]> git.sesse.net Git - remoteglot/blob - www/js/remoteglot.js
Remove depth_secondary_key, which was off for 5+ years without anyone noticing.
[remoteglot] / www / js / remoteglot.js
1 (function() {
2 'use strict';
3
4 /**
5  * Version of this script. If the server returns a version larger than
6  * this, it is a sign we should reload to upgrade ourselves.
7  *
8  * @type {Number}
9  * @const
10  * @private */
11 let SCRIPT_VERSION = 2021021300;
12
13 /**
14  * The current backend URL.
15  *
16  * @type {!string}
17  * @private
18  */
19 let backend_url = "/analysis.pl";
20 let backend_hash_url = "/hash";
21
22 /** @type {window.ChessBoard} @private */
23 let board = null;
24
25 /** @type {boolean} @private */
26 let board_is_animating = false;
27
28 /**
29  * The most recent analysis data we have from the server
30  * (about the most recent position).
31  *
32  * @type {?Object}
33  * @private */
34 let current_analysis_data = null;
35
36 /**
37  * If we are displaying previous analysis or from hash, this is non-null,
38  * and will override most of current_analysis_data.
39  *
40  * @type {?Object}
41  * @private
42  */
43 let displayed_analysis_data = null;
44
45 /**
46  * Games currently in progress, if any.
47  *
48  * @type {?Array.<{
49  *      name: string,
50  *      url: string,
51  *      hashurl: string,
52  *      id: string,
53  *      score: Object=,
54  *      result: string=,
55  * }>}
56  * @private
57  */
58 let current_games = null;
59
60 /** @type {Array.<{
61  *      from_col: number,
62  *      from_row: number,
63  *      to_col: number,
64  *      to_row: number,
65  *      line_width: number,
66  *      arrow_size: number,
67  *      fg_color: string
68  * }>}
69  * @private
70  */
71 let arrows = [];
72
73 /** @type {Array.<Array.<boolean>>} */
74 let occupied_by_arrows = [];
75
76 /** Currently displayed refutation lines (on-screen).
77  * Can either come from the current_analysis_data, displayed_analysis_data,
78  * or hash_refutation_lines.
79  */
80 let refutation_lines = [];
81
82 /** Refutation lines from current hash probe.
83  *
84  * If non-null, will override refutation lines from the base position.
85  * Note that these are relative to display_fen, not base_fen.
86  */
87 let hash_refutation_lines = null;
88
89 /** @type {!number} @private */
90 let move_num = 1;
91
92 /** @type {!string} @private */
93 let toplay = 'W';
94
95 /** @type {number} @private */
96 let ims = 0;
97
98 /** @type {boolean} @private */
99 let truncate_display_history = true;
100
101 /** @type {!string|undefined} @private */
102 let highlight_from = undefined;
103
104 /** @type {!string|undefined} @private */
105 let highlight_to = undefined;
106
107 /** The HTML object of the move currently being highlighted (in red).
108  * @type {?Element}
109  * @private */
110 let highlighted_move = null;
111
112 /** Currently suggested/recommended move when dragging.
113  * @type {?{from: !string, to: !string}}
114  * @private
115  */
116 let recommended_move = null;
117
118 /** If reverse-dragging (dragging from the destination square to the
119  * source square), the destination square.
120  * @type {?string}
121  * @private
122  */
123 let reverse_dragging_from = null;
124
125 /** @type {?number} @private */
126 let unique = null;
127
128 /** @type {boolean} @private */
129 let enable_sound = false;
130
131 /** @type {!number} @private */
132 let delay_ms = 0;
133
134 /**
135  * Our best estimate of how many milliseconds we need to add to 
136  * new Date() to get the true UTC time. Calibrated against the
137  * server clock.
138  *
139  * @type {?number}
140  * @private
141  */
142 let client_clock_offset_ms = null;
143
144 let clock_timer = null;
145
146 /** The current position being analyzed, represented as a FEN string.
147  * Note that this is not necessarily the same as display_fen.
148  * @type {?string}
149  * @private
150  */
151 let base_fen = null;
152
153 /** The current position on the board, represented as a FEN string.
154  * Note that board.fen() does not contain e.g. who is to play.
155  * @type {?string}
156  * @private
157  */
158 let display_fen = null;
159
160 /** @typedef {{
161  *    start_fen: string,
162  *    pv: Array.<string>,
163  *    move_num: number,
164  *    toplay: string,
165  *    scores: Array<{first_move: number, score: Object}>,
166  *    start_display_move_num: number
167  * }} DisplayLine
168  *
169  * "start_display_move_num" is the (half-)move number to start displaying the PV at.
170  * "score" is also evaluated at this point.
171  */
172
173 /** All PVs that we currently know of.
174  *
175  * Element 0 is history (or null if no history).
176  * Element 1 is current main PV, or explored line if nowhere else on the screen.
177  * All remaining elements are refutation lines (multi-PV).
178  *
179  * @type {Array.<DisplayLine>}
180  * @private
181  */
182 let display_lines = [];
183
184 /** @type {?DisplayLine} @private */
185 let current_display_line = null;
186
187 /** @type {boolean} @private */
188 let current_display_line_is_history = false;
189
190 /** @type {?number} @private */
191 let current_display_move = null;
192
193 /**
194  * The current backend request to get main analysis (not history), if any,
195  * so that we can abort it.
196  *
197  * @type {?AbortController}
198  * @private
199  */
200 let current_analysis_xhr = null;
201
202 /**
203  * The current timer to fire off a request to get main analysis (not history),
204  * if any, so that we can abort it.
205  *
206  * @type {?Number}
207  * @private
208  */
209 let current_analysis_request_timer = null;
210
211 /**
212  * The current backend request to get historic data, if any.
213  *
214  * @type {?AbortController}
215  * @private
216  */
217 let current_historic_xhr = null;
218
219 /**
220  * The current backend request to get hash probes, if any, so that we can abort it.
221  *
222  * @type {?AbortController}
223  * @private
224  */
225 let current_hash_xhr = null;
226
227 /**
228  * The current timer to display hash probe information (it could be waiting on the
229  * board to stop animating), if any, so that we can abort it.
230  *
231  * @type {?Number}
232  * @private
233  */
234 let current_hash_display_timer = null;
235
236 let supports_html5_storage = function() {
237         try {
238                 return 'localStorage' in window && window['localStorage'] !== null;
239         } catch (e) {
240                 return false;
241         }
242 }
243
244 // Make the unique token persistent so people refreshing the page won't count twice.
245 // Of course, you can never fully protect against people deliberately wanting to spam.
246 let get_unique = function() {
247         let use_local_storage = supports_html5_storage();
248         if (use_local_storage && window['localStorage']['unique']) {
249                 return window['localStorage']['unique'];
250         }
251         let unique = Math.random();
252         if (use_local_storage) {
253                 window['localStorage']['unique'] = unique;
254         }
255         return unique;
256 }
257
258 let request_update = function() {
259         current_analysis_request_timer = null;
260
261         let handle_err = () => {
262                 // Backend error or similar. Wait ten seconds, then try again.
263                 current_analysis_request_timer = setTimeout(function() { request_update(); }, 10000);
264         };
265
266         current_analysis_xhr = new AbortController();
267         const signal = current_analysis_xhr.signal;
268         fetch(backend_url + "?ims=" + ims + "&unique=" + unique, { signal })
269                 .then((response) => response.json().then(data => ({ok: response.ok, headers: response.headers, json: data})))  // ick
270                 .then((obj) => {
271                         if (!obj.ok) {
272                                 handle_err();
273                                 return;
274                         }
275
276                         if (delay_ms === 0) {
277                                 process_update_response(obj.json, obj.headers);
278                         } else {
279                                 setTimeout(function() { process_update_response(obj.json, obj.headers); }, delay_ms);
280                         }
281
282                         // Next update.
283                         if (!backend_url.match(/history/)) {
284                                 let timeout = 100;
285                                 current_analysis_request_timer = setTimeout(function() { request_update(); }, timeout);
286                         }
287                 })
288                 .catch((err) => {
289                         if (err.name === 'AbortError') {
290                                 // Aborted because we are switching backends. Abandon and don't retry,
291                                 // because another one is already started for us.
292                         } else {
293                                 console.log(err);
294                                 handle_err(err);
295                         }
296                 })
297                 .finally(() => {
298                         // Display.
299                         document.body.style.opacity = null;
300                 })
301
302 }
303
304 let process_update_response = function(data, headers) {
305         sync_server_clock(headers.get('Date'));
306         ims = headers.get('X-RGLM');
307         let num_viewers = headers.get('X-RGNV');
308         let new_data;
309         if (Array.isArray(data)) {
310                 new_data = JSON.parse(JSON.stringify(current_analysis_data));
311                 JSON_delta.patch(new_data, data);
312         } else {
313                 new_data = data;
314         }
315
316         let minimum_version = headers.get('X-RGMV');
317         if (minimum_version && minimum_version > SCRIPT_VERSION) {
318                 // Upgrade to latest version with a force-reload.
319                 location.reload(true);
320         }
321
322         // Verify that the PV makes sense.
323         let valid = true;
324         if (new_data['pv']) {
325                 let hiddenboard = new Chess(new_data['position']['fen']);
326                 for (let i = 0; i < new_data['pv'].length; ++i) {
327                         if (hiddenboard.move(new_data['pv'][i]) === null) {
328                                 valid = false;
329                                 break;
330                         }
331                 }
332         }
333
334         if (valid) {
335                 possibly_play_sound(current_analysis_data, new_data);
336                 current_analysis_data = new_data;
337                 update_board();
338                 update_num_viewers(num_viewers);
339         } else {
340                 console.log("Received invalid update, waiting five seconds and trying again.");
341                 setTimeout(function() { location.reload(true); }, 5000);
342         }
343 }
344
345 let possibly_play_sound = function(old_data, new_data) {
346         if (!enable_sound) {
347                 return;
348         }
349         if (old_data === null) {
350                 return;
351         }
352         let ding = document.getElementById('ding');
353         if (ding && ding.play) {
354                 if (old_data['position'] && old_data['position']['fen'] &&
355                     new_data['position'] && new_data['position']['fen'] &&
356                     (old_data['position']['fen'] !== new_data['position']['fen'] ||
357                      old_data['position']['move_num'] !== new_data['position']['move_num'])) {
358                         ding.play();
359                 }
360         }
361 }
362
363 /**
364  * @type {!string} server_date_string
365  */
366 let sync_server_clock = function(server_date_string) {
367         let server_time_ms = new Date(server_date_string).getTime();
368         let client_time_ms = new Date().getTime();
369         let estimated_offset_ms = server_time_ms - client_time_ms;
370
371         // In order not to let the noise move us too much back and forth
372         // (the server only has one-second resolution anyway), we only
373         // change an existing skew if we are at least five seconds off.
374         if (client_clock_offset_ms === null ||
375             Math.abs(estimated_offset_ms - client_clock_offset_ms) > 5000) {
376                 client_clock_offset_ms = estimated_offset_ms;
377         }
378 }
379
380 let clear_arrows = function() {
381         for (let i = 0; i < arrows.length; ++i) {
382                 if (arrows[i].svg) {
383                         arrows[i].svg.remove();
384                         delete arrows[i].svg;
385                 }
386         }
387         arrows = [];
388
389         occupied_by_arrows = [];
390         for (let y = 0; y < 8; ++y) {
391                 occupied_by_arrows.push([false, false, false, false, false, false, false, false]);
392         }
393 }
394
395 let redraw_arrows = function() {
396         for (let i = 0; i < arrows.length; ++i) {
397                 position_arrow(arrows[i]);
398         }
399 }
400
401 /** @param {!number} x
402  * @return {!number}
403  */
404 let sign = function(x) {
405         if (x > 0) {
406                 return 1;
407         } else if (x < 0) {
408                 return -1;
409         } else {
410                 return 0;
411         }
412 }
413
414 /** See if drawing this arrow on the board would cause unduly amount of confusion.
