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Show retained/interpolated scores with 50% alpha.
[remoteglot] / www / js / remoteglot.js
1 (function() {
2 'use strict';
3
4 /**
5  * Version of this script. If the server returns a version larger than
6  * this, it is a sign we should reload to upgrade ourselves.
7  *
8  * @type {Number}
9  * @const
10  * @private */
11 let SCRIPT_VERSION = 2021021300;
12
13 /**
14  * The current backend URL.
15  *
16  * @type {!string}
17  * @private
18  */
19 let backend_url = "/analysis.pl";
20 let backend_hash_url = "/hash";
21
22 /** @type {window.ChessBoard} @private */
23 let board = null;
24
25 /** @type {boolean} @private */
26 let board_is_animating = false;
27
28 /**
29  * The most recent analysis data we have from the server
30  * (about the most recent position).
31  *
32  * @type {?Object}
33  * @private */
34 let current_analysis_data = null;
35
36 /**
37  * If we are displaying previous analysis or from hash, this is non-null,
38  * and will override most of current_analysis_data.
39  *
40  * @type {?Object}
41  * @private
42  */
43 let displayed_analysis_data = null;
44
45 /**
46  * Games currently in progress, if any.
47  *
48  * @type {?Array.<{
49  *      name: string,
50  *      url: string,
51  *      hashurl: string,
52  *      id: string,
53  *      score: Object=,
54  *      result: string=,
55  * }>}
56  * @private
57  */
58 let current_games = null;
59
60 /** @type {Array.<{
61  *      from_col: number,
62  *      from_row: number,
63  *      to_col: number,
64  *      to_row: number,
65  *      line_width: number,
66  *      arrow_size: number,
67  *      fg_color: string
68  * }>}
69  * @private
70  */
71 let arrows = [];
72
73 /** @type {Array.<Array.<boolean>>} */
74 let occupied_by_arrows = [];
75
76 /** Currently displayed refutation lines (on-screen).
77  * Can either come from the current_analysis_data, displayed_analysis_data,
78  * or hash_refutation_lines.
79  */
80 let refutation_lines = [];
81
82 /** Refutation lines from current hash probe.
83  *
84  * If non-null, will override refutation lines from the base position.
85  * Note that these are relative to display_fen, not base_fen.
86  */
87 let hash_refutation_lines = null;
88
89 /** @type {!number} @private */
90 let move_num = 1;
91
92 /** @type {!string} @private */
93 let toplay = 'W';
94
95 /** @type {number} @private */
96 let ims = 0;
97
98 /** @type {boolean} @private */
99 let truncate_display_history = true;
100
101 /** @type {!string|undefined} @private */
102 let highlight_from = undefined;
103
104 /** @type {!string|undefined} @private */
105 let highlight_to = undefined;
106
107 /** The HTML object of the move currently being highlighted (in red).
108  * @type {?Element}
109  * @private */
110 let highlighted_move = null;
111
112 /** Currently suggested/recommended move when dragging.
113  * @type {?{from: !string, to: !string}}
114  * @private
115  */
116 let recommended_move = null;
117
118 /** If reverse-dragging (dragging from the destination square to the
119  * source square), the destination square.
120  * @type {?string}
121  * @private
122  */
123 let reverse_dragging_from = null;
124
125 /** @type {?number} @private */
126 let unique = null;
127
128 /** @type {boolean} @private */
129 let enable_sound = false;
130
131 /** @type {!number} @private */
132 let delay_ms = 0;
133
134 /**
135  * Our best estimate of how many milliseconds we need to add to 
136  * new Date() to get the true UTC time. Calibrated against the
137  * server clock.
138  *
139  * @type {?number}
140  * @private
141  */
142 let client_clock_offset_ms = null;
143
144 let clock_timer = null;
145
146 /** The current position being analyzed, represented as a FEN string.
147  * Note that this is not necessarily the same as display_fen.
148  * @type {?string}
149  * @private
150  */
151 let base_fen = null;
152
153 /** The current position on the board, represented as a FEN string.
154  * Note that board.fen() does not contain e.g. who is to play.
155  * @type {?string}
156  * @private
157  */
158 let display_fen = null;
159
160 /** @typedef {{
161  *    start_fen: string,
162  *    pv: Array.<string>,
163  *    move_num: number,
164  *    toplay: string,
165  *    scores: Array<{first_move: number, score: Object}>,
166  *    start_display_move_num: number
167  * }} DisplayLine
168  *
169  * "start_display_move_num" is the (half-)move number to start displaying the PV at.
170  * "score" is also evaluated at this point.
171  */
172
173 /** All PVs that we currently know of.
174  *
175  * Element 0 is history (or null if no history).
176  * Element 1 is current main PV, or explored line if nowhere else on the screen.
177  * All remaining elements are refutation lines (multi-PV).
178  *
179  * @type {Array.<DisplayLine>}
180  * @private
181  */
182 let display_lines = [];
183
184 /** @type {?DisplayLine} @private */
185 let current_display_line = null;
186
187 /** @type {boolean} @private */
188 let current_display_line_is_history = false;
189
190 /** @type {?number} @private */
191 let current_display_move = null;
192
193 /**
194  * The current backend request to get main analysis (not history), if any,
195  * so that we can abort it.
196  *
197  * @type {?AbortController}
198  * @private
199  */
200 let current_analysis_xhr = null;
201
202 /**
203  * The current timer to fire off a request to get main analysis (not history),
204  * if any, so that we can abort it.
205  *
206  * @type {?Number}
207  * @private
208  */
209 let current_analysis_request_timer = null;
210
211 /**
212  * The current backend request to get historic data, if any.
213  *
214  * @type {?AbortController}
215  * @private
216  */
217 let current_historic_xhr = null;
218
219 /**
220  * The current backend request to get hash probes, if any, so that we can abort it.
221  *
222  * @type {?AbortController}
223  * @private
224  */
225 let current_hash_xhr = null;
226
227 /**
228  * The current timer to display hash probe information (it could be waiting on the
229  * board to stop animating), if any, so that we can abort it.
230  *
231  * @type {?Number}
232  * @private
233  */
234 let current_hash_display_timer = null;
235
236 let supports_html5_storage = function() {
237         try {
238                 return 'localStorage' in window && window['localStorage'] !== null;
239         } catch (e) {
240                 return false;
241         }
242 }
243
244 // Make the unique token persistent so people refreshing the page won't count twice.
245 // Of course, you can never fully protect against people deliberately wanting to spam.
246 let get_unique = function() {
247         let use_local_storage = supports_html5_storage();
248         if (use_local_storage && window['localStorage']['unique']) {
249                 return window['localStorage']['unique'];
250         }
251         let unique = Math.random();
252         if (use_local_storage) {
253                 window['localStorage']['unique'] = unique;
254         }
255         return unique;
256 }
257
258 let request_update = function() {
259         current_analysis_request_timer = null;
260
261         let handle_err = () => {
262                 // Backend error or similar. Wait ten seconds, then try again.
263                 current_analysis_request_timer = setTimeout(function() { request_update(); }, 10000);
264         };
265
266         current_analysis_xhr = new AbortController();
267         const signal = current_analysis_xhr.signal;
268         fetch(backend_url + "?ims=" + ims + "&unique=" + unique, { signal })
269                 .then((response) => response.json().then(data => ({ok: response.ok, headers: response.headers, json: data})))  // ick
270                 .then((obj) => {
271                         if (!obj.ok) {
272                                 handle_err();
273                                 return;
274                         }
275
276                         if (delay_ms === 0) {
277                                 process_update_response(obj.json, obj.headers);
278                         } else {
279                                 setTimeout(function() { process_update_response(obj.json, obj.headers); }, delay_ms);
280                         }
281
282                         // Next update.
283                         if (!backend_url.match(/history/)) {
284                                 let timeout = 100;
285                                 current_analysis_request_timer = setTimeout(function() { request_update(); }, timeout);
286                         }
287                 })
288                 .catch((err) => {
289                         if (err.name === 'AbortError') {
290                                 // Aborted because we are switching backends. Abandon and don't retry,
291                                 // because another one is already started for us.
292                         } else {
293                                 console.log(err);
294                                 handle_err(err);
295                         }
296                 })
297                 .finally(() => {
298                         // Display.
299                         document.body.style.opacity = null;
300                 })
301
302 }
303
304 let process_update_response = function(data, headers) {
305         sync_server_clock(headers.get('Date'));
306         ims = headers.get('X-RGLM');
307         let num_viewers = headers.get('X-RGNV');
308         let new_data;
309         if (Array.isArray(data)) {
310                 new_data = JSON.parse(JSON.stringify(current_analysis_data));
311                 JSON_delta.patch(new_data, data);
312         } else {
313                 new_data = data;
314         }
315
316         let minimum_version = headers.get('X-RGMV');
317         if (minimum_version && minimum_version > SCRIPT_VERSION) {
318                 // Upgrade to latest version with a force-reload.
319                 location.reload(true);
320         }
321
322         // Verify that the PV makes sense.
323         let valid = true;
324         if (new_data['pv']) {
325                 let hiddenboard = new Chess(new_data['position']['fen']);
326                 for (let i = 0; i < new_data['pv'].length; ++i) {
327                         if (hiddenboard.move(new_data['pv'][i]) === null) {
328                                 valid = false;
329                                 break;
330                         }
331                 }
332         }
333
334         if (valid) {
335                 possibly_play_sound(current_analysis_data, new_data);
336                 current_analysis_data = new_data;
337                 update_board();
338                 update_num_viewers(num_viewers);
339         } else {
340                 console.log("Received invalid update, waiting five seconds and trying again.");
341                 setTimeout(function() { location.reload(true); }, 5000);
342         }
343 }
344
345 let possibly_play_sound = function(old_data, new_data) {
346         if (!enable_sound) {
347                 return;
348         }
349         if (old_data === null) {
350                 return;
351         }
352         let ding = document.getElementById('ding');
353         if (ding && ding.play) {
354                 if (old_data['position'] && old_data['position']['fen'] &&
355                     new_data['position'] && new_data['position']['fen'] &&
356                     (old_data['position']['fen'] !== new_data['position']['fen'] ||
357                      old_data['position']['move_num'] !== new_data['position']['move_num'])) {
358                         ding.play();
359                 }
360         }
361 }
362
363 /**
364  * @type {!string} server_date_string
365  */
366 let sync_server_clock = function(server_date_string) {
367         let server_time_ms = new Date(server_date_string).getTime();
368         let client_time_ms = new Date().getTime();
369         let estimated_offset_ms = server_time_ms - client_time_ms;
370
371         // In order not to let the noise move us too much back and forth
372         // (the server only has one-second resolution anyway), we only
373         // change an existing skew if we are at least five seconds off.
374         if (client_clock_offset_ms === null ||
375             Math.abs(estimated_offset_ms - client_clock_offset_ms) > 5000) {
376                 client_clock_offset_ms = estimated_offset_ms;
377         }
378 }
379
380 let clear_arrows = function() {
381         for (let i = 0; i < arrows.length; ++i) {
382                 if (arrows[i].svg) {
383                         if (arrows[i].svg.parentElement) {
384                                 arrows[i].svg.parentElement.removeChild(arrows[i].svg);
385                         }
386                         delete arrows[i].svg;
387                 }
388         }
389         arrows = [];
390
391         occupied_by_arrows = [];
392         for (let y = 0; y < 8; ++y) {
393                 occupied_by_arrows.push([false, false, false, false, false, false, false, false]);
394         }
395 }
396
397 let redraw_arrows = function() {
398         for (let i = 0; i < arrows.length; ++i) {
399                 position_arrow(arrows[i]);
400         }
401 }
402
403 /** @param {!number} x
404  * @return {!number}
405  */
406 let sign = function(x) {
407         if (x > 0) {
408                 return 1;
409         } else if (x < 0) {
410                 return -1;
411         } else {
412                 return 0;
413         }
414 }
415
416 /** See if drawing this arrow on the board would cause unduly amount of confusion.
