]> git.sesse.net Git - remoteglot/blob - www/js/remoteglot.js
Compress the sparkline range a bit.
[remoteglot] / www / js / remoteglot.js
1 (function() {
2 'use strict';
3
4 /**
5  * Version of this script. If the server returns a version larger than
6  * this, it is a sign we should reload to upgrade ourselves.
7  *
8  * @type {Number}
9  * @const
10  * @private */
11 let SCRIPT_VERSION = 2021021300;
12
13 /**
14  * The current backend URL.
15  *
16  * @type {!string}
17  * @private
18  */
19 let backend_url = "/analysis.pl";
20 let backend_hash_url = "/hash";
21
22 /** @type {window.ChessBoard} @private */
23 let board = null;
24
25 /** @type {boolean} @private */
26 let board_is_animating = false;
27
28 /**
29  * The most recent analysis data we have from the server
30  * (about the most recent position).
31  *
32  * @type {?Object}
33  * @private */
34 let current_analysis_data = null;
35
36 /**
37  * If we are displaying previous analysis or from hash, this is non-null,
38  * and will override most of current_analysis_data.
39  *
40  * @type {?Object}
41  * @private
42  */
43 let displayed_analysis_data = null;
44
45 /**
46  * Games currently in progress, if any.
47  *
48  * @type {?Array.<{
49  *      name: string,
50  *      url: string,
51  *      hashurl: string,
52  *      id: string,
53  *      score: Object=,
54  *      result: string=,
55  * }>}
56  * @private
57  */
58 let current_games = null;
59
60 /** @type {Array.<{
61  *      from_col: number,
62  *      from_row: number,
63  *      to_col: number,
64  *      to_row: number,
65  *      line_width: number,
66  *      arrow_size: number,
67  *      fg_color: string
68  * }>}
69  * @private
70  */
71 let arrows = [];
72
73 /** @type {Array.<Array.<boolean>>} */
74 let occupied_by_arrows = [];
75
76 /** Currently displayed refutation lines (on-screen).
77  * Can either come from the current_analysis_data, displayed_analysis_data,
78  * or hash_refutation_lines.
79  */
80 let refutation_lines = [];
81
82 /** Refutation lines from current hash probe.
83  *
84  * If non-null, will override refutation lines from the base position.
85  * Note that these are relative to display_fen, not base_fen.
86  */
87 let hash_refutation_lines = null;
88
89 /** @type {!number} @private */
90 let move_num = 1;
91
92 /** @type {!string} @private */
93 let toplay = 'W';
94
95 /** @type {number} @private */
96 let ims = 0;
97
98 /** @type {boolean} @private */
99 let truncate_display_history = true;
100
101 /** @type {!string|undefined} @private */
102 let highlight_from = undefined;
103
104 /** @type {!string|undefined} @private */
105 let highlight_to = undefined;
106
107 /** The HTML object of the move currently being highlighted (in red).
108  * @type {?Element}
109  * @private */
110 let highlighted_move = null;
111
112 /** Currently suggested/recommended move when dragging.
113  * @type {?{from: !string, to: !string}}
114  * @private
115  */
116 let recommended_move = null;
117
118 /** If reverse-dragging (dragging from the destination square to the
119  * source square), the destination square.
120  * @type {?string}
121  * @private
122  */
123 let reverse_dragging_from = null;
124
125 /** @type {?number} @private */
126 let unique = null;
127
128 /** @type {boolean} @private */
129 let enable_sound = false;
130
131 /** @type {!number} @private */
132 let delay_ms = 0;
133
134 /**
135  * Our best estimate of how many milliseconds we need to add to 
136  * new Date() to get the true UTC time. Calibrated against the
137  * server clock.
138  *
139  * @type {?number}
140  * @private
141  */
142 let client_clock_offset_ms = null;
143
144 let clock_timer = null;
145
146 /** The current position being analyzed, represented as a FEN string.
147  * Note that this is not necessarily the same as display_fen.
148  * @type {?string}
149  * @private
150  */
151 let base_fen = null;
152
153 /** The current position on the board, represented as a FEN string.
154  * Note that board.fen() does not contain e.g. who is to play.
155  * @type {?string}
156  * @private
157  */
158 let display_fen = null;
159
160 /** @typedef {{
161  *    start_fen: string,
162  *    pv: Array.<string>,
163  *    move_num: number,
164  *    toplay: string,
165  *    scores: Array<{first_move: number, score: Object}>,
166  *    start_display_move_num: number
167  * }} DisplayLine
168  *
169  * "start_display_move_num" is the (half-)move number to start displaying the PV at.
170  * "score" is also evaluated at this point.
171  */
172
173 /** All PVs that we currently know of.
174  *
175  * Element 0 is history (or null if no history).
176  * Element 1 is current main PV, or explored line if nowhere else on the screen.
177  * All remaining elements are refutation lines (multi-PV).
178  *
179  * @type {Array.<DisplayLine>}
180  * @private
181  */
182 let display_lines = [];
183
184 /** @type {?DisplayLine} @private */
185 let current_display_line = null;
186
187 /** @type {boolean} @private */
188 let current_display_line_is_history = false;
189
190 /** @type {?number} @private */
191 let current_display_move = null;
192
193 /**
194  * The current backend request to get main analysis (not history), if any,
195  * so that we can abort it.
196  *
197  * @type {?AbortController}
198  * @private
199  */
200 let current_analysis_xhr = null;
201
202 /**
203  * The current timer to fire off a request to get main analysis (not history),
204  * if any, so that we can abort it.
205  *
206  * @type {?Number}
207  * @private
208  */
209 let current_analysis_request_timer = null;
210
211 /**
212  * The current backend request to get historic data, if any.
213  *
214  * @type {?AbortController}
215  * @private
216  */
217 let current_historic_xhr = null;
218
219 /**
220  * The current backend request to get hash probes, if any, so that we can abort it.
221  *
222  * @type {?AbortController}
223  * @private
224  */
225 let current_hash_xhr = null;
226
227 /**
228  * The current timer to display hash probe information (it could be waiting on the
229  * board to stop animating), if any, so that we can abort it.
230  *
231  * @type {?Number}
232  * @private
233  */
234 let current_hash_display_timer = null;
235
236 let supports_html5_storage = function() {
237         try {
238                 return 'localStorage' in window && window['localStorage'] !== null;
239         } catch (e) {
240                 return false;
241         }
242 }
243
244 // Make the unique token persistent so people refreshing the page won't count twice.
245 // Of course, you can never fully protect against people deliberately wanting to spam.
246 let get_unique = function() {
247         let use_local_storage = supports_html5_storage();
248         if (use_local_storage && window['localStorage']['unique']) {
249                 return window['localStorage']['unique'];
250         }
251         let unique = Math.random();
252         if (use_local_storage) {
253                 window['localStorage']['unique'] = unique;
254         }
255         return unique;
256 }
257
258 let request_update = function() {
259         current_analysis_request_timer = null;
260
261         let handle_err = () => {
262                 // Backend error or similar. Wait ten seconds, then try again.
263                 current_analysis_request_timer = setTimeout(function() { request_update(); }, 10000);
264         };
265
266         current_analysis_xhr = new AbortController();
267         const signal = current_analysis_xhr.signal;
268         fetch(backend_url + "?ims=" + ims + "&unique=" + unique, { signal })
269                 .then((response) => response.json().then(data => ({ok: response.ok, headers: response.headers, json: data})))  // ick
270                 .then((obj) => {
271                         if (!obj.ok) {
272                                 handle_err();
273                                 return;
274                         }
275
276                         if (delay_ms === 0) {
277                                 process_update_response(obj.json, obj.headers);
278                         } else {
279                                 setTimeout(function() { process_update_response(obj.json, obj.headers); }, delay_ms);
280                         }
281
282                         // Next update.
283                         if (!backend_url.match(/history/)) {
284                                 let timeout = 100;
285                                 current_analysis_request_timer = setTimeout(function() { request_update(); }, timeout);
286                         }
287                 })
288                 .catch((err) => {
289                         if (err.name === 'AbortError') {
290                                 // Aborted because we are switching backends. Abandon and don't retry,
291                                 // because another one is already started for us.
292                         } else {
293                                 console.log(err);
294                                 handle_err(err);
295                         }
296                 })
297                 .finally(() => {
298                         // Display.
299                         document.body.style.opacity = null;
300                 })
301
302 }
303
304 let process_update_response = function(data, headers) {
305         sync_server_clock(headers.get('Date'));
306         ims = headers.get('X-RGLM');
307         let num_viewers = headers.get('X-RGNV');
308         let new_data;
309         if (Array.isArray(data)) {
310                 new_data = JSON.parse(JSON.stringify(current_analysis_data));
311                 JSON_delta.patch(new_data, data);
312         } else {
313                 new_data = data;
314         }
315
316         let minimum_version = headers.get('X-RGMV');
317         if (minimum_version && minimum_version > SCRIPT_VERSION) {
318                 // Upgrade to latest version with a force-reload.
319                 location.reload(true);
320         }
321
322         // Verify that the PV makes sense.
323         let valid = true;
324         if (new_data['pv']) {
325                 let hiddenboard = new Chess(new_data['position']['fen']);
326                 for (let i = 0; i < new_data['pv'].length; ++i) {
327                         if (hiddenboard.move(new_data['pv'][i]) === null) {
328                                 valid = false;
329                                 break;
330                         }
331                 }
332         }
333
334         if (valid) {
335                 possibly_play_sound(current_analysis_data, new_data);
336                 current_analysis_data = new_data;
337                 update_board();
338                 update_num_viewers(num_viewers);
339         } else {
340                 console.log("Received invalid update, waiting five seconds and trying again.");
341                 setTimeout(function() { location.reload(true); }, 5000);
342         }
343 }
344
345 let possibly_play_sound = function(old_data, new_data) {
346         if (!enable_sound) {
347                 return;
348         }
349         if (old_data === null) {
350                 return;
351         }
352         let ding = document.getElementById('ding');
353         if (ding && ding.play) {
354                 if (old_data['position'] && old_data['position']['fen'] &&
355                     new_data['position'] && new_data['position']['fen'] &&
356                     (old_data['position']['fen'] !== new_data['position']['fen'] ||
357                      old_data['position']['move_num'] !== new_data['position']['move_num'])) {
358                         ding.play();
359                 }
360         }
361 }
362
363 /**
364  * @type {!string} server_date_string
365  */
366 let sync_server_clock = function(server_date_string) {
367         let server_time_ms = new Date(server_date_string).getTime();
368         let client_time_ms = new Date().getTime();
369         let estimated_offset_ms = server_time_ms - client_time_ms;
370
371         // In order not to let the noise move us too much back and forth
372         // (the server only has one-second resolution anyway), we only
373         // change an existing skew if we are at least five seconds off.
374         if (client_clock_offset_ms === null ||
375             Math.abs(estimated_offset_ms - client_clock_offset_ms) > 5000) {
376                 client_clock_offset_ms = estimated_offset_ms;
377         }
378 }
379
380 let clear_arrows = function() {
381         for (let i = 0; i < arrows.length; ++i) {
382                 if (arrows[i].svg) {
383                         if (arrows[i].svg.parentElement) {
384                                 arrows[i].svg.parentElement.removeChild(arrows[i].svg);
385                         }
386                         delete arrows[i].svg;
387                 }
388         }
389         arrows = [];
390
391         occupied_by_arrows = [];
392         for (let y = 0; y < 8; ++y) {
393                 occupied_by_arrows.push([false, false, false, false, false, false, false, false]);
394         }
395 }
396
397 let redraw_arrows = function() {
398         for (let i = 0; i < arrows.length; ++i) {
399                 position_arrow(arrows[i]);
400         }
401 }
402
403 /** @param {!number} x
404  * @return {!number}
405  */
406 let sign = function(x) {
407         if (x > 0) {
408                 return 1;
409         } else if (x < 0) {
410                 return -1;
411         } else {
412                 return 0;
413         }
414 }
415
416 /** See if drawing this arrow on the board would cause unduly amount of confusion.
