]> git.sesse.net Git - remoteglot/blob - www/js/remoteglot.js
Remove redundant parameters to add_pv().
[remoteglot] / www / js / remoteglot.js
1 (function() {
2 'use strict';
3
4 /**
5  * Version of this script. If the server returns a version larger than
6  * this, it is a sign we should reload to upgrade ourselves.
7  *
8  * @type {Number}
9  * @const
10  * @private */
11 let SCRIPT_VERSION = 2023122700;
12
13 /**
14  * The current backend URL.
15  *
16  * @type {!string}
17  * @private
18  */
19 let backend_url = "/analysis.pl";
20 let backend_hash_url = "/hash";
21
22 /** @type {window.ChessBoard} @private */
23 let board = null;
24
25 /** @type {boolean} @private */
26 let board_is_animating = false;
27
28 /**
29  * The most recent analysis data we have from the server
30  * (about the most recent position).
31  *
32  * @type {?Object}
33  * @private */
34 let current_analysis_data = null;
35
36 /**
37  * If we are displaying previous analysis or from hash, this is non-null,
38  * and will override most of current_analysis_data.
39  *
40  * @type {?Object}
41  * @private
42  */
43 let displayed_analysis_data = null;
44
45 /**
46  * Games currently in progress, if any.
47  *
48  * @type {?Array.<{
49  *      name: string,
50  *      url: string,
51  *      hashurl: string,
52  *      id: string,
53  *      score: Object=,
54  *      result: string=,
55  * }>}
56  * @private
57  */
58 let current_games = null;
59
60 /** @type {Array.<{
61  *      from_col: number,
62  *      from_row: number,
63  *      to_col: number,
64  *      to_row: number,
65  *      line_width: number,
66  *      arrow_size: number,
67  *      fg_color: string
68  * }>}
69  * @private
70  */
71 let arrows = [];
72
73 /** @type {Array.<Array.<boolean>>} */
74 let occupied_by_arrows = [];
75
76 /** Currently displayed refutation lines (on-screen).
77  * Can either come from the current_analysis_data, displayed_analysis_data,
78  * or hash_refutation_lines.
79  */
80 let refutation_lines = [];
81
82 /** Refutation lines from current hash probe.
83  *
84  * If non-null, will override refutation lines from the base position.
85  * Note that these are relative to display_fen, not base_fen.
86  */
87 let hash_refutation_lines = null;
88
89 /** @type {number} @private */
90 let ims = 0;
91
92 /** @type {boolean} @private */
93 let truncate_display_history = true;
94
95 /** @type {!string|undefined} @private */
96 let highlight_from = undefined;
97
98 /** @type {!string|undefined} @private */
99 let highlight_to = undefined;
100
101 /** The HTML object of the move currently being highlighted (in red).
102  * @type {?Element}
103  * @private */
104 let highlighted_move = null;
105
106 /** Currently suggested/recommended move when dragging.
107  * @type {?{from: !string, to: !string}}
108  * @private
109  */
110 let recommended_move = null;
111
112 /** If reverse-dragging (dragging from the destination square to the
113  * source square), the destination square.
114  * @type {?string}
115  * @private
116  */
117 let reverse_dragging_from = null;
118
119 /** @type {?number} @private */
120 let unique = null;
121
122 /** @type {?string} @private */
123 let admin_password = null;
124
125 /** @type {boolean} @private */
126 let enable_sound = false;
127
128 /** @type {!number} @private */
129 let delay_ms = 0;
130
131 /**
132  * Our best estimate of how many milliseconds we need to add to 
133  * new Date() to get the true UTC time. Calibrated against the
134  * server clock.
135  *
136  * @type {?number}
137  * @private
138  */
139 let client_clock_offset_ms = null;
140
141 let clock_timer = null;
142
143 /** The current position being analyzed, represented as a FEN string.
144  * Note that this is not necessarily the same as display_fen.
145  * @type {?string}
146  * @private
147  */
148 let base_fen = null;
149
150 /** The current position on the board, represented as a FEN string.
151  * Note that board.fen() does not contain e.g. who is to play.
152  * @type {?string}
153  * @private
154  */
155 let display_fen = null;
156
157 /** @typedef {{
158  *    start_fen: string,
159  *    pv: Array.<string>,
160  *    move_num: number,
161  *    toplay: string,
162  *    scores: Array<{first_move: number, score: Object}>,
163  *    start_display_move_num: number
164  * }} DisplayLine
165  *
166  * "start_display_move_num" is the (half-)move number to start displaying the PV at.
167  * "score" is also evaluated at this point.
168  */
169
170 /** All PVs that we currently know of.
171  *
172  * Element 0 is history (or null if no history).
173  * Element 1 is current main PV, or explored line if nowhere else on the screen.
174  * All remaining elements are refutation lines (multi-PV).
175  *
176  * @type {Array.<DisplayLine>}
177  * @private
178  */
179 let display_lines = [];
180
181 /** @type {?DisplayLine} @private */
182 let current_display_line = null;
183
184 /** @type {boolean} @private */
185 let current_display_line_is_history = false;
186
187 /** @type {?number} @private */
188 let current_display_move = null;
189
190 /**
191  * The current backend request to get main analysis (not history), if any,
192  * so that we can abort it.
193  *
194  * @type {?AbortController}
195  * @private
196  */
197 let current_analysis_xhr = null;
198
199 /**
200  * The current timer to fire off a request to get main analysis (not history),
201  * if any, so that we can abort it.
202  *
203  * @type {?Number}
204  * @private
205  */
206 let current_analysis_request_timer = null;
207
208 /**
209  * The current backend request to get historic data, if any.
210  *
211  * @type {?AbortController}
212  * @private
213  */
214 let current_historic_xhr = null;
215
216 /**
217  * The current backend request to get hash probes, if any, so that we can abort it.
218  *
219  * @type {?AbortController}
220  * @private
221  */
222 let current_hash_xhr = null;
223
224 /**
225  * The current timer to display hash probe information (it could be waiting on the
226  * board to stop animating), if any, so that we can abort it.
227  *
228  * @type {?Number}
229  * @private
230  */
231 let current_hash_display_timer = null;
232
233 function supports_html5_storage() {
234         try {
235                 return 'localStorage' in window && window['localStorage'] !== null;
236         } catch (e) {
237                 return false;
238         }
239 }
240
241 // Make the unique token persistent so people refreshing the page won't count twice.
242 // Of course, you can never fully protect against people deliberately wanting to spam.
243 function get_unique() {
244         let use_local_storage = supports_html5_storage();
245         if (use_local_storage && window['localStorage']['unique']) {
246                 return window['localStorage']['unique'];
247         }
248         let unique = Math.random();
249         if (use_local_storage) {
250                 window['localStorage']['unique'] = unique;
251         }
252         return unique;
253 }
254
255 function request_update() {
256         current_analysis_request_timer = null;
257
258         let handle_err = () => {
259                 // Backend error or similar. Wait ten seconds, then try again.
260                 current_analysis_request_timer = setTimeout(function() { request_update(); }, 10000);
261         };
262
263         current_analysis_xhr = new AbortController();
264         const signal = current_analysis_xhr.signal;
265         fetch(backend_url + "?ims=" + ims + "&unique=" + unique, { signal })
266                 .then((response) => response.json().then(data => ({ok: response.ok, headers: response.headers, json: data})))  // ick
267                 .then((obj) => {
268                         if (!obj.ok) {
269                                 handle_err();
270                                 return;
271                         }
272
273                         if (delay_ms === 0) {
274                                 process_update_response(obj.json, obj.headers);
275                         } else {
276                                 setTimeout(function() { process_update_response(obj.json, obj.headers); }, delay_ms);
277                         }
278
279                         // Next update.
280                         if (!backend_url.match(/history/)) {
281                                 let timeout = 100;
282                                 current_analysis_request_timer = setTimeout(function() { request_update(); }, timeout);
283                         }
284                 })
285                 .catch((err) => {
286                         if (err.name === 'AbortError') {
287                                 // Aborted because we are switching backends. Abandon and don't retry,
288                                 // because another one is already started for us.
289                         } else {
290                                 console.log(err);
291                                 handle_err(err);
292                         }
293                 })
294                 .finally(() => {
295                         // Display.
296                         document.body.style.opacity = null;
297                 })
298
299 }
300
301 function process_update_response(data, headers) {
302         sync_server_clock(headers.get('Date'));
303         ims = headers.get('X-RGLM');
304         let num_viewers = headers.get('X-RGNV');
305         let new_data;
306         if (Array.isArray(data)) {
307                 new_data = JSON.parse(JSON.stringify(current_analysis_data));
308                 JSON_delta.patch(new_data, data);
309         } else {
310                 new_data = data;
311         }
312
313         let minimum_version = headers.get('X-RGMV');
314         if (minimum_version && minimum_version > SCRIPT_VERSION) {
315                 // Upgrade to latest version with a force-reload.
316                 location.reload(true);
317         }
318
319         // Verify that the PV makes sense.
320         let valid = true;
321         if (new_data['pv']) {
322                 let hiddenboard = new Chess(new_data['position']['fen']);
323                 for (let i = 0; i < new_data['pv'].length; ++i) {
324                         if (hiddenboard.move(new_data['pv'][i]) === null) {
325                                 valid = false;
326                                 break;
327                         }
328                 }
329         }
330
331         if (valid) {
332                 possibly_play_sound(current_analysis_data, new_data);
333                 current_analysis_data = new_data;
334                 update_board();
335                 update_num_viewers(num_viewers);
336         } else {
337                 console.log("Received invalid update, waiting five seconds and trying again.");
338                 setTimeout(function() { location.reload(true); }, 5000);
339         }
340 }
341
342 function possibly_play_sound(old_data, new_data) {
343         if (!enable_sound) {
344                 return;
345         }
346         if (old_data === null) {
347                 return;
348         }
349         let ding = document.getElementById('ding');
350         if (ding && ding.play) {
351                 if (old_data['position'] && old_data['position']['fen'] &&
352                     new_data['position'] && new_data['position']['fen'] &&
353                     old_data['position']['fen'] !== new_data['position']['fen']) {
354                         ding.play();
355                 }
356         }
357 }
358
359 /**
360  * @type {!string} server_date_string
361  */
362 function sync_server_clock(server_date_string) {
363         let server_time_ms = new Date(server_date_string).getTime();
364         let client_time_ms = new Date().getTime();
365         let estimated_offset_ms = server_time_ms - client_time_ms;
366
367         // In order not to let the noise move us too much back and forth
368         // (the server only has one-second resolution anyway), we only
369         // change an existing skew if we are at least five seconds off.
370         if (client_clock_offset_ms === null ||
371             Math.abs(estimated_offset_ms - client_clock_offset_ms) > 5000) {
372                 client_clock_offset_ms = estimated_offset_ms;
373         }
374 }
375
376 function clear_arrows() {
377         for (let i = 0; i < arrows.length; ++i) {
378                 if (arrows[i].svg) {
379                         arrows[i].svg.remove();
380                         delete arrows[i].svg;
381                 }
382         }
383         arrows = [];
384
385         occupied_by_arrows = [];
386         for (let y = 0; y < 8; ++y) {
387                 occupied_by_arrows.push([false, false, false, false, false, false, false, false]);
388         }
389 }
390
391 function redraw_arrows() {
392         for (let i = 0; i < arrows.length; ++i) {
393                 position_arrow(arrows[i]);
394         }
395 }
396
397 /** @param {!string} fen
398  * @return {!string}
399  *
400  * Return whose side it is to play (W or B), given a FEN.
401  * This is in uppercase due to historical reasons, which we
402  * should get rid of.
403  */
404 function find_toplay(fen) {
405         return fen.split(' ')[1].toUpperCase();
406 }
407
408 /** @param {!string} fen
409  * @return {!number}
410  *
411  * Return the move clock, starting from 1. See also find_toplay().
