add / 2;
701                 if (splicepos !== null && splicepos > 0) {
702                         --splicepos;
703                 }
704         }
705
706         var ret = '';
707         var i = 0;
708         var in_tb = false;
709         if (opt_limit && opt_showlast && pv.length > opt_limit) {
710                 // Truncate the PV at the beginning (instead of at the end).
711                 // We assume here that toplay is 'W'. We also assume that if
712                 // opt_showlast is set, then it is the history, and thus,
713                 // the UI should be to expand the history.
714                 ret = '(<a class="move" href="javascript:collapse_history(false)">…</a>) ';
715                 i = pv.length - opt_limit;
716                 if (i % 2 == 1) {
717                         ++i;
718                 }
719                 move_num += i / 2;
720         } else if (toplay == 'B' && pv.length > 0) {
721                 var move = "";
722                 if (splicepos === 0) {
723                         move += "(TB: ";
724                         in_tb = true;
725                 }
726                 move += "<a class=\"move\" id=\"automove" + line_num + "-0\" href=\"javascript:show_line(" + line_num + ", " + 0 + ");\">" + pv[0] + "</a>";
727                 ret = move_num + '. … ' + move;
728                 toplay = 'W';
729                 ++i;
730                 ++move_num;
731         }
732         for ( ; i < pv.length; ++i) {
733                 var move = "<a class=\"move\" id=\"automove" + line_num + "-" + i + "\" href=\"javascript:show_line(" + line_num + ", " + i + ");\">" + pv[i] + "</a>";
734                 if (splicepos === i) {
735                         ret += " (TB: ";
736                         in_tb = true;
737                 }
738
739                 if (toplay == 'W') {
740                         if (i > opt_limit && !opt_showlast) {
741                                 if (in_tb) {
742                                         ret += ")";
743                                 }
744                                 return ret + ' (…)';
745                         }
746                         if (ret != '') {
747                                 ret += ' ';
748                         }
749                         ret += move_num + '. ' + move;
750                         ++move_num;
751                         toplay = 'B';
752                 } else {
753                         ret += ' ' + move;
754                         toplay = 'W';
755                 }
756         }
757         if (in_tb) {
758                 ret += ")";
759         }
760         return ret;
761 }
762
763 /** Update the highlighted to/from squares on the board.
764  * Based on the global "highlight_from" and "highlight_to" variables.
765  */
766 var update_board_highlight = function() {
767         $("#board").find('.square-55d63').removeClass('nonuglyhighlight');
768         if ((current_display_line === null || current_display_line_is_history) &&
769             highlight_from !== undefined && highlight_to !== undefined) {
770                 $("#board").find('.square-' + highlight_from).addClass('nonuglyhighlight');
771                 $("#board").find('.square-' + highlight_to).addClass('nonuglyhighlight');
772         }
773 }
774
775 var update_history = function() {
776         if (display_lines[0] === null || display_lines[0].pv.length == 0) {
777                 $("#history").html("No history");
778         } else if (truncate_display_history) {
779                 $("#history").html(print_pv(0, null, 8, true));
780         } else {
781                 $("#history").html(
782                         '(<a class="move" href="javascript:collapse_history(true)">collapse</a>) ' +
783                         print_pv(0, null));
784         }
785 }
786
787 /**
788  * @param {!boolean} truncate_history
789  */
790 var collapse_history = function(truncate_history) {
791         truncate_display_history = truncate_history;
792         update_history();
793 }
794 window['collapse_history'] = collapse_history;
795
796 /** Update the HTML display of multi-PV from the global "refutation_lines".
797  *
798  * Also recreates the global "display_lines".
799  */
800 var update_refutation_lines = function() {
801         if (base_fen === null) {
802                 return;
803         }
804         if (display_lines.length > 2) {
805                 // Truncate so that only the history and PV is left.
806                 display_lines = [ display_lines[0], display_lines[1] ];
807         }
808         var tbl = $("#refutationlines");
809         tbl.empty();
810
811         if (display_lines.length < 2) {
812                 return;
813         }
814
815         // Find out where the lines start from.
816         var base_line = [];
817         var base_scores = display_lines[1].scores;
818         var start_display_move_num = 0;
819         if (hash_refutation_lines) {
820                 base_line = current_display_line.pv.slice(0, current_display_move + 1);
821                 base_scores = current_display_line.scores;
822                 start_display_move_num = base_line.length;
823         }
824
825         var moves = [];
826         for (var move in refutation_lines) {
827                 moves.push(move);
828         }
829
830         var invert = (toplay === 'B');
831         if (current_display_line && current_display_move % 2 == 0 && !current_display_line_is_history) {
832                 invert = !invert;
833         }
834         moves = moves.sort(function(a, b) { return compare_by_score(refutation_lines, invert, a, b) });
835         for (var i = 0; i < moves.length; ++i) {
836                 var line = refutation_lines[moves[i]];
837
838                 var tr = document.createElement("tr");
839
840                 var move_td = document.createElement("td");
841                 tr.appendChild(move_td);
842                 $(move_td).addClass("move");
843
844                 var scores = base_scores.concat([{ first_move: start_display_move_num, score: line['score'] }]);
845
846                 if (line['pv'].length == 0) {
847                         // Not found, so just make a one-move PV.
848                         var move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['move'] + "</a>";
849                         $(move_td).html(move);
850                         var score_td = document.createElement("td");
851
852                         $(score_td).addClass("score");
853                         $(score_td).text("—");
854                         tr.appendChild(score_td);
855
856                         var depth_td = document.createElement("td");
857                         tr.appendChild(depth_td);
858                         $(depth_td).addClass("depth");
859                         $(depth_td).text("—");
860
861                         var pv_td = document.createElement("td");
862                         tr.appendChild(pv_td);
863                         $(pv_td).addClass("pv");
864                         $(pv_td).html(add_pv(base_fen, base_line.concat([ line['move'] ]), move_num, toplay, scores, start_display_move_num));
865
866                         tbl.append(tr);
867                         continue;
868                 }
869
870                 var move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['move'] + "</a>";
871                 $(move_td).html(move);
872
873                 var score_td = document.createElement("td");
874                 tr.appendChild(score_td);
875                 $(score_td).addClass("score");
876                 $(score_td).text(format_short_score(line['score']));
877
878                 var depth_td = document.createElement("td");
879                 tr.appendChild(depth_td);
880                 $(depth_td).addClass("depth");
881                 if (line['depth'] && line['depth'] >= 0) {
882                         $(depth_td).text("d" + line['depth']);
883                 } else {
884                         $(depth_td).text("—");
885                 }
886
887                 var pv_td = document.createElement("td");
888                 tr.appendChild(pv_td);
889                 $(pv_td).addClass("pv");
890                 $(pv_td).html(add_pv(base_fen, base_line.concat(line['pv']), move_num, toplay, scores, start_display_move_num, 10));
891
892                 tbl.append(tr);
893         }
894
895         // Update the move highlight, as we've rewritten all the HTML.
896         update_move_highlight();
897 }
898
899 /**
900  * Create a Chess.js board object, containing the given position plus the given moves,
901  * up to the given limit.