415  * @param {!string} from The square the arrow is from (e.g. e4).
416  * @param {!string} to The square the arrow is to (e.g. e4).
417  * @return {boolean}
418  */
419 let interfering_arrow = function(from, to) {
420         let from_col = from.charCodeAt(0) - "a1".charCodeAt(0);
421         let from_row = from.charCodeAt(1) - "a1".charCodeAt(1);
422         let to_col   = to.charCodeAt(0) - "a1".charCodeAt(0);
423         let to_row   = to.charCodeAt(1) - "a1".charCodeAt(1);
424
425         occupied_by_arrows[from_row][from_col] = true;
426
427         // Knight move: Just check that we haven't been at the destination before.
428         if ((Math.abs(to_col - from_col) == 2 && Math.abs(to_row - from_row) == 1) ||
429             (Math.abs(to_col - from_col) == 1 && Math.abs(to_row - from_row) == 2)) {
430                 return occupied_by_arrows[to_row][to_col];
431         }
432
433         // Sliding piece: Check if anything except the from-square is seen before.
434         let dx = sign(to_col - from_col);
435         let dy = sign(to_row - from_row);
436         let x = from_col;
437         let y = from_row;
438         do {
439                 x += dx;
440                 y += dy;
441                 if (occupied_by_arrows[y][x]) {
442                         return true;
443                 }
444                 occupied_by_arrows[y][x] = true;
445         } while (x != to_col || y != to_row);
446
447         return false;
448 }
449
450 /** Find a point along the coordinate system given by the given line,
451  * <t> units forward from the start of the line, <u> units to the right of it.
452  * @param {!number} x1
453  * @param {!number} x2
454  * @param {!number} y1
455  * @param {!number} y2
456  * @param {!number} t
457  * @param {!number} u
458  * @return {!string} The point in "x y" form, suitable for SVG paths.
459  */
460 let point_from_start = function(x1, y1, x2, y2, t, u) {
461         let dx = x2 - x1;
462         let dy = y2 - y1;
463
464         let norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
465         dx *= norm;
466         dy *= norm;
467
468         let x = x1 + dx * t + dy * u;
469         let y = y1 + dy * t - dx * u;
470         return x + " " + y;
471 }
472
473 /** Find a point along the coordinate system given by the given line,
474  * <t> units forward from the end of the line, <u> units to the right of it.
475  * @param {!number} x1
476  * @param {!number} x2
477  * @param {!number} y1
478  * @param {!number} y2
479  * @param {!number} t
480  * @param {!number} u
481  * @return {!string} The point in "x y" form, suitable for SVG paths.
482  */
483 let point_from_end = function(x1, y1, x2, y2, t, u) {
484         let dx = x2 - x1;
485         let dy = y2 - y1;
486
487         let norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
488         dx *= norm;
489         dy *= norm;
490
491         let x = x2 + dx * t + dy * u;
492         let y = y2 + dy * t - dx * u;
493         return x + " " + y;
494 }
495
496 let position_arrow = function(arrow) {
497         if (arrow.svg) {
498                 if (arrow.svg.parentElement) {
499                         arrow.svg.parentElement.removeChild(arrow.svg);
500                 }
501                 delete arrow.svg;
502         }
503         if (current_display_line !== null && !current_display_line_is_history) {
504                 return;
505         }
506
507         let board_width = parseInt(document.querySelector(".board-b72b1").style.width, 10);
508         let zoom_factor = board_width / 400.0;
509         let line_width = arrow.line_width * zoom_factor;
510         let arrow_size = arrow.arrow_size * zoom_factor;
511
512         let square_width = board_width / 8;
513         let from_y, to_y, from_x, to_x;
514         if (board.orientation() === 'black') {
515                 from_y = (arrow.from_row + 0.5)*square_width;
516                 to_y = (arrow.to_row + 0.5)*square_width;
517                 from_x = (7 - arrow.from_col + 0.5)*square_width;
518                 to_x = (7 - arrow.to_col + 0.5)*square_width;
519         } else {
520                 from_y = (7 - arrow.from_row + 0.5)*square_width;
521                 to_y = (7 - arrow.to_row + 0.5)*square_width;
522                 from_x = (arrow.from_col + 0.5)*square_width;
523                 to_x = (arrow.to_col + 0.5)*square_width;
524         }
525
526         let SVG_NS = "http://www.w3.org/2000/svg";
527         let XHTML_NS = "http://www.w3.org/1999/xhtml";
528         let svg = document.createElementNS(SVG_NS, "svg");
529         svg.setAttribute("width", board_width);
530         svg.setAttribute("height", board_width);
531         svg.setAttribute("style", "position: absolute");
532         svg.setAttribute("position", "absolute");
533         svg.setAttribute("version", "1.1");
534         svg.setAttribute("class", "c1");
535         svg.setAttribute("xmlns", XHTML_NS);
536
537         let x1 = from_x;
538         let y1 = from_y;
539         let x2 = to_x;
540         let y2 = to_y;
541
542         // Draw the line.
543         let outline = document.createElementNS(SVG_NS, "path");
544         outline.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
545         outline.setAttribute("xmlns", XHTML_NS);
546         outline.setAttribute("stroke", "#666");
547         outline.setAttribute("stroke-width", line_width + 2);
548         outline.setAttribute("fill", "none");
549         svg.appendChild(outline);
550
551         let path = document.createElementNS(SVG_NS, "path");
552         path.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
553         path.setAttribute("xmlns", XHTML_NS);
554         path.setAttribute("stroke", arrow.fg_color);
555         path.setAttribute("stroke-width", line_width);
556         path.setAttribute("fill", "none");
557         svg.appendChild(path);
558
559         // Then the arrow head.
560         let head = document.createElementNS(SVG_NS, "path");
561         head.setAttribute("d",
562                 "M " +  point_from_end(x1, y1, x2, y2, 0, 0) +
563                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, -arrow_size / 2) +
564                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size * .623, 0.0) +
565                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, arrow_size / 2) +
566                 " L " + point_from_end(x1, y1, x2, y2, 0, 0));
567         head.setAttribute("xmlns", XHTML_NS);
568         head.setAttribute("stroke", "#000");
569         head.setAttribute("stroke-width", "1");
570         head.setAttribute("fill", arrow.fg_color);
571         svg.appendChild(head);
572
573         svg.style.top = '2px';  /* Border for .board-b72b1. */
574         svg.style.left = '2px';
575         svg.style.pointerEvents = 'none';
576         document.getElementById('board').appendChild(svg);
577         arrow.svg = svg;
578 }
579
580 /**
581  * @param {!string} from_square
582  * @param {!string} to_square
583  * @param {!string} fg_color
584  * @param {number} line_width
585  * @param {number} arrow_size
586  */
587 let create_arrow = function(from_square, to_square, fg_color, line_width, arrow_size) {
588         let from_col = from_square.charCodeAt(0) - "a1".charCodeAt(0);
589         let from_row = from_square.charCodeAt(1) - "a1".charCodeAt(1);
590         let to_col   = to_square.charCodeAt(0) - "a1".charCodeAt(0);
591         let to_row   = to_square.charCodeAt(1) - "a1".charCodeAt(1);
592
593         // Create arrow.
594         let arrow = {
595                 from_col: from_col,
596                 from_row: from_row,
597                 to_col: to_col,
598                 to_row: to_row,
599                 line_width: line_width,
600                 arrow_size: arrow_size,
601                 fg_color: fg_color
602         };
603
604         position_arrow(arrow);
605         arrows.push(arrow);
606 }
607
608 let compare_by_score = function(refutation_lines, invert, a, b) {
609         let sa = compute_score_sort_key(refutation_lines[b]['score'], refutation_lines[b]['depth'], invert);
610         let sb = compute_score_sort_key(refutation_lines[a]['score'], refutation_lines[a]['depth'], invert);
611         return sa - sb;
612 }
613
614 /**
615  * Fake multi-PV using the refutation lines. Find all “relevant” moves,
616  * sorted by quality, descending.
617  *
618  * @param {!Object} data
619  * @param {number} margin The maximum number of centipawns worse than the
620  *     best move can be and still be included.
621  * @param {boolean} invert Whether black is to play.
622  * @return {Array.<string>} The FEN representation (e.g. Ne4) of all
623  *     moves, in score order.
624  */
625 let find_nonstupid_moves = function(data, margin, invert) {
626         // First of all, if there are any moves that are more than 0.5 ahead of
627         // the primary move, the refutation lines are probably bunk, so just
628         // kill them all. 
629         let best_score = undefined;
630         let pv_score = undefined;
631         for (let move in data['refutation_lines']) {
632                 let line = data['refutation_lines'][move];
633                 let score = compute_score_sort_key(line['score'], line['depth'], invert);
634                 if (move == data['pv'][0]) {
635                         pv_score = score;
636                 }
637                 if (best_score === undefined || score > best_score) {
638                         best_score = score;
639                 }
640                 if (line['depth'] < 8) {
641                         return [];
642                 }
643         }
644
645         if (best_score - pv_score > 50) {
646                 return [];
647         }
648
649         // Now find all moves that are within “margin” of the best score.
650         // The PV move will always be first.
651         let moves = [];
652         for (let move in data['refutation_lines']) {
653                 let line = data['refutation_lines'][move];
654                 let score = compute_score_sort_key(line['score'], line['depth'], invert);
655                 if (move != data['pv'][0] && best_score - score <= margin) {
656                         moves.push(move);
657                 }
658         }
659         moves = moves.sort(function(a, b) { return compare_by_score(data['refutation_lines'], data['position']['toplay'] === 'B', a, b) });
660         moves.unshift(data['pv'][0]);
661
662         return moves;
663 }
664
665 /**
666  * @param {number} x
667  * @return {!string}
668  */
669 let thousands = function(x) {
670         return String(x).split('').reverse().join('').replace(/(\d{3}\B)/g, '$1,').split('').reverse().join('');
671 }
672
673 /**
674  * @param {!string} start_fen
675  * @param {Array.<string>} pv
676  * @param {number} move_num
677  * @param {!string} toplay
678  * @param {Array<{ first_move: integer, score: Object }>} scores
679  * @param {number} start_display_move_num
680  * @param {number=} opt_limit
681  * @param {boolean=} opt_showlast
682  */
683 let add_pv = function(start_fen, pv, move_num, toplay, scores, start_display_move_num, opt_limit, opt_showlast) {
684         display_lines.push({
685                 start_fen: start_fen,
686                 pv: pv,
687                 move_num: parseInt(move_num),
688                 toplay: toplay,
689                 scores: scores,
690                 start_display_move_num: start_display_move_num
691         });
692         let splicepos = null;
693         if (scores !== null && scores.length >= 1 &&
694             scores[scores.length - 1].score !== undefined &&
695             scores[scores.length - 1].score !== null &&
696             (scores[scores.length - 1].score[0] === 'T' ||
697              scores[scores.length - 1].score[0] === 't')) {
698                 splicepos = scores[scores.length - 1].score[1];
699         }
700         return print_pv(display_lines.length - 1, splicepos, opt_limit, opt_showlast);
701 }
702
703 /**
704  * @param {number} line_num
705  * @param {?number} splicepos If non-null, where the tablebase-spliced portion of the TB starts.