417  * @param {!string} from The square the arrow is from (e.g. e4).
418  * @param {!string} to The square the arrow is to (e.g. e4).
419  * @return {boolean}
420  */
421 let interfering_arrow = function(from, to) {
422         let from_col = from.charCodeAt(0) - "a1".charCodeAt(0);
423         let from_row = from.charCodeAt(1) - "a1".charCodeAt(1);
424         let to_col   = to.charCodeAt(0) - "a1".charCodeAt(0);
425         let to_row   = to.charCodeAt(1) - "a1".charCodeAt(1);
426
427         occupied_by_arrows[from_row][from_col] = true;
428
429         // Knight move: Just check that we haven't been at the destination before.
430         if ((Math.abs(to_col - from_col) == 2 && Math.abs(to_row - from_row) == 1) ||
431             (Math.abs(to_col - from_col) == 1 && Math.abs(to_row - from_row) == 2)) {
432                 return occupied_by_arrows[to_row][to_col];
433         }
434
435         // Sliding piece: Check if anything except the from-square is seen before.
436         let dx = sign(to_col - from_col);
437         let dy = sign(to_row - from_row);
438         let x = from_col;
439         let y = from_row;
440         do {
441                 x += dx;
442                 y += dy;
443                 if (occupied_by_arrows[y][x]) {
444                         return true;
445                 }
446                 occupied_by_arrows[y][x] = true;
447         } while (x != to_col || y != to_row);
448
449         return false;
450 }
451
452 /** Find a point along the coordinate system given by the given line,
453  * <t> units forward from the start of the line, <u> units to the right of it.
454  * @param {!number} x1
455  * @param {!number} x2
456  * @param {!number} y1
457  * @param {!number} y2
458  * @param {!number} t
459  * @param {!number} u
460  * @return {!string} The point in "x y" form, suitable for SVG paths.
461  */
462 let point_from_start = function(x1, y1, x2, y2, t, u) {
463         let dx = x2 - x1;
464         let dy = y2 - y1;
465
466         let norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
467         dx *= norm;
468         dy *= norm;
469
470         let x = x1 + dx * t + dy * u;
471         let y = y1 + dy * t - dx * u;
472         return x + " " + y;
473 }
474
475 /** Find a point along the coordinate system given by the given line,
476  * <t> units forward from the end of the line, <u> units to the right of it.
477  * @param {!number} x1
478  * @param {!number} x2
479  * @param {!number} y1
480  * @param {!number} y2
481  * @param {!number} t
482  * @param {!number} u
483  * @return {!string} The point in "x y" form, suitable for SVG paths.
484  */
485 let point_from_end = function(x1, y1, x2, y2, t, u) {
486         let dx = x2 - x1;
487         let dy = y2 - y1;
488
489         let norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
490         dx *= norm;
491         dy *= norm;
492
493         let x = x2 + dx * t + dy * u;
494         let y = y2 + dy * t - dx * u;
495         return x + " " + y;
496 }
497
498 let position_arrow = function(arrow) {
499         if (arrow.svg) {
500                 if (arrow.svg.parentElement) {
501                         arrow.svg.parentElement.removeChild(arrow.svg);
502                 }
503                 delete arrow.svg;
504         }
505         if (current_display_line !== null && !current_display_line_is_history) {
506                 return;
507         }
508
509         let zoom_factor = document.getElementById("board").getBoundingClientRect().width / 400.0;
510         let line_width = arrow.line_width * zoom_factor;
511         let arrow_size = arrow.arrow_size * zoom_factor;
512
513         let square_width = document.querySelector(".square-a8").getBoundingClientRect().width;
514         let from_y, to_y, from_x, to_x;
515         if (board.orientation() === 'black') {
516                 from_y = (arrow.from_row + 0.5)*square_width;
517                 to_y = (arrow.to_row + 0.5)*square_width;
518                 from_x = (7 - arrow.from_col + 0.5)*square_width;
519                 to_x = (7 - arrow.to_col + 0.5)*square_width;
520         } else {
521                 from_y = (7 - arrow.from_row + 0.5)*square_width;
522                 to_y = (7 - arrow.to_row + 0.5)*square_width;
523                 from_x = (arrow.from_col + 0.5)*square_width;
524                 to_x = (arrow.to_col + 0.5)*square_width;
525         }
526
527         let SVG_NS = "http://www.w3.org/2000/svg";
528         let XHTML_NS = "http://www.w3.org/1999/xhtml";
529         let svg = document.createElementNS(SVG_NS, "svg");
530         svg.setAttribute("width", /** @type{number} */ (document.getElementById("board").getBoundingClientRect().width));
531         svg.setAttribute("height", /** @type{number} */ (document.getElementById("board").getBoundingClientRect().height));
532         svg.setAttribute("style", "position: absolute");
533         svg.setAttribute("position", "absolute");
534         svg.setAttribute("version", "1.1");
535         svg.setAttribute("class", "c1");
536         svg.setAttribute("xmlns", XHTML_NS);
537
538         let x1 = from_x;
539         let y1 = from_y;
540         let x2 = to_x;
541         let y2 = to_y;
542
543         // Draw the line.
544         let outline = document.createElementNS(SVG_NS, "path");
545         outline.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
546         outline.setAttribute("xmlns", XHTML_NS);
547         outline.setAttribute("stroke", "#666");
548         outline.setAttribute("stroke-width", line_width + 2);
549         outline.setAttribute("fill", "none");
550         svg.appendChild(outline);
551
552         let path = document.createElementNS(SVG_NS, "path");
553         path.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
554         path.setAttribute("xmlns", XHTML_NS);
555         path.setAttribute("stroke", arrow.fg_color);
556         path.setAttribute("stroke-width", line_width);
557         path.setAttribute("fill", "none");
558         svg.appendChild(path);
559
560         // Then the arrow head.
561         let head = document.createElementNS(SVG_NS, "path");
562         head.setAttribute("d",
563                 "M " +  point_from_end(x1, y1, x2, y2, 0, 0) +
564                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, -arrow_size / 2) +
565                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size * .623, 0.0) +
566                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, arrow_size / 2) +
567                 " L " + point_from_end(x1, y1, x2, y2, 0, 0));
568         head.setAttribute("xmlns", XHTML_NS);
569         head.setAttribute("stroke", "#000");
570         head.setAttribute("stroke-width", "1");
571         head.setAttribute("fill", arrow.fg_color);
572         svg.appendChild(head);
573
574         svg.style.top = '2px';  /* Border for .board-b72b1. */
575         svg.style.left = '2px';
576         svg.style.pointerEvents = 'none';
577         document.getElementById('board').appendChild(svg);
578         arrow.svg = svg;
579 }
580
581 /**
582  * @param {!string} from_square
583  * @param {!string} to_square
584  * @param {!string} fg_color
585  * @param {number} line_width
586  * @param {number} arrow_size
587  */
588 let create_arrow = function(from_square, to_square, fg_color, line_width, arrow_size) {
589         let from_col = from_square.charCodeAt(0) - "a1".charCodeAt(0);
590         let from_row = from_square.charCodeAt(1) - "a1".charCodeAt(1);
591         let to_col   = to_square.charCodeAt(0) - "a1".charCodeAt(0);
592         let to_row   = to_square.charCodeAt(1) - "a1".charCodeAt(1);
593
594         // Create arrow.
595         let arrow = {
596                 from_col: from_col,
597                 from_row: from_row,
598                 to_col: to_col,
599                 to_row: to_row,
600                 line_width: line_width,
601                 arrow_size: arrow_size,
602                 fg_color: fg_color
603         };
604
605         position_arrow(arrow);
606         arrows.push(arrow);
607 }
608
609 let compare_by_score = function(refutation_lines, invert, a, b) {
610         let sa = compute_score_sort_key(refutation_lines[b]['score'], refutation_lines[b]['depth'], invert);
611         let sb = compute_score_sort_key(refutation_lines[a]['score'], refutation_lines[a]['depth'], invert);
612         return sa - sb;
613 }
614
615 /**
616  * Fake multi-PV using the refutation lines. Find all “relevant” moves,
617  * sorted by quality, descending.
618  *
619  * @param {!Object} data
620  * @param {number} margin The maximum number of centipawns worse than the
621  *     best move can be and still be included.
622  * @param {boolean} invert Whether black is to play.
623  * @return {Array.<string>} The FEN representation (e.g. Ne4) of all
624  *     moves, in score order.
625  */
626 let find_nonstupid_moves = function(data, margin, invert) {
627         // First of all, if there are any moves that are more than 0.5 ahead of
628         // the primary move, the refutation lines are probably bunk, so just
629         // kill them all. 
630         let best_score = undefined;
631         let pv_score = undefined;
632         for (let move in data['refutation_lines']) {
633                 let line = data['refutation_lines'][move];
634                 let score = compute_score_sort_key(line['score'], line['depth'], invert, false);
635                 if (move == data['pv'][0]) {
636                         pv_score = score;
637                 }
638                 if (best_score === undefined || score > best_score) {
639                         best_score = score;
640                 }
641                 if (line['depth'] < 8) {
642                         return [];
643                 }
644         }
645
646         if (best_score - pv_score > 50) {
647                 return [];
648         }
649
650         // Now find all moves that are within “margin” of the best score.
651         // The PV move will always be first.
652         let moves = [];
653         for (let move in data['refutation_lines']) {
654                 let line = data['refutation_lines'][move];
655                 let score = compute_score_sort_key(line['score'], line['depth'], invert);
656                 if (move != data['pv'][0] && best_score - score <= margin) {
657                         moves.push(move);
658                 }
659         }
660         moves = moves.sort(function(a, b) { return compare_by_score(data['refutation_lines'], data['position']['toplay'] === 'B', a, b) });
661         moves.unshift(data['pv'][0]);
662
663         return moves;
664 }
665
666 /**
667  * @param {number} x
668  * @return {!string}
669  */
670 let thousands = function(x) {
671         return String(x).split('').reverse().join('').replace(/(\d{3}\B)/g, '$1,').split('').reverse().join('');
672 }
673
674 /**
675  * @param {!string} start_fen
676  * @param {Array.<string>} pv
677  * @param {number} move_num
678  * @param {!string} toplay
679  * @param {Array<{ first_move: integer, score: Object }>} scores
680  * @param {number} start_display_move_num
681  * @param {number=} opt_limit
682  * @param {boolean=} opt_showlast
683  */
684 let add_pv = function(start_fen, pv, move_num, toplay, scores, start_display_move_num, opt_limit, opt_showlast) {
685         display_lines.push({
686                 start_fen: start_fen,
687                 pv: pv,
688                 move_num: parseInt(move_num),
689                 toplay: toplay,
690                 scores: scores,
691                 start_display_move_num: start_display_move_num
692         });
693         let splicepos = null;
694         if (scores !== null && scores.length >= 1 &&
695             scores[scores.length - 1].score !== undefined &&
696             scores[scores.length - 1].score !== null &&
697             (scores[scores.length - 1].score[0] === 'T' ||
698              scores[scores.length - 1].score[0] === 't')) {
699                 splicepos = scores[scores.length - 1].score[1];
700         }
701         return print_pv(display_lines.length - 1, splicepos, opt_limit, opt_showlast);
702 }
703
704 /**
705  * @param {number} line_num
706  * @param {?number} splicepos If non-null, where the tablebase-spliced portion of the TB starts.