902  *
903  * @param {?string} fen
904  * @param {Array.<string>} moves
905  * @param {number} last_move
906  */
907 var chess_from = function(fen, moves, last_move) {
908         var hiddenboard = new Chess();
909         if (fen !== null && fen !== undefined) {
910                 hiddenboard.load(fen);
911         }
912         for (var i = 0; i <= last_move; ++i) {
913                 if (moves[i] === '0-0') {
914                         hiddenboard.move('O-O');
915                 } else if (moves[i] === '0-0-0') {
916                         hiddenboard.move('O-O-O');
917                 } else {
918                         hiddenboard.move(moves[i]);
919                 }
920         }
921         return hiddenboard;
922 }
923
924 var update_game_list = function(games) {
925         $("#games").text("");
926         if (games === null) {
927                 return;
928         }
929
930         var games_div = document.getElementById('games');
931         for (var game_num = 0; game_num < games.length; ++game_num) {
932                 var game = games[game_num];
933                 var game_span = document.createElement("span");
934                 game_span.setAttribute("class", "game");
935
936                 var game_name = document.createTextNode(game['name']);
937                 if (game['url'] === backend_url) {
938                         // This game.
939                         game_span.appendChild(game_name);
940
941                         if (current_analysis_data && current_analysis_data['position']) {
942                                 var score;
943                                 if (current_analysis_data['position']['result']) {
944                                         score = " (" + current_analysis_data['position']['result'] + ")";
945                                 } else {
946                                         score = " (" + format_short_score(current_analysis_data['score']) + ")";
947                                 }
948                                 game_span.appendChild(document.createTextNode(score));
949                         }
950                 } else {
951                         // Some other game.
952                         var game_a = document.createElement("a");
953                         game_a.setAttribute("href", "#" + game['id']);
954                         game_a.appendChild(game_name);
955                         game_span.appendChild(game_a);
956
957                         var score;
958                         if (game['result']) {
959                                 score = " (" + game['result'] + ")";
960                         } else {
961                                 score = " (" + format_short_score(game['score']) + ")";
962                         }
963                         game_span.appendChild(document.createTextNode(score));
964                 }
965
966                 games_div.appendChild(game_span);
967         }
968 }
969
970 /**
971  * Try to find a running game that matches with the current hash,
972  * and switch to it if we're not already displaying it.
973  */
974 var possibly_switch_game_from_hash = function() {
975         var history_match = window.location.hash.match(/^#history=([a-zA-Z0-9_-]+)/);
976         if (history_match !== null) {
977                 var game_id = history_match[1];
978                 var fake_game = {
979                         url: '/history/' + game_id + '.json',
980                         hashurl: '',
981                         id: 'history=' + game_id
982                 };
983                 switch_backend(fake_game);
984                 return;
985         }
986
987         if (current_games === null) {
988                 return;
989         }
990
991         var hash = window.location.hash.replace(/^#/,'');
992         for (var i = 0; i < current_games.length; ++i) {
993                 if (current_games[i]['id'] === hash) {
994                         if (backend_url !== current_games[i]['url']) {
995                                 switch_backend(current_games[i]);
996                         }
997                         return;
998                 }
999         }
1000 }
1001
1002 /**
1003  * If this is a Chess960 castling which doesn't move the king,
1004  * move the rook instead.
1005 */
1006 var patch_move = function(move) {
1007         if (move === null) return null;
1008         if (move.from !== move.to) return move;
1009
1010         var f = move.rook_sq & 15;
1011         var r = move.rook_sq >> 4;
1012         var from = ('abcdefgh'.substring(f,f+1) + '87654321'.substring(r,r+1));
1013         var to = move.to;
1014
1015         if (move.to === 'g1') {
1016                 to = 'f1';
1017         } else if (move.to === 'g8') {
1018                 to = 'f8';
1019         } else if (move.to === 'b1') {
1020                 to = 'c1';
1021         } else if (move.to === 'b8') {
1022                 to = 'c8';
1023         }
1024
1025         return { from: from, to: to };
1026 }
1027
1028 /** Update all the HTML on the page, based on current global state.
1029  */
1030 var update_board = function() {
1031         var data = displayed_analysis_data || current_analysis_data;
1032         var current_data = current_analysis_data;  // Convenience alias.
1033
1034         display_lines = [];
1035
1036         // Print the history. This is pretty much the only thing that's
1037         // unconditionally taken from current_data (we're not interested in
1038         // historic history).
1039         if (current_data['position']['history']) {
1040                 var start = (current_data['position'] && current_data['position']['start_fen']) ? current_data['position']['start_fen'] : 'start';
1041                 add_pv(start, current_data['position']['history'], 1, 'W', null, 0, 8, true);
1042         } else {
1043                 display_lines.push(null);
1044         }
1045         update_history();
1046
1047         // Games currently in progress, if any.
1048         if (current_data['games']) {
1049                 current_games = current_data['games'];
1050                 possibly_switch_game_from_hash();
1051         } else {
1052                 current_games = null;
1053         }
1054         update_game_list(current_games);
1055
1056         // The headline. Names are always fetched from current_data;
1057         // the rest can depend a bit.
1058         var headline;
1059         if (current_data &&
1060             current_data['position']['player_w'] && current_data['position']['player_b']) {
1061                 headline = current_data['position']['player_w'] + '–' +
1062                         current_data['position']['player_b'] + ', analysis';
1063         } else {
1064                 headline = 'Analysis';
1065         }
1066
1067         // Credits, where applicable. Note that we don't want the footer to change a lot
1068         // when e.g. viewing history, so if any of these changed during the game,
1069         // use the current one still.
1070         if (current_data['using_lomonosov']) {
1071                 $("#lomonosov").show();
1072         } else {
1073                 $("#lomonosov").hide();
1074         }
1075
1076         // Credits: The engine name/version.
1077         if (current_data['engine'] && current_data['engine']['name'] !== null) {
1078                 $("#engineid").text(current_data['engine']['name']);
1079         }
1080
1081         // Credits: The engine URL.
1082         if (current_data['engine'] && current_data['engine']['url']) {
1083                 $("#engineid").attr("href", current_data['engine']['url']);
1084         } else {
1085                 $("#engineid").removeAttr("href");
1086         }
1087
1088         // Credits: Engine details.
1089         if (current_data['engine'] && current_data['engine']['details']) {
1090                 $("#enginedetails").text(" (" + current_data['engine']['details'] + ")");
1091         } else {
1092                 $("#enginedetails").text("");
1093         }
1094
1095         // Credits: Move source, possibly with URL.
1096         if (current_data['move_source'] && current_data['move_source_url']) {
1097                 $("#movesource").text("Moves provided by ");
1098                 var movesource_a = document.createElement("a");
1099                 movesource_a.setAttribute("href", current_data['move_source_url']);
1100                 var movesource_text = document.createTextNode(current_data['move_source']);
1101                 movesource_a.appendChild(movesource_text);
1102                 var movesource_period = document.createTextNode(".");
1103                 document.getElementById("movesource").appendChild(movesource_a);
1104                 document.getElementById("movesource").appendChild(movesource_period);
1105         } else if (current_data['move_source']) {
1106                 $("#movesource").text("Moves provided by " + current_data['move_source'] + ".");
1107         } else {
1108                 $("#movesource").text("");
1109         }
1110
1111         var last_move;
1112         if (displayed_analysis_data) {
1113                 // Displaying some non-current position, pick out the last move
1114                 // from the history. This will work even if the fetch failed.
1115                 if (current_display_move !== -1) {
1116                         last_move = format_halfmove_with_number(
1117                                 current_display_line.pv[current_display_move],
1118                                 current_display_move);
1119                         headline += ' after ' + last_move;
1120                 }
1121         } else if (data['position']['last_move'] !== 'none') {
1122                 // Find the previous move.
