ei.kingAdjacentZoneAttacksCount[Us] += popcount<Max15>(bb);
}
- int mob = popcount<Piece == QUEEN ? Full : Max15>(b & mobilityArea);
+ int mob = Piece != QUEEN ? popcount<Max15>(b & mobilityArea)
+ : popcount<Full >(b & mobilityArea);
+
mobility += MobilityBonus[Piece][mob];
// Decrease score if we are attacked by an enemy pawn. Remaining part
stream.str("");
stream << std::showpoint << std::showpos << std::fixed << std::setprecision(2);
- memset(scores, 0, 2 * (TOTAL + 1) * sizeof(Score));
+ std::memset(scores, 0, 2 * (TOTAL + 1) * sizeof(Score));
Value margin;
do_evaluate<true>(pos, margin);