707  * @param {number=} opt_limit If set, show at most this number of moves.
708  * @param {boolean=} opt_showlast If limit is set, show the last moves instead of the first ones.
709  */
710 let print_pv = function(line_num, splicepos, opt_limit, opt_showlast) {
711         let display_line = display_lines[line_num];
712         let pv = display_line.pv;
713         let move_num = display_line.move_num;
714         let toplay = display_line.toplay;
715
716         // Truncate PV at the start if needed.
717         let start_display_move_num = display_line.start_display_move_num;
718         if (start_display_move_num > 0) {
719                 pv = pv.slice(start_display_move_num);
720                 let to_add = start_display_move_num;
721                 if (toplay === 'B') {
722                         ++move_num;
723                         toplay = 'W';
724                         --to_add;
725                 }
726                 if (to_add % 2 == 1) {
727                         toplay = 'B';
728                         --to_add;
729                 }
730                 move_num += to_add / 2;
731                 if (splicepos !== null && splicepos > 0) {
732                         --splicepos;
733                 }
734         }
735
736         let ret = '';
737         let i = 0;
738         let in_tb = false;
739         if (opt_limit && opt_showlast && pv.length > opt_limit) {
740                 // Truncate the PV at the beginning (instead of at the end).
741                 // We assume here that toplay is 'W'. We also assume that if
742                 // opt_showlast is set, then it is the history, and thus,
743                 // the UI should be to expand the history.
744                 ret = '(<a class="move" href="javascript:collapse_history(false)">…</a>) ';
745                 i = pv.length - opt_limit;
746                 if (i % 2 == 1) {
747                         ++i;
748                 }
749                 move_num += i / 2;
750         } else if (toplay == 'B' && pv.length > 0) {
751                 let move = "";
752                 if (splicepos === 0) {
753                         move += "(TB: ";
754                         in_tb = true;
755                 }
756                 move += "<a class=\"move\" id=\"automove" + line_num + "-0\" href=\"javascript:show_line(" + line_num + ", " + 0 + ");\">" + pv[0] + "</a>";
757                 ret = move_num + '. … ' + move;
758                 toplay = 'W';
759                 ++i;
760                 ++move_num;
761         }
762         for ( ; i < pv.length; ++i) {
763                 let move = "<a class=\"move\" id=\"automove" + line_num + "-" + i + "\" href=\"javascript:show_line(" + line_num + ", " + i + ");\">" + pv[i] + "</a>";
764                 if (splicepos === i) {
765                         ret += " (TB: ";
766                         in_tb = true;
767                 }
768
769                 if (toplay == 'W') {
770                         if (i > opt_limit && !opt_showlast) {
771                                 if (in_tb) {
772                                         ret += ")";
773                                 }
774                                 return ret + ' (…)';
775                         }
776                         if (ret != '') {
777                                 ret += ' ';
778                         }
779                         ret += move_num + '. ' + move;
780                         ++move_num;
781                         toplay = 'B';
782                 } else {
783                         ret += ' ' + move;
784                         toplay = 'W';
785                 }
786         }
787         if (in_tb) {
788                 ret += ")";
789         }
790         return ret;
791 }
792
793 /** Update the highlighted to/from squares on the board.
794  * Based on the global "highlight_from" and "highlight_to" letiables.
795  */
796 let update_board_highlight = function() {
797         document.getElementById("board").querySelectorAll('.square-55d63').forEach((square) => square.classList.remove('nonuglyhighlight'));
798         if ((current_display_line === null || current_display_line_is_history) &&
799             highlight_from !== undefined && highlight_to !== undefined) {
800                 document.getElementById("board").querySelector('.square-' + highlight_from).classList.add('nonuglyhighlight');
801                 document.getElementById("board").querySelector('.square-' + highlight_to).classList.add('nonuglyhighlight');
802         }
803 }
804
805 let update_history = function() {
806         if (display_lines[0] === null || display_lines[0].pv.length == 0) {
807                 document.getElementById("history").innerHTML = "No history";
808         } else if (truncate_display_history) {
809                 document.getElementById("history").innerHTML = print_pv(0, null, 8, true);
810         } else {
811                 document.getElementById("history").innerHTML =
812                         '(<a class="move" href="javascript:collapse_history(true)">collapse</a>) ' +
813                         print_pv(0, null);
814         }
815 }
816
817 /**
818  * @param {!boolean} truncate_history
819  */
820 let collapse_history = function(truncate_history) {
821         truncate_display_history = truncate_history;
822         update_history();
823 }
824 window['collapse_history'] = collapse_history;
825
826 /** Update the HTML display of multi-PV from the global "refutation_lines".
827  *
828  * Also recreates the global "display_lines".
829  */
830 let update_refutation_lines = function() {
831         if (base_fen === null) {
832                 return;
833         }
834         if (display_lines.length > 2) {
835                 // Truncate so that only the history and PV is left.
836                 display_lines = [ display_lines[0], display_lines[1] ];
837         }
838         let tbl = document.getElementById("refutationlines");
839         tbl.replaceChildren();
840
841         if (display_lines.length < 2) {
842                 // Update the move highlight, as we've rewritten all the HTML.
843                 update_move_highlight();
844                 return;
845         }
846
847         // Find out where the lines start from.
848         let base_line = [];
849         let base_scores = display_lines[1].scores;
850         let start_display_move_num = 0;
851         if (hash_refutation_lines) {
852                 base_line = current_display_line.pv.slice(0, current_display_move + 1);
853                 base_scores = current_display_line.scores;
854                 start_display_move_num = base_line.length;
855         }
856
857         let moves = [];
858         for (let move in refutation_lines) {
859                 moves.push(move);
860         }
861
862         let invert = (toplay === 'B');
863         if (current_display_line && current_display_move % 2 == 0 && !current_display_line_is_history) {
864                 invert = !invert;
865         }
866         moves = moves.sort(function(a, b) { return compare_by_score(refutation_lines, invert, a, b) });
867         for (let i = 0; i < moves.length; ++i) {
868                 let line = refutation_lines[moves[i]];
869
870                 let tr = document.createElement("tr");
871
872                 let move_td = document.createElement("td");
873                 tr.appendChild(move_td);
874                 move_td.classList.add("move");
875
876                 let scores = base_scores.concat([{ first_move: start_display_move_num, score: line['score'] }]);
877
878                 if (line['pv'].length == 0) {
879                         // Not found, so just make a one-move PV.
880                         let move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['move'] + "</a>";
881                         move_td.innerHTML = move;
882                         let score_td = document.createElement("td");
883
884                         score_td.classList.add("score");
885                         score_td.textContent = "—";
886                         tr.appendChild(score_td);
887
888                         let depth_td = document.createElement("td");
889                         tr.appendChild(depth_td);
890                         depth_td.classList.add("depth");
891                         depth_td.textContent = "—";
892
893                         let pv_td = document.createElement("td");
894                         tr.appendChild(pv_td);
895                         pv_td.classList.add("pv");
896                         pv_td.innerHTML = add_pv(base_fen, base_line.concat([ line['move'] ]), move_num, toplay, scores, start_display_move_num);
897
898                         tbl.append(tr);
899                         continue;
900                 }
901
902                 let move_link = document.createElement("a");
903                 move_link.classList.add("move");
904                 move_link.setAttribute("href", "javascript:show_line(" + display_lines.length + ", 0)");
905                 move_link.textContent = line['move'];
906                 move_td.appendChild(move_link);
907
908                 let score_td = document.createElement("td");
909                 tr.appendChild(score_td);
910                 score_td.classList.add("score");
911                 score_td.textContent = format_short_score(line['score']);
912
913                 let depth_td = document.createElement("td");
914                 tr.appendChild(depth_td);
915                 depth_td.classList.add("depth");
916                 if (line['depth'] && line['depth'] >= 0) {
917                         depth_td.textContent = "d" + line['depth'];
918                 } else {
919                         depth_td.textContent = "—";
920                 }
921
922                 let pv_td = document.createElement("td");
923                 tr.appendChild(pv_td);
924                 pv_td.classList.add("pv");
925                 pv_td.innerHTML = add_pv(base_fen, base_line.concat(line['pv']), move_num, toplay, scores, start_display_move_num, 10);
926
927                 tbl.append(tr);
928         }
929
930         // Update the move highlight, as we've rewritten all the HTML.
931         update_move_highlight();
932 }
933
934 /**
935  * Create a Chess.js board object, containing the given position plus the given moves,
936  * up to the given limit.
937  *
938  * @param {?string} fen
939  * @param {Array.<string>} moves
940  * @param {number} last_move
941  */
942 let chess_from = function(fen, moves, last_move) {
943         let hiddenboard = new Chess();
944         if (fen !== null && fen !== undefined) {
945                 hiddenboard.load(fen);
946         }
947         for (let i = 0; i <= last_move; ++i) {
948                 if (moves[i] === '0-0') {
949                         hiddenboard.move('O-O');
950                 } else if (moves[i] === '0-0-0') {
951                         hiddenboard.move('O-O-O');
952                 } else {
953                         hiddenboard.move(moves[i]);
954                 }
955         }
956         return hiddenboard;
957 }
958
959 let update_game_list = function(games) {
960         document.getElementById("games").textContent = "";
961         if (games === null) {
962                 return;
963         }
964
965         let games_div = document.getElementById('games');
966         for (let game_num = 0; game_num < games.length; ++game_num) {
967                 let game = games[game_num];
968                 let game_span = document.createElement("span");
969                 game_span.setAttribute("class", "game");
970
971                 let game_name = document.createTextNode(game['name']);
972                 if (game['url'] === backend_url) {
973                         // This game.
974                         game_span.appendChild(game_name);
975
976                         if (current_analysis_data && current_analysis_data['position']) {
977                                 let score;
978                                 if (current_analysis_data['position']['result']) {
979                                         score = " (" + current_analysis_data['position']['result'] + ")";
980                                 } else {
981                                         score = " (" + format_short_score(current_analysis_data['score']) + ")";
982                                 }
983                                 game_span.appendChild(document.createTextNode(score));
984                         }
985                 } else {
986                         // Some other game.
987                         let game_a = document.createElement("a");
988                         game_a.setAttribute("href", "#" + game['id']);
989                         game_a.appendChild(game_name);
990                         game_span.appendChild(game_a);
991
992                         let score;
993                         if (game['result']) {
994                                 score = " (" + game['result'] + ")";
995                         } else {
996                                 score = " (" + format_short_score(game['score']) + ")";
997                         }
998                         game_span.appendChild(document.createTextNode(score));
999                 }
1000
1001                 games_div.appendChild(game_span);
1002         }
1003 }
1004
1005 /**
1006  * Try to find a running game that matches with the current hash,
1007  * and switch to it if we're not already displaying it.