412  */
413 function find_move_num(fen) {
414         return parseInt(fen.split(' ')[5]);
415 }
416
417 /** @param {!number} x
418  * @return {!number}
419  */
420 function sign(x) {
421         if (x > 0) {
422                 return 1;
423         } else if (x < 0) {
424                 return -1;
425         } else {
426                 return 0;
427         }
428 }
429
430 /** See if drawing this arrow on the board would cause unduly amount of confusion.
431  * @param {!string} from The square the arrow is from (e.g. e4).
432  * @param {!string} to The square the arrow is to (e.g. e4).
433  * @return {boolean}
434  */
435 function interfering_arrow(from, to) {
436         let from_col = from.charCodeAt(0) - "a1".charCodeAt(0);
437         let from_row = from.charCodeAt(1) - "a1".charCodeAt(1);
438         let to_col   = to.charCodeAt(0) - "a1".charCodeAt(0);
439         let to_row   = to.charCodeAt(1) - "a1".charCodeAt(1);
440
441         occupied_by_arrows[from_row][from_col] = true;
442
443         // Knight move: Just check that we haven't been at the destination before.
444         if ((Math.abs(to_col - from_col) == 2 && Math.abs(to_row - from_row) == 1) ||
445             (Math.abs(to_col - from_col) == 1 && Math.abs(to_row - from_row) == 2)) {
446                 return occupied_by_arrows[to_row][to_col];
447         }
448
449         // Sliding piece: Check if anything except the from-square is seen before.
450         let dx = sign(to_col - from_col);
451         let dy = sign(to_row - from_row);
452         let x = from_col;
453         let y = from_row;
454         do {
455                 x += dx;
456                 y += dy;
457                 if (occupied_by_arrows[y][x]) {
458                         return true;
459                 }
460                 occupied_by_arrows[y][x] = true;
461         } while (x != to_col || y != to_row);
462
463         return false;
464 }
465
466 /** Find a point along the coordinate system given by the given line,
467  * <t> units forward from the start of the line, <u> units to the right of it.
468  * @param {!number} x1
469  * @param {!number} x2
470  * @param {!number} y1
471  * @param {!number} y2
472  * @param {!number} t
473  * @param {!number} u
474  * @return {!string} The point in "x y" form, suitable for SVG paths.
475  */
476 function point_from_start(x1, y1, x2, y2, t, u) {
477         let dx = x2 - x1;
478         let dy = y2 - y1;
479
480         let norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
481         dx *= norm;
482         dy *= norm;
483
484         let x = x1 + dx * t + dy * u;
485         let y = y1 + dy * t - dx * u;
486         return x + " " + y;
487 }
488
489 /** Find a point along the coordinate system given by the given line,
490  * <t> units forward from the end of the line, <u> units to the right of it.
491  * @param {!number} x1
492  * @param {!number} x2
493  * @param {!number} y1
494  * @param {!number} y2
495  * @param {!number} t
496  * @param {!number} u
497  * @return {!string} The point in "x y" form, suitable for SVG paths.
498  */
499 function point_from_end(x1, y1, x2, y2, t, u) {
500         let dx = x2 - x1;
501         let dy = y2 - y1;
502
503         let norm = 1.0 / Math.sqrt(dx * dx + dy * dy);
504         dx *= norm;
505         dy *= norm;
506
507         let x = x2 + dx * t + dy * u;
508         let y = y2 + dy * t - dx * u;
509         return x + " " + y;
510 }
511
512 function position_arrow(arrow) {
513         if (arrow.svg) {
514                 if (arrow.svg.parentElement) {
515                         arrow.svg.parentElement.removeChild(arrow.svg);
516                 }
517                 delete arrow.svg;
518         }
519         if (current_display_line !== null && !current_display_line_is_history) {
520                 return;
521         }
522
523         // We always draw as if the board is 400x400, the viewBox will adjust that for us
524         let line_width = arrow.line_width;
525         let arrow_size = arrow.arrow_size;
526
527         let square_width = 400 / 8;
528         let from_y, to_y, from_x, to_x;
529         if (board.orientation() === 'black') {
530                 from_y = (arrow.from_row + 0.5)*square_width;
531                 to_y = (arrow.to_row + 0.5)*square_width;
532                 from_x = (7 - arrow.from_col + 0.5)*square_width;
533                 to_x = (7 - arrow.to_col + 0.5)*square_width;
534         } else {
535                 from_y = (7 - arrow.from_row + 0.5)*square_width;
536                 to_y = (7 - arrow.to_row + 0.5)*square_width;
537                 from_x = (arrow.from_col + 0.5)*square_width;
538                 to_x = (arrow.to_col + 0.5)*square_width;
539         }
540
541         let SVG_NS = "http://www.w3.org/2000/svg";
542         let XHTML_NS = "http://www.w3.org/1999/xhtml";
543         let svg = document.createElementNS(SVG_NS, "svg");
544         svg.setAttribute("width", "100%");
545         svg.setAttribute("height", "100%");
546         svg.setAttribute("viewBox", "0 0 400 400");
547         svg.setAttribute("version", "1.1");
548         svg.setAttribute("class", "c1");
549         svg.setAttribute("xmlns", XHTML_NS);
550
551         let x1 = from_x;
552         let y1 = from_y;
553         let x2 = to_x;
554         let y2 = to_y;
555
556         // Draw the line.
557         let outline = document.createElementNS(SVG_NS, "path");
558         outline.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
559         outline.setAttribute("xmlns", XHTML_NS);
560         outline.setAttribute("stroke", "#666");
561         outline.setAttribute("stroke-width", line_width + 2);
562         outline.setAttribute("fill", "none");
563         svg.appendChild(outline);
564
565         let path = document.createElementNS(SVG_NS, "path");
566         path.setAttribute("d", "M " + point_from_start(x1, y1, x2, y2, arrow_size / 2, 0) + " L " + point_from_end(x1, y1, x2, y2, -arrow_size / 2, 0));
567         path.setAttribute("xmlns", XHTML_NS);
568         path.setAttribute("stroke", arrow.fg_color);
569         path.setAttribute("stroke-width", line_width);
570         path.setAttribute("fill", "none");
571         svg.appendChild(path);
572
573         // Then the arrow head.
574         let head = document.createElementNS(SVG_NS, "path");
575         head.setAttribute("d",
576                 "M " +  point_from_end(x1, y1, x2, y2, 0, 0) +
577                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, -arrow_size / 2) +
578                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size * .623, 0.0) +
579                 " L " + point_from_end(x1, y1, x2, y2, -arrow_size, arrow_size / 2) +
580                 " L " + point_from_end(x1, y1, x2, y2, 0, 0));
581         head.setAttribute("xmlns", XHTML_NS);
582         head.setAttribute("stroke", "#000");
583         head.setAttribute("stroke-width", "1");
584         head.setAttribute("fill", arrow.fg_color);
585         svg.appendChild(head);
586
587         svg.style.position = 'absolute';
588         svg.style.top = '0px';  /* Border for .board-b72b1. */
589         svg.style.left = '0px';
590         svg.style.pointerEvents = 'none';
591         document.getElementById('board').appendChild(svg);
592         arrow.svg = svg;
593 }
594
595 /**
596  * @param {!string} from_square
597  * @param {!string} to_square
598  * @param {!string} fg_color
599  * @param {number} line_width
600  * @param {number} arrow_size
601  */
602 function create_arrow(from_square, to_square, fg_color, line_width, arrow_size) {
603         let from_col = from_square.charCodeAt(0) - "a1".charCodeAt(0);
604         let from_row = from_square.charCodeAt(1) - "a1".charCodeAt(1);
605         let to_col   = to_square.charCodeAt(0) - "a1".charCodeAt(0);
606         let to_row   = to_square.charCodeAt(1) - "a1".charCodeAt(1);
607
608         // Create arrow.
609         let arrow = {
610                 from_col: from_col,
611                 from_row: from_row,
612                 to_col: to_col,
613                 to_row: to_row,
614                 line_width: line_width,
615                 arrow_size: arrow_size,
616                 fg_color: fg_color
617         };
618
619         position_arrow(arrow);
620         arrows.push(arrow);
621 }
622
623 function compare_by_score(refutation_lines, invert, a, b) {
624         let sa = compute_score_sort_key(refutation_lines[b]['score'], refutation_lines[b]['depth'], invert);
625         let sb = compute_score_sort_key(refutation_lines[a]['score'], refutation_lines[a]['depth'], invert);
626         return sa - sb;
627 }
628
629 /**
630  * Fake multi-PV using the refutation lines. Find all “relevant” moves,
631  * sorted by quality, descending.
632  *
633  * @param {!Object} data
634  * @param {number} margin The maximum number of centipawns worse than the
635  *     best move can be and still be included.
636  * @param {boolean} invert Whether black is to play.
637  * @return {Array.<string>} The FEN representation (e.g. Ne4) of all
638  *     moves, in score order.
639  */
640 function find_nonstupid_moves(data, margin, invert) {
641         // First of all, if there are any moves that are more than 0.5 ahead of
642         // the primary move, the refutation lines are probably bunk, so just
643         // kill them all. 
644         let best_score = undefined;
645         let pv_score = undefined;
646         for (let move in data['refutation_lines']) {
647                 let line = data['refutation_lines'][move];
648                 let score = compute_score_sort_key(line['score'], line['depth'], invert);
649                 if (move == data['pv'][0]) {
650                         pv_score = score;
651                 }
652                 if (best_score === undefined || score > best_score) {
653                         best_score = score;
654                 }
655                 if (line['depth'] < 8) {
656                         return [];
657                 }
658         }
659
660         if (best_score - pv_score > 50) {
661                 return [];
662         }
663
664         // Now find all moves that are within “margin” of the best score.
665         // The PV move will always be first.
666         let moves = [];
667         for (let move in data['refutation_lines']) {
668                 let line = data['refutation_lines'][move];
669                 let score = compute_score_sort_key(line['score'], line['depth'], invert);
670                 if (move != data['pv'][0] && best_score - score <= margin) {
671                         moves.push(move);
672                 }
673         }
674         let toplay = find_toplay(data['position']['fen']);
675         moves = moves.sort(function(a, b) { return compare_by_score(data['refutation_lines'], toplay, a, b) });
676         moves.unshift(data['pv'][0]);
677
678         return moves;
679 }
680
681 /**
682  * @param {number} x
683  * @return {!string}
684  */
685 function thousands(x) {
686         return String(x).split('').reverse().join('').replace(/(\d{3}\B)/g, '$1,').split('').reverse().join('');
687 }
688
689 /**
690  * @param {!string} start_fen
691  * @param {Array.<string>} pv
692  * @param {Array<{ first_move: integer, score: Object }>} scores
693  * @param {number} start_display_move_num
694  * @param {number=} opt_limit
695  * @param {boolean=} opt_showlast
696  */
697 function add_pv(start_fen, pv, scores, start_display_move_num, opt_limit, opt_showlast) {
698         display_lines.push({
699                 start_fen: start_fen,
700                 pv: pv,
701                 move_num: find_move_num(start_fen),
702                 toplay: find_toplay(start_fen),
703                 scores: scores,
704                 start_display_move_num: start_display_move_num
705         });
706         let splicepos = null;
707         if (scores !== null && scores.length >= 1 &&
708             scores[scores.length - 1].score !== undefined &&
709             scores[scores.length - 1].score !== null &&
710             (scores[scores.length - 1].score[0] === 'T' ||
711              scores[scores.length - 1].score[0] === 't')) {
712                 splicepos = scores[scores.length - 1].score[1];
713         }
714         return print_pv(display_lines.length - 1, splicepos, opt_limit, opt_showlast);
715 }
716
717 /**
718  * @param {number} line_num
719  * @param {?number} splicepos If non-null, where the tablebase-spliced portion of the TB starts.
720  * @param {number=} opt_limit If set, show at most this number of moves.