417  * @param {!string} from The square the arrow is from (e.g. e4).
418  * @param {!string} to The square the arrow is to (e.g. e4).
419  * @return {boolean}
420  */
421 let interfering_arrow = function(from, to) {
422         let from_col = from.charCodeAt(0) - "a1".charCodeAt(0);
423         let from_row = from.charCodeAt(1) - "a1".charCodeAt(1);
424         let to_col   = to.charCodeAt(0) - "a1".charCodeAt(0);
425         let to_row   = to.charCodeAt(1) - "a1".charCodeAt(1);
426
427         occupied_by_arrows[from_row][from_col] = true;
428
429         // Knight move: Just check that we haven't been at the destination before.
430         if ((Math.abs(to_col - from_col) == 2 && Math.abs(to_row - from_row) == 1) ||
431             (Math.abs(to_col - from_col) == 1 && Math.abs(to_row - from_row) == 2)) {
432                 return occupied_by_arrows[to_row][to_col];
433         }
434
435         // Sliding piece: Check if anything except the from-square is seen before.
436         let dx = sign(to_col - from_col);
437         let dy = sign(to_row - from_row);
438         let x = from_col;
439         let y = from_row;
440         do {
441                 x += dx;
442                 y += dy;
443                 if (occupied_by_arrows[y][x]) {
444                         return true;
445                 }
446                 occupied_by_arrows[y][x] = true;
447         } while (x != to_col || y != to_row);
448
449         return false;
450 }
451
452 /** Find a point along the coordinate system given by the given line,
453  * <t> units forward from the start of the line, <u> units to the right of it.
454  * @param {!number} x1
455  * @param {!number} x2
456  * @param {!number} y1
457  * @param {!number} y2
458  * @param {!number} t
459  * @param {!number} u
460  * @return {!string} The point in "x y" form, suitable for SVG paths.
461  */
462 let point_from_start = function(x1, y1, x2, y2, t, u) {
463         let dx = x2 - x1;
464         let dy = y2 - y1;
465
466         let norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
467         dx *= norm;
468         dy *= norm;
469
470         let x = x1 + dx * t + dy * u;
471         let y = y1 + dy * t - dx * u;
472         return x + " " + y;
473 }
474
475 /** Find a point along the coordinate system given by the given line,
476  * <t> units forward from the end of the line, <u> units to the right of it.
477  * @param {!number} x1
478  * @param {!number} x2
479  * @param {!number} y1
480  * @param {!number} y2
481  * @param {!number} t
482  * @param {!number} u
483  * @return {!string} The point in "x y" form, suitable for SVG paths.
484  */
485 let point_from_end = function(x1, y1, x2, y2, t, u) {
486         let dx = x2 - x1;
487         let dy = y2 - y1;
488
489         let norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
490         dx *= norm;
491         dy *= norm;
492
493         let x = x2 + dx * t + dy * u;
494         let y = y2 + dy * t - dx * u;
495         return x + " " + y;
496 }
497
498 let position_arrow = function(arrow) {
499         if (arrow.svg) {
500                 if (arrow.svg.parentElement) {
501                         arrow.svg.parentElement.removeChild(arrow.svg);
502                 }
503                 delete arrow.svg;
504         }
505         if (current_display_line !== null && !current_display_line_is_history) {
506                 return;
507         }
508
509         let zoom_factor = document.getElementById("board").getBoundingClientRect().width / 400.0;
510         let line_width = arrow.line_width * zoom_factor;
511         let arrow_size = arrow.arrow_size * zoom_factor;
512
513         let square_width = document.querySelector(".square-a8").getBoundingClientRect().width;
514         let from_y, to_y, from_x, to_x;
515         if (board.orientation() === 'black') {
516                 from_y = (arrow.from_row + 0.5)*square_width;
517                 to_y = (arrow.to_row + 0.5)*square_width;
518                 from_x = (7 - arrow.from_col + 0.5)*square_width;
519                 to_x = (7 - arrow.to_col + 0.5)*square_width;
520         } else {
521                 from_y = (7 - arrow.from_row + 0.5)*square_width;
522                 to_y = (7 - arrow.to_row + 0.5)*square_width;
523                 from_x = (arrow.from_col + 0.5)*square_width;
524                 to_x = (arrow.to_col + 0.5)*square_width;
525         }
526
527         let SVG_NS = "http://www.w3.org/2000/svg";
528         let XHTML_NS = "http://www.w3.org/1999/xhtml";
529         let svg = document.createElementNS(SVG_NS, "svg");
530         svg.setAttribute("width", /** @type{number} */ (document.getElementById("board").getBoundingClientRect().width));
531         svg.setAttribute("height", /** @type{number} */ (document.getElementById("board").getBoundingClientRect().height));
532         svg.setAttribute("style", "position: absolute");
533         svg.setAttribute("position", "absolute");
534         svg.setAttribute("version", "1.1");
535         svg.setAttribute("class", "c1");
536         svg.setAttribute("xmlns", XHTML_NS);
537
538         let x1 = from_x;
539         let y1 = from_y;
540         let x2 = to_x;
541         let y2 = to_y;
542
543         // Draw the line.
544         let outline = document.createElementNS(SVG_NS, "path");
545         outline.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
546         outline.setAttribute("xmlns", XHTML_NS);
547         outline.setAttribute("stroke", "#666");
548         outline.setAttribute("stroke-width", line_width + 2);
549         outline.setAttribute("fill", "none");
550         svg.appendChild(outline);
551
552         let path = document.createElementNS(SVG_NS, "path");
553         path.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
554         path.setAttribute("xmlns", XHTML_NS);
555         path.setAttribute("stroke", arrow.fg_color);
556         path.setAttribute("stroke-width", line_width);
557         path.setAttribute("fill", "none");
558         svg.appendChild(path);
559
560         // Then the arrow head.
561         let head = document.createElementNS(SVG_NS, "path");
562         head.setAttribute("d",
563                 "M " +  point_from_end(x1, y1, x2, y2, 0, 0) +
564                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, -arrow_size / 2) +
565                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size * .623, 0.0) +
566                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, arrow_size / 2) +
567                 " L " + point_from_end(x1, y1, x2, y2, 0, 0));
568         head.setAttribute("xmlns", XHTML_NS);
569         head.setAttribute("stroke", "#000");
570         head.setAttribute("stroke-width", "1");
571         head.setAttribute("fill", arrow.fg_color);
572         svg.appendChild(head);
573
574         svg.style.top = '2px';  /* Border for .board-b72b1. */
575         svg.style.left = '2px';
576         svg.style.pointerEvents = 'none';
577         document.getElementById('board').appendChild(svg);
578         arrow.svg = svg;
579 }
580
581 /**
582  * @param {!string} from_square
583  * @param {!string} to_square
584  * @param {!string} fg_color
585  * @param {number} line_width
586  * @param {number} arrow_size
587  */
588 let create_arrow = function(from_square, to_square, fg_color, line_width, arrow_size) {
589         let from_col = from_square.charCodeAt(0) - "a1".charCodeAt(0);
590         let from_row = from_square.charCodeAt(1) - "a1".charCodeAt(1);
591         let to_col   = to_square.charCodeAt(0) - "a1".charCodeAt(0);
592         let to_row   = to_square.charCodeAt(1) - "a1".charCodeAt(1);
593
594         // Create arrow.
595         let arrow = {
596                 from_col: from_col,
597                 from_row: from_row,
598                 to_col: to_col,
599                 to_row: to_row,
600                 line_width: line_width,
601                 arrow_size: arrow_size,
602                 fg_color: fg_color
603         };
604
605         position_arrow(arrow);
606         arrows.push(arrow);
607 }
608
609 let compare_by_score = function(refutation_lines, invert, a, b) {
610         let sa = compute_score_sort_key(refutation_lines[b]['score'], refutation_lines[b]['depth'], invert);
611         let sb = compute_score_sort_key(refutation_lines[a]['score'], refutation_lines[a]['depth'], invert);
612         return sa - sb;
613 }
614
615 /**
616  * Fake multi-PV using the refutation lines. Find all “relevant” moves,
617  * sorted by quality, descending.
618  *
619  * @param {!Object} data
620  * @param {number} margin The maximum number of centipawns worse than the
621  *     best move can be and still be included.
622  * @param {boolean} invert Whether black is to play.
623  * @return {Array.<string>} The FEN representation (e.g. Ne4) of all
624  *     moves, in score order.
625  */
626 let find_nonstupid_moves = function(data, margin, invert) {
627         // First of all, if there are any moves that are more than 0.5 ahead of
628         // the primary move, the refutation lines are probably bunk, so just
629         // kill them all. 
630         let best_score = undefined;
631         let pv_score = undefined;
632         for (let move in data['refutation_lines']) {
633                 let line = data['refutation_lines'][move];
634                 let score = compute_score_sort_key(line['score'], line['depth'], invert, false);
635                 if (move == data['pv'][0]) {
636                         pv_score = score;
637                 }
638                 if (best_score === undefined || score > best_score) {
639                         best_score = score;
640                 }
641                 if (line['depth'] < 8) {
642                         return [];
643                 }
644         }
645
646         if (best_score - pv_score > 50) {
647                 return [];
648         }
649
650         // Now find all moves that are within “margin” of the best score.
651         // The PV move will always be first.
652         let moves = [];
653         for (let move in data['refutation_lines']) {
654                 let line = data['refutation_lines'][move];
655                 let score = compute_score_sort_key(line['score'], line['depth'], invert);
656                 if (move != data['pv'][0] && best_score - score <= margin) {
657                         moves.push(move);
658                 }
659         }
660         moves = moves.sort(function(a, b) { return compare_by_score(data['refutation_lines'], data['position']['toplay'] === 'B', a, b) });
661         moves.unshift(data['pv'][0]);
662
663         return moves;
664 }
665
666 /**
667  * @param {number} x
668  * @return {!string}
669  */
670 let thousands = function(x) {
671         return String(x).split('').reverse().join('').replace(/(\d{3}\B)/g, '$1,').split('').reverse().join('');
672 }
673
674 /**
675  * @param {!string} start_fen
676  * @param {Array.<string>} pv
677  * @param {number} move_num
678  * @param {!string} toplay
679  * @param {Array<{ first_move: integer, score: Object }>} scores
680  * @param {number} start_display_move_num
681  * @param {number=} opt_limit
682  * @param {boolean=} opt_showlast
683  */
684 let add_pv = function(start_fen, pv, move_num, toplay, scores, start_display_move_num, opt_limit, opt_showlast) {
685         display_lines.push({
686                 start_fen: start_fen,
687                 pv: pv,
688                 move_num: parseInt(move_num),
689                 toplay: toplay,
690                 scores: scores,
691                 start_display_move_num: start_display_move_num
692         });
693         let splicepos = null;
694         if (scores !== null && scores.length >= 1 &&
695             scores[scores.length - 1].score !== undefined &&
696             scores[scores.length - 1].score !== null &&
697             (scores[scores.length - 1].score[0] === 'T' ||
698              scores[scores.length - 1].score[0] === 't')) {
699                 splicepos = scores[scores.length - 1].score[1];
700         }
701         return print_pv(display_lines.length - 1, splicepos, opt_limit, opt_showlast);
702 }
703
704 /**
705  * @param {number} line_num
706  * @param {?number} splicepos If non-null, where the tablebase-spliced portion of the TB starts.