1008  */
1009 let possibly_switch_game_from_hash = function() {
1010         let history_match = window.location.hash.match(/^#history=([a-zA-Z0-9_-]+)/);
1011         if (history_match !== null) {
1012                 let game_id = history_match[1];
1013                 let fake_game = {
1014                         url: '/history/' + game_id + '.json',
1015                         hashurl: '',
1016                         id: 'history=' + game_id
1017                 };
1018                 switch_backend(fake_game);
1019                 return;
1020         }
1021
1022         if (current_games === null) {
1023                 return;
1024         }
1025
1026         let hash = window.location.hash.replace(/^#/,'');
1027         for (let i = 0; i < current_games.length; ++i) {
1028                 if (current_games[i]['id'] === hash) {
1029                         if (backend_url !== current_games[i]['url']) {
1030                                 switch_backend(current_games[i]);
1031                         }
1032                         return;
1033                 }
1034         }
1035 }
1036
1037 /**
1038  * If this is a Chess960 castling which doesn't move the king,
1039  * move the rook instead.
1040 */
1041 let patch_move = function(move) {
1042         if (move === null) return null;
1043         if (move.from !== move.to) return move;
1044
1045         let f = move.rook_sq & 15;
1046         let r = move.rook_sq >> 4;
1047         let from = ('abcdefgh'.substring(f,f+1) + '87654321'.substring(r,r+1));
1048         let to = move.to;
1049
1050         if (move.to === 'g1') {
1051                 to = 'f1';
1052         } else if (move.to === 'g8') {
1053                 to = 'f8';
1054         } else if (move.to === 'b1') {
1055                 to = 'c1';
1056         } else if (move.to === 'b8') {
1057                 to = 'c8';
1058         }
1059
1060         return { from: from, to: to };
1061 }
1062
1063 /** Update all the HTML on the page, based on current global state.
1064  */
1065 let update_board = function() {
1066         document.body.style.opacity = null;
1067
1068         let data = displayed_analysis_data || current_analysis_data;
1069         let current_data = current_analysis_data;  // Convenience alias.
1070
1071         display_lines = [];
1072
1073         // Print the history. This is pretty much the only thing that's
1074         // unconditionally taken from current_data (we're not interested in
1075         // historic history).
1076         if (current_data['position']['history']) {
1077                 let start = (current_data['position'] && current_data['position']['start_fen']) ? current_data['position']['start_fen'] : 'start';
1078                 add_pv(start, current_data['position']['history'], 1, 'W', null, 0, 8, true);
1079         } else {
1080                 display_lines.push(null);
1081         }
1082         update_history();
1083
1084         // Games currently in progress, if any.
1085         if (current_data['games']) {
1086                 current_games = current_data['games'];
1087                 possibly_switch_game_from_hash();
1088         } else {
1089                 current_games = null;
1090         }
1091         update_game_list(current_games);
1092
1093         // The headline. Names are always fetched from current_data;
1094         // the rest can depend a bit.
1095         let headline;
1096         if (current_data &&
1097             current_data['position']['player_w'] && current_data['position']['player_b']) {
1098                 headline = current_data['position']['player_w'] + '–' +
1099                         current_data['position']['player_b'] + ', analysis';
1100         } else {
1101                 headline = 'Analysis';
1102         }
1103
1104         // Credits, where applicable. Note that we don't want the footer to change a lot
1105         // when e.g. viewing history, so if any of these changed during the game,
1106         // use the current one still.
1107         if (current_data['using_lomonosov']) {
1108                 document.getElementById("lomonosov").style.display = null;
1109         } else {
1110                 document.getElementById("lomonosov").style.display = 'none';
1111         }
1112
1113         // Credits: The engine name/version.
1114         if (current_data['engine'] && current_data['engine']['name'] !== null) {
1115                 document.getElementById("engineid").textContent = current_data['engine']['name'];
1116         }
1117
1118         // Credits: The engine URL.
1119         if (current_data['engine'] && current_data['engine']['url']) {
1120                 document.getElementById("engineid").setAttribute("href", current_data['engine']['url']);
1121         } else {
1122                 document.getElementById("engineid").removeAttribute("href");
1123         }
1124
1125         // Credits: Engine details.
1126         if (current_data['engine'] && current_data['engine']['details']) {
1127                 document.getElementById("enginedetails").textContent = " (" + current_data['engine']['details'] + ")";
1128         } else {
1129                 document.getElementById("enginedetails").textContent = "";
1130         }
1131
1132         // Credits: Move source, possibly with URL.
1133         if (current_data['move_source'] && current_data['move_source_url']) {
1134                 document.getElementById("movesource").textContent = "Moves provided by ";
1135                 let movesource_a = document.createElement("a");
1136                 movesource_a.setAttribute("href", current_data['move_source_url']);
1137                 let movesource_text = document.createTextNode(current_data['move_source']);
1138                 movesource_a.appendChild(movesource_text);
1139                 let movesource_period = document.createTextNode(".");
1140                 document.getElementById("movesource").appendChild(movesource_a);
1141                 document.getElementById("movesource").appendChild(movesource_period);
1142         } else if (current_data['move_source']) {
1143                 document.getElementById("movesource").textContent = "Moves provided by " + current_data['move_source'] + ".";
1144         } else {
1145                 document.getElementById("movesource").textContent = "";
1146         }
1147
1148         let last_move;
1149         if (displayed_analysis_data) {
1150                 // Displaying some non-current position, pick out the last move
1151                 // from the history. This will work even if the fetch failed.
1152                 if (current_display_move !== -1) {
1153                         last_move = format_halfmove_with_number(
1154                                 current_display_line.pv[current_display_move],
1155                                 current_display_move);
1156                         headline += ' after ' + last_move;
1157                 }
1158         } else if (data['position']['last_move'] !== 'none') {
1159                 // Find the previous move.
1160                 let previous_move_num, previous_toplay;
1161                 if (data['position']['toplay'] == 'B') {
1162                         previous_move_num = data['position']['move_num'];
1163                         previous_toplay = 'W';
1164                 } else {
1165                         previous_move_num = data['position']['move_num'] - 1;
1166                         previous_toplay = 'B';
1167                 }
1168
1169                 last_move = format_move_with_number(
1170                         data['position']['last_move'],
1171                         previous_move_num,
1172                         previous_toplay == 'W');
1173                 headline += ' after ' + last_move;
1174         } else {
1175                 last_move = null;
1176         }
1177         document.getElementById("headline").textContent = headline;
1178
1179         // The <title> contains a very brief headline.
1180         let title_elems = [];
1181         if (data['position'] && data['position']['result']) {
1182                 title_elems.push(data['position']['result']);
1183         } else if (data['score']) {
1184                 title_elems.push(format_short_score(data['score']));
1185         }
1186         if (last_move !== null) {
1187                 title_elems.push(last_move);
1188         }
1189
1190         if (title_elems.length != 0) {
1191                 document.title = '(' + title_elems.join(', ') + ') analysis.sesse.net';
1192         } else {
1193                 document.title = 'analysis.sesse.net';
1194         }
1195
1196         // The last move (shown by highlighting the from and to squares).
1197         if (data['position'] && data['position']['last_move_uci']) {
1198                 highlight_from = data['position']['last_move_uci'].substr(0, 2);
1199                 highlight_to = data['position']['last_move_uci'].substr(2, 2);
1200         } else if (current_display_line_is_history && current_display_line && current_display_move >= 0) {
1201                 // We don't have historic analysis for this position, but we
1202                 // can reconstruct what the last move was by just replaying
1203                 // from the start.
1204                 let position = (data['position'] && data['position']['start_fen']) ? data['position']['start_fen'] : null;
1205                 let hiddenboard = chess_from(position, current_display_line.pv, current_display_move);
1206                 let moves = hiddenboard.history({ verbose: true });
1207                 last_move = moves.pop();
1208                 highlight_from = last_move.from;
1209                 highlight_to = last_move.to;
1210         } else {
1211                 highlight_from = highlight_to = undefined;
1212         }
1213         update_board_highlight();
1214
1215         if (data['failed']) {
1216                 document.getElementById("score").textContent = "No analysis for this move";
1217                 document.getElementById("pvtitle").textContent = "PV:";
1218                 document.getElementById("pv").replaceChildren();
1219                 document.getElementById("searchstats").innerHTML = "&nbsp;";
1220                 document.getElementById("refutationlines").replaceChildren();
1221                 document.getElementById("whiteclock").replaceChildren();
1222                 document.getElementById("blackclock").replaceChildren();
1223                 refutation_lines = [];
1224                 update_refutation_lines();
1225                 clear_arrows();
1226                 update_displayed_line();
1227                 update_move_highlight();
1228                 return;
1229         }
1230
1231         if (clock_timer !== null) {
1232                 clearTimeout(clock_timer);
1233         }
1234         update_clock();
1235
1236         // The score.
1237         if (current_display_line && !current_display_line_is_history) {
1238                 let score;
1239                 if (current_display_line.scores && current_display_line.scores.length > 0) {
1240                         for (let i = 0; i < current_display_line.scores.length; ++i) {
1241                                 if (current_display_move < current_display_line.scores[i].first_move) {
1242                                         break;
1243                                 }
1244                                 score = current_display_line.scores[i].score;
1245                         }
1246                 }
1247                 if (score) {
1248                         document.getElementById("score").textContent = format_long_score(score);
1249                 } else {
1250                         document.getElementById("score").textContent = "No score for this line";
1251                 }
1252         } else if (data['score']) {
1253                 document.getElementById("score").textContent = format_long_score(data['score']);
1254         }
1255
1256         // The search stats.
1257         if (data['searchstats']) {
1258                 document.getElementById("searchstats").innerHTML = data['searchstats'];
1259         } else if (data['tablebase'] == 1) {
1260                 document.getElementById("searchstats").textContent = "Tablebase result";
1261         } else if (data['nodes'] && data['nps'] && data['depth']) {
1262                 let stats = thousands(data['nodes']) + ' nodes, ' + thousands(data['nps']) + ' nodes/sec, depth ' + data['depth'] + ' ply';
1263                 if (data['seldepth']) {
1264                         stats += ' (' + data['seldepth'] + ' selective)';
1265                 }
1266                 if (data['tbhits'] && data['tbhits'] > 0) {
1267                         if (data['tbhits'] == 1) {
1268                                 stats += ', one Syzygy hit';
1269                         } else {
1270                                 stats += ', ' + thousands(data['tbhits']) + ' Syzygy hits';
1271                         }
1272                 }
1273
1274                 document.getElementById("searchstats").textContent = stats;
1275         } else {
1276                 document.getElementById("searchstats").textContent = "";
1277         }
1278
1279         // Update the board itself.
1280         base_fen = data['position']['fen'];
1281         update_displayed_line();
1282
1283         // Print the PV.
1284         document.getElementById("pvtitle").textContent = "PV:";
1285
1286         let scores = [{ first_move: -1, score: data['score'] }];
1287         document.getElementById("pv").innerHTML = add_pv(data['position']['fen'], data['pv'], data['position']['move_num'], data['position']['toplay'], scores, 0);
1288
1289         // Update the PV arrow.
1290         clear_arrows();
1291         if (data['pv'].length >= 1) {
1292                 let hiddenboard = new Chess(base_fen);
1293
1294                 // draw a continuation arrow as long as it's the same piece
1295                 let last_to;
1296                 for (let i = 0; i < data['pv'].length; i += 2) {
1297                         let move = patch_move(hiddenboard.move(data['pv'][i]));
1298
1299                         if ((i >= 2 && move.from != last_to) ||
1300                              interfering_arrow(move.from, move.to)) {
1301                                 break;
1302                         }
1303                         create_arrow(move.from, move.to, '#f66', 6, 20);
1304                         last_to = move.to;
1305                         hiddenboard.move(data['pv'][i + 1]);  // To keep continuity.
