]> git.sesse.net Git - stockfish/blobdiff - src/evaluate.cpp
Account for double pawn push in evaluate_unstoppable_pawns()
[stockfish] / src / evaluate.cpp
index e44bcdcc64aa942f0bb6206f87dad3543f809631..4987a53122d153e30ec6e87c727ba38e681a9426 100644 (file)
@@ -148,6 +148,10 @@ namespace {
 
   #undef S
 
+  // Threats weights indexed by sente (side to move has a bigger weight)
+  const int ConcurrentThreatsWeight[2] = { 3, 15 };
+  const int ThreatsWeight[2] = { 249, 267 };
+
   // Bonus for unstoppable passed pawns
   const Value UnstoppablePawnValue = Value(0x500);
 
@@ -242,6 +246,9 @@ namespace {
   template<bool HasPopCnt>
   Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID);
 
+  template<Color Us, bool HasPopCnt>
+  void init_attack_tables(const Position& pos, EvalInfo& ei);
+
   template<Color Us, bool HasPopCnt>
   void evaluate_pieces_of_color(const Position& pos, EvalInfo& ei);
 
@@ -285,7 +292,6 @@ namespace {
 template<bool HasPopCnt>
 Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
 
-  Bitboard b;
   ScaleFactor factor[2];
 
   assert(pos.is_ok());
@@ -315,22 +321,9 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
   ei.pi = PawnTable[threadID]->get_pawn_info(pos);
   ei.value += apply_weight(ei.pi->pawns_value(), Weights[PawnStructure]);
 
-  // Initialize king attack bitboards and king attack zones for both sides
-  ei.attackedBy[WHITE][KING] = pos.attacks_from<KING>(pos.king_square(WHITE));
-  ei.attackedBy[BLACK][KING] = pos.attacks_from<KING>(pos.king_square(BLACK));
-  ei.kingZone[WHITE] = ei.attackedBy[BLACK][KING] | (ei.attackedBy[BLACK][KING] >> 8);
-  ei.kingZone[BLACK] = ei.attackedBy[WHITE][KING] | (ei.attackedBy[WHITE][KING] << 8);
-
-  // Initialize pawn attack bitboards for both sides
-  ei.attackedBy[WHITE][PAWN] = ei.pi->pawn_attacks(WHITE);
-  b = ei.attackedBy[WHITE][PAWN] & ei.attackedBy[BLACK][KING];
-  if (b)
-      ei.kingAttackersCount[WHITE] = count_1s_max_15<HasPopCnt>(b)/2;
-
-  ei.attackedBy[BLACK][PAWN] = ei.pi->pawn_attacks(BLACK);
-  b = ei.attackedBy[BLACK][PAWN] & ei.attackedBy[WHITE][KING];
-  if (b)
-      ei.kingAttackersCount[BLACK] = count_1s_max_15<HasPopCnt>(b)/2;
+  // Initialize attack bitboards with pawns evaluation
+  init_attack_tables<WHITE, HasPopCnt>(pos, ei);
+  init_attack_tables<BLACK, HasPopCnt>(pos, ei);
 
   // Evaluate pieces
   evaluate_pieces_of_color<WHITE, HasPopCnt>(pos, ei);
@@ -359,23 +352,23 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
   // Middle-game specific evaluation terms
   if (phase > PHASE_ENDGAME)
   {
-    // Pawn storms in positions with opposite castling
-    if (   square_file(pos.king_square(WHITE)) >= FILE_E
-        && square_file(pos.king_square(BLACK)) <= FILE_D)
+      // Pawn storms in positions with opposite castling
+      if (   square_file(pos.king_square(WHITE)) >= FILE_E
+          && square_file(pos.king_square(BLACK)) <= FILE_D)
 
-        ei.value += make_score(ei.pi->queenside_storm_value(WHITE) - ei.pi->kingside_storm_value(BLACK), 0);
+          ei.value += make_score(ei.pi->queenside_storm_value(WHITE) - ei.pi->kingside_storm_value(BLACK), 0);
 