721  * @param {boolean=} opt_showlast If limit is set, show the last moves instead of the first ones.
722  */
723 function print_pv(line_num, splicepos, opt_limit, opt_showlast) {
724         let display_line = display_lines[line_num];
725         let pv = display_line.pv;
726         let move_num = display_line.move_num;
727         let toplay = display_line.toplay;
728
729         // Truncate PV at the start if needed.
730         let start_display_move_num = display_line.start_display_move_num;
731         if (start_display_move_num > 0) {
732                 pv = pv.slice(start_display_move_num);
733                 let to_add = start_display_move_num;
734                 if (toplay === 'B') {
735                         ++move_num;
736                         toplay = 'W';
737                         --to_add;
738                 }
739                 if (to_add % 2 == 1) {
740                         toplay = 'B';
741                         --to_add;
742                 }
743                 move_num += to_add / 2;
744                 if (splicepos !== null && splicepos > 0) {
745                         --splicepos;
746                 }
747         }
748
749         let ret = document.createDocumentFragment();
750         let in_tb = false;
751         let i = 0;
752         if (opt_limit && opt_showlast && pv.length > opt_limit) {
753                 // Truncate the PV at the beginning (instead of at the end).
754                 // We assume here that toplay is 'W'. We also assume that if
755                 // opt_showlast is set, then it is the history, and thus,
756                 // the UI should be to expand the history.
757                 ret.appendChild(document.createTextNode('('));
758                 let link = document.createElement('a');
759                 link.className = 'move';
760                 link.href = 'javascript:collapse_history(false)';
761                 link.textContent = '…';
762                 ret.appendChild(link);
763                 ret.appendChild(document.createTextNode(') '));
764                 i = pv.length - opt_limit;
765                 if (i % 2 == 1) {
766                         ++i;
767                 }
768                 move_num += i / 2;
769         } else if (toplay == 'B' && pv.length > 0) {
770                 ret.appendChild(document.createTextNode(move_num + '. … '));
771         }
772         for (; i < pv.length; ++i) {
773                 let prefix = '';
774                 if (splicepos === i) {
775                         prefix = '(TB: ';
776                         in_tb = true;
777                 }
778
779                 if (toplay == 'B' && i == 0) {
780                         ++move_num;
781                         toplay = 'W';
782                 } else if (toplay == 'W') {
783                         if (i > opt_limit && !opt_showlast) {
784                                 if (in_tb) {
785                                         prefix += ')';
786                                 }
787                                 ret.appendChild(document.createTextNode(prefix + ' (…)'));
788                                 return ret;
789                         }
790                         prefix += ' ' + move_num + '. ';
791                         ++move_num;
792                         toplay = 'B';
793                 } else {
794                         prefix += ' ';
795                         toplay = 'W';
796                 }
797                 ret.appendChild(document.createTextNode(prefix));
798
799                 let link = document.createElement('a');
800                 link.className = 'move';
801                 link.setAttribute('id', 'automove' + line_num + '-' + i);
802                 link.textContent = pv[i];
803                 link.href = 'javascript:show_line(' + line_num + ', ' + i + ');';
804                 ret.appendChild(link);
805         }
806         if (in_tb) {
807                 ret.appendChild(document.createTextNode(')'));
808         }
809         return ret;
810 }
811
812 /** Update the highlighted to/from squares on the board.
813  * Based on the global "highlight_from" and "highlight_to" letiables.
814  */
815 function update_board_highlight() {
816         document.getElementById("board").querySelectorAll('.square-55d63').forEach((square) => square.classList.remove('nonuglyhighlight'));
817         if ((current_display_line === null || current_display_line_is_history) &&
818             highlight_from !== undefined && highlight_to !== undefined) {
819                 document.getElementById("board").querySelector('.square-' + highlight_from).classList.add('nonuglyhighlight');
820                 document.getElementById("board").querySelector('.square-' + highlight_to).classList.add('nonuglyhighlight');
821         }
822 }
823
824 function update_history() {
825         let history = document.getElementById('history');
826         if (display_lines[0] === null || display_lines[0].pv.length == 0) {
827                 history.textContent = 'No history';
828         } else if (truncate_display_history) {
829                 history.replaceChildren(print_pv(0, null, 8, true));
830         } else {
831                 history.textContent = '(';
832                 let link = document.createElement('a');
833                 link.className = 'move';
834                 link.href = 'javascript:collapse_history(true)';
835                 link.textContent = 'collapse';
836                 history.appendChild(link);
837                 history.appendChild(document.createTextNode(') '));
838                 history.append(print_pv(0, null));
839         }
840 }
841
842 /**
843  * @param {!boolean} truncate_history
844  */
845 function collapse_history(truncate_history) {
846         truncate_display_history = truncate_history;
847         update_history();
848 }
849 window['collapse_history'] = collapse_history;
850
851 /** Update the HTML display of multi-PV from the global "refutation_lines".
852  *
853  * Also recreates the global "display_lines".
854  */
855 function update_refutation_lines() {
856         if (base_fen === null) {
857                 return;
858         }
859         if (display_lines.length > 2) {
860                 // Truncate so that only the history and PV is left.
861                 display_lines = [ display_lines[0], display_lines[1] ];
862         }
863         let tbl = document.getElementById("refutationlines");
864         tbl.replaceChildren();
865
866         if (display_lines.length < 2) {
867                 // Update the move highlight, as we've rewritten all the HTML.
868                 update_move_highlight();
869                 return;
870         }
871
872         // Find out where the lines start from.
873         let base_line = [];
874         let base_scores = display_lines[1].scores;
875         let start_display_move_num = 0;
876         if (hash_refutation_lines) {
877                 base_line = current_display_line.pv.slice(0, current_display_move + 1);
878                 base_scores = current_display_line.scores;
879                 start_display_move_num = base_line.length;
880         }
881
882         let moves = [];
883         for (let move in refutation_lines) {
884                 moves.push(move);
885         }
886
887         let invert = (find_toplay(base_fen) === 'B');
888         if (current_display_line && current_display_move % 2 == 0 && !current_display_line_is_history) {
889                 invert = !invert;
890         }
891         moves = moves.sort(function(a, b) { return compare_by_score(refutation_lines, invert, a, b) });
892         for (let i = 0; i < moves.length; ++i) {
893                 let line = refutation_lines[moves[i]];
894
895                 let tr = document.createElement("tr");
896
897                 let move_td = document.createElement("td");
898                 tr.appendChild(move_td);
899                 move_td.classList.add("move");
900
901                 let scores = base_scores.concat([{ first_move: start_display_move_num, score: line['score'] }]);
902
903                 if (line['pv'].length == 0) {
904                         // Not found, so just make a one-move PV.
905                         let link = document.createElement('a');
906                         link.className = 'move';
907                         link.href = 'javascript:show_line(' + display_lines.length + ', ' + 0 + ')';
908                         link.textContent = line['move'];
909                         move_td.replaceChildren(link);
910
911                         let score_td = document.createElement("td");
912                         score_td.classList.add("score");
913                         score_td.textContent = "—";
914                         tr.appendChild(score_td);
915
916                         let depth_td = document.createElement("td");
917                         tr.appendChild(depth_td);
918                         depth_td.classList.add("depth");
919                         depth_td.textContent = "—";
920
921                         let pv_td = document.createElement("td");
922                         tr.appendChild(pv_td);
923                         pv_td.classList.add("pv");
924                         pv_td.append(add_pv(base_fen, base_line.concat([ line['move'] ]), scores, start_display_move_num));
925
926                         tbl.append(tr);
927                         continue;
928                 }
929
930                 let move_link = document.createElement("a");
931                 move_link.classList.add("move");
932                 move_link.setAttribute("href", "javascript:show_line(" + display_lines.length + ", 0)");
933                 move_link.textContent = line['move'];
934                 move_td.appendChild(move_link);
935
936                 let score_td = document.createElement("td");
937                 tr.appendChild(score_td);
938                 score_td.classList.add("score");
939                 score_td.textContent = format_short_score(line['score']);
940
941                 let depth_td = document.createElement("td");
942                 tr.appendChild(depth_td);
943                 depth_td.classList.add("depth");
944                 if (line['depth'] && line['depth'] >= 0) {
945                         depth_td.textContent = "d" + line['depth'];
946                 } else {
947                         depth_td.textContent = "—";
948                 }
949
950                 let pv_td = document.createElement("td");
951                 tr.appendChild(pv_td);
952                 pv_td.classList.add("pv");
953                 pv_td.append(add_pv(base_fen, base_line.concat(line['pv']), scores, start_display_move_num, 10));
954
955                 tbl.append(tr);
956         }
957
958         // Update the move highlight, as we've rewritten all the HTML.
959         update_move_highlight();
960 }
961
962 /**
963  * Create a Chess.js board object, containing the given position plus the given moves,
964  * up to the given limit.
965  *
966  * @param {?string} fen
967  * @param {Array.<string>} moves
968  * @param {number} last_move
969  */
970 function chess_from(fen, moves, last_move) {
971         let hiddenboard = new Chess();
972         if (fen !== null && fen !== undefined) {
973                 hiddenboard.load(fen);
974         }
975         for (let i = 0; i <= last_move; ++i) {
976                 if (moves[i] === '0-0') {
977                         hiddenboard.move('O-O');
978                 } else if (moves[i] === '0-0-0') {
979                         hiddenboard.move('O-O-O');
980                 } else {
981                         hiddenboard.move(moves[i]);
982                 }
983         }
984         return hiddenboard;
985 }
986
987 function update_game_list(games) {
988         document.getElementById("games").textContent = "";
989         if (games === null) {
990                 return;
991         }
992
993         let games_div = document.getElementById('games');
994         for (let game_num = 0; game_num < games.length; ++game_num) {
995                 let game = games[game_num];
996                 let game_span = document.createElement("span");
997                 game_span.setAttribute("class", "game");
998
999                 let game_name = document.createTextNode(game['name']);
1000                 if (game['url'] === backend_url) {
1001                         // This game.
1002                         game_span.appendChild(game_name);
1003
1004                         if (current_analysis_data && current_analysis_data['position']) {
1005                                 let score;
1006                                 if (current_analysis_data['position']['result']) {
1007                                         score = " (" + current_analysis_data['position']['result'] + ")";
1008                                 } else {
1009                                         score = " (" + format_short_score(current_analysis_data['score']) + ")";
1010                                 }
1011                                 game_span.appendChild(document.createTextNode(score));
1012                         }
1013                 } else {
1014                         // Some other game.
1015                         let game_a = document.createElement("a");
1016                         game_a.setAttribute("href", "#" + game['id']);
1017                         game_a.appendChild(game_name);
1018                         game_span.appendChild(game_a);
1019
1020                         let score;
1021                         if (game['result']) {
1022                                 score = " (" + game['result'] + ")";
1023                         } else {
1024                                 score = " (" + format_short_score(game['score']) + ")";
1025                         }
1026                         game_span.appendChild(document.createTextNode(score));
1027                 }
1028
1029                 games_div.appendChild(game_span);
1030         }
1031 }
1032
1033 /**
1034  * Try to find a running game that matches with the current hash,
1035  * and switch to it if we're not already displaying it.
1036  */
1037 function possibly_switch_game_from_hash() {
1038         let history_match = window.location.hash.match(/^#history=([a-zA-Z0-9_-]+)/);
1039         if (history_match !== null) {
1040                 let game_id = history_match[1];
1041                 let fake_game = {
1042                         url: '/history/' + game_id + '.json',
1043                         hashurl: '',
1044                         id: 'history=' + game_id
1045                 };
1046                 switch_backend(fake_game);
1047                 return;
1048         }
1049
1050         if (current_games === null) {
1051                 return;
1052         }
1053
1054         let hash = window.location.hash.replace(/^#/,'');
1055         for (let i = 0; i < current_games.length; ++i) {
1056                 if (current_games[i]['id'] === hash) {
1057                         if (backend_url !== current_games[i]['url']) {
1058                                 switch_backend(current_games[i]);
1059                         }
1060                         return;
1061                 }
1062         }
1063 }
1064
1065 /**
1066  * If this is a Chess960 castling which doesn't move the king,
1067  * move the rook instead.
