]> git.sesse.net Git - stockfish/blobdiff - src/evaluate.cpp
Penalize undefended minors
[stockfish] / src / evaluate.cpp
index 5e3a3ff24daf28de218928466d85de70c87d8243..2193eb6be797805b6aa46a4f510bbc9c14c4a38c 100644 (file)
@@ -547,9 +547,9 @@ Value do_evaluate(const Position& pos, Value& margin) {
         if (Piece == KNIGHT || Piece == QUEEN)
             b = pos.attacks_from<Piece>(s);
         else if (Piece == BISHOP)
-            b = attacks_bb<BISHOP>(s, pos.occupied_squares() & ~pos.pieces(QUEEN, Us));
+            b = attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(QUEEN, Us));
         else if (Piece == ROOK)
-            b = attacks_bb<ROOK>(s, pos.occupied_squares() & ~pos.pieces(ROOK, QUEEN, Us));
+            b = attacks_bb<ROOK>(s, pos.pieces() ^ pos.pieces(ROOK, QUEEN, Us));
         else
             assert(false);
 
@@ -573,7 +573,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
         if (   (Piece == BISHOP || Piece == ROOK || Piece == QUEEN)
             && (PseudoAttacks[Piece][pos.king_square(Them)] & s))
         {
-            b = BetweenBB[s][pos.king_square(Them)] & pos.occupied_squares();
+            b = BetweenBB[s][pos.king_square(Them)] & pos.pieces();
 
             assert(b);
 
@@ -679,12 +679,19 @@ Value do_evaluate(const Position& pos, Value& margin) {
     Bitboard b;
     Score score = SCORE_ZERO;
 
+    // Undefended minors get penalized even if not under attack
+    Bitboard undefended =  pos.pieces(Them)
+                         & (pos.pieces(BISHOP) | pos.pieces(KNIGHT))
+                         & ~ei.attackedBy[Them][0];
+    if (undefended)
+        score += make_score(25, 10) * popcount<Max15>(undefended);
+
     // Enemy pieces not defended by a pawn and under our attack
     Bitboard weakEnemies =  pos.pieces(Them)
                           & ~ei.attackedBy[Them][PAWN]
                           & ei.attackedBy[Us][0];
     if (!weakEnemies)
-        return SCORE_ZERO;
+        return score;
 
     // Add bonus according to type of attacked enemy piece and to the
     // type of attacking piece, from knights to queens. Kings are not
@@ -977,7 +984,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
             // Opponent king cannot block because path is defended and position
             // is not in check. So only friendly pieces can be blockers.
             assert(!pos.in_check());
-            assert((queeningPath & pos.occupied_squares()) == (queeningPath & pos.pieces(c)));
+            assert((queeningPath & pos.pieces()) == (queeningPath & pos.pieces(c)));
 
             // Add moves needed to free the path from friendly pieces and retest condition
             movesToGo += popcount<Max15>(queeningPath & pos.pieces(c));