1306                 }
1307
1308                 let alt_moves = find_nonstupid_moves(data, 30, data['position']['toplay'] === 'B');
1309                 for (let i = 1; i < alt_moves.length && i < 3; ++i) {
1310                         hiddenboard = new Chess(base_fen);
1311                         let move = patch_move(hiddenboard.move(alt_moves[i]));
1312                         if (move !== null) {
1313                                 create_arrow(move.from, move.to, '#f66', 1, 10);
1314                         }
1315                 }
1316         }
1317
1318         // See if all semi-reasonable moves have only one possible response.
1319         if (data['pv'].length >= 2) {
1320                 let nonstupid_moves = find_nonstupid_moves(data, 300, data['position']['toplay'] === 'B');
1321                 let hiddenboard = new Chess(base_fen);
1322                 hiddenboard.move(data['pv'][0]);
1323                 let response = hiddenboard.move(data['pv'][1]);
1324                 for (let i = 0; i < nonstupid_moves.length; ++i) {
1325                         if (nonstupid_moves[i] == data['pv'][0]) {
1326                                 // ignore the PV move for refutation lines.
1327                                 continue;
1328                         }
1329                         if (!data['refutation_lines'] ||
1330                             !data['refutation_lines'][nonstupid_moves[i]] ||
1331                             !data['refutation_lines'][nonstupid_moves[i]]['pv'] ||
1332                             data['refutation_lines'][nonstupid_moves[i]]['pv'].length < 2) {
1333                                 // Incomplete PV, abort.
1334                                 response = undefined;
1335                                 break;
1336                         }
1337                         let line = data['refutation_lines'][nonstupid_moves[i]];
1338                         hiddenboard = new Chess(base_fen);
1339                         hiddenboard.move(line['pv'][0]);
1340                         let this_response = hiddenboard.move(line['pv'][1]);
1341                         if (this_response === null) {
1342                                 console.log("BUG: ", i);
1343                                 console.log(data);
1344                                 console.log(line['pv']);
1345                         }
1346                         if (response.from !== this_response.from || response.to !== this_response.to) {
1347                                 // Different response depending on lines, abort.
1348                                 response = undefined;
1349                                 break;
1350                         }
1351                 }
1352
1353                 if (nonstupid_moves.length > 0 && response !== undefined) {
1354                         create_arrow(response.from, response.to, '#66f', 6, 20);
1355                 }
1356         }
1357
1358         // Update the refutation lines.
1359         base_fen = data['position']['fen'];
1360         move_num = parseInt(data['position']['move_num']);
1361         toplay = data['position']['toplay'];
1362         refutation_lines = hash_refutation_lines || data['refutation_lines'];
1363         update_refutation_lines();
1364
1365         // Update the sparkline last, since its size depends on how everything else reflowed.
1366         update_sparkline(data);
1367 }
1368
1369 let update_sparkline = function(data) {
1370         let scorespark = document.getElementById('scoresparkcontainer');
1371         scorespark.textContent = '';
1372         if (data && data['score_history']) {
1373                 let first_move_num = undefined;
1374                 for (let halfmove_num in data['score_history']) {
1375                         halfmove_num = parseInt(halfmove_num);
1376                         if (first_move_num === undefined || halfmove_num < first_move_num) {
1377                                 first_move_num = halfmove_num;
1378                         }
1379                 }
1380                 if (first_move_num !== undefined) {
1381                         let last_move_num = data['position']['move_num'] * 2 - 3;
1382                         if (data['position']['toplay'] === 'B') {
1383                                 ++last_move_num;
1384                         }
1385
1386                         // Possibly truncate some moves if we don't have enough width.
1387                         let max_moves = Math.floor(scorespark.getBoundingClientRect().width / 5) - 3;
1388                         if (last_move_num - first_move_num > max_moves) {
1389                                 first_move_num = last_move_num - max_moves;
1390                         }
1391
1392                         let min_score = -1;
1393                         let max_score = 1;
1394                         let last_score = null;
1395                         let scores = [];
1396                         for (let halfmove_num = first_move_num; halfmove_num <= last_move_num; ++halfmove_num) {
1397                                 if (data['score_history'][halfmove_num]) {
1398                                         let score = compute_plot_score(data['score_history'][halfmove_num]);
1399                                         last_score = score;
1400                                         if (score < min_score) min_score = score;
1401                                         if (score > max_score) max_score = score;
1402                                 }
1403                                 scores.push(last_score);
1404                         }
1405                         if (data['score']) {
1406                                 let score = compute_plot_score(data['score']);
1407                                 scores.push(score);
1408                                 if (score < min_score) min_score = score;
1409                                 if (score > max_score) max_score = score;
1410                         }
1411                         if (max_score - min_score < 100) {
1412                                 if (Math.abs(max_score) >= Math.abs(min_score)) {
1413                                         max_score = min_score + 100;
1414                                 } else {
1415                                         min_score = max_score - 100;
1416                                 }
1417                         }
1418
1419                         const h = scorespark.getBoundingClientRect().height;
1420
1421                         let base_y = h - h * min_score / (min_score - max_score);
1422                         for (let i = 0; i < scores.length; ++i) {
1423                                 let rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
1424                                 //rect.setAttributeNS(null, 'stroke', "#000000");
1425                                 rect.setAttributeNS(null, 'x', i * 5)
1426                                 rect.setAttributeNS(null, 'width', 4);
1427                                 let extent = scores[i] * h / (max_score - min_score);
1428                                 if (extent > 0 && extent < 1) {
1429                                         extent = 1;
1430                                 } else if (extent < 0 && extent > -1) {
1431                                         extent = -1;
1432                                 }
1433
1434                                 let color;
1435                                 if (scores[i] === 0) {
1436                                         color = [0.5, 0.5, 0.5];
1437                                         rect.setAttributeNS(null, 'y', base_y);
1438                                         rect.setAttributeNS(null, 'height', 1);
1439                                 } else if (scores[i] > 0) {
1440                                         color = [0.2, 0.4, 0.8];
1441                                         rect.setAttributeNS(null, 'y', base_y - extent);
1442                                         rect.setAttributeNS(null, 'height', extent + 1);
1443                                 } else {
1444                                         color = [1.0, 0.267, 0.267];
1445                                         rect.setAttributeNS(null, 'y', base_y);
1446                                         rect.setAttributeNS(null, 'height', -extent + 1);
1447                                 }
1448                                 let hlcolor = [color[0], color[1], color[2]];
1449                                 if (scores[i] !== 0) { 
1450                                         hlcolor[0] = Math.min(hlcolor[0] * 1.4, 1.0);
1451                                         hlcolor[1] = Math.min(hlcolor[1] * 1.4, 1.0);
1452                                         hlcolor[2] = Math.min(hlcolor[2] * 1.4, 1.0);
1453                                 }
1454                                 rect.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1455
1456                                 // score_history contains the Nth _position_, but format_tooltip
1457                                 // wants to format the Nth _move_; thus the -1.
1458                                 const tooltip = format_tooltip(data, i + first_move_num - 1);
1459                                 rect.addEventListener('mouseenter', (e) => draw_hover(e, hlcolor, tooltip));
1460                                 rect.addEventListener('mousemove', (e) => draw_hover(e, hlcolor, tooltip));
1461                                 rect.addEventListener('mouseleave', (e) => hide_hover(e, color));
1462                                 rect.addEventListener('click', (e) => { hide_hover(e, color); show_line(0, i + first_move_num - 1) });
1463                                 scorespark.appendChild(rect);
1464                         }
1465                 }
1466         }
1467 }
1468
1469 let draw_hover = function(e, color, tooltip) {
1470         e.target.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1471
1472         let hover = document.getElementById('sparklinehover');
1473         hover.textContent = tooltip;
1474         hover.style.display = 'initial';
1475
1476         let left = Math.max(e.pageX + 10, window.pageXOffset);
1477         let top = Math.max(e.pageY - hover.getBoundingClientRect().height, window.pageYOffset);
1478         left = Math.min(left, window.pageXOffset + document.documentElement.clientWidth - hover.getBoundingClientRect().width);
1479
1480         hover.style.left = left + 'px';
1481         hover.style.top = top + 'px';
1482
1483 }
1484 let hide_hover = function(e, color) {
1485         e.target.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1486         document.getElementById('sparklinehover').style.display = 'none';
1487 }
1488
1489 /**
1490  * @param {number} num_viewers
1491  */
1492 let update_num_viewers = function(num_viewers) {
1493         let text = "";
1494         if (num_viewers === null) {
1495                 text = "";
1496         } else if (num_viewers == 1) {
1497                 text = "You are the only current viewer";
1498         } else {
1499                 text = num_viewers + " current viewers";
1500         }
1501         if (display_fen !== null) {
1502                 let counter = Math.floor(display_fen.split(" ")[4] / 2);
1503                 if (counter >= 20) {
1504                         text = text.replace("current ", "");
1505                         text += " | 50-move rule: " + counter;
1506                 }
1507         }
1508         document.getElementById("numviewers").textContent = text;
1509 }
1510
1511 let update_clock = function() {
1512         clock_timer = null;
1513
1514         let data = displayed_analysis_data || current_analysis_data;
1515         if (!data) return;
1516
1517         if (data['position']) {
1518                 let result = data['position']['result'];
1519                 if (result === '1-0') {
1520                         document.getElementById("whiteclock").textContent = "1";
1521                         document.getElementById("blackclock").textContent = "0";
1522                         document.getElementById("whiteclock").classList.remove("running-clock");
1523                         document.getElementById("blackclock").classList.remove("running-clock");
1524                         return;
1525                 }
1526                 if (result === '1/2-1/2') {
1527                         document.getElementById("whiteclock").textContent = "1/2";
1528                         document.getElementById("blackclock").textContent = "1/2";
1529                         document.getElementById("whiteclock").classList.remove("running-clock");
1530                         document.getElementById("blackclock").classList.remove("running-clock");
1531                         return;
1532                 }       
1533                 if (result === '0-1') {
1534                         document.getElementById("whiteclock").textContent = "0";
1535                         document.getElementById("blackclock").textContent = "1";
1536                         document.getElementById("whiteclock").classList.remove("running-clock");
1537                         document.getElementById("blackclock").classList.remove("running-clock");
1538                         return;
1539                 }
1540         }
1541
1542         let white_clock_ms = null;
1543         let black_clock_ms = null;
1544
1545         // Static clocks.
1546         if (data['position'] &&
1547             data['position']['white_clock'] &&
1548             data['position']['black_clock']) {
1549                 white_clock_ms = data['position']['white_clock'] * 1000;
1550                 black_clock_ms = data['position']['black_clock'] * 1000;
1551         }
1552
1553         // Dynamic clock (only one, obviously).
1554         let color;
1555         if (data['position']['white_clock_target']) {
1556                 color = "white";
1557                 document.getElementById("whiteclock").classList.add("running-clock");
1558                 document.getElementById("blackclock").classList.remove("running-clock");
1559         } else if (data['position']['black_clock_target']) {
1560                 color = "black";
1561                 document.getElementById("whiteclock").classList.remove("running-clock");
1562                 document.getElementById("blackclock").classList.add("running-clock");
1563         } else {
1564                 document.getElementById("whiteclock").classList.remove("running-clock");
1565                 document.getElementById("blackclock").classList.remove("running-clock");
1566         }
1567         let remaining_ms;
1568         if (color) {
1569                 let now = new Date().getTime() + client_clock_offset_ms;
1570                 remaining_ms = data['position'][color + '_clock_target'] * 1000 - now;
1571                 if (color === "white") {
1572                         white_clock_ms = remaining_ms;
1573                 } else {
1574                         black_clock_ms = remaining_ms;
1575                 }
1576         }
1577
1578         if (white_clock_ms === null || black_clock_ms === null) {
1579                 document.getElementById("whiteclock").replaceChildren();
1580                 document.getElementById("blackclock").replaceChildren();
1581                 return;
1582         }
1583
1584         // If either player has twenty minutes or less left, add the second counters.