1068 */
1069 function patch_move(move) {
1070         if (move === null) return null;
1071         if (move.from !== move.to) return move;
1072
1073         let f = move.rook_sq & 15;
1074         let r = move.rook_sq >> 4;
1075         let from = ('abcdefgh'.substring(f,f+1) + '87654321'.substring(r,r+1));
1076         let to = move.to;
1077
1078         if (move.to === 'g1') {
1079                 to = 'f1';
1080         } else if (move.to === 'g8') {
1081                 to = 'f8';
1082         } else if (move.to === 'b1') {
1083                 to = 'c1';
1084         } else if (move.to === 'b8') {
1085                 to = 'c8';
1086         }
1087
1088         return { from: from, to: to };
1089 }
1090
1091 /** Update all the HTML on the page, based on current global state.
1092  */
1093 function update_board() {
1094         document.body.style.opacity = null;
1095
1096         let data = displayed_analysis_data || current_analysis_data;
1097         let current_data = current_analysis_data;  // Convenience alias.
1098
1099         display_lines = [];
1100
1101         // Print the history. This is pretty much the only thing that's
1102         // unconditionally taken from current_data (we're not interested in
1103         // historic history).
1104         if (current_data['position']['history']) {
1105                 let start = (current_data['position'] && current_data['position']['start_fen']) ? current_data['position']['start_fen'] : 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1';
1106                 add_pv(start, current_data['position']['history'], null, 0, 8, true);
1107         } else {
1108                 display_lines.push(null);
1109         }
1110         update_history();
1111
1112         // Games currently in progress, if any.
1113         if (current_data['games']) {
1114                 current_games = current_data['games'];
1115                 possibly_switch_game_from_hash();
1116         } else {
1117                 current_games = null;
1118         }
1119         update_game_list(current_games);
1120
1121         // The headline. Names are always fetched from current_data;
1122         // the rest can depend a bit.
1123         let headline;
1124         if (current_data &&
1125             current_data['position']['player_w'] && current_data['position']['player_b']) {
1126                 headline = current_data['position']['player_w'] + '–' +
1127                         current_data['position']['player_b'] + ', analysis';
1128         } else {
1129                 headline = 'Analysis';
1130         }
1131
1132         // Credits: The engine name/version.
1133         if (current_data['engine'] && current_data['engine']['name'] !== null) {
1134                 document.getElementById("engineid").textContent = current_data['engine']['name'];
1135         }
1136
1137         // Credits: The engine URL.
1138         if (current_data['engine'] && current_data['engine']['url']) {
1139                 document.getElementById("engineid").setAttribute("href", current_data['engine']['url']);
1140         } else {
1141                 document.getElementById("engineid").removeAttribute("href");
1142         }
1143
1144         // Credits: Engine details.
1145         if (current_data['engine'] && current_data['engine']['details']) {
1146                 document.getElementById("enginedetails").textContent = " (" + current_data['engine']['details'] + ")";
1147         } else {
1148                 document.getElementById("enginedetails").textContent = "";
1149         }
1150
1151         // Credits: Move source, possibly with URL.
1152         if (current_data['move_source'] && current_data['move_source_url']) {
1153                 document.getElementById("movesource").textContent = "Moves provided by ";
1154                 let movesource_a = document.createElement("a");
1155                 movesource_a.setAttribute("href", current_data['move_source_url']);
1156                 let movesource_text = document.createTextNode(current_data['move_source']);
1157                 movesource_a.appendChild(movesource_text);
1158                 let movesource_period = document.createTextNode(".");
1159                 document.getElementById("movesource").appendChild(movesource_a);
1160                 document.getElementById("movesource").appendChild(movesource_period);
1161         } else if (current_data['move_source']) {
1162                 document.getElementById("movesource").textContent = "Moves provided by " + current_data['move_source'] + ".";
1163         } else {
1164                 document.getElementById("movesource").textContent = "";
1165         }
1166
1167         let last_move;
1168         if (displayed_analysis_data) {
1169                 // Displaying some non-current position, pick out the last move
1170                 // from the history. This will work even if the fetch failed.
1171                 if (current_display_move !== -1) {
1172                         last_move = format_halfmove_with_number(
1173                                 current_display_line.pv[current_display_move],
1174                                 current_display_move);
1175                         headline += ' after ' + last_move;
1176                 }
1177         } else if (data['position']['last_move'] !== 'none') {
1178                 // Find the previous move.
1179                 let previous_move_num, previous_toplay;
1180                 let fen = data['position']['fen'];
1181                 if (find_toplay(fen) === 'B') {
1182                         previous_move_num = find_move_num(fen);
1183                         previous_toplay = 'W';
1184                 } else {
1185                         previous_move_num = find_move_num(fen) - 1;
1186                         previous_toplay = 'B';
1187                 }
1188
1189                 last_move = format_move_with_number(
1190                         data['position']['last_move'],
1191                         previous_move_num,
1192                         previous_toplay == 'W');
1193                 headline += ' after ' + last_move;
1194         } else {
1195                 last_move = null;
1196         }
1197         document.getElementById("headline").textContent = headline;
1198
1199         // The <title> contains a very brief headline.
1200         let title_elems = [];
1201         if (data['position'] && data['position']['result']) {
1202                 title_elems.push(data['position']['result']);
1203         } else if (data['score']) {
1204                 title_elems.push(format_short_score(data['score']));
1205         }
1206         if (last_move !== null) {
1207                 title_elems.push(last_move);
1208         }
1209
1210         if (title_elems.length != 0) {
1211                 document.title = '(' + title_elems.join(', ') + ') analysis.sesse.net';
1212         } else {
1213                 document.title = 'analysis.sesse.net';
1214         }
1215
1216         // The last move (shown by highlighting the from and to squares).
1217         if (data['position'] && data['position']['last_move_uci']) {
1218                 highlight_from = data['position']['last_move_uci'].substr(0, 2);
1219                 highlight_to = data['position']['last_move_uci'].substr(2, 2);
1220         } else if (current_display_line_is_history && current_display_line && current_display_move >= 0) {
1221                 // We don't have historic analysis for this position, but we
1222                 // can reconstruct what the last move was by just replaying
1223                 // from the start.
1224                 let position = (data['position'] && data['position']['start_fen']) ? data['position']['start_fen'] : null;
1225                 let hiddenboard = chess_from(position, current_display_line.pv, current_display_move);
1226                 let moves = hiddenboard.history({ verbose: true });
1227                 last_move = moves.pop();
1228                 highlight_from = last_move.from;
1229                 highlight_to = last_move.to;
1230         } else {
1231                 highlight_from = highlight_to = undefined;
1232         }
1233         update_board_highlight();
1234
1235         if (data['failed']) {
1236                 document.getElementById("score").textContent = "No analysis for this move";
1237                 document.getElementById("pvtitle").textContent = "PV:";
1238                 document.getElementById("pv").replaceChildren();
1239                 document.getElementById("searchstats").innerHTML = "&nbsp;";
1240                 document.getElementById("refutationlines").replaceChildren();
1241                 document.getElementById("whiteclock").replaceChildren();
1242                 document.getElementById("blackclock").replaceChildren();
1243                 refutation_lines = [];
1244                 update_refutation_lines();
1245                 clear_arrows();
1246                 update_displayed_line();
1247                 update_move_highlight();
1248                 return;
1249         }
1250
1251         if (clock_timer !== null) {
1252                 clearTimeout(clock_timer);
1253         }
1254         update_clock();
1255
1256         // The score.
1257         if (current_display_line && !current_display_line_is_history) {
1258                 let score;
1259                 if (current_display_line.scores && current_display_line.scores.length > 0) {
1260                         for (let i = 0; i < current_display_line.scores.length; ++i) {
1261                                 if (current_display_move < current_display_line.scores[i].first_move) {
1262                                         break;
1263                                 }
1264                                 score = current_display_line.scores[i].score;
1265                         }
1266                 }
1267                 if (score) {
1268                         document.getElementById("score").textContent = format_long_score(score);
1269                 } else {
1270                         document.getElementById("score").textContent = "No score for this line";
1271                 }
1272         } else if (data['score']) {
1273                 document.getElementById("score").textContent = format_long_score(data['score']);
1274         }
1275
1276         // The search stats.
1277         if (data['searchstats']) {
1278                 document.getElementById("searchstats").textContent = data['searchstats'];
1279         } else if (data['nodes'] && data['nps'] && data['depth']) {
1280                 let stats = thousands(data['nodes']) + ' nodes, ' + thousands(data['nps']) + ' nodes/sec, depth ' + data['depth'] + ' ply';
1281                 if (data['seldepth']) {
1282                         stats += ' (' + data['seldepth'] + ' selective)';
1283                 }
1284                 if (data['tbhits'] && data['tbhits'] > 0) {
1285                         if (data['tbhits'] == 1) {
1286                                 stats += ', one Syzygy hit';
1287                         } else {
1288                                 stats += ', ' + thousands(data['tbhits']) + ' Syzygy hits';
1289                         }
1290                 }
1291
1292                 document.getElementById("searchstats").textContent = stats;
1293         } else {
1294                 document.getElementById("searchstats").textContent = "";
1295         }
1296         if (admin_password !== null) {
1297                 document.getElementById("searchstats").innerHTML += " | <span style=\"color: red;\">ADMIN MODE (if password is right)</span>";
1298         }
1299
1300         // Update the board itself.
1301         base_fen = data['position']['fen'];
1302         update_displayed_line();
1303
1304         // Print the PV.
1305         document.getElementById("pvtitle").textContent = "PV:";
1306
1307         let scores = [{ first_move: -1, score: data['score'] }];
1308         document.getElementById("pv").replaceChildren(add_pv(data['position']['fen'], data['pv'], scores, 0));
1309
1310         // Update the PV arrow.
1311         clear_arrows();
1312         let toplay = find_toplay(data['position']['fen']);
1313         if (data['pv'].length >= 1) {
1314                 let hiddenboard = new Chess(base_fen);
1315
1316                 // draw a continuation arrow as long as it's the same piece
1317                 let last_to;
1318                 for (let i = 0; i < data['pv'].length; i += 2) {
1319                         let move = patch_move(hiddenboard.move(data['pv'][i]));
1320
1321                         if ((i >= 2 && move.from != last_to) ||
1322                              interfering_arrow(move.from, move.to)) {
1323                                 break;
1324                         }
1325                         create_arrow(move.from, move.to, '#f66', 6, 20);
1326                         last_to = move.to;
1327                         hiddenboard.move(data['pv'][i + 1]);  // To keep continuity.
1328                 }
1329
1330                 let alt_moves = find_nonstupid_moves(data, 30, toplay === 'B');
1331                 for (let i = 1; i < alt_moves.length && i < 3; ++i) {
1332                         hiddenboard = new Chess(base_fen);
1333                         let move = patch_move(hiddenboard.move(alt_moves[i]));
1334                         if (move !== null) {
1335                                 create_arrow(move.from, move.to, '#f66', 1, 10);
1336                         }
1337                 }
1338         }
1339
1340         // See if all semi-reasonable moves have only one possible response.
1341         if (data['pv'].length >= 2) {
1342                 let nonstupid_moves = find_nonstupid_moves(data, 300, toplay === 'B');
1343                 let hiddenboard = new Chess(base_fen);
1344                 hiddenboard.move(data['pv'][0]);
1345                 let response = hiddenboard.move(data['pv'][1]);
1346                 for (let i = 0; i < nonstupid_moves.length; ++i) {
1347                         if (nonstupid_moves[i] == data['pv'][0]) {
1348                                 // ignore the PV move for refutation lines.