707  * @param {number=} opt_limit If set, show at most this number of moves.
708  * @param {boolean=} opt_showlast If limit is set, show the last moves instead of the first ones.
709  */
710 let print_pv = function(line_num, splicepos, opt_limit, opt_showlast) {
711         let display_line = display_lines[line_num];
712         let pv = display_line.pv;
713         let move_num = display_line.move_num;
714         let toplay = display_line.toplay;
715
716         // Truncate PV at the start if needed.
717         let start_display_move_num = display_line.start_display_move_num;
718         if (start_display_move_num > 0) {
719                 pv = pv.slice(start_display_move_num);
720                 let to_add = start_display_move_num;
721                 if (toplay === 'B') {
722                         ++move_num;
723                         toplay = 'W';
724                         --to_add;
725                 }
726                 if (to_add % 2 == 1) {
727                         toplay = 'B';
728                         --to_add;
729                 }
730                 move_num += to_add / 2;
731                 if (splicepos !== null && splicepos > 0) {
732                         --splicepos;
733                 }
734         }
735
736         let ret = '';
737         let i = 0;
738         let in_tb = false;
739         if (opt_limit && opt_showlast && pv.length > opt_limit) {
740                 // Truncate the PV at the beginning (instead of at the end).
741                 // We assume here that toplay is 'W'. We also assume that if
742                 // opt_showlast is set, then it is the history, and thus,
743                 // the UI should be to expand the history.
744                 ret = '(<a class="move" href="javascript:collapse_history(false)">…</a>) ';
745                 i = pv.length - opt_limit;
746                 if (i % 2 == 1) {
747                         ++i;
748                 }
749                 move_num += i / 2;
750         } else if (toplay == 'B' && pv.length > 0) {
751                 let move = "";
752                 if (splicepos === 0) {
753                         move += "(TB: ";
754                         in_tb = true;
755                 }
756                 move += "<a class=\"move\" id=\"automove" + line_num + "-0\" href=\"javascript:show_line(" + line_num + ", " + 0 + ");\">" + pv[0] + "</a>";
757                 ret = move_num + '. … ' + move;
758                 toplay = 'W';
759                 ++i;
760                 ++move_num;
761         }
762         for ( ; i < pv.length; ++i) {
763                 let move = "<a class=\"move\" id=\"automove" + line_num + "-" + i + "\" href=\"javascript:show_line(" + line_num + ", " + i + ");\">" + pv[i] + "</a>";
764                 if (splicepos === i) {
765                         ret += " (TB: ";
766                         in_tb = true;
767                 }
768
769                 if (toplay == 'W') {
770                         if (i > opt_limit && !opt_showlast) {
771                                 if (in_tb) {
772                                         ret += ")";
773                                 }
774                                 return ret + ' (…)';
775                         }
776                         if (ret != '') {
777                                 ret += ' ';
778                         }
779                         ret += move_num + '. ' + move;
780                         ++move_num;
781                         toplay = 'B';
782                 } else {
783                         ret += ' ' + move;
784                         toplay = 'W';
785                 }
786         }
787         if (in_tb) {
788                 ret += ")";
789         }
790         return ret;
791 }
792
793 /** Update the highlighted to/from squares on the board.
794  * Based on the global "highlight_from" and "highlight_to" letiables.
795  */
796 let update_board_highlight = function() {
797         document.getElementById("board").querySelectorAll('.square-55d63').forEach((square) => square.classList.remove('nonuglyhighlight'));
798         if ((current_display_line === null || current_display_line_is_history) &&
799             highlight_from !== undefined && highlight_to !== undefined) {
800                 document.getElementById("board").querySelector('.square-' + highlight_from).classList.add('nonuglyhighlight');
801                 document.getElementById("board").querySelector('.square-' + highlight_to).classList.add('nonuglyhighlight');
802         }
803 }
804
805 let update_history = function() {
806         if (display_lines[0] === null || display_lines[0].pv.length == 0) {
807                 document.getElementById("history").innerHTML = "No history";
808         } else if (truncate_display_history) {
809                 document.getElementById("history").innerHTML = print_pv(0, null, 8, true);
810         } else {
811                 document.getElementById("history").innerHTML =
812                         '(<a class="move" href="javascript:collapse_history(true)">collapse</a>) ' +
813                         print_pv(0, null);
814         }
815 }
816
817 /**
818  * @param {!boolean} truncate_history
819  */
820 let collapse_history = function(truncate_history) {
821         truncate_display_history = truncate_history;
822         update_history();
823 }
824 window['collapse_history'] = collapse_history;
825
826 /** Update the HTML display of multi-PV from the global "refutation_lines".
827  *
828  * Also recreates the global "display_lines".
829  */
830 let update_refutation_lines = function() {
831         if (base_fen === null) {
832                 return;
833         }
834         if (display_lines.length > 2) {
835                 // Truncate so that only the history and PV is left.
836                 display_lines = [ display_lines[0], display_lines[1] ];
837         }
838         let tbl = document.getElementById("refutationlines");
839         tbl.replaceChildren();
840
841         if (display_lines.length < 2) {
842                 // Update the move highlight, as we've rewritten all the HTML.
843                 update_move_highlight();
844                 return;
845         }
846
847         // Find out where the lines start from.
848         let base_line = [];
849         let base_scores = display_lines[1].scores;
850         let start_display_move_num = 0;
851         if (hash_refutation_lines) {
852                 base_line = current_display_line.pv.slice(0, current_display_move + 1);
853                 base_scores = current_display_line.scores;
854                 start_display_move_num = base_line.length;
855         }
856
857         let moves = [];
858         for (let move in refutation_lines) {
859                 moves.push(move);
860         }
861
862         let invert = (toplay === 'B');
863         if (current_display_line && current_display_move % 2 == 0 && !current_display_line_is_history) {
864                 invert = !invert;
865         }
866         moves = moves.sort(function(a, b) { return compare_by_score(refutation_lines, invert, a, b) });
867         for (let i = 0; i < moves.length; ++i) {
868                 let line = refutation_lines[moves[i]];
869
870                 let tr = document.createElement("tr");
871
872                 let move_td = document.createElement("td");
873                 tr.appendChild(move_td);
874                 move_td.classList.add("move");
875
876                 let scores = base_scores.concat([{ first_move: start_display_move_num, score: line['score'] }]);
877
878                 if (line['pv'].length == 0) {
879                         // Not found, so just make a one-move PV.
880                         let move = "<a class=\"move\" href=\"javascript:show_line(" + display_lines.length + ", " + 0 + ");\">" + line['move'] + "</a>";
881                         move_td.innerHTML = move;
882                         let score_td = document.createElement("td");
883
884                         score_td.classList.add("score");
885                         score_td.textContent = "—";
886                         tr.appendChild(score_td);
887
888                         let depth_td = document.createElement("td");
889                         tr.appendChild(depth_td);
890                         depth_td.classList.add("depth");
891                         depth_td.textContent = "—";
892
893                         let pv_td = document.createElement("td");
894                         tr.appendChild(pv_td);
895                         pv_td.classList.add("pv");
896                         pv_td.innerHTML = add_pv(base_fen, base_line.concat([ line['move'] ]), move_num, toplay, scores, start_display_move_num);
897
898                         tbl.append(tr);
899                         continue;
900                 }
901
902                 let move_link = document.createElement("a");
903                 move_link.classList.add("move");
904                 move_link.setAttribute("href", "javascript:show_line(" + display_lines.length + ", 0)");
905                 move_link.textContent = line['move'];
906                 move_td.appendChild(move_link);
907
908                 let score_td = document.createElement("td");
909                 tr.appendChild(score_td);
910                 score_td.classList.add("score");
911                 score_td.textContent = format_short_score(line['score']);
912
913                 let depth_td = document.createElement("td");
914                 tr.appendChild(depth_td);
915                 depth_td.classList.add("depth");
916                 if (line['depth'] && line['depth'] >= 0) {
917                         depth_td.textContent = "d" + line['depth'];
918                 } else {
919                         depth_td.textContent = "—";
920                 }
921
922                 let pv_td = document.createElement("td");
923                 tr.appendChild(pv_td);
924                 pv_td.classList.add("pv");
925                 pv_td.innerHTML = add_pv(base_fen, base_line.concat(line['pv']), move_num, toplay, scores, start_display_move_num, 10);
926
927                 tbl.append(tr);
928         }
929
930         // Update the move highlight, as we've rewritten all the HTML.
931         update_move_highlight();
932 }
933
934 /**
935  * Create a Chess.js board object, containing the given position plus the given moves,
936  * up to the given limit.
937  *
938  * @param {?string} fen
939  * @param {Array.<string>} moves
940  * @param {number} last_move
941  */
942 let chess_from = function(fen, moves, last_move) {
943         let hiddenboard = new Chess();
944         if (fen !== null && fen !== undefined) {
945                 hiddenboard.load(fen);
946         }
947         for (let i = 0; i <= last_move; ++i) {
948                 if (moves[i] === '0-0') {
949                         hiddenboard.move('O-O');
950                 } else if (moves[i] === '0-0-0') {
951                         hiddenboard.move('O-O-O');
952                 } else {
953                         hiddenboard.move(moves[i]);
954                 }
955         }
956         return hiddenboard;
957 }
958
959 let update_game_list = function(games) {
960         document.getElementById("games").textContent = "";
961         if (games === null) {
962                 return;
963         }
964
965         let games_div = document.getElementById('games');
966         for (let game_num = 0; game_num < games.length; ++game_num) {
967                 let game = games[game_num];
968                 let game_span = document.createElement("span");
969                 game_span.setAttribute("class", "game");
970
971                 let game_name = document.createTextNode(game['name']);
972                 if (game['url'] === backend_url) {
973                         // This game.
974                         game_span.appendChild(game_name);
975
976                         if (current_analysis_data && current_analysis_data['position']) {
977                                 let score;
978                                 if (current_analysis_data['position']['result']) {
979                                         score = " (" + current_analysis_data['position']['result'] + ")";
980                                 } else {
981                                         score = " (" + format_short_score(current_analysis_data['score']) + ")";
982                                 }
983                                 game_span.appendChild(document.createTextNode(score));
984                         }
985                 } else {
986                         // Some other game.
987                         let game_a = document.createElement("a");
988                         game_a.setAttribute("href", "#" + game['id']);
989                         game_a.appendChild(game_name);
990                         game_span.appendChild(game_a);
991
992                         let score;
993                         if (game['result']) {
994                                 score = " (" + game['result'] + ")";
995                         } else {
996                                 score = " (" + format_short_score(game['score']) + ")";
997                         }
998                         game_span.appendChild(document.createTextNode(score));
999                 }
1000
1001                 games_div.appendChild(game_span);
1002         }
1003 }
1004
1005 /**
1006  * Try to find a running game that matches with the current hash,
1007  * and switch to it if we're not already displaying it.