1585         // This matches what DGT clocks do.
1586         let show_seconds = (white_clock_ms < 60 * 20 * 1000 || black_clock_ms < 60 * 20 * 1000);
1587
1588         if (color) {
1589                 // See when the clock will change next, and update right after that.
1590                 let next_update_ms;
1591                 if (show_seconds) {
1592                         next_update_ms = remaining_ms % 1000 + 100;
1593                 } else {
1594                         next_update_ms = remaining_ms % 60000 + 100;
1595                 }
1596                 clock_timer = setTimeout(update_clock, next_update_ms);
1597         }
1598
1599         document.getElementById("whiteclock").textContent = format_clock(white_clock_ms, show_seconds);
1600         document.getElementById("blackclock").textContent = format_clock(black_clock_ms, show_seconds);
1601 }
1602
1603 /**
1604  * @param {Number} remaining_ms
1605  * @param {boolean} show_seconds
1606  */
1607 let format_clock = function(remaining_ms, show_seconds) {
1608         if (remaining_ms <= 0) {
1609                 if (show_seconds) {
1610                         return "00:00:00";
1611                 } else {
1612                         return "00:00";
1613                 }
1614         }
1615
1616         let remaining = Math.floor(remaining_ms / 1000);
1617         let seconds = remaining % 60;
1618         remaining = (remaining - seconds) / 60;
1619         let minutes = remaining % 60;
1620         remaining = (remaining - minutes) / 60;
1621         let hours = remaining;
1622         if (show_seconds) {
1623                 return format_2d(hours) + ":" + format_2d(minutes) + ":" + format_2d(seconds);
1624         } else {
1625                 return format_2d(hours) + ":" + format_2d(minutes);
1626         }
1627 }
1628
1629 /**
1630  * @param {Number} x
1631  */
1632 let format_2d = function(x) {
1633         if (x >= 10) {
1634                 return x;
1635         } else {
1636                 return "0" + x;
1637         }
1638 }
1639
1640 /**
1641  * @param {string} move
1642  * @param {Number} move_num Move number of this move.
1643  * @param {boolean} white_to_play Whether white is to play this move.
1644  */
1645 let format_move_with_number = function(move, move_num, white_to_play) {
1646         let ret;
1647         if (white_to_play) {
1648                 ret = move_num + '. ';
1649         } else {
1650                 ret = move_num + '… ';
1651         }
1652         ret += move;
1653         return ret;
1654 }
1655
1656 /**
1657  * @param {string} move
1658  * @param {Number} halfmove_num Half-move number that is to be played,
1659  *   starting from 0.
1660  */
1661 let format_halfmove_with_number = function(move, halfmove_num) {
1662         return format_move_with_number(
1663                 move,
1664                 Math.floor(halfmove_num / 2) + 1,
1665                 halfmove_num % 2 == 0);
1666 }
1667
1668 /**
1669  * @param {Object} data
1670  * @param {Number} halfmove_num
1671  */
1672 let format_tooltip = function(data, halfmove_num) {
1673         if (data['score_history'][halfmove_num + 1] ||
1674             (halfmove_num + 1) === data['position']['history'].length) {
1675                 // Position is in the history, or it is the current position
1676                 // (which is implicitly tacked onto the history).
1677                 let move;
1678                 let short_score;
1679                 if ((halfmove_num + 1) === data['position']['history'].length) {
1680                         move = data['position']['last_move'];
1681                         short_score = format_short_score(data['score']);
1682                 } else {
1683                         move = data['position']['history'][halfmove_num];
1684                         short_score = format_short_score(data['score_history'][halfmove_num + 1]);
1685                 }
1686                 if (halfmove_num === -1) {
1687                         return "Start position: " + short_score;
1688                 } else {
1689                         let move_with_number = format_halfmove_with_number(move, halfmove_num);
1690                         return "After " + move_with_number + ": " + short_score;
1691                 }
1692         } else {
1693                 for (let i = halfmove_num; i --> -1; ) {
1694                         if (data['score_history'][i]) {
1695                                 let move = data['position']['history'][i];
1696                                 if (i === -1) {
1697                                         return "[Analysis kept from start position]";
1698                                 } else {
1699                                         return "[Analysis kept from " + format_halfmove_with_number(move, i) + "]";
1700                                 }
1701                         }
1702                 }
1703         }
1704 }
1705
1706 /**
1707  * @param {boolean} truncate_history
1708  */
1709 let set_truncate_history = function(truncate_history) {
1710         truncate_display_history = truncate_history;
1711         update_refutation_lines();
1712 }
1713 window['set_truncate_history'] = set_truncate_history;
1714
1715 /**
1716  * @param {number} line_num
1717  * @param {number} move_num
1718  */
1719 let show_line = function(line_num, move_num) {
1720         if (line_num == -1) {
1721                 current_display_line = null;
1722                 current_display_move = null;
1723                 hash_refutation_lines = null;
1724                 if (displayed_analysis_data) {
1725                         // TODO: Support exiting to history position if we are in an
1726                         // analysis line of a history position.
1727                         displayed_analysis_data = null;
1728                 }
1729                 update_board();
1730                 return;
1731         } else {
1732                 current_display_line = {...display_lines[line_num]};  // Shallow clone.
1733                 current_display_move = move_num + current_display_line.start_display_move_num;
1734         }
1735         current_display_line_is_history = (line_num == 0);
1736
1737         update_historic_analysis();
1738         update_displayed_line();
1739         update_board_highlight();
1740         update_move_highlight();
1741         redraw_arrows();
1742 }
1743 window['show_line'] = show_line;
1744
1745 let prev_move = function() {
1746         if (current_display_line &&
1747             current_display_move >= current_display_line.start_display_move_num) {
1748                 --current_display_move;
1749         }
1750         update_historic_analysis();
1751         update_displayed_line();
1752         update_move_highlight();
1753 }
1754 window['prev_move'] = prev_move;
1755
1756 let next_move = function() {
1757         if (current_display_line &&
1758             current_display_move < current_display_line.pv.length - 1) {
1759                 ++current_display_move;
1760         }
1761         update_historic_analysis();
1762         update_displayed_line();
1763         update_move_highlight();
1764 }
1765 window['next_move'] = next_move;
1766
1767 let next_game = function() {
1768         if (current_games === null) {
1769                 return;
1770         }
1771
1772         // Try to find the game we are currently looking at.
1773         for (let game_num = 0; game_num < current_games.length; ++game_num) {
1774                 let game = current_games[game_num];
1775                 if (game['url'] === backend_url) {
1776                         let next_game_num = (game_num + 1) % current_games.length;
1777                         switch_backend(current_games[next_game_num]);
1778                         return;
1779                 }
1780         }
1781
1782         // Couldn't find it; give up.
1783 }
1784
1785 let update_historic_analysis = function() {
1786         if (!current_display_line_is_history) {
1787                 return;
1788         }
1789         if (current_display_move == current_display_line.pv.length - 1) {
1790                 displayed_analysis_data = null;
1791                 update_board();
1792         }
1793
1794         // Fetch old analysis for this line if it exists.
1795         let hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1796         let filename = "/history/move" + (current_display_move + 1) + "-" +
1797                 hiddenboard.fen().replace(/ /g, '_').replace(/\//g, '-') + ".json";
1798
1799         let handle_err = () => {
1800                 displayed_analysis_data = {'failed': true};
1801                 update_board();
1802         };
1803
1804         current_historic_xhr = new AbortController();
1805         const signal = current_analysis_xhr.signal;
1806         fetch(filename, { signal })
1807                 .then((response) => response.json().then(data => ({ok: response.ok, json: data})))  // ick
1808                 .then((obj) => {
1809                         if (!obj.ok) {
1810                                 handle_err();
1811                                 return;
1812                         }
1813                         displayed_analysis_data = obj.json;
1814                         update_board();
1815                 })
1816                 .catch((err) => {
1817                         if (err.name === 'AbortError') {
1818                                 // Aborted because we are switching backends. Abandon and don't retry,
1819                                 // because another one is already started for us.
1820                         } else {
1821                                 console.log(err);
1822                                 handle_err();
1823                         }
1824                 });
1825 }
1826
1827 /**
1828  * @param {string} fen
1829  */
1830 let update_imbalance = function(fen) {
1831         let hiddenboard = new Chess(fen);
1832         let imbalance = {'k': 0, 'q': 0, 'r': 0, 'b': 0, 'n': 0, 'p': 0};
1833         for (let row = 0; row < 8; ++row) {
1834                 for (let col = 0; col < 8; ++col) {
1835                         let col_text = String.fromCharCode('a1'.charCodeAt(0) + col);
1836                         let row_text = String.fromCharCode('a1'.charCodeAt(1) + row);
1837                         let square = col_text + row_text;
1838                         let contents = hiddenboard.get(square);
1839                         if (contents !== null) {
1840                                 if (contents.color === 'w') {
1841                                         ++imbalance[contents.type];
1842                                 } else {
1843                                         --imbalance[contents.type];
1844                                 }
1845                         }
1846                 }
1847         }
1848         let white_imbalance = document.getElementById('whiteimbalance');
1849         let black_imbalance = document.getElementById('blackimbalance');
1850         white_imbalance.textContent = '';
1851         black_imbalance.textContent = '';
1852         for (let piece in imbalance) {
1853                 for (let i = 0; i < imbalance[piece]; ++i) {
1854                         let i1 = document.createElement('img');
1855                         i1.src = svg_pieces['w' + piece.toUpperCase()];
1856                         i1.setAttribute('alt', piece.toUpperCase());
1857                         i1.classList.add('imbalance-piece');
1858                         white_imbalance.appendChild(i1);
1859
1860                         let i2 = document.createElement('img');
1861                         i2.src = svg_pieces['b' + piece.toUpperCase()];
1862                         i2.setAttribute('alt', piece.toUpperCase());
1863                         i2.classList.add('imbalance-inverted-piece');
1864                         white_imbalance.appendChild(i2);
1865                 }
1866                 for (let i = 0; i < -imbalance[piece]; ++i) {
1867                         let i1 = document.createElement('img');
1868                         i1.src = svg_pieces['b' + piece.toUpperCase()];
1869                         i1.setAttribute('alt', piece.toUpperCase());
1870                         i1.classList.add('imbalance-piece');
1871                         black_imbalance.appendChild(i1);
1872
1873                         let i2 = document.createElement('img');
1874                         i2.src = svg_pieces['w' + piece.toUpperCase()];
1875                         i2.setAttribute('alt', piece.toUpperCase());
1876                         i2.classList.add('imbalance-inverted-piece');
1877                         black_imbalance.appendChild(i2);
1878                 }
1879         }
1880 }
1881
1882 /** Mark the currently selected move in red.
1883  * Also replaces the PV with the current displayed line if it's not shown
1884  * anywhere else on the screen.
1885  */
1886 let update_move_highlight = function() {
1887         if (highlighted_move !== null) {
1888                 highlighted_move.classList.remove('highlight'); 
1889         }
1890         if (current_display_line) {
1891                 let display_line_num = find_display_line_matching_num();
1892                 if (display_line_num === null) {
1893                         // Replace the PV with the (complete) line.
