// of threat evaluation must be done later when we have full attack info.
if (ei.attackedBy[Them][PAWN] & s)
score -= ThreatenedByPawnPenalty[Piece];
+ else if (Piece == BISHOP && (PseudoAttacks[Piece][pos.king_square(Them)] & s)) {
+ const Bitboard between = BetweenBB[s][pos.king_square(Them)] & pos.pieces();
+ if (!more_than_one(between))
+ score += make_score(15, 25);
+ }
// Bishop and knight outposts squares
if ( (Piece == BISHOP || Piece == KNIGHT)
& ~ei.attackedBy[Them][0];
if (undefendedMinors)
- score += UndefendedMinorPenalty;
+ score += more_than_one(undefendedMinors) ? UndefendedMinorPenalty * 2
+ : UndefendedMinorPenalty;
// Enemy pieces not defended by a pawn and under our attack
weakEnemies = pos.pieces(Them)