1008  */
1009 let possibly_switch_game_from_hash = function() {
1010         let history_match = window.location.hash.match(/^#history=([a-zA-Z0-9_-]+)/);
1011         if (history_match !== null) {
1012                 let game_id = history_match[1];
1013                 let fake_game = {
1014                         url: '/history/' + game_id + '.json',
1015                         hashurl: '',
1016                         id: 'history=' + game_id
1017                 };
1018                 switch_backend(fake_game);
1019                 return;
1020         }
1021
1022         if (current_games === null) {
1023                 return;
1024         }
1025
1026         let hash = window.location.hash.replace(/^#/,'');
1027         for (let i = 0; i < current_games.length; ++i) {
1028                 if (current_games[i]['id'] === hash) {
1029                         if (backend_url !== current_games[i]['url']) {
1030                                 switch_backend(current_games[i]);
1031                         }
1032                         return;
1033                 }
1034         }
1035 }
1036
1037 /**
1038  * If this is a Chess960 castling which doesn't move the king,
1039  * move the rook instead.
1040 */
1041 let patch_move = function(move) {
1042         if (move === null) return null;
1043         if (move.from !== move.to) return move;
1044
1045         let f = move.rook_sq & 15;
1046         let r = move.rook_sq >> 4;
1047         let from = ('abcdefgh'.substring(f,f+1) + '87654321'.substring(r,r+1));
1048         let to = move.to;
1049
1050         if (move.to === 'g1') {
1051                 to = 'f1';
1052         } else if (move.to === 'g8') {
1053                 to = 'f8';
1054         } else if (move.to === 'b1') {
1055                 to = 'c1';
1056         } else if (move.to === 'b8') {
1057                 to = 'c8';
1058         }
1059
1060         return { from: from, to: to };
1061 }
1062
1063 /** Update all the HTML on the page, based on current global state.
1064  */
1065 let update_board = function() {
1066         document.body.style.opacity = null;
1067
1068         let data = displayed_analysis_data || current_analysis_data;
1069         let current_data = current_analysis_data;  // Convenience alias.
1070
1071         display_lines = [];
1072
1073         // Print the history. This is pretty much the only thing that's
1074         // unconditionally taken from current_data (we're not interested in
1075         // historic history).
1076         if (current_data['position']['history']) {
1077                 let start = (current_data['position'] && current_data['position']['start_fen']) ? current_data['position']['start_fen'] : 'start';
1078                 add_pv(start, current_data['position']['history'], 1, 'W', null, 0, 8, true);
1079         } else {
1080                 display_lines.push(null);
1081         }
1082         update_history();
1083
1084         // Games currently in progress, if any.
1085         if (current_data['games']) {
1086                 current_games = current_data['games'];
1087                 possibly_switch_game_from_hash();
1088         } else {
1089                 current_games = null;
1090         }
1091         update_game_list(current_games);
1092
1093         // The headline. Names are always fetched from current_data;
1094         // the rest can depend a bit.
1095         let headline;
1096         if (current_data &&
1097             current_data['position']['player_w'] && current_data['position']['player_b']) {
1098                 headline = current_data['position']['player_w'] + '–' +
1099                         current_data['position']['player_b'] + ', analysis';
1100         } else {
1101                 headline = 'Analysis';
1102         }
1103
1104         // Credits, where applicable. Note that we don't want the footer to change a lot
1105         // when e.g. viewing history, so if any of these changed during the game,
1106         // use the current one still.
1107         if (current_data['using_lomonosov']) {
1108                 document.getElementById("lomonosov").style.display = null;
1109         } else {
1110                 document.getElementById("lomonosov").style.display = 'none';
1111         }
1112
1113         // Credits: The engine name/version.
1114         if (current_data['engine'] && current_data['engine']['name'] !== null) {
1115                 document.getElementById("engineid").textContent = current_data['engine']['name'];
1116         }
1117
1118         // Credits: The engine URL.
1119         if (current_data['engine'] && current_data['engine']['url']) {
1120                 document.getElementById("engineid").setAttribute("href", current_data['engine']['url']);
1121         } else {
1122                 document.getElementById("engineid").removeAttribute("href");
1123         }
1124
1125         // Credits: Engine details.
1126         if (current_data['engine'] && current_data['engine']['details']) {
1127                 document.getElementById("enginedetails").textContent = " (" + current_data['engine']['details'] + ")";
1128         } else {
1129                 document.getElementById("enginedetails").textContent = "";
1130         }
1131
1132         // Credits: Move source, possibly with URL.
1133         if (current_data['move_source'] && current_data['move_source_url']) {
1134                 document.getElementById("movesource").textContent = "Moves provided by ";
1135                 let movesource_a = document.createElement("a");
1136                 movesource_a.setAttribute("href", current_data['move_source_url']);
1137                 let movesource_text = document.createTextNode(current_data['move_source']);
1138                 movesource_a.appendChild(movesource_text);
1139                 let movesource_period = document.createTextNode(".");
1140                 document.getElementById("movesource").appendChild(movesource_a);
1141                 document.getElementById("movesource").appendChild(movesource_period);
1142         } else if (current_data['move_source']) {
1143                 document.getElementById("movesource").textContent = "Moves provided by " + current_data['move_source'] + ".";
1144         } else {
1145                 document.getElementById("movesource").textContent = "";
1146         }
1147
1148         let last_move;
1149         if (displayed_analysis_data) {
1150                 // Displaying some non-current position, pick out the last move
1151                 // from the history. This will work even if the fetch failed.
1152                 if (current_display_move !== -1) {
1153                         last_move = format_halfmove_with_number(
1154                                 current_display_line.pv[current_display_move],
1155                                 current_display_move);
1156                         headline += ' after ' + last_move;
1157                 }
1158         } else if (data['position']['last_move'] !== 'none') {
1159                 // Find the previous move.
1160                 let previous_move_num, previous_toplay;
1161                 if (data['position']['toplay'] == 'B') {
1162                         previous_move_num = data['position']['move_num'];
1163                         previous_toplay = 'W';
1164                 } else {
1165                         previous_move_num = data['position']['move_num'] - 1;
1166                         previous_toplay = 'B';
1167                 }
1168
1169                 last_move = format_move_with_number(
1170                         data['position']['last_move'],
1171                         previous_move_num,
1172                         previous_toplay == 'W');
1173                 headline += ' after ' + last_move;
1174         } else {
1175                 last_move = null;
1176         }
1177         document.getElementById("headline").textContent = headline;
1178
1179         // The <title> contains a very brief headline.
1180         let title_elems = [];
1181         if (data['position'] && data['position']['result']) {
1182                 title_elems.push(data['position']['result']);
1183         } else if (data['score']) {
1184                 title_elems.push(format_short_score(data['score']));
1185         }
1186         if (last_move !== null) {
1187                 title_elems.push(last_move);
1188         }
1189
1190         if (title_elems.length != 0) {
1191                 document.title = '(' + title_elems.join(', ') + ') analysis.sesse.net';
1192         } else {
1193                 document.title = 'analysis.sesse.net';
1194         }
1195
1196         // The last move (shown by highlighting the from and to squares).
1197         if (data['position'] && data['position']['last_move_uci']) {
1198                 highlight_from = data['position']['last_move_uci'].substr(0, 2);
1199                 highlight_to = data['position']['last_move_uci'].substr(2, 2);
1200         } else if (current_display_line_is_history && current_display_line && current_display_move >= 0) {
1201                 // We don't have historic analysis for this position, but we
1202                 // can reconstruct what the last move was by just replaying
1203                 // from the start.
1204                 let position = (data['position'] && data['position']['start_fen']) ? data['position']['start_fen'] : null;
1205                 let hiddenboard = chess_from(position, current_display_line.pv, current_display_move);
1206                 let moves = hiddenboard.history({ verbose: true });
1207                 last_move = moves.pop();
1208                 highlight_from = last_move.from;
1209                 highlight_to = last_move.to;
1210         } else {
1211                 highlight_from = highlight_to = undefined;
1212         }
1213         update_board_highlight();
1214
1215         if (data['failed']) {
1216                 document.getElementById("score").textContent = "No analysis for this move";
1217                 document.getElementById("pvtitle").textContent = "PV:";
1218                 document.getElementById("pv").replaceChildren();
1219                 document.getElementById("searchstats").innerHTML = "&nbsp;";
1220                 document.getElementById("refutationlines").replaceChildren();
1221                 document.getElementById("whiteclock").replaceChildren();
1222                 document.getElementById("blackclock").replaceChildren();
1223                 refutation_lines = [];
1224                 update_refutation_lines();
1225                 clear_arrows();
1226                 update_displayed_line();
1227                 update_move_highlight();
1228                 return;
1229         }
1230
1231         if (clock_timer !== null) {
1232                 clearTimeout(clock_timer);
1233         }
1234         update_clock();
1235
1236         // The score.
1237         if (current_display_line && !current_display_line_is_history) {
1238                 let score;
1239                 if (current_display_line.scores && current_display_line.scores.length > 0) {
1240                         for (let i = 0; i < current_display_line.scores.length; ++i) {
1241                                 if (current_display_move < current_display_line.scores[i].first_move) {
1242                                         break;
1243                                 }
1244                                 score = current_display_line.scores[i].score;
1245                         }
1246                 }
1247                 if (score) {
1248                         document.getElementById("score").textContent = format_long_score(score);
1249                 } else {
1250                         document.getElementById("score").textContent = "No score for this line";
1251                 }
1252         } else if (data['score']) {
1253                 document.getElementById("score").textContent = format_long_score(data['score']);
1254         }
1255
1256         // The search stats.
1257         if (data['searchstats']) {
1258                 document.getElementById("searchstats").innerHTML = data['searchstats'];
1259         } else if (data['tablebase'] == 1) {
1260                 document.getElementById("searchstats").textContent = "Tablebase result";
1261         } else if (data['nodes'] && data['nps'] && data['depth']) {
1262                 let stats = thousands(data['nodes']) + ' nodes, ' + thousands(data['nps']) + ' nodes/sec, depth ' + data['depth'] + ' ply';
1263                 if (data['seldepth']) {
1264                         stats += ' (' + data['seldepth'] + ' selective)';
1265                 }
1266                 if (data['tbhits'] && data['tbhits'] > 0) {
1267                         if (data['tbhits'] == 1) {
1268                                 stats += ', one Syzygy hit';
1269                         } else {
1270                                 stats += ', ' + thousands(data['tbhits']) + ' Syzygy hits';
1271                         }
1272                 }
1273
1274                 document.getElementById("searchstats").textContent = stats;
1275         } else {
1276                 document.getElementById("searchstats").textContent = "";
1277         }
1278
1279         // Update the board itself.
1280         base_fen = data['position']['fen'];
1281         update_displayed_line();
1282
1283         // Print the PV.
1284         document.getElementById("pvtitle").textContent = "PV:";
1285
1286         let scores = [{ first_move: -1, score: data['score'] }];
1287         document.getElementById("pv").innerHTML = add_pv(data['position']['fen'], data['pv'], data['position']['move_num'], data['position']['toplay'], scores, 0);
1288
1289         // Update the PV arrow.
1290         clear_arrows();
1291         if (data['pv'].length >= 1) {
1292                 let hiddenboard = new Chess(base_fen);
1293
1294                 // draw a continuation arrow as long as it's the same piece
1295                 let last_to;
1296                 for (let i = 0; i < data['pv'].length; i += 2) {
1297                         let move = patch_move(hiddenboard.move(data['pv'][i]));
1298
1299                         if ((i >= 2 && move.from != last_to) ||
1300                              interfering_arrow(move.from, move.to)) {
1301                                 break;
1302                         }
1303                         create_arrow(move.from, move.to, '#f66', 6, 20);
1304                         last_to = move.to;
1305                         hiddenboard.move(data['pv'][i + 1]);  // To keep continuity.
