}
-// Returns a static, purely materialistic evaluation of the position
-// from the point of view of the given color. It can be divided by PawnValue to get
+// Returns a static, purely materialistic evaluation of the position from
+// the point of view of the given color. It can be divided by PawnValue to get
// an approximation of the material advantage on the board in terms of pawns.
Value Eval::simple_eval(const Position& pos, Color c) {
return PawnValue * (pos.count<PAWN>(c) - pos.count<PAWN>(~c))