1123                 var previous_move_num, previous_toplay;
1124                 if (data['position']['toplay'] == 'B') {
1125                         previous_move_num = data['position']['move_num'];
1126                         previous_toplay = 'W';
1127                 } else {
1128                         previous_move_num = data['position']['move_num'] - 1;
1129                         previous_toplay = 'B';
1130                 }
1131
1132                 last_move = format_move_with_number(
1133                         data['position']['last_move'],
1134                         previous_move_num,
1135                         previous_toplay == 'W');
1136                 headline += ' after ' + last_move;
1137         } else {
1138                 last_move = null;
1139         }
1140         $("#headline").text(headline);
1141
1142         // The <title> contains a very brief headline.
1143         var title_elems = [];
1144         if (data['position'] && data['position']['result']) {
1145                 title_elems.push(data['position']['result']);
1146         } else if (data['score']) {
1147                 title_elems.push(format_short_score(data['score']));
1148         }
1149         if (last_move !== null) {
1150                 title_elems.push(last_move);
1151         }
1152
1153         if (title_elems.length != 0) {
1154                 document.title = '(' + title_elems.join(', ') + ') analysis.sesse.net';
1155         } else {
1156                 document.title = 'analysis.sesse.net';
1157         }
1158
1159         // The last move (shown by highlighting the from and to squares).
1160         if (data['position'] && data['position']['last_move_uci']) {
1161                 highlight_from = data['position']['last_move_uci'].substr(0, 2);
1162                 highlight_to = data['position']['last_move_uci'].substr(2, 2);
1163         } else if (current_display_line_is_history && current_display_line && current_display_move >= 0) {
1164                 // We don't have historic analysis for this position, but we
1165                 // can reconstruct what the last move was by just replaying
1166                 // from the start.
1167                 var position = (data['position'] && data['position']['start_fen']) ? data['position']['start_fen'] : null;
1168                 var hiddenboard = chess_from(position, current_display_line.pv, current_display_move);
1169                 var moves = hiddenboard.history({ verbose: true });
1170                 last_move = moves.pop();
1171                 highlight_from = last_move.from;
1172                 highlight_to = last_move.to;
1173         } else {
1174                 highlight_from = highlight_to = undefined;
1175         }
1176         update_board_highlight();
1177
1178         if (data['failed']) {
1179                 $("#score").text("No analysis for this move");
1180                 $("#pvtitle").text("PV:");
1181                 $("#pv").empty();
1182                 $("#searchstats").html("&nbsp;");
1183                 $("#refutationlines").empty();
1184                 $("#whiteclock").empty();
1185                 $("#blackclock").empty();
1186                 refutation_lines = [];
1187                 update_refutation_lines();
1188                 clear_arrows();
1189                 update_displayed_line();
1190                 update_move_highlight();
1191                 return;
1192         }
1193
1194         update_clock();
1195
1196         // The score.
1197         if (current_display_line && !current_display_line_is_history) {
1198                 var score;
1199                 if (current_display_line.scores && current_display_line.scores.length > 0) {
1200                         for (var i = 0; i < current_display_line.scores.length; ++i) {
1201                                 if (current_display_move < current_display_line.scores[i].first_move) {
1202                                         break;
1203                                 }
1204                                 score = current_display_line.scores[i].score;
1205                         }
1206                 }
1207                 if (score) {
1208                         $("#score").text(format_long_score(score));
1209                 } else {
1210                         $("#score").text("No score for this line");
1211                 }
1212         } else if (data['score']) {
1213                 $("#score").text(format_long_score(data['score']));
1214         }
1215
1216         // The search stats.
1217         if (data['searchstats']) {
1218                 $("#searchstats").html(data['searchstats']);
1219         } else if (data['tablebase'] == 1) {
1220                 $("#searchstats").text("Tablebase result");
1221         } else if (data['nodes'] && data['nps'] && data['depth']) {
1222                 var stats = thousands(data['nodes']) + ' nodes, ' + thousands(data['nps']) + ' nodes/sec, depth ' + data['depth'] + ' ply';
1223                 if (data['seldepth']) {
1224                         stats += ' (' + data['seldepth'] + ' selective)';
1225                 }
1226                 if (data['tbhits'] && data['tbhits'] > 0) {
1227                         if (data['tbhits'] == 1) {
1228                                 stats += ', one Syzygy hit';
1229                         } else {
1230                                 stats += ', ' + thousands(data['tbhits']) + ' Syzygy hits';
1231                         }
1232                 }
1233
1234                 $("#searchstats").text(stats);
1235         } else {
1236                 $("#searchstats").text("");
1237         }
1238
1239         // Update the board itself.
1240         base_fen = data['position']['fen'];
1241         update_displayed_line();
1242
1243         // Print the PV.
1244         $("#pvtitle").text("PV:");
1245
1246         var scores = [{ first_move: -1, score: data['score'] }];
1247         $("#pv").html(add_pv(data['position']['fen'], data['pv'], data['position']['move_num'], data['position']['toplay'], scores, 0));
1248
1249         // Update the PV arrow.
1250         clear_arrows();
1251         if (data['pv'].length >= 1) {
1252                 var hiddenboard = new Chess(base_fen);
1253
1254                 // draw a continuation arrow as long as it's the same piece
1255                 var last_to;
1256                 for (var i = 0; i < data['pv'].length; i += 2) {
1257                         var move = patch_move(hiddenboard.move(data['pv'][i]));
1258
1259                         if ((i >= 2 && move.from != last_to) ||
1260                              interfering_arrow(move.from, move.to)) {
1261                                 break;
1262                         }
1263                         create_arrow(move.from, move.to, '#f66', 6, 20);
1264                         last_to = move.to;
1265                         hiddenboard.move(data['pv'][i + 1]);  // To keep continuity.
1266                 }
1267
1268                 var alt_moves = find_nonstupid_moves(data, 30, data['position']['toplay'] === 'B');
1269                 for (var i = 1; i < alt_moves.length && i < 3; ++i) {
1270                         hiddenboard = new Chess(base_fen);
1271                         var move = patch_move(hiddenboard.move(alt_moves[i]));
1272                         if (move !== null) {
1273                                 create_arrow(move.from, move.to, '#f66', 1, 10);
1274                         }
1275                 }
1276         }
1277
1278         // See if all semi-reasonable moves have only one possible response.
1279         if (data['pv'].length >= 2) {
1280                 var nonstupid_moves = find_nonstupid_moves(data, 300, data['position']['toplay'] === 'B');
1281                 var response;
1282                 {
1283                         var hiddenboard = new Chess(base_fen);
1284                         hiddenboard.move(data['pv'][0]);
1285                         response = hiddenboard.move(data['pv'][1]);
1286                 }
1287                 for (var i = 0; i < nonstupid_moves.length; ++i) {
1288                         if (nonstupid_moves[i] == data['pv'][0]) {
1289                                 // ignore the PV move for refutation lines.
1290                                 continue;
1291                         }
1292                         if (!data['refutation_lines'] ||
1293                             !data['refutation_lines'][nonstupid_moves[i]] ||
1294                             !data['refutation_lines'][nonstupid_moves[i]]['pv'] ||
1295                             data['refutation_lines'][nonstupid_moves[i]]['pv'].length < 2) {
1296                                 // Incomplete PV, abort.
