// Initialize attack bitboards with pawns evaluation
init_attack_tables<WHITE, HasPopCnt>(pos, ei);
init_attack_tables<BLACK, HasPopCnt>(pos, ei);
// Evaluate pieces and mobility
// Initialize attack bitboards with pawns evaluation
init_attack_tables<WHITE, HasPopCnt>(pos, ei);
init_attack_tables<BLACK, HasPopCnt>(pos, ei);
// Evaluate pieces and mobility