- for (Square s = SQ_A1; s <= SQ_H8; ++s)
- {
- SquareBB[s] = 1ULL << s;
- BSFTable[bsf_index(SquareBB[s])] = s;
- }
-
- for (Bitboard b = 1; b < 256; ++b)
- MS1BTable[b] = more_than_one(b) ? MS1BTable[b - 1] : lsb(b);
-
- for (File f = FILE_A; f <= FILE_H; ++f)
- FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB;
-
- for (Rank r = RANK_1; r <= RANK_8; ++r)
- RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB;
-
- for (File f = FILE_A; f <= FILE_H; ++f)
- AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
-
- for (Rank r = RANK_1; r < RANK_8; ++r)
- InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]);
-
- for (Color c = WHITE; c <= BLACK; ++c)
- for (Square s = SQ_A1; s <= SQ_H8; ++s)
- {
- ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)];
- PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
- PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s];
- }
-
- for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
- for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
- if (s1 != s2)
- {
- SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2));
- DistanceRingsBB[s1][SquareDistance[s1][s2] - 1] |= s2;
- }
-
- int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
- {}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
-
- for (Color c = WHITE; c <= BLACK; ++c)
- for (PieceType pt = PAWN; pt <= KING; ++pt)
- for (Square s = SQ_A1; s <= SQ_H8; ++s)
- for (int i = 0; steps[pt][i]; ++i)
- {
- Square to = s + Square(c == WHITE ? steps[pt][i] : -steps[pt][i]);
-
- if (is_ok(to) && square_distance(s, to) < 3)
- StepAttacksBB[make_piece(c, pt)][s] |= to;
- }
-
- Square RDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
- Square BDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
-
- init_magics(RTable, RAttacks, RMagics, RMasks, RShifts, RDeltas, magic_index<ROOK>);
- init_magics(BTable, BAttacks, BMagics, BMasks, BShifts, BDeltas, magic_index<BISHOP>);
-
- for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
- {
- PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
- PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0);
-
- for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
- {
- Piece pc = (PseudoAttacks[BISHOP][s1] & s2) ? W_BISHOP :
- (PseudoAttacks[ROOK][s1] & s2) ? W_ROOK : NO_PIECE;
-
- if (pc == NO_PIECE)
- continue;
-
- LineBB[s1][s2] = (attacks_bb(pc, s1, 0) & attacks_bb(pc, s2, 0)) | s1 | s2;
- BetweenBB[s1][s2] = attacks_bb(pc, s1, SquareBB[s2]) & attacks_bb(pc, s2, SquareBB[s1]);
- }
- }