706  * @param {number=} opt_limit If set, show at most this number of moves.
707  * @param {boolean=} opt_showlast If limit is set, show the last moves instead of the first ones.
708  */
709 let print_pv = function(line_num, splicepos, opt_limit, opt_showlast) {
710         let display_line = display_lines[line_num];
711         let pv = display_line.pv;
712         let move_num = display_line.move_num;
713         let toplay = display_line.toplay;
714
715         // Truncate PV at the start if needed.
716         let start_display_move_num = display_line.start_display_move_num;
717         if (start_display_move_num > 0) {
718                 pv = pv.slice(start_display_move_num);
719                 let to_add = start_display_move_num;
720                 if (toplay === 'B') {
721                         ++move_num;
722                         toplay = 'W';
723                         --to_add;
724                 }
725                 if (to_add % 2 == 1) {
726                         toplay = 'B';
727                         --to_add;
728                 }
729                 move_num += to_add / 2;
730                 if (splicepos !== null && splicepos > 0) {
731                         --splicepos;
732                 }
733         }
734
735         let ret = '';
736         let i = 0;
737         let in_tb = false;
738         if (opt_limit && opt_showlast && pv.length > opt_limit) {
739                 // Truncate the PV at the beginning (instead of at the end).
740                 // We assume here that toplay is 'W'. We also assume that if
741                 // opt_showlast is set, then it is the history, and thus,
742                 // the UI should be to expand the history.
743                 ret = '(<a class="move" href="javascript:collapse_history(false)">…</a>) ';
744                 i = pv.length - opt_limit;
745                 if (i % 2 == 1) {
746                         ++i;
747                 }
748                 move_num += i / 2;
749         } else if (toplay == 'B' && pv.length > 0) {
750                 let move = "";
751                 if (splicepos === 0) {
752                         move += "(TB: ";
753                         in_tb = true;
754                 }
755                 move += "<a class=\"move\" id=\"automove" + line_num + "-0\" href=\"javascript:show_line(" + line_num + ", " + 0 + ");\">" + pv[0] + "</a>";
756                 ret = move_num + '. … ' + move;
757                 toplay = 'W';
758                 ++i;
759                 ++move_num;
760         }
761         for ( ; i < pv.length; ++i) {
762                 let move = "<a class=\"move\" id=\"automove" + line_num + "-" + i + "\" href=\"javascript:show_line(" + line_num + ", " + i + ");\">" + pv[i] + "</a>";
763                 if (splicepos === i) {
764                         ret += " (TB: ";
765                         in_tb = true;
766                 }
767
768                 if (toplay == 'W') {
769                         if (i > opt_limit && !opt_showlast) {
770                                 if (in_tb) {
771                                         ret += ")";
772                                 }
773                                 return ret + ' (…)';
774                         }
775                         if (ret != '') {
776                                 ret += ' ';
777                         }
778                         ret += move_num + '. ' + move;
779                         ++move_num;
780                         toplay = 'B';
781                 } else {
782                         ret += ' ' + move;
783                         toplay = 'W';
784                 }
785         }
786         if (in_tb) {
787                 ret += ")";
788         }
789         return ret;
790 }
791
792 /** Update the highlighted to/from squares on the board.
793  * Based on the global "highlight_from" and "highlight_to" letiables.
794  */
795 let update_board_highlight = function() {
796         document.getElementById("board").querySelectorAll('.square-55d63').forEach((square) => square.classList.remove('nonuglyhighlight'));
797         if ((current_display_line === null || current_display_line_is_history) &&
798             highlight_from !== undefined && highlight_to !== undefined) {
799                 document.getElementById("board").querySelector('.square-' + highlight_from).classList.add('nonuglyhighlight');
800                 document.getElementById("board").querySelector('.square-' + highlight_to).classList.add('nonuglyhighlight');
801         }
802 }
803
804 let update_history = function() {
805         if (display_lines[0] === null || display_lines[0].pv.length == 0) {
806                 document.getElementById("history").innerHTML = "No history";
807         } else if (truncate_display_history) {
808                 document.getElementById("history").innerHTML = print_pv(0, null, 8, true);
809         } else {
810                 document.getElementById("history").innerHTML =
811                         '(<a class="move" href="javascript:collapse_history(true)">collapse</a>) ' +
812                         print_pv(0, null);
813         }
814 }
815
816 /**
817  * @param {!boolean} truncate_history
818  */
819 let collapse_history = function(truncate_history) {
820         truncate_display_history = truncate_history;
821         update_history();
822 }
823 window['collapse_history'] = collapse_history;
824
825 /** Update the HTML display of multi-PV from the global "refutation_lines".
826  *
827  * Also recreates the global "display_lines".
828  */
829 let update_refutation_lines = function() {
830         if (base_fen === null) {
831                 return;
832         }
833         if (display_lines.length > 2) {
834                 // Truncate so that only the history and PV is left.
835                 display_lines = [ display_lines[0], display_lines[1] ];
836         }
837         let tbl = document.getElementById("refutationlines");
838         tbl.replaceChildren();
839
840         if (display_lines.length < 2) {
841                 // Update the move highlight, as we've rewritten all the HTML.
842                 update_move_highlight();
843                 return;
844         }
845
846         // Find out where the lines start from.
847         let base_line = [];
848         let base_scores = display_lines[1].scores;
849         let start_display_move_num = 0;
850         if (hash_refutation_lines) {
851                 base_line = current_display_line.pv.slice(0, current_display_move + 1);
852                 base_scores = current_display_line.scores;
853                 start_display_move_num = base_line.length;
854         }
855
856         let moves = [];
857         for (let move in refutation_lines) {
858                 moves.push(move);
859         }
860
861         let invert = (toplay === 'B');
862         if (current_display_line && current_display_move % 2 == 0 && !current_display_line_is_history) {
863                 invert = !invert;
864         }
865         moves = moves.sort(function(a, b) { return compare_by_score(refutation_lines, invert, a, b) });
866         for (let i = 0; i < moves.length; ++i) {
867                 let line = refutation_lines[moves[i]];
868
869                 let tr = document.createElement("tr");
870
871                 let move_td = document.createElement("td");
872                 tr.appendChild(move_td);
873                 move_td.classList.add("move");
874
875                 let scores = base_scores.concat([{ first_move: start_display_move_num, score: line['score'] }]);
876
877                 if (line['pv'].length == 0) {
878                         // Not found, so just make a one-move PV.
879                         let move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['move'] + "</a>";
880                         move_td.innerHTML = move;
881                         let score_td = document.createElement("td");
882
883                         score_td.classList.add("score");
884                         score_td.textContent = "—";
885                         tr.appendChild(score_td);
886
887                         let depth_td = document.createElement("td");
888                         tr.appendChild(depth_td);
889                         depth_td.classList.add("depth");
890                         depth_td.textContent = "—";
891
892                         let pv_td = document.createElement("td");
893                         tr.appendChild(pv_td);
894                         pv_td.classList.add("pv");
895                         pv_td.innerHTML = add_pv(base_fen, base_line.concat([ line['move'] ]), move_num, toplay, scores, start_display_move_num);
896
897                         tbl.append(tr);
898                         continue;
899                 }
900
901                 let move_link = document.createElement("a");
902                 move_link.classList.add("move");
903                 move_link.setAttribute("href", "javascript:show_line(" + display_lines.length + ", 0)");
904                 move_link.textContent = line['move'];
905                 move_td.appendChild(move_link);
906
907                 let score_td = document.createElement("td");
908                 tr.appendChild(score_td);
909                 score_td.classList.add("score");
910                 score_td.textContent = format_short_score(line['score']);
911
912                 let depth_td = document.createElement("td");
913                 tr.appendChild(depth_td);
914                 depth_td.classList.add("depth");
915                 if (line['depth'] && line['depth'] >= 0) {
916                         depth_td.textContent = "d" + line['depth'];
917                 } else {
918                         depth_td.textContent = "—";
919                 }
920
921                 let pv_td = document.createElement("td");
922                 tr.appendChild(pv_td);
923                 pv_td.classList.add("pv");
924                 pv_td.innerHTML = add_pv(base_fen, base_line.concat(line['pv']), move_num, toplay, scores, start_display_move_num, 10);
925
926                 tbl.append(tr);
927         }
928
929         // Update the move highlight, as we've rewritten all the HTML.
930         update_move_highlight();
931 }
932
933 /**
934  * Create a Chess.js board object, containing the given position plus the given moves,
935  * up to the given limit.
936  *
937  * @param {?string} fen
938  * @param {Array.<string>} moves
939  * @param {number} last_move
940  */
941 let chess_from = function(fen, moves, last_move) {
942         let hiddenboard = new Chess();
943         if (fen !== null && fen !== undefined) {
944                 hiddenboard.load(fen);
945         }
946         for (let i = 0; i <= last_move; ++i) {
947                 if (moves[i] === '0-0') {
948                         hiddenboard.move('O-O');
949                 } else if (moves[i] === '0-0-0') {
950                         hiddenboard.move('O-O-O');
951                 } else {
952                         hiddenboard.move(moves[i]);
953                 }
954         }
955         return hiddenboard;
956 }
957
958 let update_game_list = function(games) {
959         document.getElementById("games").textContent = "";
960         if (games === null) {
961                 return;
962         }
963
964         let games_div = document.getElementById('games');
965         for (let game_num = 0; game_num < games.length; ++game_num) {
966                 let game = games[game_num];
967                 let game_span = document.createElement("span");
968                 game_span.setAttribute("class", "game");
969
970                 let game_name = document.createTextNode(game['name']);
971                 if (game['url'] === backend_url) {
972                         // This game.
973                         game_span.appendChild(game_name);
974
975                         if (current_analysis_data && current_analysis_data['position']) {
976                                 let score;
977                                 if (current_analysis_data['position']['result']) {
978                                         score = " (" + current_analysis_data['position']['result'] + ")";
979                                 } else {
980                                         score = " (" + format_short_score(current_analysis_data['score']) + ")";
981                                 }
982                                 game_span.appendChild(document.createTextNode(score));
983                         }
984                 } else {
985                         // Some other game.
986                         let game_a = document.createElement("a");
987                         game_a.setAttribute("href", "#" + game['id']);
988                         game_a.appendChild(game_name);
989                         game_span.appendChild(game_a);
990
991                         let score;
992                         if (game['result']) {
993                                 score = " (" + game['result'] + ")";
994                         } else {
995                                 score = " (" + format_short_score(game['score']) + ")";
996                         }
997                         game_span.appendChild(document.createTextNode(score));
998                 }
999
1000                 games_div.appendChild(game_span);
1001         }
1002 }
1003
1004 /**
1005  * Try to find a running game that matches with the current hash,
1006  * and switch to it if we're not already displaying it.