1297                                 response = undefined;
1298                                 break;
1299                         }
1300                         var line = data['refutation_lines'][nonstupid_moves[i]];
1301                         hiddenboard = new Chess(base_fen);
1302                         hiddenboard.move(line['pv'][0]);
1303                         var this_response = hiddenboard.move(line['pv'][1]);
1304                         if (this_response === null) {
1305                                 console.log("BUG: ", i);
1306                                 console.log(data);
1307                                 console.log(line['pv']);
1308                         }
1309                         if (response.from !== this_response.from || response.to !== this_response.to) {
1310                                 // Different response depending on lines, abort.
1311                                 response = undefined;
1312                                 break;
1313                         }
1314                 }
1315
1316                 if (nonstupid_moves.length > 0 && response !== undefined) {
1317                         create_arrow(response.from, response.to, '#66f', 6, 20);
1318                 }
1319         }
1320
1321         // Update the refutation lines.
1322         base_fen = data['position']['fen'];
1323         move_num = parseInt(data['position']['move_num']);
1324         toplay = data['position']['toplay'];
1325         refutation_lines = hash_refutation_lines || data['refutation_lines'];
1326         update_refutation_lines();
1327
1328         // Update the sparkline last, since its size depends on how everything else reflowed.
1329         update_sparkline(data);
1330 }
1331
1332 var update_sparkline = function(data) {
1333         if (data && data['score_history']) {
1334                 var first_move_num = undefined;
1335                 for (var halfmove_num in data['score_history']) {
1336                         halfmove_num = parseInt(halfmove_num);
1337                         if (first_move_num === undefined || halfmove_num < first_move_num) {
1338                                 first_move_num = halfmove_num;
1339                         }
1340                 }
1341                 if (first_move_num !== undefined) {
1342                         var last_move_num = data['position']['move_num'] * 2 - 3;
1343                         if (data['position']['toplay'] === 'B') {
1344                                 ++last_move_num;
1345                         }
1346
1347                         // Possibly truncate some moves if we don't have enough width.
1348                         // FIXME: Sometimes width() for #scorecontainer (and by extent,
1349                         // #scoresparkcontainer) on Chrome for mobile seems to start off
1350                         // at something very small, and then suddenly snap back into place.
1351                         // Figure out why.
1352                         var max_moves = Math.floor($("#scoresparkcontainer").width() / 5) - 5;
1353                         if (last_move_num - first_move_num > max_moves) {
1354                                 first_move_num = last_move_num - max_moves;
1355                         }
1356
1357                         var min_score = -100;
1358                         var max_score = 100;
1359                         var last_score = null;
1360                         var scores = [];
1361                         for (var halfmove_num = first_move_num; halfmove_num <= last_move_num; ++halfmove_num) {
1362                                 if (data['score_history'][halfmove_num]) {
1363                                         var score = compute_plot_score(data['score_history'][halfmove_num]);
1364                                         last_score = score;
1365                                         if (score < min_score) min_score = score;
1366                                         if (score > max_score) max_score = score;
1367                                 }
1368                                 scores.push(last_score);
1369                         }
1370                         if (data['score']) {
1371                                 scores.push(compute_plot_score(data['score']));
1372                         }
1373                         // FIXME: at some widths, calling sparkline() seems to push
1374                         // #scorecontainer under the board.
1375                         $('#scorespark').unbind('sparklineClick');
1376                         $("#scorespark").sparkline(scores, {
1377                                 type: 'bar',
1378                                 zeroColor: 'gray',
1379                                 chartRangeMin: min_score,
1380                                 chartRangeMax: max_score,
1381                                 tooltipFormatter: function(sparkline, options, fields) {
1382                                         // score_history contains the Nth _position_, but format_tooltip
1383                                         // wants to format the Nth _move_; thus the -1.
1384                                         return format_tooltip(data, fields[0].offset + first_move_num - 1);
1385                                 }
1386                         });
1387                         $('#scorespark').unbind('sparklineClick');
1388                         $('#scorespark').bind('sparklineClick', function(event) {
1389                                 var sparkline = event.sparklines[0];
1390                                 var region = sparkline.getCurrentRegionFields();
1391                                 if (region[0].offset !== undefined) {
1392                                         show_line(0, first_move_num + region[0].offset - 1);
1393                                 }
1394                         });
1395                 } else {
1396                         $("#scorespark").text("");
1397                 }
1398         } else {
1399                 $("#scorespark").text("");
1400         }
1401 }
1402
1403 /**
1404  * @param {number} num_viewers
1405  */
1406 var update_num_viewers = function(num_viewers) {
1407         var text = "";
1408         if (num_viewers === null) {
1409                 text = "";
1410         } else if (num_viewers == 1) {
1411                 text = "You are the only current viewer";
1412         } else {
1413                 text = num_viewers + " current viewers";
1414         }
1415         if (display_fen !== null) {
1416                 var counter = Math.floor(display_fen.split(" ")[4] / 2);
1417                 if (counter >= 20) {
1418                         text = text.replace("current ", "");
1419                         text += " | 50-move rule: " + counter;
1420                 }
1421         }
1422         $("#numviewers").text(text);
1423 }
1424
1425 var update_clock = function() {
1426         clearTimeout(clock_timer);
1427
1428         var data = displayed_analysis_data || current_analysis_data;
1429         if (!data) return;
1430
1431         if (data['position']) {
1432                 var result = data['position']['result'];
1433                 if (result === '1-0') {
1434                         $("#whiteclock").text("1");
1435                         $("#blackclock").text("0");
1436                         $("#whiteclock").removeClass("running-clock");
1437                         $("#blackclock").removeClass("running-clock");
1438                         return;
1439                 }
1440                 if (result === '1/2-1/2') {
1441                         $("#whiteclock").text("1/2");
1442                         $("#blackclock").text("1/2");
1443                         $("#whiteclock").removeClass("running-clock");
1444                         $("#blackclock").removeClass("running-clock");
1445                         return;
1446                 }       
1447                 if (result === '0-1') {
1448                         $("#whiteclock").text("0");
1449                         $("#blackclock").text("1");
1450                         $("#whiteclock").removeClass("running-clock");
1451                         $("#blackclock").removeClass("running-clock");
1452                         return;
1453                 }
1454         }
1455
1456         var white_clock_ms = null;
1457         var black_clock_ms = null;
1458
1459         // Static clocks.
1460         if (data['position'] &&
1461             data['position']['white_clock'] &&
1462             data['position']['black_clock']) {
1463                 white_clock_ms = data['position']['white_clock'] * 1000;
1464                 black_clock_ms = data['position']['black_clock'] * 1000;
1465         }
1466
1467         // Dynamic clock (only one, obviously).
1468         var color;
1469         if (data['position']['white_clock_target']) {
1470                 color = "white";
1471                 $("#whiteclock").addClass("running-clock");
1472                 $("#blackclock").removeClass("running-clock");
1473         } else if (data['position']['black_clock_target']) {
1474                 color = "black";
1475                 $("#whiteclock").removeClass("running-clock");
1476                 $("#blackclock").addClass("running-clock");
1477         } else {
1478                 $("#whiteclock").removeClass("running-clock");
1479                 $("#blackclock").removeClass("running-clock");
1480         }
1481         var remaining_ms;
1482         if (color) {
1483                 var now = new Date().getTime() + client_clock_offset_ms;
1484                 remaining_ms = data['position'][color + '_clock_target'] * 1000 - now;
1485                 if (color === "white") {
1486                         white_clock_ms = remaining_ms;
1487                 } else {
1488                         black_clock_ms = remaining_ms;
1489                 }
1490         }
1491
1492         if (white_clock_ms === null || black_clock_ms === null) {
1493                 $("#whiteclock").empty();
1494                 $("#blackclock").empty();
1495                 return;
1496         }
1497
1498         // If either player has twenty minutes or less left, add the second counters.