1894                         document.getElementById("pvtitle").textContent = "Exploring:";
1895                         current_display_line.start_display_move_num = 0;
1896                         display_lines.push(current_display_line);
1897                         document.getElementById("pv").innerHTML = print_pv(display_lines.length - 1, null);  // FIXME
1898                         display_line_num = display_lines.length - 1;
1899
1900                         // Clear out the PV, so it's not selected by anything later.
1901                         display_lines[1].pv = [];
1902                 }
1903
1904                 highlighted_move = document.getElementById("automove" + display_line_num + "-" + (current_display_move - current_display_line.start_display_move_num));
1905                 if (highlighted_move !== null) {
1906                         highlighted_move.classList.add('highlight');
1907                 }
1908         }
1909 }
1910
1911 /**
1912  * See if the current displayed line is identical to any of the ones
1913  * we have on screen. (It might not be if e.g. the analysis reloaded
1914  * since we started looking.)
1915  *
1916  * @return {?number}
1917  */
1918 let find_display_line_matching_num = function() {
1919         for (let i = 0; i < display_lines.length; ++i) {
1920                 let line = display_lines[i];
1921                 if (line.start_display_move_num > 0) continue;
1922                 if (current_display_line.start_fen !== line.start_fen) continue;
1923                 if (current_display_line.pv.length !== line.pv.length) continue;
1924                 let ok = true;
1925                 for (let j = 0; j < line.pv.length; ++j) {
1926                         if (current_display_line.pv[j] !== line.pv[j]) {
1927                                 ok = false;
1928                                 break;
1929                         }
1930                 }
1931                 if (ok) {
1932                         return i;
1933                 }
1934         }
1935         return null;
1936 }
1937
1938 /** Update the board based on the currently displayed line.
1939  * 
1940  * TODO: This should really be called only whenever something changes,
1941  * instead of all the time.
1942  */
1943 let update_displayed_line = function() {
1944         if (current_display_line === null) {
1945                 document.getElementById("linenav").style.display = 'none';
1946                 document.getElementById("linemsg").style.display = 'revert';
1947                 display_fen = base_fen;
1948                 set_board_position(base_fen);
1949                 update_imbalance(base_fen);
1950                 return;
1951         }
1952
1953         document.getElementById("linenav").style.display = 'revert';
1954         document.getElementById("linemsg").style.display = 'none';
1955
1956         if (current_display_move <= 0) {
1957                 document.getElementById("prevmove").innerHTML = "Previous";
1958         } else {
1959                 document.getElementById("prevmove").innerHTML = "<a href=\"javascript:prev_move();\">Previous</a></span>";
1960         }
1961         if (current_display_move == current_display_line.pv.length - 1) {
1962                 document.getElementById("nextmove").innerHTML = "Next";
1963         } else {
1964                 document.getElementById("nextmove").innerHTML = "<a href=\"javascript:next_move();\">Next</a></span>";
1965         }
1966
1967         let hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1968         set_board_position(hiddenboard.fen());
1969         if (display_fen !== hiddenboard.fen() && !current_display_line_is_history) {
1970                 // Fire off a hash request, since we're now off the main position
1971                 // and it just changed.
1972                 explore_hash(hiddenboard.fen());
1973         }
1974         display_fen = hiddenboard.fen();
1975         update_imbalance(hiddenboard.fen());
1976 }
1977
1978 let set_board_position = function(new_fen) {
1979         board_is_animating = true;
1980         let old_fen = board.fen();
1981         board.position(new_fen);
1982         if (board.fen() === old_fen) {
1983                 board_is_animating = false;
1984         }
1985 }
1986
1987 /**
1988  * @param {boolean} param_enable_sound
1989  */
1990 let set_sound = function(param_enable_sound) {
1991         enable_sound = param_enable_sound;
1992         if (enable_sound) {
1993                 document.getElementById("soundon").innerHTML = "<strong>On</strong>";
1994                 document.getElementById("soundoff").innerHTML = "<a href=\"javascript:set_sound(false)\">Off</a>";
1995
1996                 // Seemingly at least Firefox prefers MP3 over Opus; tell it otherwise,
1997                 // and also preload the file since the user has selected audio.
1998                 let ding = document.getElementById('ding');
1999                 if (ding && ding.canPlayType && ding.canPlayType('audio/ogg; codecs="opus"') === 'probably') {
2000                         ding.src = 'ding.opus';
2001                         ding.load();
2002                 }
2003         } else {
2004                 document.getElementById("soundon").innerHTML = "<a href=\"javascript:set_sound(true)\">On</a>";
2005                 document.getElementById("soundoff").innerHTML = "<strong>Off</strong>";
2006         }
2007         if (supports_html5_storage()) {
2008                 window['localStorage']['enable_sound'] = enable_sound ? 1 : 0;
2009         }
2010 }
2011 window['set_sound'] = set_sound;
2012
2013 /** Send off a hash probe request to the backend.
2014  * @param {string} fen
2015  */
2016 let explore_hash = function(fen) {
2017         // If we already have a backend response going, abort it.
2018         if (current_hash_xhr) {
2019                 current_hash_xhr.abort();
2020         }
2021         if (current_hash_display_timer) {
2022                 clearTimeout(current_hash_display_timer);
2023                 current_hash_display_timer = null;
2024         }
2025         document.getElementById("refutationlines").replaceChildren();
2026
2027         current_hash_xhr = new AbortController();
2028         const signal = current_analysis_xhr.signal;
2029         fetch(backend_hash_url + "?fen=" + fen, { signal })
2030                 .then((response) => response.json())
2031                 .then((data) => { show_explore_hash_results(data, fen); })
2032                 .catch((err) => {
2033                         // Truncate the lines, since we already cleared the display.
2034                         display_lines = [ display_lines[0], display_lines[1] ];
2035                         update_move_highlight();
2036                 });
2037 }
2038
2039 /** Process the JSON response from a hash probe request.
2040  * @param {!Object} data
2041  * @param {string} fen
2042  */
2043 let show_explore_hash_results = function(data, fen) {
2044         if (board_is_animating) {
2045                 // Updating while the animation is still going causes
2046                 // the animation to jerk. This is pretty crude, but it will do.
2047                 current_hash_display_timer = setTimeout(function() { show_explore_hash_results(data, fen); }, 100);
2048                 return;
2049         }
2050         current_hash_display_timer = null;
2051         hash_refutation_lines = data['lines'];
2052         update_board();
2053 }
2054
2055 // almost all of this stuff comes from the chessboard.js example page
2056 let onDragStart = function(source, piece, position, orientation) {
2057         let pseudogame = new Chess(display_fen);
2058         if (pseudogame.game_over() === true ||
2059             (pseudogame.turn() === 'w' && piece.search(/^b/) !== -1) ||
2060             (pseudogame.turn() === 'b' && piece.search(/^w/) !== -1)) {
2061                 return false;
2062         }
2063
2064         recommended_move = get_best_move(pseudogame, source, null, pseudogame.turn() === 'b');
2065         if (recommended_move) {
2066                 let squareEl = document.querySelector('#board .square-' + recommended_move.to);
2067                 squareEl.classList.add('highlight1-32417');
2068         }
2069         return true;
2070 }
2071
2072 let mousedownSquare = function(e) {
2073         if (!e.target || !e.target.closest('.square-55d63')) {
2074                 return;
2075         }
2076
2077         reverse_dragging_from = null;
2078         let square = e.target.closest('.square-55d63').getAttribute('data-square');
2079
2080         let pseudogame = new Chess(display_fen);
2081         if (pseudogame.game_over() === true) {
2082                 return;
2083         }
2084
2085         // If the square is empty, or has a piece of the side not to move,
2086         // we handle it. If not, normal piece dragging will take it.
2087         let position = board.position();
2088         if (!position.hasOwnProperty(square) ||
2089             (pseudogame.turn() === 'w' && position[square].search(/^b/) !== -1) ||
2090             (pseudogame.turn() === 'b' && position[square].search(/^w/) !== -1)) {
2091                 reverse_dragging_from = square;
2092                 recommended_move = get_best_move(pseudogame, null, square, pseudogame.turn() === 'b');
2093                 if (recommended_move) {
2094                         let squareEl = document.querySelector('#board .square-' + recommended_move.from);
2095                         squareEl.classList.add('highlight1-32417');
2096                         squareEl = document.querySelector('#board .square-' + recommended_move.to);
2097                         squareEl.classList.add('highlight1-32417');
2098                 }
2099         }
2100 }
2101
2102 let mouseupSquare = function(e) {
2103         if (!e.target || !e.target.closest('.square-55d63')) {
2104                 return;
2105         }
2106         if (reverse_dragging_from === null) {
2107                 return;
2108         }
2109         let source = e.target.closest('.square-55d63').getAttribute('data-square');
2110         let target = reverse_dragging_from;
2111         reverse_dragging_from = null;
2112         if (onDrop(source, target) !== 'snapback') {
2113                 onSnapEnd(source, target);
2114         }
2115         document.getElementById("board").querySelectorAll('.square-55d63.highlight1-32417').forEach((square) => {
2116                 square.classList.remove('highlight1-32417');
2117         });
2118 }
2119
2120 let get_best_move = function(game, source, target, invert) {
2121         let moves = game.moves({ verbose: true });
2122         if (source !== null) {
2123                 moves = moves.filter(function(move) { return move.from == source; });
2124         }
2125         if (target !== null) {
2126                 moves = moves.filter(function(move) { return move.to == target; });
2127         }
2128         if (moves.length == 0) {
2129                 return null;
2130         }
2131         if (moves.length == 1) {
2132                 return moves[0];
2133         }
2134
2135         // More than one move. Use the display lines (if we have them)
2136         // to disambiguate; otherwise, we have no information.
2137         let move_hash = {};
2138         for (let i = 0; i < moves.length; ++i) {
2139                 move_hash[moves[i].san] = moves[i];
2140         }
2141
2142         // See if we're already exploring some line.
2143         if (current_display_line &&
2144             current_display_move < current_display_line.pv.length - 1) {
2145                 let first_move = current_display_line.pv[current_display_move + 1];
2146                 if (move_hash[first_move]) {
2147                         return move_hash[first_move];
2148                 }
2149         }
2150
2151         // History and PV take priority over the display lines.
2152         for (let i = 0; i < 2; ++i) {
2153                 let line = display_lines[i];
2154                 let first_move = line.pv[line.start_display_move_num];
2155                 if (move_hash[first_move]) {
2156                         return move_hash[first_move];
2157                 }
2158         }
2159
2160         let best_move = null;
2161         let best_move_score = null;
2162
2163         for (let move in refutation_lines) {
2164                 let line = refutation_lines[move];
2165                 if (!line['score']) {
2166                         continue;
2167                 }
2168                 let first_move = line['pv'][0];
2169                 if (move_hash[first_move]) {
2170                         let score = compute_score_sort_key(line['score'], line['depth'], invert);
2171                         if (best_move_score === null || score > best_move_score) {
2172                                 best_move = move_hash[first_move];
2173                                 best_move_score = score;
2174                         }
2175                 }
2176         }
2177         return best_move;
2178 }
2179
2180 let onDrop = function(source, target) {
2181         if (source === target) {
2182                 if (recommended_move === null) {
2183                         return 'snapback';
2184                 } else {
2185                         // Accept the move. It will be changed in onSnapEnd.
