bool pawnsOnBothFlanks = (pos.pieces(PAWN) & QueenSide)
&& (pos.pieces(PAWN) & KingSide);
+ bool almostUnwinnable = !pe->passed_count()
+ && outflanking < 0
+ && !pawnsOnBothFlanks;
+
// Compute the initiative bonus for the attacking side
int complexity = 9 * pe->passed_count()
+ 11 * pos.count<PAWN>()
+ 9 * outflanking
+ 18 * pawnsOnBothFlanks
+ 49 * !pos.non_pawn_material()
+ - 36 * almostUnwinnable
-103 ;
// Now apply the bonus: note that we find the attacking side by extracting