// Evaluation weights, indexed by evaluation term
enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
const struct Weight { int mg, eg; } Weights[] = {
// Evaluation weights, indexed by evaluation term
enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
const struct Weight { int mg, eg; } Weights[] = {
- {289, 344}, {233, 201}, {221, 273}, {46, 0}, {321, 0}
+ {289, 344}, {233, 201}, {221, 273}, {46, 0}, {324, 0}
- const int KingAttackWeights[] = { 0, 0, 6, 2, 5, 5 };
+ const int KingAttackWeights[] = { 0, 0, 8, 4, 4, 1 };
- const int QueenContactCheck = 92;
- const int RookContactCheck = 68;
- const int QueenCheck = 50;
- const int RookCheck = 36;
- const int BishopCheck = 7;
- const int KnightCheck = 14;
+ const int QueenContactCheck = 89;
+ const int RookContactCheck = 72;
+ const int QueenCheck = 51;
+ const int RookCheck = 38;
+ const int BishopCheck = 5;
+ const int KnightCheck = 16;
// KingDanger[attackUnits] contains the actual king danger weighted
// scores, indexed by a calculated integer number.
// KingDanger[attackUnits] contains the actual king danger weighted
// scores, indexed by a calculated integer number.
// number and types of the enemy's attacking pieces, the number of
// attacked and undefended squares around our king and the quality of
// the pawn shelter (current 'score' value).
// number and types of the enemy's attacking pieces, the number of
// attacked and undefended squares around our king and the quality of
// the pawn shelter (current 'score' value).
- attackUnits = std::min(77, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
- + 10 * ei.kingAdjacentZoneAttacksCount[Them]
- + 19 * popcount<Max15>(undefended)
- + 9 * (ei.pinnedPieces[Us] != 0)
- - mg_value(score) * 63 / 512
+ attackUnits = std::min(74, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
+ + 9 * ei.kingAdjacentZoneAttacksCount[Them]
+ + 25 * popcount<Max15>(undefended)
+ + 10 * (ei.pinnedPieces[Us] != 0)
+ - mg_value(score) / 8
- !pos.count<QUEEN>(Them) * 60;
// Analyse the enemy's safe queen contact checks. Firstly, find the
- !pos.count<QUEEN>(Them) * 60;
// Analyse the enemy's safe queen contact checks. Firstly, find the