1007  */
1008 let possibly_switch_game_from_hash = function() {
1009         let history_match = window.location.hash.match(/^#history=([a-zA-Z0-9_-]+)/);
1010         if (history_match !== null) {
1011                 let game_id = history_match[1];
1012                 let fake_game = {
1013                         url: '/history/' + game_id + '.json',
1014                         hashurl: '',
1015                         id: 'history=' + game_id
1016                 };
1017                 switch_backend(fake_game);
1018                 return;
1019         }
1020
1021         if (current_games === null) {
1022                 return;
1023         }
1024
1025         let hash = window.location.hash.replace(/^#/,'');
1026         for (let i = 0; i < current_games.length; ++i) {
1027                 if (current_games[i]['id'] === hash) {
1028                         if (backend_url !== current_games[i]['url']) {
1029                                 switch_backend(current_games[i]);
1030                         }
1031                         return;
1032                 }
1033         }
1034 }
1035
1036 /**
1037  * If this is a Chess960 castling which doesn't move the king,
1038  * move the rook instead.
1039 */
1040 let patch_move = function(move) {
1041         if (move === null) return null;
1042         if (move.from !== move.to) return move;
1043
1044         let f = move.rook_sq & 15;
1045         let r = move.rook_sq >> 4;
1046         let from = ('abcdefgh'.substring(f,f+1) + '87654321'.substring(r,r+1));
1047         let to = move.to;
1048
1049         if (move.to === 'g1') {
1050                 to = 'f1';
1051         } else if (move.to === 'g8') {
1052                 to = 'f8';
1053         } else if (move.to === 'b1') {
1054                 to = 'c1';
1055         } else if (move.to === 'b8') {
1056                 to = 'c8';
1057         }
1058
1059         return { from: from, to: to };
1060 }
1061
1062 /** Update all the HTML on the page, based on current global state.
1063  */
1064 let update_board = function() {
1065         document.body.style.opacity = null;
1066
1067         let data = displayed_analysis_data || current_analysis_data;
1068         let current_data = current_analysis_data;  // Convenience alias.
1069
1070         display_lines = [];
1071
1072         // Print the history. This is pretty much the only thing that's
1073         // unconditionally taken from current_data (we're not interested in
1074         // historic history).
1075         if (current_data['position']['history']) {
1076                 let start = (current_data['position'] && current_data['position']['start_fen']) ? current_data['position']['start_fen'] : 'start';
1077                 add_pv(start, current_data['position']['history'], 1, 'W', null, 0, 8, true);
1078         } else {
1079                 display_lines.push(null);
1080         }
1081         update_history();
1082
1083         // Games currently in progress, if any.
1084         if (current_data['games']) {
1085                 current_games = current_data['games'];
1086                 possibly_switch_game_from_hash();
1087         } else {
1088                 current_games = null;
1089         }
1090         update_game_list(current_games);
1091
1092         // The headline. Names are always fetched from current_data;
1093         // the rest can depend a bit.
1094         let headline;
1095         if (current_data &&
1096             current_data['position']['player_w'] && current_data['position']['player_b']) {
1097                 headline = current_data['position']['player_w'] + '–' +
1098                         current_data['position']['player_b'] + ', analysis';
1099         } else {
1100                 headline = 'Analysis';
1101         }
1102
1103         // Credits, where applicable. Note that we don't want the footer to change a lot
1104         // when e.g. viewing history, so if any of these changed during the game,
1105         // use the current one still.
1106         if (current_data['using_lomonosov']) {
1107                 document.getElementById("lomonosov").style.display = null;
1108         } else {
1109                 document.getElementById("lomonosov").style.display = 'none';
1110         }
1111
1112         // Credits: The engine name/version.
1113         if (current_data['engine'] && current_data['engine']['name'] !== null) {
1114                 document.getElementById("engineid").textContent = current_data['engine']['name'];
1115         }
1116
1117         // Credits: The engine URL.
1118         if (current_data['engine'] && current_data['engine']['url']) {
1119                 document.getElementById("engineid").setAttribute("href", current_data['engine']['url']);
1120         } else {
1121                 document.getElementById("engineid").removeAttribute("href");
1122         }
1123
1124         // Credits: Engine details.
1125         if (current_data['engine'] && current_data['engine']['details']) {
1126                 document.getElementById("enginedetails").textContent = " (" + current_data['engine']['details'] + ")";
1127         } else {
1128                 document.getElementById("enginedetails").textContent = "";
1129         }
1130
1131         // Credits: Move source, possibly with URL.
1132         if (current_data['move_source'] && current_data['move_source_url']) {
1133                 document.getElementById("movesource").textContent = "Moves provided by ";
1134                 let movesource_a = document.createElement("a");
1135                 movesource_a.setAttribute("href", current_data['move_source_url']);
1136                 let movesource_text = document.createTextNode(current_data['move_source']);
1137                 movesource_a.appendChild(movesource_text);
1138                 let movesource_period = document.createTextNode(".");
1139                 document.getElementById("movesource").appendChild(movesource_a);
1140                 document.getElementById("movesource").appendChild(movesource_period);
1141         } else if (current_data['move_source']) {
1142                 document.getElementById("movesource").textContent = "Moves provided by " + current_data['move_source'] + ".";
1143         } else {
1144                 document.getElementById("movesource").textContent = "";
1145         }
1146
1147         let last_move;
1148         if (displayed_analysis_data) {
1149                 // Displaying some non-current position, pick out the last move
1150                 // from the history. This will work even if the fetch failed.
1151                 if (current_display_move !== -1) {
1152                         last_move = format_halfmove_with_number(
1153                                 current_display_line.pv[current_display_move],
1154                                 current_display_move);
1155                         headline += ' after ' + last_move;
1156                 }
1157         } else if (data['position']['last_move'] !== 'none') {
1158                 // Find the previous move.
1159                 let previous_move_num, previous_toplay;
1160                 if (data['position']['toplay'] == 'B') {
1161                         previous_move_num = data['position']['move_num'];
1162                         previous_toplay = 'W';
1163                 } else {
1164                         previous_move_num = data['position']['move_num'] - 1;
1165                         previous_toplay = 'B';
1166                 }
1167
1168                 last_move = format_move_with_number(
1169                         data['position']['last_move'],
1170                         previous_move_num,
1171                         previous_toplay == 'W');
1172                 headline += ' after ' + last_move;
1173         } else {
1174                 last_move = null;
1175         }
1176         document.getElementById("headline").textContent = headline;
1177
1178         // The <title> contains a very brief headline.
1179         let title_elems = [];
1180         if (data['position'] && data['position']['result']) {
1181                 title_elems.push(data['position']['result']);
1182         } else if (data['score']) {
1183                 title_elems.push(format_short_score(data['score']));
1184         }
1185         if (last_move !== null) {
1186                 title_elems.push(last_move);
1187         }
1188
1189         if (title_elems.length != 0) {
1190                 document.title = '(' + title_elems.join(', ') + ') analysis.sesse.net';
1191         } else {
1192                 document.title = 'analysis.sesse.net';
1193         }
1194
1195         // The last move (shown by highlighting the from and to squares).
1196         if (data['position'] && data['position']['last_move_uci']) {
1197                 highlight_from = data['position']['last_move_uci'].substr(0, 2);
1198                 highlight_to = data['position']['last_move_uci'].substr(2, 2);
1199         } else if (current_display_line_is_history && current_display_line && current_display_move >= 0) {
1200                 // We don't have historic analysis for this position, but we
1201                 // can reconstruct what the last move was by just replaying
1202                 // from the start.
1203                 let position = (data['position'] && data['position']['start_fen']) ? data['position']['start_fen'] : null;
1204                 let hiddenboard = chess_from(position, current_display_line.pv, current_display_move);
1205                 let moves = hiddenboard.history({ verbose: true });
1206                 last_move = moves.pop();
1207                 highlight_from = last_move.from;
1208                 highlight_to = last_move.to;
1209         } else {
1210                 highlight_from = highlight_to = undefined;
1211         }
1212         update_board_highlight();
1213
1214         if (data['failed']) {
1215                 document.getElementById("score").textContent = "No analysis for this move";
1216                 document.getElementById("pvtitle").textContent = "PV:";
1217                 document.getElementById("pv").replaceChildren();
1218                 document.getElementById("searchstats").innerHTML = "&nbsp;";
1219                 document.getElementById("refutationlines").replaceChildren();
1220                 document.getElementById("whiteclock").replaceChildren();
1221                 document.getElementById("blackclock").replaceChildren();
1222                 refutation_lines = [];
1223                 update_refutation_lines();
1224                 clear_arrows();
1225                 update_displayed_line();
1226                 update_move_highlight();
1227                 return;
1228         }
1229
1230         if (clock_timer !== null) {
1231                 clearTimeout(clock_timer);
1232         }
1233         update_clock();
1234
1235         // The score.
1236         if (current_display_line && !current_display_line_is_history) {
1237                 let score;
1238                 if (current_display_line.scores && current_display_line.scores.length > 0) {
1239                         for (let i = 0; i < current_display_line.scores.length; ++i) {
1240                                 if (current_display_move < current_display_line.scores[i].first_move) {
1241                                         break;
1242                                 }
1243                                 score = current_display_line.scores[i].score;
1244                         }
1245                 }
1246                 if (score) {
1247                         document.getElementById("score").textContent = format_long_score(score);
1248                 } else {
1249                         document.getElementById("score").textContent = "No score for this line";
1250                 }
1251         } else if (data['score']) {
1252                 document.getElementById("score").textContent = format_long_score(data['score']);
1253         }
1254
1255         // The search stats.
1256         if (data['searchstats']) {
1257                 document.getElementById("searchstats").innerHTML = data['searchstats'];
1258         } else if (data['tablebase'] == 1) {
1259                 document.getElementById("searchstats").textContent = "Tablebase result";
1260         } else if (data['nodes'] && data['nps'] && data['depth']) {
1261                 let stats = thousands(data['nodes']) + ' nodes, ' + thousands(data['nps']) + ' nodes/sec, depth ' + data['depth'] + ' ply';
1262                 if (data['seldepth']) {
1263                         stats += ' (' + data['seldepth'] + ' selective)';
1264                 }
1265                 if (data['tbhits'] && data['tbhits'] > 0) {
1266                         if (data['tbhits'] == 1) {
1267                                 stats += ', one Syzygy hit';
1268                         } else {
1269                                 stats += ', ' + thousands(data['tbhits']) + ' Syzygy hits';
1270                         }
1271                 }
1272
1273                 document.getElementById("searchstats").textContent = stats;
1274         } else {
1275                 document.getElementById("searchstats").textContent = "";
1276         }
1277
1278         // Update the board itself.
1279         base_fen = data['position']['fen'];
1280         update_displayed_line();
1281
1282         // Print the PV.
1283         document.getElementById("pvtitle").textContent = "PV:";
1284
1285         let scores = [{ first_move: -1, score: data['score'] }];
1286         document.getElementById("pv").innerHTML = add_pv(data['position']['fen'], data['pv'], data['position']['move_num'], data['position']['toplay'], scores, 0);
1287
1288         // Update the PV arrow.
1289         clear_arrows();
1290         if (data['pv'].length >= 1) {
1291                 let hiddenboard = new Chess(base_fen);
1292
1293                 // draw a continuation arrow as long as it's the same piece
1294                 let last_to;
1295                 for (let i = 0; i < data['pv'].length; i += 2) {
1296                         let move = patch_move(hiddenboard.move(data['pv'][i]));
1297
1298                         if ((i >= 2 && move.from != last_to) ||
1299                              interfering_arrow(move.from, move.to)) {
1300                                 break;
1301                         }
1302                         create_arrow(move.from, move.to, '#f66', 6, 20);
1303                         last_to = move.to;
1304                         hiddenboard.move(data['pv'][i + 1]);  // To keep continuity.