1306                 }
1307
1308                 let alt_moves = find_nonstupid_moves(data, 30, data['position']['toplay'] === 'B');
1309                 for (let i = 1; i < alt_moves.length && i < 3; ++i) {
1310                         hiddenboard = new Chess(base_fen);
1311                         let move = patch_move(hiddenboard.move(alt_moves[i]));
1312                         if (move !== null) {
1313                                 create_arrow(move.from, move.to, '#f66', 1, 10);
1314                         }
1315                 }
1316         }
1317
1318         // See if all semi-reasonable moves have only one possible response.
1319         if (data['pv'].length >= 2) {
1320                 let nonstupid_moves = find_nonstupid_moves(data, 300, data['position']['toplay'] === 'B');
1321                 let hiddenboard = new Chess(base_fen);
1322                 hiddenboard.move(data['pv'][0]);
1323                 let response = hiddenboard.move(data['pv'][1]);
1324                 for (let i = 0; i < nonstupid_moves.length; ++i) {
1325                         if (nonstupid_moves[i] == data['pv'][0]) {
1326                                 // ignore the PV move for refutation lines.
1327                                 continue;
1328                         }
1329                         if (!data['refutation_lines'] ||
1330                             !data['refutation_lines'][nonstupid_moves[i]] ||
1331                             !data['refutation_lines'][nonstupid_moves[i]]['pv'] ||
1332                             data['refutation_lines'][nonstupid_moves[i]]['pv'].length < 2) {
1333                                 // Incomplete PV, abort.
1334                                 response = undefined;
1335                                 break;
1336                         }
1337                         let line = data['refutation_lines'][nonstupid_moves[i]];
1338                         hiddenboard = new Chess(base_fen);
1339                         hiddenboard.move(line['pv'][0]);
1340                         let this_response = hiddenboard.move(line['pv'][1]);
1341                         if (this_response === null) {
1342                                 console.log("BUG: ", i);
1343                                 console.log(data);
1344                                 console.log(line['pv']);
1345                         }
1346                         if (response.from !== this_response.from || response.to !== this_response.to) {
1347                                 // Different response depending on lines, abort.
1348                                 response = undefined;
1349                                 break;
1350                         }
1351                 }
1352
1353                 if (nonstupid_moves.length > 0 && response !== undefined) {
1354                         create_arrow(response.from, response.to, '#66f', 6, 20);
1355                 }
1356         }
1357
1358         // Update the refutation lines.
1359         base_fen = data['position']['fen'];
1360         move_num = parseInt(data['position']['move_num']);
1361         toplay = data['position']['toplay'];
1362         refutation_lines = hash_refutation_lines || data['refutation_lines'];
1363         update_refutation_lines();
1364
1365         // Update the sparkline last, since its size depends on how everything else reflowed.
1366         update_sparkline(data);
1367 }
1368
1369 let update_sparkline = function(data) {
1370         let scorespark = document.getElementById('scoresparkcontainer');
1371         scorespark.textContent = '';
1372         if (data && data['score_history']) {
1373                 let first_move_num = undefined;
1374                 for (let halfmove_num in data['score_history']) {
1375                         halfmove_num = parseInt(halfmove_num);
1376                         if (first_move_num === undefined || halfmove_num < first_move_num) {
1377                                 first_move_num = halfmove_num;
1378                         }
1379                 }
1380                 if (first_move_num !== undefined) {
1381                         let last_move_num = data['position']['move_num'] * 2 - 3;
1382                         if (data['position']['toplay'] === 'B') {
1383                                 ++last_move_num;
1384                         }
1385
1386                         // Possibly truncate some moves if we don't have enough width.
1387                         let max_moves = Math.floor(scorespark.getBoundingClientRect().width / 5) - 3;
1388                         if (last_move_num - first_move_num > max_moves) {
1389                                 first_move_num = last_move_num - max_moves;
1390                         }
1391
1392                         let min_score = -1;
1393                         let max_score = 1;
1394                         let last_score = null;
1395                         let scores = [];
1396                         let scores_missing = [];
1397                         for (let halfmove_num = first_move_num; halfmove_num <= last_move_num; ++halfmove_num) {
1398                                 if (data['score_history'][halfmove_num]) {
1399                                         let score = compute_plot_score(data['score_history'][halfmove_num]);
1400                                         last_score = score;
1401                                         if (score < min_score) min_score = score;
1402                                         if (score > max_score) max_score = score;
1403                                         scores_missing.push(false);
1404                                 } else {
1405                                         scores_missing.push(true);
1406                                 }
1407                                 scores.push(last_score);
1408                         }
1409                         if (data['score']) {
1410                                 let score = compute_plot_score(data['score']);
1411                                 scores.push(score);
1412                                 if (score < min_score) min_score = score;
1413                                 if (score > max_score) max_score = score;
1414                         }
1415
1416                         const h = scorespark.getBoundingClientRect().height;
1417
1418                         let base_y = h - h * min_score / (min_score - max_score);
1419                         for (let i = 0; i < scores.length; ++i) {
1420                                 let rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
1421                                 //rect.setAttributeNS(null, 'stroke', "#000000");
1422                                 rect.setAttributeNS(null, 'x', i * 5)
1423                                 rect.setAttributeNS(null, 'width', 4);
1424                                 let extent = scores[i] * h / (max_score - min_score);
1425                                 if (extent > 0 && extent < 1) {
1426                                         extent = 1;
1427                                 } else if (extent < 0 && extent > -1) {
1428                                         extent = -1;
1429                                 }
1430
1431                                 let color;
1432                                 if (scores[i] === 0) {
1433                                         color = [0.5, 0.5, 0.5];
1434                                         rect.setAttributeNS(null, 'y', base_y);
1435                                         rect.setAttributeNS(null, 'height', 1);
1436                                 } else if (scores[i] > 0) {
1437                                         color = [0.2, 0.4, 0.8];
1438                                         rect.setAttributeNS(null, 'y', base_y - extent);
1439                                         rect.setAttributeNS(null, 'height', extent + 1);
1440                                 } else {
1441                                         color = [1.0, 0.267, 0.267];
1442                                         rect.setAttributeNS(null, 'y', base_y);
1443                                         rect.setAttributeNS(null, 'height', -extent + 1);
1444                                 }
1445                                 let hlcolor = [color[0], color[1], color[2]];
1446                                 if (scores[i] !== 0) { 
1447                                         hlcolor[0] = Math.min(hlcolor[0] * 1.4, 1.0);
1448                                         hlcolor[1] = Math.min(hlcolor[1] * 1.4, 1.0);
1449                                         hlcolor[2] = Math.min(hlcolor[2] * 1.4, 1.0);
1450                                 }
1451                                 let alpha = scores_missing[i] ? 50 : 100;
1452                                 rect.style.fill = 'rgba(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%, ' + alpha + '%)';
1453
1454                                 // score_history contains the Nth _position_, but format_tooltip
1455                                 // wants to format the Nth _move_; thus the -1.
1456                                 const tooltip = format_tooltip(data, i + first_move_num - 1);
1457                                 rect.addEventListener('mouseenter', (e) => draw_hover(e, hlcolor, tooltip));
1458                                 rect.addEventListener('mousemove', (e) => draw_hover(e, hlcolor, tooltip));
1459                                 rect.addEventListener('mouseleave', (e) => hide_hover(e, color));
1460                                 rect.addEventListener('click', (e) => { hide_hover(e, color); show_line(0, i + first_move_num - 1) });
1461                                 scorespark.appendChild(rect);
1462                         }
1463                 }
1464         }
1465 }
1466
1467 let draw_hover = function(e, color, tooltip) {
1468         e.target.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1469
1470         let hover = document.getElementById('sparklinehover');
1471         hover.textContent = tooltip;
1472         hover.style.display = 'initial';
1473
1474         let left = Math.max(e.pageX + 10, window.pageXOffset);
1475         let top = Math.max(e.pageY - hover.getBoundingClientRect().height, window.pageYOffset);
1476         left = Math.min(left, window.pageXOffset + document.documentElement.clientWidth - hover.getBoundingClientRect().width);
1477
1478         hover.style.left = left + 'px';
1479         hover.style.top = top + 'px';
1480
1481 }
1482 let hide_hover = function(e, color) {
1483         e.target.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1484         document.getElementById('sparklinehover').style.display = 'none';
1485 }
1486
1487 /**
1488  * @param {number} num_viewers
1489  */
1490 let update_num_viewers = function(num_viewers) {
1491         let text = "";
1492         if (num_viewers === null) {
1493                 text = "";
1494         } else if (num_viewers == 1) {
1495                 text = "You are the only current viewer";
1496         } else {
1497                 text = num_viewers + " current viewers";
1498         }
1499         if (display_fen !== null) {
1500                 let counter = Math.floor(display_fen.split(" ")[4] / 2);
1501                 if (counter >= 20) {
1502                         text = text.replace("current ", "");
1503                         text += " | 50-move rule: " + counter;
1504                 }
1505         }
1506         document.getElementById("numviewers").textContent = text;
1507 }
1508
1509 let update_clock = function() {
1510         clock_timer = null;
1511
1512         let data = displayed_analysis_data || current_analysis_data;
1513         if (!data) return;
1514
1515         if (data['position']) {
1516                 let result = data['position']['result'];
1517                 if (result === '1-0') {
1518                         document.getElementById("whiteclock").textContent = "1";
1519                         document.getElementById("blackclock").textContent = "0";
1520                         document.getElementById("whiteclock").classList.remove("running-clock");
1521                         document.getElementById("blackclock").classList.remove("running-clock");
1522                         return;
1523                 }
1524                 if (result === '1/2-1/2') {
1525                         document.getElementById("whiteclock").textContent = "1/2";
1526                         document.getElementById("blackclock").textContent = "1/2";
1527                         document.getElementById("whiteclock").classList.remove("running-clock");
1528                         document.getElementById("blackclock").classList.remove("running-clock");
1529                         return;
1530                 }       
1531                 if (result === '0-1') {
1532                         document.getElementById("whiteclock").textContent = "0";
1533                         document.getElementById("blackclock").textContent = "1";
1534                         document.getElementById("whiteclock").classList.remove("running-clock");
1535                         document.getElementById("blackclock").classList.remove("running-clock");
1536                         return;
1537                 }
1538         }
1539
1540         let white_clock_ms = null;
1541         let black_clock_ms = null;
1542
1543         // Static clocks.
1544         if (data['position'] &&
1545             data['position']['white_clock'] &&
1546             data['position']['black_clock']) {
1547                 white_clock_ms = data['position']['white_clock'] * 1000;
1548                 black_clock_ms = data['position']['black_clock'] * 1000;
1549         }
1550
1551         // Dynamic clock (only one, obviously).
1552         let color;
1553         if (data['position']['white_clock_target']) {
1554                 color = "white";
1555                 document.getElementById("whiteclock").classList.add("running-clock");
1556                 document.getElementById("blackclock").classList.remove("running-clock");
1557         } else if (data['position']['black_clock_target']) {
1558                 color = "black";
1559                 document.getElementById("whiteclock").classList.remove("running-clock");
1560                 document.getElementById("blackclock").classList.add("running-clock");
1561         } else {
1562                 document.getElementById("whiteclock").classList.remove("running-clock");
1563                 document.getElementById("blackclock").classList.remove("running-clock");
1564         }
1565         let remaining_ms;
1566         if (color) {
1567                 let now = new Date().getTime() + client_clock_offset_ms;
1568                 remaining_ms = data['position'][color + '_clock_target'] * 1000 - now;
1569                 if (color === "white") {
1570                         white_clock_ms = remaining_ms;
1571                 } else {
1572                         black_clock_ms = remaining_ms;
1573                 }
1574         }
1575
1576         if (white_clock_ms === null || black_clock_ms === null) {
1577                 document.getElementById("whiteclock").replaceChildren();
1578                 document.getElementById("blackclock").replaceChildren();
1579                 return;
1580         }
1581
1582         // If either player has twenty minutes or less left, add the second counters.
