along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include <algorithm>
#include <cassert>
#include <iomanip>
#include <sstream>
-#include <algorithm>
#include "bitcount.h"
#include "evaluate.h"
sf = ScaleFactor(50 * sf / SCALE_FACTOR_NORMAL);
}
- // Stealmate detection
- Color stm = pos.side_to_move();
- if ( (ei.attackedBy[stm][ALL_PIECES] == ei.attackedBy[stm][KING])
- && (!(ei.attackedBy[stm][KING] & ~ei.attackedBy[~stm][ALL_PIECES])))
- sf = SCALE_FACTOR_DRAW;
-
// Interpolate between a middlegame and a (scaled by 'sf') endgame score
Value v = mg_value(score) * int(ei.mi->game_phase())
+ eg_value(score) * int(PHASE_MIDGAME - ei.mi->game_phase()) * sf / SCALE_FACTOR_NORMAL;