1305                 }
1306
1307                 let alt_moves = find_nonstupid_moves(data, 30, data['position']['toplay'] === 'B');
1308                 for (let i = 1; i < alt_moves.length && i < 3; ++i) {
1309                         hiddenboard = new Chess(base_fen);
1310                         let move = patch_move(hiddenboard.move(alt_moves[i]));
1311                         if (move !== null) {
1312                                 create_arrow(move.from, move.to, '#f66', 1, 10);
1313                         }
1314                 }
1315         }
1316
1317         // See if all semi-reasonable moves have only one possible response.
1318         if (data['pv'].length >= 2) {
1319                 let nonstupid_moves = find_nonstupid_moves(data, 300, data['position']['toplay'] === 'B');
1320                 let hiddenboard = new Chess(base_fen);
1321                 hiddenboard.move(data['pv'][0]);
1322                 let response = hiddenboard.move(data['pv'][1]);
1323                 for (let i = 0; i < nonstupid_moves.length; ++i) {
1324                         if (nonstupid_moves[i] == data['pv'][0]) {
1325                                 // ignore the PV move for refutation lines.
1326                                 continue;
1327                         }
1328                         if (!data['refutation_lines'] ||
1329                             !data['refutation_lines'][nonstupid_moves[i]] ||
1330                             !data['refutation_lines'][nonstupid_moves[i]]['pv'] ||
1331                             data['refutation_lines'][nonstupid_moves[i]]['pv'].length < 2) {
1332                                 // Incomplete PV, abort.
1333                                 response = undefined;
1334                                 break;
1335                         }
1336                         let line = data['refutation_lines'][nonstupid_moves[i]];
1337                         hiddenboard = new Chess(base_fen);
1338                         hiddenboard.move(line['pv'][0]);
1339                         let this_response = hiddenboard.move(line['pv'][1]);
1340                         if (this_response === null) {
1341                                 console.log("BUG: ", i);
1342                                 console.log(data);
1343                                 console.log(line['pv']);
1344                         }
1345                         if (response.from !== this_response.from || response.to !== this_response.to) {
1346                                 // Different response depending on lines, abort.
1347                                 response = undefined;
1348                                 break;
1349                         }
1350                 }
1351
1352                 if (nonstupid_moves.length > 0 && response !== undefined) {
1353                         create_arrow(response.from, response.to, '#66f', 6, 20);
1354                 }
1355         }
1356
1357         // Update the refutation lines.
1358         base_fen = data['position']['fen'];
1359         move_num = parseInt(data['position']['move_num']);
1360         toplay = data['position']['toplay'];
1361         refutation_lines = hash_refutation_lines || data['refutation_lines'];
1362         update_refutation_lines();
1363
1364         // Update the sparkline last, since its size depends on how everything else reflowed.
1365         update_sparkline(data);
1366 }
1367
1368 let update_sparkline = function(data) {
1369         let scorespark = document.getElementById('scoresparkcontainer');
1370         scorespark.textContent = '';
1371         if (data && data['score_history']) {
1372                 let first_move_num = undefined;
1373                 for (let halfmove_num in data['score_history']) {
1374                         halfmove_num = parseInt(halfmove_num);
1375                         if (first_move_num === undefined || halfmove_num < first_move_num) {
1376                                 first_move_num = halfmove_num;
1377                         }
1378                 }
1379                 if (first_move_num !== undefined) {
1380                         let last_move_num = data['position']['move_num'] * 2 - 3;
1381                         if (data['position']['toplay'] === 'B') {
1382                                 ++last_move_num;
1383                         }
1384
1385                         // Possibly truncate some moves if we don't have enough width.
1386                         let max_moves = Math.floor(scorespark.getBoundingClientRect().width / 5) - 3;
1387                         if (last_move_num - first_move_num > max_moves) {
1388                                 first_move_num = last_move_num - max_moves;
1389                         }
1390
1391                         let min_score = -1;
1392                         let max_score = 1;
1393                         let last_score = null;
1394                         let scores = [];
1395                         for (let halfmove_num = first_move_num; halfmove_num <= last_move_num; ++halfmove_num) {
1396                                 if (data['score_history'][halfmove_num]) {
1397                                         let score = compute_plot_score(data['score_history'][halfmove_num]);
1398                                         last_score = score;
1399                                         if (score < min_score) min_score = score;
1400                                         if (score > max_score) max_score = score;
1401                                 }
1402                                 scores.push(last_score);
1403                         }
1404                         if (data['score']) {
1405                                 let score = compute_plot_score(data['score']);
1406                                 scores.push(score);
1407                                 if (score < min_score) min_score = score;
1408                                 if (score > max_score) max_score = score;
1409                         }
1410                         if (max_score - min_score < 100) {
1411                                 if (Math.abs(max_score) >= Math.abs(min_score)) {
1412                                         max_score = min_score + 100;
1413                                 } else {
1414                                         min_score = max_score - 100;
1415                                 }
1416                         }
1417
1418                         const h = scorespark.getBoundingClientRect().height;
1419
1420                         let base_y = h - h * min_score / (min_score - max_score);
1421                         for (let i = 0; i < scores.length; ++i) {
1422                                 let rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
1423                                 //rect.setAttributeNS(null, 'stroke', "#000000");
1424                                 rect.setAttributeNS(null, 'x', i * 5)
1425                                 rect.setAttributeNS(null, 'width', 4);
1426                                 let extent = scores[i] * h / (max_score - min_score);
1427                                 if (extent > 0 && extent < 1) {
1428                                         extent = 1;
1429                                 } else if (extent < 0 && extent > -1) {
1430                                         extent = -1;
1431                                 }
1432
1433                                 let color;
1434                                 if (scores[i] === 0) {
1435                                         color = [0.5, 0.5, 0.5];
1436                                         rect.setAttributeNS(null, 'y', base_y);
1437                                         rect.setAttributeNS(null, 'height', 1);
1438                                 } else if (scores[i] > 0) {
1439                                         color = [0.2, 0.4, 0.8];
1440                                         rect.setAttributeNS(null, 'y', base_y - extent);
1441                                         rect.setAttributeNS(null, 'height', extent + 1);
1442                                 } else {
1443                                         color = [1.0, 0.267, 0.267];
1444                                         rect.setAttributeNS(null, 'y', base_y);
1445                                         rect.setAttributeNS(null, 'height', -extent + 1);
1446                                 }
1447                                 let hlcolor = [color[0], color[1], color[2]];
1448                                 if (scores[i] !== 0) { 
1449                                         hlcolor[0] = Math.min(hlcolor[0] * 1.4, 1.0);
1450                                         hlcolor[1] = Math.min(hlcolor[1] * 1.4, 1.0);
1451                                         hlcolor[2] = Math.min(hlcolor[2] * 1.4, 1.0);
1452                                 }
1453                                 rect.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1454
1455                                 // score_history contains the Nth _position_, but format_tooltip
1456                                 // wants to format the Nth _move_; thus the -1.
1457                                 const tooltip = format_tooltip(data, i + first_move_num - 1);
1458                                 rect.addEventListener('mouseenter', (e) => draw_hover(e, hlcolor, tooltip));
1459                                 rect.addEventListener('mousemove', (e) => draw_hover(e, hlcolor, tooltip));
1460                                 rect.addEventListener('mouseleave', (e) => hide_hover(e, color));
1461                                 rect.addEventListener('click', (e) => { hide_hover(e, color); show_line(0, i + first_move_num - 1) });
1462                                 scorespark.appendChild(rect);
1463                         }
1464                 }
1465         }
1466 }
1467
1468 let draw_hover = function(e, color, tooltip) {
1469         e.target.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1470
1471         let hover = document.getElementById('sparklinehover');
1472         hover.textContent = tooltip;
1473         hover.style.display = 'initial';
1474
1475         let left = Math.max(e.pageX + 10, window.pageXOffset);
1476         let top = Math.max(e.pageY - hover.getBoundingClientRect().height, window.pageYOffset);
1477         left = Math.min(left, window.pageXOffset + document.documentElement.clientWidth - hover.getBoundingClientRect().width);
1478
1479         hover.style.left = left + 'px';
1480         hover.style.top = top + 'px';
1481
1482 }
1483 let hide_hover = function(e, color) {
1484         e.target.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1485         document.getElementById('sparklinehover').style.display = 'none';
1486 }
1487
1488 /**
1489  * @param {number} num_viewers
1490  */
1491 let update_num_viewers = function(num_viewers) {
1492         let text = "";
1493         if (num_viewers === null) {
1494                 text = "";
1495         } else if (num_viewers == 1) {
1496                 text = "You are the only current viewer";
1497         } else {
1498                 text = num_viewers + " current viewers";
1499         }
1500         if (display_fen !== null) {
1501                 let counter = Math.floor(display_fen.split(" ")[4] / 2);
1502                 if (counter >= 20) {
1503                         text = text.replace("current ", "");
1504                         text += " | 50-move rule: " + counter;
1505                 }
1506         }
1507         document.getElementById("numviewers").textContent = text;
1508 }
1509
1510 let update_clock = function() {
1511         clock_timer = null;
1512
1513         let data = displayed_analysis_data || current_analysis_data;
1514         if (!data) return;
1515
1516         if (data['position']) {
1517                 let result = data['position']['result'];
1518                 if (result === '1-0') {
1519                         document.getElementById("whiteclock").textContent = "1";
1520                         document.getElementById("blackclock").textContent = "0";
1521                         document.getElementById("whiteclock").classList.remove("running-clock");
1522                         document.getElementById("blackclock").classList.remove("running-clock");
1523                         return;
1524                 }
1525                 if (result === '1/2-1/2') {
1526                         document.getElementById("whiteclock").textContent = "1/2";
1527                         document.getElementById("blackclock").textContent = "1/2";
1528                         document.getElementById("whiteclock").classList.remove("running-clock");
1529                         document.getElementById("blackclock").classList.remove("running-clock");
1530                         return;
1531                 }       
1532                 if (result === '0-1') {
1533                         document.getElementById("whiteclock").textContent = "0";
1534                         document.getElementById("blackclock").textContent = "1";
1535                         document.getElementById("whiteclock").classList.remove("running-clock");
1536                         document.getElementById("blackclock").classList.remove("running-clock");
1537                         return;
1538                 }
1539         }
1540
1541         let white_clock_ms = null;
1542         let black_clock_ms = null;
1543
1544         // Static clocks.
1545         if (data['position'] &&
1546             data['position']['white_clock'] &&
1547             data['position']['black_clock']) {
1548                 white_clock_ms = data['position']['white_clock'] * 1000;
1549                 black_clock_ms = data['position']['black_clock'] * 1000;
1550         }
1551
1552         // Dynamic clock (only one, obviously).
1553         let color;
1554         if (data['position']['white_clock_target']) {
1555                 color = "white";
1556                 document.getElementById("whiteclock").classList.add("running-clock");
1557                 document.getElementById("blackclock").classList.remove("running-clock");
1558         } else if (data['position']['black_clock_target']) {
1559                 color = "black";
1560                 document.getElementById("whiteclock").classList.remove("running-clock");
1561                 document.getElementById("blackclock").classList.add("running-clock");
1562         } else {
1563                 document.getElementById("whiteclock").classList.remove("running-clock");
1564                 document.getElementById("blackclock").classList.remove("running-clock");
1565         }
1566         let remaining_ms;
1567         if (color) {
1568                 let now = new Date().getTime() + client_clock_offset_ms;
1569                 remaining_ms = data['position'][color + '_clock_target'] * 1000 - now;
1570                 if (color === "white") {
1571                         white_clock_ms = remaining_ms;
1572                 } else {
1573                         black_clock_ms = remaining_ms;
1574                 }
1575         }
1576
1577         if (white_clock_ms === null || black_clock_ms === null) {
1578                 document.getElementById("whiteclock").replaceChildren();
1579                 document.getElementById("blackclock").replaceChildren();
1580                 return;
1581         }
1582
1583         // If either player has twenty minutes or less left, add the second counters.
