// Transform the kingDanger units into a Score, and substract it from the evaluation
if (kingDanger > 0)
- score -= make_score(kingDanger * kingDanger / 4096, 0);
+ score -= make_score(kingDanger * kingDanger / 4096, kingDanger / 16);
}
// King tropism: firstly, find squares that opponent attacks in our king flank