1499         // This matches what DGT clocks do.
1500         var show_seconds = (white_clock_ms < 60 * 20 * 1000 || black_clock_ms < 60 * 20 * 1000);
1501
1502         if (color) {
1503                 // See when the clock will change next, and update right after that.
1504                 var next_update_ms;
1505                 if (show_seconds) {
1506                         next_update_ms = remaining_ms % 1000 + 100;
1507                 } else {
1508                         next_update_ms = remaining_ms % 60000 + 100;
1509                 }
1510                 clock_timer = setTimeout(update_clock, next_update_ms);
1511         }
1512
1513         $("#whiteclock").text(format_clock(white_clock_ms, show_seconds));
1514         $("#blackclock").text(format_clock(black_clock_ms, show_seconds));
1515 }
1516
1517 /**
1518  * @param {Number} remaining_ms
1519  * @param {boolean} show_seconds
1520  */
1521 var format_clock = function(remaining_ms, show_seconds) {
1522         if (remaining_ms <= 0) {
1523                 if (show_seconds) {
1524                         return "00:00:00";
1525                 } else {
1526                         return "00:00";
1527                 }
1528         }
1529
1530         var remaining = Math.floor(remaining_ms / 1000);
1531         var seconds = remaining % 60;
1532         remaining = (remaining - seconds) / 60;
1533         var minutes = remaining % 60;
1534         remaining = (remaining - minutes) / 60;
1535         var hours = remaining;
1536         if (show_seconds) {
1537                 return format_2d(hours) + ":" + format_2d(minutes) + ":" + format_2d(seconds);
1538         } else {
1539                 return format_2d(hours) + ":" + format_2d(minutes);
1540         }
1541 }
1542
1543 /**
1544  * @param {Number} x
1545  */
1546 var format_2d = function(x) {
1547         if (x >= 10) {
1548                 return x;
1549         } else {
1550                 return "0" + x;
1551         }
1552 }
1553
1554 /**
1555  * @param {string} move
1556  * @param {Number} move_num Move number of this move.
1557  * @param {boolean} white_to_play Whether white is to play this move.
1558  */
1559 var format_move_with_number = function(move, move_num, white_to_play) {
1560         var ret;
1561         if (white_to_play) {
1562                 ret = move_num + '. ';
1563         } else {
1564                 ret = move_num + '… ';
1565         }
1566         ret += move;
1567         return ret;
1568 }
1569
1570 /**
1571  * @param {string} move
1572  * @param {Number} halfmove_num Half-move number that is to be played,
1573  *   starting from 0.
1574  */
1575 var format_halfmove_with_number = function(move, halfmove_num) {
1576         return format_move_with_number(
1577                 move,
1578                 Math.floor(halfmove_num / 2) + 1,
1579                 halfmove_num % 2 == 0);
1580 }
1581
1582 /**
1583  * @param {Object} data
1584  * @param {Number} halfmove_num
1585  */
1586 var format_tooltip = function(data, halfmove_num) {
1587         if (data['score_history'][halfmove_num + 1] ||
1588             (halfmove_num + 1) === data['position']['history'].length) {
1589                 // Position is in the history, or it is the current position
1590                 // (which is implicitly tacked onto the history).
1591                 var move;
1592                 var short_score;
1593                 if ((halfmove_num + 1) === data['position']['history'].length) {
1594                         move = data['position']['last_move'];
1595                         short_score = format_short_score(data['score']);
1596                 } else {
1597                         move = data['position']['history'][halfmove_num];
1598                         short_score = format_short_score(data['score_history'][halfmove_num + 1]);
1599                 }
1600                 if (halfmove_num === -1) {
1601                         return "Start position: " + short_score;
1602                 } else {
1603                         var move_with_number = format_halfmove_with_number(move, halfmove_num);
1604                         return "After " + move_with_number + ": " + short_score;
1605                 }
1606         } else {
1607                 for (var i = halfmove_num; i --> -1; ) {
1608                         if (data['score_history'][i]) {
1609                                 var move = data['position']['history'][i];
1610                                 if (i === -1) {
1611                                         return "[Analysis kept from start position]";
1612                                 } else {
1613                                         return "[Analysis kept from " + format_halfmove_with_number(move, i) + "]";
1614                                 }
1615                         }
1616                 }
1617         }
1618 }
1619
1620 /**
1621  * @param {boolean} truncate_history
1622  */
1623 var set_truncate_history = function(truncate_history) {
1624         truncate_display_history = truncate_history;
1625         update_refutation_lines();
1626 }
1627 window['set_truncate_history'] = set_truncate_history;
1628
1629 /**
1630  * @param {number} line_num
1631  * @param {number} move_num
1632  */
1633 var show_line = function(line_num, move_num) {
1634         if (line_num == -1) {
1635                 current_display_line = null;
1636                 current_display_move = null;
1637                 hash_refutation_lines = null;
1638                 if (displayed_analysis_data) {
1639                         // TODO: Support exiting to history position if we are in an
1640                         // analysis line of a history position.
1641                         displayed_analysis_data = null;
1642                 }
1643                 update_board();
1644                 return;
1645         } else {
1646                 current_display_line = jQuery.extend({}, display_lines[line_num]);  // Shallow clone.
1647                 current_display_move = move_num + current_display_line.start_display_move_num;
1648         }
1649         current_display_line_is_history = (line_num == 0);
1650
1651         update_historic_analysis();
1652         update_displayed_line();
1653         update_board_highlight();
1654         update_move_highlight();
1655         redraw_arrows();
1656 }
1657 window['show_line'] = show_line;
1658
1659 var prev_move = function() {
1660         if (current_display_line &&
1661             current_display_move >= current_display_line.start_display_move_num) {
1662                 --current_display_move;
1663         }
1664         update_historic_analysis();
1665         update_displayed_line();
1666         update_move_highlight();
1667 }
1668 window['prev_move'] = prev_move;
1669
1670 var next_move = function() {
1671         if (current_display_line &&
1672             current_display_move < current_display_line.pv.length - 1) {
1673                 ++current_display_move;
1674         }
1675         update_historic_analysis();
1676         update_displayed_line();
1677         update_move_highlight();
1678 }
1679 window['next_move'] = next_move;
1680
1681 var next_game = function() {
1682         if (current_games === null) {
1683                 return;
1684         }
1685
1686         // Try to find the game we are currently looking at.
1687         for (var game_num = 0; game_num < current_games.length; ++game_num) {
1688                 var game = current_games[game_num];
1689                 if (game['url'] === backend_url) {
1690                         var next_game_num = (game_num + 1) % current_games.length;
1691                         switch_backend(current_games[next_game_num]);
1692                         return;
1693                 }
1694         }
1695
1696         // Couldn't find it; give up.
1697 }
1698
1699 var update_historic_analysis = function() {
1700         if (!current_display_line_is_history) {
1701                 return;
1702         }
1703         if (current_display_move == current_display_line.pv.length - 1) {
1704                 displayed_analysis_data = null;
1705                 update_board();
1706         }
1707
1708         // Fetch old analysis for this line if it exists.
1709         var hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1710         var filename = "/history/move" + (current_display_move + 1) + "-" +
1711                 hiddenboard.fen().replace(/ /g, '_').replace(/\//g, '-') + ".json";
1712
1713         current_historic_xhr = $.ajax({
1714                 url: filename
1715         }).done(function(data, textstatus, xhr) {
1716                 displayed_analysis_data = data;
1717                 update_board();
1718         }).fail(function(jqXHR, textStatus, errorThrown) {
1719                 if (textStatus === "abort") {
1720                         // Aborted because we are switching backends. Don't do anything;
1721                         // we will already have been cleared.
