bool pawnsOnBothFlanks = (pos.pieces(PAWN) & QueenSide)
&& (pos.pieces(PAWN) & KingSide);
- bool almostUnwinnable = !pe->passed_count()
- && outflanking < 0
+ bool almostUnwinnable = outflanking < 0
&& !pawnsOnBothFlanks;
bool infiltration = rank_of(pos.square<KING>(WHITE)) > RANK_4