1349                                 continue;
1350                         }
1351                         if (!data['refutation_lines'] ||
1352                             !data['refutation_lines'][nonstupid_moves[i]] ||
1353                             !data['refutation_lines'][nonstupid_moves[i]]['pv'] ||
1354                             data['refutation_lines'][nonstupid_moves[i]]['pv'].length < 2) {
1355                                 // Incomplete PV, abort.
1356                                 response = undefined;
1357                                 break;
1358                         }
1359                         let line = data['refutation_lines'][nonstupid_moves[i]];
1360                         hiddenboard = new Chess(base_fen);
1361                         hiddenboard.move(line['pv'][0]);
1362                         let this_response = hiddenboard.move(line['pv'][1]);
1363                         if (this_response === null) {
1364                                 console.log("BUG: ", i);
1365                                 console.log(data);
1366                                 console.log(line['pv']);
1367                         }
1368                         if (response.from !== this_response.from || response.to !== this_response.to) {
1369                                 // Different response depending on lines, abort.
1370                                 response = undefined;
1371                                 break;
1372                         }
1373                 }
1374
1375                 if (nonstupid_moves.length > 0 && response !== undefined) {
1376                         create_arrow(response.from, response.to, '#66f', 6, 20);
1377                 }
1378         }
1379
1380         // Update the refutation lines.
1381         base_fen = data['position']['fen'];
1382         refutation_lines = hash_refutation_lines || data['refutation_lines'];
1383         update_refutation_lines();
1384
1385         // Update the sparkline last, since its size depends on how everything else reflowed.
1386         update_sparkline(data);
1387 }
1388
1389 function update_sparkline(data) {
1390         let scorespark = document.getElementById('scoresparkcontainer');
1391         scorespark.textContent = '';
1392         if (data && data['score_history']) {
1393                 let first_move_num = undefined;
1394                 for (let halfmove_num in data['score_history']) {
1395                         halfmove_num = parseInt(halfmove_num);
1396                         if (first_move_num === undefined || halfmove_num < first_move_num) {
1397                                 first_move_num = halfmove_num;
1398                         }
1399                 }
1400                 if (first_move_num !== undefined) {
1401                         let fen = data['position']['fen'];
1402                         let last_move_num = find_move_num(fen) * 2 - 3;
1403                         if (find_toplay(fen) === 'B') {
1404                                 ++last_move_num;
1405                         }
1406
1407                         // Possibly truncate some moves if we don't have enough width.
1408                         let max_moves = Math.floor(scorespark.getBoundingClientRect().width / 5) - 3;
1409                         if (last_move_num - first_move_num > max_moves) {
1410                                 first_move_num = last_move_num - max_moves;
1411                         }
1412
1413                         let min_score = -1;
1414                         let max_score = 1;
1415                         let last_score = null;
1416                         let scores = [];
1417                         for (let halfmove_num = first_move_num; halfmove_num <= last_move_num; ++halfmove_num) {
1418                                 if (data['score_history'][halfmove_num]) {
1419                                         let score = compute_plot_score(data['score_history'][halfmove_num]);
1420                                         last_score = score;
1421                                         if (score < min_score) min_score = score;
1422                                         if (score > max_score) max_score = score;
1423                                 }
1424                                 scores.push(last_score);
1425                         }
1426                         if (data['score']) {
1427                                 let score = compute_plot_score(data['score']);
1428                                 scores.push(score);
1429                                 if (score < min_score) min_score = score;
1430                                 if (score > max_score) max_score = score;
1431                         }
1432                         if (max_score - min_score < 100) {
1433                                 if (Math.abs(max_score) >= Math.abs(min_score)) {
1434                                         max_score = min_score + 100;
1435                                 } else {
1436                                         min_score = max_score - 100;
1437                                 }
1438                         }
1439
1440                         const h = scorespark.getBoundingClientRect().height;
1441
1442                         let base_y = h - h * min_score / (min_score - max_score);
1443                         for (let i = 0; i < scores.length; ++i) {
1444                                 let rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
1445                                 //rect.setAttributeNS(null, 'stroke', "#000000");
1446                                 rect.setAttributeNS(null, 'x', i * 5)
1447                                 rect.setAttributeNS(null, 'width', 4);
1448                                 let extent = scores[i] * h / (max_score - min_score);
1449                                 if (extent > 0 && extent < 1) {
1450                                         extent = 1;
1451                                 } else if (extent < 0 && extent > -1) {
1452                                         extent = -1;
1453                                 }
1454
1455                                 let color;
1456                                 if (scores[i] === 0) {
1457                                         color = [0.5, 0.5, 0.5];
1458                                         rect.setAttributeNS(null, 'y', base_y);
1459                                         rect.setAttributeNS(null, 'height', 1);
1460                                 } else if (scores[i] > 0) {
1461                                         color = [0.2, 0.4, 0.8];
1462                                         rect.setAttributeNS(null, 'y', base_y - extent);
1463                                         rect.setAttributeNS(null, 'height', extent + 1);
1464                                 } else {
1465                                         color = [1.0, 0.267, 0.267];
1466                                         rect.setAttributeNS(null, 'y', base_y);
1467                                         rect.setAttributeNS(null, 'height', -extent + 1);
1468                                 }
1469                                 let hlcolor = [color[0], color[1], color[2]];
1470                                 if (scores[i] !== 0) { 
1471                                         hlcolor[0] = Math.min(hlcolor[0] * 1.4, 1.0);
1472                                         hlcolor[1] = Math.min(hlcolor[1] * 1.4, 1.0);
1473                                         hlcolor[2] = Math.min(hlcolor[2] * 1.4, 1.0);
1474                                 }
1475                                 rect.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1476
1477                                 // score_history contains the Nth _position_, but format_tooltip
1478                                 // wants to format the Nth _move_; thus the -1.
1479                                 const tooltip = format_tooltip(data, i + first_move_num - 1);
1480                                 rect.addEventListener('mouseenter', (e) => draw_hover(e, hlcolor, tooltip));
1481                                 rect.addEventListener('mousemove', (e) => draw_hover(e, hlcolor, tooltip));
1482                                 rect.addEventListener('mouseleave', (e) => hide_hover(e, color));
1483                                 rect.addEventListener('click', (e) => { hide_hover(e, color); show_line(0, i + first_move_num - 1) });
1484                                 scorespark.appendChild(rect);
1485                         }
1486                 }
1487         }
1488 }
1489
1490 function draw_hover(e, color, tooltip) {
1491         e.target.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1492
1493         let hover = document.getElementById('sparklinehover');
1494         hover.textContent = tooltip;
1495         hover.style.display = 'initial';
1496
1497         let left = Math.max(e.pageX + 10, window.pageXOffset);
1498         let top = Math.max(e.pageY - hover.getBoundingClientRect().height, window.pageYOffset);
1499         left = Math.min(left, window.pageXOffset + document.documentElement.clientWidth - hover.getBoundingClientRect().width);
1500
1501         hover.style.left = left + 'px';
1502         hover.style.top = top + 'px';
1503
1504 }
1505 function hide_hover(e, color) {
1506         e.target.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)';
1507         document.getElementById('sparklinehover').style.display = 'none';
1508 }
1509
1510 /**
1511  * @param {number} num_viewers
1512  */
1513 function update_num_viewers(num_viewers) {
1514         let text = "";
1515         if (num_viewers === null) {
1516                 text = "";
1517         } else if (num_viewers == 1) {
1518                 text = "You are the only current viewer";
1519         } else {
1520                 text = num_viewers + " current viewers";
1521         }
1522         if (display_fen !== null) {
1523                 let counter = Math.floor(display_fen.split(" ")[4] / 2);
1524                 if (counter >= 20) {
1525                         text = text.replace("current ", "");
1526                         text += " | 50-move rule: " + counter;
1527                 }
1528         }
1529         document.getElementById("numviewers").textContent = text;
1530 }
1531
1532 function update_clock() {
1533         clock_timer = null;
1534
1535         let data = displayed_analysis_data || current_analysis_data;
1536         if (!data) return;
1537
1538         if (data['position']) {
1539                 let result = data['position']['result'];
1540                 if (result === '1-0') {
1541                         document.getElementById("whiteclock").textContent = "1";
1542                         document.getElementById("blackclock").textContent = "0";
1543                         document.getElementById("whiteclock").classList.remove("running-clock");
1544                         document.getElementById("blackclock").classList.remove("running-clock");
1545                         return;
1546                 }
1547                 if (result === '1/2-1/2') {
1548                         document.getElementById("whiteclock").textContent = "1/2";
1549                         document.getElementById("blackclock").textContent = "1/2";
1550                         document.getElementById("whiteclock").classList.remove("running-clock");
1551                         document.getElementById("blackclock").classList.remove("running-clock");
1552                         return;
1553                 }       
1554                 if (result === '0-1') {
1555                         document.getElementById("whiteclock").textContent = "0";
1556                         document.getElementById("blackclock").textContent = "1";
1557                         document.getElementById("whiteclock").classList.remove("running-clock");
1558                         document.getElementById("blackclock").classList.remove("running-clock");
1559                         return;
1560                 }
1561         }
1562
1563         let white_clock_ms = null;
1564         let black_clock_ms = null;
1565
1566         // Static clocks.
1567         if (data['position'] &&
1568             data['position']['white_clock'] &&
1569             data['position']['black_clock']) {
1570                 white_clock_ms = data['position']['white_clock'] * 1000;
1571                 black_clock_ms = data['position']['black_clock'] * 1000;
1572         }
1573
1574         // Dynamic clock (only one, obviously).
1575         let color;
1576         if (data['position']['white_clock_target']) {
1577                 color = "white";
1578                 document.getElementById("whiteclock").classList.add("running-clock");
1579                 document.getElementById("blackclock").classList.remove("running-clock");
1580         } else if (data['position']['black_clock_target']) {
1581                 color = "black";
1582                 document.getElementById("whiteclock").classList.remove("running-clock");
1583                 document.getElementById("blackclock").classList.add("running-clock");
1584         } else {
1585                 document.getElementById("whiteclock").classList.remove("running-clock");
1586                 document.getElementById("blackclock").classList.remove("running-clock");
1587         }
1588         let remaining_ms;
1589         if (color) {
1590                 let now = new Date().getTime() + client_clock_offset_ms;
1591                 remaining_ms = data['position'][color + '_clock_target'] * 1000 - now;
1592                 if (color === "white") {
1593                         white_clock_ms = remaining_ms;
1594                 } else {
1595                         black_clock_ms = remaining_ms;
1596                 }
1597         }
1598
1599         if (white_clock_ms === null || black_clock_ms === null) {
1600                 document.getElementById("whiteclock").replaceChildren();
1601                 document.getElementById("blackclock").replaceChildren();
1602                 return;
1603         }
1604
1605         // If either player has twenty minutes or less left, add the second counters.
1606         // This matches what DGT clocks do.
1607         let show_seconds = (white_clock_ms < 60 * 20 * 1000 || black_clock_ms < 60 * 20 * 1000);
1608
1609         if (color && remaining_ms > 0) {
1610                 // See when the clock will change next, and update right after that.