1583         // This matches what DGT clocks do.
1584         let show_seconds = (white_clock_ms < 60 * 20 * 1000 || black_clock_ms < 60 * 20 * 1000);
1585
1586         if (color) {
1587                 // See when the clock will change next, and update right after that.
1588                 let next_update_ms;
1589                 if (show_seconds) {
1590                         next_update_ms = remaining_ms % 1000 + 100;
1591                 } else {
1592                         next_update_ms = remaining_ms % 60000 + 100;
1593                 }
1594                 clock_timer = setTimeout(update_clock, next_update_ms);
1595         }
1596
1597         document.getElementById("whiteclock").textContent = format_clock(white_clock_ms, show_seconds);
1598         document.getElementById("blackclock").textContent = format_clock(black_clock_ms, show_seconds);
1599 }
1600
1601 /**
1602  * @param {Number} remaining_ms
1603  * @param {boolean} show_seconds
1604  */
1605 let format_clock = function(remaining_ms, show_seconds) {
1606         if (remaining_ms <= 0) {
1607                 if (show_seconds) {
1608                         return "00:00:00";
1609                 } else {
1610                         return "00:00";
1611                 }
1612         }
1613
1614         let remaining = Math.floor(remaining_ms / 1000);
1615         let seconds = remaining % 60;
1616         remaining = (remaining - seconds) / 60;
1617         let minutes = remaining % 60;
1618         remaining = (remaining - minutes) / 60;
1619         let hours = remaining;
1620         if (show_seconds) {
1621                 return format_2d(hours) + ":" + format_2d(minutes) + ":" + format_2d(seconds);
1622         } else {
1623                 return format_2d(hours) + ":" + format_2d(minutes);
1624         }
1625 }
1626
1627 /**
1628  * @param {Number} x
1629  */
1630 let format_2d = function(x) {
1631         if (x >= 10) {
1632                 return x;
1633         } else {
1634                 return "0" + x;
1635         }
1636 }
1637
1638 /**
1639  * @param {string} move
1640  * @param {Number} move_num Move number of this move.
1641  * @param {boolean} white_to_play Whether white is to play this move.
1642  */
1643 let format_move_with_number = function(move, move_num, white_to_play) {
1644         let ret;
1645         if (white_to_play) {
1646                 ret = move_num + '. ';
1647         } else {
1648                 ret = move_num + '… ';
1649         }
1650         ret += move;
1651         return ret;
1652 }
1653
1654 /**
1655  * @param {string} move
1656  * @param {Number} halfmove_num Half-move number that is to be played,
1657  *   starting from 0.
1658  */
1659 let format_halfmove_with_number = function(move, halfmove_num) {
1660         return format_move_with_number(
1661                 move,
1662                 Math.floor(halfmove_num / 2) + 1,
1663                 halfmove_num % 2 == 0);
1664 }
1665
1666 /**
1667  * @param {Object} data
1668  * @param {Number} halfmove_num
1669  */
1670 let format_tooltip = function(data, halfmove_num) {
1671         if (data['score_history'][halfmove_num + 1] ||
1672             (halfmove_num + 1) === data['position']['history'].length) {
1673                 // Position is in the history, or it is the current position
1674                 // (which is implicitly tacked onto the history).
1675                 let move;
1676                 let short_score;
1677                 if ((halfmove_num + 1) === data['position']['history'].length) {
1678                         move = data['position']['last_move'];
1679                         short_score = format_short_score(data['score']);
1680                 } else {
1681                         move = data['position']['history'][halfmove_num];
1682                         short_score = format_short_score(data['score_history'][halfmove_num + 1]);
1683                 }
1684                 if (halfmove_num === -1) {
1685                         return "Start position: " + short_score;
1686                 } else {
1687                         let move_with_number = format_halfmove_with_number(move, halfmove_num);
1688                         return "After " + move_with_number + ": " + short_score;
1689                 }
1690         } else {
1691                 for (let i = halfmove_num; i --> -1; ) {
1692                         if (data['score_history'][i]) {
1693                                 let move = data['position']['history'][i];
1694                                 if (i === -1) {
1695                                         return "[Analysis kept from start position]";
1696                                 } else {
1697                                         return "[Analysis kept from " + format_halfmove_with_number(move, i) + "]";
1698                                 }
1699                         }
1700                 }
1701         }
1702 }
1703
1704 /**
1705  * @param {boolean} truncate_history
1706  */
1707 let set_truncate_history = function(truncate_history) {
1708         truncate_display_history = truncate_history;
1709         update_refutation_lines();
1710 }
1711 window['set_truncate_history'] = set_truncate_history;
1712
1713 /**
1714  * @param {number} line_num
1715  * @param {number} move_num
1716  */
1717 let show_line = function(line_num, move_num) {
1718         if (line_num == -1) {
1719                 current_display_line = null;
1720                 current_display_move = null;
1721                 hash_refutation_lines = null;
1722                 if (displayed_analysis_data) {
1723                         // TODO: Support exiting to history position if we are in an
1724                         // analysis line of a history position.
1725                         displayed_analysis_data = null;
1726                 }
1727                 update_board();
1728                 return;
1729         } else {
1730                 current_display_line = {...display_lines[line_num]};  // Shallow clone.
1731                 current_display_move = move_num + current_display_line.start_display_move_num;
1732         }
1733         current_display_line_is_history = (line_num == 0);
1734
1735         update_historic_analysis();
1736         update_displayed_line();
1737         update_board_highlight();
1738         update_move_highlight();
1739         redraw_arrows();
1740 }
1741 window['show_line'] = show_line;
1742
1743 let prev_move = function() {
1744         if (current_display_line &&
1745             current_display_move >= current_display_line.start_display_move_num) {
1746                 --current_display_move;
1747         }
1748         update_historic_analysis();
1749         update_displayed_line();
1750         update_move_highlight();
1751 }
1752 window['prev_move'] = prev_move;
1753
1754 let next_move = function() {
1755         if (current_display_line &&
1756             current_display_move < current_display_line.pv.length - 1) {
1757                 ++current_display_move;
1758         }
1759         update_historic_analysis();
1760         update_displayed_line();
1761         update_move_highlight();
1762 }
1763 window['next_move'] = next_move;
1764
1765 let next_game = function() {
1766         if (current_games === null) {
1767                 return;
1768         }
1769
1770         // Try to find the game we are currently looking at.
1771         for (let game_num = 0; game_num < current_games.length; ++game_num) {
1772                 let game = current_games[game_num];
1773                 if (game['url'] === backend_url) {
1774                         let next_game_num = (game_num + 1) % current_games.length;
1775                         switch_backend(current_games[next_game_num]);
1776                         return;
1777                 }
1778         }
1779
1780         // Couldn't find it; give up.
1781 }
1782
1783 let update_historic_analysis = function() {
1784         if (!current_display_line_is_history) {
1785                 return;
1786         }
1787         if (current_display_move == current_display_line.pv.length - 1) {
1788                 displayed_analysis_data = null;
1789                 update_board();
1790         }
1791
1792         // Fetch old analysis for this line if it exists.
1793         let hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1794         let filename = "/history/move" + (current_display_move + 1) + "-" +
1795                 hiddenboard.fen().replace(/ /g, '_').replace(/\//g, '-') + ".json";
1796
1797         let handle_err = () => {
1798                 displayed_analysis_data = {'failed': true};
1799                 update_board();
1800         };
1801
1802         current_historic_xhr = new AbortController();
1803         const signal = current_analysis_xhr.signal;
1804         fetch(filename, { signal })
1805                 .then((response) => response.json().then(data => ({ok: response.ok, json: data})))  // ick
1806                 .then((obj) => {
1807                         if (!obj.ok) {
1808                                 handle_err();
1809                                 return;
1810                         }
1811                         displayed_analysis_data = obj.json;
1812                         update_board();
1813                 })
1814                 .catch((err) => {
1815                         if (err.name === 'AbortError') {
1816                                 // Aborted because we are switching backends. Abandon and don't retry,
1817                                 // because another one is already started for us.
1818                         } else {
1819                                 console.log(err);
1820                                 handle_err();
1821                         }
1822                 });
1823 }
1824
1825 /**
1826  * @param {string} fen
1827  */
1828 let update_imbalance = function(fen) {
1829         let hiddenboard = new Chess(fen);
1830         let imbalance = {'k': 0, 'q': 0, 'r': 0, 'b': 0, 'n': 0, 'p': 0};
1831         for (let row = 0; row < 8; ++row) {
1832                 for (let col = 0; col < 8; ++col) {
1833                         let col_text = String.fromCharCode('a1'.charCodeAt(0) + col);
1834                         let row_text = String.fromCharCode('a1'.charCodeAt(1) + row);
1835                         let square = col_text + row_text;
1836                         let contents = hiddenboard.get(square);
1837                         if (contents !== null) {
1838                                 if (contents.color === 'w') {
1839                                         ++imbalance[contents.type];
1840                                 } else {
1841                                         --imbalance[contents.type];
1842                                 }
1843                         }
1844                 }
1845         }
1846         let white_imbalance = document.getElementById('whiteimbalance');
1847         let black_imbalance = document.getElementById('blackimbalance');
1848         white_imbalance.textContent = '';
1849         black_imbalance.textContent = '';
1850         for (let piece in imbalance) {
1851                 for (let i = 0; i < imbalance[piece]; ++i) {
1852                         let i1 = document.createElement('img');
1853                         i1.src = svg_pieces['w' + piece.toUpperCase()];
1854                         i1.setAttribute('alt', piece.toUpperCase());
1855                         i1.classList.add('imbalance-piece');
1856                         white_imbalance.appendChild(i1);
1857
1858                         let i2 = document.createElement('img');
1859                         i2.src = svg_pieces['b' + piece.toUpperCase()];
1860                         i2.setAttribute('alt', piece.toUpperCase());
1861                         i2.classList.add('imbalance-inverted-piece');
1862                         white_imbalance.appendChild(i2);
1863                 }
1864                 for (let i = 0; i < -imbalance[piece]; ++i) {
1865                         let i1 = document.createElement('img');
1866                         i1.src = svg_pieces['b' + piece.toUpperCase()];
1867                         i1.setAttribute('alt', piece.toUpperCase());
1868                         i1.classList.add('imbalance-piece');
1869                         black_imbalance.appendChild(i1);
1870
1871                         let i2 = document.createElement('img');
1872                         i2.src = svg_pieces['w' + piece.toUpperCase()];
1873                         i2.setAttribute('alt', piece.toUpperCase());
1874                         i2.classList.add('imbalance-inverted-piece');
1875                         black_imbalance.appendChild(i2);
1876                 }
1877         }
1878 }
1879
1880 /** Mark the currently selected move in red.
1881  * Also replaces the PV with the current displayed line if it's not shown
1882  * anywhere else on the screen.
1883  */
1884 let update_move_highlight = function() {
1885         if (highlighted_move !== null) {
1886                 highlighted_move.classList.remove('highlight'); 
1887         }
1888         if (current_display_line) {
1889                 let display_line_num = find_display_line_matching_num();
1890                 if (display_line_num === null) {
1891                         // Replace the PV with the (complete) line.