2186                         return;
2187                 }
2188         } else {
2189                 // Suggestion not asked for.
2190                 recommended_move = null;
2191         }
2192
2193         // see if the move is legal
2194         let pseudogame = new Chess(display_fen);
2195         let move = pseudogame.move({
2196                 from: source,
2197                 to: target,
2198                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2199         });
2200
2201         // illegal move
2202         if (move === null) return 'snapback';
2203 }
2204
2205 let onSnapEnd = function(source, target) {
2206         if (source === target && recommended_move !== null) {
2207                 source = recommended_move.from;
2208                 target = recommended_move.to;
2209         }
2210         recommended_move = null;
2211         let pseudogame = new Chess(display_fen);
2212         let move = pseudogame.move({
2213                 from: source,
2214                 to: target,
2215                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2216         });
2217
2218         // Move ahead on the line we're on -- this includes history if we've
2219         // gone backwards.
2220         if (current_display_line &&
2221             current_display_move < current_display_line.pv.length - 1 &&
2222             current_display_line.pv[current_display_move + 1] === move.san) {
2223                 next_move();
2224                 return;
2225         }
2226
2227         // Walk down the displayed lines until we find one that starts with
2228         // this move, then select that. Note that this gives us a good priority
2229         // order (PV, then multi-PV lines; history was already dealt with above,
2230         // as it's the only line that originates backwards).
2231         for (let i = 1; i < display_lines.length; ++i) {
2232                 if (i == 1 && current_display_line) {
2233                         // Do not choose PV if not on it.
2234                         continue;
2235                 }
2236                 let line = display_lines[i];
2237                 if (line.pv[line.start_display_move_num] === move.san) {
2238                         show_line(i, 0);
2239                         return;
2240                 }
2241         }
2242
2243         // Shouldn't really be here if we have hash probes, but there's really
2244         // nothing we can do.
2245 }
2246 // End of dragging-related code.
2247
2248 let fmt_cp = function(v) {
2249         if (v === 0) {
2250                 return "0.00";
2251         } else if (v > 0) {
2252                 return "+" + (v / 100).toFixed(2);
2253         } else {
2254                 v = -v;
2255                 return "-" + (v / 100).toFixed(2);
2256         }
2257 }
2258
2259 let format_short_score = function(score) {
2260         if (!score) {
2261                 return "???";
2262         }
2263         if (score[0] === 'T' || score[0] === 't') {
2264                 let ret = "TB\u00a0";
2265                 if (score[2]) {  // Is a bound.
2266                         ret = score[2] + "\u00a0TB\u00a0";
2267                 }
2268                 if (score[0] === 'T') {
2269                         return ret + Math.ceil(score[1] / 2);
2270                 } else {
2271                         return ret + "-" + Math.ceil(score[1] / 2);
2272                 }
2273         } else if (score[0] === 'M' || score[0] === 'm') {
2274                 let sign = (score[0] === 'm') ? '-' : '';
2275                 if (score[2]) {  // Is a bound.
2276                         return score[2] + "\u00a0M " + sign + score[1];
2277                 } else {
2278                         return "M " + sign + score[1];
2279                 }
2280         } else if (score[0] === 'd') {
2281                 return "TB =0";
2282         } else if (score[0] === 'cp') {
2283                 if (score[2]) {  // Is a bound.
2284                         return score[2] + "\u00a0" + fmt_cp(score[1]);
2285                 } else {
2286                         return fmt_cp(score[1]);
2287                 }
2288         }
2289         return null;
2290 }
2291
2292 let format_long_score = function(score) {
2293         if (!score) {
2294                 return "???";
2295         }
2296         if (score[0] === 'T') {
2297                 if (score[1] == 0) {
2298                         return "Won for white (tablebase)";
2299                 } else {
2300                         return "White wins in " + Math.ceil(score[1] / 2);
2301                 }
2302         } else if (score[0] === 't') {
2303                 if (score[1] == -1) {
2304                         return "Won for black (tablebase)";
2305                 } else {
2306                         return "Black wins in " + Math.ceil(score[1] / 2);
2307                 }
2308         } else if (score[0] === 'M') {
2309                 if (score[1] == 0) {
2310                         return "White wins by checkmate";
2311                 } else {
2312                         return "White mates in " + score[1];
2313                 }
2314         } else if (score[0] === 'm') {
2315                 if (score[1] == 0) {
2316                         return "Black wins by checkmate";
2317                 } else {
2318                         return "Black mates in " + score[1];
2319                 }
2320         } else if (score[0] === 'd') {
2321                 return "Theoretical draw";
2322         } else if (score[0] === 'cp') {
2323                 return "Score: " + format_short_score(score);
2324         }
2325         return null;
2326 }
2327
2328 let compute_plot_score = function(score) {
2329         if (score[0] === 'M' || score[0] === 'T') {
2330                 return 500;
2331         } else if (score[0] === 'm' || score[0] === 't') {
2332                 return -500;
2333         } else if (score[0] === 'd') {
2334                 return 0;
2335         } else if (score[0] === 'cp') {
2336                 if (score[1] > 500) {
2337                         return 500;
2338                 } else if (score[1] < -500) {
2339                         return -500;
2340                 } else {
2341                         return score[1];
2342                 }
2343         }
2344         return null;
2345 }
2346
2347 /**
2348  * @param score The score digest tuple.
2349  * @param {?number} depth Depth the move has been computed to, or null.
2350  * @param {boolean} invert Whether black is to play.
2351  * @param {boolean=} depth_secondary_key
2352  * @return {number}
2353  */
2354 let compute_score_sort_key = function(score, depth, invert, depth_secondary_key) {
2355         let s;
2356         if (!score) {
2357                 return -10000000;
2358         }
2359         if (score[0] === 'T') {
2360                 // White reaches TB win.
2361                 s = 89999 - score[1];
2362         } else if (score[0] === 't') {
2363                 // Black reaches TB win.
2364                 s = -(89999 - score[1]);
2365         } else if (score[0] === 'M') {
2366                 // White mates.
2367                 s = 99999 - score[1];
2368         } else if (score[0] === 'm') {
2369                 // Black mates.
2370                 s = -(99999 - score[1]);
2371         } else if (score[0] === 'd') {
2372                 s = 0;
2373         } else if (score[0] === 'cp') {
2374                 s = score[1];
2375         }
2376         if (s) {
2377                 if (invert) s = -s;
2378                 if (depth_secondary_key) {
2379                         return s * 200 + (depth || 0);
2380                 } else {
2381                         return s;
2382                 }
2383         } else {
2384                 return null;
2385         }
2386 }
2387
2388 /**
2389  * @param {Object} game
2390  */
2391 let switch_backend = function(game) {
2392         // Stop looking at historic data.
2393         current_display_line = null;
2394         current_display_move = null;
2395         displayed_analysis_data = null;
2396         if (current_historic_xhr) {
2397                 current_historic_xhr.abort();
2398         }
2399
2400         // If we already have a backend response going, abort it.
2401         if (current_analysis_xhr) {
2402                 current_analysis_xhr.abort();
2403         }
2404         if (current_hash_xhr) {
2405                 current_hash_xhr.abort();
2406         }
2407
2408         // Otherwise, we should have a timer going to start a new one.
2409         // Kill that, too.
2410         if (current_analysis_request_timer) {
2411                 clearTimeout(current_analysis_request_timer);
2412                 current_analysis_request_timer = null;
2413         }
2414         if (current_hash_display_timer) {
2415                 clearTimeout(current_hash_display_timer);
2416                 current_hash_display_timer = null;
2417         }
2418
2419         // Request an immediate fetch with the new backend.
2420         backend_url = game['url'];
2421         backend_hash_url = game['hashurl'];
2422         window.location.hash = '#' + game['id'];
2423         current_analysis_data = null;
2424         ims = 0;
2425         request_update();
2426 }
2427 window['switch_backend'] = switch_backend;
2428
2429 window['flip'] = function() { board.flip(); redraw_arrows(); };
2430 window['set_delay_ms'] = function(ms) { delay_ms = ms; console.log('Delay is now ' + ms + ' ms.'); };
2431
2432 // Mostly from Wikipedia's chess set as of October 2022, but some pieces are from
2433 // the 2013 version, as I like those better (and it matches the 2014 PNGs; nobody
2434 // really likes change, do they?). That is wK, bK, bQ. wQ is also slightly different,
2435 // but not enough to notice.
2436 const svg_pieces = {
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2448         'bP': 'data:image/svg+xml,<?xml version=%221.0%22 encoding=%22UTF-8%22 standalone=%22no%22?>%0A<!DOCTYPE svg PUBLIC %22-//W3C//DTD SVG 1.1//EN%22 %22http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd%22>%0A<svg xmlns=%22http://www.w3.org/2000/svg%22 version=%221.1%22 width=%2245%22 height=%2245%22><path d=%22m 22.5,9 c -2.21,0 -4,1.79 -4,4 0,0.89 0.29,1.71 0.78,2.38 C 17.33,16.5 16,18.59 16,21 c 0,2.03 0.94,3.84 2.41,5.03 C 15.41,27.09 11,31.58 11,39.5 H 34 C 34,31.58 29.59,27.09 26.59,26.03 28.06,24.84 29,23.03 29,21 29,18.59 27.67,16.5 25.72,15.38 26.21,14.71 26.5,13.89 26.5,13 c 0,-2.21 -1.79,-4 -4,-4 z%22 style=%22opacity:1;fill:%23000000;fill-opacity:1;fill-rule:nonzero;stroke:%23000000;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1%22/></svg>',
2449 };
2450
2451 let svg_piece_theme = function(piece) {
2452         return svg_pieces[piece];
2453 }
2454
2455 let init = function() {
2456         unique = get_unique();
2457
2458         // Load settings from HTML5 local storage if available.
2459         if (supports_html5_storage() && window['localStorage']['enable_sound']) {
2460                 set_sound(parseInt(window['localStorage']['enable_sound']));
2461         } else {
2462                 set_sound(false);
2463         }
2464
2465         // Create board.
2466         board = new window.ChessBoard('board', {
2467                 onMoveEnd: function() { board_is_animating = false; },
2468
2469                 draggable: true,
2470                 pieceTheme: svg_piece_theme,
2471                 onDragStart: onDragStart,
2472                 onDrop: onDrop,
2473                 onSnapEnd: onSnapEnd
2474         });
2475         document.getElementById("board").addEventListener('mousedown', mousedownSquare);
2476         document.getElementById("board").addEventListener('mouseup', mouseupSquare);
2477
2478         request_update();
2479         window.addEventListener('resize', function() {
2480                 board.resize();
2481                 update_sparkline(displayed_analysis_data || current_analysis_data);
2482                 update_board_highlight();
2483                 redraw_arrows();
2484         });
2485         window.addEventListener('keyup', function(event) {
2486                 if (event.which == 39) {  // Left arrow.
2487                         next_move();
2488                 } else if (event.which == 37) {  // Right arrow.
2489                         prev_move();
2490                 } else if (event.which >= 49 && event.which <= 57) {  // 1-9.
2491                         let num = event.which - 49;
2492                         if (current_games && current_games.length >= num) {
2493                                 switch_backend(current_games[num]);
2494                         }
2495                 } else if (event.which == 78) {  // N.
2496                         next_game();
2497                 }
2498         });
2499         window.addEventListener('hashchange', possibly_switch_game_from_hash, false);
2500         possibly_switch_game_from_hash();
2501 };
2502 document.addEventListener('DOMContentLoaded', init);
2503
2504 })();