1584         // This matches what DGT clocks do.
1585         let show_seconds = (white_clock_ms < 60 * 20 * 1000 || black_clock_ms < 60 * 20 * 1000);
1586
1587         if (color) {
1588                 // See when the clock will change next, and update right after that.
1589                 let next_update_ms;
1590                 if (show_seconds) {
1591                         next_update_ms = remaining_ms % 1000 + 100;
1592                 } else {
1593                         next_update_ms = remaining_ms % 60000 + 100;
1594                 }
1595                 clock_timer = setTimeout(update_clock, next_update_ms);
1596         }
1597
1598         document.getElementById("whiteclock").textContent = format_clock(white_clock_ms, show_seconds);
1599         document.getElementById("blackclock").textContent = format_clock(black_clock_ms, show_seconds);
1600 }
1601
1602 /**
1603  * @param {Number} remaining_ms
1604  * @param {boolean} show_seconds
1605  */
1606 let format_clock = function(remaining_ms, show_seconds) {
1607         if (remaining_ms <= 0) {
1608                 if (show_seconds) {
1609                         return "00:00:00";
1610                 } else {
1611                         return "00:00";
1612                 }
1613         }
1614
1615         let remaining = Math.floor(remaining_ms / 1000);
1616         let seconds = remaining % 60;
1617         remaining = (remaining - seconds) / 60;
1618         let minutes = remaining % 60;
1619         remaining = (remaining - minutes) / 60;
1620         let hours = remaining;
1621         if (show_seconds) {
1622                 return format_2d(hours) + ":" + format_2d(minutes) + ":" + format_2d(seconds);
1623         } else {
1624                 return format_2d(hours) + ":" + format_2d(minutes);
1625         }
1626 }
1627
1628 /**
1629  * @param {Number} x
1630  */
1631 let format_2d = function(x) {
1632         if (x >= 10) {
1633                 return x;
1634         } else {
1635                 return "0" + x;
1636         }
1637 }
1638
1639 /**
1640  * @param {string} move
1641  * @param {Number} move_num Move number of this move.
1642  * @param {boolean} white_to_play Whether white is to play this move.
1643  */
1644 let format_move_with_number = function(move, move_num, white_to_play) {
1645         let ret;
1646         if (white_to_play) {
1647                 ret = move_num + '. ';
1648         } else {
1649                 ret = move_num + '… ';
1650         }
1651         ret += move;
1652         return ret;
1653 }
1654
1655 /**
1656  * @param {string} move
1657  * @param {Number} halfmove_num Half-move number that is to be played,
1658  *   starting from 0.
1659  */
1660 let format_halfmove_with_number = function(move, halfmove_num) {
1661         return format_move_with_number(
1662                 move,
1663                 Math.floor(halfmove_num / 2) + 1,
1664                 halfmove_num % 2 == 0);
1665 }
1666
1667 /**
1668  * @param {Object} data
1669  * @param {Number} halfmove_num
1670  */
1671 let format_tooltip = function(data, halfmove_num) {
1672         if (data['score_history'][halfmove_num + 1] ||
1673             (halfmove_num + 1) === data['position']['history'].length) {
1674                 // Position is in the history, or it is the current position
1675                 // (which is implicitly tacked onto the history).
1676                 let move;
1677                 let short_score;
1678                 if ((halfmove_num + 1) === data['position']['history'].length) {
1679                         move = data['position']['last_move'];
1680                         short_score = format_short_score(data['score']);
1681                 } else {
1682                         move = data['position']['history'][halfmove_num];
1683                         short_score = format_short_score(data['score_history'][halfmove_num + 1]);
1684                 }
1685                 if (halfmove_num === -1) {
1686                         return "Start position: " + short_score;
1687                 } else {
1688                         let move_with_number = format_halfmove_with_number(move, halfmove_num);
1689                         return "After " + move_with_number + ": " + short_score;
1690                 }
1691         } else {
1692                 for (let i = halfmove_num; i --> -1; ) {
1693                         if (data['score_history'][i]) {
1694                                 let move = data['position']['history'][i];
1695                                 if (i === -1) {
1696                                         return "[Analysis kept from start position]";
1697                                 } else {
1698                                         return "[Analysis kept from " + format_halfmove_with_number(move, i) + "]";
1699                                 }
1700                         }
1701                 }
1702         }
1703 }
1704
1705 /**
1706  * @param {boolean} truncate_history
1707  */
1708 let set_truncate_history = function(truncate_history) {
1709         truncate_display_history = truncate_history;
1710         update_refutation_lines();
1711 }
1712 window['set_truncate_history'] = set_truncate_history;
1713
1714 /**
1715  * @param {number} line_num
1716  * @param {number} move_num
1717  */
1718 let show_line = function(line_num, move_num) {
1719         if (line_num == -1) {
1720                 current_display_line = null;
1721                 current_display_move = null;
1722                 hash_refutation_lines = null;
1723                 if (displayed_analysis_data) {
1724                         // TODO: Support exiting to history position if we are in an
1725                         // analysis line of a history position.
1726                         displayed_analysis_data = null;
1727                 }
1728                 update_board();
1729                 return;
1730         } else {
1731                 current_display_line = {...display_lines[line_num]};  // Shallow clone.
1732                 current_display_move = move_num + current_display_line.start_display_move_num;
1733         }
1734         current_display_line_is_history = (line_num == 0);
1735
1736         update_historic_analysis();
1737         update_displayed_line();
1738         update_board_highlight();
1739         update_move_highlight();
1740         redraw_arrows();
1741 }
1742 window['show_line'] = show_line;
1743
1744 let prev_move = function() {
1745         if (current_display_line &&
1746             current_display_move >= current_display_line.start_display_move_num) {
1747                 --current_display_move;
1748         }
1749         update_historic_analysis();
1750         update_displayed_line();
1751         update_move_highlight();
1752 }
1753 window['prev_move'] = prev_move;
1754
1755 let next_move = function() {
1756         if (current_display_line &&
1757             current_display_move < current_display_line.pv.length - 1) {
1758                 ++current_display_move;
1759         }
1760         update_historic_analysis();
1761         update_displayed_line();
1762         update_move_highlight();
1763 }
1764 window['next_move'] = next_move;
1765
1766 let next_game = function() {
1767         if (current_games === null) {
1768                 return;
1769         }
1770
1771         // Try to find the game we are currently looking at.
1772         for (let game_num = 0; game_num < current_games.length; ++game_num) {
1773                 let game = current_games[game_num];
1774                 if (game['url'] === backend_url) {
1775                         let next_game_num = (game_num + 1) % current_games.length;
1776                         switch_backend(current_games[next_game_num]);
1777                         return;
1778                 }
1779         }
1780
1781         // Couldn't find it; give up.
1782 }
1783
1784 let update_historic_analysis = function() {
1785         if (!current_display_line_is_history) {
1786                 return;
1787         }
1788         if (current_display_move == current_display_line.pv.length - 1) {
1789                 displayed_analysis_data = null;
1790                 update_board();
1791         }
1792
1793         // Fetch old analysis for this line if it exists.
1794         let hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1795         let filename = "/history/move" + (current_display_move + 1) + "-" +
1796                 hiddenboard.fen().replace(/ /g, '_').replace(/\//g, '-') + ".json";
1797
1798         let handle_err = () => {
1799                 displayed_analysis_data = {'failed': true};
1800                 update_board();
1801         };
1802
1803         current_historic_xhr = new AbortController();
1804         const signal = current_analysis_xhr.signal;
1805         fetch(filename, { signal })
1806                 .then((response) => response.json().then(data => ({ok: response.ok, json: data})))  // ick
1807                 .then((obj) => {
1808                         if (!obj.ok) {
1809                                 handle_err();
1810                                 return;
1811                         }
1812                         displayed_analysis_data = obj.json;
1813                         update_board();
1814                 })
1815                 .catch((err) => {
1816                         if (err.name === 'AbortError') {
1817                                 // Aborted because we are switching backends. Abandon and don't retry,
1818                                 // because another one is already started for us.
1819                         } else {
1820                                 console.log(err);
1821                                 handle_err();
1822                         }
1823                 });
1824 }
1825
1826 /**
1827  * @param {string} fen
1828  */
1829 let update_imbalance = function(fen) {
1830         let hiddenboard = new Chess(fen);
1831         let imbalance = {'k': 0, 'q': 0, 'r': 0, 'b': 0, 'n': 0, 'p': 0};
1832         for (let row = 0; row < 8; ++row) {
1833                 for (let col = 0; col < 8; ++col) {
1834                         let col_text = String.fromCharCode('a1'.charCodeAt(0) + col);
1835                         let row_text = String.fromCharCode('a1'.charCodeAt(1) + row);
1836                         let square = col_text + row_text;
1837                         let contents = hiddenboard.get(square);
1838                         if (contents !== null) {
1839                                 if (contents.color === 'w') {
1840                                         ++imbalance[contents.type];
1841                                 } else {
1842                                         --imbalance[contents.type];
1843                                 }
1844                         }
1845                 }
1846         }
1847         let white_imbalance = document.getElementById('whiteimbalance');
1848         let black_imbalance = document.getElementById('blackimbalance');
1849         white_imbalance.textContent = '';
1850         black_imbalance.textContent = '';
1851         for (let piece in imbalance) {
1852                 for (let i = 0; i < imbalance[piece]; ++i) {
1853                         let i1 = document.createElement('img');
1854                         i1.src = svg_pieces['w' + piece.toUpperCase()];
1855                         i1.setAttribute('alt', piece.toUpperCase());
1856                         i1.classList.add('imbalance-piece');
1857                         white_imbalance.appendChild(i1);
1858
1859                         let i2 = document.createElement('img');
1860                         i2.src = svg_pieces['b' + piece.toUpperCase()];
1861                         i2.setAttribute('alt', piece.toUpperCase());
1862                         i2.classList.add('imbalance-inverted-piece');
1863                         white_imbalance.appendChild(i2);
1864                 }
1865                 for (let i = 0; i < -imbalance[piece]; ++i) {
1866                         let i1 = document.createElement('img');
1867                         i1.src = svg_pieces['b' + piece.toUpperCase()];
1868                         i1.setAttribute('alt', piece.toUpperCase());
1869                         i1.classList.add('imbalance-piece');
1870                         black_imbalance.appendChild(i1);
1871
1872                         let i2 = document.createElement('img');
1873                         i2.src = svg_pieces['w' + piece.toUpperCase()];
1874                         i2.setAttribute('alt', piece.toUpperCase());
1875                         i2.classList.add('imbalance-inverted-piece');
1876                         black_imbalance.appendChild(i2);
1877                 }
1878         }
1879 }
1880
1881 /** Mark the currently selected move in red.
1882  * Also replaces the PV with the current displayed line if it's not shown
1883  * anywhere else on the screen.