1892                         document.getElementById("pvtitle").textContent = "Exploring:";
1893                         current_display_line.start_display_move_num = 0;
1894                         display_lines.push(current_display_line);
1895                         document.getElementById("pv").innerHTML = print_pv(display_lines.length - 1, null);  // FIXME
1896                         display_line_num = display_lines.length - 1;
1897
1898                         // Clear out the PV, so it's not selected by anything later.
1899                         display_lines[1].pv = [];
1900                 }
1901
1902                 highlighted_move = document.getElementById("automove" + display_line_num + "-" + (current_display_move - current_display_line.start_display_move_num));
1903                 if (highlighted_move !== null) {
1904                         highlighted_move.classList.add('highlight');
1905                 }
1906         }
1907 }
1908
1909 /**
1910  * See if the current displayed line is identical to any of the ones
1911  * we have on screen. (It might not be if e.g. the analysis reloaded
1912  * since we started looking.)
1913  *
1914  * @return {?number}
1915  */
1916 let find_display_line_matching_num = function() {
1917         for (let i = 0; i < display_lines.length; ++i) {
1918                 let line = display_lines[i];
1919                 if (line.start_display_move_num > 0) continue;
1920                 if (current_display_line.start_fen !== line.start_fen) continue;
1921                 if (current_display_line.pv.length !== line.pv.length) continue;
1922                 let ok = true;
1923                 for (let j = 0; j < line.pv.length; ++j) {
1924                         if (current_display_line.pv[j] !== line.pv[j]) {
1925                                 ok = false;
1926                                 break;
1927                         }
1928                 }
1929                 if (ok) {
1930                         return i;
1931                 }
1932         }
1933         return null;
1934 }
1935
1936 /** Update the board based on the currently displayed line.
1937  * 
1938  * TODO: This should really be called only whenever something changes,
1939  * instead of all the time.
1940  */
1941 let update_displayed_line = function() {
1942         if (current_display_line === null) {
1943                 document.getElementById("linenav").style.display = 'none';
1944                 document.getElementById("linemsg").style.display = 'revert';
1945                 display_fen = base_fen;
1946                 set_board_position(base_fen);
1947                 update_imbalance(base_fen);
1948                 return;
1949         }
1950
1951         document.getElementById("linenav").style.display = 'revert';
1952         document.getElementById("linemsg").style.display = 'none';
1953
1954         if (current_display_move <= 0) {
1955                 document.getElementById("prevmove").innerHTML = "Previous";
1956         } else {
1957                 document.getElementById("prevmove").innerHTML = "<a href=\"javascript:prev_move();\">Previous</a></span>";
1958         }
1959         if (current_display_move == current_display_line.pv.length - 1) {
1960                 document.getElementById("nextmove").innerHTML = "Next";
1961         } else {
1962                 document.getElementById("nextmove").innerHTML = "<a href=\"javascript:next_move();\">Next</a></span>";
1963         }
1964
1965         let hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1966         set_board_position(hiddenboard.fen());
1967         if (display_fen !== hiddenboard.fen() && !current_display_line_is_history) {
1968                 // Fire off a hash request, since we're now off the main position
1969                 // and it just changed.
1970                 explore_hash(hiddenboard.fen());
1971         }
1972         display_fen = hiddenboard.fen();
1973         update_imbalance(hiddenboard.fen());
1974 }
1975
1976 let set_board_position = function(new_fen) {
1977         board_is_animating = true;
1978         let old_fen = board.fen();
1979         board.position(new_fen);
1980         if (board.fen() === old_fen) {
1981                 board_is_animating = false;
1982         }
1983 }
1984
1985 /**
1986  * @param {boolean} param_enable_sound
1987  */
1988 let set_sound = function(param_enable_sound) {
1989         enable_sound = param_enable_sound;
1990         if (enable_sound) {
1991                 document.getElementById("soundon").innerHTML = "<strong>On</strong>";
1992                 document.getElementById("soundoff").innerHTML = "<a href=\"javascript:set_sound(false)\">Off</a>";
1993
1994                 // Seemingly at least Firefox prefers MP3 over Opus; tell it otherwise,
1995                 // and also preload the file since the user has selected audio.
1996                 let ding = document.getElementById('ding');
1997                 if (ding && ding.canPlayType && ding.canPlayType('audio/ogg; codecs="opus"') === 'probably') {
1998                         ding.src = 'ding.opus';
1999                         ding.load();
2000                 }
2001         } else {
2002                 document.getElementById("soundon").innerHTML = "<a href=\"javascript:set_sound(true)\">On</a>";
2003                 document.getElementById("soundoff").innerHTML = "<strong>Off</strong>";
2004         }
2005         if (supports_html5_storage()) {
2006                 window['localStorage']['enable_sound'] = enable_sound ? 1 : 0;
2007         }
2008 }
2009 window['set_sound'] = set_sound;
2010
2011 /** Send off a hash probe request to the backend.
2012  * @param {string} fen
2013  */
2014 let explore_hash = function(fen) {
2015         // If we already have a backend response going, abort it.
2016         if (current_hash_xhr) {
2017                 current_hash_xhr.abort();
2018         }
2019         if (current_hash_display_timer) {
2020                 clearTimeout(current_hash_display_timer);
2021                 current_hash_display_timer = null;
2022         }
2023         document.getElementById("refutationlines").replaceChildren();
2024
2025         current_hash_xhr = new AbortController();
2026         const signal = current_analysis_xhr.signal;
2027         fetch(backend_hash_url + "?fen=" + fen, { signal })
2028                 .then((response) => response.json())
2029                 .then((data) => { show_explore_hash_results(data, fen); })
2030                 .catch((err) => {
2031                         // Truncate the lines, since we already cleared the display.
2032                         display_lines = [ display_lines[0], display_lines[1] ];
2033                         update_move_highlight();
2034                 });
2035 }
2036
2037 /** Process the JSON response from a hash probe request.
2038  * @param {!Object} data
2039  * @param {string} fen
2040  */
2041 let show_explore_hash_results = function(data, fen) {
2042         if (board_is_animating) {
2043                 // Updating while the animation is still going causes
2044                 // the animation to jerk. This is pretty crude, but it will do.
2045                 current_hash_display_timer = setTimeout(function() { show_explore_hash_results(data, fen); }, 100);
2046                 return;
2047         }
2048         current_hash_display_timer = null;
2049         hash_refutation_lines = data['lines'];
2050         update_board();
2051 }
2052
2053 // almost all of this stuff comes from the chessboard.js example page
2054 let onDragStart = function(source, piece, position, orientation) {
2055         let pseudogame = new Chess(display_fen);
2056         if (pseudogame.game_over() === true ||
2057             (pseudogame.turn() === 'w' && piece.search(/^b/) !== -1) ||
2058             (pseudogame.turn() === 'b' && piece.search(/^w/) !== -1)) {
2059                 return false;
2060         }
2061
2062         recommended_move = get_best_move(pseudogame, source, null, pseudogame.turn() === 'b');
2063         if (recommended_move) {
2064                 let squareEl = document.querySelector('#board .square-' + recommended_move.to);
2065                 squareEl.classList.add('highlight1-32417');
2066         }
2067         return true;
2068 }
2069
2070 let mousedownSquare = function(e) {
2071         if (!e.target || !e.target.closest('.square-55d63')) {
2072                 return;
2073         }
2074
2075         reverse_dragging_from = null;
2076         let square = e.target.closest('.square-55d63').getAttribute('data-square');
2077
2078         let pseudogame = new Chess(display_fen);
2079         if (pseudogame.game_over() === true) {
2080                 return;
2081         }
2082
2083         // If the square is empty, or has a piece of the side not to move,
2084         // we handle it. If not, normal piece dragging will take it.
2085         let position = board.position();
2086         if (!position.hasOwnProperty(square) ||
2087             (pseudogame.turn() === 'w' && position[square].search(/^b/) !== -1) ||
2088             (pseudogame.turn() === 'b' && position[square].search(/^w/) !== -1)) {
2089                 reverse_dragging_from = square;
2090                 recommended_move = get_best_move(pseudogame, null, square, pseudogame.turn() === 'b');
2091                 if (recommended_move) {
2092                         let squareEl = document.querySelector('#board .square-' + recommended_move.from);
2093                         squareEl.classList.add('highlight1-32417');
2094                         squareEl = document.querySelector('#board .square-' + recommended_move.to);
2095                         squareEl.classList.add('highlight1-32417');
2096                 }
2097         }
2098 }
2099
2100 let mouseupSquare = function(e) {
2101         if (!e.target || !e.target.closest('.square-55d63')) {
2102                 return;
2103         }
2104         if (reverse_dragging_from === null) {
2105                 return;
2106         }
2107         let source = e.target.closest('.square-55d63').getAttribute('data-square');
2108         let target = reverse_dragging_from;
2109         reverse_dragging_from = null;
2110         if (onDrop(source, target) !== 'snapback') {
2111                 onSnapEnd(source, target);
2112         }
2113         document.getElementById("board").querySelectorAll('.square-55d63.highlight1-32417').forEach((square) => {
2114                 square.classList.remove('highlight1-32417');
2115         });
2116 }
2117
2118 let get_best_move = function(game, source, target, invert) {
2119         let moves = game.moves({ verbose: true });
2120         if (source !== null) {
2121                 moves = moves.filter(function(move) { return move.from == source; });
2122         }
2123         if (target !== null) {
2124                 moves = moves.filter(function(move) { return move.to == target; });
2125         }
2126         if (moves.length == 0) {
2127                 return null;
2128         }
2129         if (moves.length == 1) {
2130                 return moves[0];
2131         }
2132
2133         // More than one move. Use the display lines (if we have them)
2134         // to disambiguate; otherwise, we have no information.
2135         let move_hash = {};
2136         for (let i = 0; i < moves.length; ++i) {
2137                 move_hash[moves[i].san] = moves[i];
2138         }
2139
2140         // See if we're already exploring some line.
2141         if (current_display_line &&
2142             current_display_move < current_display_line.pv.length - 1) {
2143                 let first_move = current_display_line.pv[current_display_move + 1];
2144                 if (move_hash[first_move]) {
2145                         return move_hash[first_move];
2146                 }
2147         }
2148
2149         // History and PV take priority over the display lines.
2150         for (let i = 0; i < 2; ++i) {
2151                 let line = display_lines[i];
2152                 let first_move = line.pv[line.start_display_move_num];
2153                 if (move_hash[first_move]) {
2154                         return move_hash[first_move];
2155                 }
2156         }
2157
2158         let best_move = null;
2159         let best_move_score = null;
2160
2161         for (let move in refutation_lines) {
2162                 let line = refutation_lines[move];
2163                 if (!line['score']) {
2164                         continue;
2165                 }
2166                 let first_move = line['pv'][0];
2167                 if (move_hash[first_move]) {
2168                         let score = compute_score_sort_key(line['score'], line['depth'], invert);
2169                         if (best_move_score === null || score > best_move_score) {
2170                                 best_move = move_hash[first_move];
2171                                 best_move_score = score;
2172                         }
2173                 }
2174         }
2175         return best_move;
2176 }
2177
2178 let onDrop = function(source, target) {
2179         if (source === target) {
2180                 if (recommended_move === null) {
2181                         return 'snapback';
2182                 } else {
2183                         // Accept the move. It will be changed in onSnapEnd.