1722                 } else {
1723                         displayed_analysis_data = {'failed': true};
1724                         update_board();
1725                 }
1726         });
1727 }
1728
1729 /**
1730  * @param {string} fen
1731  */
1732 var update_imbalance = function(fen) {
1733         var hiddenboard = new Chess(fen);
1734         var imbalance = {'k': 0, 'q': 0, 'r': 0, 'b': 0, 'n': 0, 'p': 0};
1735         for (var row = 0; row < 8; ++row) {
1736                 for (var col = 0; col < 8; ++col) {
1737                         var col_text = String.fromCharCode('a1'.charCodeAt(0) + col);
1738                         var row_text = String.fromCharCode('a1'.charCodeAt(1) + row);
1739                         var square = col_text + row_text;
1740                         var contents = hiddenboard.get(square);
1741                         if (contents !== null) {
1742                                 if (contents.color === 'w') {
1743                                         ++imbalance[contents.type];
1744                                 } else {
1745                                         --imbalance[contents.type];
1746                                 }
1747                         }
1748                 }
1749         }
1750         var white_imbalance = '';
1751         var black_imbalance = '';
1752         for (var piece in imbalance) {
1753                 for (var i = 0; i < imbalance[piece]; ++i) {
1754                         white_imbalance += '<img src="img/chesspieces/wikipedia/w' + piece.toUpperCase() + '.png" alt="" style="width: 15px;height: 15px;">';
1755                 }
1756                 for (var i = 0; i < -imbalance[piece]; ++i) {
1757                         black_imbalance += '<img src="img/chesspieces/wikipedia/b' + piece.toUpperCase() + '.png" alt="" style="width: 15px;height: 15px;">';
1758                 }
1759         }
1760         $('#whiteimbalance').html(white_imbalance);
1761         $('#blackimbalance').html(black_imbalance);
1762 }
1763
1764 /** Mark the currently selected move in red.
1765  * Also replaces the PV with the current displayed line if it's not shown
1766  * anywhere else on the screen.
1767  */
1768 var update_move_highlight = function() {
1769         if (highlighted_move !== null) {
1770                 highlighted_move.removeClass('highlight'); 
1771         }
1772         if (current_display_line) {
1773                 var display_line_num = find_display_line_matching_num();
1774                 if (display_line_num === null) {
1775                         // Replace the PV with the (complete) line.
1776                         $("#pvtitle").text("Exploring:");
1777                         current_display_line.start_display_move_num = 0;
1778                         display_lines.push(current_display_line);
1779                         $("#pv").html(print_pv(display_lines.length - 1, null));  // FIXME
1780                         display_line_num = display_lines.length - 1;
1781
1782                         // Clear out the PV, so it's not selected by anything later.
1783                         display_lines[1].pv = [];
1784                 }
1785
1786                 highlighted_move = $("#automove" + display_line_num + "-" + (current_display_move - current_display_line.start_display_move_num));
1787                 highlighted_move.addClass('highlight');
1788         }
1789 }
1790
1791 /**
1792  * See if the current displayed line is identical to any of the ones
1793  * we have on screen. (It might not be if e.g. the analysis reloaded
1794  * since we started looking.)
1795  *
1796  * @return {?number}
1797  */
1798 var find_display_line_matching_num = function() {
1799         for (var i = 0; i < display_lines.length; ++i) {
1800                 var line = display_lines[i];
1801                 if (line.start_display_move_num > 0) continue;
1802                 if (current_display_line.start_fen !== line.start_fen) continue;
1803                 if (current_display_line.pv.length !== line.pv.length) continue;
1804                 var ok = true;
1805                 for (var j = 0; j < line.pv.length; ++j) {
1806                         if (current_display_line.pv[j] !== line.pv[j]) {
1807                                 ok = false;
1808                                 break;
1809                         }
1810                 }
1811                 if (ok) {
1812                         return i;
1813                 }
1814         }
1815         return null;
1816 }
1817
1818 /** Update the board based on the currently displayed line.
1819  * 
1820  * TODO: This should really be called only whenever something changes,
1821  * instead of all the time.
1822  */
1823 var update_displayed_line = function() {
1824         if (current_display_line === null) {
1825                 $("#linenav").hide();
1826                 $("#linemsg").show();
1827                 display_fen = base_fen;
1828                 set_board_position(base_fen);
1829                 update_imbalance(base_fen);
1830                 return;
1831         }
1832
1833         $("#linenav").show();
1834         $("#linemsg").hide();
1835
1836         if (current_display_move <= 0) {
1837                 $("#prevmove").html("Previous");
1838         } else {
1839                 $("#prevmove").html("<a href=\"javascript:prev_move();\">Previous</a></span>");
1840         }
1841         if (current_display_move == current_display_line.pv.length - 1) {
1842                 $("#nextmove").html("Next");
1843         } else {
1844                 $("#nextmove").html("<a href=\"javascript:next_move();\">Next</a></span>");
1845         }
1846
1847         var hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1848         set_board_position(hiddenboard.fen());
1849         if (display_fen !== hiddenboard.fen() && !current_display_line_is_history) {
1850                 // Fire off a hash request, since we're now off the main position
1851                 // and it just changed.
1852                 explore_hash(hiddenboard.fen());
1853         }
1854         display_fen = hiddenboard.fen();
1855         update_imbalance(hiddenboard.fen());
1856 }
1857
1858 var set_board_position = function(new_fen) {
1859         board_is_animating = true;
1860         var old_fen = board.fen();
1861         board.position(new_fen);
1862         if (board.fen() === old_fen) {
1863                 board_is_animating = false;
1864         }
1865 }
1866
1867 /**
1868  * @param {boolean} param_enable_sound
1869  */
1870 var set_sound = function(param_enable_sound) {
1871         enable_sound = param_enable_sound;
1872         if (enable_sound) {
1873                 $("#soundon").html("<strong>On</strong>");
1874                 $("#soundoff").html("<a href=\"javascript:set_sound(false)\">Off</a>");
1875
1876                 // Seemingly at least Firefox prefers MP3 over Opus; tell it otherwise,
1877                 // and also preload the file since the user has selected audio.
1878                 var ding = document.getElementById('ding');
1879                 if (ding && ding.canPlayType && ding.canPlayType('audio/ogg; codecs="opus"') === 'probably') {
1880                         ding.src = 'ding.opus';
1881                         ding.load();
1882                 }
1883         } else {
1884                 $("#soundon").html("<a href=\"javascript:set_sound(true)\">On</a>");
1885                 $("#soundoff").html("<strong>Off</strong>");
1886         }
1887         if (supports_html5_storage()) {
1888                 localStorage['enable_sound'] = enable_sound ? 1 : 0;
1889         }
1890 }
1891 window['set_sound'] = set_sound;
1892
1893 /** Send off a hash probe request to the backend.
1894  * @param {string} fen
1895  */
1896 var explore_hash = function(fen) {
1897         // If we already have a backend response going, abort it.
1898         if (current_hash_xhr) {
1899                 current_hash_xhr.abort();
1900         }
1901         if (current_hash_display_timer) {
1902                 clearTimeout(current_hash_display_timer);
1903                 current_hash_display_timer = null;
1904         }
1905         $("#refutationlines").empty();
1906         current_hash_xhr = $.ajax({
1907                 url: backend_hash_url + "?fen=" + fen
1908         }).done(function(data, textstatus, xhr) {
1909                 show_explore_hash_results(data, fen);
1910         });
1911 }
1912
1913 /** Process the JSON response from a hash probe request.