1884  */
1885 let update_move_highlight = function() {
1886         if (highlighted_move !== null) {
1887                 highlighted_move.classList.remove('highlight'); 
1888         }
1889         if (current_display_line) {
1890                 let display_line_num = find_display_line_matching_num();
1891                 if (display_line_num === null) {
1892                         // Replace the PV with the (complete) line.
1893                         document.getElementById("pvtitle").textContent = "Exploring:";
1894                         current_display_line.start_display_move_num = 0;
1895                         display_lines.push(current_display_line);
1896                         document.getElementById("pv").innerHTML = print_pv(display_lines.length - 1, null);  // FIXME
1897                         display_line_num = display_lines.length - 1;
1898
1899                         // Clear out the PV, so it's not selected by anything later.
1900                         display_lines[1].pv = [];
1901                 }
1902
1903                 highlighted_move = document.getElementById("automove" + display_line_num + "-" + (current_display_move - current_display_line.start_display_move_num));
1904                 if (highlighted_move !== null) {
1905                         highlighted_move.classList.add('highlight');
1906                 }
1907         }
1908 }
1909
1910 /**
1911  * See if the current displayed line is identical to any of the ones
1912  * we have on screen. (It might not be if e.g. the analysis reloaded
1913  * since we started looking.)
1914  *
1915  * @return {?number}
1916  */
1917 let find_display_line_matching_num = function() {
1918         for (let i = 0; i < display_lines.length; ++i) {
1919                 let line = display_lines[i];
1920                 if (line.start_display_move_num > 0) continue;
1921                 if (current_display_line.start_fen !== line.start_fen) continue;
1922                 if (current_display_line.pv.length !== line.pv.length) continue;
1923                 let ok = true;
1924                 for (let j = 0; j < line.pv.length; ++j) {
1925                         if (current_display_line.pv[j] !== line.pv[j]) {
1926                                 ok = false;
1927                                 break;
1928                         }
1929                 }
1930                 if (ok) {
1931                         return i;
1932                 }
1933         }
1934         return null;
1935 }
1936
1937 /** Update the board based on the currently displayed line.
1938  * 
1939  * TODO: This should really be called only whenever something changes,
1940  * instead of all the time.
1941  */
1942 let update_displayed_line = function() {
1943         if (current_display_line === null) {
1944                 document.getElementById("linenav").style.display = 'none';
1945                 document.getElementById("linemsg").style.display = 'revert';
1946                 display_fen = base_fen;
1947                 set_board_position(base_fen);
1948                 update_imbalance(base_fen);
1949                 return;
1950         }
1951
1952         document.getElementById("linenav").style.display = 'revert';
1953         document.getElementById("linemsg").style.display = 'none';
1954
1955         if (current_display_move <= 0) {
1956                 document.getElementById("prevmove").innerHTML = "Previous";
1957         } else {
1958                 document.getElementById("prevmove").innerHTML = "<a href=\"javascript:prev_move();\">Previous</a></span>";
1959         }
1960         if (current_display_move == current_display_line.pv.length - 1) {
1961                 document.getElementById("nextmove").innerHTML = "Next";
1962         } else {
1963                 document.getElementById("nextmove").innerHTML = "<a href=\"javascript:next_move();\">Next</a></span>";
1964         }
1965
1966         let hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1967         set_board_position(hiddenboard.fen());
1968         if (display_fen !== hiddenboard.fen() && !current_display_line_is_history) {
1969                 // Fire off a hash request, since we're now off the main position
1970                 // and it just changed.
1971                 explore_hash(hiddenboard.fen());
1972         }
1973         display_fen = hiddenboard.fen();
1974         update_imbalance(hiddenboard.fen());
1975 }
1976
1977 let set_board_position = function(new_fen) {
1978         board_is_animating = true;
1979         let old_fen = board.fen();
1980         board.position(new_fen);
1981         if (board.fen() === old_fen) {
1982                 board_is_animating = false;
1983         }
1984 }
1985
1986 /**
1987  * @param {boolean} param_enable_sound
1988  */
1989 let set_sound = function(param_enable_sound) {
1990         enable_sound = param_enable_sound;
1991         if (enable_sound) {
1992                 document.getElementById("soundon").innerHTML = "<strong>On</strong>";
1993                 document.getElementById("soundoff").innerHTML = "<a href=\"javascript:set_sound(false)\">Off</a>";
1994
1995                 // Seemingly at least Firefox prefers MP3 over Opus; tell it otherwise,
1996                 // and also preload the file since the user has selected audio.
1997                 let ding = document.getElementById('ding');
1998                 if (ding && ding.canPlayType && ding.canPlayType('audio/ogg; codecs="opus"') === 'probably') {
1999                         ding.src = 'ding.opus';
2000                         ding.load();
2001                 }
2002         } else {
2003                 document.getElementById("soundon").innerHTML = "<a href=\"javascript:set_sound(true)\">On</a>";
2004                 document.getElementById("soundoff").innerHTML = "<strong>Off</strong>";
2005         }
2006         if (supports_html5_storage()) {
2007                 window['localStorage']['enable_sound'] = enable_sound ? 1 : 0;
2008         }
2009 }
2010 window['set_sound'] = set_sound;
2011
2012 /** Send off a hash probe request to the backend.
2013  * @param {string} fen
2014  */
2015 let explore_hash = function(fen) {
2016         // If we already have a backend response going, abort it.
2017         if (current_hash_xhr) {
2018                 current_hash_xhr.abort();
2019         }
2020         if (current_hash_display_timer) {
2021                 clearTimeout(current_hash_display_timer);
2022                 current_hash_display_timer = null;
2023         }
2024         document.getElementById("refutationlines").replaceChildren();
2025
2026         current_hash_xhr = new AbortController();
2027         const signal = current_analysis_xhr.signal;
2028         fetch(backend_hash_url + "?fen=" + fen, { signal })
2029                 .then((response) => response.json())
2030                 .then((data) => { show_explore_hash_results(data, fen); })
2031                 .catch((err) => {
2032                         // Truncate the lines, since we already cleared the display.
2033                         display_lines = [ display_lines[0], display_lines[1] ];
2034                         update_move_highlight();
2035                 });
2036 }
2037
2038 /** Process the JSON response from a hash probe request.
2039  * @param {!Object} data
2040  * @param {string} fen
2041  */
2042 let show_explore_hash_results = function(data, fen) {
2043         if (board_is_animating) {
2044                 // Updating while the animation is still going causes
2045                 // the animation to jerk. This is pretty crude, but it will do.
2046                 current_hash_display_timer = setTimeout(function() { show_explore_hash_results(data, fen); }, 100);
2047                 return;
2048         }
2049         current_hash_display_timer = null;
2050         hash_refutation_lines = data['lines'];
2051         update_board();
2052 }
2053
2054 // almost all of this stuff comes from the chessboard.js example page
2055 let onDragStart = function(source, piece, position, orientation) {
2056         let pseudogame = new Chess(display_fen);
2057         if (pseudogame.game_over() === true ||
2058             (pseudogame.turn() === 'w' && piece.search(/^b/) !== -1) ||
2059             (pseudogame.turn() === 'b' && piece.search(/^w/) !== -1)) {
2060                 return false;
2061         }
2062
2063         recommended_move = get_best_move(pseudogame, source, null, pseudogame.turn() === 'b');
2064         if (recommended_move) {
2065                 let squareEl = document.querySelector('#board .square-' + recommended_move.to);
2066                 squareEl.classList.add('highlight1-32417');
2067         }
2068         return true;
2069 }
2070
2071 let mousedownSquare = function(e) {
2072         if (!e.target || !e.target.closest('.square-55d63')) {
2073                 return;
2074         }
2075
2076         reverse_dragging_from = null;
2077         let square = e.target.closest('.square-55d63').getAttribute('data-square');
2078
2079         let pseudogame = new Chess(display_fen);
2080         if (pseudogame.game_over() === true) {
2081                 return;
2082         }
2083
2084         // If the square is empty, or has a piece of the side not to move,
2085         // we handle it. If not, normal piece dragging will take it.
2086         let position = board.position();
2087         if (!position.hasOwnProperty(square) ||
2088             (pseudogame.turn() === 'w' && position[square].search(/^b/) !== -1) ||
2089             (pseudogame.turn() === 'b' && position[square].search(/^w/) !== -1)) {
2090                 reverse_dragging_from = square;
2091                 recommended_move = get_best_move(pseudogame, null, square, pseudogame.turn() === 'b');
2092                 if (recommended_move) {
2093                         let squareEl = document.querySelector('#board .square-' + recommended_move.from);
2094                         squareEl.classList.add('highlight1-32417');
2095                         squareEl = document.querySelector('#board .square-' + recommended_move.to);
2096                         squareEl.classList.add('highlight1-32417');
2097                 }
2098         }
2099 }
2100
2101 let mouseupSquare = function(e) {
2102         if (!e.target || !e.target.closest('.square-55d63')) {
2103                 return;
2104         }
2105         if (reverse_dragging_from === null) {
2106                 return;
2107         }
2108         let source = e.target.closest('.square-55d63').getAttribute('data-square');
2109         let target = reverse_dragging_from;
2110         reverse_dragging_from = null;
2111         if (onDrop(source, target) !== 'snapback') {
2112                 onSnapEnd(source, target);
2113         }
2114         document.getElementById("board").querySelectorAll('.square-55d63.highlight1-32417').forEach((square) => {
2115                 square.classList.remove('highlight1-32417');
2116         });
2117 }
2118
2119 let get_best_move = function(game, source, target, invert) {
2120         let moves = game.moves({ verbose: true });
2121         if (source !== null) {
2122                 moves = moves.filter(function(move) { return move.from == source; });
2123         }
2124         if (target !== null) {
2125                 moves = moves.filter(function(move) { return move.to == target; });
2126         }
2127         if (moves.length == 0) {
2128                 return null;
2129         }
2130         if (moves.length == 1) {
2131                 return moves[0];
2132         }
2133
2134         // More than one move. Use the display lines (if we have them)
2135         // to disambiguate; otherwise, we have no information.
2136         let move_hash = {};
2137         for (let i = 0; i < moves.length; ++i) {
2138                 move_hash[moves[i].san] = moves[i];
2139         }
2140
2141         // See if we're already exploring some line.
2142         if (current_display_line &&
2143             current_display_move < current_display_line.pv.length - 1) {
2144                 let first_move = current_display_line.pv[current_display_move + 1];
2145                 if (move_hash[first_move]) {
2146                         return move_hash[first_move];
2147                 }
2148         }
2149
2150         // History and PV take priority over the display lines.
2151         for (let i = 0; i < 2; ++i) {
2152                 let line = display_lines[i];
2153                 let first_move = line.pv[line.start_display_move_num];
2154                 if (move_hash[first_move]) {
2155                         return move_hash[first_move];
2156                 }
2157         }
2158
2159         let best_move = null;
2160         let best_move_score = null;
2161
2162         for (let move in refutation_lines) {
2163                 let line = refutation_lines[move];
2164                 if (!line['score']) {
2165                         continue;
2166                 }
2167                 let first_move = line['pv'][0];
2168                 if (move_hash[first_move]) {
2169                         let score = compute_score_sort_key(line['score'], line['depth'], invert);
2170                         if (best_move_score === null || score > best_move_score) {
2171                                 best_move = move_hash[first_move];
2172                                 best_move_score = score;
2173                         }
2174                 }
2175         }
2176         return best_move;
2177 }
2178
2179 let onDrop = function(source, target) {
2180         if (source === target) {
2181                 if (recommended_move === null) {
2182                         return 'snapback';
2183                 } else {
2184                         // Accept the move. It will be changed in onSnapEnd.
