//$(animatedPieceEl).animate(destOffset, opts);
}
-function fadeIn(piece, onFinish) {
- piece.style.opacity = 0;
- piece.style.display = null;
- piece.addEventListener('transitionend', onFinish, {once: true});
+function fadeIn(pieces, onFinish) {
+ pieces.forEach((piece) => {
+ piece.style.opacity = 0;
+ piece.style.display = null;
+ piece.addEventListener('transitionend', onFinish, {once: true});
+ });
requestAnimationFrame(() => {
- piece.style.transitionProperty = 'opacity';
- piece.style.transitionDuration = cfg.appearSpeed + 'ms';
- piece.style.opacity = 1;
+ pieces.forEach((piece) => {
+ piece.style.transitionProperty = 'opacity';
+ piece.style.transitionDuration = cfg.appearSpeed + 'ms';
+ piece.style.opacity = 1;
+ });
});
}
-function fadeOut(piece, onFinish) {
- piece.style.opacity = 1;
- piece.style.display = null;
- piece.addEventListener('transitionend', onFinish, {once: true});
+function fadeOut(pieces, onFinish) {
+ pieces.forEach((piece) => {
+ piece.style.opacity = 1;
+ piece.style.display = null;
+ piece.addEventListener('transitionend', onFinish, {once: true});
+ });
requestAnimationFrame(() => {
- piece.style.transitionProperty = 'opacity';
- piece.style.transitionDuration = cfg.trashSpeed + 'ms';
- piece.style.opacity = 0;
+ pieces.forEach((piece) => {
+ piece.style.transitionProperty = 'opacity';
+ piece.style.transitionDuration = cfg.trashSpeed + 'ms';
+ piece.style.opacity = 0;
+ });
});
}
}
requestAnimationFrame(() => { // Firefox workaround.
+ let fadeout_pieces = [];
+ let fadein_pieces = [];
+
for (var i = 0; i < a.length; i++) {
// clear a piece
if (a[i].type === 'clear') {
document.getElementById(SQUARE_ELS_IDS[a[i].square]).querySelectorAll('.' + CSS.piece).forEach(
- (piece) => fadeOut(piece, onFinish)
+ (piece) => fadeout_pieces.push(piece)
);
}
let square = document.getElementById(SQUARE_ELS_IDS[a[i].square]);
square.append(buildPiece(a[i].piece, true));
let piece = square.querySelector('.' + CSS.piece);
- fadeIn(piece, onFinish);
+ fadein_pieces.push(piece);
}
// add a piece from a spare piece
onFinish);
}
}
+
+ // TODO: Batch moves as well, not just fade in/out.
+ // (We batch them because requestAnimationFrame seemingly costs real time.)
+ if (fadeout_pieces.length > 0) {
+ fadeOut(fadeout_pieces, onFinish);
+ }
+ if (fadein_pieces.length > 0) {
+ fadeIn(fadein_pieces, onFinish);
+ }
});
}