1611                 let next_update_ms;
1612                 if (show_seconds) {
1613                         next_update_ms = remaining_ms % 1000 + 100;
1614                 } else {
1615                         next_update_ms = remaining_ms % 60000 + 100;
1616                 }
1617                 clock_timer = setTimeout(update_clock, next_update_ms);
1618         }
1619
1620         document.getElementById("whiteclock").textContent = format_clock(white_clock_ms, show_seconds);
1621         document.getElementById("blackclock").textContent = format_clock(black_clock_ms, show_seconds);
1622 }
1623
1624 /**
1625  * @param {Number} remaining_ms
1626  * @param {boolean} show_seconds
1627  */
1628 function format_clock(remaining_ms, show_seconds) {
1629         if (remaining_ms <= 0) {
1630                 if (show_seconds) {
1631                         return "00:00:00";
1632                 } else {
1633                         return "00:00";
1634                 }
1635         }
1636
1637         let remaining = Math.floor(remaining_ms / 1000);
1638         let seconds = remaining % 60;
1639         remaining = (remaining - seconds) / 60;
1640         let minutes = remaining % 60;
1641         remaining = (remaining - minutes) / 60;
1642         let hours = remaining;
1643         if (show_seconds) {
1644                 return format_2d(hours) + ":" + format_2d(minutes) + ":" + format_2d(seconds);
1645         } else {
1646                 return format_2d(hours) + ":" + format_2d(minutes);
1647         }
1648 }
1649
1650 /**
1651  * @param {Number} x
1652  */
1653 function format_2d(x) {
1654         if (x >= 10) {
1655                 return x;
1656         } else {
1657                 return "0" + x;
1658         }
1659 }
1660
1661 /**
1662  * @param {string} move
1663  * @param {Number} move_num Move number of this move.
1664  * @param {boolean} white_to_play Whether white is to play this move.
1665  */
1666 function format_move_with_number(move, move_num, white_to_play) {
1667         let ret;
1668         if (white_to_play) {
1669                 ret = move_num + '. ';
1670         } else {
1671                 ret = move_num + '… ';
1672         }
1673         ret += move;
1674         return ret;
1675 }
1676
1677 /**
1678  * @param {string} move
1679  * @param {Number} halfmove_num Half-move number that is to be played,
1680  *   starting from 0.
1681  */
1682 function format_halfmove_with_number(move, halfmove_num) {
1683         return format_move_with_number(
1684                 move,
1685                 Math.floor(halfmove_num / 2) + 1,
1686                 halfmove_num % 2 == 0);
1687 }
1688
1689 /**
1690  * @param {Object} data
1691  * @param {Number} halfmove_num
1692  */
1693 function format_tooltip(data, halfmove_num) {
1694         if (data['score_history'][halfmove_num + 1] ||
1695             (halfmove_num + 1) === data['position']['history'].length) {
1696                 // Position is in the history, or it is the current position
1697                 // (which is implicitly tacked onto the history).
1698                 let move;
1699                 let short_score;
1700                 if ((halfmove_num + 1) === data['position']['history'].length) {
1701                         move = data['position']['last_move'];
1702                         short_score = format_short_score(data['score']);
1703                 } else {
1704                         move = data['position']['history'][halfmove_num];
1705                         short_score = format_short_score(data['score_history'][halfmove_num + 1]);
1706                 }
1707                 if (halfmove_num === -1) {
1708                         return "Start position: " + short_score;
1709                 } else {
1710                         let move_with_number = format_halfmove_with_number(move, halfmove_num);
1711                         return "After " + move_with_number + ": " + short_score;
1712                 }
1713         } else {
1714                 for (let i = halfmove_num; i --> -1; ) {
1715                         if (data['score_history'][i]) {
1716                                 let move = data['position']['history'][i];
1717                                 if (i === -1) {
1718                                         return "[Analysis kept from start position]";
1719                                 } else {
1720                                         return "[Analysis kept from " + format_halfmove_with_number(move, i) + "]";
1721                                 }
1722                         }
1723                 }
1724         }
1725 }
1726
1727 /**
1728  * @param {boolean} truncate_history
1729  */
1730 function set_truncate_history(truncate_history) {
1731         truncate_display_history = truncate_history;
1732         update_refutation_lines();
1733 }
1734 window['set_truncate_history'] = set_truncate_history;
1735
1736 /**
1737  * @param {number} line_num
1738  * @param {number} move_num
1739  */
1740 function show_line(line_num, move_num) {
1741         if (line_num == -1) {
1742                 current_display_line = null;
1743                 current_display_move = null;
1744                 hash_refutation_lines = null;
1745                 if (displayed_analysis_data) {
1746                         // TODO: Support exiting to history position if we are in an
1747                         // analysis line of a history position.
1748                         displayed_analysis_data = null;
1749                 }
1750                 update_board();
1751                 return;
1752         } else {
1753                 current_display_line = {...display_lines[line_num]};  // Shallow clone.
1754                 current_display_move = move_num + current_display_line.start_display_move_num;
1755         }
1756         current_display_line_is_history = (line_num == 0);
1757
1758         update_historic_analysis();
1759         update_displayed_line();
1760         update_board_highlight();
1761         update_move_highlight();
1762         redraw_arrows();
1763 }
1764 window['show_line'] = show_line;
1765
1766 function prev_move() {
1767         if (current_display_line &&
1768             current_display_move >= current_display_line.start_display_move_num) {
1769                 --current_display_move;
1770         }
1771         update_historic_analysis();
1772         update_displayed_line();
1773         update_move_highlight();
1774 }
1775 window['prev_move'] = prev_move;
1776
1777 function next_move() {
1778         if (current_display_line &&
1779             current_display_move < current_display_line.pv.length - 1) {
1780                 ++current_display_move;
1781         }
1782         update_historic_analysis();
1783         update_displayed_line();
1784         update_move_highlight();
1785 }
1786 window['next_move'] = next_move;
1787
1788 function next_game() {
1789         if (current_games === null) {
1790                 return;
1791         }
1792
1793         // Try to find the game we are currently looking at.
1794         for (let game_num = 0; game_num < current_games.length; ++game_num) {
1795                 let game = current_games[game_num];
1796                 if (game['url'] === backend_url) {
1797                         let next_game_num = (game_num + 1) % current_games.length;
1798                         switch_backend(current_games[next_game_num]);
1799                         return;
1800                 }
1801         }
1802
1803         // Couldn't find it; give up.
1804 }
1805
1806 function update_historic_analysis() {
1807         if (!current_display_line_is_history) {
1808                 return;
1809         }
1810         if (current_display_move == current_display_line.pv.length - 1) {
1811                 displayed_analysis_data = null;
1812                 update_board();
1813         }
1814
1815         // Fetch old analysis for this line if it exists.
1816         let hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1817         let filename = "/history/move" + (current_display_move + 1) + "-" +
1818                 hiddenboard.fen().replace(/ /g, '_').replace(/\//g, '-') + ".json";
1819
1820         let handle_err = () => {
1821                 displayed_analysis_data = {'failed': true};
1822                 update_board();
1823         };
1824
1825         current_historic_xhr = new AbortController();
1826         const signal = current_analysis_xhr.signal;
1827         fetch(filename, { signal })
1828                 .then((response) => response.json().then(data => ({ok: response.ok, json: data})))  // ick
1829                 .then((obj) => {
1830                         if (!obj.ok) {
1831                                 handle_err();
1832                                 return;
1833                         }
1834                         displayed_analysis_data = obj.json;
1835                         update_board();
1836                 })
1837                 .catch((err) => {
1838                         if (err.name === 'AbortError') {
1839                                 // Aborted because we are switching backends. Abandon and don't retry,
1840                                 // because another one is already started for us.
1841                         } else {
1842                                 console.log(err);
1843                                 handle_err();
1844                         }
1845                 });
1846 }
1847
1848 /**
1849  * @param {string} fen
1850  */
1851 function update_imbalance(fen) {
1852         let imbalance = {'k': 0, 'q': 0, 'r': 0, 'b': 0, 'n': 0, 'p': 0};
1853         for (const c of fen) {
1854                 if (c === ' ') {
1855                         // End of board
1856                         break;
1857                 }
1858                 if (c != c.toUpperCase()) {
1859                         --imbalance[c];
1860                 } else if (c != c.toLowerCase()) {
1861                         ++imbalance[c.toLowerCase()];
1862                 }
1863         }
1864
1865         let white_imbalance = document.getElementById('whiteimbalance');
1866         let black_imbalance = document.getElementById('blackimbalance');
1867         white_imbalance.textContent = '';
1868         black_imbalance.textContent = '';
1869         for (let piece in imbalance) {
1870                 for (let i = 0; i < imbalance[piece]; ++i) {
1871                         let i1 = document.createElement('img');
1872                         i1.src = svg_pieces['w' + piece.toUpperCase()];
1873                         i1.setAttribute('alt', piece.toUpperCase());
1874                         i1.classList.add('imbalance-piece');
1875                         white_imbalance.appendChild(i1);
1876
1877                         let i2 = document.createElement('img');
1878                         i2.src = svg_pieces['b' + piece.toUpperCase()];
1879                         i2.setAttribute('alt', piece.toUpperCase());
1880                         i2.classList.add('imbalance-inverted-piece');
1881                         white_imbalance.appendChild(i2);
1882                 }
1883                 for (let i = 0; i < -imbalance[piece]; ++i) {
1884                         let i1 = document.createElement('img');
1885                         i1.src = svg_pieces['b' + piece.toUpperCase()];
1886                         i1.setAttribute('alt', piece.toUpperCase());
1887                         i1.classList.add('imbalance-piece');
1888                         black_imbalance.appendChild(i1);
1889
1890                         let i2 = document.createElement('img');
1891                         i2.src = svg_pieces['w' + piece.toUpperCase()];
1892                         i2.setAttribute('alt', piece.toUpperCase());
1893                         i2.classList.add('imbalance-inverted-piece');
1894                         black_imbalance.appendChild(i2);
1895                 }
1896         }
1897 }
1898
1899 /** Mark the currently selected move in red.
1900  * Also replaces the PV with the current displayed line if it's not shown
1901  * anywhere else on the screen.
1902  */
1903 function update_move_highlight() {
1904         if (highlighted_move !== null) {
1905                 highlighted_move.classList.remove('highlight'); 
1906         }
1907         if (current_display_line) {
1908                 let display_line_num = find_display_line_matching_num();
1909                 if (display_line_num === null) {
1910                         // Replace the PV with the (complete) line.
1911                         document.getElementById("pvtitle").textContent = "Exploring:";
1912                         current_display_line.start_display_move_num = 0;
1913                         display_lines.push(current_display_line);
1914                         document.getElementById("pv").replaceChildren(print_pv(display_lines.length - 1, null));  // FIXME
1915                         display_line_num = display_lines.length - 1;
1916
1917                         // Clear out the PV, so it's not selected by anything later.
1918                         display_lines[1].pv = [];
1919                 }
1920
1921                 highlighted_move = document.getElementById("automove" + display_line_num + "-" + (current_display_move - current_display_line.start_display_move_num));
1922                 if (highlighted_move !== null) {
1923                         highlighted_move.classList.add('highlight');
1924                 }
1925         }
1926 }
1927
1928 /**
1929  * See if the current displayed line is identical to any of the ones
1930  * we have on screen. (It might not be if e.g. the analysis reloaded
1931  * since we started looking.)
1932  *
1933  * @return {?number}
1934  */
1935 function find_display_line_matching_num() {
1936         for (let i = 0; i < display_lines.length; ++i) {
1937                 let line = display_lines[i];
1938                 if (line.start_display_move_num > 0) continue;
1939                 if (current_display_line.start_fen !== line.start_fen) continue;
1940                 if (current_display_line.pv.length !== line.pv.length) continue;
1941                 let ok = true;
1942                 for (let j = 0; j < line.pv.length; ++j) {
1943                         if (current_display_line.pv[j] !== line.pv[j]) {
1944                                 ok = false;
1945                                 break;
1946                         }
1947                 }
1948                 if (ok) {
1949                         return i;
1950                 }
1951         }
1952         return null;
1953 }
1954
1955 /** Update the board based on the currently displayed line.
1956  * 
1957  * TODO: This should really be called only whenever something changes,
1958  * instead of all the time.