2185                         return;
2186                 }
2187         } else {
2188                 // Suggestion not asked for.
2189                 recommended_move = null;
2190         }
2191
2192         // see if the move is legal
2193         let pseudogame = new Chess(display_fen);
2194         let move = pseudogame.move({
2195                 from: source,
2196                 to: target,
2197                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2198         });
2199
2200         // illegal move
2201         if (move === null) return 'snapback';
2202 }
2203
2204 let onSnapEnd = function(source, target) {
2205         if (source === target && recommended_move !== null) {
2206                 source = recommended_move.from;
2207                 target = recommended_move.to;
2208         }
2209         recommended_move = null;
2210         let pseudogame = new Chess(display_fen);
2211         let move = pseudogame.move({
2212                 from: source,
2213                 to: target,
2214                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2215         });
2216
2217         // Move ahead on the line we're on -- this includes history if we've
2218         // gone backwards.
2219         if (current_display_line &&
2220             current_display_move < current_display_line.pv.length - 1 &&
2221             current_display_line.pv[current_display_move + 1] === move.san) {
2222                 next_move();
2223                 return;
2224         }
2225
2226         // Walk down the displayed lines until we find one that starts with
2227         // this move, then select that. Note that this gives us a good priority
2228         // order (PV, then multi-PV lines; history was already dealt with above,
2229         // as it's the only line that originates backwards).
2230         for (let i = 1; i < display_lines.length; ++i) {
2231                 if (i == 1 && current_display_line) {
2232                         // Do not choose PV if not on it.
2233                         continue;
2234                 }
2235                 let line = display_lines[i];
2236                 if (line.pv[line.start_display_move_num] === move.san) {
2237                         show_line(i, 0);
2238                         return;
2239                 }
2240         }
2241
2242         // Shouldn't really be here if we have hash probes, but there's really
2243         // nothing we can do.
2244 }
2245 // End of dragging-related code.
2246
2247 let fmt_cp = function(v) {
2248         if (v === 0) {
2249                 return "0.00";
2250         } else if (v > 0) {
2251                 return "+" + (v / 100).toFixed(2);
2252         } else {
2253                 v = -v;
2254                 return "-" + (v / 100).toFixed(2);
2255         }
2256 }
2257
2258 let format_short_score = function(score) {
2259         if (!score) {
2260                 return "???";
2261         }
2262         if (score[0] === 'T' || score[0] === 't') {
2263                 let ret = "TB\u00a0";
2264                 if (score[2]) {  // Is a bound.
2265                         ret = score[2] + "\u00a0TB\u00a0";
2266                 }
2267                 if (score[0] === 'T') {
2268                         return ret + Math.ceil(score[1] / 2);
2269                 } else {
2270                         return ret + "-" + Math.ceil(score[1] / 2);
2271                 }
2272         } else if (score[0] === 'M' || score[0] === 'm') {
2273                 let sign = (score[0] === 'm') ? '-' : '';
2274                 if (score[2]) {  // Is a bound.
2275                         return score[2] + "\u00a0M " + sign + score[1];
2276                 } else {
2277                         return "M " + sign + score[1];
2278                 }
2279         } else if (score[0] === 'd') {
2280                 return "TB =0";
2281         } else if (score[0] === 'cp') {
2282                 if (score[2]) {  // Is a bound.
2283                         return score[2] + "\u00a0" + fmt_cp(score[1]);
2284                 } else {
2285                         return fmt_cp(score[1]);
2286                 }
2287         }
2288         return null;
2289 }
2290
2291 let format_long_score = function(score) {
2292         if (!score) {
2293                 return "???";
2294         }
2295         if (score[0] === 'T') {
2296                 if (score[1] == 0) {
2297                         return "Won for white (tablebase)";
2298                 } else {
2299                         return "White wins in " + Math.ceil(score[1] / 2);
2300                 }
2301         } else if (score[0] === 't') {
2302                 if (score[1] == -1) {
2303                         return "Won for black (tablebase)";
2304                 } else {
2305                         return "Black wins in " + Math.ceil(score[1] / 2);
2306                 }
2307         } else if (score[0] === 'M') {
2308                 if (score[1] == 0) {
2309                         return "White wins by checkmate";
2310                 } else {
2311                         return "White mates in " + score[1];
2312                 }
2313         } else if (score[0] === 'm') {
2314                 if (score[1] == 0) {
2315                         return "Black wins by checkmate";
2316                 } else {
2317                         return "Black mates in " + score[1];
2318                 }
2319         } else if (score[0] === 'd') {
2320                 return "Theoretical draw";
2321         } else if (score[0] === 'cp') {
2322                 return "Score: " + format_short_score(score);
2323         }
2324         return null;
2325 }
2326
2327 let compute_plot_score = function(score) {
2328         if (score[0] === 'M' || score[0] === 'T') {
2329                 return 500;
2330         } else if (score[0] === 'm' || score[0] === 't') {
2331                 return -500;
2332         } else if (score[0] === 'd') {
2333                 return 0;
2334         } else if (score[0] === 'cp') {
2335                 if (score[1] > 500) {
2336                         return 500;
2337                 } else if (score[1] < -500) {
2338                         return -500;
2339                 } else {
2340                         return score[1];
2341                 }
2342         }
2343         return null;
2344 }
2345
2346 /**
2347  * @param score The score digest tuple.
2348  * @param {?number} depth Depth the move has been computed to, or null.
2349  * @param {boolean} invert Whether black is to play.
2350  * @return {number}
2351  */
2352 let compute_score_sort_key = function(score, depth, invert) {
2353         let s;
2354         if (!score) {
2355                 return -10000000;
2356         }
2357         if (score[0] === 'T') {
2358                 // White reaches TB win.
2359                 s = 89999 - score[1];
2360         } else if (score[0] === 't') {
2361                 // Black reaches TB win.
2362                 s = -(89999 - score[1]);
2363         } else if (score[0] === 'M') {
2364                 // White mates.
2365                 s = 99999 - score[1];
2366         } else if (score[0] === 'm') {
2367                 // Black mates.
2368                 s = -(99999 - score[1]);
2369         } else if (score[0] === 'd') {
2370                 s = 0;
2371         } else if (score[0] === 'cp') {
2372                 s = score[1];
2373         }
2374         if (s) {
2375                 if (invert) s = -s;
2376                 return s;
2377         } else {
2378                 return null;
2379         }
2380 }
2381
2382 /**
2383  * @param {Object} game
2384  */
2385 let switch_backend = function(game) {
2386         // Stop looking at historic data.
2387         current_display_line = null;
2388         current_display_move = null;
2389         displayed_analysis_data = null;
2390         if (current_historic_xhr) {
2391                 current_historic_xhr.abort();
2392         }
2393
2394         // If we already have a backend response going, abort it.
2395         if (current_analysis_xhr) {
2396                 current_analysis_xhr.abort();
2397         }
2398         if (current_hash_xhr) {
2399                 current_hash_xhr.abort();
2400         }
2401
2402         // Otherwise, we should have a timer going to start a new one.
2403         // Kill that, too.
2404         if (current_analysis_request_timer) {
2405                 clearTimeout(current_analysis_request_timer);
2406                 current_analysis_request_timer = null;
2407         }
2408         if (current_hash_display_timer) {
2409                 clearTimeout(current_hash_display_timer);
2410                 current_hash_display_timer = null;
2411         }
2412
2413         // Request an immediate fetch with the new backend.
2414         backend_url = game['url'];
2415         backend_hash_url = game['hashurl'];
2416         window.location.hash = '#' + game['id'];
2417         current_analysis_data = null;
2418         ims = 0;
2419         request_update();
2420 }
2421 window['switch_backend'] = switch_backend;
2422
2423 window['flip'] = function() { board.flip(); redraw_arrows(); };
2424 window['set_delay_ms'] = function(ms) { delay_ms = ms; console.log('Delay is now ' + ms + ' ms.'); };
2425
2426 // Mostly from Wikipedia's chess set as of October 2022, but some pieces are from
2427 // the 2013 version, as I like those better (and it matches the 2014 PNGs; nobody
2428 // really likes change, do they?). That is wK, bK, bQ. wQ is also slightly different,
2429 // but not enough to notice.
2430 const svg_pieces = {
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2442         'bP': 'data:image/svg+xml,<?xml version=%221.0%22 encoding=%22UTF-8%22 standalone=%22no%22?>%0A<!DOCTYPE svg PUBLIC %22-//W3C//DTD SVG 1.1//EN%22 %22http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd%22>%0A<svg xmlns=%22http://www.w3.org/2000/svg%22 version=%221.1%22 width=%2245%22 height=%2245%22><path d=%22m 22.5,9 c -2.21,0 -4,1.79 -4,4 0,0.89 0.29,1.71 0.78,2.38 C 17.33,16.5 16,18.59 16,21 c 0,2.03 0.94,3.84 2.41,5.03 C 15.41,27.09 11,31.58 11,39.5 H 34 C 34,31.58 29.59,27.09 26.59,26.03 28.06,24.84 29,23.03 29,21 29,18.59 27.67,16.5 25.72,15.38 26.21,14.71 26.5,13.89 26.5,13 c 0,-2.21 -1.79,-4 -4,-4 z%22 style=%22opacity:1;fill:%23000000;fill-opacity:1;fill-rule:nonzero;stroke:%23000000;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1%22/></svg>',
2443 };
2444
2445 let svg_piece_theme = function(piece) {
2446         return svg_pieces[piece];
2447 }
2448
2449 let init = function() {
2450         unique = get_unique();
2451
2452         // Load settings from HTML5 local storage if available.
2453         if (supports_html5_storage() && window['localStorage']['enable_sound']) {
2454                 set_sound(parseInt(window['localStorage']['enable_sound']));
2455         } else {
2456                 set_sound(false);
2457         }
2458
2459         // Create board.
2460         board = new window.ChessBoard('board', {
2461                 onMoveEnd: function() { board_is_animating = false; },
2462
2463                 draggable: true,
2464                 pieceTheme: svg_piece_theme,
2465                 onDragStart: onDragStart,
2466                 onDrop: onDrop,
2467                 onSnapEnd: onSnapEnd
2468         });
2469         document.getElementById("board").addEventListener('mousedown', mousedownSquare);
2470         document.getElementById("board").addEventListener('mouseup', mouseupSquare);
2471
2472         request_update();
2473         window.addEventListener('resize', function() {
2474                 board.resize();
2475                 update_sparkline(displayed_analysis_data || current_analysis_data);
2476                 update_board_highlight();
2477                 redraw_arrows();
2478         });
2479         window.addEventListener('keyup', function(event) {
2480                 if (event.which == 39) {  // Left arrow.
2481                         next_move();
2482                 } else if (event.which == 37) {  // Right arrow.
2483                         prev_move();
2484                 } else if (event.which >= 49 && event.which <= 57) {  // 1-9.
2485                         let num = event.which - 49;
2486                         if (current_games && current_games.length >= num) {
2487                                 switch_backend(current_games[num]);
2488                         }
2489                 } else if (event.which == 78) {  // N.
2490                         next_game();
2491                 }
2492         });
2493         window.addEventListener('hashchange', possibly_switch_game_from_hash, false);
2494         possibly_switch_game_from_hash();
2495 };
2496 document.addEventListener('DOMContentLoaded', init);
2497
2498 })();