// happen in Chess960 games.
const Score TrappedBishopA1H1Penalty = make_score(100, 100);
+ // Penalty for BNR that is not defended by anything
+ const Score UndefendedPiecePenalty = make_score(25, 10);
+
// The SpaceMask[Color] contains the area of the board which is considered
// by the space evaluation. In the middle game, each side is given a bonus
// based on how many squares inside this area are safe and available for
Bitboard b;
Score score = SCORE_ZERO;
+ // Undefended pieces get penalized even if not under attack
+ Bitboard undefended = pos.pieces(Them) & ~ei.attackedBy[Them][0];
+ const Bitboard undefendedMinors = undefended & (pos.pieces(BISHOP) | pos.pieces(KNIGHT));
+
+ if (undefendedMinors)
+ score += single_bit(undefendedMinors) ? UndefendedPiecePenalty
+ : UndefendedPiecePenalty * 2;
+ if (undefended & pos.pieces(ROOK))
+ score += UndefendedPiecePenalty;
+
// Enemy pieces not defended by a pawn and under our attack
Bitboard weakEnemies = pos.pieces(Them)
& ~ei.attackedBy[Them][PAWN]
& ei.attackedBy[Us][0];
if (!weakEnemies)
- return SCORE_ZERO;
+ return score;
// Add bonus according to type of attacked enemy piece and to the
// type of attacking piece, from knights to queens. Kings are not