1959  */
1960 function update_displayed_line() {
1961         if (current_display_line === null) {
1962                 document.getElementById("linenav").style.display = 'none';
1963                 document.getElementById("linemsg").style.display = 'revert';
1964                 display_fen = base_fen;
1965                 set_board_position(base_fen);
1966                 update_imbalance(base_fen);
1967                 return;
1968         }
1969
1970         document.getElementById("linenav").style.display = 'revert';
1971         document.getElementById("linemsg").style.display = 'none';
1972
1973         if (current_display_move <= 0) {
1974                 document.getElementById("prevmove").textContent = "Previous";
1975         } else {
1976                 document.getElementById("prevmove").innerHTML = "<a href=\"javascript:prev_move();\">Previous</a></span>";
1977         }
1978         if (current_display_move == current_display_line.pv.length - 1) {
1979                 document.getElementById("nextmove").textContent = "Next";
1980         } else {
1981                 document.getElementById("nextmove").innerHTML = "<a href=\"javascript:next_move();\">Next</a></span>";
1982         }
1983
1984         let hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
1985         set_board_position(hiddenboard.fen());
1986         if (display_fen !== hiddenboard.fen() && !current_display_line_is_history) {
1987                 // Fire off a hash request, since we're now off the main position
1988                 // and it just changed.
1989                 explore_hash(hiddenboard.fen());
1990         }
1991         display_fen = hiddenboard.fen();
1992         update_imbalance(hiddenboard.fen());
1993 }
1994
1995 function set_board_position(new_fen) {
1996         board_is_animating = true;
1997         let old_fen = board.fen();
1998         let animate = old_fen !== '8/8/8/8/8/8/8/';
1999         board.position(new_fen, animate);
2000         if (board.fen() === old_fen) {
2001                 board_is_animating = false;
2002         }
2003 }
2004
2005 /**
2006  * @param {boolean} param_enable_sound
2007  */
2008 function set_sound(param_enable_sound) {
2009         enable_sound = param_enable_sound;
2010         if (enable_sound) {
2011                 document.getElementById("soundon").innerHTML = "<strong>On</strong>";
2012                 document.getElementById("soundoff").innerHTML = "<a href=\"javascript:set_sound(false)\">Off</a>";
2013
2014                 // Seemingly at least Firefox prefers MP3 over Opus; tell it otherwise,
2015                 // and also preload the file since the user has selected audio.
2016                 let ding = document.getElementById('ding');
2017                 if (ding && ding.canPlayType && ding.canPlayType('audio/ogg; codecs="opus"') === 'probably') {
2018                         ding.src = 'ding.opus';
2019                         ding.load();
2020                 }
2021         } else {
2022                 document.getElementById("soundon").innerHTML = "<a href=\"javascript:set_sound(true)\">On</a>";
2023                 document.getElementById("soundoff").innerHTML = "<strong>Off</strong>";
2024         }
2025         if (supports_html5_storage()) {
2026                 window['localStorage']['enable_sound'] = enable_sound ? 1 : 0;
2027         }
2028 }
2029 window['set_sound'] = set_sound;
2030
2031 /** Send off a hash probe request to the backend.
2032  * @param {string} fen
2033  */
2034 function explore_hash(fen) {
2035         // If we already have a backend response going, abort it.
2036         if (current_hash_xhr) {
2037                 current_hash_xhr.abort();
2038         }
2039         if (current_hash_display_timer) {
2040                 clearTimeout(current_hash_display_timer);
2041                 current_hash_display_timer = null;
2042         }
2043         document.getElementById("refutationlines").replaceChildren();
2044
2045         current_hash_xhr = new AbortController();
2046         const signal = current_analysis_xhr.signal;
2047         fetch(backend_hash_url + "?fen=" + fen, { signal })
2048                 .then((response) => response.json())
2049                 .then((data) => { show_explore_hash_results(data, fen); })
2050                 .catch((err) => {
2051                         // Truncate the lines, since we already cleared the display.
2052                         display_lines = [ display_lines[0], display_lines[1] ];
2053                         update_move_highlight();
2054                 });
2055 }
2056
2057 /** Process the JSON response from a hash probe request.
2058  * @param {!Object} data
2059  * @param {string} fen
2060  */
2061 function show_explore_hash_results(data, fen) {
2062         if (board_is_animating) {
2063                 // Updating while the animation is still going causes
2064                 // the animation to jerk. This is pretty crude, but it will do.
2065                 current_hash_display_timer = setTimeout(function() { show_explore_hash_results(data, fen); }, 100);
2066                 return;
2067         }
2068         current_hash_display_timer = null;
2069         hash_refutation_lines = data['lines'];
2070         update_board();
2071 }
2072
2073 // almost all of this stuff comes from the chessboard.js example page
2074 function onDragStart(source, piece, position, orientation) {
2075         let pseudogame = new Chess(display_fen);
2076         if (pseudogame.game_over() === true ||
2077             (pseudogame.turn() === 'w' && piece.search(/^b/) !== -1) ||
2078             (pseudogame.turn() === 'b' && piece.search(/^w/) !== -1)) {
2079                 return false;
2080         }
2081
2082         recommended_move = get_best_move(pseudogame, source, null, pseudogame.turn() === 'b');
2083         if (recommended_move) {
2084                 let squareEl = document.querySelector('#board .square-' + recommended_move.to);
2085                 squareEl.classList.add('highlight1-32417');
2086         }
2087         return true;
2088 }
2089
2090 function mousedownSquare(e) {
2091         if (!e.target || !e.target.getAttribute('data-square')) {
2092                 return;
2093         }
2094
2095         reverse_dragging_from = null;
2096         let square = e.target.getAttribute('data-square');
2097
2098         let pseudogame = new Chess(display_fen);
2099         if (pseudogame.game_over() === true) {
2100                 return;
2101         }
2102
2103         // If the square is empty, or has a piece of the side not to move,
2104         // we handle it. If not, normal piece dragging will take it.
2105         let position = board.position();
2106         if (!position.hasOwnProperty(square) ||
2107             (pseudogame.turn() === 'w' && position[square].search(/^b/) !== -1) ||
2108             (pseudogame.turn() === 'b' && position[square].search(/^w/) !== -1)) {
2109                 reverse_dragging_from = square;
2110                 recommended_move = get_best_move(pseudogame, null, square, pseudogame.turn() === 'b');
2111                 if (recommended_move) {
2112                         let squareEl = document.querySelector('#board .square-' + recommended_move.from);
2113                         squareEl.classList.add('highlight1-32417');
2114                         squareEl = document.querySelector('#board .square-' + recommended_move.to);
2115                         squareEl.classList.add('highlight1-32417');
2116                 }
2117         }
2118 }
2119
2120 function mouseupSquare(e) {
2121         if (!e.target || !e.target.getAttribute('data-square')) {
2122                 return;
2123         }
2124         if (reverse_dragging_from === null) {
2125                 return;
2126         }
2127         let source = e.target.getAttribute('data-square');
2128         let target = reverse_dragging_from;
2129         reverse_dragging_from = null;
2130         if (onDrop(source, target) !== 'snapback') {
2131                 onSnapEnd(source, target);
2132         }
2133         document.getElementById("board").querySelectorAll('.square-55d63.highlight1-32417').forEach((square) => {
2134                 square.classList.remove('highlight1-32417');
2135         });
2136 }
2137
2138 function get_best_move(game, source, target, invert) {
2139         let moves = game.moves({ verbose: true });
2140         if (source !== null) {
2141                 moves = moves.filter(function(move) { return move.from == source; });
2142         }
2143         if (target !== null) {
2144                 moves = moves.filter(function(move) { return move.to == target; });
2145         }
2146         if (moves.length == 0) {
2147                 return null;
2148         }
2149         if (moves.length == 1) {
2150                 return moves[0];
2151         }
2152
2153         // More than one move. Use the display lines (if we have them)
2154         // to disambiguate; otherwise, we have no information.
2155         let move_hash = {};
2156         for (let i = 0; i < moves.length; ++i) {
2157                 move_hash[moves[i].san] = moves[i];
2158         }
2159
2160         // See if we're already exploring some line.
2161         if (current_display_line &&
2162             current_display_move < current_display_line.pv.length - 1) {
2163                 let first_move = current_display_line.pv[current_display_move + 1];
2164                 if (move_hash[first_move]) {
2165                         return move_hash[first_move];
2166                 }
2167         }
2168
2169         // History and PV take priority over the display lines.
2170         for (let i = 0; i < 2; ++i) {
2171                 let line = display_lines[i];
2172                 let first_move = line.pv[line.start_display_move_num];
2173                 if (move_hash[first_move]) {
2174                         return move_hash[first_move];
2175                 }
2176         }
2177
2178         let best_move = null;
2179         let best_move_score = null;
2180
2181         for (let move in refutation_lines) {
2182                 let line = refutation_lines[move];
2183                 if (!line['score']) {
2184                         continue;
2185                 }
2186                 let first_move = line['pv'][0];
2187                 if (move_hash[first_move]) {
2188                         let score = compute_score_sort_key(line['score'], line['depth'], invert);
2189                         if (best_move_score === null || score > best_move_score) {
2190                                 best_move = move_hash[first_move];
2191                                 best_move_score = score;
2192                         }
2193                 }
2194         }
2195         return best_move;
2196 }
2197
2198 function onDrop(source, target) {
2199         if (source === target) {
2200                 if (recommended_move === null) {
2201                         return 'snapback';
2202                 } else {
2203                         // Accept the move. It will be changed in onSnapEnd.
2204                         return;
2205                 }
2206         } else {
2207                 // Suggestion not asked for.
2208                 recommended_move = null;
2209         }
2210
2211         // see if the move is legal
2212         let pseudogame = new Chess(display_fen);
2213         let move = pseudogame.move({
2214                 from: source,
2215                 to: target,
2216                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2217         });
2218
2219         // illegal move
2220         if (move === null) return 'snapback';
2221 }
2222
2223 function onSnapEnd(source, target) {
2224         if (source === target && recommended_move !== null) {
2225                 source = recommended_move.from;
2226                 target = recommended_move.to;
2227         }
2228         recommended_move = null;
2229         let pseudogame = new Chess(display_fen);
2230         let move = pseudogame.move({
2231                 from: source,
2232                 to: target,
2233                 promotion: 'q' // NOTE: always promote to a queen for example simplicity
2234         });
2235
2236         if (admin_password !== null) {
2237                 let url = '/manual-override.pl';
2238                 url += '?fen=' + encodeURIComponent(display_fen);
2239                 url += '&history=' + encodeURIComponent(JSON.stringify(current_analysis_data['position']['history']));
2240                 url += '&move=' + encodeURIComponent(move.san);
2241                 url += '&player_w=' + encodeURIComponent(current_analysis_data['position']['player_w']);
2242                 url += '&player_b=' + encodeURIComponent(current_analysis_data['position']['player_b']);
2243                 url += '&password=' + encodeURIComponent(admin_password);
2244                 fetch(url);
2245                 return;
2246         }
2247
2248         // Move ahead on the line we're on -- this includes history if we've
2249         // gone backwards.
2250         if (current_display_line &&
2251             current_display_move < current_display_line.pv.length - 1 &&
2252             current_display_line.pv[current_display_move + 1] === move.san) {
2253                 next_move();
2254                 return;
2255         }
2256
2257         // Walk down the displayed lines until we find one that starts with
2258         // this move, then select that. Note that this gives us a good priority
2259         // order (PV, then multi-PV lines; history was already dealt with above,
2260         // as it's the only line that originates backwards).
2261         for (let i = 1; i < display_lines.length; ++i) {
2262                 if (i == 1 && current_display_line) {
2263                         // Do not choose PV if not on it.
2264                         continue;
2265                 }
2266                 let line = display_lines[i];
2267                 if (line.pv[line.start_display_move_num] === move.san) {
2268                         show_line(i, 0);
2269                         return;
2270                 }
2271         }
2272
2273         // Shouldn't really be here if we have hash probes, but there's really
2274         // nothing we can do.
2275         // FIXME: Just make a new line, probably (even if we don't have hash moves).
2276         // As it is, we can actually drag (but not click) such a move in the UI,
2277         // but it has no effect on what we're probing.
2278 }
2279 // End of dragging-related code.