1914  * @param {!Object} data
1915  * @param {string} fen
1916  */
1917 var show_explore_hash_results = function(data, fen) {
1918         if (board_is_animating) {
1919                 // Updating while the animation is still going causes
1920                 // the animation to jerk. This is pretty crude, but it will do.
1921                 current_hash_display_timer = setTimeout(function() { show_explore_hash_results(data, fen); }, 100);
1922                 return;
1923         }
1924         current_hash_display_timer = null;
1925         hash_refutation_lines = data['lines'];
1926         update_board();
1927 }
1928
1929 // almost all of this stuff comes from the chessboard.js example page
1930 var onDragStart = function(source, piece, position, orientation) {
1931         var pseudogame = new Chess(display_fen);
1932         if (pseudogame.game_over() === true ||
1933             (pseudogame.turn() === 'w' && piece.search(/^b/) !== -1) ||
1934             (pseudogame.turn() === 'b' && piece.search(/^w/) !== -1)) {
1935                 return false;
1936         }
1937
1938         recommended_move = get_best_move(pseudogame, source, null, pseudogame.turn() === 'b');
1939         if (recommended_move) {
1940                 var squareEl = $('#board .square-' + recommended_move.to);
1941                 squareEl.addClass('highlight1-32417');
1942         }
1943         return true;
1944 }
1945
1946 var mousedownSquare = function(e) {
1947         reverse_dragging_from = null;
1948         var square = $(this).attr('data-square');
1949
1950         var pseudogame = new Chess(display_fen);
1951         if (pseudogame.game_over() === true) {
1952                 return;
1953         }
1954
1955         // If the square is empty, or has a piece of the side not to move,
1956         // we handle it. If not, normal piece dragging will take it.
1957         var position = board.position();
1958         if (!position.hasOwnProperty(square) ||
1959             (pseudogame.turn() === 'w' && position[square].search(/^b/) !== -1) ||
1960             (pseudogame.turn() === 'b' && position[square].search(/^w/) !== -1)) {
1961                 reverse_dragging_from = square;
1962                 recommended_move = get_best_move(pseudogame, null, square, pseudogame.turn() === 'b');
1963                 if (recommended_move) {
1964                         var squareEl = $('#board .square-' + recommended_move.from);
1965                         squareEl.addClass('highlight1-32417');
1966                         squareEl = $('#board .square-' + recommended_move.to);
1967                         squareEl.addClass('highlight1-32417');
1968                 }
1969         }
1970 }
1971
1972 var mouseupSquare = function(e) {
1973         if (reverse_dragging_from === null) {
1974                 return;
1975         }
1976         var source = $(this).attr('data-square');
1977         var target = reverse_dragging_from;
1978         reverse_dragging_from = null;
1979         if (onDrop(source, target) !== 'snapback') {
1980                 onSnapEnd(source, target);
1981         }
1982         $("#board").find('.square-55d63').removeClass('highlight1-32417');
1983 }
1984
1985 var get_best_move = function(game, source, target, invert) {
1986         var moves = game.moves({ verbose: true });
1987         if (source !== null) {
1988                 moves = moves.filter(function(move) { return move.from == source; });
1989         }
1990         if (target !== null) {
1991                 moves = moves.filter(function(move) { return move.to == target; });
1992         }
1993         if (moves.length == 0) {
1994                 return null;
1995         }
1996         if (moves.length == 1) {
1997                 return moves[0];
1998         }
1999
2000         // More than one move. Use the display lines (if we have them)
2001         // to disambiguate; otherwise, we have no information.
2002         var move_hash = {};
2003         for (var i = 0; i < moves.length; ++i) {
2004                 move_hash[moves[i].san] = moves[i];
2005         }
2006
2007         // See if we're already exploring some line.
2008         if (current_display_line &&
2009             current_display_move < current_display_line.pv.length - 1) {
2010                 var first_move = current_display_line.pv[current_display_move + 1];
2011                 if (move_hash[first_move]) {
2012                         return move_hash[first_move];
2013                 }
2014         }
2015
2016         // History and PV take priority over the display lines.
2017         for (var i = 0; i < 2; ++i) {
2018                 var line = display_lines[i];
2019                 var first_move = line.pv[line.start_display_move_num];
2020                 if (move_hash[first_move]) {
2021                         return move_hash[first_move];
2022                 }
2023         }
2024
2025         var best_move = null;
2026         var best_move_score = null;
2027
2028         for (var move in refutation_lines) {
2029                 var line = refutation_lines[move];
2030                 if (!line['score']) {
2031                         continue;
2032                 }
2033                 var first_move = line['pv'][0];
2034                 if (move_hash[first_move]) {
2035                         var score = compute_score_sort_key(line['score'], line['depth'], invert);
2036                         if (best_move_score === null || score > best_move_score) {
2037                                 best_move = move_hash[first_move];
2038                                 best_move_score = score;
2039                         }
2040                 }
2041         }
2042         return best_move;
2043 }
2044
2045 var onDrop = function(source, target) {
2046         if (source === target) {
2047                 if (recommended_move === null) {
2048                         return 'snapback';
2049                 } else {
2050                         // Accept the move. It will be changed in onSnapEnd.
2051                         return;
2052                 }
2053         } else {
2054                 // Suggestion not asked for.
2055                 recommended_move = null;
2056         }
2057
2058         // see if the move is legal
2059         var pseudogame = new Chess(display_fen);
2060         var move = pseudogame.move({
2061                 from: source,
2062                 to: target,
2063                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2064         });
2065
2066         // illegal move
2067         if (move === null) return 'snapback';
2068 }
2069
2070 var onSnapEnd = function(source, target) {
2071         if (source === target && recommended_move !== null) {
2072                 source = recommended_move.from;
2073                 target = recommended_move.to;
2074         }
2075         recommended_move = null;
2076         var pseudogame = new Chess(display_fen);
2077         var move = pseudogame.move({
2078                 from: source,
2079                 to: target,
2080                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2081         });
2082
2083         if (current_display_line &&
2084             current_display_move < current_display_line.pv.length - 1 &&
2085             current_display_line.pv[current_display_move + 1] === move.san) {
2086                 next_move();
2087                 return;
2088         }
2089
2090         // Walk down the displayed lines until we find one that starts with
2091         // this move, then select that. Note that this gives us a good priority
2092         // order (history first, then PV, then multi-PV lines).
2093         for (var i = 0; i < display_lines.length; ++i) {
2094                 if (i == 1 && current_display_line) {
2095                         // Do not choose PV if not on it.
2096                         continue;
2097                 }
2098                 var line = display_lines[i];
2099                 if (line.pv[line.start_display_move_num] === move.san) {
2100                         show_line(i, 0);
2101                         return;
2102                 }
2103         }
2104
2105         // Shouldn't really be here if we have hash probes, but there's really
2106         // nothing we can do.
2107 }
2108 // End of dragging-related code.
2109
2110 var fmt_cp = function(v) {
2111         if (v === 0) {
2112                 return "0.00";
2113         } else if (v > 0) {
2114                 return "+" + (v / 100).toFixed(2);
2115         } else {
2116                 v = -v;
2117                 return "-" + (v / 100).toFixed(2);
2118         }
2119 }
2120
2121 var format_short_score = function(score) {
2122         if (!score) {
2123                 return "???";
2124         }
2125         if (score[0] === 'T' || score[0] === 't') {
2126                 var ret = "TB\u00a0";
2127                 if (score[2]) {  // Is a bound.
