]> git.sesse.net Git - stockfish/blobdiff - src/evaluate.cpp
Guard against UB in lsb/msb
[stockfish] / src / evaluate.cpp
index d040143272c43ea6ee31d8f205306574b9f24cd8..a63b40ae98403a69153a2782c1bd066c75f2d153 100644 (file)
@@ -169,7 +169,7 @@ namespace {
   // We don't use a Score because we process the two components independently.
   const Value Passed[][RANK_NB] = {
     { V(5), V( 5), V(31), V(73), V(166), V(252) },
-    { V(7), V(14), V(38), V(64), V(137), V(193) }
+    { V(7), V(14), V(38), V(73), V(166), V(252) }
   };
 
   // PassedFile[File] contains a bonus according to the file of a passed pawn
@@ -185,6 +185,7 @@ namespace {
   const Score TrappedRook         = S(92,  0);
   const Score Checked             = S(20, 20);
   const Score ThreatByHangingPawn = S(70, 63);
+  const Score LooseEnemies        = S( 0, 25);
   const Score Hanging             = S(48, 28);
   const Score ThreatByPawnPush    = S(31, 19);
   const Score Unstoppable         = S( 0, 20);
@@ -424,36 +425,20 @@ namespace {
         b2 = pos.attacks_from<BISHOP>(ksq) & safe;
 
         // Enemy queen safe checks
-        b = (b1 | b2) & ei.attackedBy[Them][QUEEN];
-        if (b)
-        {
-            attackUnits += QueenCheck * popcount<Max15>(b);
-            score -= Checked;
-        }
+        if ((b1 | b2) & ei.attackedBy[Them][QUEEN])
+            attackUnits += QueenCheck, score -= Checked;
 
         // Enemy rooks safe checks
-        b = b1 & ei.attackedBy[Them][ROOK];
-        if (b)
-        {
-            attackUnits += RookCheck * popcount<Max15>(b);
-            score -= Checked;
-        }
+        if (b1 & ei.attackedBy[Them][ROOK])
+            attackUnits += RookCheck, score -= Checked;
 
         // Enemy bishops safe checks
-        b = b2 & ei.attackedBy[Them][BISHOP];
-        if (b)
-        {
-            attackUnits += BishopCheck * popcount<Max15>(b);
-            score -= Checked;
-        }
+        if (b2 & ei.attackedBy[Them][BISHOP])
+            attackUnits += BishopCheck, score -= Checked;
 
         // Enemy knights safe checks
-        b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT] & safe;
-        if (b)
-        {
-            attackUnits += KnightCheck * popcount<Max15>(b);
-            score -= Checked;
-        }
+        if (pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT] & safe)
+            attackUnits += KnightCheck, score -= Checked;
 
         // Finally, extract the king danger score from the KingDanger[]
         // array and subtract the score from the evaluation.
@@ -485,6 +470,11 @@ namespace {
     Bitboard b, weak, defended, safeThreats;
     Score score = SCORE_ZERO;
 
+    // Small bonus if the opponent has loose pawns or pieces
+    if (   (pos.pieces(Them) ^ pos.pieces(Them, QUEEN, KING))
+        & ~(ei.attackedBy[Us][ALL_PIECES] | ei.attackedBy[Them][ALL_PIECES]))
+        score += LooseEnemies;
+
     // Non-pawn enemies attacked by a pawn
     weak = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Us][PAWN];