2280
2281 function fmt_cp(v) {
2282         if (v === 0) {
2283                 return "0.00";
2284         } else if (v > 0) {
2285                 return "+" + (v / 100).toFixed(2);
2286         } else {
2287                 v = -v;
2288                 return "-" + (v / 100).toFixed(2);
2289         }
2290 }
2291
2292 function format_short_score(score) {
2293         if (!score) {
2294                 return "???";
2295         }
2296         if (score[0] === 'T' || score[0] === 't') {
2297                 let ret = "TB\u00a0";
2298                 if (score[2]) {  // Is a bound.
2299                         ret = score[2] + "\u00a0TB\u00a0";
2300                 }
2301                 if (score[0] === 'T') {
2302                         return ret + Math.ceil(score[1] / 2);
2303                 } else {
2304                         return ret + "-" + Math.ceil(score[1] / 2);
2305                 }
2306         } else if (score[0] === 'M' || score[0] === 'm') {
2307                 let sign = (score[0] === 'm') ? '-' : '';
2308                 if (score[2]) {  // Is a bound.
2309                         return score[2] + "\u00a0M " + sign + score[1];
2310                 } else {
2311                         return "M " + sign + score[1];
2312                 }
2313         } else if (score[0] === 'd') {
2314                 return "TB =0";
2315         } else if (score[0] === 'cp') {
2316                 if (score[2]) {  // Is a bound.
2317                         return score[2] + "\u00a0" + fmt_cp(score[1]);
2318                 } else {
2319                         return fmt_cp(score[1]);
2320                 }
2321         }
2322         return null;
2323 }
2324
2325 function format_long_score(score) {
2326         if (!score) {
2327                 return "???";
2328         }
2329         if (score[0] === 'T') {
2330                 if (score[1] == 0) {
2331                         return "Won for white (tablebase)";
2332                 } else {
2333                         return "White wins in " + Math.ceil(score[1] / 2);
2334                 }
2335         } else if (score[0] === 't') {
2336                 if (score[1] == -1) {
2337                         return "Won for black (tablebase)";
2338                 } else {
2339                         return "Black wins in " + Math.ceil(score[1] / 2);
2340                 }
2341         } else if (score[0] === 'M') {
2342                 if (score[1] == 0) {
2343                         return "White wins by checkmate";
2344                 } else {
2345                         return "White mates in " + score[1];
2346                 }
2347         } else if (score[0] === 'm') {
2348                 if (score[1] == 0) {
2349                         return "Black wins by checkmate";
2350                 } else {
2351                         return "Black mates in " + score[1];
2352                 }
2353         } else if (score[0] === 'd') {
2354                 return "Theoretical draw";
2355         } else if (score[0] === 'cp') {
2356                 return "Score: " + format_short_score(score);
2357         }
2358         return null;
2359 }
2360
2361 function compute_plot_score(score) {
2362         if (score[0] === 'M' || score[0] === 'T') {
2363                 return 500;
2364         } else if (score[0] === 'm' || score[0] === 't') {
2365                 return -500;
2366         } else if (score[0] === 'd') {
2367                 return 0;
2368         } else if (score[0] === 'cp') {
2369                 if (score[1] > 500) {
2370                         return 500;
2371                 } else if (score[1] < -500) {
2372                         return -500;
2373                 } else {
2374                         return score[1];
2375                 }
2376         }
2377         return null;
2378 }
2379
2380 /**
2381  * @param score The score digest tuple.
2382  * @param {?number} depth Depth the move has been computed to, or null.
2383  * @param {boolean} invert Whether black is to play.
2384  * @return {number}
2385  */
2386 function compute_score_sort_key(score, depth, invert) {
2387         let s;
2388         if (!score) {
2389                 return -10000000;
2390         }
2391         if (score[0] === 'T') {
2392                 // White reaches TB win.
2393                 s = 89999 - score[1];
2394         } else if (score[0] === 't') {
2395                 // Black reaches TB win.
2396                 s = -(89999 - score[1]);
2397         } else if (score[0] === 'M') {
2398                 // White mates.
2399                 s = 99999 - score[1];
2400         } else if (score[0] === 'm') {
2401                 // Black mates.
2402                 s = -(99999 - score[1]);
2403         } else if (score[0] === 'd') {
2404                 s = 0;
2405         } else if (score[0] === 'cp') {
2406                 s = score[1];
2407         }
2408         if (s) {
2409                 if (invert) s = -s;
2410                 return s;
2411         } else {
2412                 return null;
2413         }
2414 }
2415
2416 /**
2417  * @param {Object} game
2418  */
2419 function switch_backend(game) {
2420         // Stop looking at historic data.
2421         current_display_line = null;
2422         current_display_move = null;
2423         displayed_analysis_data = null;
2424         if (current_historic_xhr) {
2425                 current_historic_xhr.abort();
2426         }
2427
2428         // If we already have a backend response going, abort it.
2429         if (current_analysis_xhr) {
2430                 current_analysis_xhr.abort();
2431         }
2432         if (current_hash_xhr) {
2433                 current_hash_xhr.abort();
2434         }
2435
2436         // Otherwise, we should have a timer going to start a new one.
2437         // Kill that, too.
2438         if (current_analysis_request_timer) {
2439                 clearTimeout(current_analysis_request_timer);
2440                 current_analysis_request_timer = null;
2441         }
2442         if (current_hash_display_timer) {
2443                 clearTimeout(current_hash_display_timer);
2444                 current_hash_display_timer = null;
2445         }
2446
2447         // Request an immediate fetch with the new backend.
2448         backend_url = game['url'];
2449         backend_hash_url = game['hashurl'];
2450         window.location.hash = '#' + game['id'];
2451         current_analysis_data = null;
2452         ims = 0;
2453         request_update();
2454 }
2455 window['switch_backend'] = switch_backend;
2456
2457 window['flip'] = function() { board.flip(); redraw_arrows(); };
2458 window['set_delay_ms'] = function(ms) { delay_ms = ms; console.log('Delay is now ' + ms + ' ms.'); };
2459
2460 // Mostly from Wikipedia's chess set as of October 2022, but some pieces are from
2461 // the 2013 version, as I like those better (and it matches the 2014 PNGs; nobody
2462 // really likes change, do they?). That is wK, bK, bQ. wQ is also slightly different,
2463 // but not enough to notice.
2464 const svg_pieces = {
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2466         'wQ': 'data:image/svg+xml,<?xml version=%221.0%22 encoding=%22UTF-8%22 standalone=%22no%22?>%0A<!DOCTYPE svg PUBLIC %22-//W3C//DTD SVG 1.1//EN%22 %22http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd%22>%0A<svg xmlns=%22http://www.w3.org/2000/svg%22 version=%221.1%22 width=%2245%22 height=%2245%22><g style=%22fill:%23ffffff;stroke:%23000000;stroke-width:1.5;stroke-linejoin:round%22><path d=%22M 9,26 C 17.5,24.5 30,24.5 36,26 L 38.5,13.5 L 31,25 L 30.7,10.9 L 25.5,24.5 L 22.5,10 L 19.5,24.5 L 14.3,10.9 L 14,25 L 6.5,13.5 L 9,26 z%22/><path d=%22M 9,26 C 9,28 10.5,28 11.5,30 C 12.5,31.5 12.5,31 12,33.5 C 10.5,34.5 11,36 11,36 C 9.5,37.5 11,38.5 11,38.5 C 17.5,39.5 27.5,39.5 34,38.5 C 34,38.5 35.5,37.5 34,36 C 34,36 34.5,34.5 33,33.5 C 32.5,31 32.5,31.5 33.5,30 C 34.5,28 36,28 36,26 C 27.5,24.5 17.5,24.5 9,26 z%22/><path d=%22M 11.5,30 C 15,29 30,29 33.5,30%22 style=%22fill:none%22/><path d=%22M 12,33.5 C 18,32.5 27,32.5 33,33.5%22 style=%22fill:none%22/><circle cx=%226%22 cy=%2212%22 r=%222%22/><circle cx=%2214%22 cy=%229%22 r=%222%22/><circle cx=%2222.5%22 cy=%228%22 r=%222%22/><circle cx=%2231%22 cy=%229%22 r=%222%22/><circle cx=%2239%22 cy=%2212%22 r=%222%22/></g></svg>',
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2476         'bP': 'data:image/svg+xml,<?xml version=%221.0%22 encoding=%22UTF-8%22 standalone=%22no%22?>%0A<!DOCTYPE svg PUBLIC %22-//W3C//DTD SVG 1.1//EN%22 %22http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd%22>%0A<svg xmlns=%22http://www.w3.org/2000/svg%22 version=%221.1%22 width=%2245%22 height=%2245%22><path d=%22m 22.5,9 c -2.21,0 -4,1.79 -4,4 0,0.89 0.29,1.71 0.78,2.38 C 17.33,16.5 16,18.59 16,21 c 0,2.03 0.94,3.84 2.41,5.03 C 15.41,27.09 11,31.58 11,39.5 H 34 C 34,31.58 29.59,27.09 26.59,26.03 28.06,24.84 29,23.03 29,21 29,18.59 27.67,16.5 25.72,15.38 26.21,14.71 26.5,13.89 26.5,13 c 0,-2.21 -1.79,-4 -4,-4 z%22 style=%22opacity:1;fill:%23000000;fill-opacity:1;fill-rule:nonzero;stroke:%23000000;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1%22/></svg>',
2477 };
2478
2479 function svg_piece_theme(piece) {
2480         return svg_pieces[piece];
2481 }
2482
2483 function init() {
2484         unique = get_unique();
2485
2486         // Load settings from HTML5 local storage if available.
2487         if (supports_html5_storage() && window['localStorage']['enable_sound']) {
2488                 set_sound(parseInt(window['localStorage']['enable_sound']));
2489         } else {
2490                 set_sound(false);
2491         }
2492
2493         let admin_match = window.location.href.match(/\?password=([a-zA-Z0-9_-]+)/);
2494         if (admin_match !== null) {
2495                 admin_password = admin_match[1];
2496         }
2497
2498         // Create board.
2499         board = new window.ChessBoard('board', {
2500                 onMoveEnd: function() { board_is_animating = false; },
2501
2502                 draggable: true,
2503                 pieceTheme: svg_piece_theme,
2504                 onDragStart: onDragStart,
2505                 onDrop: onDrop,
2506                 onSnapEnd: onSnapEnd
2507         });
2508         document.getElementById("board").addEventListener('mousedown', mousedownSquare);
2509         document.getElementById("board").addEventListener('mouseup', mouseupSquare);
2510
2511         if (window['inline_json']) {
2512                 let j = window['inline_json'];
2513                 process_update_response(j['data'], { 'get': (h) => j['headers'][h] });
2514                 delete window['inline_json'];
2515         }
2516         request_update();
2517         window.addEventListener('resize', function() {
2518                 board.resize();
2519                 update_sparkline(displayed_analysis_data || current_analysis_data);
2520                 update_board_highlight();
2521                 redraw_arrows();
2522         });
2523         new ResizeObserver(() => update_sparkline(displayed_analysis_data || current_analysis_data)).observe(document.getElementById('scoresparkcontainer'));
2524         window.addEventListener('keyup', function(event) {
2525                 if (event.which == 39) {  // Left arrow.
2526                         next_move();
2527                 } else if (event.which == 37) {  // Right arrow.
2528                         prev_move();
2529                 } else if (event.which >= 49 && event.which <= 57) {  // 1-9.
2530                         let num = event.which - 49;
2531                         if (current_games && current_games.length >= num) {
2532                                 switch_backend(current_games[num]);
2533                         }
2534                 } else if (event.which == 78) {  // N.
2535                         next_game();
2536                 }
2537         });
2538         window.addEventListener('hashchange', possibly_switch_game_from_hash, false);
2539         possibly_switch_game_from_hash();
2540 };
2541 document.addEventListener('DOMContentLoaded', init);
2542
2543 })();