2184                         return;
2185                 }
2186         } else {
2187                 // Suggestion not asked for.
2188                 recommended_move = null;
2189         }
2190
2191         // see if the move is legal
2192         let pseudogame = new Chess(display_fen);
2193         let move = pseudogame.move({
2194                 from: source,
2195                 to: target,
2196                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2197         });
2198
2199         // illegal move
2200         if (move === null) return 'snapback';
2201 }
2202
2203 let onSnapEnd = function(source, target) {
2204         if (source === target && recommended_move !== null) {
2205                 source = recommended_move.from;
2206                 target = recommended_move.to;
2207         }
2208         recommended_move = null;
2209         let pseudogame = new Chess(display_fen);
2210         let move = pseudogame.move({
2211                 from: source,
2212                 to: target,
2213                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2214         });
2215
2216         // Move ahead on the line we're on -- this includes history if we've
2217         // gone backwards.
2218         if (current_display_line &&
2219             current_display_move < current_display_line.pv.length - 1 &&
2220             current_display_line.pv[current_display_move + 1] === move.san) {
2221                 next_move();
2222                 return;
2223         }
2224
2225         // Walk down the displayed lines until we find one that starts with
2226         // this move, then select that. Note that this gives us a good priority
2227         // order (PV, then multi-PV lines; history was already dealt with above,
2228         // as it's the only line that originates backwards).
2229         for (let i = 1; i < display_lines.length; ++i) {
2230                 if (i == 1 && current_display_line) {
2231                         // Do not choose PV if not on it.
2232                         continue;
2233                 }
2234                 let line = display_lines[i];
2235                 if (line.pv[line.start_display_move_num] === move.san) {
2236                         show_line(i, 0);
2237                         return;
2238                 }
2239         }
2240
2241         // Shouldn't really be here if we have hash probes, but there's really
2242         // nothing we can do.
2243 }
2244 // End of dragging-related code.
2245
2246 let fmt_cp = function(v) {
2247         if (v === 0) {
2248                 return "0.00";
2249         } else if (v > 0) {
2250                 return "+" + (v / 100).toFixed(2);
2251         } else {
2252                 v = -v;
2253                 return "-" + (v / 100).toFixed(2);
2254         }
2255 }
2256
2257 let format_short_score = function(score) {
2258         if (!score) {
2259                 return "???";
2260         }
2261         if (score[0] === 'T' || score[0] === 't') {
2262                 let ret = "TB\u00a0";
2263                 if (score[2]) {  // Is a bound.
2264                         ret = score[2] + "\u00a0TB\u00a0";
2265                 }
2266                 if (score[0] === 'T') {
2267                         return ret + Math.ceil(score[1] / 2);
2268                 } else {
2269                         return ret + "-" + Math.ceil(score[1] / 2);
2270                 }
2271         } else if (score[0] === 'M' || score[0] === 'm') {
2272                 let sign = (score[0] === 'm') ? '-' : '';
2273                 if (score[2]) {  // Is a bound.
2274                         return score[2] + "\u00a0M " + sign + score[1];
2275                 } else {
2276                         return "M " + sign + score[1];
2277                 }
2278         } else if (score[0] === 'd') {
2279                 return "TB =0";
2280         } else if (score[0] === 'cp') {
2281                 if (score[2]) {  // Is a bound.
2282                         return score[2] + "\u00a0" + fmt_cp(score[1]);
2283                 } else {
2284                         return fmt_cp(score[1]);
2285                 }
2286         }
2287         return null;
2288 }
2289
2290 let format_long_score = function(score) {
2291         if (!score) {
2292                 return "???";
2293         }
2294         if (score[0] === 'T') {
2295                 if (score[1] == 0) {
2296                         return "Won for white (tablebase)";
2297                 } else {
2298                         return "White wins in " + Math.ceil(score[1] / 2);
2299                 }
2300         } else if (score[0] === 't') {
2301                 if (score[1] == -1) {
2302                         return "Won for black (tablebase)";
2303                 } else {
2304                         return "Black wins in " + Math.ceil(score[1] / 2);
2305                 }
2306         } else if (score[0] === 'M') {
2307                 if (score[1] == 0) {
2308                         return "White wins by checkmate";
2309                 } else {
2310                         return "White mates in " + score[1];
2311                 }
2312         } else if (score[0] === 'm') {
2313                 if (score[1] == 0) {
2314                         return "Black wins by checkmate";
2315                 } else {
2316                         return "Black mates in " + score[1];
2317                 }
2318         } else if (score[0] === 'd') {
2319                 return "Theoretical draw";
2320         } else if (score[0] === 'cp') {
2321                 return "Score: " + format_short_score(score);
2322         }
2323         return null;
2324 }
2325
2326 let compute_plot_score = function(score) {
2327         if (score[0] === 'M' || score[0] === 'T') {
2328                 return 500;
2329         } else if (score[0] === 'm' || score[0] === 't') {
2330                 return -500;
2331         } else if (score[0] === 'd') {
2332                 return 0;
2333         } else if (score[0] === 'cp') {
2334                 if (score[1] > 500) {
2335                         return 500;
2336                 } else if (score[1] < -500) {
2337                         return -500;
2338                 } else {
2339                         return score[1];
2340                 }
2341         }
2342         return null;
2343 }
2344
2345 /**
2346  * @param score The score digest tuple.
2347  * @param {?number} depth Depth the move has been computed to, or null.
2348  * @param {boolean} invert Whether black is to play.
2349  * @param {boolean=} depth_secondary_key
2350  * @return {number}
2351  */
2352 let compute_score_sort_key = function(score, depth, invert, depth_secondary_key) {
2353         let s;
2354         if (!score) {
2355                 return -10000000;
2356         }
2357         if (score[0] === 'T') {
2358                 // White reaches TB win.
2359                 s = 89999 - score[1];
2360         } else if (score[0] === 't') {
2361                 // Black reaches TB win.
2362                 s = -(89999 - score[1]);
2363         } else if (score[0] === 'M') {
2364                 // White mates.
2365                 s = 99999 - score[1];
2366         } else if (score[0] === 'm') {
2367                 // Black mates.
2368                 s = -(99999 - score[1]);
2369         } else if (score[0] === 'd') {
2370                 s = 0;
2371         } else if (score[0] === 'cp') {
2372                 s = score[1];
2373         }
2374         if (s) {
2375                 if (invert) s = -s;
2376                 if (depth_secondary_key) {
2377                         return s * 200 + (depth || 0);
2378                 } else {
2379                         return s;
2380                 }
2381         } else {
2382                 return null;
2383         }
2384 }
2385
2386 /**
2387  * @param {Object} game
2388  */
2389 let switch_backend = function(game) {
2390         // Stop looking at historic data.
2391         current_display_line = null;
2392         current_display_move = null;
2393         displayed_analysis_data = null;
2394         if (current_historic_xhr) {
2395                 current_historic_xhr.abort();
2396         }
2397
2398         // If we already have a backend response going, abort it.
2399         if (current_analysis_xhr) {
2400                 current_analysis_xhr.abort();
2401         }
2402         if (current_hash_xhr) {
2403                 current_hash_xhr.abort();
2404         }
2405
2406         // Otherwise, we should have a timer going to start a new one.
2407         // Kill that, too.
2408         if (current_analysis_request_timer) {
2409                 clearTimeout(current_analysis_request_timer);
2410                 current_analysis_request_timer = null;
2411         }
2412         if (current_hash_display_timer) {
2413                 clearTimeout(current_hash_display_timer);
2414                 current_hash_display_timer = null;
2415         }
2416
2417         // Request an immediate fetch with the new backend.
2418         backend_url = game['url'];
2419         backend_hash_url = game['hashurl'];
2420         window.location.hash = '#' + game['id'];
2421         current_analysis_data = null;
2422         ims = 0;
2423         request_update();
2424 }
2425 window['switch_backend'] = switch_backend;
2426
2427 window['flip'] = function() { board.flip(); redraw_arrows(); };
2428 window['set_delay_ms'] = function(ms) { delay_ms = ms; console.log('Delay is now ' + ms + ' ms.'); };
2429
2430 // Mostly from Wikipedia's chess set as of October 2022, but some pieces are from
2431 // the 2013 version, as I like those better (and it matches the 2014 PNGs; nobody
2432 // really likes change, do they?). That is wK, bK, bQ. wQ is also slightly different,
2433 // but not enough to notice.
2434 const svg_pieces = {
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2446         'bP': 'data:image/svg+xml,<?xml version=%221.0%22 encoding=%22UTF-8%22 standalone=%22no%22?>%0A<!DOCTYPE svg PUBLIC %22-//W3C//DTD SVG 1.1//EN%22 %22http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd%22>%0A<svg xmlns=%22http://www.w3.org/2000/svg%22 version=%221.1%22 width=%2245%22 height=%2245%22><path d=%22m 22.5,9 c -2.21,0 -4,1.79 -4,4 0,0.89 0.29,1.71 0.78,2.38 C 17.33,16.5 16,18.59 16,21 c 0,2.03 0.94,3.84 2.41,5.03 C 15.41,27.09 11,31.58 11,39.5 H 34 C 34,31.58 29.59,27.09 26.59,26.03 28.06,24.84 29,23.03 29,21 29,18.59 27.67,16.5 25.72,15.38 26.21,14.71 26.5,13.89 26.5,13 c 0,-2.21 -1.79,-4 -4,-4 z%22 style=%22opacity:1;fill:%23000000;fill-opacity:1;fill-rule:nonzero;stroke:%23000000;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1%22/></svg>',
2447 };
2448
2449 let svg_piece_theme = function(piece) {
2450         return svg_pieces[piece];
2451 }
2452
2453 let init = function() {
2454         unique = get_unique();
2455
2456         // Load settings from HTML5 local storage if available.
2457         if (supports_html5_storage() && window['localStorage']['enable_sound']) {
2458                 set_sound(parseInt(window['localStorage']['enable_sound']));
2459         } else {
2460                 set_sound(false);
2461         }
2462
2463         // Create board.
2464         board = new window.ChessBoard('board', {
2465                 onMoveEnd: function() { board_is_animating = false; },
2466
2467                 draggable: true,
2468                 pieceTheme: svg_piece_theme,
2469                 onDragStart: onDragStart,
2470                 onDrop: onDrop,
2471                 onSnapEnd: onSnapEnd
2472         });
2473         document.getElementById("board").addEventListener('mousedown', mousedownSquare);
2474         document.getElementById("board").addEventListener('mouseup', mouseupSquare);
2475
2476         request_update();
2477         window.addEventListener('resize', function() {
2478                 board.resize();
2479                 update_sparkline(displayed_analysis_data || current_analysis_data);
2480                 update_board_highlight();
2481                 redraw_arrows();
2482         });
2483         window.addEventListener('keyup', function(event) {
2484                 if (event.which == 39) {  // Left arrow.
2485                         next_move();
2486                 } else if (event.which == 37) {  // Right arrow.
2487                         prev_move();
2488                 } else if (event.which >= 49 && event.which <= 57) {  // 1-9.
2489                         let num = event.which - 49;
2490                         if (current_games && current_games.length >= num) {
2491                                 switch_backend(current_games[num]);
2492                         }
2493                 } else if (event.which == 78) {  // N.
2494                         next_game();
2495                 }
2496         });
2497         window.addEventListener('hashchange', possibly_switch_game_from_hash, false);
2498         possibly_switch_game_from_hash();
2499 };
2500 document.addEventListener('DOMContentLoaded', init);
2501
2502 })();