-/*
- Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2009 Marco Costalba
-
- Stockfish is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- Stockfish is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-
-#if !defined(ENDGAME_H_INCLUDED)
-#define ENDGAME_H_INCLUDED
-
-////
-//// Includes
-////
-
-#include "position.h"
-#include "scale.h"
-#include "value.h"
-
-
-////
-//// Types
-////
-
-enum EndgameType {
-
- // Evaluation functions
- KXK, // Generic "mate lone king" eval
- KBNK, // KBN vs K
- KPK, // KP vs K
- KRKP, // KR vs KP
- KRKB, // KR vs KB
- KRKN, // KR vs KN
- KQKR, // KQ vs KR
- KBBKN, // KBB vs KN
- KmmKm, // K and two minors vs K and one or two minors
-
- // Scaling functions
- KBPK, // KBP vs K
- KQKRP, // KQ vs KRP
- KRPKR, // KRP vs KR
- KRPPKRP, // KRPP vs KRP
- KPsK, // King and pawns vs king
- KBPKB, // KBP vs KB
- KBPPKB, // KBPP vs KB
- KBPKN, // KBP vs KN
- KNPK, // KNP vs K
- KPKP // KP vs KP
-};
-
-/// Template abstract base class for all special endgame functions
-
-template<typename T>
-class EndgameFunctionBase {
-public:
- EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
- virtual ~EndgameFunctionBase() {}
- virtual T apply(const Position&) = 0;
-
-protected:
- Color strongerSide, weakerSide;
-};
-
-typedef EndgameFunctionBase<Value> EndgameEvaluationFunctionBase;
-typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
-
-
-/// Templates subclass for various concrete endgames
-
-template<EndgameType>
-struct EvaluationFunction : public EndgameEvaluationFunctionBase {
- explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
- Value apply(const Position&);
-};
-
-template<EndgameType>
-struct ScalingFunction : public EndgameScalingFunctionBase {
- explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
- ScaleFactor apply(const Position&);
-};
-
-
-////
-//// Prototypes
-////
-
-extern void init_bitbases();
-
-
-#endif // !defined(ENDGAME_H_INCLUDED)