-    else if (   square_file(pos.king_square(WHITE)) <= FILE_D
-             && square_file(pos.king_square(BLACK)) >= FILE_E)
+      else if (   square_file(pos.king_square(WHITE)) <= FILE_D
+               && square_file(pos.king_square(BLACK)) >= FILE_E)
 
-        ei.value += make_score(ei.pi->kingside_storm_value(WHITE) - ei.pi->queenside_storm_value(BLACK), 0);
+          ei.value += make_score(ei.pi->kingside_storm_value(WHITE) - ei.pi->queenside_storm_value(BLACK), 0);
 
-    // Evaluate space for both sides
-    if (ei.mi->space_weight() > 0)
-    {
-        evaluate_space<WHITE, HasPopCnt>(pos, ei);
-        evaluate_space<BLACK, HasPopCnt>(pos, ei);
-    }
+      // Evaluate space for both sides
+      if (ei.mi->space_weight() > 0)
+      {
+          evaluate_space<WHITE, HasPopCnt>(pos, ei);
+          evaluate_space<BLACK, HasPopCnt>(pos, ei);
+      }
   }
 
   // Mobility
@@ -481,6 +474,23 @@ void read_weights(Color us) {
 
 namespace {
 
+  // init_king_tables() initializes king bitboards for both sides adding
+  // pawn attacks. To be done before other evaluations.
+
+  template<Color Us, bool HasPopCnt>
+  void init_attack_tables(const Position& pos, EvalInfo& ei) {
+
+    const Color Them = (Us == WHITE ? BLACK : WHITE);
+
+    Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
+    ei.kingZone[Us] = (b | (Us == WHITE ? b >> 8 : b << 8));
+    ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);
+    b &= ei.attackedBy[Us][PAWN];
+    if (b)
+        ei.kingAttackersCount[Us] = count_1s_max_15<HasPopCnt>(b) / 2;
+  }
+
+
   // evaluate_outposts() evaluates bishop and knight outposts squares
 
   template<PieceType Piece, Color Us>
@@ -630,6 +640,8 @@ namespace {
     const Color Them = (Us == WHITE ? BLACK : WHITE);
 
     Bitboard b;
+    Value mg, eg;
+    int sente, threatCount = 0;
     Score bonus = make_score(0, 0);
 
     // Enemy pieces not defended by a pawn and under our attack
@@ -648,9 +660,20 @@ namespace {
         if (b)
             for (PieceType pt2 = PAWN; pt2 < KING; pt2++)
                 if (b & pos.pieces(pt2))
+                {
                     bonus += ThreatBonus[pt1][pt2];
+                    threatCount++;
+                }
     }
-    ei.value += Sign[Us] * bonus;
+
+    sente = (Us == pos.side_to_move());
+
+    // Non linear threat evaluation. Increase threats score according to the
+    // number of concurrent threats and to the side to move.
+    mg = (mg_value(bonus) + mg_value(bonus) * ConcurrentThreatsWeight[sente] * threatCount / 256) * ThreatsWeight[sente] / 256;
+    eg = (eg_value(bonus) + eg_value(bonus) * ConcurrentThreatsWeight[sente] * threatCount / 256) * ThreatsWeight[sente] / 256;
+
+    ei.value += Sign[Us] * make_score(mg, eg);
   }
 
 
@@ -814,9 +837,6 @@ namespace {
                 squaresToQueen = squares_in_front_of(Us, s);
                 defendedSquares = squaresToQueen & ei.attacked_by(Us);
 
-                // There are no enemy pawns in the pawn's path
-                assert(!(squaresToQueen & pos.pieces(PAWN, Them)));
-
                 // If there is an enemy rook or queen attacking the pawn from behind,
                 // add all X-ray attacks by the rook or queen. Otherwise consider only
                 // the squares in the pawn's path attacked or occupied by the enemy.
@@ -894,6 +914,7 @@ namespace {
             Square s = pop_1st_bit(&b);
             Square queeningSquare = relative_square(c, make_square(square_file(s), RANK_8));
             int d =  square_distance(s, queeningSquare)
+                   - (relative_rank(c, s) == RANK_2) // Double pawn push
                    - square_distance(pos.king_square(opposite_color(c)), queeningSquare)
                    + int(c != pos.side_to_move());