2128                         ret = score[2] + "\u00a0TB\u00a0";
2129                 }
2130                 if (score[0] === 'T') {
2131                         return ret + Math.ceil(score[1] / 2);
2132                 } else {
2133                         return ret + "-" + Math.ceil(score[1] / 2);
2134                 }
2135         } else if (score[0] === 'M' || score[0] === 'm') {
2136                 var sign = (score[0] === 'm') ? '-' : '';
2137                 if (score[2]) {  // Is a bound.
2138                         return score[2] + "\u00a0M " + sign + score[1];
2139                 } else {
2140                         return "M " + sign + score[1];
2141                 }
2142         } else if (score[0] === 'd') {
2143                 return "TB =0";
2144         } else if (score[0] === 'cp') {
2145                 if (score[2]) {  // Is a bound.
2146                         return score[2] + "\u00a0" + fmt_cp(score[1]);
2147                 } else {
2148                         return fmt_cp(score[1]);
2149                 }
2150         }
2151         return null;
2152 }
2153
2154 var format_long_score = function(score) {
2155         if (!score) {
2156                 return "???";
2157         }
2158         if (score[0] === 'T') {
2159                 if (score[1] == 0) {
2160                         return "Won for white (tablebase)";
2161                 } else {
2162                         return "White wins in " + Math.ceil(score[1] / 2);
2163                 }
2164         } else if (score[0] === 't') {
2165                 if (score[1] == -1) {
2166                         return "Won for black (tablebase)";
2167                 } else {
2168                         return "Black wins in " + Math.ceil(score[1] / 2);
2169                 }
2170         } else if (score[0] === 'M') {
2171                 if (score[1] == 0) {
2172                         return "White wins by checkmate";
2173                 } else {
2174                         return "White mates in " + score[1];
2175                 }
2176         } else if (score[0] === 'm') {
2177                 if (score[1] == 0) {
2178                         return "Black wins by checkmate";
2179                 } else {
2180                         return "Black mates in " + score[1];
2181                 }
2182         } else if (score[0] === 'd') {
2183                 return "Theoretical draw";
2184         } else if (score[0] === 'cp') {
2185                 return "Score: " + format_short_score(score);
2186         }
2187         return null;
2188 }
2189
2190 var compute_plot_score = function(score) {
2191         if (score[0] === 'M' || score[0] === 'T') {
2192                 return 500;
2193         } else if (score[0] === 'm' || score[0] === 't') {
2194                 return -500;
2195         } else if (score[0] === 'd') {
2196                 return 0;
2197         } else if (score[0] === 'cp') {
2198                 if (score[1] > 500) {
2199                         return 500;
2200                 } else if (score[1] < -500) {
2201                         return -500;
2202                 } else {
2203                         return score[1];
2204                 }
2205         }
2206         return null;
2207 }
2208
2209 /**
2210  * @param score The score digest tuple.
2211  * @param {?number} depth Depth the move has been computed to, or null.
2212  * @param {boolean} invert Whether black is to play.
2213  * @param {boolean=} depth_secondary_key
2214  * @return {number}
2215  */
2216 var compute_score_sort_key = function(score, depth, invert, depth_secondary_key) {
2217         var s;
2218         if (!score) {
2219                 return -10000000;
2220         }
2221         if (score[0] === 'T') {
2222                 // White reaches TB win.
2223                 s = 89999 - score[1];
2224         } else if (score[0] === 't') {
2225                 // Black reaches TB win.
2226                 s = -(89999 - score[1]);
2227         } else if (score[0] === 'M') {
2228                 // White mates.
2229                 s = 99999 - score[1];
2230         } else if (score[0] === 'm') {
2231                 // Black mates.
2232                 s = -(99999 - score[1]);
2233         } else if (score[0] === 'd') {
2234                 s = 0;
2235         } else if (score[0] === 'cp') {
2236                 s = score[1];
2237         }
2238         if (s) {
2239                 if (invert) s = -s;
2240                 if (depth_secondary_key) {
2241                         return s * 200 + (depth || 0);
2242                 } else {
2243                         return s;
2244                 }
2245         } else {
2246                 return null;
2247         }
2248 }
2249
2250 /**
2251  * @param {Object} game
2252  */
2253 var switch_backend = function(game) {
2254         // Stop looking at historic data.
2255         current_display_line = null;
2256         current_display_move = null;
2257         displayed_analysis_data = null;
2258         if (current_historic_xhr) {
2259                 current_historic_xhr.abort();
2260         }
2261
2262         // If we already have a backend response going, abort it.
2263         if (current_analysis_xhr) {
2264                 current_analysis_xhr.abort();
2265         }
2266         if (current_hash_xhr) {
2267                 current_hash_xhr.abort();
2268         }
2269
2270         // Otherwise, we should have a timer going to start a new one.
2271         // Kill that, too.
2272         if (current_analysis_request_timer) {
2273                 clearTimeout(current_analysis_request_timer);
2274                 current_analysis_request_timer = null;
2275         }
2276         if (current_hash_display_timer) {
2277                 clearTimeout(current_hash_display_timer);
2278                 current_hash_display_timer = null;
2279         }
2280
2281         // Request an immediate fetch with the new backend.
2282         backend_url = game['url'];
2283         backend_hash_url = game['hashurl'];
2284         window.location.hash = '#' + game['id'];
2285         current_analysis_data = null;
2286         ims = 0;
2287         request_update();
2288 }
2289 window['switch_backend'] = switch_backend;
2290
2291 window['flip'] = function() { board.flip(); redraw_arrows(); };
2292
2293 var init = function() {
2294         unique = get_unique();
2295
2296         // Load settings from HTML5 local storage if available.
2297         if (supports_html5_storage() && localStorage['enable_sound']) {
2298                 set_sound(parseInt(localStorage['enable_sound']));
2299         } else {
2300                 set_sound(false);
2301         }
2302
2303         // Create board.
2304         board = new window.ChessBoard('board', {
2305                 onMoveEnd: function() { board_is_animating = false; },
2306
2307                 draggable: true,
2308                 onDragStart: onDragStart,
2309                 onDrop: onDrop,
2310                 onSnapEnd: onSnapEnd
2311         });
2312         $("#board").on('mousedown', '.square-55d63', mousedownSquare);
2313         $("#board").on('mouseup', '.square-55d63', mouseupSquare);
2314
2315         request_update();
2316         $(window).resize(function() {
2317                 board.resize();
2318                 update_sparkline(displayed_analysis_data || current_analysis_data);
2319                 update_board_highlight();
2320                 redraw_arrows();
2321         });
2322         $(window).keyup(function(event) {
2323                 if (event.which == 39) {  // Left arrow.
2324                         next_move();
2325                 } else if (event.which == 37) {  // Right arrow.
2326                         prev_move();
2327                 } else if (event.which >= 49 && event.which <= 57) {  // 1-9.
2328                         var num = event.which - 49;
2329                         if (current_games && current_games.length >= num) {
2330                                 switch_backend(current_games[num]);
2331                         }
2332                 } else if (event.which == 78) {  // N.
2333                         next_game();
2334                 }
2335         });
2336         window.addEventListener('hashchange', possibly_switch_game_from_hash, false);
2337         possibly_switch_game_from_hash();
2338 };
2339 $(document).ready(init);
2340
2341 })();